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September 21, 2021
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Updates » Console/PC
Assassin's Creed becomes a cross-studio project, starting with Assassin's Creed Infinity 1
by Alissa McAloon [07.07.21]
Ubisoft says working from home has fundamentally changed the way games are made, allowing it the chance to increase collaboration on future Assassin's Creed titles.

Q&A: Developing the visually striking Death Trash  
by John Harris [07.07.21]
"There’s depth in the Death Trash world," says creator Stephan Hövelbrinks. "It's just consumed in a different way."
Console/PC, Indie, Art, Design, Production, Video

Get a job: Health Scholars is hiring a Unity Software Engineer  
by Staff [07.06.21]
Health Scholars is looking for an experienced Unity Software Engineer to help develop virtual reality simulations on multiple platforms including PC and Android devices.
Console/PC, Programming, Recruitment

Nintendo denies use of forced Uyghur labor in affiliated factories  
by Bryant Francis [07.06.21]
Nintendo president Shuntaro Furukawa stated in a recent shareholders meeting that the company has not identified any use of forced labor in its current supply chain.
Console/PC, Business/Marketing

Amazon's Lumberyard game engine is now open source 1
by Bryant Francis [07.06.21]
Amazon’s Lumberyard game engine is now fully available as an open source project under the newly organized Open 3D Foundation.
Console/PC, Programming, Business/Marketing

Blog: The future of interactive characters - Why games need believable NPCs  
by Gamasutra Community [07.06.21]
In this final post, we discuss four reasons why games need better NPCs: 1) players want them, 2) bad character AI is a creative bottleneck, 3) better collaborative NPCs can make games more inclusive, 4) they're a necessary part of our 3D & XR future.
VR, Console/PC, Smartphone/Tablet, Design, Production

Apex Legends devs forced into holiday work by Titanfall-linked hack  
by Bryant Francis [07.06.21]
A major Apex Legends on July 4th prevented players from entering matches and forced the team to work on a holiday weekend.
Console/PC, Business/Marketing

Exploring the subliminal spaces between strobing lights in Gaël Bourhis' Kristallijn  
by Joel Couture [07.06.21]
The developer of Kristallijn share what interested them in exploring the space between the blinks of a strobe light, and what questions the game aims to ask as players see what lies in the moments of darkness.
Console/PC, Indie, Video, IGF

What do devs really want from a game platform?  
by Gamasutra Staff [07.06.21]
Sometimes, as a game’s creator and 'the little guy', you feel helpless in the face of 'the big guy'. So let's talk about game platforms, and what devs need from them!
VR, Console/PC, Indie, Design, Production, Business/Marketing

Analysis: Nintendo Switch OLED Model is a minimal upgrade that won't alter Nintendo's trajectory  
by Matthew Bailey [07.06.21]
Omdia's game console analyst, Matthew Bailey, assesses Nintendo's announcement of its new Switch OLED model and explains why it isn't - and never needed to be - the "Switch Pro" many were expecting.
Console/PC, Business/Marketing

Atari Gaming walks away from free-to-play games to refocus on console and PC  
by Alissa McAloon [07.06.21]
Atari Gaming is pivoting away from its free-to-play mobile game business to instead refocus on premium games for console and PC, and in turn create more titles for its recently-released Atari VCS console.
Console/PC, Smartphone/Tablet

Check out Amazon Web Services' Devnote session at GDC 2021  
by Staff [07.06.21]
Amazon Web Services will be showing off its Game Tech tools in a sponsored Devnote at GDC 2021.
Console/PC, Programming, GDC

Analysis: Despite Facebook's stumble, ads can still become a key part of the VR ecosystem 1
by Matthew Bailey [07.06.21]
Facebook's first attempt at VR ads on Oculus has fallen flat, but there is still room for ads to become a substantial VR monetization stream that the ecosystem badly needs. However, finding the right formats and contexts for VR ads will be crucial.
VR, Console/PC, Business/Marketing

Nintendo (finally) debuts upgraded Switch OLED Model, due this year 1
by Kris Graft, Alissa McAloon [07.06.21]
Nintendo today (finally) officially revealed the next hardware iteration of its highly successful Switch.
Console/PC, Business/Marketing, Video

Sponsored Content
As demand rises, Autodesk looks to the next decade of game development  
by Staff [07.05.21]
Sponsored: Video games continue to become more and more complex, and developers need to know that the tools they use are up to the challenge.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Video, Sponsored Article, Video Q&A

Don't Miss: Designing the combat for Doom Eternal  
by Bryant Francis [07.02.21]
Take a look back at this chat with Hugo Martin about the combat design of Doom Eternal.
Console/PC, Design

Get a job: Legends of Learning is looking for a Senior Systems Designer  
by Staff [07.02.21]
Legends of Learning is looking for a Senior Systems Designer for an upcoming game.
Console/PC, Programming, Recruitment

COVID-19 pandemic blamed for Doom Eternal game mode cancellation  
by Bryant Francis [07.02.21]
Doom Eternal executive producer Marty Stratton has announced the cancellation of a promised multiplayer mode for the monster-slaying sequel, driven in part by the COVID-19 pandemic.
Console/PC, Production

Don’t Miss HP's Devnote session at GDC 2021  
by Staff [07.02.21]
Hewlett-Packard will be presenting a Devnote session at GDC 2021 focusing on its new Omnicept XR platform.
Console/PC, Programming, GDC

Blog: A Steam NextFest postmortem 2
by Gamasutra Community [07.02.21]
So, we made it through our first Steam festival in one piece. Here's what we learned after running the gauntlet.
Console/PC, Business/Marketing