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January 21, 2018
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Updates » Console/PC
GameStop's earnings rise thanks to demand for new games and Nintendo's Switch
by Alex Wawro [11.21.17]
GameStop says game hardware sales rose nearly 10 percent year-over-year, thanks largely to continued demand for the Nintendo Switch, and sales of new games rose thanks to a "strong title lineup."
Console/PC, Business/Marketing

Video: Scoring Hell - Creating the music of Diablo III: Reaper of Souls  
by Staff [11.21.17]
At GDC 2015, a panel of folks who worked on Diablo III: Reaper of Souls offered fellow devs some insight into the strategies and challenges for scoring Hell.
Console/PC, Audio, Video, Vault

Square Enix says its games are a good fit for the Switch, get buried on Steam  
by Alissa McAloon [11.21.17]
In a brief Q&A following its financial results briefing earlier this month, Square Enix president Yosuke Matsuda touched on the company's future plans for the Switch and drive to up its digital sales. 
Console/PC, Business/Marketing

How Frictional pacified SOMA's monsters without sacrificing the scary  
by Alissa McAloon [11.21.17]
Speaking to PC Gamer, SOMA director Thomas Grip discusses the design considerations made when creating the game's upcoming 'safe mode'.
Console/PC, Design

Earnings report roundup: Winners and losers of the last quarter 2
by Jon Jordan [11.21.17]
Who's up and who's down? The info is all arranged in easy-to-read charts for our quarterly rundown of the financial winners and losers in the quarter ending 30 September 2017.
Console/PC, Smartphone/Tablet, Business/Marketing

Final Fantasy XII The Zodiac Age passes 1 million sold  
by Alissa McAloon [11.21.17]
Square Enix's remastered release of Final Fantasy XII has crossed 1 million sales since first being released in July.
Console/PC, Business/Marketing

Pitch your offbeat prototypes to the GDC 2018 Experimental Gameplay Workshop!  
by Staff [11.21.17]
The mad geniuses behind the Experimental Gameplay Workshop have issued their call for submissions of intriguing new (and playable!) video game prototypes for the GDC 2018 showcase!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Steam alters user review system to combat spamming 5
by Chris Kerr [11.21.17]
Steam has made more changes to its user review system to address some common concerns, namely that of review spamming. 
Console/PC, Business/Marketing

What are devs saying about the design of Super Mario Odyssey?
by Joel Couture [11.21.17]
We asked a few game developers what they made of Nintendo EPD's latest release, Super Mario Odyssey. We got some insightful analysis, some in-depth design critiques, some measured criticisms, and a whole lot of unrestrained gushing.
Console/PC, Art, Design, Production

EA devs dial down microtransaction pressure in latest Need for Speed  
by Alex Wawro [11.20.17]
What makes this update especially interesting is that it comes amidst a flurry of updates aimed at similarly easing players' progression through Battlefront II, which EA also released this month.
Console/PC, Business/Marketing

Video: How BioWare connected players' stories via the Dragon Age Keep  
by Staff [11.20.17]
At GDC 2015 BioWare's Leah Shinkewski shows how the company aggregated players' data from multiple Dragon Age games across multiple platforms and present it via the Dragon Age Keep.
Console/PC, Social/Online, Programming, Design, Video, Vault

Citing ethics and better game design, Clicker Heroes 2 dev forgoes free-to-play 12
by Alissa McAloon [11.20.17]
"The mere existence of real-money purchases puts an ugly cloud over the player's experience, with the persistent nagging feeling of 'My game could be so much better if I just spent a few dollars.'"
Console/PC, Smartphone/Tablet, Business/Marketing

Marvel Heroes players chasing add-on refunds after short-lived console launch  
by Alissa McAloon [11.20.17]
Marvel Heroes had a years-long presence on PC, but the console version of the game only existed for mere months before Gazillion announced Marvel Heroes would be shutting down.
Console/PC, Business/Marketing

Opinion: South Australia's $2 million AUD investment in game devs  
by Katherine Cross [11.20.17]
"The South Australian government are finally taking the game industry seriously. It's a sector that is a natural fit for region's incredible arts culture and it's strength in tech.”
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Fallout Shelter dev Behaviour shutters Santiago studio 5
by Chris Kerr [11.20.17]
Dead by Daylight and Fallout Shelter developer Behaviour Interactive has shut down its Santiago studio in Chile. 
Console/PC, Business/Marketing

10th Anniversary Classic Postmortem: Harmonix's Rock Band GDMag Exclusive  
by Rob Kay [11.20.17]
Harmonix's Rock Band, released on this day 10 years ago, was the culmination of the hottest gaming trend of the decade. Enjoy this in-depth postmortem, which originally ran in Game Developer magazine.
Console/PC, Art, Audio, Design, Production, Business/Marketing, History, Video, GD Mag Exclusive

Video Game Deep Cuts: A Need For Soderbergh's PlayerUnknown 2
by Gamasutra Staff [11.19.17]
The best longform articles & podcasts of the week include a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a podcast talking to Brendan 'PlayerUnknown' Greene.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GAME: In UK and Spain, Switch attach rates are matching the Wii's 2
by Alex Wawro [11.17.17]
The company claims that -- at least in its stores across the UK and Spain -- the Switch is rivaling the Wii in terms of attach rate, with GAME selling an average of 3 Switch games for every 1 console.
Console/PC, Business/Marketing

11 years after launch, Titan Quest gets a new expansion pack  
by Alex Wawro [11.17.17]
It's a funny show of support for an 11-year-old game, but THQ Nordic's Reinhard Pollice tells PCGamer it's a natural next step after the company's release of Titan Quest Anniversary Edition last year.
Console/PC, Business/Marketing

The Legend of Zelda: Breath of the Wild leads Golden Joystick award winners  
by Alissa McAloon [11.17.17]
Nintendo's open world Zelda title walked away with four awards during the show, with PlayerUnknown's Battlegrounds, Cuphead, and Horizon Zero Dawn following close behind.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie