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April 22, 2018
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Updates » Console/PC
Cataloguing soda machines in games throughout the ages 1
by Emma Kidwell [03.07.18]
After being inspired by a soda machine in Batman: Arkham Knight, professor Jason Morrissette decided to start cataloguing the different ways video games represent the machines. 
Console/PC, Design

Attend GDC 101 at GDC this year to get the most out of your show!  
by Staff [03.07.18]
For GDC 2018 later this month organizers are debuting a special overview event -- GDC 101 -- on Tuesday, March 20th that will show you how to get the most out of your time at the show!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Weekly Jobs Roundup: Volition, Creative Assembly, and more are hiring now!  
by Staff [03.07.18]
Here are just some of the many, many positions being advertised right now on Gamasutra's job board.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, Recruitment

Don't Miss: How working on gross, violent games can mess with developers 18
by Staff [03.07.18]
We often hear about how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chats with a few to find out.
Console/PC, Social/Online, Indie, Art, Audio

The time and place for jump scares, according to horror devs 2
by Alissa McAloon [03.07.18]
PC Gamer sat down with a number of noted horror game makers to discuss one of the genre’s most infamous features.
Console/PC, Indie, Design

Software error causes mass Oculus Rift outage 1
by Alissa McAloon [03.07.18]
An expired security certificate has seemingly knocked the world’s Oculus Rift VR headsets out of commission all at once.
VR, Console/PC

Chat with Fortnite's user experience researcher at 3PM EST  
by Bryant Francis [03.07.18]
If you've got an interest in UX, join us at 3PM EST for a chat with Epic Games' Ben Lewis-Evans to talk about the UX research driving Fortnite!
Console/PC, Design, Video

Brush up on advanced game graphics techniques at GDC 2018  
by Staff [03.07.18]
Brought to you as a collaboration of the industry's leading hardware & software vendors, this day-long GDC 2018 tutorial offers leading insight on how to create cutting-edge game graphics!
Console/PC, Programming, Art, GDC

Rainbow Six Siege breaks its Steam concurrent player record two years after launch  
by Chris Kerr [03.07.18]
Rainbow Six Siege is aging like a fine wine, having just broken its own Steam concurrent player record by hosting over 176,000 players simultaneously.
Console/PC, Business/Marketing

Blog: How to design for coziness 3
by Gamasutra Community [03.07.18]
What do Dark Souls, Harvest Moon, and Night in the Woods have in common? This analysis offers a philosophy and tips for achieving cozy aesthetics, mechanics, narratives, and work environments.
Console/PC, Indie, Design

Video: Designing a new UI system for The Division  
by Emma Kidwell [03.06.18]
In this 2017 GDC talk, Ubisoft Massive's Christian Savoie covers some of the major lessons learned while developing new technology and creating the UI for The Division.
Console/PC, Design, Video

Check out the now open-source code powering UI layout in Heaven's Vault  
by Alissa McAloon [03.06.18]
Heaven’s Vault dev inkle Studios has released SLayout, the Unity UI layout and animation system used in the game, on GitHub.
Console/PC, Indie, Programming

Don't Miss: How Bloodborne's design makes you the experience points 51
by Staff [03.06.18]
This 2015 breakdown takes us on a tour of Bloodborne's design -- and that of the Souls series as a whole -- to explain what makes the games work as well as they do.
Console/PC, Design

Don't miss all the cool machine learning talks at GDC this year!  
by Staff [03.06.18]
Come to GDC 2018 later this month and learn how top devs at companies like Naughty Dog and Ubisoft are applying machine learning techniques to make better games!
Console/PC, Indie, Programming, Design, GDC

Get an inside look at the AI driving Horizon Zero Dawn at GDC 2018!  
by Staff [03.06.18]
At GDC 2018, see how Guerrilla Games transitioned from having to support a single human enemy in closed corridor spaces to a game with more than 25 wildly different characters in a large, open world.
Console/PC, Programming, Design, GDC

Kongregate to launch dev-friendly digital games platform, Kartridge  
by Chris Kerr [03.06.18]
Pitched as an "evolution" of the company's eponymous web-based game portal, Kartridge will be a digital PC marketplace with particular a focus on paid-for "premium" offerings. 
Console/PC, Business/Marketing

Devs reflect on the impact and legacy of Burnout Paradise  
by Samuel Horti [03.06.18]
We could have titled this feature (in which Burnout Paradise co-creator Alex Ward & other devs reflect on the design & impact of the influential open-world racer) Paradise Lost & Found, but we didn't.
Console/PC, Indie, Design, History

Sponsored: Esports and the future of developer livestreaming  
by Genvid Technologies [03.05.18]
We all rely on professional tools to build products for players. So why do we use consumer products to stream our own games? Genvid Technologies has a groundbreaking broadcasting solution for game developers.
Console/PC, Business/Marketing, Sponsored Article

Don't Miss: More games should include a 'tourist mode' 15
by Staff [03.05.18]
Mitchell Nelson writes in his open letter a suggestion for game developers to include a casual "tourist mode" in their games to accommodate for an older generation of video game players.
Console/PC, Design

Amazon acquires backend cloud-based game dev platform GameSparks 1
by Alissa McAloon [03.05.18]
GameSparks officially announced that it had been picked up by the company and brought into Amazon’s growing network of game development resources earlier today in a brief blog post.
Console/PC, Programming