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February 19, 2019
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Updates » Console/PC
Weekly Jobs Roundup: Wargaming, Digital Extremes, and more are hiring now!  
by Staff [01.18.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
VR, Console/PC, Programming, Art, Design, Recruitment

Microsoft says its game streaming service has an advantage thanks to Xbox  
by Alissa McAloon [01.18.19]
Microsoft says the experience it's gained through its Xbox dealings gives it a potential leg up on the competition. 
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: A postmortem of DrinkBox Studios' Guacamelee! 7
by Staff [01.18.19]
Learn about the development of the popular and acclaimed Metroidvania -- including how the game's distinctive look evolved and competition for studio resources created friction.
Console/PC, Indie, Design, Production

Starbreeze delays console release of Overkill's The Walking Dead  
by Alissa McAloon [01.18.19]
The decision to hold off on releasing the console version comes months after low sales of the PC release prompted Starbreeze to cut costs across the board.
Console/PC

Make time to learn from industry leaders at GDC 2019's Dev Days!  
by Staff [01.18.19]
Hey devs, make sure to leave some room in your GDC schedule for some of the insightful Developer Day sessions sponsored by industry leaders like Unity, Autodesk, Google, Amazon, Facebook, and more!
Console/PC, Smartphone/Tablet, GDC

GDC 2019 offers a full day of cutting-edge machine learning talks!  
by Staff [01.18.19]
At GDC 2019 in March and you'll have the chance to spend a full day learning from some of the best and brightest in the game industry at the brand new, cutting-edge GDC 2019 Machine Learning Tutorial!
VR, Console/PC, Indie, Programming, Production, GDC

Netflix claims Fortnite is now a bigger competitor than HBO 1
by Chris Kerr [01.18.19]
Streaming mogul Netflix claims Fortnite is now a bigger competitor than other media companies like Game of Thrones and True Detective producer HBO.
Console/PC, Smartphone/Tablet, Business/Marketing

Splash Damage has released the full game design document for Dirty Bomb  
by Chris Kerr [01.18.19]
Developers and fans can now learn how Splash Damage brought the title to life by poring over hundreds of pages of designs, sketches, system notes, concept art, biro drawings, and more. 
Console/PC, Programming, Design, Production

Video: Brain training for game developers  
by Staff [01.17.19]
In this GDC 2012 talk, game developer Scott Crabtree presents a series of brain games that can help game developers keep their minds sharp for making their own wonderful games.
Console/PC, Production, Video

Ubisoft issues apology for controversial Assassin's Creed Odyssey DLC 5
by Emma Kidwell [01.17.19]
Assassin's Creed Odyssey creative director Jonathan Dumont has issued an apology following a controversial DLC release. 
Console/PC, Design

Bethesda bans Fallout 76 players who accessed secret developer room 6
by Emma Kidwell [01.17.19]
Bethesda has confirmed that it is issuing temporary bans to players who have accessed a secret "developer room" full of unreleased items for Fallout 76
Console/PC, Design

Analyst: PUBG out-earned every other premium PC and console game in 2018  
by Alissa McAloon [01.17.19]
SuperData's end-of-year report lists PlayerUnknown's Battlegrounds as 2018's top premium earner on console and PC, beating out Fifa 18, Grand Theft Auto V, and Call of Duty: Black Ops 4.
VR, Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Don't Miss: How working on gross, violent games can affect developers 20
by Staff [01.17.19]
We often hear about how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chats with a few to find out.
Console/PC, Art, Audio

After a long back and forth, Improbable confirms future Unity support for SpatialOS 1
by Alissa McAloon [01.17.19]
It's the conclusion of a week-long public back and forth between the two companies, one that both began and ended with changes to Unity's Terms of Service.
Console/PC, Social/Online

Blog: Overcoming genre in Ni No Kuni 2 1
by Chris Kerr [01.17.19]
Ni No Kuni 2 is basically a collection of mechanically diverse mini-games, so what keeps the overall experience from feeling cobbled together?
Console/PC, Design

GDC 2019 debuts new mentoring program to help grow your game dev career  
by Staff [01.17.19]
Launching at GDC 2019 is a brand-new mentoring program to help encourage game development professionals to continue and grow in their personal careers!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sony's Shawn Layden to give DICE 2019 opening keynote  
by Emma Kidwell [01.17.19]
The Academy of Interactive Arts & Sciences' (AIAS) has announced five additional speakers confirmed to attend the 2019 DICE Summit to discuss this year's theme of trailblazers. 
Console/PC, Design

Trailblazing Sega dev Rieko Kodama to be honored with Pioneer Award at GDC 2019!  
by Staff [01.17.19]
A trailblazing game artist, director and producer, Kodama carved out a career in an industry historically inhospitable to women, eventually leading development of some of the most well-regarded JRPGs!
Console/PC, Art, Design, Production, GDC

NBA extends partnership with NBA 2K publisher 2K  
by Chris Kerr [01.17.19]
The National Basketball Association (NBA) has signed a new multi-year global partnership extension with NBA 2K publisher 2K Games.
Console/PC, Production, Business/Marketing

Blog: Games and crowdfunding in 2018  
by Gamasutra Community [01.17.19]
This is Thomas Bidaux's annual post on crowdfunding and games, looking at how well games have performed on Kickstarter (and Fig) for the past year.
Console/PC, Business/Marketing