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September 25, 2021
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Updates » Console/PC
Sponsored Content
Avoid the mounting costs of multiplayer games with hybrid cloud  
by Improbable [07.21.21]
Sponsored: While relying on the cloud might eat up your budget, relying on bare metal alone might not allow a studio to scale up fast enough if a game becomes popular.
Console/PC, Social/Online, Sponsored Article

Ubisoft CEO says Steam Deck support depends on sales, lauds Netflix's game ambitions  
by Chris Kerr [07.21.21]
"We're happy to see Steam Deck coming to the industry. It shows that there's a continuous flow of very innovative new hardware coming to the market."
Console/PC, Production, Business/Marketing

Ubisoft wants to create a 'virtuous circle' between free-to-play and premium games  
by Chris Kerr [07.21.21]
"It should allow us to create a virtuous circle with players, enjoying different experiences across different game modes and business models."
Console/PC, Production, Business/Marketing

Portal Knights dev Keen Games nets $10 million from Hiro Capital and Tencent  
by Chris Kerr [07.21.21]
Portal Knights developer Keen Games has raised $10 million to create a new multiplayer sandbox RPG.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Konami is turning PES into a digital-only, free-to-play franchise called eFootball  
by Chris Kerr [07.21.21]
Konami is rebranding its Pro Evolution Soccer (PES) franchise after over two decades and turning the soccer sim into a digital-only, free-to-play series.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

The collaborative process behind Miles Morales' iconic Bodega Cat Suit 1
by Chris Kerr [07.21.21]
"While it may just seem like another suit, this symbolized the team spirit we have at Insomniac and serves as a great example of our collaborative nature."
Console/PC, Art, Design, Production, GDC

Get a job: Remedy is hiring a Lead DevOps Engineer  
by Staff [07.20.21]
Remedy Entertainment, one of the leading independent game studios in the world is looking for a Lead DevOps Engineer.
Console/PC, Programming, Recruitment

Frostpunk designer: Systems can express personal ideas, even unintentionally  
by Bryant Francis [07.20.21]
In her GDC 2021 talk, former Frostpunk game designer Marta Fijak broke down how designers can use game systems to express authorial intent—for better and potentially for worse.
Console/PC, Design, GDC

Designing biomes to create memorable adventures in Assassin's Creed Valhalla  
by Chris Kerr [07.20.21]
"From all the sources, and after a lot of iteration separating mountain biomes, grasslands, forests, we were able to boil it down to two main biomes: essentially lush and dry."
Console/PC, Art, Design, Production, GDC

Guiding players with story-driven events in live games using 'breadcrumbs'  
by Bryant Francis [07.20.21]
King's Abigail Rindo shared how the studio uses “narrative breadcrumbs” to guide players through story-driven events.
Console/PC, Design, GDC

It’s time for the second day of GDC 2021  
by Staff [07.20.21]
Day 2 of GDC 2021 is about to begin! Here are some can’t-miss sessions you should check out during this week’s all-digital event.
Console/PC, Business/Marketing, GDC

Tencent opens another AAA studio in North America through its Timi subsidiary  
by Chris Kerr [07.20.21]
Tencent has opened a new triple-A studio in Montreal, Canada, through its Timi Studios subsidiary.
Console/PC, Production, Business/Marketing

Tim Schafer on crunch: 'Change the mentality that it's just part of the system'  
by Chris Kerr [07.20.21]
Double Fine founder Tim Schafer believes studios must do more to dispel the entrenched view that crunch is an unavoidable part of game development.
Console/PC, Production, Business/Marketing

In Death Stranding, navigating the world was harder for NPCs than players  
by Bryant Francis [07.19.21]
Kojima Productions' Eric Johnson explained why NPCs had a harder time navigating Death Stranding's treacherous terrain than players did—and how they worked around that difficulty.
Console/PC, Programming, GDC

GDC 2021: Find all our coverage here!  
by Staff [07.19.21]
Stay up to date on news, interviews, session coverage and more from the all-virtual GDC 2021.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Disbelief is hiring a programmer  
by Staff [07.19.21]
Disbelief, a game development studio focusing on contracting and consulting services, is hiring a programmer.
Console/PC, Programming, Recruitment

Report: Over half of U.S households now own a game console  
by Bryant Francis [07.19.21]
A report from the Consumer Technology association indicates game console ownership rose sharply in the pandemic, and more Americans intend to purchase a new game console than in prior years.
Console/PC, Business/Marketing

Accessibility ideas and testing tips from Dreams developer Media Molecule  
by Chris Kerr [07.19.21]
"One thing was to not make assumptions about what a player might need or use. You can't assume that just because a player has a certain disability, that they're definitely going to use X,Y, and Z settings."
Console/PC, Design, Production, GDC

Explaining the value of show don't tell storytelling in Outer Wilds 3
by Chris Kerr [07.19.21]
"Players don't always get the knowledge they're looking for, but it's always valuable and steers them in the right direction."
Console/PC, Design, Production, Business/Marketing, GDC

Welcome to the first day of GDC 2021!  
by Staff [07.19.21]
It’s the first day of GDC 2021! Let’s make it a great one with these incredible sessions.
Console/PC, Design, Business/Marketing, GDC