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Updates » Console/PC
Nintendo ends pandemic-driven Nintendo Direct hiatus with a remaster-filled showcase 1
by Alissa McAloon [02.17.21]
Today's broadcast marked the first true-to-rights Nintendo Direct since September 2019 and brought with it news about both fresh franchises and established Nintendo IP.
Console/PC, Indie, Video

The 'GaaS or subscription service' squeeze in games  
by Gamasutra Staff [02.17.21]
With the rise of subscription game services like Apple Arcade or Game Pass, do game devs have to choose between crafting games as a service (GaaS) titles or games made specifically for sub services?
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Thanks to Payday 2-driven stability, Starbreeze pushes ahead on Payday 3  
by Alissa McAloon [02.17.21]
Living Payday to Payday: Starbreeze says its Payday 2-driven stability has strengthened its financial position and is allowing it to forge ahead on Payday 3 development during 2021.

Introducing GDC Showcase’s Platinum Sponsors: Intel arrives with excellent content  
by Staff [02.17.21]
GDC Platinum Sponsor Intel is hosting off several free sessions during GDC Showcase!
Console/PC, Programming, GDC

Microsoft updates Xbox Accessibility Guidelines to help devs make games for everyone 1
by Chris Kerr [02.17.21]
Microsoft has updated its Xbox Accessibility Guidelines (XAGs) based on feedback from its Gaming & Disability community and developers.
Console/PC, Business/Marketing

Get a job: Join Guerrilla Games as a Technical Animator  
by Staff [02.16.21]
You will work closely with the Animation, Code, and Design teams to help define goals and implement them accordingly.

IGDA Foundation launches $300,000 Diverse Game Developers Fund  
by Alissa McAloon [02.16.21]
The IGDA Foundation has teamed up with Grant for the Web to launch a $300,000 fund that aims to empower marginalized developers and students.
Console/PC, Indie

Broaden your grasp of level design in Chris Totten’s GDC Masterclass  
by Staff [02.16.21]
Christopher Totten wants to help you expand your level design skills in his upcoming GDC Masterclass course.
Console/PC, Design, GDC

Report: Microsoft testing web-based xCloud streaming ahead of public preview  
by Chris Kerr [02.16.21]
Microsoft has reportedly begun testing the browser-based version of its xCloud streaming service.
Console/PC, Business/Marketing

Valheim has topped 2 million sales in under two weeks 2
by Chris Kerr [02.16.21]
Valheim has surpassed 2 million sales in under two weeks, according to developer Iron Gate Studio. 
Console/PC, Business/Marketing

What are your game's pre-release 'story beats'?  
by Gamasutra Staff [02.15.21]
For your in-development game, story beats are the 3 or 4 ‘big pre-release announcements’ that you actually expect to get wider press and notice. What should you pick, and why?
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Remedy had a record financial year despite lack of new releases  
by Chris Kerr [02.15.21]
Remedy delivered a record breaking financial year during 2020, despite the lack of a major new game launch.
Console/PC, Business/Marketing

Valheim has crossed 367,000 concurrent players on Steam  
by Chris Kerr [02.15.21]
The fledgling survival title managed to attract more users than heavy hitters like Apex Legends, Grand Theft Auto V, and Rust.
Console/PC, Business/Marketing

Implementing raytraced ambient occlusion in The Riftbreaker  
by Gamasutra Community [02.12.21]
In this article we describe the process of implemention raytraced ambient occlusion into The Riftbreaker.
Console/PC, Programming, Design, Production

Trials of Mana remake tops 1 million digital sales and shipments  
by Chris Kerr [02.12.21]
Trials of Mana has passed 1 million shipments and digital sales worldwide, according to publisher Square Enix. 

Asmodee acquires digital multiplayer board game platform Board Game Arena  
by Chris Kerr [02.12.21]
Asmodee has acquired digital multiplayer board game platform, Board Game Arena, for an undisclosed fee.
Console/PC, Business/Marketing

Human: Fall Flat has topped 25 million sales worldwide  
by Chris Kerr [02.12.21]
Multiplayer platformer Human: Fall Flat has sold over 25 million units worldwide, according to publisher Curve Digital. 
Console/PC, Smartphone/Tablet, Business/Marketing

Profits falter despite rising game sales at Sega Sammy  
by Chris Kerr [02.12.21]
Net sales and profits are in decline at Sega Sammy despite rising video game sales.
Console/PC, Business/Marketing

Go behind the scenes at the studio behind Mario Kart Live at GDC Showcase  
by Staff [02.11.21]
The studio behind Mario Kart Live: Home Circuit is giving a talk at GDC Showcase about the creative process that allowed them to tackle such a unique game.
Console/PC, Design

Kingdom Hearts will make its PC debut as an Epic Games Store exclusive 3
by Alissa McAloon [02.11.21]
The once-PlayStation exclusive series branched out to the Xbox One in 2019, and now will see its mainline games released on PC through a deal with Epic Games.