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Updates » Console/PC
Borderlands 3 has sold over 5 million copies in five days 2
by Chris Kerr [09.23.19]
Borderlands 3 has sold over 5 million copies in five days, with the bombastic shooter selling twice as many copies as its predecessor Borderlands 2 during that launch window.
Console/PC, Business/Marketing

Combat, co-op, and proc gen: Inside the design of Remnant: From the Ashes  
by Bryant Francis [09.23.19]
Remnant: From the Ashes design director John Pearl breaks down what makes Gunfire Games' Souls-like shooter stand out from the crowd.
Console/PC, Design

Sponsored: An easy way for devs, publishers to comply with new EU payment rules  
by Xsolla [09.23.19]
At 16.9% of global gaming revenue, Europe is a key market for game developers —but you need to comply with PSD2 to succeed here. Find out how 3D Secure 2.0 is the best way to comply in this must-read article.
Console/PC, Business/Marketing

Video Game Deep Cuts: Sayonara, Switch Lite, Wild Herds 1
by Simon Carless [09.20.19]
This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as well as a doc on the making of Them's Fighting Herds, Borderlands 3, and lots, lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Nintendo fought hard to lower the Switch Lite's price to $200, say suppliers 4
by Alissa McAloon [09.20.19]
Nintendo launched its $200 Switch Lite today, and sources speaking to The Wall Street Journal say Nintendo was dead set on hitting that lower price point.

Share your hard-won expertise at the GDC 2020 Art Direction Summit!  
by Staff [09.20.19]
You've still got more than a week to submit, but hurry: submissions close Monday, September 30th at 11:59 pm Pacific Time!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Control's Epic Games Store exclusivity initially cost Epic $10.45 million 4
by Alissa McAloon [09.20.19]
There’s not much context given for the payment, but 505 parent Digital Bros attributed €9.49 million in Control-related income to a digital marketplace that sought an exclusivity agreement in a recent financial report.
Console/PC, Social/Online, Business/Marketing

Ubisoft is taking legal action against Rainbow Six Siege DDoS attackers  
by Alissa McAloon [09.20.19]
Ubisoft is taking a number of steps to try and cut down on the impact DDoS attacks have on Rainbow Six Siege matches, including steps toward legal action against regular offenders.
Console/PC, Social/Online

Google Stadia 'Founder's Edition' pre-order bundle has sold out in Europe  
by Chris Kerr [09.20.19]
Google's director for games Jack Buser explained the Founder's Edition is also close to selling out in other territories like the U.S. and Canada.
Console/PC, Business/Marketing

Unity acquires game marketing and analytics specialist deltaDNA  
by Chris Kerr [09.20.19]
The engine maker claims the deal will help developers manage and optimize projects from creation towards release and beyond by integrating deltaDNA's suite of LiveOps tools into Unity.
Console/PC, Business/Marketing

Steam must allow digital games to be resold, rules French court 19
by Alissa McAloon [09.19.19]
A French court has ruled against Valve at the close of a 2015 case, finding that a number of aspects of Steam aren’t up to snuff as far as the law is concerned.
Console/PC, Social/Online

Apple Arcade's debut heralds the launch of dozens of games on iOS (and Steam?) 1
by Alissa McAloon [09.19.19]
Apple has all at once opened the flood gates to Apple Arcade, its subscription library of semi-exclusive mobile games. Over 70 games launched alongside the platform, still with many more on the way.
Console/PC, Smartphone/Tablet

Video: How to be an effective, high-performance game producer  
by Staff [09.19.19]
In this 2017 GDC session, Gearbox Software's Aaron Thibault shares advice on how producers can work smarter to help game development teams work more efficiently while building trust with each other.
Console/PC, Indie, Production, Video, Vault

Steam Labs rolls out new discoverability experiments  
by Chris Kerr [09.19.19]
The boffins over at Steam Labs have provided more details on two new experimental discoverability features heading to Steam.
Console/PC, Business/Marketing

Don't delay: Pitch a talk for GDC 2020's Production Essentials Summit!  
by Staff [09.19.19]
If you're an expert in game production and want to share what you know with your peers, consider submitting a talk to the Production Essentials Summit for GDC 2020 next March!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Get a job: Sony PlayStation is hiring a Lead Character Rigger  
by Staff [09.18.19]
We are looking for a Rigging Lead to join our sunny San Diego, CA development team.
Console/PC, Art, Recruitment

Watch two of GreedFall's developers discuss their new colonial RPG  
by Bryant Francis [09.18.19]
Learn some of the design and development secrets behind Spiders' new action RPG GreedFall in this discussion from the GDC Twitch channel.
Console/PC, Design, Video

Esports tournament platform XY Gaming raises $2.5 million  
by Alissa McAloon [09.18.19]
XY Gaming has raised $2.5 million to bolster its cash-prize driven esports platform of the same name.
Console/PC, Social/Online

Chat with the developers behind GreedFall at 11AM EST  
by Bryant Francis [09.18.19]
Drop by the GDC Twitch channel for a conversation about the development of GreedFall starting at 11AM EST.
Console/PC, Design, Video

How do people find your game on Switch?: A discoverability run-down  
by Simon Carless [09.18.19]
"Switch versions are still selling better than Steam or other console versions. But sometimes nowadays I believe that’s ‘not enough copies on Switch vs. REALLY not enough copies outside of Switch.'"
Console/PC, Indie, Business/Marketing