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Updates » Console/PC
Blog: The art of compelling quest design in Ghost of Tsushima  
by Gamasutra Community [11.23.20]
This article explores how Ghost of Tsushima's side quests are structured and what designers can learn from them.
Console/PC, Design

Former Ubisoft, EA, and BioWare devs set up shop as indie dev Yellow Brick Games  
by Alissa McAloon [11.23.20]
Four devs from the likes of Ubisoft, Electronic Arts, and BioWare have teamed up to form Yellow Brick Games and take aim at developing indie games with a "craftsmanship approach".
Console/PC, Indie

Does Apple's 15% platform cut change the game? 4
by Gamasutra Staff [11.22.20]
Apple has announced the App Store Small Business Program, a major change to the flat 30% platform cut for apps and games on iOS App Store. What does it mean for Apple & other game platforms?
VR, Console/PC, Indie, Design, Production, Business/Marketing

Nintendo lawsuit takes aim at yet another Nintendo Switch hack seller  
by Alissa McAloon [11.20.20]
Nintendo has filed a lawsuit against another person selling hack hardware for its Nintendo Switch, this time against a seller on Amazon it had previously tried to stop via a DMCA.
Console/PC

Don't Miss: Defining direction, writing, art and music on Yakuza 4  
by Staff [11.20.20]
In this 2011 interview, the developers behind Yakuza 4's art, music, and story talk with Gamasutra about crafting the acclaimed game's ensemble cast, dangerous but exciting environments, and more.
Console/PC, Art, Audio, Design

Desert Bus for Hope raises $986k for charity over 164 hours of play  
by Alissa McAloon [11.20.20]
Annual variety fundraiser Desert Bus for Hope has raised a record $986,793 for Child's Play during this year's event.
Console/PC

Blog: Power of storytelling in blockbuster casual games?  
by Gamasutra Community [11.20.20]
This data driven analysis looks at newly emerging player needs, fuelling the appetite for narrative & storytelling. We analyse common trends & patterns emerging in modern day storytelling of blockbuster casual games.
Console/PC, Business/Marketing

Deep Dive: Evolving the UX/UI of A Total War Saga: Troy using player feedback 1
by Alex Tokmakchiev [11.20.20]
With the latest content drop for A Total War Saga: Troy, I figured it was a good time to talk about how user testing and community feedback have helped us evolve the UI/UX of Troy both pre- and post-release.
Console/PC, Art, Production, Deep Dive

A quick UX lesson from GDC Masterclass teacher Celia Hodent  
by Staff [11.20.20]
UX expert Celia Hodent answers a couple of questions about UX design in advance of her December GDC Masterclass.
Console/PC, Design

Nintendo axes fan-run Smash tournament over online play mod 6
by Bryant Francis [11.19.20]
Organizers for an online Super Smash Bros. tournament have called off the event after Nintendo issued a cease-and-desist order over use of a mod enabling online play.
Console/PC, Business/Marketing

Video: Bugsnax's devs discuss launching on the PS5  
by Staff [11.19.20]
Young Horses' Kevin Geisler and John Murphy discuss the development of Bugsnax on the GDC YouTube channel.
Console/PC, Design, Video

Roblox moves toward IPO, discloses revenue and net losses for last three years 1
by Alissa McAloon [11.19.20]
According to the data shared in the filing, revenue at Roblox has increased since 2018 though it has reported net losses for that same period.
Console/PC, Social/Online

Yakuza: Like a Dragon's turn-based combat came from an April Fools joke that went too well 1
by Alissa McAloon [11.19.20]
It was originally pitched--and developed--with traditional Yakuza combat, but the team made a mid-development switch after an RPG-inspired April Fools joke was received better than expected.
Console/PC, Design, Video

Report: Activision Blizzard laying off staff at Asia-Pacific offices  
by Chris Kerr [11.19.20]
Activision Blizzard is preparing to lay off another 100 employees following the closure of its Versailles office in October.
Console/PC, Production, Business/Marketing

Nintendo issues new Animal Crossing guidelines to keep politics out of the game  
by Chris Kerr [11.19.20]
Nintendo wants Animal Crossing: New Horizons users to keep politics out of the cushy capitalism simulator, and has released a new set of guidelines to help organisations play within the rules.
Console/PC, Design, Business/Marketing

Don't Miss: Inside the development of Supergiant Games' Hades  
by Staff [11.18.20]
Supergiant Games creative director Greg Kasavin sits down to discuss the design and business decisions behind Hades.
Console/PC, Design

The Last of Us Part II and Hades lead The Game Awards 2020 nominations  
by Alissa McAloon [11.18.20]
This year's roster of nominees includes 95 different games, with categories covering everything from best score and game direction to titles with standout accessibility innovations.
VR, Console/PC, Indie

GDC Masterclass instructor Jason Della Rocca has some pitching advice for you  
by Staff [11.18.20]
Get some pitching advice in advance of Jason Della Rocca's GDC Masterclass.
Console/PC, Business/Marketing, GDC

Iron Galaxy Studios names new co-CEO, communications head  
by Alissa McAloon [11.18.20]
Chicago-based Iron Galaxy Studios has lightly reshuffled its leadership team, and added a new name to that roster in doing so.
Console/PC

Ubisoft Singapore MD stepping down after misconduct allegations  
by Chris Kerr [11.18.20]
Hugues Ricour is stepping down as managing director of Skull & Bones developer Ubisoft Singapore after being accused of workplace misconduct -- although he'll remain at the French publisher in an unspecified role.
Console/PC, Business/Marketing