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August 6, 2020
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Updates » Console/PC
GTA Online is getting a standalone release on PlayStation 5  
by Chris Kerr [06.12.20]
Although GTA V will also be making the next-gen leap, Rockstar explained the lucrative online mode will be getting a standalone release on next-gen machines in the second half of 2021. 
Console/PC, Business/Marketing

Resident Evil becomes first Capcom franchise to surpass 100 million sales  
by Chris Kerr [06.12.20]
Resident Evil has become the first franchise in Capcom history to surpass 100 million worldwide sales.
Console/PC, Business/Marketing

Blog: Starcom: Nexus postmortem, an indie dev journey 5
by Gamasutra Community [06.12.20]
The story of a web dev who decided to become an indie dev and create his "dream game."
Console/PC, Design, Production

Sony unveils PlayStation 5 design, but remains silent on price 3
by Alissa McAloon [06.11.20]
Sony's PlayStation 5 game showcase revealed the look of the next generation console and, as with its accompanying DualSense controller, the system makes quite the first visual impression.
Console/PC

Don't Miss: Creating the 'hidden horror' of Observer  
by Staff [06.11.20]
Observer is a cyberpunk horror game from Polish studio Bloober Team. They stress that it isn't a survival horror experience--they prefer to call it "hidden horror" or "catharsis 2.0."
Console/PC, Indie, Design

Attend GDC Summer for practical advice on hiring & retaining women leaders in games  
by Staff [06.11.20]
This August GDC Summer will host a talk from King's Sabrina Carmona that offers practical, actionable advice on how to diversify your studio's leadership team and empower more women leaders in games.
Console/PC, Smartphone/Tablet, Business/Marketing, GDC

Playable Worlds raises $10 million to beef up cloud-based game tech  
by Alissa McAloon [06.11.20]
Playable Worlds, the studio founded by MMO vet Raph Koster last year, has raised $10 million in Series A funding to power the development of its unannounced sandbox MMO.
Console/PC, Social/Online

Virtual concert company Wave nets $30 million to stage more interactive gigs  
by Chris Kerr [06.11.20]
Virtual concert company Wave has raised $30 million in funding to help artists stage interactive gigs in cyberspace, according to a VentureBeat report.
Console/PC, Business/Marketing

Never Mind The Bollocks: Here's The Game Devs 1
by Simon Carless [06.11.20]
What can we learn from controversial Sex Pistols manager Malcolm McLaren about how to make your video game popular? Some experimental thoughts.
Console/PC, Indie, Design, Business/Marketing

Activision investigating after Modern Warfare update goes rogue on Xbox 1
by Chris Kerr [06.11.20]
Activision is investigating an issue with Modern Warfare that has resulted in some Xbox users being asked to download a whopping 84GB update for the title.
Console/PC, Business/Marketing

Unity report shows massive spike in video game business due to COVID-19  
by Bryant Francis [06.10.20]
A report from Unity shows that a number of metrics used to measure the strength of the video game business have spiked drastically since the start of COVID-19's spread.
Console/PC, Business/Marketing

Riot exec resigns after blaming George Floyd's death on his lifestyle 6
by Alissa McAloon [06.10.20]
UPDATE: Riot's global head of consumer products Ron Johnson has resigned after writing a social media post blaming George Floyd's murder on his lifestyle.
Console/PC

Ahead of PS5 showcase, Microsoft confirms Hellblade II will run on Unreal 5 1
by Bryant Francis [06.10.20]
Microsoft has released a new blog announcing that Senua's Saga: Hellblade II is being made with Unreal 5, and trumpeting the Xbox Series X specs in advance of Sony's July 11th announcements.
Console/PC, Programming, Business/Marketing

Video: Designing Mortal Kombat 11's empowering tutorial mode 1
by Staff [06.10.20]
In this GDC 2020 virtual talk NetherRealm Studios' Brian Keschinger explains how NetherRealm improved its in-game tutorials to better onboard Mortal Kombat players and increase player engagement.
Console/PC, Social/Online, Design, Video, Vault

Don't Miss: As traffic hits all-time high, Jackbox adjusting to dev'ing from home  
by Staff [06.10.20]
Jackbox Games CEO Mike Bilder joined us on the GDC Podcast to explain how his company is dealing with dramatic increases in traffic amid continuing stay at home orders in the time of COVID-19.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Blog: Making a SNES game in 2020 1
by Gamasutra Community [06.10.20]
This article presents the numerous steps of this incredible journey: designing the game, overcoming SNES-related technical issues, manufacturing new SNES cartridges...
Console/PC, Indie, Programming, Design

Bloodstained: Ritual of the Night has sold over 1 million copies worldwide  
by Chris Kerr [06.10.20]
Bloodstained: Ritual of the Night has sold over 1 million copies worldwide, according to developer ArtPlay. 
Console/PC, Business/Marketing

Canadian publisher Klei donates $1 million to Black Lives Matter charities 1
by Chris Kerr [06.10.20]
Canadian publisher Klei Entertainment will support the Black Lives Matter movement by donating $1 million to the American Civil Liberties Union and the NAACP Legal Defense Fund.
Console/PC, Business/Marketing

Nintendo claims 300K accounts have been hacked after NNID security breach  
by Chris Kerr [06.10.20]
Hackers have gained access to 300,000 Nintendo Accounts due to a Nintendo Network ID security breach that was discovered earlier this year.
Console/PC, Business/Marketing

Don't Miss: What went right (and wrong) during the development of Persona 4 10
by Staff [06.09.20]
In this classic postmortem, the Atlus team behind Persona 4 discuss what went right and what went wrong in creating the acclaimed RPG, touching on design challenges and QA woes.
Console/PC, Design, Production