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April 24, 2018
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Updates » Console/PC
Get useful game dev tips from Unity, Amazon, and Autodesk at GDC 2018  
by Staff [02.27.18]
These dev day sessions take place during the first two days of GDC March 19th and 20th) and offer you an opportunity to engage with and learn from some of the top players in the industry.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

Building the original Thief's revolutionary stealth system 1
by Chris Kerr [02.27.18]
"It was one of the things we didn't fully understand. We had to feed back to the player their stealth state in terms of visibility. Showing that in a very clear way was important."
Console/PC, Design, Production, Video

Video: The technology behind the sand in Journey  
by Emma Kidwell [02.26.18]
In this 2013 GDC session, thatgamecompany's John Edwards goes over the technical details of how sand was implemented in Journey.
Console/PC, Art, Video

Khronos Group brings Vulkan support to MacOS and iOS  
by Alissa McAloon [02.26.18]
Previously, iOS and MacOS were noticeably absent from Vulkan’s lists of supported platforms but the release of the free and open-source MoltenVK driver and the LunarG Vulkan SDK changes that.
Console/PC, Smartphone/Tablet, Programming

Come see the Warframe team share community management tips at GDC 2018  
by Staff [02.26.18]
The Digital Extremes team will deliver a talk at GDC 2018 that breaks down everything they've learned about community management in 5 years of operating F2P cross-platform success Warframe!
Console/PC, Social/Online, Business/Marketing, GDC

Don't Miss: How games like Mario Galaxy and Demon's Souls handle subjective difficulty 13
by Staff [02.26.18]
Game theorist Josh Bycer takes a look at how Nintendo designs the Super Mario Galaxy games to allow for players of all levels to be challenged and contrasts that with the punishing Demon's Souls.
Console/PC, Design

Blog: Analyzing the AI behind Total War - Part 4 1
by Gamasutra Community [02.26.18]
In the latest of my Total War series, I look at the innovations in campaign and diplomacy AI in Total War: Attila.
Console/PC, Programming, Design

Nintendo is letting players review Switch games on its official website  
by Chris Kerr [02.26.18]
It might seem like a pretty basic feature, but the ability to garner more customer feedback (both positive and negative) will no doubt be of use to developers plying their trade on the platform. 
Console/PC, Business/Marketing

Designing side quests? Study these 7 games (and some Chris Avellone pointers) 2
by Richard Moss [02.26.18]
Side quests can make or break your game. Here, devs suggest some games that do side quests notably well, and Chris Avellone offers guidelines on how to design a great side quest.
Console/PC, Indie, Design

Video Game Deep Cuts: Rolling The DICE For An Oregon Trail Switch  
by Gamasutra Staff [02.25.18]
This week's longform highlights include Phil Spencer's speech at the DICE Summit, how the Switch is encouraging people to play games they wouldn't otherwise, & rare documents on The Oregon Trail's history.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

How '80s culture trickled down into the design of Crossing Souls  
by Bryant Francis [02.23.18]
Two of the developers behind Crossing Souls joined us to discuss how '80s American culture traveled across the Atlantic, into Spain, and affected their first milestone in game development.
Console/PC, Design, Video

Don't Miss: Designing Hitman's time-restricted Elusive Targets system 6
by Staff [02.23.18]
"Playing an Elusive Target in a level you have fully mastered gives you the experience of being the apex predator. No matter what might be in store, you have the tools and experience to handle it."
Console/PC, Design

Riot reveals the odds and rules that power League of Legends loot boxes  
by Alissa McAloon [02.23.18]
Riot Games has published an interesting breakdown of how in-game items drop from the loot box-styled 'hextech chests' it recently added to its long-running free-to-play MOBA League of Legends.
Console/PC, Social/Online, Business/Marketing

Chat with the Crossing Souls developers at 1PM EST!  
by Bryant Francis [02.23.18]
The folks from Fourattic are joining us for a stream of Crossing Souls at 1PM EST.
Console/PC, Design, Video

GDC 2018 Level Design Workshop: An expert roundtable Q&A 3
by Staff [02.23.18]
To prepare for the big GDC 2018 Level Design Workshop on Tuesday, March 20th, a handful of the speakers wanted to warm up by chatting (via email) about some of the finer points of level design. 
Console/PC, Indie, Design

The Legend of Zelda: Breath of the Wild big winner at DICE Awards 3
by Kris Graft [02.23.18]
At the 21st DICE Awards in Las Vegas on Thursday night, Nintendo’s The Legend of Zelda: Breath of the Wild won game of the year, in addition to three other awards.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Star Control devs file counterclaim against Stardock over IP ownership 6
by Alissa McAloon [02.22.18]
Both complaints seemingly stem from one core disagreement about the ownership of the Star Control IP and serve as a painful reminder of exactly how messy game development IP rights can get.
Console/PC, Business/Marketing

These are your GDC 2018 Narrative Summit poster session winners!  
by Staff [02.22.18]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2018 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
Console/PC, Indie, Design, GDC

Don't Miss: 7 combat systems that every game designer should study 30
by Staff [02.22.18]
We reached out to several designers for their take on the games that introduced truly memorable innovations to hand-to-hand combat systems.
Console/PC, Design

GDC 2018's Session Scheduler is live -- use it to make the most of your trip!  
by Staff [02.22.18]
Conference organizers encourage you to take advantage of the free GDC 2018 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC