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January 21, 2018
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Updates » Console/PC
Razer raises $500M from debut on Hong Kong stock exchange  
by Chris Kerr [11.13.17]
Individual shares were trading at around $0.60 by the afternoon, more than 20 percent higher than the company's original issue price.
Console/PC, Business/Marketing

Classic Postmortem: The Behemoth's Alien Hominid GDMag Exclusive 4
by Tom Fulp & John Baez [11.13.17]
13 years ago, The Behemoth's classic run and gun title received its first commercial release.To honor this indie game milestone, we present this postmortem that ran in Game Developer magazine in 2005.
Console/PC, Indie, Art, Design, Production, Business/Marketing, History, GD Mag Exclusive

Video Game Deep Cuts: E.T. Solitaire - The Hob Odyssey  
by Gamasutra Staff [11.12.17]
This weeks articles & videos of the week include how E.T. for Atari 2600 was reviewed on its release, a new Solitaire standout, a video on Hob's design, and multiple Mario / Odyssey pieces.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The Game Awards adds new honors, including an award for 'live games'  
by Alex Wawro [11.10.17]
This new award is interesting because it prominently highlights how important the care and feeding of live games has become in contemporary game dev, especially for big-budget studios.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Brawlhalla's executive producer gives advice on community building  
by Bryant Francis [11.10.17]
The executive producer of Brawlhalla joined us today to offer some tips and tricks for running a live game in 2017.
Console/PC, Design, Video

Video: How Criterion keeps dev teams happy and productive  
by Staff [11.10.17]
At GDC 2016, Criterion's Alex Mole speaks to how the studio built a process aimed at maximizing efficiency through a highly-motivated team with enough context to make good decisions all the time.
Console/PC, Production, Video, Vault

Don't Miss: Cibele and playing with the connections we create through tech  
by Staff [11.10.17]
Gamasutra takes a look back on what this intensely personal game about a youthful online romance has to say about the bonds that we form with one another via technology.
Console/PC, Indie, Design

Bossa Studios cans Decksplash after open beta experiment 4
by Alissa McAloon [11.10.17]
The Surgeon Simulator dev previously said it would cancel its in-development skateboarding game if it did not attract 100,000 players during an open beta week.
Console/PC, Social/Online

We're streaming Brawlhalla with the game's executive producer at 3PM EST  
by Bryant Francis [11.10.17]
Chat with the executive producer behind the Smash Bros-like Brawlhalla today at 3PM EST.
Console/PC, Design, Video

What do players want from DLC? Obsidian survey attempts to find out 2
by Chris Kerr [11.10.17]
Fallout: New Vegas and Tyranny developer Obsidain recently conducted a DLC survey to learn more about player preferences when it comes to downloadable content. 
Console/PC, Business/Marketing

Report: Nintendo boosting Switch production, could make 30M consoles next year  
by Chris Kerr [11.10.17]
Nintendo wants to significantly ramp up Switch production, and is reportedly finalizing a plan to create another 25 million to 30 million units in the next financial year
Console/PC, Business/Marketing

Conveying backstory via character and dungeon design in Sundered 1
by Alan Bradley [11.10.17]
“For Sundered, we built a world with a very complex backstory,” says Thunder Lotus Games creative director Will Dubé, “and then tried to communicate it throughout the game: through the monster and dungeon design.”
Console/PC, Indie, Design, Video

Video: Balancing trust, creativity, and business in game UX  
by Staff [11.09.17]
At GDC 2017's UX Summit, a panel of prominent user experience researchers, creatives, and producers acknowledged the challenge and spoke frankly about the tricky business of making good UX in games.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Video, Vault

EA buys Titanfall dev Respawn Entertainment for as much as $455M 9
by Alex Wawro [11.09.17]
Electronic Arts announced today that it's cut a deal to acquire Respawn for $151 million in cash, plus as much as $304 million if Respawn hits certain performance milestones through 2022.
Console/PC, Business/Marketing

Don't Miss: How paying for content ratings can hurt indie devs 9
by Alex Wawro [11.09.17]
This timeless 2015 story examines why some indies pay $300-$1k per platform to get their digital console game PEGI-rated for release in Europe, and how that charge affects their ability to make games.
Console/PC, Indie, Business/Marketing

EA CEO: It's only a matter of time before games embrace subscription services 15
by Alissa McAloon [11.09.17]
Evolving tech and the rise of subscription-based services could change how EA handles its annual titles like Madden NFL and FIFA.
Console/PC, Social/Online, Smartphone/Tablet

Publishers argue mandated ESRB ratings puts physical indie releases at risk 9
by Alissa McAloon [11.09.17]
The new rule itself requires games to obtain an ESRB rating before being published on Sony platforms. Previously, only games seeking a retail release had to receive an ESRB rating.
Console/PC, Business/Marketing

Come to GDC 2018 for real talk on staying creative in difficult times  
by Staff [11.09.17]
Veteran game dev Laralyn McWilliams will explore the challenges of working in a creative field while dealing with stress, grief, & change, drawing on her own experiences dealing with cancer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

War Child recruits devs for second annual Armistice Day fundraiser  
by Chris Kerr [11.09.17]
The event encourages developers to create peaceful add-ons and challenges to their games to help raise cash and awareness for the charity. 
Console/PC, Business/Marketing, Video

Humvee maker sues Activision over trademark infringement in Call of Duty 8
by Chris Kerr [11.09.17]
Automotive company AM General has filed a lawsuit against Activision Blizzard over the misuse of its Humvee brand in the immensely popular Call of Duty series.
Console/PC, Business/Marketing