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October 23, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Updates » Console/PC
Video: Game design lessons worth learning from collectible card games  
by Staff [09.20.18]
At GDC 2011 game designer Skaff Elias (who worked on a number of Magic card sets) offers insight on how you might apply the best practices of CCG design to your own games, be they physical or digital.
Console/PC, Indie, Design, Video

Blizzard cracks down on third-party data-tracking apps in Overwatch 1
by Bryant Francis [09.20.18]
Blizzard has warned users that further use of third-party data tracking applications for Overwatch will lead to bans on their accounts.
Console/PC, Programming

Don't Miss: 7 combat systems that every game designer should study 32
by Staff [09.20.18]
We reached out to several designers for their take on the games that introduced truly memorable innovations to hand-to-hand combat systems.
Console/PC, Design

Monster Hunter: World grabs top prize at Japan Game Awards 2018  
by Alissa McAloon [09.20.18]
Japan’s Consumer Entertainment Supplier’s Association has shared the winners of its 2018 Japan Game Awards, held this year at the Tokyo Game Show.
Console/PC

Sony officially ending Vita production in Japan in 2019  
by Alissa McAloon [09.20.18]
After winding down support for the Vita for some time, Sony has officially announced plans to discontinue production of the handheld in Japan next year.
Console/PC

PlayStation Now begins offering downloadable PS2 & PS4 games  
by Alissa McAloon [09.20.18]
PlayStation is expanding its pay-for-access streaming game library PlayStation Now to allow subscribers to download PlayStation 4 and PlayStation 2 games directly to their consoles.
Console/PC, Social/Online

Political extremism and gunplay meet in The Church in the Darkness 2
by Katherine Cross [09.20.18]
Columnist Katherine Cross examines the upcoming The Church in the Darkness, a game that confronts the complicated themes surrounding political extremism.
Console/PC, Indie, Design

Valve will start helping developers moderate their Steam communities 1
by Chris Kerr [09.20.18]
It's a change that will hopefully take some pressure off game developers, who've until now had to moderate individual game discussions themselves.
Console/PC, Business/Marketing

Marvel's Spider-Man sold over 3.3 million units in first three days 1
by Chris Kerr [09.20.18]
The PlayStation 4 exclusive was developed by Ratchet & Clank and Sunset Overdrive creator Insomniac Games, and launched just under two weeks ago on September 7. 
Console/PC, Business/Marketing

Video: Lessons learned from trying to gamify death  
by Staff [09.19.18]
At GDC 2012, game dev Margaret Robertson explains how UK studio Hide&Seek was asked to make a documentary game about the discovery of a corpse in a busy London block of flats -- and what they learned.
Console/PC, Indie, Serious, Design, Video, Vault

343 FPS chief says no 'real-money loot boxes' in Halo Infinite  
by Bryant Francis [09.19.18]
According to the head of 343 Studios, Master Chief's next adventure won't include "real-money loot boxes."
Console/PC, Business/Marketing

THQ Nordic picks up rights to Alone in the Dark and Act of War  
by Staff [09.19.18]
THQ Nordic continues the acquisition spree that recently nabbed the company the rights to games like Kingdoms of Amalur and Timesplitters.
Console/PC

Don't Miss: Larian's lessons learned making Divinity: Original Sin 3
by Staff [09.19.18]
Studio founder Swen Vencke speaks to Larian's experience of becoming an independent, self-publishing company after 15 years of working with publishers in this Divinity: Original Sin postmortem.
Console/PC, Indie, Design, Production, Business/Marketing

XRDC speaker Q&A: Kyle Vaidyanathan on designing interactions in VR  
by Staff [09.19.18]
XRDC panelist Kyle Vaidyanathan shares some thoughts on the future of VR in advance of next month's show.
VR, Console/PC, Design

Rockstar is bringing an open-world online mode to Red Dead Redemption 2 2
by Alissa McAloon [09.19.18]
Red Dead Redemption 2 is following in the footsteps of developer Rockstar’s cash cow Grand Theft Auto Online by including an open-world online mode with the single-player game.
Console/PC, Social/Online

Under the Sea: A look at Beyond Blue and In Other Waters  
by Katherine Cross [09.19.18]
In the wake of the video game world being rocked by a squall over a puddle it seems fitting to, instead, think about how more substantial bodies of water are being portrayed in forthcoming games.
Console/PC, Design

From Beat Saber to Moss, don't miss all the insightful XRDC game talks!  
by Staff [09.19.18]
If you're interested in AR/VR/MR game dev you'll want to be at XRDC in San Francisco next month, because the folks who made these games and more will be part of the event's roster of expert speakers!
VR, Console/PC, Design

SCUM has surpassed 1 million sales in under a month  
by Chris Kerr [09.19.18]
The title initially surpassed 250,000 sales in 24 hours to become publisher Devolver Digital's biggest launch to date, and has added another 750,000 to the pile in the weeks since. 
Console/PC, Business/Marketing

Valve and Ubisoft fined for breaching consumer laws in France  
by Chris Kerr [09.19.18]
Both companies have been fined for breaching consumer laws in France, after failing to implement satisfactory refund policies on their Uplay and Steam digital storefronts. 
Console/PC, Business/Marketing

Sony making mini-console debut with PlayStation Classic 6
by Chris Kerr [09.19.18]
The dinky device will come pre-loaded with 20 classic titles, including fan-favorites such as Final Fantasy VII, Ridge Racer Type 4, Wild Arms, and Tekken 3.
Console/PC, Business/Marketing, Video