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December 11, 2019
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Updates » Console/PC
Oxford researchers say clinical 'gaming disorder' lacks sufficient evidence 4
by Alissa McAloon [10.21.19]
Based on the findings of a recent study, Oxford researchers say they "do not believe sufficient evidence exists to warrant thinking about gaming as a clinical disorder in its own right."
Console/PC, Social/Online, Smartphone/Tablet

Video: How changing Halo 3's sniper rifle fire rate by 0.2 seconds changed the game  
by Staff [10.21.19]
In this classic 2010 GDC talk, Bungie's Jaime Griesemer discusses the decision to change the reload of Halo 3's sniper rifle from .5 to .7 seconds -- and its surprising ramifications.
Console/PC, Design, Video, Vault

Don't Miss: 7 influential immersive sims that all devs should play 5
by Richard Moss [10.21.19]
Gamasutra checks in with some devs from around the industry to highlight some key games in the genre that all developers should study, in an effort to understand the strengths of the immersive sim.
Console/PC, Indie, Art, Audio, Design

Steam launches beta for Remote Play Together, taking couch co-op online  
by Alissa McAloon [10.21.19]
Valve has launched its Steam Remote Play Together feature into beta, a program that aims to make local multiplayer games playable through an online connection.
Console/PC, Social/Online

Key design lessons devs can learn from The Church in the Darkness  
by Bryant Francis [10.21.19]
Here's how morality, reliability, and "choices per second" influenced the design of The Church in the Darkness.
Console/PC, Design

Video Game Deep Cuts: Fortnite's End In Jedi's Order 2
by Gamasutra Staff [10.19.19]
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus games from Manifold Garden to Killer Queen Black & Disco Elysium.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Building a basic story bible for your game  
by Bryant Francis [10.18.19]
Ubisoft Massive lead writer Anna Megill shares explains how to build a story bible for your game that can help communicate core narrative elements to the rest of your team.
Console/PC, Design

Humble Monthly is lightly rebooting as Humble Choice later this year  
by Alissa McAloon [10.18.19]
Humble is giving its monthly game subscription plan Humble Monthly a fresh coat of paint, and a new tiered approach that removes the mystery from the service.
Console/PC, Social/Online, Business/Marketing

A look at the studio-building process at Avalanche Malmo  
by Bryant Francis [10.18.19]
Avalanche Malmö studio manager Sara Ponnert discusses the process of building a studio from the ground up.
Console/PC, Business/Marketing

Unity is raising Pro and Plus prices for new subscriptions in 2020  
by Alissa McAloon [10.18.19]
Developers with existing Unity subscriptions won’t be affected by the change, but those that sign up after January 1, 2020 will end up paying a little bit extra.
Console/PC, Social/Online, Smartphone/Tablet

Downscaling, upscaling, same-scaling: Porting to Switch and under-powered consoles 2
by Andrew King [10.18.19]
We chatted with some of the top porting houses and the author of Arcade Perfect to find out the current state of porting games to Nintendo's immensely popular Switch.
Console/PC, Indie, Programming, Design, Production

Capcom plans to 'revive dormant IP' as Resident Evil, Monster Hunter take off 2
by Alissa McAloon [10.17.19]
Capcom has plans to dip into its library of older intellectual properties and breathe new life into long-dormant franchises.
Console/PC

Nintendo has sold over 15 million Switch systems in North America 1
by Alissa McAloon [10.17.19]
The Nintendo Switch has officially crossed 15 million sales in North America, a milestone that includes sales of the original model as well as the recently released Nintendo Switch Lite.
Console/PC

Call of Duty drops loot boxes in favor of battle passes in Modern Warfare  
by Alissa McAloon [10.17.19]
Past Call of Duty games have included loot boxes, a now-controversial monetization practice, but Modern Warfare publisher Activision says the latest game is taking a different approach.
Console/PC, Social/Online, Business/Marketing

Video: Tuning the Halo plasma rifle's muzzle velocity on Legendary difficulty  
by Staff [10.17.19]
In this classic 2011 GDC talk Bungie's Jaime Griesemer dives into the nitty-gritty decisions of tuning one particular gun across the Halo series' many games (on the hardest difficulty mode, no less!)
Console/PC, Design, Video, Vault

Don't Miss: A 2012 look at the creation and launch of Alan Wake's American Nightmare 13
by Staff [10.17.19]
Matias Myllyrinne talks about bouncing back from the surprise slump of the original Alan Wake with American Nightmare -- an Xbox Live Arcade title with shifts in tone designed to win an audience unconvinced by the original.
Console/PC, Design, Business/Marketing

Red Thread Games' methods for story-centric game design  
by Bryant Francis [10.17.19]
Red Thread Games creative director and co-founder Ragnar Tørnquist discussed the methods the company uses to make unique storytelling games.
Console/PC, Design

Stadia's wireless controller needs a cord to play on everything but TV at launch  
by Alissa McAloon [10.17.19]
Google Stadia’s November 19 debut isn’t the game streaming service’s full rollout, and news of how some features will be limited at launch serves as a reminder of that as the Founders Edition release draws near.
Console/PC, Social/Online, Smartphone/Tablet, Video

How Crows Crows Crows launches games multiple times for max marketing impact  
by Bryant Francis [10.17.19]
Crows Crows Crows marketing director has some advice for indies looking to boost their sales by creating multiple "launches" for their games.
Console/PC, Business/Marketing

Designing for disaster in Finji's Overland 1
by Bryant Francis [10.17.19]
Game designer and Finji co-founder Adam Saltsman discusses some of the design ideas that brought Overland to life.
Console/PC, Design