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November 14, 2019
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Updates » Console/PC
Don't Miss: Fine-tuning the balance of sandbox and RPG in Dragon Quest Builders 2
by Staff [09.16.19]
"Our team found the building and survival elements in the sandbox genre to be really fun, but that type of game often lacks overall objectives, and some players aren't sure what they should be doing.
Console/PC, Design

Gears 5 saw 3 million players during launch week through Game Pass and retail 1
by Alissa McAloon [09.16.19]
The Coalition's Gears 5 attracted over 3 million players in the early days of its launch, a launch that Xbox says makes the game the biggest launch of any Xbox Game Studios-developed title on the Xbox One.
Console/PC, Social/Online

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [09.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Borderlands 3 has nearly doubled Borderlands 2's peak concurrents record on PC  
by Alissa McAloon [09.16.19]
Borderlands 3, released last week on the Epic Games Store, has already surpassed the all-time peak concurrent players record set by its numbered predecessor, Borderlands 2, on PC.
Console/PC, Social/Online

Report: The PS4 has sold-through 30 million units in the United States  
by Chris Kerr [09.16.19]
The PlayStation 4 has now sold-through 30 million units in the United States alone, according to the latest figures from analyst Niko Partners.
Console/PC, Business/Marketing

Outstanding Ideas - Ed Logg on Asteroids and Gauntlet 2
by Gamasutra Community [09.16.19]
In an interview published in Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, legendary designer Ed Logg reflects on two of his biggest hits.
Console/PC

Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit  
by Gamasutra Staff [09.14.19]
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sucker Punch Productions, Wizards of the Coast, and more are hiring now!  
by Staff [09.13.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Console/PC, Programming, Art, Design, Production, Recruitment

Sea of Thieves adds microtransaction store in latest update  
by Alissa McAloon [09.13.19]
Up until now, all new content for the Rare-developed title has been included in free updates.
Console/PC, Business/Marketing

Don't Miss: Designing for horror and hope in A Plague Tale: Innocence 1
by Staff [09.13.19]
The developers behind A Plague Tale: Innocence share some insight on developing horrifying rat swarms and meaningful narrative moments.
Console/PC, Design

Video: Deterministic vs. replicated AI: Building For Honor's battlefield  
by Staff [09.13.19]
In this 2017 GDC talk For Honor devs Frederic Doll and Xavier Guilbeault explain how Ubisoft created a big, active battlefield on the backbone of a distributed peer-to-peer deterministic simulation.
Console/PC, Social/Online, Design, Video, Vault

Discord cuts games from paid subscription plan after Nitro Games fails to take off  
by Alissa McAloon [09.13.19]
Discord’s monthly Nitro subscription is removing free game offerings from its list of perks, a decision the company says it made because the games offered simply weren’t being played.
Console/PC, Social/Online, Indie

The GDC 2020 UX Summit needs your smart, insightful UX talks!  
by Staff [09.13.19]
Just a quick reminder that GDC organizers are still accepting UX Summit talk submissions -- but only until Monday, September 30th at 11:59 PM Pacific!
VR, Console/PC, Smartphone/Tablet, Indie, Design

UK committee argues loot boxes should be covered by gambling regulations 5
by Alissa McAloon [09.12.19]
The findings of a series of hearings, and the committee’s reflection on them, have since been compiled into a report released today alongside the committee’s recommendation that regulation is needed.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Steam's latest discovery update tilts the algorithm away from popular games 10
by Alissa McAloon [09.12.19]
Valve has rolled out a number of tweaks and changes to Steam’s recommendation system that aim to breathe some personalization back into suggestions, and increase recommendation clicks in the process.
Console/PC, Social/Online, Business/Marketing

Don't Miss: Gwent and 6 other minigames that developers should study 21
by Staff [09.12.19]
An engaging minigame can deepen a players engagement in the overarching game. We look at 7 instructive examples that game developers should examine closely.
Console/PC, Design

Video: Crafting the musical identity and style of your game  
by Staff [09.12.19]
In this 2017 GDC talk, composer Penka Kouneva discusses how developers can successfully present their vision and articulate their musical needs to composers.
Console/PC, Indie, Audio, Video, Vault

Nintendo's first Ring-Con game is a Switch fitness RPG: Ring Fit Adventure  
by Alissa McAloon [09.12.19]
Nintendo has a habit of launching fitness-focused games paired with new peripherals for its motion-control savvy systems, and the Nintendo Switch is no exception.
Console/PC, Video

Scavengers dev Midwinter Entertainment acquired by Improbable 1
by Alissa McAloon [09.12.19]
SpatialOS-maker Improbable has acquired Midwinter Entertainment ahead of the release of the fledgling studio’s first game, an online team-based title called Scavengers.
Console/PC, Social/Online

Chris Bateman's journey from Discworld Noir lead to making Lords of Midnight tribute Silk  
by Jack Yarwood [09.12.19]
"Silk isn’t a commercially-motivated project," says veteran game dev Chris Bateman. "Silk is a debt of honor to Mike Singleton, one of a handful of absolutely brilliant British bedroom coders."
Console/PC, Design