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August 19, 2019
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Updates » Console/PC
Video: Using email lists for fun, profit, and building your own fan club  
by Staff [06.19.19]
In this 2019 GDC talk, game developer Chris Zukowski explains how to level up your email list, and why a well-run email list can be 5-10 times more effective than Twitter or Facebook!
Console/PC, Indie, Business/Marketing, Video, Vault

Don't Miss: Captain Toad and the core of Nintendo game design 24
by Staff [06.19.19]
What makes the design of a game like Captain Toad special -- what sets it apart? And how does it fit into Nintendo's body of design work?
Console/PC, Design

Alpha Protocol delisted from Steam due to publishing rights expiration 1
by Alissa McAloon [06.19.19]
Obsidian’s Alpha Protocol is no longer up for sale on Steam, a sudden delisting that publisher Sega has now confirmed to Eurogamer is the result of the expiration of its publishing rights.
Console/PC, Social/Online

Nintendo and Ubisoft honored at the 2019 Games for Change Awards  
by Chris Kerr [06.19.19]
Nintendo and Ubisoft were the biggest winners at the 2019 Games for Change Awards, which celebrated the year's best games based on their social impact and contribution towards learning.
VR, Console/PC, Design, Production

From The Witcher 3 to Cyberpunk: The evolution of CD Projekt's quest design 3
by Bryant Francis [06.19.19]
We caught up with the quest director of Cyberpunk 2077 to learn more about how his team has adapted to making content for a nonlinear RPG.
Console/PC, Design, Production, E3

Designing Monster Hunter: World around the conflict of empathy and violence 2
by Alissa McAloon [06.18.19]
Vice Games' interview with the Monster Hunter: World dev team offers a look at what considerations go into designing new huntable monsters, and how design and realism relate to empathy.
Console/PC, Design

Minecraft: Story Mode relisted on Xbox 360, but for $100 to deter new buyers 2
by Alissa McAloon [06.18.19]
Minecraft: Story Mode has been relisted on the Xbox 360, but with a noticeable price hike that’s intended to deter new purchasers from buying the game ahead of its official delisting date.
Console/PC, Social/Online

Video: Designing Gambit Mode for Destiny 2: Forsaken  
by Staff [06.18.19]
In this 2019 GDC session, Bungie's Peter Sarrett dives into how Destiny 2's Gambit mode combines PvE with a smidge of PvP, and explains why it's the story of development gone delightfully right.
Console/PC, Social/Online, Design, Video, Vault

Don't Miss: Rethinking the RPG to make it fun to be the bad guy in Tyranny 2
by Staff [06.18.19]
"You may sell the player with a 'you get to be an evil bully' promise, but for there to be a source of conflict, there needs to be a mountain of bigger bullies to climb and strive against."
Console/PC, Indie, Design

Devs deserve the benefits of a union, says US presidential hopeful Bernie Sanders 5
by Alissa McAloon [06.18.19]
One of the candidates vying for the democratic nomination ahead of the United States’ 2020 presidential election has tweeted in support of unionization in the game industry.
Console/PC

Check out Opus Magnum dev Zachtronics' entire game design history for free  
by Chris Kerr [06.18.19]
Here's something neat! You can now grab SpaceChem and Opus Magnum developer Zachtronics' complete game design history without spending a dime.
Console/PC, Design, Business/Marketing

Get a job: Cold Iron Studios is looking for a Senior World Builder  
by Staff [06.17.19]
Cold Iron is seeking an experienced Sr. World Builder to join it in creating a shooter set in the Alien universe for consoles and PC.
Console/PC, Design

Nintendo has promoted The Legend of Zelda producer Eiji Aonuma  
by Chris Kerr [06.17.19]
Nintendo has quietly promoted some of its longest serving producers, including The Legend of Zelda overseer Eiji Aonuma. 
Console/PC, Production

How Media Molecule designed a fun and robust toolset for Dreams  
by Jack Yarwood [06.17.19]
Media Molecule's hugely ambitious creation engine, Dreams, would be nothing if the tools of creation weren't fun to use. Here's how the studio designed a toolset worthy of play.
Console/PC, Design, Video

Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Gamasutra Staff [06.14.19]
This week's roundup is E3-packed, including discussion of best games, Nintendo, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Ghost of Tsushima dev Sucker Punch seeks a Lighting Artist  
by Staff [06.14.19]
The team at Ghost of Tsushima dev Sucker Punch Productions are looking for a lighting artist to join them at the company's HQ in Bellevue, Washington!
Console/PC, Art, Recruitment

Blog: Creating the the AI of Sea of Thieves - Part 2 2
by Gamasutra Community [06.14.19]
In the second of this four part series I look at skeletons and sharks, two distinct AI systems in Sea of Thieves with their own interesting design secrets.
Console/PC, Programming

Amazon Game Studios lays off 'dozens' of staff  
by Alissa McAloon [06.14.19]
Amazon Game Studios has laid off an undisclosed number of developers, though a source speaking to Kotaku says that dozens of employees have been affected by the cut.
Console/PC

Video: 9 takeaways of Duelyst's journey from tabletop to digital game  
by Staff [06.14.19]
In this 2017 GDC talk, Counterplay Games' Eric Lang & Keith Lee reflect on the development of Duelyst, share lessons learned and explain how it went from a boardgame prototype to a digital card game.
Console/PC, Indie, Design, Video, Vault

Brenda and John Romero's Empire of Sin is an emergent narrative gangster flick  
by Bryant Francis [06.14.19]
Empire of Sin, Romero Games' take on 1920s turn-based tactics, has some interesting emergent narrative and gameplay elements not typical to the strategy genre.
Console/PC, Design, E3