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September 15, 2019
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Updates » Console/PC
Final Fantasy and Romancing SaGa boost sales at Square Enix despite profit downturn  
by Chris Kerr [08.06.19]
Net sales are up but profits are down at Square Enix, which just posted its financials for the three months ended June 30, 2019.
Console/PC, Smartphone/Tablet, Business/Marketing

Understanding the JRPG startup cost - Part 2 6
by Gamasutra Community [08.06.19]
Radek Koncewicz takes look at PlayStation 1 era JRPGs such as Final Fantasy VII, Breath of Fire III and more, to analyze the amount of time it took players to reach certain key points of these games.
Console/PC, Business/Marketing

Don't Miss: The Chinese Room's Amnesia: A Machine for Pigs postmortem 22
by Staff [08.05.19]
This classic feature reveals how Amnesia: A Machine for Pigs was born of an ethos shared by Swedish indie (and Amnesia franchise creator) Frictional Games and British indie developer The Chinese Room.
Console/PC, Social/Online, Design, Production, Business/Marketing

Digital net revenue up to $427.8 million for the quarter at Take-Two Interactive  
by Alissa McAloon [08.05.19]
Take-Two Interactive has closed out the first quarter of its 2020 fiscal year with both net revenue and net bookings on the rise, prompting the company to raise its full-year projections after only one quarter.
Console/PC, Social/Online

Slitherine acquires Master of Magic publishing rights from Atari 2
by Alissa McAloon [08.05.19]
Strategy game developer Slitherine has picked up the full publishing rights to the Master of Magic franchise from Atari, an acquisition that looks to pave the way for a new game in the classic series.
Console/PC

Video: Delivering data-driven dynamic gameplay effects in For Honor  
by Staff [08.05.19]
In this 2017 GDC talk, Ubisoft's Aurelie Le Chevalier dives into For Honor's modifiers system, a data-driven system that allows designers to dynamically create gameplay effects.
Console/PC, Social/Online, Design, Video, Vault

Got a great pitch for a GDC 2020 Production & Team Management talk? Submit it now!  
by Staff [08.05.19]
GDC 2020 organizers seek experienced producers who have shipped games or managed live games to share their best techniques or experiences which helps them produce better games or build better teams!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Giving players the ability to bump off any NPC in The Outer Worlds was 'insanely hard' 1
by Chris Kerr [08.05.19]
What happens when a studio decides to give players total control over life and death? According to The Outer Worlds senior designer Brian Heins, it can present one or two hurdles.
Console/PC, Design, Production

Roblox has surpassed 100 million monthly active users  
by Chris Kerr [08.05.19]
DIY game platform Roblox has surpassed 100 million monthly active users, according to developer Roblox Corporation. 
Console/PC, Business/Marketing

Making family matter in Children of Morta  
by Bryant Francis [08.05.19]
Children of Morta lead developer Amir Fassihi shares insight on making a pixel-heavy action RPG starring a family of adventurers.
Console/PC, Design, Video

Video Game Deep Cuts: Fortnite World Cup's Fire-y Youngblood  
by Gamasutra Staff [08.03.19]
This week's roundup includes Epic's Fortnite World Cup, analyses of Nintendo's new Fire Emblem and Wolfenstein: Youngblood, as well as time loops in games, Candyland, Elsinore and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

An in-game casino gave GTA Online its biggest player surge since launch  
by Alissa McAloon [08.02.19]
Developer Rockstar Games says that ribbon-cutting has caused players to flock to the game in a way they hadn’t seen since Online’s launch in 2013.
Console/PC, Social/Online

Tencent aiding with localization, online services for the Switch's move into China  
by Alissa McAloon [08.02.19]
Nintendo shared some details about the partnership that will eventually see it launch the Switch in China, noting how Tencent will handle some of the online elements of the launch.
Console/PC

Koch Media opens Polish publishing office to boost presence in Europe  
by Chris Kerr [08.02.19]
Koch is the owner of the Dead Island and Saints Row franchises, which it publishes through its subsidiary Deep Silver, and was last year purchased by THQ Nordic for $148.9 million.
Console/PC, Business/Marketing

Creative Assembly and NetEase partner up to bring Total War to China  
by Chris Kerr [08.02.19]
The UK studio explained the "long-term partnership" will give NetEase the rights to publish every single Total War title in China.
Console/PC, Business/Marketing

How Diablo meets Left 4 Dead in co-op action RPG Killsquad  
by John Harris [08.02.19]
Novarama director Dani Sánchez-Crespo tells us about Killsquad, a co-op action RPG that jumped to the top of the Steam charts in recent weeks.
Console/PC, Indie, Design

Don't Miss: Building an audience early with visuals-first development in Ooblets  
by Staff [08.01.19]
Early on, Ooblets already had a large following. In this 2017 story, the makers of the game explain how publicly sharing their game's development from day one helped them.
Console/PC, Social/Online, Indie, Art, Design, Business/Marketing

Ooblets devs break down their Epic Games Store exclusivity decision 13
by Alissa McAloon [08.01.19]
For the Glumberland team, signing on with Epic's game store means they can "just focus on making the game without worrying about keeping the lights on."
Console/PC

EA CEO: The Switch isn't players' first choice for multi-platform EA games 4
by Alissa McAloon [08.01.19]
If players have the option of playing an EA game on PlayStation 4, Xbox One, or PC, they’re less likely to pick that same title up on the Nintendo Switch, says EA.
Console/PC

Steam's Interactive Recommender landed 10,000 new games on wishlists 1
by Alissa McAloon [08.01.19]
Valve has published a sort of progress report for its debut Steam Labs projects, reflecting on how each has done so far and introducing new features on the way.
Console/PC, Social/Online