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July 9, 2020
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Updates » Console/PC
Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life  
by Gamasutra Staff [05.31.20]
Looking at new releases including a Poly Bridge & Shantae sequel, Sludge Life, Robocop in Mortal Kombat, & lots more interesting links.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: A look back on the usefulness of video game manuals  
by Staff [05.29.20]
The recently passed Arnold Hendrick once shared his thoughts on the usefulness of manuals with Game Developers Conference. Take a look!
Console/PC, Design

Obituary: Darklands creator Arnold Hendrick 1
by Bryant Francis [05.29.20]
Darklands creator Arnold Hendrick has passed away at 69 after battling terminal cancer.
Console/PC

VGDC: Brandon Sheffield's 'All Time Greats' article/video picks 1
by Simon Carless [05.29.20]
Brandon Sheffield of Necrosoft Games & the Insert Credit podcast contributes some great, often retro & Japanese-focused picks for his favorite game culture links of all time.
Console/PC

Sony says after July 13th, new PS4 games must be PS5 compatible 2
by Bryant Francis [05.29.20]
Developers looking to ship PS4 games later this year should be prepared to make them compatible with the PlayStation 5, according to Sony documentation.
Console/PC, Production

Blog: Understanding open world level design - Part 2  
by Gamasutra Community [05.29.20]
In this second part of my ongoing series, I will cover a key need that an open world map must meet: player progression.
Console/PC, Design

EA renews Madden NFL license through 2026 1
by Bryant Francis [05.29.20]
EA, the NFL, and the NFL Player's Association have renewed their (contractual) vows to allow the game company to exclusively produce NFL simulation games through 2026.
Console/PC, Business/Marketing

The Witcher franchise has crossed 50 million sales  
by Chris Kerr [05.29.20]
The Witcher franchise has sold over 50 million copies worldwide, according to the latest figures from developer CD Projekt Red.
Console/PC, Business/Marketing

Life is Strange developer Dontnod opens new studio in Canada  
by Chris Kerr [05.29.20]
Life is Strange and Vampyr developer Dontnod Entertainment has opened a new studio in Montreal, Canada.
Console/PC, Production, Business/Marketing

Steam Cloud Play beta lets developers enable GeForce Now integration  
by Bryant Francis [05.28.20]
Valve's rolled out Steam Cloud Play, a cloud-based gaming feature that, for now, lets developers enable users to play games from their Steam Libary in Nvidia GeForce Now. 
Console/PC

CD Projekt starts 2020 off with a record Q1 as The Witcher series continues its reign  
by Alissa McAloon [05.28.20]
“Both with regard to sales and net profit this was the best first quarter in the Group's history, explains CFO Piotr Nielubowicz.
Console/PC, Business/Marketing

Control, Sayonara Wild Hearts lead winners of 2020 Nordic Game Awards  
by Bryant Francis [05.28.20]
The Nords gave out some awards at the 2020 Nordic Games Conference.
Console/PC, Design

Don't Miss: Inside the narrative design of Star Wars Battlefront 2  
by Staff [05.28.20]
Gamasutra chats with writer Mitch Dyer about the process of doing narrative development for the Star Wars universe.
Console/PC, Design, Production

Xbox Series X will add HDR support to backwards compatible titles  
by Chris Kerr [05.28.20]
We've known the next-generation Xbox Series X will offer extensive backwards compatibility support for some time, but now Microsoft has explained precisely how the console will run older titles.
Console/PC, Programming, Business/Marketing

The unexpected and creative ways devs are dealing with remote work 1
by Bryant Francis [05.28.20]
The home office has proven to be nothing like working in a game development studio. Here are some stories of how developers are dealing with working from home.
Console/PC, Production

Don't Miss: A postmortem look at how Blizzard built Diablo II 4
by Staff [05.27.20]
Diablo II executive producer Erich Schaefer details what went right -- and wrong -- during development of what became one of Blizzard's most impactful games.
Console/PC, Programming, Art, Design, Production

Welcome to the Summer of Indie Games Direct  
by Simon Carless [05.27.20]
Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement schedule. To be replaced by... indie game showcases!
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

After some high-profile opt outs, Nvidia GeForce Now swaps to an opt-in library  
by Alissa McAloon [05.27.20]
Game makers and publishers will now have to opt into having their game playable through Nvidia’s game streaming service GeForce Now, and already has 200 publishers representing 2000 games on board.
Console/PC, Social/Online

Q&A: Designing the low-key, but highly engaging Wintermoor Tactics Club  
by Bryant Francis [05.27.20]
EVC founder Ben Walker discusses the design decisions behind Wintermoor Tactics Club.
Console/PC, Design

Blog: Creating stronger bonds between players and NPCs through group conflict  
by Gamasutra Community [05.27.20]
This article explores how we can use psychology to strengthen players’ emotional bonds with NPCs in order to give them a more fulfilling experience and keep them playing for longer.
Console/PC, Design