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June 23, 2021
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Updates » Console/PC
Video: A legal analysis of loot box mechanics  
by Staff [04.27.21]
In this 2019 GDC talk, Debevoise & Plimpton's Will Bucher offers advice to help navigate the legal ramifications of loot box mechanics.
Console/PC, Business/Marketing, Video

See how Ghost of Tsushima’s Guiding Wind came to life at GDC 2021  
by Staff [04.27.21]
Find out how Sucker Punch created Ghost of Tsushima's Guiding Wind mechanic at GDC 2021.
Console/PC, Programming, Audio, Design, GDC

Q&A: Realizing the diegetic narrative and poetic horror of Imagined Leviathans  
by Chris Kerr [04.27.21]
"When we design a game we often start imagining a single image we can capture in 3 to 6 seconds via a gif on Twitter. In this case it began with the words on trees."
Console/PC, Design, Production, Business/Marketing

Multiverse raises $17.5 million for video game-inspired digital tabletop platform  
by Alissa McAloon [04.26.21]
One More Multiverse, a digital tabletop platform inspired heavily by 2D RPGs, has raised $17.5 million at the close of a Series A funding round.
Console/PC, Social/Online

Don't Miss: Uncovering the secrets of Alien: Isolation's AI 1
by Staff [04.26.21]
Even years since its release, there are still secrets to uncover in the AI of Alien: Isolation. So in this blog I revisit my most popular topic.
Console/PC, Programming, Design

Video: Redesigning combat for the new God of War  
by Staff [04.26.21]
In this 2019 GDC talk, Sony Santa Monica Studio's Jason McDonald shares his experiences leading the gameplay design for the new God of War.
Console/PC, Design, Video

Sponsored Content
Learn to protect against criminal attacks on games in this free webinar  
by Akamai Technologies [04.26.21]
How much do you really know about how the criminal economy works when it comes to the video game industry?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Sponsored Article, Webinar

Report: Leaked EA file shows how FIFA players are herded towards Ultimate Team 2
by Chris Kerr [04.26.21]
UPDATE: EA is encouraging its FIFA team to "drive" players towards its loot box heavy FIFA Ultimate Team game mode, according to a leaked 54-page document obtained by CBC. 
Console/PC, Production, Business/Marketing

Frostpunk has sold 3 million copies in three years  
by Chris Kerr [04.26.21]
Relentless city-building survival sim Frostpunk has sold 3 million copies, according to developer 11 Bit Studios.
Console/PC, Production, Business/Marketing

What PlayWay should - and shouldn't - teach us about game publishing 12
by Gamasutra Staff [04.26.21]
How is Polish game publisher PlayWay & associated studios getting so many top wishlists for unreleased Steam games? And what can we learn from it - both positive and negative?
Console/PC, Indie, Design, Production, Business/Marketing

Video: The student success story behind Ashwalkers  
by Staff [04.23.21]
Watch the developers behind Ashwalkers discuss how the game went from student project to indie product.
Console/PC, Design, Production, Video

People Can Fly acquires Phosphor Games, rebranded as PCF Chicago  
by Alissa McAloon [04.23.21]
This makes the new Chicago branch the seventh location People Can Fly operates, including its HQ in Warsaw, Poland.

Humble Bundle redesign axes sliders, limits charity donations to 15% 3
by Alissa McAloon [04.23.21]
Once the change rolls out, Humble Bundle purchasers will only be able to designate either 5 or 15 percent for charity versus the previous ability to fully customize how funds were divvied up.
Console/PC, Social/Online, Business/Marketing

Video: Crafting key art for The Elder Scrolls Online  
by Staff [04.23.21]
In this 2019 GDC session, ZeniMax Online Studios' Lucas Slominski discusses compositional strategies for crafting key art in The Elder Scrolls Online.
Console/PC, Art, Video

Don't Miss: Crafting the unsettling sounds of Resident Evil 7: Biohazard  
by Staff [04.23.21]
Capcom's Kenji Kojima, Akiyuki Morimoto and Ken Usami discuss their methods to create realistic high-quality sound during the production of Resident Evil 7.
Console/PC, Audio

CDPR refunded 30,000 copies of Cyberpunk 2077 in $2.2m refund campaign  
by Alissa McAloon [04.23.21]
CD Projekt posted a record year thanks in no small part to its December debut of Cyberpunk 2077 but that record year follows a complicated launch.
Console/PC, Business/Marketing

Co-op puzzle game It Takes Two surpasses 1 million sold  
by Alissa McAloon [04.23.21]
It Takes Two, the puppet puzzle platformer from A Way Out dev Hazelight Studios, has officially surpassed 1 million sold.

How indies add flavor to monster combat 25 years after Pokemon  
by Dan Colonna [04.23.21]
We speak with developers behind monster-battling games Temtem, Coromon, and Monster Sanctuary about Pokemon's enduring influence and how their games approach monster combat design.
Console/PC, Indie, Design

Don't Miss: Examining the 'pay-to-flay' monetization of 2015's Mortal Kombat X 40
by Staff [04.22.21]
F2P monetization mechanics are seeping into premium game design, and with Mortal Kombat X selling "Easy Fatality" consumables, Gamasutra asks: how do you monetize without compromising game design?
Console/PC, Design, Business/Marketing

Gearbox pushes back against discriminatory Texas bills 1
by Alissa McAloon [04.22.21]
"We bring a lot of money into this state. We’re headquartered here. Don’t drive us to where we have to start expanding outside of Texas and outside of the country."