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April 20, 2018
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Updates » Console/PC
Ex-PlayStation head Jack Tretton starts indie investment fund  
by Alissa McAloon [03.15.18]
Tretton, alongside Studio Wildcard CEO Doug Kennedy, plans to invest between $1 million and $5 million into at two to three indies a year through their company Interactive Gaming Ventures.
Console/PC, Business/Marketing

Microsoft targets game devs with new 'device-agnostic' Gaming Cloud biz  
by Alex Wawro [03.15.18]
"We're taking a very device-agnostic approach," Microsoft's Kevin Gammill tells Gamasutra. "That's one aspect you could argue is slightly different from Microsoft's old-school approach."
Console/PC, Social/Online, Business/Marketing

Minecraft console edition dev invests in Scottish studio Puny Astronaut  
by Chris Kerr [03.15.18]
4J Studios, the developer behind the console versions of Minecraft, has invested a six figure sum into Scottish indie studio Puny Astronaut. 
Console/PC, Business/Marketing

Toy-Con Garage toolkit lets Labo users build their own contraptions 2
by Chris Kerr [03.15.18]
Nintendo Labo, the Switch's whimsical cardboard playground, will come with a 'Toy-Con Garage' feature that lets users invent new ways to play by programming their own homemade creations. 
Console/PC, Programming, Design, Video

Toys 'R' Us to close all of its U.S. stores, cut ~33,000 jobs 2
by Alex Wawro [03.14.18]
This is a big deal for the game industry since Toys 'R' Us is one of the few remaining U.S. retail chains which devotes significant shelf space to video games, game consoles and accessories. 
Console/PC, Business/Marketing

Street Fighter collection revives rare multiplayer mode for Switch 1
by Emma Kidwell [03.14.18]
Street Fighter 30th Anniversary Collection includes twelve games across the many iterations of Street Fighter, including a unique arcade cabinet mode playable only on the Switch.
Console/PC, Business/Marketing

Dotemu opens new publishing label to support small creative devs  
by Alissa McAloon [03.14.18]
The new Dotemu division is potentially good news for small studios looking for publisher support, though The Arcade Crew plans to keep its portfolio somewhat selective moving forward.
Console/PC, Indie

Facebook opens up its Instant Games platform to all devs  
by Alissa McAloon [03.14.18]
Previously only available to developers through a closed beta, Facebook has officially launched its HTML5-based Instant Games platform.
Console/PC, Social/Online, Smartphone/Tablet

Hone your game design skills at the GDC 2018 Game Design Workshop  
by Staff [03.14.18]
GDC 2018 attendees are invited to attend the two-day workshop and take part in hands-on activities, group discussion, analysis and critique of the art and science of game design!
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

Get advice on marketing your indie game from developer Elyot Grant at 3PM EDT  
by Bryant Francis [03.14.18]
We're discussing the business of succeeding on Reddit as an indie developer at 3PM EDT.
Console/PC, Business/Marketing, Video

Q&A: How Epic pared down Fortnite Battle Royale to be fast and approachable 2
by Dante Douglas [03.14.18]
Epic's Eric Williamson & Zack Estep open up about the pedal-to-the-metal development of Fortnite Battle Royale & how the team pared down Fortnite's systems to make it approachable & quick to play.
Console/PC, Social/Online, Design

Video: Looking at open world games to understand player autonomy 1
by Emma Kidwell [03.13.18]
In this 2017 GDC session, Immersyve's Scott Rigby discusses the pitfalls of designing for player autonomy, providing developers with an accurate blueprint of what autonomy truly means.
Console/PC, Design, Video

Get a job: Infinity Ward, InnoGames, and more are hiring now!  
by Staff [03.13.18]
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Console/PC, Social/Online, Programming, Art, Production, Recruitment

Supercell, Pixar, and top devs share insights at the GDC 2018 Vision track!  
by Staff [03.13.18]
GDC 2018 marks the return of the Vision Track - a series of mini-keynotes featuring great speakers and forward-thinking companies discussing the future of the game industry!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Don't Miss: Final Fantasy X-2's brilliant job system (and a problem I have with it) 8
by Gamasutra Community [03.13.18]
"It has so many clever innovations and ideas that I don't see getting picked up or expanded upon. That makes me really sad because while I think this game's job system does a lot right it still has a lot of room to grow."
Console/PC

Improbable partners with new studio founded by ex-Halo dev  
by Alissa McAloon [03.13.18]
Midwinter Entertainment, a studio founded by former 343 Industries studio head Josh Holmes, has announced its first game will use Improbable's SpatialOS tech.
Console/PC, Social/Online

Microsoft claims Sony is stopping Xbox One and PS4 cross-play 2
by Chris Kerr [03.13.18]
"We've worked closely with Nintendo to allow cross-network play between Xbox One and Switch, and our offer to do the same with PlayStation players still holds."
Console/PC, Business/Marketing

See these 10 devs compete to make the best game pitch at GDC 2018  
by Staff [03.13.18]
10 selected dev teams will each be offered pitch prep and training, then get 5 minutes to pitch (in front of a live audience!) at GDC 2018, followed by questions, advice, and feedback from the judges.
Console/PC, Indie, Business/Marketing, GDC

Blog: Breaking down the cities of Civilization  
by Gamasutra Community [03.13.18]
Why Not Games programmer and designer Nikhil Murthy breaks down the components of the cities in the Civilization series.
Console/PC, Design

This alternate montage challenges the White House's violent games reel 7
by Chris Kerr [03.13.18]
Games for Change has responded to the 'violence in video games' montage shown during the White House's recent video game violence meeting by putting together a very different supercut of its own. 
Console/PC, Art, Design, Video