Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 13, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Joy-Con drift class action lawsuit expands to include Switch Lite issues 4
by Alissa McAloon [09.30.19]
The class action lawsuit accusing Nintendo of distributing defective controllers has been amended to take similar issues with the recently released Switch Lite into account.
Console/PC

Tencent becomes largest shareholder in Conan Exiles dev Funcom  
by Chris Kerr [09.30.19]
Chinese tech and game company Tencent has picked up a 29 percent stake in Conan Exiles developer-publisher Funcom.
Console/PC, Business/Marketing

Cuphead has sold 5 million copies in two years  
by Chris Kerr [09.30.19]
Acclaimed run-and-gun platformer Cuphead has sold 5 million copies in two years, according to a tweet from developer-publisher Studio MDHR.
Console/PC, Business/Marketing

Video Game Deep Cuts: Untitled Goose Newsletter  
by Gamasutra Staff [09.29.19]
This week's highlights include Untitled Goose Game, of course, but also pieces on Noita, Later Alligator, What The Golf, The Last Of Us 2, an unreleased MC Hammer game (!), & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Accommodating player failure and recovery 4
by Phill Cameron [09.27.19]
We talk to Clint Hocking, Chris Avellone and Michael De Plater about the convention of player death as a fail state, and what happens when you move past it.
Console/PC, Indie, Design, Production

Rockstar wants to capture the appeal of RDR 2's single player in Online 1
by Alissa McAloon [09.27.19]
Open-world online modes have become the lifeblood of Rockstar’s flagship titles, so much so that the studio is “100% focused” on fleshing out the mode in a way that captures the appeal of its single player campaign
Console/PC, Social/Online

Video: How vehicles replicate and collide in Watch Dogs 2 multiplayer  
by Staff [09.27.19]
In this 2017 GDC talk Ubisoft's Matt Delbosc reveals how Watch Dogs 2 replicates vehicle trajectories, compensates for network lag, and realistically represents player-on-player crashes. 
Console/PC, Social/Online, Programming, Design, Video, Vault

Don't delay: Monday is your last day to pitch a GDC 2020 Summit talk!  
by Staff [09.27.19]
Just a quick reminder today that all submissions for GDC 2020's Virtual Reality Developers Conference (VRDC), GDC Summits, and Game Career Seminar are due this Monday, September 30th at 11:59 PM PT!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Valve shares tips for designing touch screen controls for PC games  
by Alissa McAloon [09.27.19]
Valve has learned a bit about designing unique touch controls for games since the launch of Steam Remote Play, and now it wants to pass some of that knowledge on to developers.
Console/PC, Smartphone/Tablet

Logitech acquires streaming software maker Streamlabs for $89 million  
by Chris Kerr [09.27.19]
Logitech has agreed to acquire live streaming software and tools company Streamlabs for $89 million in cash.
Console/PC, Business/Marketing

Naughty Dog drops online mode from The Last of Us Part II to focus on single-player 4
by Chris Kerr [09.27.19]
Naughty Dog has revealed The Last of Us Part II will be a single-player only affair, unlike the original game which shipped with an online mode called Factions.
Console/PC, Production

Video: Practical tips for designing memorable characters  
by Staff [09.26.19]
In this 2017 GDC talk, concept artists Simon Stafsnes Andersen, Laurel Austin, Claire Hummel, Richard Lyons and Justin Thavirat share their ideas on how to create compelling characters.
Console/PC, Art, Video

Frogwares says publisher Focus Home is wrongfully delisting games 4
by Chris Kerr [09.26.19]
The Sinking City and Sherlock Holmes developer Frogwares claims its livelihood is under threat after publisher Focus Home Interactive began unfairly pulling some of its games from digital storefronts.
Console/PC, Production, Business/Marketing

Knights And Bikes: Turning aesthetic mood into gameplay 1
by Bryant Francis [09.26.19]
Foam Sword co-founder Rex Crowle discusses the intertwining of gameplay and visual aesthetics in Knights And Bikes.
Console/PC, Art, Design

Raven Software devs look back at the making of Jedi Outcast 2
by Bryant Francis [09.25.19]
Watch four veteran developers of Raven Software's Jedi Knight II: Jedi Outcast discuss the design and development of the original game.
Console/PC, Design, Video

Chat with the developers of Jedi Knight II: Jedi Outcast at 3PM EST  
by Bryant Francis [09.25.19]
Four members of the Jedi Knight II: Jedi Outcast development team are dropping by the GDC Twitch channel to discuss the original game's development.
Console/PC, Design, Video

PlayStation cuts out the middleman, starts selling its own consoles and more online 2
by Alissa McAloon [09.25.19]
Typically, the only sales PlayStation handled through its own website have been for digital games, but now the company is taking the sale of physical goods into its own hands.
Console/PC

Report: The Switch Lite has already sold over 170,000 units in Japan  
by Chris Kerr [09.25.19]
The Nintendo Switch Lite sold 178,000 units in Japan during its launch weekend, according to the latest figures from Famitsu.
Console/PC, Business/Marketing

Do you need a publisher to 'make your game sell'?  
by Gamasutra Community [09.25.19]
In the world of near-infinite games, does a 'video game publisher' actually make your game sell better? Here's some key points to think about when you decide if you want a publisher or... not.
Console/PC, Indie, Business/Marketing

Don't Miss: A deep dive into the art that gives colors back to Dead Cells' cryptic worlds 5
by Gwenaël Massé [09.24.19]
"Despite featuring zombies and developing a game where the foreboding sense of danger never leaves you, we choose not to mimic the artistic direction of similar titles." - Gwenaël Massé, artist on Dead Cells.
Console/PC, Indie, Art, Production