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September 21, 2020
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Updates » Console/PC
Final Fantasy VII Remake surpasses 5 million digital sales and shipments  
by Chris Kerr [08.07.20]
Final Fantasy VII Remake has shipped and digitally sold over five million copies worldwide, according to Square Enix.
Console/PC, Business/Marketing

Five tips for making better loot experiences in games 2
by Bryant Francis [08.06.20]
In tabletop games, the art of collation determines how players receive randomized items when buying blind-item packs. According to designer Eric Engelhard, those systems can work in video games too.
Console/PC, Design, GDC

How Teamfight Tactics was designed to target former League of Legends players  
by Bryant Francis [08.06.20]
At GDC Summer, Teamfight Tactics design lead David Abecassis broke down how Teamfight Tactics was designed to appeal to League of Legends players who've drifted off from high-level play.
Console/PC, Design, GDC

A data-driven primer for publishing agreements 2
by Alissa McAloon [08.06.20]
"I've realized that developers are at a two fold informational disadvantage: First, they don’t know what key publishing terms mean and second developers don’t know what is standard and what is not standard.”
Console/PC, Indie, Business/Marketing

Using emotion to drive social play in Sky: Children of the Light  
by Chris Kerr [08.06.20]
Thatgamecompany 'feel engineer' John Hughes explains how emotion drives the social play at the core of Sky: Children of the Light
Console/PC, Smartphone/Tablet, Design, Production, GDC

Using procedural destruction to unleash chaos in Control  
by Chris Kerr [08.06.20]
Explaining how Control's procedural destruction system was developed during a GDC Summer talk, Remedy's principle VFX artist Johannes Richter said the process began with understanding 'granularity.' 
Console/PC, Production, GDC

King's Sabrina Carmona offers practical tips to get more women leaders in games  
by Alex Wawro [08.06.20]
“If you are in a leadership role and you are responsible for building teams like me, you have to play your part in this,” Carmona told GDC Summer attendees. “Because you actually have the power."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Animal Crossing: New Horizons has sold over 22 million copies  
by Chris Kerr [08.06.20]
Animal Crossing: New Horizons has sold over 22 million copies in under five months, according to the latest numbers from Nintendo.
Console/PC, Business/Marketing

Fortnite developer Epic Games secures $1.78 billion in funding 1
by Chris Kerr [08.06.20]
Epic Games has secured $1.78 billion in fresh funding that takes the company's post-money equity valuation to $17.3 billion.
Console/PC, Business/Marketing

The Nintendo Switch has crossed 60 million lifetime sales  
by Chris Kerr [08.06.20]
The Nintendo Switch has sold over 60 million units worldwide, according to the latest figures from Nintendo.
Console/PC, Business/Marketing

Switch hardware and Animal Crossing driving growth at Nintendo  
by Chris Kerr [08.06.20]
The Nintendo Switch is still driving growth at Nintendo, which has just released its financial results for the three months ended June 30, 2020.
Console/PC, Smartphone/Tablet, Business/Marketing

Why you should rethink how your company handles in-house harassment 1
by Bryant Francis [08.05.20]
At GDC Summer, Double Loop Games CEO Emily Greer challenged developers to rethink the fundamentals of why harassment happens in the workplace.
Console/PC, Business/Marketing, GDC

To jumpstart creativity or your game dev career, focus on finishing something 1
by Alex Wawro [08.05.20]
At GDC Summer today Tribe Games founder Charles McGregor shared anecdotes and practical advice to help would-be game devs go pro or keep their passion for game-making hot. His top tip? Ship something.
Console/PC, Indie, Production, GDC

Don't Miss: What went right (and wrong) during the development of Spider-Man (2002) 3
by Staff [08.05.20]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Console/PC, Programming, Design, Production

Steam launch helps push Detroit: Become Human past 5 million lifetime sales  
by Alissa McAloon [08.05.20]
This figure includes sales on both PC and PlayStation 4, though it's not mentioned if numbers from the game’s stint as a PlayStation Plus freebie are included in the 5 million milestone.
Console/PC

King London art director on creating an aesthetic for a global audience  
by Chris Kerr [08.05.20]
If beauty really is in the eye of the beholder, then landing on the right art direction for a game that could be played by thousands or even millions of people must be something of a nightmare.
Console/PC, Smartphone/Tablet, Art, Business/Marketing, GDC

Call of Duty franchise helps Activision Blizzard to record Q2 results  
by Chris Kerr [08.05.20]
Activision Blizzard has announced record second quarter financial results thanks to bumper engagement figures led by the Call of Duty franchise. 
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Tips for maximizing the performance of your Unity game - Part 2 3
by Gamasutra Community [08.05.20]
Game designer and Street Lamp Games co-founder Mahesh Athirala offers some practical tips for boosting the performance of your Unity project.
Console/PC, Design, Production, Business/Marketing

Fall Guys attracts 1.5 million players within 24 hours of launch  
by Chris Kerr [08.05.20]
Fall Guys has attracted over 1.5 million new players within 24 hours of launch, according to developer Mediatonic.
Console/PC, Business/Marketing

How System Era overcame creative paralysis to fix Astroneer's crafting system  
by Chris Kerr [08.04.20]
System Era designer Aaron Biddlecom and gameplay programmer Elijah O'Rear explain how they mined their own game design to invigorate Astroneer's "flat" crafting system.
Console/PC, Design, Production, GDC