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January 22, 2018
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Updates » Console/PC
Chat with the lead developer of Aer: Memories of Old at 3PM EST  
by Bryant Francis [11.15.17]
We're chatting with the lead developer of Aer: Memories of Old at 3PM EST on the Gamasutra Twitch channel.
Console/PC, Design, Video

Blog: Compulsion loops and dopamine in games 8
by Gamasutra Community [11.15.17]
What is gamification really about? When you talk about gamification to people, one word that comes back a lot is 'rewards.' Well, that's not what Gamification is really about! Here's why.
Console/PC, Design

Mobile games are driving revenues and profits at Tencent  
by Chris Kerr [11.15.17]
The Shenzhen-based outfit saw revenues and profits rise thanks to the performance of its smartphone and PC games.
Console/PC, Business/Marketing

UK Government promises more visas, more investment for tech sector 1
by Chris Kerr [11.15.17]
As part of the new 'support package,' the Government will look to double the number of visas handed out to the 'brightest and best talent' from around the world, including those in digital technology, to 2000. 
Console/PC, Business/Marketing

The making of 20XX: Listening well and lucking out 7
by Chris King [11.15.17]
We developed 20XX over the course of 4 years, most of which ended up being public via Early Access. We talk about the game's timeline, lessons learned, and how competition affected our development.
Console/PC, Indie, Art, Design

Ex-BioWare dev traces loot boxes back to Mass Effect 3 and FIFA 1
by Staff [11.14.17]
"There was a ton of inspiration between our two teams that we passed back and forth," former BioWare dev Jesse Houston tells Glixel. "We loved the Magic card feeling."
Console/PC, Business/Marketing

How Outcast: Second Contact was revived for 2017  
by Bryant Francis [11.14.17]
We talked to one of the developers who brought Outcast back from the dead, and asked how the game industry has changed from 1999 to 2017.
Console/PC, Design, Production, Video

GameStop aborts the launch of its unlimited game rental program 4
by Alex Wawro [11.14.17]
GameStop began rolling out, then abruptly stopped, the PowerPass game rental program it had planned to officially launch next week.
Console/PC, Business/Marketing

Video: Creating Stellaris' complex AI behavior via data-driven design  
by Staff [11.14.17]
At GDC 2017 Paradox's Mehrnaz Amanat Bari gave an illuminating talk about how the game's believably flawed and quirky (but hardy) leader AI was created and implemented via data-driven design.
Console/PC, Programming, Design, Video, Vault

Don't Miss: 5 tips on making great DLC from Dying Light: The Following devs 1
by Gamasutra Community [11.14.17]
The developers of the well-received expansion Dying Light: The Following share advice and lessons on the many different aspects of making great DLC.
Console/PC, Programming, Art, Design, Production, Business/Marketing

Xbox One owners can now send games as digital gifts  
by Alissa McAloon [11.14.17]
Microsoft has introduced digital gift-giving on its flagship console, just ahead of the holiday season.
Console/PC, Business/Marketing

We're talking to Outcast: Second Contact's Franck Sauer at 3:30PM EST  
by Bryant Francis [11.14.17]
We're talking to an original developer who worked to revive the long-dormant Outcast franchise today at 3:30PM EST on Twitch.
Console/PC, Design, Video

GameMaker Studio 2 gets new low-cost 'Creators Edition' 5
by Chris Kerr [11.14.17]
Unlike the free trial version, the new "Creator Edition" gives devs full access to the entire GameMaker toolset, letting them hone their skills without any limitations. 
Console/PC, Production, Business/Marketing

Blog: Translating dialects and accents in games - The French edition 2
by Gamasutra Community [11.14.17]
In games, we get to meet characters who sometimes speak in unique accents. The tricks used to translate and transcribe these accents in French depend on the tone, genre ,and audience of the game.
Console/PC, Design

Dev Q&A: Zachtronics team on building personality into puzzles  
by John Harris [11.14.17]
"I think the way to avoid ludo-narrative dissonance is to make it so that your story is your gameplay."
Console/PC, Indie, Art, Design, Business/Marketing, Video

From loot tables to loot boxes, how do we manage an addiction to addiction? 33
by Bryant Francis [11.13.17]
There's a straight line between yesterday's MMO drop rates and today's loot boxes, but does that mean we have a gambling problem?
Console/PC, Business/Marketing

Don't Miss: The eternal clash between story and violence in games 50
by Simon Parkin [11.13.17]
In this classic feature, writer Simon Parkin explores why game makers craft sophisticated narratives when they're often rendered moot by the sheer murderousness that the gameplay requires.
Console/PC, Design

Crytek is bringing a Battle Royale mode to its free-to-play game Warface 2
by Alissa McAloon [11.13.17]
Crytek is the next developer to introduce a Battle Royale game mode into the mix.
Console/PC, Social/Online

Nintendo sees Switch holiday sales as the key to obtaining 'Wii-like momentum'  
by Alissa McAloon [11.13.17]
For both hardware sales and the attention of third-party publishers, Nintendo says the Switch's holiday season performance is critical.
Console/PC

See Doom devs break down its 'push forward' combat design at GDC 2018  
by Staff [11.13.17]
At GDC 2018 id Software's Jake Campbell and Kurt Loudy will break down the evolution of this design philosophy, as well as share behind-the-scenes details on Doom's combat design and implementation.
Console/PC, Design, GDC