Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Citing 'Sony's plans to discontinue the Vita,' Bloodstained dev cancels port  
by Alissa McAloon [08.20.18]
Kickstarter darling Bloodstained: Ritual of the Night has been delayed into 2019 and is no longer coming to Sony’s neglected handheld system.
Console/PC, Indie

Valve's nearly $25M The International prize pool sets esports-wide record 1
by Alissa McAloon [08.20.18]
Once again, Valve has beat out its own record-setting numbers from the previous year’s event to launch its annual Dota 2 tournament with a record-breaking prize pool.
Console/PC, Social/Online

Capcom has shipped 10M copies of Monster Hunter: World 3
by Alissa McAloon [08.20.18]
Between digital sales and units shipped, Capcom says that its most recent Monster Hunter game has moved 10 million copies across all platforms. 
Console/PC

The Witcher creator CD Projekt has opened a new mobile studio  
by Chris Kerr [08.20.18]
"We want to expand our business with innovative concepts and solutions, and the vision presented to us by the Spokko team represents an entirely novel creative angle."
Console/PC, Smartphone/Tablet, Business/Marketing

Valve accidentally unveils Steam.tv broadcasting platform 1
by Chris Kerr [08.20.18]
Valve unwittingly made a behind-closed-doors test feed public on the website Steam.tv, showcasing its new broadcasting platform to the world.
Console/PC, Business/Marketing

Video Game Deep Cuts: A PICO Double Walking Dead  
by Gamasutra Staff [08.19.18]
This week's highlights include articles about new Walking Dead narrative & AR games, a talk on PICO-8's playfulness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sebastien Benard breaks down the fine details of Dead Cells' design  
by Bryant Francis [08.17.18]
Motion Twin game designer Sebastien Benard took some time to break down the fine design details of Dead Cells over on the Gamasutra Twitch channel.
Console/PC, Design, Video

EA, Unity, Epic, and others unite to promote best practices for HDR 1
by Alissa McAloon [08.17.18]
A number of key game industry players have teamed up under the HDR Gaming Interest Group with the goal of streamlining high dynamic range practices across game development as a whole.
Console/PC

We're talking to one the devs behind Dead Cells at 12PM EDT  
by Bryant Francis [08.17.18]
Join us for a conversation with one of the brains behind Dead Cells starting at 12PM EDT.
Console/PC, Design, Video

U.S. judge blocks sale of GTA Online cheat programs  
by Chris Kerr [08.17.18]
A U.S. federal judge has sided with Grand Theft Auto publisher Take-Two by issuing a preliminary injunction to prevent a Georgia resident from selling cheat programs for GTA Online.
Console/PC, Business/Marketing

What live game developers can learn from studying urban planning 2
by Gamasutra Community [08.17.18]
Spurred by a recent visit home, Amplitude Studios' Maxence Voleau reflects on some good lessons that game devs can learn from how cities inform people about roadwork & other aspects of urban planning.
Console/PC, Social/Online, Indie, Design, Production

Video: How to design games with user experience in mind  
by Staff [08.16.18]
In this GDC 2016 talk, educator Christina Wodtke explores the core principles of user experience design philosophy, and how it can help create games that are elegant and complete experiences.
Console/PC, Design, Video

Watch Phantom Doctrine's lead designer talk about abandoning RNG  
by Bryant Francis [08.16.18]
The lead designer of Phantom Doctrine joins Gamasutra to discuss abandoning RNG, how to make fictional conspiracy theories, and more.
Console/PC, Design, Video

Don't Miss: Devs reflect on the impact and legacy of Burnout Paradise 2
by Staff [08.16.18]
We could have titled this feature (in which Burnout Paradise co-creator Alex Ward & other devs reflect on the design & impact of the influential open-world racer) Paradise Lost & Found, but we didn't.
Console/PC, Indie, Design

Steam's content-driven freeze on game approvals expected to last for months 4
by Alissa McAloon [08.16.18]
Devs first noticed that Valve was delaying the approval of some games for release on Steam last month. Now, those delays are yet on-going and will likely still last for months.
Console/PC

Chat with the lead designers of Phantom Doctrine at 3PM EDT  
by Bryant Francis [08.16.18]
We're talking to the lead developers of Phantom Doctrine starting at 3PM EDT.
Console/PC, Design, Video

Little Nightmares has sold over 1 million copies worldwide  
by Chris Kerr [08.16.18]
That figure includes physical and digital sales across PS4, PC, Xbox One, and Nintendo Switch, and comes around 18 months after the game launched.
Console/PC, Business/Marketing

Worldwide PlayStation VR sales have topped 3 million  
by Chris Kerr [08.16.18]
Sony has sold-through over 3 million PlayStation VR headsets worldwide since launching the device back in October 2016. 
VR, Console/PC, Business/Marketing

How EVO helps devs tune and test their fighting games  
by Aron Garst [08.16.18]
“Evo players can break a game down faster than anyone," Arc System Works' Toshimichi Mori tells Gamasutra. "They can jump in and do the combos that others would need days to learn."
Console/PC, Indie, Design

Watch The Messenger's director share tips on designing fluid gameplay  
by Bryant Francis [08.15.18]
We discussed the design and the development of the soon-to-be-released retro platformer The Messenger with developer Thierry Boulanger.
Console/PC, Design, Video