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October 22, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Console/PC
Jacksonville shooting survivor files lawsuit against EA and others for negligence 3
by Alissa McAloon [08.31.18]
The suit alleges that the event host, organizers, and other involved parties failed to provide attendees and competitors with a 'safe and secure environment.'
Console/PC

Sony CEO says limited cross-platform play provides the 'best user experience' 5
by Alissa McAloon [08.31.18]
"On cross-platform, our way of thinking is always that PlayStation is the best place to play," said Sony CEO Kenichiro Yoshida this week.
Console/PC, Social/Online

GDC 2019 welcomes a wonderful group of new Summit advisors!  
by Staff [08.31.18]
GDC 2019 welcomes Emily Short, Grace Carroll, Miguel Sicart, Tanya X. Short, Steve Swink, and Katrina Wolfe as advisory board members for the GDC 2019 Summits!
VR, Console/PC, Smartphone/Tablet, Indie, GDC

Phantom Brigade dev Tetragon Works merges with Brace Yourself Games  
by Chris Kerr [08.31.18]
A short tweet revealed Tetragon has merged specifically with Brace Yourself's Vancouver studio, and that turn-based mech tactics title Phantom Brigade is new being developed under its watchful eye.
Console/PC, Business/Marketing

China increasing video game restrictions to combat myopia in children  
by Chris Kerr [08.31.18]
Regulators hope to stamp out the visual impairment by limiting the number of new online games coming into the country, while also curbing play time and implementing a new age-restriction system.
Console/PC, Smartphone/Tablet, Business/Marketing

Video: How Paradox combines business strategy and game dev  
by Staff [08.30.18]
Paradox Interactive's Fredrik Wester explains how the developer/publisher selects, nurtures and launches its games, from Crusader Kings 2 to the Pillars of Eternity franchise.
Console/PC, Business/Marketing, Video

SCUM is Devolver Digital's biggest launch after selling 250K copies  
by Emma Kidwell [08.30.18]
SCUM, a multiplayer online survival game developed by Croatian studio Gamepires, has sold over 250,000 copies less than 24 hours after release. 
Console/PC, Business/Marketing

Don't Miss: Punishing difficulty conveys a personal story in The End is Nigh 1
by Staff [08.30.18]
"As The End is Nigh unfolded, it became a story about my personal struggle with game development, my obsession with my work, and how it affects my family."
Console/PC, Indie, Design, Production

Valve is making Counter-Strike: Global Offensive free to play, sort of  
by Alissa McAloon [08.30.18]
Valve is releasing a free version of Counter-Strike: Global Offensive on Steam that allows players to play their own offline matches and spectate other players’ online and tournament matches.
Console/PC, Social/Online

Blog: Where's my money, dude? Or 'divvying up the loot' 2
by Gamasutra Community [08.30.18]
It's time to discuss the role of good Steam page design, dedicated community engagement, regional restrictions, third party distribution, distributors, and alternative open platform options.
Console/PC, Design, Business/Marketing

CCP Games: 'We're not interested in [harassers] being part of our community' 4
by Alissa McAloon [08.30.18]
Polygon reached out to several game developers to ask how they’re equipped to deal with harassment, and EVE Online dev CCP came back with an extensive reply.
Console/PC, Social/Online

EA donates $1 million to newly established Jacksonville Tribute fund  
by Chris Kerr [08.30.18]
EA is establishing a tribute fund to help those affected by the recent shooting at its Madden esports qualifying event in Jacksonville.
Console/PC, Business/Marketing

Submissions for GDC 2019 Summits are now open!  
by Staff [08.30.18]
The wait is over: the call for submissions is now open for GDC 2019’s Virtual Reality Developers Conference (VRDC), GDC Summits, & Game Career Seminar through October 5th at 11:59 pm Pacific Time!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

European ratings board adding in-game purchase label to boxed games  
by Chris Kerr [08.30.18]
European ratings board PEGI is introducing a new label to let parents know when a retail game features in-game purchases. 
Console/PC, Business/Marketing

Square Enix and Tencent want to make triple-A games together  
by Chris Kerr [08.30.18]
The pair intend to form a 'strategic alliance,' which would see them co-develop blockbuster triple-A titles based on new and existing properties.
Console/PC, Business/Marketing

The Zachtronics devs discuss the essence of cyberpunk in Exapunks  
by Bryant Francis [08.29.18]
We talked to the lead developers of Exapunks to learn about the true essence of Cyberpunk game design.
Console/PC, Design, Video

Bethesda's Pete Hines: 'I have banned the word replayable because that's not a feature' 6
by emma kidwell [08.29.18]
Bethesda's Pete Hines discusses the company's position on single-player experiences and choosing to play Fallout 76 solo.
Console/PC, Social/Online, Design

NPD: Fortnite, PUBG help push U.S. game spending up 40%  
by Emma Kidwell [08.29.18]
Consumer spending on video games in the U.S. increased 40% compared to the same time last year, driven by sales of popular titles like PlayerUnknown's Battlegrounds and Fortnite.
Console/PC, Business/Marketing

Don't Miss: Spelunky and why it's okay for game designers to be mean 13
by Staff [08.29.18]
"Spelunky may be another example of why imminently-attainable and generous rewards aren't always the ideal recipe for design success."
Console/PC, Indie, Design

Nintendo files takedown notice against Pokemon fan game creation tool 1
by Alissa McAloon [08.29.18]
Nintendo has filed a takedown notice against Pokemon Essentials, a Pokemon-themed fan game making tool that has been up and running for more than a decade.
Console/PC