Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 6, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Console/PC
Online sales up 517% at GameStop, though overall sales are still on a decline  
by Alissa McAloon [06.09.20]
GameStop's Q1 financials include a look at how the company has weathered the months in which COVID-19 hit the United States and altered how physical shops do business.
Console/PC, Business/Marketing

Naughty Dog ramps up accessibility options for The Last of Us Part II  
by Alissa McAloon [06.09.20]
Naughty Dog has shared an early peek at the accessibility features built into The Last of Us Part II, toting more than 60 different settings so players can "create a gameplay experience that’s right for them."
Console/PC, Design

Video: Designing Headliner to teach players about media manipulation  
by Staff [06.09.20]
In a GDC 2020 virtual talk Jakub Kasztalski explains how to use Google and Facebook to find issues important to players to create relevant narratives in games like his media bias adventure Headliner.
Console/PC, Indie, Design, Video, Vault

Bungie will cycle out content to keep Destiny 2 fresh well into next-gen  
by Alex Wawro [06.09.20]
Today's stream focused on laying out a future for Destiny 2, both for the next few years of content and the ever-increasing hoard of seldom-played missions and activities that came before.
Console/PC, Social/Online, Design

Kalypso Media has acquired Port Royale developer Gaming Mind Studios  
by Chris Kerr [06.09.20]
Tropico publisher Kalypso Media has fully acquired Port Royale developer Gaming Mind Studios for an undisclosed fee.
Console/PC, Business/Marketing

Game Discoverabilityland: The Summer Of Games 1
by Simon Carless [06.09.20]
A look at the upcoming Steam Summer Festival for unreleased games, more on Switch and PS4's editorial highlighting, and lots more besides.
VR, Console/PC, Indie, Design, Production, Business/Marketing

Escape from Tarkov dev Battlestate will clamp down on real world trading 1
by Chris Kerr [06.09.20]
Escape from Tarkov developer Battlestate Games wants to clamp down on those players using the game to make a real-world profit.
Console/PC, Business/Marketing

Guilty Gear dev Arc System Works opens new division to expand globally  
by Chris Kerr [06.09.20]
Guilty Gear and Granblue Fantasy developer Arc System Works has established a Global Business Department to expand its international business.
Console/PC, Business/Marketing

Get a job: Remedy Entertainment is looking for a Senior Dialogue Designer  
by Staff [06.08.20]
As a (Senior) Dialogue Designer you would be participating in the creation of world-class narrative gaming experiences with compelling dialogue performances.
Console/PC, Recruitment

Red Candle Games' Devotion is getting a relaunch (in Taiwan)  
by Alissa McAloon [06.08.20]
Red Candle Games' 2019 horror game Devotion is moving closer to a rerelease after a storm of online controversy caused the dev to pull the game from sale early last year. 
Console/PC, Social/Online, Indie

Don't Miss: Making Oxenfree's narrative unfold like a free-flowing conversation  
by Bryant Francis [06.08.20]
Night School Studio's Oxenfree is an interactive ghost story in which a player's contributions to the constant flow of conversation can shape the direction of the story.
Console/PC, Indie, Design, Production

Video: Harmonizing the creative and business goals of Dead by Daylight  
by Staff [06.08.20]
In a GDC 2020 virtual talk Behaviour Interactive's Isabelle Mocquard and Dave Richard explain how to turn the tension that can exist between creative and biz devs into a win-win monetization strategy.
Console/PC, Social/Online, Design, Business/Marketing, Video, Vault

Sony's PlayStation 5 game showcase rescheduled for June 11  
by Alissa McAloon [06.08.20]
The next-gen game showcase is now scheduled to take place on Thursday, June 11 after having been postponed to “stand back and allow more important voices to be heard.”

Itchio's Bundle for Racial Justice and Equality has raised $2.4M with one week left to go 2
by Alissa McAloon [06.08.20]
So far, the bundle has raised nearly half of its $5 million goal, with an average contribution of $11.45 across 213,400 or so contributors. 
Console/PC, Indie

Sky Sports working with FIFA devs to artificially fill Premier League stadiums  
by Chris Kerr [06.08.20]
UK broadcaster Sky Sports is partnering with EA Sports to bring virtual crowd noise to behind-closed-doors soccer matches.
Console/PC, Business/Marketing

UK government calls for more evidence in ongoing loot box debate  
by Chris Kerr [06.08.20]
The UK government has launched a fresh review into the nature of loot boxes that could see the controversial monetization method be reclassified as gambling products.
Console/PC, Business/Marketing

Video Game Deep Cuts: Valorant Rants, Skelattack... Attacks?  
by Gamasutra Staff [06.05.20]
From a new Konami indie publishing initiative (Skelattack) to the release of Riot's much-hyped Valorant, plenty to talk about this week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Valve delays Steam Summer Game Festival, offering no reason
by Bryant Francis [06.05.20]
The Steam Game Festival has been rescheduled for Tuesday, June 16th thru June 22nd.
Console/PC, Business/Marketing

Get a job: Game Closure needs a Backend Engineer  
by Staff [06.05.20]
Game Closure is on the hunt for backend / systems engineers to help them build the services and infrastructure that power their social games.
Console/PC, Programming, Recruitment

Balancing the stealth AI in Splinter Cell: Blacklist 2
by Gamasutra Community [06.05.20]
AI and Games Ltd director Tommy Thompson explores the four design pillars of stealth AI.
Console/PC, Programming, Design