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April 22, 2018
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Updates » Console/PC
Monster Hunter: World ships 7.5M units in under two months  
by Chris Kerr [03.05.18]
Monster Hunter: World continues to be a record-breaker, having just become Capcom's best selling title of all time after shipping 7.5 million units worldwide. 
Console/PC, Business/Marketing

Video Game Deep Cuts: It's Perfect, It's Water, It's Wine  
by Gamasutra Staff [03.04.18]
This week's article & video highlights include Bennett Foddy on the pitfalls of perfectionism, a piquant analysis of Where The Water Tastes Like Wine, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

3 game design nuggets from Horizon Zero Dawn designer Eric Boltjes 2
by Bryant Francis [03.02.18]
One of Horizon Zero Dawn's lead designers discusses key lessons from the game's development process as we get eaten by mechanical monsters in The Frozen Wilds.
Console/PC, Design, Video

Video: Rune Factory dev shares Marvelous tips for RPG design  
by Staff [03.02.18]
At GDC 2013 veteran game dev Yoshifumi Hashimoto shares lessons learned from his time working in a lead role on the Bokujō Monogatari (Harvest Moon / Story of Seasons) and Rune Factory games
Console/PC, Design, Video

Don't Miss: Shout at the Devil - The making of Diablo III  
by Staff [03.02.18]
Blizzard's Jay Wilson delivers a frank postmortem of Diablo III that delves into the design pillars of the Diablo games and how well the team abided by those in making the latest game.
Console/PC, Design

For the first time, the Oculus Rift is the leading VR headset on Steam  
by Alissa McAloon [03.02.18]
Valve’s monthly hardware survey clocks the Rift as the most used VR headset on the platform, usurping the HTC Vive from that number one slot.
VR, Console/PC

Chat with Horizon Zero Dawn lead designer Eric Boltjes at 3PM EST  
by Bryant Francis [03.02.18]
We're talking to the lead designer on Horizon Zero Dawn at 3PM EST about the game's design. Come ask your questions!
Console/PC, Design, Video

Blog: Dealing with love and hate from your fans 1
by Gamasutra Community [03.02.18]
When your house gets stalked by fans, you know you have a very passionate audience, but dealing with their love and hate can be an emotional rollercoaster and a business minefield.
Console/PC, Business/Marketing

Ubisoft acquires Brawlhalla dev Blue Mammoth Games  
by Chris Kerr [03.02.18]
The vibrant free-to-play online brawler is currently the most played fighting game on Steam, and has also been making waves on the esports circuit. 
Console/PC, Business/Marketing

Video: The physics behind Blizzard's character controller  
by Emma Kidwell [03.01.18]
In this 2014 GDC talk, Blizzard Entertainment's Erin Catto discusses how to write and implement a character controller using swept collision and an iterative solver.
Console/PC, Programming, Video

Get a job: Sanzaru Games seeks a UI Artist  
by Staff [03.01.18]
Sanzaru Games is looking for a talented UI Artist to join its team in Foster City, CA to take part in crafting visually stunning and immersive worlds.
Console/PC, Art, Design, Recruitment

Sony reorganizing PlayStation business to improve dev and marketing ops  
by Chris Kerr [03.01.18]
On the development side of things, the shake up is designed to help Sony woo customers by creating a "broad spectrum" of first-party experiences.
Console/PC, Production, Business/Marketing

Doing an HD remake the right way: Chrono Trigger edition 16
by Gamasutra Community [03.01.18]
"The Chrono Trigger 'HD re-make' has all the same problems as FFV and FFVI," writes longtime game dev Lars Doucet in this in-depth blog post on remastering games faithfully. "Let's talk about it."
Console/PC, Programming, Art, Audio, Design

Video: Identifying useful data for Halo 1
by Emma Kidwell [02.28.18]
In this 2016 GDC talk, 343 Industries' Tom Mathews discusses the challenge in identifying the most useful information from big data.
Console/PC, Programming, Video

3D Realms resurrects 22 year old Build engine for Ion Maiden  
by Emma Kidwell [02.28.18]
3D Realms announced Ion Maiden is being developed using the Build engine, which was used to make previous titles like Duke Nukem 3D and Shadow Warrior 22 years ago.  
Console/PC, Design

Don't Miss: A game dev postmortem of Ratchet & Clank 2016 3
by Staff [02.28.18]
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
Console/PC, Programming, Art, Design, Production

PlayStation Plus will stop offering PS3 and Vita games in 2019  
by Alissa McAloon [02.28.18]
Sony has announced plans to cut down on the numbers of free games subscribers to the company’s PlayStation Plus service receive a month, specifically by removing PlayStation 3 and Vita games from the running.

See GDC 2018 speakers (try to) pitch their talks to you in 60 seconds!  
by Staff [02.28.18]
These "Flash Forward" videos are always perfect summations of what makes GDC sessions great: they're fun, charming, and surprisingly informative!
Console/PC, Indie, Business/Marketing, GDC

Discuss good game monetization with Guild Wars 2's Crystin Cox at 3PM EST  
by Bryant Francis [02.28.18]
We're talking to the game director of Guild Wars 2 about good monetization in game design at 3PM EST.
Console/PC, Design, Video

Become a better producer in a day at the GDC 2018 Producer Bootcamp!  
by Staff [02.28.18]
The GDC 2018 Producer Bootcamp on Tuesday, March 20th is going to be a fantastic day-long learning opportunity with a ton of expert sessions on the ins and outs of being a great producer in game dev.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC