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January 20, 2018
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Updates » Console/PC
Don't Miss: The classic postmortem for Star Wars: Knights of the Old Republic 2
by Staff [11.17.17]
Creating a new type of combat system inside a 60-hour RPG was a daunting task. Yet that's exactly what BioWare did with its classic Star Wars: Knights of the Old Republic.
Console/PC, Design

SOMA dev introducing a monster-optional 'Safe Mode' to the horror game 2
by Alissa McAloon [11.17.17]
Developer Frictional Games has opted to introduce a 'Safe Mode' to its aquatic horror game that looks to pacify the cast of hostile monsters found in the game.
Console/PC, Design

Blog: Understanding early access on 5
by Chris Kerr [11.17.17]
Back in October I started the Nowhere Prophet First Access campaign on That was just over five weeks ago, so I guess it's a good time to look at how that went.
Console/PC, Business/Marketing

Attend GDC 2018 and hear how Call of Duty: WWII was scored  
by Staff [11.17.17]
Heads up, devs: Composer Wilbert Roget will be at GDC in San Francisco next year to deliver a fascinating talk on "A Modern Take on Historical Fiction: Music for 'Call of Duty WWII.'"
Console/PC, Audio, GDC

Civ V lead designer Jon Shafer leaves Paradox after six months
by Chris Kerr [11.17.17]
Civilization V lead designer Jon Shafer has parted ways with Stellaris developer Paradox Interactive six months after joining the studio. 
Console/PC, Production, Business/Marketing

THQ Nordic acquires Biomutant developer Experiment 101  
by Chris Kerr [11.17.17]
The deal includes the development studio and all intellectual property rights to Biomutant, the post-apocalyptic action RPG scheduled to release in 2018. 
Console/PC, Business/Marketing

Applying 'players first' logic to loot boxes and other mechanics in Hearthstone 24
by Bryant Francis [11.17.17]
Hearthstone designer Dean Ayala and producer Eric Del Priore talk about the new 'recruit' card mechanic, F2P ethics, and other development insights from the upcoming expansion Kobolds and Catacomb. 
Console/PC, Design, Production, Business/Marketing, Video

Battlefront II dev temporarily turns off all microtransactions
by Alex Wawro [11.17.17]
It's a significant twist in what has been a very public about-face for the studio in the face of fan outcry over the game's progression systems and virtual currency economy.
Console/PC, Business/Marketing

Starbreeze's earnings drop during self-described 'expansive phase'  
by Alex Wawro [11.16.17]
Behaviour Interactive's Dead by Daylight accounted for the lion's share of the revenue this quarter, and the company announced today that it's sold 3 million copies since its debut last summer.
Console/PC, Business/Marketing

Nintendo's Switch and SNES Classic topped U.S. game hardware sales last month  
by Alex Wawro [11.16.17]
It was a good month for Nintendo as, according to a report from The NPD Group, the Switch was the best-selling game console in the U.S. last month, with the SNES Classic Edition in second place.
Console/PC, Business/Marketing

Video: How to put out fires and stay creative as a game writer  
by Staff [11.16.17]
At GDC 2017 writers George Ziets, Leanne Taylor-Giles, Chris Avellone, Colin McComb, and Gavin Jurgens-Fyhrie discuss the ins and outs of being a writer in games, from AAA to indie to tabletop.
Console/PC, Indie, Design, Video, Vault

How Skyrim VR devs adjusted Skyrim to make it a good fit for VR  
by Alissa McAloon [11.16.17]
"Finding that perfect balance between player comfort and immersion was one of the biggest challenges."
VR, Console/PC, Design

Obituary: Former Treyarch dev Norman Ovando 1
by Alex Wawro [11.16.17]
Gamasutra has received word this week that Norman Ovando, a former Treyarch game developer who left the industry in 2010 to become a missionary, passed away suddenly on Monday.

Get tips on writing great characters from an Uncharted dev at GDC 2018  
by Staff [11.16.17]
Naughty Dog's Josh Scherr (co-writer on Uncharted: The Lost Legacy and Uncharted 4) will be speaking at GDC 2018 about how the company writes compelling, believable characters.
Console/PC, Design, GDC

Blog: Rendering the mud and water of Spintires:MudRunner 8
by Pavel Zagrebelnyy [11.16.17]
Here we present technical details behind rendering of mud and water in Spintires:MudRunner, a driving simulation game, developed by Saber Interactive and published by Focus Home Interactive.
Console/PC, Indie, Programming, Art, Design

Battlefront II dev: 'It's up to us to make sure that grind is fun and not overwhelming' 4
by Alex Wawro [11.15.17]
"Crates can be a fun addition as long as you don't feel forced to engage with them in order to progress," a Battlefront II dev wrote on Reddit. "That's where the issue is with our game right now."
Console/PC, Social/Online, Business/Marketing

Video: How architectural design can help you build better levels  
by Staff [11.15.17]
At GDC 2016's Level Design Workshop, trained architect and game maker Claire Hosking gave a great talk about how architectural design principles can help level designers achieve their goals.
Console/PC, Indie, Design, Video, Vault

Valve is using Steam player data to power Counter-Strike: GO matchmaking 6
by Alissa McAloon [11.15.17]
The new system considers information from both a player's time in Counter-Strike and general behavior on Steam before placing them in matches.
Console/PC, Social/Online

Disney severs ties with Marvel Heroes dev Gazillion Entertainment 2
by Alissa McAloon [11.15.17]
Disney-owned Marvel has severed ties with game developer Gazillion Entertainment and is ending support for the free-to-play online game Marvel Heroes as a result.

Chat with the lead developer of Aer: Memories of Old at 3PM EST  
by Bryant Francis [11.15.17]
We're chatting with the lead developer of Aer: Memories of Old at 3PM EST on the Gamasutra Twitch channel.
Console/PC, Design, Video