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Updates » Console/PC
Embracer acquires 13 studios including Shadow Warrior dev Flying Wild Hog  
by Chris Kerr [11.18.20]
THQ Nordic parent company Embracer Group has announced 13 acquisitions, including Zen Studios and Flying Wild Hog.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Inside the Xbox Series X|S with Microsoft's Jason Ronald - GDC Podcast ep 15  
by Kris Graft [11.18.20]
On GDC Podcast episode 15 we're featuring Jason Ronald, director of program management for the Xbox Platform Team, where he leads development of the new Xbox Series X and S hardware.
Console/PC, Production, Business/Marketing

Prototypes, publishing, pitching, oh my!  
by Gamasutra Staff [11.17.20]
What's a fair percentage for no-advance publisher deals? Which games are easily prototypable to a level that publishers will fund them? This and other notable game discovery stories within...
Console/PC, Indie, Design, Production, Business/Marketing

Freshly founded Gunzilla Games aims to take on triple-A shooter development  
by Alissa McAloon [11.17.20]
Former Far Cry, Crysis, and Assassin's Creed developers have come together under the recently founded Gunzilla Games, with an eye on creating a new IP in the triple-A shooter genre.
Console/PC

Video: Lessons in developing functional artificial intelligence using VR  
by Staff [11.17.20]
In this 2019 XRDC session, NVIDIA's Omer Shapira discusses lessons learned in three years of developing human-robot collaboration using virtual reality.
VR, Console/PC, Programming, Video

Assassin's Creed Valhalla debuts with record launch week sales for the franchise  
by Alissa McAloon [11.17.20]
Assassin's Creed Valhalla's launch has made the biggest splash sales-wise of any Assassin's Creed game in the series' 13 year history.
Console/PC

Submissions are now open for GDC 2021 Core Concepts talks  
by Staff [11.17.20]
Talk submissions for GDC 2021 have begun! Submit your talk now to be considered for GDC's Core Concepts presentations.
Console/PC, Programming, Design, Production, Business/Marketing, GDC

Thunderful Group intends to go public to raise cash for further acquisitions  
by Chris Kerr [11.17.20]
Nordic development and publishing group Thunderful is preparing to go public on the NASDAQ First North Premier Growth Market.
Console/PC, Production, Business/Marketing

Paradox reports record quarterly revenues as Crusader Kings III sales top 1 million  
by Chris Kerr [11.17.20]
Swedish publisher Paradox has reported record quarterly revenues thanks, in part, to the successful launch of Crusader Kings III.
Console/PC, Business/Marketing

Q&A: Why Assassin's Creed Valhalla did away with side quests 3
by Bryant Francis [11.17.20]
Assassin's Creed Valhalla narrative director Darby McDevitt and game director Eric Baptizat break down the process for trading sidequests for a new "World Events" system.
Console/PC, Design

Blog: What mechanics should you add to an Early Access game?  
by Gamasutra Community [11.17.20]
I share the process Squeaky Wheel used to figure out which mechanics to add to our Early Access game Academia: School Simulator.
Console/PC, Design, Business/Marketing

Fall Guys has sold over 10 million copies on Steam  
by Chris Kerr [11.17.20]
Fall Guys sold over 10 million copies on Steam alone within two months of launch, according to engine maker Unity.
Console/PC, Business/Marketing

Microsoft expects Xbox Series X and S to be in short supply until after holidays  
by Alissa McAloon [11.16.20]
A comment spotted by the folks over at VGC shows that Microsoft expects console shortages to continue after the holiday season.
Console/PC

Steam's initial PS5 controller support doesn't include the controller's advanced haptics  
by Alissa McAloon [11.16.20]
Steam favoring developers looking to tap into the advanced rumble and adaptive trigger technology billed for the PlayStation 5's DualSense controller might be waiting a while to do so.
Console/PC

Don't Miss: Bad crediting hurts the game industry and muddles history 9
by Staff [11.16.20]
Historians reflect on the game industry's bumpy track record of accurately crediting developers, and make a case for why standardizing game credits is critical if we want to understand the industry.
Console/PC, Indie, History

Capcom says personal details of 350,000 potentially compromised after recent hack  
by Chris Kerr [11.16.20]
Capcom says the personal information over 350,000 business partners and customers may have been compromised following a recent ransomware attack. 
Console/PC, Business/Marketing

Oxford University study finds playing games can positively impact emotional well-being 1
by Chris Kerr [11.16.20]
New research from Oxford University has found that playing video games can have a positive effect on a person's emotional wellbeing.
Console/PC, Design, Business/Marketing

Thunderful acquires long-time LittleBigPlanet collaborator Station Interactive  
by Chris Kerr [11.16.20]
The deal will see all 35 Station employees, along with the studio's intellectual property rights, be incorporated in Thunderful's development subsidiary.
Console/PC, Production, Business/Marketing

Data deep dive: What's the 'long tail' like for Steam games?  
by Gamasutra Staff [11.16.20]
Data deep dive: game devs, if you have X,000 dollars at the end of Week 1 on Steam, how much do you have after Month 1, or Year 1? Survey results within...
Console/PC, Indie, Design, Production, Business/Marketing

New League of Legends character not based on real person, says Riot 1
by Bryant Francis [11.13.20]
Riot Games has denied a claim that its new League of Legends champion Seraphine is based on a real person who was briefly in a relationship with an ex-employee.
Console/PC, Art, Business/Marketing