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Updates » Console/PC
The GDC 2020 UX Summit needs your smart, insightful UX talks!  
by Staff [09.13.19]
Just a quick reminder that GDC organizers are still accepting UX Summit talk submissions -- but only until Monday, September 30th at 11:59 PM Pacific!
VR, Console/PC, Smartphone/Tablet, Indie, Design

UK committee argues loot boxes should be covered by gambling regulations 5
by Alissa McAloon [09.12.19]
The findings of a series of hearings, and the committee’s reflection on them, have since been compiled into a report released today alongside the committee’s recommendation that regulation is needed.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Steam's latest discovery update tilts the algorithm away from popular games 10
by Alissa McAloon [09.12.19]
Valve has rolled out a number of tweaks and changes to Steam’s recommendation system that aim to breathe some personalization back into suggestions, and increase recommendation clicks in the process.
Console/PC, Social/Online, Business/Marketing

Don't Miss: Gwent and 6 other minigames that developers should study 21
by Staff [09.12.19]
An engaging minigame can deepen a players engagement in the overarching game. We look at 7 instructive examples that game developers should examine closely.
Console/PC, Design

Video: Crafting the musical identity and style of your game  
by Staff [09.12.19]
In this 2017 GDC talk, composer Penka Kouneva discusses how developers can successfully present their vision and articulate their musical needs to composers.
Console/PC, Indie, Audio, Video, Vault

Nintendo's first Ring-Con game is a Switch fitness RPG: Ring Fit Adventure  
by Alissa McAloon [09.12.19]
Nintendo has a habit of launching fitness-focused games paired with new peripherals for its motion-control savvy systems, and the Nintendo Switch is no exception.
Console/PC, Video

Scavengers dev Midwinter Entertainment acquired by Improbable 1
by Alissa McAloon [09.12.19]
SpatialOS-maker Improbable has acquired Midwinter Entertainment ahead of the release of the fledgling studio’s first game, an online team-based title called Scavengers.
Console/PC, Social/Online

Chris Bateman's journey from Discworld Noir lead to making Lords of Midnight tribute Silk  
by Jack Yarwood [09.12.19]
"Silk isn’t a commercially-motivated project," says veteran game dev Chris Bateman. "Silk is a debt of honor to Mike Singleton, one of a handful of absolutely brilliant British bedroom coders."
Console/PC, Design

EA is running a closed trial for its Project Atlas cloud gaming service this month  
by Alissa McAloon [09.11.19]
EA has expanded testing for its Project Atlas game streaming service, namely by rolling out the service to a handful of EA Origin account holders earlier this week.
Console/PC, Social/Online

Dreamcast devs reflect on how the industry has changed since the console's debut  
by Alissa McAloon [09.11.19]
"Up until the Dreamcast it felt like you were always fighting against limitations, be it capacity, performance, or quality before creating a game."
Console/PC

Don't Miss: Making Oxenfree's narrative unfold like a free-flowing conversation  
by Bryant Francis [09.11.19]
Night School Studio's Oxenfree is an interactive ghost story in which a player's contributions to the constant flow of conversation can shape the direction of the story.
Console/PC, Smartphone/Tablet, Indie, Design

Nintendo launches infringement lawsuit against ROM site RomUniverse  
by Alissa McAloon [09.11.19]
Nintendo is continuing its legal crusade against online piracy, this time by launching a lawsuit against the owners of the website RomUniverse and seeking damages in the millions.
Console/PC, Social/Online

Video: Improving cross-disciplinary communication in small teams  
by Staff [09.11.19]
In this GDC 2017 talk Harmonix's Jeff Hesser examines and explains why, as teams get smaller and more agile, their need to improve conversations across disciplinary lines increases.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Choice design with Zachtronics' Matthew Burns - GDC Podcast ep. 2 2
by Kris Graft [09.11.19]
Matthew Burns of Zachtronics joins the new GDC Podcast to talk about his arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. How does a game with so little choice say so much about player agency?
Console/PC, Indie, Design, Podcast

Capcom wins patent infringement lawsuit against Koei Tecmo 1
by Alissa McAloon [09.11.19]
A ruling has come back on a 2014 patent infringement case filed against Koei Tecmo by Capcom, alleging that the former infringed on a patents filed by Capcom as early as 2002.
Console/PC

Tales from discoverability land: vol. 1 1
by Simon Carless [09.11.19]
This roundup around game discoverability includes looks at Steam users and how they look at your game, mobile discoverability and Steam wishlists to sales.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Q&A: How a part-time team turned Hamlet into the time-looping Elsinore  
by Bryant Francis [09.11.19]
Elsinore developers Connor Fallon and Eric Butler discuss the underlying simulation theory behind their Shakespeare-themed game, and how Golden Glitch Studios handled part-time development.
Console/PC, Design, Video

Up to 200 more GameStop stores set to close, with more to follow  
by Alex Wawro [09.10.19]
In a conference call with investors today the team at game and knick-knack retailer GameStop confirmed plans to close 180-200 "underperforming" stores this year, with more to come in the years ahead. 
Console/PC, Business/Marketing

Get a job: Join PlayStation as a Senior Sound Designer  
by Staff [09.10.19]
We are looking for a Senior Sound Designer to join our award-winning team to craft high quality audio content for 1st party product development projects.
Console/PC, Audio, Recruitment

Sales continue to slide downhill as GameStop continues its reboot  
by Alissa McAloon [09.10.19]
For the quarter ending August 3, GameStop saw a 21.2 percent increase in collectibles year over year, but nearly every other source of income saw a year-over-year decrease in sales.
Console/PC