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Updates » Console/PC
See Death Stranding's AI deconstructed at GDC 2020!  
by Staff [12.09.19]
Kojima's Death Stranding is defined by hard-to-traverse landscapes, and few devs know that better than those responsible for the game's AI and pathfinding systems. Learn how they did it at GDC 2020!
Console/PC, Programming, GDC

2K opens new in-house studio to work on BioShock franchise  
by Chris Kerr [12.09.19]
2K has opened a new in-house development studio called Cloud Chamber to work on the next entry in the BioShock franchise.
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 1
by Gamasutra Staff [12.08.19]
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Rare's classic postmortem of GoldenEye 007 for the N64  
by Staff [12.06.19]
In this 2012 GDC Europe Talk, Martin Hollis shares how his team created GoldenEye 007, the biggest Nintendo 64 release that wasn't a Mario game. 
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History, Video, Vault

The GDC Vision track is back with a fresh look at Tron's cultural legacy  
by Staff [12.06.19]
Author and design historian Tim Lapetino will be at GDC 2020 to deliver a fresh look at how Disney's '82 classic Tron influenced the zeitgeist across video games, pop culture, and beyond.
Console/PC, Art, Design, GDC

Starbreeze exits reconstruction, looks toward continued Payday development  
by Alissa McAloon [12.06.19]
Starbreeze has successfully completed reconstruction, a process that took around a year altogether and saw the company refocus much of its business in the interest of staying above water.
Console/PC

Niantic and Qualcomm join forces to create new AR glasses 1
by Chris Kerr [12.06.19]
Pokemon Go developer Niantic has partnered up with chipmaker Qualcomm to create a new pair of augmented reality glasses.
Console/PC, Business/Marketing

Staying Alive: How some indies are setting their studios up for survival 1
by Bryant Francis [12.06.19]
Gamasutra speaks with studio members of Red Thread Games, Crows Crows Crows, Flamebait Games, and Valiant Game Studio about their approaches to surviving -- and hopefully thriving -- amid tumultuous times.
Console/PC, Business/Marketing

Minecraft beats Fortnite and GTA as YouTube's most-watched game of 2019  
by Alissa McAloon [12.05.19]
Sandwiched between ASMR and K-pop clips, YouTube’s 2019 Rewind roundup shares a peek at the most popular video games featured in videos on the platform.
Console/PC, Social/Online

Watch a breakdown of Superliminal's perspective-driven puzzles  
by Bryant Francis [12.05.19]
Superliminal lead designer Albert Shih dropped by the GDC Twitch channel to discuss the design and development of this unique perspective-driven puzzler.
Console/PC, Design, Video

Best of 2019: Dissecting the development of Dwarf Fortress with creator Tarn Adams 1
by John Harris [12.05.19]
Dwarf Fortress creator Tarn Adams agreed to answer some of our questions about the development of what is still, despite the presence of a number of imitators, an entirely unique game.
Console/PC, Programming, Design, Production

CD Projekt Red ending Gwent console support to focus on PC and mobile  
by Alissa McAloon [12.05.19]
Console support is on the chopping block, partially for fear CD Projekt wouldn’t be able to tackle feature parity on mobile, PC, and console with so many different versions of Gwent in the mix.
Console/PC, Social/Online

Latest Rocket League update replaces loot boxes with an item store  
by Alissa McAloon [12.05.19]
The latest update to hit Rocket League wipes out the game’s loot box system entirely, replacing it with a premium storefront and a new blueprint system.
Console/PC, Social/Online

Kongregate acquires mobile and browser battle royale shooter Surviv.io  
by Chris Kerr [12.05.19]
U.S. publisher and game portal Kongregate has acquired top-down battle royale shooter Surviv.io for an undisclosed fee.
Console/PC, Business/Marketing

Brenda Romero breaks down Empire of Sin's complex relationship system  
by Aron Garst [12.05.19]
Famed game developer Brenda Romero tells us all about the autonomous character interaction system of her upcoming gangster-centric strategy management game, Empire of Sin.
Console/PC, Indie, Design, Video

Report: A cheaper Project Scarlett alternative remains in Xbox's next gen plans  
by Alissa McAloon [12.04.19]
Rumors about a cheaper Project Scarlett console continue to ebb and flow as insiders now tell Kotaku a lower-powered next-gen system is still in the cards.
Console/PC, Social/Online

Best of 2019: Downscaling, upscaling, same-scaling - Porting to Switch and under-powered consoles 2
by Andrew King [12.04.19]
We chatted with some of the top porting houses and the author of Arcade Perfect to find out the current state of porting games to Nintendo's immensely popular Switch.
Console/PC, Programming, Design, Production

The Switch sold over 830,000 units during Thanksgiving week alone  
by Alissa McAloon [12.04.19]
Over 830,000 Nintendo Switch consoles were sold in the United States last week, making for the system's best overall sales week in its nearly 3 years out in the wild.
Console/PC

Chat with the team behind Superliminal at 6PM EST  
by Bryant Francis [12.04.19]
Learn about the development of Superliminal in this chat with Pillow Castle Games' Albert Shih.
Console/PC, Design, Video

Pathfinder: Kingmaker dev Owlcat Games raises $1 million to fund new project 1
by Alissa McAloon [12.04.19]
The recently independent studio Owlcat Games has raised $1 million in funding for its next project, the freshly announced Pathfinder: Wrath of the Righteous.
Console/PC, Indie