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Updates » Console/PC
Digital makes up 85% of Take-Two's $860.9 million in Q3 net revenue  
by Alissa McAloon [02.08.21]
Net revenue decreased year-over-year from $930.1 million to $860.9 million for Q3, but the decline wasn't unexpected.
Console/PC, Social/Online, Smartphone/Tablet

Can you cheat to get ahead on Steam?  
by Gamasutra Staff [02.08.21]
Can you get your game more positive reviews than it would otherwise deserve on Steam, and is this actually a good idea? (Spoiler: it's not...)
Console/PC, Indie, Art, Design, Production

Don't Miss: How Baldur's Gate 3 first approached the RNG of D&D-inspired dice rolls 2
by Staff [02.08.21]
At launch, dice rolls in Baldur's Gate 3 were played straight with pure RNG and no additional smoke and mirrors. Here's Larian Studios first lessons from developing a D&D game with honest to goodness random rolls.
Console/PC, Design

Video: The combat animations of Middle-earth: Shadow of War  
by Staff [02.08.21]
In this 2018 GDC session, Monolith Productions' John Piel and Camille Chu discuss the challenges encountered of crafting a multi-character combat kill animations for Middle-Earth: Shadow of War.
Console/PC, Art, Video

Focus Home Interactive opens up new Deck13 studio in Montreal  
by Alissa McAloon [02.08.21]
The new offshoot, Deck13 Studio Montreal, is to act as a subsidiary to its German studio Deck13 and offer support on a yet unannounced project due out in 2022.

Kowloon Nights backs indies with funding deals for 23 titles  
by Chris Kerr [02.08.21]
Game investment fund Kowloon Nights has agreed to finance 23 titles from a range of indie studios.
Console/PC, Production, Business/Marketing

Sponsored Content
New to coding? Here's why Python is a strong place to start  
by iD Tech [02.08.21]
Sponsored: Or are you already a programming pro, experienced Minecraft modder, or Lua-savvy Roblox creator? Find out how you can put your expertise to work and teach kids game development with iD Tech.
Console/PC, Smartphone/Tablet, Programming, Sponsored Article

How good camerawork enabled The Medium's two simultaneous worlds  
by Bryant Francis [02.08.21]
Bloober Team's Wojciech Piejko and Jacek Zieba break down how the game's camera helped the company make a horror game that renders two worlds at once on the new generation of Xbox consoles.
Console/PC, Programming, Design

Shadow of War publisher Warner Bros. has patented the series' Nemesis system  
by Chris Kerr [02.08.21]
Warner Bros. Interactive Entertainment has succeeded in patenting the Nemesis system at the heart of Middle-earth: Shadow of Mordor and its sequel Shadow of War.
Console/PC, Production, Business/Marketing

Sony picks up minor stake in From Software parent company Kadokawa Corporation  
by Alissa McAloon [02.05.21]
Sony has picked up a 1.93 stake in From Software parent company Kadokawa Corporation, kicking off what the two firms call a "capital alliance" between Sony and Kadokawa.
Console/PC, Business/Marketing

Video: The AI of Assassin's Creed Origins  
by Staff [02.05.21]
In this 2018 GDC session, Ubisoft's Charles Lefebvre discusses the creation of Meta AI for Assassin's Creed: Origins.
Console/PC, Programming, Video

Blog: Revisiting the fall of Resident Evil  
by Gamasutra Community [02.05.21]
With all the news surrounding Resident Evil 8, I wanted to take a step back and talk about how the series lost its way and what lessons to take away from it.
Console/PC, Business/Marketing

Mobile developer Wildlife opens new studio in California  
by Chris Kerr [02.05.21]
Mobile developer Wildlife has established a new studio in California called Never Forget Games.
Console/PC, Business/Marketing

Mobile titles and domestic releases are driving revenue at Konami  
by Chris Kerr [02.05.21]
Revenue and profits have increased in Konami's Digital Entertainment division, which houses its video game operations.
Console/PC, Business/Marketing

Activision Blizzard closes out 2020 with rising revenue and profit  
by Alissa McAloon [02.04.21]
The end of the year brought better-than-expected revenue and profit for Activision Blizzard on both a quarterly and yearly basis.

Revenue, downloads, and MAUs all on the rise as Unity closes Q4  
by Alissa McAloon [02.04.21]
Unity has released its end-of-quarter reporting for the three month period ending December 31, 2020, marking an end to both its first Q4 and first financial year as a public company.

Mountaintop raises $5.5 million to accelerate development of its PvP shooter  
by Alissa McAloon [02.04.21]
Mountaintop Studios, the game dev studio founded by Oculus co-founder Nate Mitchell last year, has raised $5.5 million at the close of its seed funding round from "investors, friends, and family."
Console/PC, Social/Online

Learn how to recover from marketing mistakes in Victoria Tran’s GDC Showcase session  
by Staff [02.04.21]
Innersloth Games' Victoria Tran wants to help you recover from everyday marketing mistakes in her upcoming talk at GDC Showcase.
Console/PC, Business/Marketing

Polish your pitch in Jason Della Rocca’s GDC Masterclass  
by Staff [02.04.21]
Jason Della Rocca's GDC Masterclass is your chance to improve your pitching prowess. Sign up now before all seats are gone!
Console/PC, Business/Marketing, GDC

Amazon's next CEO vows to help struggling Amazon Game Studios bounce back 1
by Chris Kerr [02.04.21]
Amazon's next CEO Andy Jassy has expressed support for the company's video game business, which has faced a number of challenges of late.
Console/PC, Production, Business/Marketing