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October 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Console/PC
Xbox testing voice commands for Xbox One via Amazon Alexa and Cortana  
by Alissa McAloon [09.06.18]
This allows Xbox owners to turn their system on or off, launch games and apps, control media, grab screen-captures, start and stop Mixer broadcasts, and more using compatible smart assistant devices.
Console/PC

Valve's new Steam content filters have finally arrived 3
by Chris Kerr [09.06.18]
The news is notable for both consumers and devs, with Valve recently choosing to withhold certain 'adult' titles from the marketplace while it worked on these changes. 
Console/PC, Business/Marketing

Blog: Assessing the impact of China's changing game regulations  
by Gamasutra Community [09.06.18]
On August 30th, China's Ministry of Education issued a notice aimed at preventing myopia among minors, and it could have a significant impact.
Console/PC, Smartphone/Tablet, Business/Marketing

THQ Nordic has acquired the rights to Kingdoms of Amalur 2
by Chris Kerr [09.06.18]
The Swedish publisher seems intent on filling its roster with forlorn fan favorites, having also recently picked up the rights to Timesplitters.
Console/PC, Business/Marketing

Blog: Understanding my approach to modding in Reset Hard  
by Gamasutra Community [09.06.18]
Some technical background on how I'm approaching modding in Reset Hard, and why I've made some unconventional choices.
Console/PC, Programming, Design

Pearl Abyss acquires EVE Online creator CCP Games for $425 million 3
by Chris Kerr [09.06.18]
"CCP has done an incredible job of engaging and maintaining its playerbase, which we aim to learn from and hope to integrate natively into Pearl Abyss' general practices across all our games."
Console/PC, Business/Marketing

Video: How to design multiplayer games that will build friendships  
by Staff [09.05.18]
In this GDC 2018 session, Spry Fox's Daniel Cook explains how to keep human beings from being treated as interchangeable, disposable or abusable when designing multiplayer games.
Console/PC, Design, Video

Sea of Thieves bug resulted in players wielding the spyglass differently  
by Emma Kidwell [09.05.18]
An unexpected bug in Sea of Thieves will be patched out tomorrow, but Rare explains how a mistake lead to an unfortunate animation.
Console/PC, Design

Games intelligence firm SuperData acquired by analytics company Nielsen  
by Emma Kidwell [09.05.18]
Nielsen Holdings announced in a press release today its acquisition of games market intelligence firm SuperData Research, known for collecting and interpreting data from customers.
Console/PC, Smartphone/Tablet, Business/Marketing

Ben Esposito breaks down the personal process behind Donut County  
by Bryant Francis [09.05.18]
We sat down with Ben Esposito, lead developer on Donut County for a chat about making dense yet personal games.
Console/PC, Design, Video

How CD Projekt Red aims to improve side quests in Cyberpunk  
by Emma Kidwell [09.05.18]
Quest director on Cyberpunk 2077 Patrick Mills discusses the process of designing encounters for an open world environment.
Console/PC, Design

Don't miss: How Superhot (and 6 more games) grew from jam prototypes 8
by Staff [09.05.18]
Game jams aren't just a way to try out new ideas and unclog your creativity--they can also result in viable commercial products! We looked for lessons in several jam titles that made it to market.
Console/PC, Programming, Production

More competition means players won't always stay for DLC, warns Anthem dev  
by Alissa McAloon [09.05.18]
Anthem devs talk to USGamer about the evolution of live games, and why Anthem's post-release content plans might look different than other multiplayer cooperative live games out there.
Console/PC, Social/Online

Rainbow Six Siege takes after Fortnite by offering in-game reward for using 2FA  
by Alissa McAloon [09.05.18]
This gentle push toward a more secure account comes shortly after the announcement that enabling 2-Step Verification will soon be required for players to compete in ranked matches.
Console/PC, Social/Online

Chat with the creator of Donut County at 2:30PM EDT  
by Bryant Francis [09.05.18]
We're talking to the mind behind Donut County starting at 2:30 PM EDT.
Console/PC, Design, Video

Now's the time to pitch your talk for the GDC 2019 Narrative Summit!  
by Staff [09.05.18]
Game makers, pitch your talks for next year's GDC Game Narrative Summit, which addresses interactive narrative in all its forms -- from triple-A blockbusters to indie games to mobile/social projects.
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

XRDC speaker Q&A: Tony Aube on making VR/AR software for kids  
by Bryant Francis [09.05.18]
Designer Tony Aube discusses his work with children's VR and AR games as part of his upcoming XRDC session.
VR, Console/PC, Design

Check out Rolling Stone's 1972 coverage of Spacewar! 1
by Emma Kidwell [09.04.18]
An original scan of a Spacewar! article published by Rolling Stone back in 1972 has been uploaded to the Internet Archive.
Console/PC, Design

Don't Miss: Devs recount their first game design experiences 5
by Staff [09.04.18]
When were you first bitten by the game design bug? Was it a mod level? A playground game? A cool Mario level scribbled in crayon? We asked 19 developers to share their origin stories with us.
Console/PC, Indie, Design

Looking back at the level design triumphs of Super Metroid 1
by Alissa McAloon [09.04.18]
Game Maker’s Toolkit has released a new video in its Boss Keys series that offers an in-depth look at a game that would later have an entire genre named at least partially named after it.
Console/PC, Design, Video