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April 22, 2018
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Updates » Console/PC
Nvidia, Unity, Microsoft and more sponsor innovative talks at GDC 2018  
by Staff [02.21.18]
Don't skip the great sponsored sessions at GDC 2018; industry leaders like Unity, Nvidia, & Microsoft are backing expert talks on everything from deep learning in game dev to running great live games!
VR, Console/PC, Smartphone/Tablet, Programming, Design, Business/Marketing, GDC

How Switch's success is impacting devs in the game porting biz 1
by Alan Bradley [02.21.18]
To suss out how the Switch has shaped the business of porting games, Gamasutra speaks to "port house" devs to gauge their feelings on the Switch -- and how long they think the boom will last.
Console/PC, Indie, Production, Business/Marketing

Video: How Overwatch animators managed their workflow  
by Emma Kidwell [02.20.18]
In this 2017 GDC talk, Blizzard's Jesse Davis goes into how the Overwatch team built an animation pipeline and workflow around a new game universe with a new team culture that still matched Blizzard's values.
Console/PC, Art, Video

Sledgehammer Games co-founders leave for internal roles at Activision  
by Emma Kidwell [02.20.18]
Sledgehammer Games co-founders and directors of Call of Duty: WWII Michael Condrey and Glen Schofield have left the studio to pursue "new executive duties inside Activision." 
Console/PC, Business/Marketing

Get a job: Join Jackbox Games as a Gameplay Software Engineer  
by Staff [02.20.18]
The Chicago-based studio is on the hunt for a Gameplay Software Engineer with at least one shipped title under their belt to architect and implement gameplay as a member of its team.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Recruitment

Microsoft now lets viewers purchase games through Mixer streams  
by Alissa McAloon [02.20.18]
The streaming platform Mixer has introduced a feature that prompts viewers to purchase the games being played live on stream.
Console/PC, Social/Online, Business/Marketing

Don't Miss: The making of the original SNES Harvest Moon 5
by Staff [02.20.18]
Yasuhiro Wada discusses creating the original Harvest Moon for the Super Nintendo, sharing his inspiration for its design and the collapse that almost ended its development, in this free lecture from GDC 2012.
Console/PC, Design, Production

Get useful game dev insight from Google, Facebook, and more at GDC 2018  
by Staff [02.20.18]
GDC 2018 organizers highlight some cutting-edge sponsored dev days from experts at prominent organizations like Google, Facebook, Allegorithmic, and The Khronos Group!
Console/PC, Smartphone/Tablet, Business/Marketing, GDC

Add-on dev Flight Sim Labs under fire for using malware as DRM 3
by Alissa McAloon [02.20.18]
The add-on dev has received a fair bit of criticism after eagle-eyed Reddit users discovered a malicious program embedded in one of its downloadable Flight Simulator X planes.
Console/PC, Social/Online, Business/Marketing

Level up your game dev teaching skills at the GDC Educators Summit  
by Staff [02.20.18]
With GDC 2018 coming up fast, organizers share details on some great GDC Educators Summit talks from developers and educators about the tricks of teaching the next generation of game developers.
VR, Console/PC, Smartphone/Tablet, Indie, Serious, GDC

Capcom will present a postmortem of Monster Hunter World at GDC 2018!  
by Staff [02.20.18]
Yuya Takuda, a longtime Capcom game dev who served as director on Monster Hunter World, will spend an hour speaking in rare detail about how the remarkable game was designed and developed.
Console/PC, Social/Online, Art, Audio, Design, Production, Business/Marketing, GDC

ESA argues against DMCA exemption for abandoned online games 12
by Chris Kerr [02.20.18]
The Entertainment Software Association wants to derail the Museum of Art and Digital Entertainment's efforts to preserve defunct online multiplayer games.
Console/PC, Business/Marketing

Mail.Ru and Epic Games launch funding program for Unreal devs  
by Chris Kerr [02.20.18]
The pair will work together to help Unreal Engine developers bring their titles to market, and have pledged to offer development, marketing, analytical, and financial support.
Console/PC, Production

Frog Fractions 2 ARG co-creator reflects on what makes a good alternate reality game 1
by John Harris [02.20.18]
Hint: It's all about the narrative, not just the puzzles, as writer Justin Bortnick explains while he shares some of his thoughts on ARG design and his work on the ARG campaign for Frog Fractions 2.
Console/PC, Social/Online, Design, Business/Marketing, Video

PlayerUnknown's Battlegrounds' creator speaks about his path to game dev at GDC 2018!  
by Staff [02.19.18]
Brendan "PlayerUnknown" Greene will speak at GDC 2018 about how he went from modder to creative director on one of the biggest games in years, and the many lessons learned along the way.
Console/PC, Programming, Design, Business/Marketing, GDC

Nightdive Studios puts System Shock remake on hold 3
by Chris Kerr [02.19.18]
The crowdfunded reimagining was pitched as a faithful reboot of the 1994 classic, and pulled in $1.35 million in funding from over 21,000 backers when it landed on Kickstarter in the summer of 2016. 
Console/PC, Production, Business/Marketing

Polish studio CI Games 'significantly downsizes' dev team 1
by Chris Kerr [02.19.18]
"It is never easy to let go of friends and colleagues with whom we’ve worked for years, however I truly believe that it was the best way to move forward."
Console/PC, Business/Marketing

Video Game Deep Cuts: Florence & The Orange Monster Box  
by Gamasutra Staff [02.18.18]
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How a team of inexperienced devs created Tokyo Jungle 1
by Emma Kidwell [02.16.18]
In this 2013 GDC session, Yohei Kataoka goes over how a game development team with little experience was able to create Tokyo Jungle and explores the potential of the Japanese game development scene.
Console/PC, Design, Video

Don't Miss: A postmortem for the cult classic, Deadly Premonition 2
by Staff [02.16.18]
'In the end, I learned that true effort is always rewarded,' recalls the dev team. 'After pushing this project through, we found a gratifying reception waiting for us in a distant, foreign land.'
VR, Console/PC, Smartphone/Tablet, Indie, Design