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July 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
RPG design and writing veteran Chris Avellone working on Dying Light 2 1
by Kris Graft [06.10.18]
Chris Avellone, veteran RPG writer and designer known for his work on Fallout 2, Fallout: New Vegas, Prey (2017) and many other games, is now working on Techland’s Dying Light 2 as narrative designer.
Console/PC, Design, Video, E3

Microsoft adds five game studios to first-party stable 2
by Kris Graft [06.10.18]
At Microsoft's E3 press conference in Los Angeles today, Xbox head Phil Spencer announced the addition of five first-party studios, including the makers of State of Decay, We Happy Few, and Hellblade.
Console/PC, Business/Marketing, E3

Video: How to create realistic motion for animal companions  
by Staff [06.08.18]
In this GDC 2016 talk, Microsoft's Tobias Karlsson discusses a solution to animating four-legged creatures with simple, understandable techniques that other animators can rely on.
Console/PC, Programming, Video

New Jersey bans esports betting with new, unclear legislation  
by Emma Kidwell [06.08.18]
New Jersey quietly banned esports betting earlier this week with a new bill containing unclear language over what is considered sports betting, and if esports falls under that umbrella.
Console/PC, Business/Marketing

Don't Miss: Tackling real-world problems through game design in Life is Strange  
by Staff [06.08.18]
When is it appropriate to tackle real-world issues in games? How can game designers do so effectively, and respectfully?
Console/PC, Social/Online, Indie, Design

Valve clarifies what games count as 'straight up trolling,' sort of 10
by Alissa McAloon [06.08.18]
Actions speak louder than 1,169 words as Valve's removal of more games from Steam offer a bit more explanation of what the company means when it says “trolling” games aren’t welcome on the platform.
Console/PC, Social/Online, Business/Marketing

Video: How Bungie's technical designers helped animate Destiny  
by Staff [06.07.18]
In this GDC 2015 session, Bungie's Jami Jeffcoat goes over what technical designers in animation mean to Bungie.
Console/PC, Art, Design, Video

Battletech developer let go after sexual harassment allegations 2
by Emma Kidwell [06.07.18]
Harebrained Schemes, the studio behind Battletech, has dismissed one of its designers after sexual harassment accusations were brought to light.
Console/PC, Business/Marketing

Valve's new policy on Steam games splits opinions among devs 15
by Emma Kidwell [06.07.18]
Game developers express their mixed opinions over Valve's new policy over what is and isn't allowed on the Steam Marketplace.
Console/PC, Business/Marketing

Mail.Ru and Unity partner up to fund devs creating games with Unity  
by Alissa McAloon [06.07.18]
The European tech company Mail.Ru has partnered with Unity Technologies with the specific goal of investing in developers working on projects made with the Unity game development engine. 
Console/PC, Business/Marketing

Print ain't dead: UK retailer Game to launch free in-store magazine  
by Chris Kerr [06.07.18]
There's a new mag hitting the printing presses in 2018, an age where digital media reigns supreme, and print is supposedly on life-support. 
Console/PC, Business/Marketing

Itch.io founder brands Valve's open-door Steam policy 'ridiculous' 9
by Chris Kerr [06.07.18]
Itch.io founder Leaf Corcoran has branded Valve's lackadaisical open-door Steam content policy "out of touch" and "ridiculous." 
Console/PC, Business/Marketing

Evolve dev: 4v1 gameplay caused 'more problems that we ever imagined' 4
by Chris Kerr [06.07.18]
"We never really solved 4v1, it causes more problems that we ever imagined, and we didn't really have a team to make a competitive shooter. We had a team to build a world."
Console/PC, Design

Building Pillars of Eternity II without losing that Infinity Engine charm  
by Carli Velocci [06.07.18]
Obsidian's Josh Sawyer chats with Gamasutra about how the studio tried to update and refine its new seafaring Pillars of Eternity game without sacrificing what's special about party-based RPGs.
Console/PC, Indie, Design

Ubisoft CEO: 'There will be one more console generation ... after that, we will be streaming' 19
by Alex Wawro [06.06.18]
"There will be one more console generation & then after that, we will be streaming, all of us," Ubisoft chief Yves Guillemot told Variety. "It is going to help the AAA game industry grow much faster."
Console/PC, Business/Marketing

Video: Crafting a linear narrative around the open-world sandbox of The Long Dark  
by Staff [06.06.18]
In this GDC 2018 session, Hinterland Games' Raphael van Lierop shares hard-won lessons about the community-informed development of The Long Dark.
Console/PC, Design, Production, Video

Weather Factory's co-founders explain the making of Cultist Simulator  
by Bryant Francis [06.06.18]
We spoke with the lead developers of Cultist Simulator to learn about everything that went into making this occult single-player card game.
Console/PC, Design, Video

Indiegogo working with debt collectors to refund Sinclair ZX Vega+ backers  
by Emma Kidwell [06.06.18]
Indiegogo is working with debt collectors to refund those who backed Retro Computers' Sinclair ZX Vega+ project, a console based on the ZX Spectrum personal computer.
Console/PC, Business/Marketing

Don't Miss: 7 memorable boss fights that every developer should study 5
by Staff [06.06.18]
We reached out to developers to ask for their favorite examples of great boss fights that are worthy of close study. They tended to favor the classics.
Console/PC, Design

Valve: We shouldn't be choosing what you're allowed to create or play 48
by Alissa McAloon [06.06.18]
In a post shared to the Steam Blog today, Valve details why its official stance is to offer devs systems and tools while leaving the content-policing to players and devs.
Console/PC, Social/Online, Business/Marketing