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May 19, 2022
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Updates » Console/PC
A taxonomy of Weenies: the landmarks that define Ghost of Tsushima  
by Bryant Francis [07.22.21]
Here's a breakdown of the different landmark types Sucker Punch used to make Ghost of Tsushima's virtual world compelling and navigable.
Console/PC, Design, GDC

Multiple Borderlands 3 developers depart Gearbox for indier pastures  
by Alissa McAloon [07.22.21]
Several now-former Gearbox developers are getting in on one of the biggest trends of the 2020s: quitting triple-A to go indie.
Console/PC, Indie

Unity acquires SpeedTree creator Interactive Data Visualization  
by Alissa McAloon [07.22.21]
Unity has revealed its acquisition of Interactive Data Visualization, the company likely best known as the creator of SpeedTree.
Console/PC, Art, Business/Marketing

3DHaptics-maker Miraisens is now a member of the PS5's tools and middleware program  
by Alissa McAloon [07.22.21]
Miraisens aims to help developers improve haptics without complicating workflows.

Blog: Dynamic destruction in Radio Viscera  
by Gamasutra Community [07.22.21]
This is an overview of all the elements which contribute to the dynamic damage system created for Radio Viscera.
Console/PC, Indie, Programming, Art, Audio

Make it a fabulous fourth day of GDC 2021  
by Staff [07.22.21]
The penultimate day of GDC 2021 is about to start! Here’s a few sessions to help you build out your schedule for today’s show.
Console/PC, Business/Marketing, GDC

The Microsoft Game Development Kit is now available for free on GitHub  
by Chris Kerr [07.22.21]
Microsoft said it wants to "enable any creator, anywhere on the planet, to make games for our ecosystem."
Console/PC, Programming, Design, Production, Business/Marketing

EA partners with LPGA to better represent women golfers in EA Sports PGA Tour  
by Chris Kerr [07.22.21]
EA is partnering with the Ladies Professional Golf Association to bring an "in-depth [and] authentic" representation of women's golf to EA Sports PGA Tour.
Console/PC, Production, Business/Marketing

Hades wins Game of the Year at 21st Annual Game Developers Choice Awards  
by Staff [07.21.21]
Hades also honored with the Best Audio and Best Design Awards, Ghost of Tsushima wins Best Visual Art and Audience Awards.
Console/PC, Design

Umurangi Generation leads the way at the 23rd annual Independent Games Festival Awards  
by Staff [07.21.21]
Umurangi Generation also honored with the Excellence in Narrative Award, other winners include Vessels, Genesis Noir, Arrog, Teardown, and Blaseball.
Console/PC, Design, GDC

California sues Activision Blizzard over sexist, harmful workplace culture 2
by Bryant Francis [07.21.21]
UPDATE: The state of California is suing Activision Blizzard over some of the most toxic workplace sexual harassment allegations leveled against the game industry.
Console/PC, Business/Marketing

Here's a deep dive on the first 30 minutes of Marvel's Spider-Man: Miles Morales  
by Bryant Francis [07.21.21]
You never get a second chance to make a first impression. Here's how Insomniac Games made sure their take on Miles Morales landed with a smash.
Console/PC, Design, GDC

That time World of Warcraft's servers buckled under thousands of players in a single zone  
by Bryant Francis [07.21.21]
Take a walk down memory lane with Blizzard's Joseph Cochran and Kurtis McCathern to the time a global World of Warcraft event invited players to gather by the thousands--and positively wrecked the game's servers.
Console/PC, Programming, GDC

Get a job: Mountaintop Studios needs a Lead Tech Artist  
by Staff [07.21.21]
Mountaintop Studios is looking for a Lead Tech Artist who’s passionate about building extraordinary new experiences that inspire others.
Console/PC, Art, Recruitment

Zoom Apps bring in-platform games to everyone's favorite video chat platform  
by Alissa McAloon [07.21.21]
Zoom, the video chat platform that became a household name during 2020's COVID-driven lockdowns, is adding a number of apps and games to its platform.
Console/PC, Social/Online

Discovering your game's regional appeal, pre-launch?  
by Gamasutra Staff [07.21.21]
What's the best way to see the regional breakdown of Steam interesting and wishlists before launch? This, plus lots more, in our discovery latest round-up.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Understanding the meaningless, micro-reactive, and marvellous writing of Disco Elysium 2
by Chris Kerr [07.21.21]
"This thing that we've been calling micro-reactivity is essentially a process for generating narrative ripples on an industrial scale."
Console/PC, Design, Business/Marketing, GDC

How Naughty Dog defined melee attacks and behaviors in The Last of Us Part II  
by Chris Kerr [07.21.21]
"A melee attack contains animations to be played by the attacker and the defender, or the target. Then we have starting and ending conditions for each melee attack."
Console/PC, Programming, Design, GDC

Day three of GDC 2021 is about to start!  
by Staff [07.21.21]
The third day of the all-digital Game Developers Conference will feature can’t-miss DevNotes, talks, and of course the IGF and Game Developers Choice Awards.
Console/PC, Business/Marketing, GDC

Opinion: Is Final Fantasy XIV a World of Warcraft killer? ...Maybe. (But probably not.) 2
by Katherine Cross [07.21.21]
Final Fantasy XIV is, like so many other "World of Warcraft killers" before it, an MMO that suffers from all of WoW’s limitations. The fault lies, to a great extent, in the genre itself.
Console/PC, Social/Online