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April 23, 2018
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Updates » Console/PC
3D Realms resurrects 22 year old Build engine for Ion Maiden  
by Emma Kidwell [02.28.18]
3D Realms announced Ion Maiden is being developed using the Build engine, which was used to make previous titles like Duke Nukem 3D and Shadow Warrior 22 years ago.  
Console/PC, Design

Don't Miss: A game dev postmortem of Ratchet & Clank 2016 3
by Staff [02.28.18]
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
Console/PC, Programming, Art, Design, Production

PlayStation Plus will stop offering PS3 and Vita games in 2019  
by Alissa McAloon [02.28.18]
Sony has announced plans to cut down on the numbers of free games subscribers to the company’s PlayStation Plus service receive a month, specifically by removing PlayStation 3 and Vita games from the running.

See GDC 2018 speakers (try to) pitch their talks to you in 60 seconds!  
by Staff [02.28.18]
These "Flash Forward" videos are always perfect summations of what makes GDC sessions great: they're fun, charming, and surprisingly informative!
Console/PC, Indie, Business/Marketing, GDC

Discuss good game monetization with Guild Wars 2's Crystin Cox at 3PM EST  
by Bryant Francis [02.28.18]
We're talking to the game director of Guild Wars 2 about good monetization in game design at 3PM EST.
Console/PC, Design, Video

Become a better producer in a day at the GDC 2018 Producer Bootcamp!  
by Staff [02.28.18]
The GDC 2018 Producer Bootcamp on Tuesday, March 20th is going to be a fantastic day-long learning opportunity with a ton of expert sessions on the ins and outs of being a great producer in game dev.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Drawn to Death developer Bartlet Jones shuts down  
by Chris Kerr [02.28.18]
The studio had been struggling for a while, having laid off "the vast majority of its staff" back in January. 
Console/PC, Business/Marketing

Horizon Zero Dawn has sold over 7.6M copies worldwide  
by Chris Kerr [02.28.18]
"We had huge ambition for Horizon Zero Dawn and as we approached the launch we knew people were excited, but to see sales of this volume is truly mind blowing."
Console/PC, Business/Marketing

Obituary: Former President and CEO of Atari Ray Kassar 1
by Emma Kidwell [02.27.18]
Gamasutra has learned that Kassar, former President and CEO of Atari Inc. during the late '70s and early '80s, passed away in Vero Beach, Florida on December 10, 2017. 

Weekly Jobs Roundup: PlayStation, Bandai Namco, and more are hiring now!  
by Staff [02.27.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Console/PC, Programming, Design, Production, Recruitment

Accounting+ and Untitled Goose Game nominated at 2018 A Maze Awards  
by Alissa McAloon [02.27.18]
All in all, the nominees will vie for six different awards, though games are not restricted to a certain category at the time of their nomination.
Console/PC, Indie

These 3D Game Art Challenge winners will appear at GDC 2018  
by Staff [02.27.18]
Each of these games, which will be displayed at GDC 2018 in a special lounge, was chosen because of its remarkable use of modeling, animation, and special effects to breathe life into 3D environments.
Console/PC, Art, GDC

Don't Miss: Unraveling Chrono Trigger 's design secrets 27
by Staff [02.27.18]
An analysis of the gameplay of the seminal RPG, which explores exactly how its structure and gameplay design weave together to offer unprecedented freedom for the genre and exceptional player satisfaction.
Console/PC, Design

Obscure 1984 Donkey Kong game released online 1
by Alissa McAloon [02.27.18]
Previously, the Hudson Soft-developed PC title had only been available in Japan as one of the many Nintendo games licensed as PC games in the ‘80s.
Console/PC, Video

Get useful game dev tips from Unity, Amazon, and Autodesk at GDC 2018  
by Staff [02.27.18]
These dev day sessions take place during the first two days of GDC March 19th and 20th) and offer you an opportunity to engage with and learn from some of the top players in the industry.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

Building the original Thief's revolutionary stealth system 1
by Chris Kerr [02.27.18]
"It was one of the things we didn't fully understand. We had to feed back to the player their stealth state in terms of visibility. Showing that in a very clear way was important."
Console/PC, Design, Production, Video

Video: The technology behind the sand in Journey  
by Emma Kidwell [02.26.18]
In this 2013 GDC session, thatgamecompany's John Edwards goes over the technical details of how sand was implemented in Journey.
Console/PC, Art, Video

Khronos Group brings Vulkan support to MacOS and iOS  
by Alissa McAloon [02.26.18]
Previously, iOS and MacOS were noticeably absent from Vulkan’s lists of supported platforms but the release of the free and open-source MoltenVK driver and the LunarG Vulkan SDK changes that.
Console/PC, Smartphone/Tablet, Programming

Come see the Warframe team share community management tips at GDC 2018  
by Staff [02.26.18]
The Digital Extremes team will deliver a talk at GDC 2018 that breaks down everything they've learned about community management in 5 years of operating F2P cross-platform success Warframe!
Console/PC, Social/Online, Business/Marketing, GDC

Don't Miss: How games like Mario Galaxy and Demon's Souls handle subjective difficulty 13
by Staff [02.26.18]
Game theorist Josh Bycer takes a look at how Nintendo designs the Super Mario Galaxy games to allow for players of all levels to be challenged and contrasts that with the punishing Demon's Souls.
Console/PC, Design