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January 17, 2021
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Updates » Console/PC
Rockstar is turning Red Dead Online into a standalone game  
by Chris Kerr [11.24.20]
Rockstar is launching Red Dead Online, the online multiplayer portion of Red Dead Redemption 2, as a standalone game on December 1, 2020. 
Console/PC, Social/Online

Epic Games launches 'Fortnite Crew' monthly subscription plan  
by Chris Kerr [11.24.20]
Epic Games is launching a Fortnite subscription that will cost $11.99 per month and include "can't-miss" game content.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Join Treyarch as a Senior Gameplay Engineer  
by Staff [11.23.20]
Treyarch is looking for a talented engineer with a passion for gameplay and a critical eye for game design.
Console/PC, Programming, Recruitment

Controller use on Steam has 'more than doubled' since 2018  
by Alissa McAloon [11.23.20]
A recent update on Steam's DualSense controller support offers a couple of interesting tidbits on how more and more Steam users are using good ol' fashioned gamepads when playing games through Steam.

Steam beefs up DualSense support with LED, rumble, and more  
by Alissa McAloon [11.23.20]
On the developer side of things, the Steam team says that devs already using the Steam Input API won't need to do a thing to add support for the DualSense controller into their games.

Don't Miss: The story behind Remedy's viral dog mocap star 1
by Staff [11.23.20]
In this classic piece, Some folks from Control dev Remedy recap how they began experimenting with mocapping a dog, what they learned about putting pups in mocap suits, and how to use the results!
Console/PC, Production

Aiming to curb DMCAs, CDPR builds copyrighted music toggle into Cyberpunk 2077 1
by Alissa McAloon [11.23.20]
Its soundtrack features a good amount of licensed music which unfortunately leads to complications once the game starts showing up on streaming platforms.
Console/PC, Audio

Blog: The art of compelling quest design in Ghost of Tsushima  
by Gamasutra Community [11.23.20]
This article explores how Ghost of Tsushima's side quests are structured and what designers can learn from them.
Console/PC, Design

Former Ubisoft, EA, and BioWare devs set up shop as indie dev Yellow Brick Games  
by Alissa McAloon [11.23.20]
Four devs from the likes of Ubisoft, Electronic Arts, and BioWare have teamed up to form Yellow Brick Games and take aim at developing indie games with a "craftsmanship approach".
Console/PC, Indie

Does Apple's 15% platform cut change the game? 4
by Gamasutra Staff [11.22.20]
Apple has announced the App Store Small Business Program, a major change to the flat 30% platform cut for apps and games on iOS App Store. What does it mean for Apple & other game platforms?
VR, Console/PC, Indie, Design, Production, Business/Marketing

Nintendo lawsuit takes aim at yet another Nintendo Switch hack seller  
by Alissa McAloon [11.20.20]
Nintendo has filed a lawsuit against another person selling hack hardware for its Nintendo Switch, this time against a seller on Amazon it had previously tried to stop via a DMCA.

Don't Miss: Defining direction, writing, art and music on Yakuza 4  
by Staff [11.20.20]
In this 2011 interview, the developers behind Yakuza 4's art, music, and story talk with Gamasutra about crafting the acclaimed game's ensemble cast, dangerous but exciting environments, and more.
Console/PC, Art, Audio, Design

Desert Bus for Hope raises $986k for charity over 164 hours of play  
by Alissa McAloon [11.20.20]
Annual variety fundraiser Desert Bus for Hope has raised a record $986,793 for Child's Play during this year's event.

Blog: Power of storytelling in blockbuster casual games?  
by Gamasutra Community [11.20.20]
This data driven analysis looks at newly emerging player needs, fuelling the appetite for narrative & storytelling. We analyse common trends & patterns emerging in modern day storytelling of blockbuster casual games.
Console/PC, Business/Marketing

Deep Dive: Evolving the UX/UI of A Total War Saga: Troy using player feedback 1
by Alex Tokmakchiev [11.20.20]
With the latest content drop for A Total War Saga: Troy, I figured it was a good time to talk about how user testing and community feedback have helped us evolve the UI/UX of Troy both pre- and post-release.
Console/PC, Art, Production, Deep Dive

A quick UX lesson from GDC Masterclass teacher Celia Hodent  
by Staff [11.20.20]
UX expert Celia Hodent answers a couple of questions about UX design in advance of her December GDC Masterclass.
Console/PC, Design

Nintendo axes fan-run Smash tournament over online play mod 6
by Bryant Francis [11.19.20]
Organizers for an online Super Smash Bros. tournament have called off the event after Nintendo issued a cease-and-desist order over use of a mod enabling online play.
Console/PC, Business/Marketing

Video: Bugsnax's devs discuss launching on the PS5  
by Staff [11.19.20]
Young Horses' Kevin Geisler and John Murphy discuss the development of Bugsnax on the GDC YouTube channel.
Console/PC, Design, Video

Roblox moves toward IPO, discloses revenue and net losses for last three years 1
by Alissa McAloon [11.19.20]
According to the data shared in the filing, revenue at Roblox has increased since 2018 though it has reported net losses for that same period.
Console/PC, Social/Online

Yakuza: Like a Dragon's turn-based combat came from an April Fools joke that went too well 1
by Alissa McAloon [11.19.20]
It was originally pitched--and developed--with traditional Yakuza combat, but the team made a mid-development switch after an RPG-inspired April Fools joke was received better than expected.
Console/PC, Design, Video