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November 18, 2019
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Updates » Console/PC
Report: Sony Interactive Entertainment lays off dozens in UK and US 1
by Alissa McAloon [10.09.19]
Sony Interactive Entertainment quietly executed a round of layoffs the same day as its PlayStation 5 announcement, affecting staff in both the US and the UK.
Console/PC, Business/Marketing

Catalina brings Apple Arcade to MacOS but kills support for 32-bit games 1
by Alissa McAloon [10.09.19]
This week saw the launch of MacOS Catalina, the OS update that brings a handful of video game-centric changes to the platform, some welcome additions and some less so.
Console/PC

An untitled Untitled Goose Game analysis 1
by Katherine Cross [10.09.19]
Columnist Katherine Cross examines the ingredients that made House House's fantastic Untitled Goose Game a runaway hit as opposed to a mere cult classic.
Console/PC, Indie, Art, Design, Video

Amid Blizzard's Hong Kong controversy, Epic says it wouldn't censor players 3
by Chris Kerr [10.09.19]
Fortnite maker Epic Games claims it will always "support the rights of players and creators to speak about politics and human rights."
Console/PC, Business/Marketing

Google Stadia could sidestep latency issues by predicting button presses 8
by Chris Kerr [10.09.19]
Google Stadia will eventually have traditonal consoles beat when it comes to responsiveness, according to the platform's VP of engineering Madj Bakar.
Console/PC, Programming, Business/Marketing

Utopos raises $1 million to gamify machine learning with debut title Raivo  
by Chris Kerr [10.09.19]
Utopos Games has raised $1 million to develop a new robot-battler called Raivo that it claims will be the first video game to gamify machine learning.
Console/PC, Production, Business/Marketing

Oxenfree has been downloaded 3 million times through Xbox Game Pass  
by Chris Kerr [10.09.19]
Oxenfree developer Night School Studios has given us a rare glimpse at the game's performance on Xbox Game Pass.
Console/PC, Business/Marketing

Former CEO of Bungie founds new multi-studio AAA game company 2
by Kris Graft [10.09.19]
The person who for years led Halo and Destiny developer Bungie has re-emerged with a new multi-studio game company that plans to create triple-A games within a non-traditional business structure.
Console/PC, Business/Marketing

Video: Inside the process of solving a Nintendo-backed coding challenge  
by Staff [10.08.19]
At GDC 2017 coder Mike Acton walks through the process of solving a Nintendo-sponsored programming challenge to help you better understand how to efficiently overcome coding challenges in game dev.
Console/PC, Programming, Video, Vault

Atari VCS architect Rob Wyatt leaves project, calls out Atari for missed pay 2
by Alissa McAloon [10.08.19]
Until just recently, Rob Wyatt was the system architect heading up Atari’s new console project but Wyatt now says he’s resigned from his post after Atari neglected to pay him for more than six months.
Console/PC

Don't Miss: Punishing difficulty conveys a personal story in The End is Nigh 1
by Joel Couture [10.08.19]
"As The End is Nigh unfolded, it became a story about my personal struggle with game development, my obsession with my work, and how it affects my family."
Console/PC, Indie, Design, Production

Sony confirms PlayStation 5 release window, teases new gamepad tech 1
by Chris Kerr [10.08.19]
On Tuesday Sony confirmed its next-generation console will be called the PlayStation 5, and will be launching in time for holiday 2020.
Console/PC, Business/Marketing

Deep Dive: Telling Lies - Making a mechanic out of scrubbing video 1
by Sam Barlow [10.08.19]
Sam Barlow, writer and director of FMV game Her Story, offers a fantastic breakdown of the video scrubbing mechanic of Her Story follow-up Telling Lies.
Console/PC, Smartphone/Tablet, Indie, Design

A closer look at Control's reality-bending VFX  
by Alissa McAloon [10.07.19]
A recent Polygon video talks to VFX artists at studios like Avalanche Studios and Remedy to dig into how developers create convincing explosions, realistic or otherwise.
Console/PC, Art, Video

Don't Miss: The aesthetics of frustration in Getting Over It 2
by Alex Wiltshire [10.07.19]
"This is one of the things I'm most interested in," says Foddy. "As a game designer, the most fundamental problem you're up against is that games don't matter, they're fake."
Console/PC, Smartphone/Tablet, Indie, Design

Video: A game dev's guide to better representing and supporting disabilities  
by Staff [10.07.19]
In this 2019 GDC talk Cherry Thompson explores why disabled representation is so powerful, why the industry keeps getting it so wrong and how game designers might be able to do better in the future!
Console/PC, Indie, Video, Vault

Epic failed to inform players of Fortnite addiction risks, argues law firm 11
by Alissa McAloon [10.07.19]
A class-action lawsuit against Epic Games alleges the studio knowingly aimed to make Fortnite an addicting game targeted at kids, and didn’t do enough to warn players and parents of addiction risks.
Console/PC, Social/Online

PS4 Remote Play is now supported on Android 5.0 phones and tablets  
by Chris Kerr [10.07.19]
The latest PlayStation 4 software update, version 7.00, has introduced Remote Play support for smartphones and tablets running Android 5.0. or higher.
Console/PC, Smartphone/Tablet

Monster Hunter: World shipments and digital sales cross 14 million units  
by Chris Kerr [10.07.19]
The new milestone was announced on the game's official Japanese twitter account (via Reddit), and comes less than two years after the title launched.
Console/PC, Business/Marketing

Designing the personality-based narrative system of Jenny LeClue  
by Jack Yarwood [10.07.19]
Indie studio Mografi tells us how the team designed the narrative system of Jenny LeClue - Detectivu, and how choices were implemented to define character personality, as opposed to shaping the plot.
Console/PC, Smartphone/Tablet, Indie, Design, Video