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November 12, 2019
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Updates » Console/PC
Video: Inside the process of solving a Nintendo-backed coding challenge  
by Staff [10.08.19]
At GDC 2017 coder Mike Acton walks through the process of solving a Nintendo-sponsored programming challenge to help you better understand how to efficiently overcome coding challenges in game dev.
Console/PC, Programming, Video, Vault

Atari VCS architect Rob Wyatt leaves project, calls out Atari for missed pay 2
by Alissa McAloon [10.08.19]
Until just recently, Rob Wyatt was the system architect heading up Atari’s new console project but Wyatt now says he’s resigned from his post after Atari neglected to pay him for more than six months.
Console/PC

Don't Miss: Punishing difficulty conveys a personal story in The End is Nigh 1
by Joel Couture [10.08.19]
"As The End is Nigh unfolded, it became a story about my personal struggle with game development, my obsession with my work, and how it affects my family."
Console/PC, Indie, Design, Production

Sony confirms PlayStation 5 release window, teases new gamepad tech 1
by Chris Kerr [10.08.19]
On Tuesday Sony confirmed its next-generation console will be called the PlayStation 5, and will be launching in time for holiday 2020.
Console/PC, Business/Marketing

Deep Dive: Telling Lies - Making a mechanic out of scrubbing video 1
by Sam Barlow [10.08.19]
Sam Barlow, writer and director of FMV game Her Story, offers a fantastic breakdown of the video scrubbing mechanic of Her Story follow-up Telling Lies.
Console/PC, Smartphone/Tablet, Indie, Design

A closer look at Control's reality-bending VFX  
by Alissa McAloon [10.07.19]
A recent Polygon video talks to VFX artists at studios like Avalanche Studios and Remedy to dig into how developers create convincing explosions, realistic or otherwise.
Console/PC, Art, Video

Don't Miss: The aesthetics of frustration in Getting Over It 2
by Alex Wiltshire [10.07.19]
"This is one of the things I'm most interested in," says Foddy. "As a game designer, the most fundamental problem you're up against is that games don't matter, they're fake."
Console/PC, Smartphone/Tablet, Indie, Design

Video: A game dev's guide to better representing and supporting disabilities  
by Staff [10.07.19]
In this 2019 GDC talk Cherry Thompson explores why disabled representation is so powerful, why the industry keeps getting it so wrong and how game designers might be able to do better in the future!
Console/PC, Indie, Video, Vault

Epic failed to inform players of Fortnite addiction risks, argues law firm 11
by Alissa McAloon [10.07.19]
A class-action lawsuit against Epic Games alleges the studio knowingly aimed to make Fortnite an addicting game targeted at kids, and didn’t do enough to warn players and parents of addiction risks.
Console/PC, Social/Online

PS4 Remote Play is now supported on Android 5.0 phones and tablets  
by Chris Kerr [10.07.19]
The latest PlayStation 4 software update, version 7.00, has introduced Remote Play support for smartphones and tablets running Android 5.0. or higher.
Console/PC, Smartphone/Tablet

Monster Hunter: World shipments and digital sales cross 14 million units  
by Chris Kerr [10.07.19]
The new milestone was announced on the game's official Japanese twitter account (via Reddit), and comes less than two years after the title launched.
Console/PC, Business/Marketing

Designing the personality-based narrative system of Jenny LeClue  
by Jack Yarwood [10.07.19]
Indie studio Mografi tells us how the team designed the narrative system of Jenny LeClue - Detectivu, and how choices were implemented to define character personality, as opposed to shaping the plot.
Console/PC, Smartphone/Tablet, Indie, Design, Video

Epic clarifies Fortnite matchmaking update amid cross-play balance concerns 2
by Alissa McAloon [10.04.19]
The new matchmaking system heading to Fortnite has some players concerned, prompting Epic to share a blog post detailing why those changes came to be.
Console/PC, Social/Online

Video: Go behind the scenes of Forza Horizon 3's mesmerizing skies  
by Staff [10.04.19]
In this 2017 GDC talk Playground Games' Jamie Wood explains how the company developed a technique for shooting high resolution 24 hour HDR time-lapse photography in Forza Horizon 3. 
Console/PC, Design, Video

Obituary: Former Nintendo lawyer John Kirby  
by Alissa McAloon [10.04.19]
John Kirby, the lawyer that faced off against Universal Studios in a trademark dispute over Nintendo's Donkey Kong game and character, has passed away.
Console/PC

Croteam co-founder Alen Ladavac departs studio to join Google's Stadia team  
by Alissa McAloon [10.04.19]
Alen Ladavac, one of the original founders of Serious Sam developer Croteam, has announced he is leaving the studio to join the team at Google working on its upcoming cloud platform Google Stadia.
Console/PC

EA leaks personal information of 'approximately 1600' FIFA 20 players  
by Chris Kerr [10.04.19]
EA has confirmed it leaked the personal information of "approximately 1600" players who registered for the upcoming FIFA 20 Global Series esports tournament.
Console/PC, Business/Marketing

Stardew Valley creator distances from under-fire publisher Chucklefish 3
by Chris Kerr [10.04.19]
Stardew Valley creator Eric Barone has clarified his relationship with the game's publisher Chucklefish, which is accused of exploiting volunteers during the development of Starbound.
Console/PC, Production, Business/Marketing

Q&A: How composer Petri Alanko created the otherworldly score for Control  
by Chris Kerr [10.04.19]
We recently caught up with BAFTA nominated composer, musician, and producer Petri Alanko to learn more about his anomalous approach to audio on Control.
Console/PC, Audio, Production

Co-founder Rick Fox files multi-million dollar lawsuit against Echo Fox partners  
by Alissa McAloon [10.03.19]
The lawsuit accuses two business partners of misleading Rick Fox and manipulating business funds, and ultimately is seeking damages in the tens of millions.
Console/PC, Social/Online