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January 18, 2018
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Updates » Console/PC
Humble's holiday Jingle Jam bundle donates 100% of proceeds to charity  
by Alissa McAloon [12.01.17]
Humble Bundle has once again partnered with YouTubers The Yogscast to bring back its pay-what-you-want Jingle Jam game bundle.
Console/PC, Indie, Business/Marketing

Battletech game director Mike McCain is answering your questions at 3PM EST  
by Bryant Francis [12.01.17]
We're chatting with the game director of Harebrained Schemes' Battletech reboot at 3PM EST. Come ask your questions!
Console/PC, Design, Video

Come see top devs share their clever design techniques at GDC 2018  
by Staff [12.01.17]
At GDC 2018 Richard Rouse III moderates a panel of 5 accomplished game makers who will each spend ten minutes detailing a specific design technique or rule they use to craft compelling experiences.
Console/PC, Indie, Design, GDC

Persona 5 has sold over 2M copies worldwide  
by Chris Kerr [12.01.17]
The striking RPG was met with critical acclaim when it launched on PS3 and PS4 last year, and has since been nominated for multiple awards. 
Console/PC, Business/Marketing

Dev Q&A: Jetpacking around in the apocalyptic open-world RPG Elex  
by John Harris [12.01.17]
"Many Germans believe that Americans want to have a very easy game. But I don't think so. Games like Dark Souls and such are very successful in America."
Console/PC, Indie, Design, Video

Nintendo dips back into breakfast cereal with its new Amiibo  
by Alex Wawro [11.30.17]
By the '90s Nintendo seemed to be out of the cereal business, but now it's getting back in -- presumably as part of its ongoing efforts to expand its intellectual property licensing business. 
Console/PC, Business/Marketing

Analyst: The Switch topped online sales charts during Thanksgiving weekend  
by Alex Wawro [11.30.17]
Based on Adobe Digital Insights data, Jefferies analyst Atul Goyal claims Nintendo's Switch was the #1 seller across online storefronts Thanksgiving weekend -- paving the way for a big install base.
Console/PC, Business/Marketing

Video: Fostering consequential play by setting up setbacks in your game  
by Staff [11.30.17]
At GDC 2014 Ubisoft's Patrick Redding argues that for a game to be meaningful, players should suffer occasional setbacks that they can recover from -- and offers advice on setting up good setbacks.
Console/PC, Indie, Design, Video, Vault

Destiny 2's new voice commands are powered by the Amazon Echo  
by Alissa McAloon [11.30.17]
Bungie has brought a handful of voice commands to Destiny 2 that will let players manage their inventory or message members of their in-game clans without pressing a button.
Console/PC, Social/Online

Learn animation principles, design tips, and more at GDC 2018's VFX Bootcamp  
by Staff [11.30.17]
GDC 2018 organizers are reminding you to make time to check out all the cutting-edge talks taking place during the day-long VFX Bootcamp that helps kick off the conference next year in San Francisco.
Console/PC, Indie, Art, GDC

Bungie explains what it takes to fix Destiny 2  
by Chris Kerr [11.30.17]
As part of Bungie's new transparency initiative, the developer has published a new episode of the Bungie Podcast that explains what goes into fixing a sprawling online blockbuster like Destiny 2
Console/PC, Production

Blog: Data and insights from Cogmind's first month on Steam 8
by Josh Ge [11.30.17]
Josh Ge's released his tactical scifi roguelike Congmind through Steam Early access a month ago. He digs deep into the sales figures and stats, and shares what he's learned since launch.
Console/PC, Indie, Business/Marketing

Take-Two president weighs in on loot boxes as 'not gambling' 17
by Alex Wawro [11.29.17]
"The whole gambling regulator thing, we don't view that thing as gambling," said Take-Two president Karl Slatoff today during a presentation at a Credit Suisse conference.
Console/PC, Business/Marketing

Smashing genres together for tasty results in Battle Chef Brigade  
by Bryant Francis [11.29.17]
Hear how the developers of Battle Chef Brigade cooked up an interesting genre mashup in their debut role-playing game.
Console/PC, Design, Video

Video: Animating the spy fantasy in Splinter Cell: Blacklist  
by Staff [11.29.17]
At GDC 2014 Splinter Cell: Blacklist dev Kristjan Zadziuk offers an inside look at the game's animation pillars, the technical challenges faced by the animation team, and how they overcame them.
Console/PC, Art, Design, Video, Vault

Indie devs explore the benefits of working with a publisher  
by Alissa McAloon [11.29.17]
"To have a chance at a good level of success, you basically have to nail everything. That's a really tall order, so devs are simply looking to stack the odds in their favor."
Console/PC, Business/Marketing

Star Citizen offers $50-$100 in-game 'land claims' to boost dev funds 14
by Alissa McAloon [11.29.17]
The crowdfunding behemoth Star Citizen has introduced a new microtransaction to fund the game's ongoing development in the form of purchasable digital land plots in the yet-unreleased game.
Console/PC, Social/Online, Business/Marketing

Talk to one of the creators of Battle Chef Brigade at 3PM EST  
by Bryant Francis [11.29.17]
We're talking to one of the minds behind Trinket Studios' Battle Chef Brigade on our Twitch channel starting at 3PM EST.
Console/PC, Design, Video

Get a behind-the-scenes look at Detroit: Become Human's tech at GDC 2018  
by Staff [11.29.17]
Quantic Dream's Ronan Marchalot and Guillaume Caurant will be giving GDC 2018 talks, the former on the game's rendering tech and the latter on its lighting engine
Console/PC, Programming

EA: Visceral's canned Star Wars project too linear for modern tastes 14
by Chris Kerr [11.29.17]
"It continued to look like a style of gaming, a much more linear game, that people don't like as much today as they did five years ago or 10 years ago."
Console/PC, Production, Business/Marketing