Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 17, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Weekly Jobs Roundup: Visual Concepts, Pixelberry Studios, and more are hiring now  
by Staff [11.28.17]
This week's roundup of game development job openings includes companies looking to hire animators, engineers, and more.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Production, Recruitment

Chat with Star Wars Battlefront 2 writer Mitch Dyer at 4:30 EST  
by Bryant Francis [11.28.17]
We're talking to one of the writers of Star Wars Battlefront 2 at 4:30 EST. Come ask your questions!
Console/PC, Design, Video

Blog: Editing the architecture of systems that read input devices 2
by Gamasutra Community [11.28.17]
In this article I want to review how we go about editing the architecture of a system that reads data from input devices.
Console/PC, Programming

Game Design Deep Dive: The Spinning Plates approach of Bomber Crew 1
by Dave Miller [11.28.17]
"The intention was to keep the focus on the decisions made by the player both before and during the missions, rather than simply relying on the player’s skill in a particular mechanic."
Console/PC, Indie, Programming, Design, Video, Deep Dive

Wonder Boy: The Dragon's Trap dev reveals how to unlock the game's dev tools  
by Alex Wawro [11.27.17]
Developer Lizardcube today revealed (via Twitter) that the game's internal dev toolset can be accessed by editing a config file in PC builds released through Steam and GOG.
Console/PC, Programming, Design

Bungie drops hidden Destiny 2 XP scaling following player outcry 6
by Alissa McAloon [11.27.17]
Over the holiday weekend, a Reddit user deduced that the number of experience points earned through in-game activities was being overstated.
Console/PC, Social/Online, Business/Marketing

Video: How saying 'no' can help you make a better game  
by Staff [11.27.17]
At GDC 2016, Oculus' Ruth Tomandl reminds fellow devs that, as John Carmack says, focus is a matter of deciding what you're not going to do -- and gives a great talk about how and when to say no.
VR, Console/PC, Indie, Production, Video, Vault

Tencent working to bring Battlegrounds to mobile in China 1
by Alissa McAloon [11.27.17]
The recent partnership between Bluehole and Tencent looks to be doing more than just bringing Bluehole's PlayerUnknown's Battlegrounds to China on PC.
Console/PC, Smartphone/Tablet

Don't Miss: Demon's Souls, Dark Souls, and worlds worth believing in  
by Staff [11.27.17]
In this 2015 essay, Ario Barzan explores how intimidating architecture and environmental clutter play into the level design of Demon's Souls and Dark Souls.
Console/PC, Design

9 years in, Demon's Souls is losing its online features 2
by Alissa McAloon [11.27.17]
From Software's Demon's Souls is set to lose its array of online services at the start of 2018, just over 9 years after the game first released for the PlayStation 3.
Console/PC, Social/Online

Parent rebukes Epic for suing teenage Fortnite player accused of cheating 13
by Chris Kerr [11.27.17]
Fortnite developer Epic Games is suing a 14-year-old accused of cheating, and has come under fire from the defendant's mother.
Console/PC, Business/Marketing

The sunk cost fallacy: Devs describe how it almost destroyed them 4
by Rich Moss [11.27.17]
"We can't just abandon that feature that isn't working! We've already sunk too much time and effort into it!" That natural human response can be the undoing of game studios, as these stories attest.
Console/PC, Programming, Design, Production, Business/Marketing

Video Game Deep Cuts: HAL In The Clouds, Monster-Free  
by Gamasutra Staff [11.26.17]
The latest Video Game Deep Cuts includes a look at HAL Laboratory's last self-published title, a poke at a famous game artwork's use of Mario's clouds, and how SOMA's patch allows you to play sans monsters. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

PC free-to-play revenue has doubled since 2012 2
by Chris Kerr [11.24.17]
"Add-on content sales are increasingly out-earning the traditional one-time purchase model, and the trend shows no signs of slowing."
Console/PC, Business/Marketing

Pokemon game series surpasses 300M lifetime sales  
by Chris Kerr [11.24.17]
The long-running video game franchise was born all the way back in 1996 with the release of Pokemon Red and Pokemon Blue on the Game Boy. 
Console/PC, Business/Marketing

Building the new PvE features in WoW: Battle for Azeroth 6
by Bryant Francis [11.24.17]
The makers of the new Battle for Azeroth expansion explain how island explorations are helping World of Warcraft create new co-operative experiences that help the game continue to evolve.
Console/PC, Design, Video

Report: Marvel Heroes dev Gazillion shuts down, lays off entire workforce  
by Chris Kerr [11.23.17]
Update: It seems that Marvel Heroes developer Gazillion has been shuttered, with all employees being let go on the day before Thanksgiving. 
Console/PC, Business/Marketing

Portraying migrants' struggles via cellphones in Bury Me, My Love  
by Joel Couture [11.23.17]
"The vast majority of migrants have smartphones. We felt the best way to tell the story we wanted to tell efficiently was to mimic the device they use and the way they use it."
Console/PC, Indie, Art, Design, Video

Video: Rob Pardo breaks down Blizzard's design philosophies circa 2010 1
by Staff [11.22.17]
In this classic 2010 GDC talk, former Blizzard exec Rob Pardo revamps an internal presentation to show fellow devs some of the key philosophies that were driving the company.
Console/PC, Design, Production, Business/Marketing, Video, Vault

Microsoft facing lawsuit over alleged HoloLens patent infringement 2
by Alissa McAloon [11.22.17]
Microsoft is facing a patent infringement lawsuit over the technology used in its mixed reality headset HoloLens.
VR, Console/PC, Business/Marketing