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July 23, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
How a whip came to define City of Brass' combat  
by Alex Wiltshire [06.05.18]
Uppercut Games' Ed Orman opens up about how the studio's Arabian Nights-inspired roguelike City of Brass was designed around the BioShock-esque "one-two punch" of a whip and a scimitar.
Console/PC, Indie, Design

Porting iOS games to MacOS should be easier next year, says Apple  
by Alex Wawro [06.04.18]
At WWDC today Apple confirmed it's been working to update its UIKit framework to work well on MacOS, demonstrating by showing its own iOS apps running on MacOS and promising a 2019 release to devs.
Console/PC, Smartphone/Tablet, Business/Marketing

Apple pushes devs to adopt Metal as it deprecates MacOS OpenGL support 3
by Alex Wawro [06.04.18]
The big deal here is that the company is encouraging devs to update their MacOS games to use Apple's own Metal graphics tech, rather than OpenGL's actual successor Vulkan.
Console/PC, Business/Marketing

[email protected] chief shares tips on what makes a good Achievement  
by Alex Wawro [06.04.18]
"Brutal achievements [beat entire game without taking a hit] are going to be fun for an extremely small part of your user base," writes [email protected]'s Chris Charla. "Are you sure you want to do them?"
Console/PC, Indie, Design

Video: A postmortem look at Rocket League's language ban system  
by Staff [06.04.18]
Psyonix's Devin Connors delivers a great GDC 2018 Community Management Summit talk on the design and implementation of the language ban system in the studio's hit car soccer game Rocket League.
Console/PC, Social/Online, Indie, Design, Video, Vault

Don't Miss: Looking back at how Evolve was retrofitted for accessibility  
by Staff [06.04.18]
Though support for the multiplayer-only shooter is slowly winding down, developers can still learn from Turtle Rock's decision to implement new accessibility changes to the game post-launch.
Console/PC, Social/Online, Design

MacOS has an updated App Store on the way, complete with a new review API  
by Alissa McAloon [06.04.18]
Apple is bringing an updated App Store to MacOS, similar in many ways to the one they launched for iOS devices last year.
Console/PC

Microsoft Studios head: 'It's really important to think about the longevity of a game'  
by Alissa McAloon [06.04.18]
MCV’s latest issue captures a chat with new Microsoft Studios head Matt Booty ahead of his E3 debut in the role.
Console/PC, Social/Online, Business/Marketing

Blog: The unexpectedly long tail of a shmup called Aqua Kitty  
by Gamasutra Community [06.04.18]
In game development things don't always go to plan, and sometimes that's a good thing. In this blog post we track the long tail of a small shmup, featuring cats in submarines.
Console/PC, Design, Production

Evolve's dedicated servers are being switched off in September  
by Chris Kerr [06.04.18]
Although not quite the final nail in Evolve's coffin, the move will have a huge impact on the multiplayer-only title.
Console/PC, Business/Marketing

Fear the reaper: Activision sunsetting Guitar Hero TV later this year  
by Chris Kerr [06.04.18]
The online game mode attempted to keep the title fresh by granting access to a rolling setlist of tracks, with the aim of keeping players engaged in the long-term.
Console/PC, Smartphone/Tablet, Business/Marketing

How Subset Games made the jump from FTL to Into the Breach 1
by John Harris [06.04.18]
Justin Ma and Matt Davis of Subset Games drop by to discuss how the success of FTL influenced their work on Into the Breach.
Console/PC, Design, Business/Marketing

Video Game Deep Cuts: The Dog In The Darkness  
by Gamasutra Staff [06.03.18]
This week's highlights include a very special mocap video game dog, the making of the creepy The Church In The Darkness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Ex-Microsoft exec J Allard speaks to the game industry's inherent burnout problem  
by Alex Wawro [06.01.18]
"Staff will often sacrifice much more than should be required of them," ex-Xbox exec J Allard told Gamasutra. "If the work/life balance isn’t healthy, they will naturally grow to resent the dynamic."
Console/PC, Indie, Serious

How Floor Kids translates breakdancing into game design  
by Bryant Francis [06.01.18]
Two of the creative minds behind Floor Kids sat down with Gamasutra to talk about how they got into game development.
Console/PC, Design, Video

Bungie nets $100M+ from China's NetEase, aims to create 'new worlds'  
by Alex Wawro [06.01.18]
This is a big deal because it seems likely to fundamentally shift the way Bungie makes and operates games, both at home and abroad, as the studio aims to use the funds to spin up multiple dev teams.
Console/PC, Business/Marketing

Video: Refining the game systems of Diablo III 1
by Staff [06.01.18]
At GDC 2013 Blizzard's Wyatt Cheng described different game systems that were attempted, explored, and then ultimately removed from the original release of Diablo III.
Console/PC, Design, Video, Vault

Free-to-play Pokemon Quest passes 1M downloads on Switch  
by Alissa McAloon [06.01.18]
Game Freak’s free-to-play Pokemon title has already grabbed 1 million downloads on the Nintendo Switch, just two days after its near-simultaneous reveal and release.
Console/PC, Smartphone/Tablet

Streaming BlazBlue's campaign is strictly off-limits, warns Arc System Works 2
by Alissa McAloon [06.01.18]
The developer has detailed its "non-negotiable" rules for how BlazBlue: Cross Tag Battle and most other Arc System Works games can be streamed or otherwise shared in online videos.
Console/PC, Social/Online

Get down with the makers of Floor Kids at 3PM EDT  
by Bryant Francis [06.01.18]
We're talking to some of the minds behind Floor Kids starting at 3PM EDT about making their break dancing rhythm game.
Console/PC, Art, Audio, Design, Video