Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 18, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Two years on, Overwatch's producers talk toxicity, crunch, and live game dev 1
by Bryant Francis [11.15.18]
Overwatch executive producer Chacko Sonny and producer Nicole Gillet discuss the Blizzard philosophy when developing a live game that remains a runaway success.
Console/PC, Production

Watch Question's Jordan Thomas and Michael Kelly discuss The Blackout Club  
by Bryant Francis [11.14.18]
Jordan Thomas and Michael Kelly, two triple-A industry veterans, drop by the GDC Twitch channel to discuss the production and design of The Blackout Club.
Console/PC, Design, Production, Video

EA brings in original Command & Conquer devs to help with remasters  
by Emma Kidwell [11.14.18]
Electronic Arts confirmed it will be remastering the original Command & Conquer and its sequel Red Alert in 4K, with all expansions to be included as well. 
Console/PC, Design, Production

Don't Miss: Greater accessibility through audio in Killer Instinct 3
by Staff [11.14.18]
"A main directive was to make sure each character/game mode was identifiable enough that someone would be able to tell what was going on even if they weren't in the same room that the game was being played in."
Console/PC, Audio, Design

China's ongoing game license freeze prompts decline in market forecast  
by Alissa McAloon [11.14.18]
The market analysis firm Niko Partners has adjusted its 2018 forecast for PC and mobile game revenue in China, dropping those predictions by 3.8 percent and 2.4 percent respectively.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

The unusual story behind Space Harrier's vibrant color palette 1
by Alissa McAloon [11.14.18]
Space Harrier designer Yu Suzuki recalls the story of the intentionally-triggered bug that ultimately gave birth to the colorful skies in the 1985 fantasy arcade game.
Console/PC, Art

Chat with the developers of The Blackout Club at 3PM ET  
by Staff [11.14.18]
The makers of The Blackout Club will be answering your questions starting at 3PM ET.
Console/PC, Design, Video

Koch Media acquisition driving record sales at THQ Nordic  
by Chris Kerr [11.14.18]
The company attributed a sizable upswing in net sales to the recent acquisitions of Koch Media and Deep Silver, along with a positive showing from its own game roster. 
Console/PC, Production, Business/Marketing

Video: The art of developing audio soundscapes  
by Staff [11.13.18]
In this GDC 2018 session, Guerrilla Games' Anton Woldhek presents some practical tips from his years of experience in game development on the art of developing audio soundscapes for video games.
Console/PC, Audio, Video

Balancing challenge and collaboration in Final Fantasy XIV's raid battles  
by Alissa McAloon [11.13.18]
Combat Designer Yoshito Nabeshima explores the process of designing (and later overhauling) a Final Fantasy XIV raid boss.
Console/PC, Social/Online, Design

Don't Miss: Exploring color theory and production design in the classic Spyro the Dragon 1
by Gamasutra Community [11.13.18]
John Fiorito and Craig Stitt share some of the ways they used color to focus player emotion and create a vibrant 3D world during the PS1 era for original Spyro the Dragon.
Console/PC, Art, Design

God of War, Red Dead Redemption 2 lead nominees for The Game Awards  
by Alissa McAloon [11.13.18]
The Game Awards has listed the games nominated for honors in the event's coming 2018 award show, with both God of War and Red Dead Redemption leading the pack with a total of 8 nominations each.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Apply the science of desirability to game design at GDC 2019  
by Staff [11.13.18]
To help you better understand desire and how it relates to your work, Harvard Desirability Lab director Dr. Beth Altringer will present an intriguing talk on the science of desirability at GDC 2019!
Console/PC, Indie, Design, GDC

Blog: How I managed to ship 6000 copies and stay in business  
by Gamasutra Community [11.13.18]
One year ago I was struggling to stay in business after failing to sell 700 copies of my game. Now, I'm working on my next project after releasing a major update to the original. Here's what happened.
Console/PC, Production, Business/Marketing

Hacker gets $20K from Valve for unearthing bug that generates free Steam keys 4
by Chris Kerr [11.13.18]
Valve has paid a $20,000 'bug bounty' to security researcher Artem Moskowsky after he discovered a bug that would've let people generate Steam game codes for free.
Console/PC, Business/Marketing

Nintendo wins out in legal battle against ROM sites  
by Chris Kerr [11.13.18]
Nintendo's legal battle against the owners of ROM websites LoveROMS and LoveRetro is coming to an end, and the Japanese console maker has come out on top.
Console/PC, Business/Marketing

The audio design behind the original Xbox startup sound 1
by Emma Kidwell [11.12.18]
Sound designer and composer Brian Schmidt discusses the audio design challenges behind the original Xbox startup sound.
Console/PC, Audio

Xbox chief Phil Spencer taking on a 'bigger role' in fixing the Microsoft Store 2
by Emma Kidwell [11.12.18]
Xbox chief Phil Spencer discussed how he would like to fix the Microsoft Store to make game content more discoverable and easy to find.
Console/PC, Design, Business/Marketing

Physical copies of Hollow Knight cancelled  
by Emma Kidwell [11.12.18]
Skybound games announced last week that it would no longer be partnering with Team Cherry to bring physical versions of Hollow Knight to retail shelves after the deal reportedly fell through.
Console/PC, Indie, Business/Marketing

Designing CrossCode to stand out in the retro RPG market 1
by Bryant Francis [11.12.18]
CrossCode's lead developer and composer talk to us about making and selling a retro-flavored RPG in the crowded markets of 2018.
Console/PC, Design