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September 17, 2019
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Updates » Console/PC
Video Game Deep Cuts: Fortnite World Cup's Fire-y Youngblood  
by Gamasutra Staff [08.03.19]
This week's roundup includes Epic's Fortnite World Cup, analyses of Nintendo's new Fire Emblem and Wolfenstein: Youngblood, as well as time loops in games, Candyland, Elsinore and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

An in-game casino gave GTA Online its biggest player surge since launch  
by Alissa McAloon [08.02.19]
Developer Rockstar Games says that ribbon-cutting has caused players to flock to the game in a way they hadn’t seen since Online’s launch in 2013.
Console/PC, Social/Online

Tencent aiding with localization, online services for the Switch's move into China  
by Alissa McAloon [08.02.19]
Nintendo shared some details about the partnership that will eventually see it launch the Switch in China, noting how Tencent will handle some of the online elements of the launch.
Console/PC

Koch Media opens Polish publishing office to boost presence in Europe  
by Chris Kerr [08.02.19]
Koch is the owner of the Dead Island and Saints Row franchises, which it publishes through its subsidiary Deep Silver, and was last year purchased by THQ Nordic for $148.9 million.
Console/PC, Business/Marketing

Creative Assembly and NetEase partner up to bring Total War to China  
by Chris Kerr [08.02.19]
The UK studio explained the "long-term partnership" will give NetEase the rights to publish every single Total War title in China.
Console/PC, Business/Marketing

How Diablo meets Left 4 Dead in co-op action RPG Killsquad  
by John Harris [08.02.19]
Novarama director Dani Sánchez-Crespo tells us about Killsquad, a co-op action RPG that jumped to the top of the Steam charts in recent weeks.
Console/PC, Indie, Design

Don't Miss: Building an audience early with visuals-first development in Ooblets  
by Staff [08.01.19]
Early on, Ooblets already had a large following. In this 2017 story, the makers of the game explain how publicly sharing their game's development from day one helped them.
Console/PC, Social/Online, Indie, Art, Design, Business/Marketing

Ooblets devs break down their Epic Games Store exclusivity decision 13
by Alissa McAloon [08.01.19]
For the Glumberland team, signing on with Epic's game store means they can "just focus on making the game without worrying about keeping the lights on."
Console/PC

EA CEO: The Switch isn't players' first choice for multi-platform EA games 4
by Alissa McAloon [08.01.19]
If players have the option of playing an EA game on PlayStation 4, Xbox One, or PC, they’re less likely to pick that same title up on the Nintendo Switch, says EA.
Console/PC

Steam's Interactive Recommender landed 10,000 new games on wishlists 1
by Alissa McAloon [08.01.19]
Valve has published a sort of progress report for its debut Steam Labs projects, reflecting on how each has done so far and introducing new features on the way.
Console/PC, Social/Online

New 'Game Trials' program will let Switch Online members try games for free
by Chris Kerr [08.01.19]
Nintendo is letting Switch Online subscribers download and play Mario Tennis Aces for free as part of a new initiative called 'Game Trials.'
Console/PC, Business/Marketing

Enduring popularity of key franchises helps boost sales and profits at Capcom  
by Chris Kerr [08.01.19]
The enduring popularity of hit titles like Devil May Cry 5, Monster Hunter: World, and Resident Evil 2 are driving sales and profits at Capcom.
Console/PC, Business/Marketing

Over 50 'field leaders' laid off at GameStop due to ongoing cost-cutting  
by Chris Kerr [08.01.19]
U.S. video game retailer GameStop has laid off over 50 'field leaders,' which includes regional managers, district managers, HR staff, and loss prevention managers.
Console/PC, Business/Marketing

Russian dev My.Games and Chinese publisher iDreamSky partner for global expansion  
by Chris Kerr [08.01.19]
Russian developer-publisher My.Games has announced a strategic partnership with Chinese game company iDreamSky that will allow both to expand their businesses globally. 
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Don't Miss: Balancing the old with the new in Monster Prom's fandom-friendly DLC  
by Staff [07.31.19]
For Monster Prom: Second Term, Beautiful Glitch had the challenge of creating more content for a narrative game without breaking the lore of the first, all while keeping a thirsty fandom thriving.
Console/PC, Social/Online

EA expects The Sims 4 to deliver net bookings on par with Apex Legends  
by Alissa McAloon [07.31.19]
The Sims 4 was, alongside Apex Legends, one of the notable earners called out in Electronic Arts' most recent financial reports.
Console/PC

Watch two of Elsinore's devs discuss the tragic Shakespeare simulator  
by Bryant Francis [07.31.19]
Watch two of the developers behind Elsinore discuss the making of their Hamlet-themed Shakespeare simulator.
Console/PC, Design, Video

Chrome continues to wind down Flash support with latest browser update  
by Alissa McAloon [07.31.19]
Adobe itself is set to end support for Flash in 2020, and web browsers like Google Chrome are gradually introducing features to wean users off the plugin.
Console/PC, Social/Online

Got a great idea for a Programming talk? Pitch it now for GDC 2020!  
by Staff [07.31.19]
Hey game makers: If you've got a great idea for a Programming talk that would be a good fit for the 2020 Game Developers Conference, submit it before Thursday, August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, GDC

Chat with two of Elsinore's developers at 11AM EST  
by Bryant Francis [07.31.19]
Chat with two of the developers who helped create the Hamlet-themed time-traveling game Elsinore at 11AM EST on the GDC Twitch channel.
Console/PC, Design, Video