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December 14, 2018
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Updates » Console/PC
Final Fantasy XV game director Hajime Tabata departs Square Enix  
by Chris Kerr [11.08.18]
Tabata detailed his own departure during a livestream that was initially billed as a "Special Program" concerning the future of Final Fantasy XV.
Console/PC, Production, Business/Marketing

Red Dead Redemption 2 has shipped 17M copies in under two weeks  
by Chris Kerr [11.08.18]
Red Dead Redemption 2 has shipped over 17 million units worldwide in under two weeks, according to publisher Take-Two.
Console/PC, Business/Marketing

Q&A: Using fear to build an immersive soundscape in Shadow of the Tomb Raider  
by Chris Kerr [11.08.18]
We caught up with Shadow of the Tomb Raider composer Brian D’Oliveira and audio director Rob Bridgett to learn how they used sound to transport players into their very own heart of darkness.
Console/PC, Audio, Design, Production, Video

Take-Two Interactive raises financial outlook due to Red Dead Redemption II  
by Emma Kidwell [11.07.18]
Take-Two Interactive released its financials for the second quarter ended September 30, reporting an 11 percent increase in revenue to $492.7 million thanks successful sales of NBA 2K19.
Console/PC, Business/Marketing

Nintendo to remove offensive Native American designs from Super Smash Bros. Ultimate  
by Emma Kidwell [11.07.18]
Nintendo says it will be removing Native American character designs from Super Smash Bros. Ultimate after receiving overwhelmingly negative feedback from players around the depictions.
Console/PC, Design

Don't Miss: Decision modeling for complex game maps in Metroid Prime 4
by Gamasutra Community [11.07.18]
Former Metroid Prime developer Paul Tozour sheds light on a technique for finding the shortest path through a graph, and shows how to use it as a design tool for a Metroid-style game.
Console/PC, Programming, Design

5 years into Early Access, DayZ hits beta ahead of a planned 1.0 release this year  
by Alissa McAloon [11.07.18]
To stave off feature creep, the DayZ team has frozen plans new features and content as it works on polishing the beta and build toward a 1.0 release.
Console/PC, Production

Look forward to a Command & Conquer Classic Game Postmortem at GDC 2019!  
by Staff [11.07.18]
Louis Castle​, a game industry veteran known best for co-founding (with fellow luminary Brett Sperry) the trailblazing Westwood Studios, will deilver a Classic Game Postmortem on Command & Conquer!
Console/PC, Programming, Design, Production, Business/Marketing, GDC

Twitch users spent 34M hours watching Black Ops 4 on launch week  
by Chris Kerr [11.07.18]
Twitch viewers spent around 34 million hours watching Call of Duty: Black Ops 4 during the multiplayer shooter's launch week.
Console/PC, Business/Marketing

Square Enix wants new studio Luminous to focus solely on triple-A  
by Chris Kerr [11.07.18]
Based in Tokyo, Luminous flung open its doors back in March with the initial aim of creating new triple-A titles and properties, alongside other "innovative game and entertainment content."
Console/PC, Production, Business/Marketing

Sales and profits down at Square Enix as console titles falter  
by Chris Kerr [11.07.18]
Sales and profits are down at Final Fantasy maker Square Enix, which just released its financials for the six months ended September 30, 3018.
Console/PC, Business/Marketing

Video: Boss battle design fundamentals  
by Staff [11.06.18]
In this GDC 2018 session, Untame's (known for the puzzle-platformer Mushroom 11) Itay Keren discusses the various aspects that make a well-designed, effective and memorable boss battle.
Console/PC, Design, Video

Current and former employees file class action lawsuit against Riot Games 1
by Emma Kidwell [11.06.18]
A class action lawsuit was filed against Riot Games yesterday by one current and one former employee, who allege that Riot allowed gender-based discrimination.
Console/PC, Business/Marketing

Capcom will focus on PC for the future of Monster Hunter: World  
by Emma Kidwell [11.06.18]
Capcom has published a summary of its investor Q&A following the release of its financial report last week.
Console/PC, Business/Marketing

Don't Miss: Invoking the 'feel' of a classic game for Lara Croft Go 5
by Staff [11.06.18]
Lara Croft Go dev Antoine Routon describes how he and his team tried to recreate what they remember it feeling like to play the earliest Tomb Raider games, rather than the games themselves.
Console/PC, Smartphone/Tablet, Design

Payday 2 is responsible for 62% of Starbreeze's Q3 sales  
by Alissa McAloon [11.06.18]
The 2013 heist game continues to be a major earner for Starbreeze, bringing in a total of 20.9 million during the company's latest quarter.
Console/PC, Social/Online, Business/Marketing

Hone your game tool-making skills at GDC 2019's Tools Tutorial Day!  
by Staff [11.06.18]
Featuring talks from some of the biggest studios in the business, the Tools Tutorial Day returns to GDC 2019 to offer you a deep dive on building tools that enable teams to ship amazing games.
Console/PC, Smartphone/Tablet, Indie, Programming, GDC

Just Dance 2019 under fire for advertising paid subscription in 'Kids Mode'  
by Alissa McAloon [11.06.18]
An online complaint from a parent has prompted Ubisoft to apologize for how it advertises songs locked behind a paid subscription when the game is in "Kids Mode."
Console/PC, Social/Online

Square Enix picks up 20% stake in Battalion 1944 dev Bulkhead Interactive  
by Alissa McAloon [11.06.18]
The investment builds on an existing partnership between the two companies that stems from the development of The Turing Test and Battalion 1944.
Console/PC

The Train Jam game jam is full steam ahead for GDC 2019!  
by Staff [11.06.18]
Organized for the 6th year running by Adriel Wallick, Train Jam is a one-of-a-kind opportunity for devs to ride the rails and build games together, which will then be part of an on-site GDC showcase! 
Console/PC, Indie, Design, GDC