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June 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

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Updates » Console/PC
Don't Miss: Level design basics from a Call of Duty modder turned pro 5
by Staff [05.17.18]
Treyarch's Muhammad Ayub talks about the different design elements and considerations that go into creating a quality multiplayer map for a first-person shooter like Call of Duty.
Console/PC, Design

Call of Duty: Black Ops 4 won't have a single-player campaign but will offer battle royale  
by Alissa McAloon [05.17.18]
The upcoming first-person shooter won’t include a traditional single-player campaign, opting instead to deliver narrative exclusively through multiplayer experiences.
Console/PC, Social/Online

Far Cry 5 and Assassin's Creed Origins lead to record profit and sales for Ubisoft  
by Alissa McAloon [05.17.18]
Ubisoft exceeded its own sales projections by 92 million euros (~$108.5 million), something that helped the company achieve both record sales and profitability for the fiscal year.
Console/PC, Social/Online, Business/Marketing

GTA V has sold over 95 million copies worldwide  
by Chris Kerr [05.17.18]
Take-Two broke the news in a recent earnings call, where company CEO and chairman Strauss Zelnick suggested the title's longevity is rooted in the broad appeal of the core game and GTA Online
Console/PC, Business/Marketing

Take-Two CEO: Legal (e)sports gambling 'meaningfully positive' for games  
by Alex Wawro [05.16.18]
"The recent Supreme Court decision on the potential for sports gambling...we certainly think it’s a good decision," said CEO Strauss Zelnick. "And a meaningfully positive influence on our business."
Console/PC, Business/Marketing

THQ Nordic saw more sales in 3 months than all of 2017, thanks to Koch Media  
by Alex Wawro [05.16.18]
The Swedish company made more in the last three months than it did in all of 2017, thanks in large part to its recent purchase of Deep Silver (Saint's Row, Dead Island) owner Koch Media.
Console/PC, Business/Marketing

Omensight's developers discuss making a murder mystery in just 18 months  
by Bryant Francis [05.16.18]
One of the co-creators of Omensight shares tips on managing narrative variables, streamlining animation inspiration and lessons from real-life martial arts in video games.
Console/PC, Design, Video

Take-Two's fortunes on the rise ahead of Red Dead Redemption 2 debut  
by Alex Wawro [05.16.18]
Take-Two's full-year earnings are out and it appears the U.S. publisher had another good year fueled primarily by recurrent spending in games like Grand Theft Auto Online.
Console/PC, Social/Online, Business/Marketing

Mobile games continue to drive rising online game revenue for Tencent  
by Alissa McAloon [05.16.18]
While PC game revenue stayed consistent, Tencent largely credits both existing and new mobile games led for a year-over-year jump in online game revenue.
Console/PC, Smartphone/Tablet

Chrome temporarily rolls back audio-muting update so devs can prep for the change 5
by Alissa McAloon [05.16.18]
Google has pushed an update to Chrome that essentially rolls back the change that broke audio on a number of web-based games, though the company isn’t considering making the rollback permanent.
Console/PC, Audio

We're chatting with the devs behind Omensight at 3PM EDT  
by Bryant Francis [05.16.18]
We're diving into a hack-and-slash murder mystery with the makers of Omensight starting at 3PM EDT.
Console/PC, Design, Video

7 games worth studying for their excellent sound design 3
by Richard Moss [05.16.18]
From Battlefield to Her Story to That Dragon, Cancer, devs and game audio experts share the games they think do the best job of providing a rich, nuanced aural experience.
Console/PC, Indie, Audio

Have a look at some of the concepts for games Boss Key never got to make  
by Alex Wawro [05.15.18]
From the ashes of Boss Key Productions springs a font of game ideas and concept art, shedding light on what the devs were thinking about when they weren't working on LawBreakers and Radical Heights.
Console/PC, Art

Browser-based VR/AR/3D toolkit Amazon Sumerian now available for devs  
by Emma Kidwell [05.15.18]
Amazon Sumerian, a platform for creating VR, AR and 3D applications, is now available for developers.
VR, Console/PC, Design

Video: How EA Sports games are designed for blind players  
by Staff [05.15.18]
In this GDC 2018 session, EA Sports' Karen Stevens discusses how gameplay without sight is currently possible for many popular EA titles.
Console/PC, Design, Video

Why procedural levels were better than handmade ones for City of Brass  
by Bryant Francis [05.15.18]
The developers behind City of Brass describe what they've learned while taking up the technology of procedural generation.
Console/PC, Design, Video

Sonic the Hedgehog devs explain how competing with Mario influenced development  
by Alissa McAloon [05.15.18]
Shmuplations has shared another translated article from its archives, this time featuring a collection of developer interviews about the creation of the original Sonic the Hedgehog.
Console/PC, Design

SteamVR adopts controller configuration options 1
by Alissa McAloon [05.15.18]
The change, currently in beta, allows SteamVR users to build their own controller bindings for a wide variety of PC compatible controllers.
VR, Console/PC

Gran Turismo franchise has sold 80M units in two decades  
by Chris Kerr [05.15.18]
Developed by Polyphony Digital and published by Sony Interactive Entertainment, the series burst onto the scene over 20 years ago with the launch of the first-ever Gran Turismo in December 1997. 
Console/PC, Business/Marketing API aims to help developers create mod-friendly games  
by Alissa McAloon [05.15.18]
The network behind online mod and game development communities like GameFront, IndieDB, and ModDB has released, an API geared at making it easier for developers to include mod support in their games. 
Console/PC, Social/Online