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Updates » Console/PC
Get a job: BonusXP is hiring an Art Director  
by Staff [10.03.19]
We are working on premium original titles for consoles/desktops and some high-profile licensed IPs and are a 30 person indie studio located in the Dallas, TX area.
Console/PC, Art, Recruitment

Don't Miss: In It To Minit: Designing a world of one-minute adventures  
by Alissa McAloon [10.03.19]
Minit devs Kitty Calis and Jan Willem Nijman open up about how they designed their one-minute adventure game to be fun but not frustrating, and why time limits are great for emphasizing player choice.
Console/PC, Indie, Design

Co-founder Mike O'Brien is leaving Guild Wars developer ArenaNet  
by Alissa McAloon [10.03.19]
ArenaNet president and co-founder Mike O’Brien announced that he is leaving the company to start a new studio focused on making smaller games.
Console/PC, Social/Online

Video: A game programmer's guide to the math of deep learning  
by Staff [10.03.19]
In this 2017 GDC talk, creative.ai's Alex Champandard looks at the mathematics behind deep neural networks and how to apply it to game development for fun and (hopefully!) profit.
Console/PC, Programming, Video, Vault

Randy Pitchford and ex-Gearbox general counsel agree to settle legal dispute 1
by Alissa McAloon [10.03.19]
The lengthy legal back-and-forth between former Gearbox general counsel Wade Callender and current CEO Randy Pitchford has ended in a settlement, reports The Hollywood Reporter.
Console/PC

Raph Koster's new MMO studio Playable Worlds raises $2.7 million  
by Alissa McAloon [10.03.19]
Playable Worlds, the game dev studio founded in part by Star Wars Galaxies creative director Raph Koster, has raised $2.7 million to bring its first title, an unannounced massively multiplayer online game, to life
Console/PC, Social/Online

Blog: A development postmortem for The Painscreek Killings  
by Gamasutra Community [10.03.19]
A look at the conception and development of EQ Studios' first title, a murder mystery investigation game, and how it managed to make players feel like real-life detectives.
Console/PC, Design, Production

Watch Adam Saltsman explain how Overland was 'tuned for drama'  
by Bryant Francis [10.02.19]
Adam Saltsman breaks down the design decisions that contributed to Overland over on the GDC Twitch channel.
Console/PC, Smartphone/Tablet, Design, Video

PlayStation quietly brings PS4 cross-play out of beta  
by Alissa McAloon [10.02.19]
PlayStation has lifted 'beta' status from the PlayStation 4's cross-play support, seemingly opening the feature up to developers interested in making their online games playable across platform lines.
Console/PC, Social/Online

Video: A tech director's guide to communication, ROI, and triage  
by Staff [10.02.19]
In this 2017 GDC talk Mike Acton shared specific tips and advice on being a good tech director and ensuring that the most important things get done (and done well) when programming video games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Production, Video, Vault

Don't Miss: 7 horror games (plus some movies) every designer should study 22
by Alex Wawro [10.02.19]
In this timeless feature, Gamasutra speaks to a handful of game developers from across the industry (and the world) to get their recommendations on what horror games designers should play -- and why.
Console/PC, Indie, Design

EA is offering a free month of Origin Access to encourage 2FA use 1
by Alissa McAloon [10.02.19]
EA is trying to incentivize EA account holders into upping their account security game by offering a free month of its PC subscription game library Origin Access to those that turn on two-factor authentication.
Console/PC, Social/Online

Astroneer's Wanderer update is a tribute to late System Era co-founder Paul Pepera 1
by Alissa McAloon [10.02.19]
The latest update for System Era’s spacefaring exploration game Astroneer contains designs and hidden images that pay tribute to cofounder Paul Pepera, who passed in 2017.
Console/PC, Indie

Chat with the makers of Overland today at 3PM EST  
by Bryant Francis [10.02.19]
Take a ride in Overland with a dog at your side with the folks from Finji today at 3PM EST on the GDC Twitch channel.
Console/PC, Design, Business/Marketing

Rocket League is binning loot boxes in exchange for 'blueprints'  
by Chris Kerr [10.02.19]
Rocket League developer Psyonix is replacing loot boxes with a new system called 'Blueprints' in a bid to be more transparent.
Console/PC, Business/Marketing

PUBG cross-play between Xbox One and PS4 has launched 1
by Chris Kerr [10.02.19]
The latest update for PlayerUnknown's Battlegrounds on consoles will enable cross-play between PlayStation 4 and Xbox One players.
Console/PC, Business/Marketing

Report: Mario & Luigi developer AlphaDream has filed for bankruptcy 1
by Chris Kerr [10.02.19]
According to reports, a combination of stagnant revenue streams and development costs had left the studio with around $3.7 million in debt.
Console/PC, Business/Marketing

Counter-Strike: GO lets players in France reveal loot box contents ahead of purchase 6
by Alissa McAloon [10.01.19]
Counter-Strike: Global Offensive players in France can now reveal the contents of the game’s loot boxes before deciding to purchase a key to open what was previously a blind-box of randomized in-game goods.
Console/PC, Social/Online

Video: Game artists offer advice on building a killer portfolio  
by Staff [10.01.19]
Artists Greg Foertsch, Moby Francke, Gavin Goulden, Claire Hummel, Wyeth Johnson and Alison Kelly share advice on portfolio pitfalls, how to avoid them, and how to hold an art director's attention!
Console/PC, Indie, Art, Video, Vault

Don't Miss: Choice design with Zachtronics' Matthew Burns - GDC Podcast ep. 2 2
by Kris Graft [10.01.19]
Matthew Burns of Zachtronics joins the new GDC Podcast to talk about his arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. How does a game with so little choice say so much about player agency?
Console/PC, Indie, Design, Production, Business/Marketing, Podcast, GDC