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August 19, 2019
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Updates » Console/PC
Epic Games Store exclusive Satisfactory has topped 500,000 sales  
by Chris Kerr [06.10.19]
Coffee Stain Studios open-world factory building simulation Satisfactory has sold exactly 507,374 units since launching on March 19.
Console/PC, Business/Marketing

Microsoft has quietly established a new Age of Empires studio  
by Chris Kerr [06.10.19]
Microsoft's acquisition of Double Fine might've stolen the spotlight at the company's E3 press conference, but the U.S. console maker has also formed another new studio on the quiet.
Console/PC, Production, Business/Marketing, E3

Microsoft picks up Psychonauts 2 publishing rights from Starbreeze  
by Alissa McAloon [06.09.19]
Now-former Psychonauts 2 publisher Starbreeze has announced that it sold the game's publishing rights to Microsoft for $13.2 million.
Console/PC, Business/Marketing, E3

Xbox One successor Project Scarlett slated for Holiday 2020 2
by Alissa McAloon [06.09.19]
Microsoft has finally detailed its next-generation console Project Scarlett, a system Microsoft CEO Phil Spencer says is both the “foundation of our future on in console and the formation of our future in cloud.”
Console/PC, Social/Online, E3

Microsoft xCloud console streaming service goes live in October  
by Bryant Francis [06.09.19]
Phil Spencer announced on the Xbox Stage today that Project xCloud, the company's console-streaming service, would go live this October.
Console/PC, Business/Marketing, E3

Microsoft announces PC Game Pass pricing, adds to Ultimate bundle  
by Bryant Francis [06.09.19]
Microsoft is pricing its standalone PC Game Pass at $10 per month, and adding it to the Xbox Game Pass Ultimate bundle for free.
Console/PC, Business/Marketing, E3

Microsoft acquires Double Fine Productions 5
by Kris Graft [06.09.19]
Microsoft has acquired Double Fine Productions, the San Francisco-based studio known for games including Psychonauts, Brutal Legend, and Broken Age, among others.
Console/PC, E3

Follow all of Gamasutra's E3 2019 coverage here!  
by Staff [06.09.19]
Gamasutra will be covering E3 both on-site and remotely to bring you the latest news and interviews from the game industry's big L.A. showcase. Follow coverage on our dedicated E3 news page.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Combo Breaking E3 With BitSummit Flair  
by Gamasutra Staff [06.08.19]
This week's roundup includes a look at some great community events - from the fighting game scene's Combo Breaker to Japanese indie dev scene's BitSummit, as well as a peek at the first ever E3 Expo & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Lawsuit alleges Unity CEO sexually harassed former VP 1
by Bryant Francis [06.08.19]
The lawsuit accuses CEO John Riccitiello of sexually propositioning several Unity employees and says Unity retaliated against the plaintiff after she complained; Unity says it will fight back.
Console/PC, Business/Marketing

Epic launches its overhauled Unreal Online Learning portal  
by Alissa McAloon [06.07.19]
The new portal introduces improved search, progress tracking, quizzes, and badges to Epic’s Unreal Engine developer resource.
Console/PC

Don't Miss: A look at the data-driven AI framework behind Destroy All Humans 2  
by Gamasutra Community [06.07.19]
This 2009 article describes the framework that holds the data-defined behaviors that characters perform, and how those behaviors are created, pieced together, and customized in Destroy All Humans 2.
Console/PC, Programming

Video: Efficient texture streaming in Titanfall 2  
by Staff [06.07.19]
In this 2017 GDC session, Respawn Entertainment's Chad Barb serves up a deep dive into the company's approach to efficient texture streaming in its 2016 hit shooter Titanfall 2.
Console/PC, Social/Online, Programming, Art, Video, Vault

Sony trialing new PlayStation voice chat transcription feature  
by Chris Kerr [06.07.19]
Sony is looking to make PlayStation voice chat more accessible with the addition of a new chat transcription feature.
Console/PC, E3

Inside the work to get Doom on the Super Nintendo  
by Fabien Sanglard [06.07.19]
This chapter of Fabien Sanglard's "Game Engine Black Book: DOOM" examines the trials and triumphs of porting DOOM to the SNES, and the pivotal role played by Star Fox developer Argonaut Games.
Console/PC, Programming, History

Sony chief: 'There's no scenario where the PlayStation and Xbox platforms combine' 3
by Chris Kerr [06.07.19]
Sony and Microsoft have no intention of merging the worlds of PlayStation and Xbox, despite the two companies having recently joined forces to explore the world of cloud streaming and AI.
Console/PC, Business/Marketing, E3

Divinity: Original Sin developer Larian Studios is behind Baldur's Gate 3 3
by Alissa McAloon [06.06.19]
Larian Studios is picking up the franchise nearly 20 years after BioWare delivered Baldur’s Gate 2.
Console/PC, Social/Online, E3

Report: Blizzard cancels StarCraft spinoff to double down on new Diablo, Overwatch games 2
by Alissa McAloon [06.06.19]
Blizzard has reportedly canceled a StarCraft project it has had in the works for a couple of years, a decision that was driven by the desire to have more hands on upcoming Diablo and Overwatch games.
Console/PC

Video: Creating a tools pipeline for Horizon Zero Dawn 1
by Staff [06.06.19]
In this 2017 GDC talk, Guerrilla Games' Dan Sumaili and Sander van der Steen explain how the Horizon Zero Dawn team created a tools pipeline to support their foray into a new genre!
Console/PC, Production, Video, Vault

Don't Miss: Creating dynamic audio in the destructible levels of Rainbow Six: Siege 5
by Louis Philippe Dion [06.06.19]
In this deep dive, audio director Louis Philippe Dion explores how the Siege dev team used strategically placed nodes to calculate the flow of sound in ever-changing, destructible battlegrounds.
Console/PC, Social/Online, Design, Production