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September 20, 2020
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Updates » Console/PC
Video: How to prioritize your dev efforts in an era of rising costs  
by Staff [07.07.20]
In this GDC 2018 talk devs Pany Haritatos, David Edery, Adrian Crook and Mario Wynands explore design, marketing, and production tactics to help control costs without diminishing your odds of success.
Console/PC, Indie, Business/Marketing, Video, Vault

Don't Miss: Designing Destiny 2's PvEvP Gambit mode  
by Staff [07.07.20]
Bungie's Peter Sarrett dives into how Destiny 2's Gambit mode combines PvE with a smidge of PvP, and explains why it's the story of development gone delightfully right.
Console/PC, Social/Online, Design

GDC Summer welcomes a cutting-edge lineup of game industry sponsors  
by Staff [07.07.20]
Organizers are pleased to announce the industry-leading companies sponsoring GDC Summer next month, all of whom will be accessible for event attendees looking to take their career to the next level.
Console/PC, Business/Marketing, GDC

Integrating 'the nobility of work' into Hardspace: Shipbreaker  
by Bryant Francis [07.07.20]
To its developers, Hardspace: Shipbreaker is more than a sci-fi shipcutting sim, it's a chance to explore the value of work while tearing spaceships apart with your bare hands.
Console/PC, Design

Don't Miss: The Team Fortress 2 guide to keeping your game alive 3
by Staff [07.06.20]
Even 8 years after publication, and now 13 after the game's release, game developers can learn a lot from listening to these tips on sustaining online games from Valve's Robin Walker.
Console/PC, Social/Online, Design

Report: Microsoft eyeing purchase of Warner Bros. Interactive Entertainment 1
by Alissa McAloon [07.06.20]
Microsoft is reportedly eyeing Warner Bros' (also reportedly) up-for-sale Interactive Entertainment branch as a potential acquisition opportunity, at least according to sources familiar with the situation.
Console/PC

Video: Tips and tools for finding inspiration when you're stuck  
by Staff [07.06.20]
In this 2018 GDC session ustwo games' Lauren Cason shares methods and word games that you can use to kickstart inspiration and get ideas flowing when you find yourself stuck in your own projects.
Console/PC, Indie, Design, Video, Vault

Get a lesson in procedural destruction from the Control devs at GDC Summer  
by Staff [07.06.20]
Next month GDC Summer attendees will have the opportunity to get a behind-the-scenes look at how Remedy achieved the procedurally destructible environments of Control's Oldest House.
Console/PC, Design, GDC

Microsoft will host an Xbox Games Showcase on July 23  
by Chris Kerr [07.06.20]
Details as to what exactly will be shown at the digital event are scarce, although it'll likely feature a range of Xbox Series X titles, including some new reveals.
Console/PC, Business/Marketing

Dragon Quest Builders and SaGa developers join Type-Moon Studio BB  
by Chris Kerr [07.06.20]
Type-Moon Studio BB, an offshoot of Fate/Grand Order developer Type-Moon formed in August 2019, has made some notable hires.
Console/PC, Business/Marketing

Game Discoverabilityland: The Season Of Discovery  
by Gamasutra Staff [07.03.20]
The newest roundup on game discovery includes news on Xbox Summer Games Fest, PlayStation Indies, Apple Arcade/iOS news, and lots more.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Take-Two Interactive's NBA 2K21 will cost $10 more on next-gen consoles 3
by Alissa McAloon [07.02.20]
It's too early to tell if this new MSRP is an outlier or a next-generation norm.
Console/PC, Business/Marketing

'Change starts today' says Ubisoft CEO, after years of allegations arise  
by Bryant Francis [07.02.20]
Ubisoft's Yves Guillemot has announced a series of changes after years-worth of allegations of sexual, physical, and emotional abuse emerged.
Console/PC, Business/Marketing

Opinion: Backlash to criticism harms The Last of Us Part II 14
by Bryant Francis [07.02.20]
Backlash to criticism of The Last of Us: Part II only adds to toxicity around discussing the game, says contributing editor Bryant Francis.
Console/PC, Design

Video: Balancing accessibility with depth to make vehicles feel great  
by Staff [07.02.20]
In this 2018 GDC talk Criterion Games' Matthew Harris explore good principles for video game vehicle design that can apply to everything from racecars and X-Wings.
Console/PC, Design, Video, Vault

Westworld creators take aim at Fallout in upcoming Amazon Studios series  
by Alissa McAloon [07.02.20]
The minds behind HBO's Westworld adaptation are working with Amazon on a live action show based on Bethesda's Fallout series. creators
Console/PC, Business/Marketing

COVID-19 and pivot towards game development lead to layoffs at Kongregate  
by Alissa McAloon [07.02.20]
Kongregate has laid off a, reportedly sizable, portion of its staff, a decision the company says in a statement to Gamasutra was set in motion by the ongoing coronavirus pandemic.
Console/PC, Social/Online

Learn id's early coding principles from John Romero at GDC Summer  
by Staff [07.02.20]
Next month GDC Summer attendees will have a rare opportunity to learn about the codebase that powered id's earliest, most influential games from co-creator (and game industry veteran) John Romero.
Console/PC, Business/Marketing, GDC

UK government urged to 'immediately' classify loot boxes as gambling  
by Chris Kerr [07.02.20]
The House of Lords Gambling Committee has recommended that loot boxes are classified as gambling in the UK.
Console/PC, Business/Marketing

Xbox is hosting a demo event for Geoff Keighley's Summer Game Fest  
by Alissa McAloon [07.01.20]
We've seen Steam rally behind the idea of digitally-hosted game demo events, and now Xbox is doing the same through a partnership with Summer Game Fest.
Console/PC, Indie