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August 6, 2020
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Updates » Console/PC
Chat with game industry experts at GDC Summer's new Ask Me Anything sessions  
by Staff [06.18.20]
GDC organizers debut a new series of "Ask Me Anything" live Q&A sessions at GDC Summer in which attendees will get to ask industry experts practical questions about key topics in game development.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing

This War of Mine is now recommended reading for Polish high school students  
by Chris Kerr [06.18.20]
This War of Mine has been added to the recommended reading list for high school students in Poland. 
Console/PC, Indie, Design

Kowloon Nights launches $2 million game investment fund for Black creators
by Chris Kerr [06.18.20]
Global video game investment fund Kowloon Nights has launched a new $2 million fund dedicated to Black creators and studios working on PC and console projects.
Console/PC, Business/Marketing

Report: Microsoft could launch xCloud streaming service as part of Xbox Game Pass  
by Chris Kerr [06.18.20]
Microsoft intends to launch its xCloud game streaming service later this year as part of its Xbox Game Pass subscription package. 
Console/PC, Business/Marketing

Endure and survive - The AI of The Last of Us 2
by Gamasutra Community [06.18.20]
With The Last of Us Part 2 approaching release, let's dig into the AI design and development of the Hunters, the Infected and Ellie.
Console/PC, Programming, Design

Watch EA's Jim Vessella discuss the remastering of Command & Conquer  
by Bryant Francis [06.17.20]
Watch the lead producer of Command & Conquer Remastered discuss the development of this restoration effort.
Console/PC, Production, Video

Over 900 demos are featured in Steam's week-long Summer Game Festival  
by Alissa McAloon [06.17.20]
Valve put out an open call for game demos to be featured in its third digital Game Festival, and hundreds of game developers rose to the occasion.
Console/PC, Social/Online, Indie

Don't Miss: The game is the boss - Housemarque's Resogun postmortem 7
by Staff [06.17.20]
This incredibly detailed postmortem, written by Resogun lead programmer Harry Krueger, offers a look behind a huge number of technical and creative decisions behind the popular shooter.
Console/PC, Programming, Art, Design, Production, Business/Marketing

Video: The distributed art direction of What Remains of Edith Finch  
by Staff [06.17.20]
In this 2018 GDC session, Giant Sparrow's Chelsea Hash describes the cumulative process of organizing a team of competing visions to create the art direction for What Remains of Edith Finch.
Console/PC, Indie, Art, Production, Video, Vault

Today's your last day to get an early registration discount for GDC Summer  
by Staff [06.17.20]
Early registration for August's all-digital GDC Summer event ends today (June 17th) at 11:59 PM PT, so conference organizers encourage prospective attendees to register now at a discounted rate!
Console/PC, GDC

Pokemon Snap is being revived on the Nintendo Switch  
by Chris Kerr [06.17.20]
The much-loved Pokemon Snap franchise is making a comeback after collecting dust for over 20 years.
Console/PC, Business/Marketing, Video

Humble's huge 'Fight for Racial Justice' charity bundle has already raised over $1.3M
by Chris Kerr [06.17.20]
Humble has launched a massive 'Fight for Racial Justice' charity bundle to help support organizations fighting for racial equality.
Console/PC, Business/Marketing

The Evolution of Game Genres: NES, Gameboy, and SNES 1
by Lars Doucet [06.17.20]
Looking into how game genre classification evolved on early Nintendo consoles in the 80's and 90's.
Console/PC

Don't Miss: What was it like programming Skyrim? 1
by Staff [06.16.20]
Programming's not always just about trying to keep the frame rate from chugging. As lead Skyrim systems programmer Brett Douville explains, it's about relationships and self-care too.
Console/PC, Programming

Blog: Is mesh-baking your assets really worth it? 2
by Gamasutra Community [06.16.20]
I had the pleasure of interviewing Ian Deane, the developer behind the famous Unity asset 'Mesh Baker' that lets you drastically reduce your draw calls so your game runs at higher frame-rates.
Console/PC, Programming, Design, Production

Google cuts Stadia Premiere Edition price from $130 to $100 2
by Alissa McAloon [06.16.20]
Stadia has dropped the price of its TV-centric starter kit by $30, reducing the price tag for that Stadia Premiere bundle from $129.99 to $99.99.
Console/PC, Social/Online

Video: Golden rules for designing chatbot games  
by Staff [06.16.20]
In this 2018 GDC session, Emmanuel Corno defines some "golden rules" for designing chatbot games using his own experience working on the IGF award-nominated narrative exploration game Event[0].
Console/PC, Indie, Design, Video, Vault

PAX pivots to digital show after canceling PAX West and PAX Aus over COVID-19  
by Alissa McAloon [06.16.20]
PAX organizers Penny Arcade and ReedPOP have announced that two of its remaining 2020 PAX shows have officially been called off.
Console/PC, Social/Online, Indie

Here's what to expect from GDC Summer's expanded all-digital schedule  
by Staff [06.16.20]
Taking place August 4-6, GDC Summer will have an expanded daily schedule to better accommodate attendees in different time zones around the world. Here's what to expect when you log on to attend!
Console/PC, GDC

Report: Fortnite maker Epic could sell stake at $17 billion valuation 3
by Chris Kerr [06.16.20]
Fortnite developer Epic Games is reportedly looking to raise $750 million in a deal that would value the company at $17 billion. 
Console/PC, Business/Marketing