Our Properties:
Gamasutra
GameCareerGuide
IndieGames
GDC Vault
GDC
IGF
SEARCH
GO
GAME JOBS
updates
Blogs
contractors
newsletter
store
SEARCH
GO
ALL
CONSOLE/PC
SMARTPHONE/TABLET
INDEPENDENT
VR/AR
SOCIAL/ONLINE
PROGRAMMING
ART
AUDIO
DESIGN
PRODUCTION
BIZ/MARKETING
Latest Jobs
View All
RSS
April 27, 2018
Telltale Games
Senior Animator
Game Closure
Studio Game Engineer
Skydance Interactive
Software Engineer Intern
Skydance Interactive
Game Design Intern
Mimic Technologies
Software Engineer
Mimic Technologies
Senior Software Engineer
Latest Blogs
View All
Post
RSS
April 27, 2018
Revealing Regions − Prey 2's Bowery
How many wishlists should you have when launching on Steam?
[
21
]
Atari VCS: E.T. The Extra-Terrestrial
[
3
]
Video Game Deep Cuts: Rise Of The Ambient Parent Jam
Lessons Learned From Five Years of VR Locomotion Experiments
[
1
]
Press Releases
April 27, 2018
Games Press
COLD FURNACE RELOCATES TO
NOVA SCOTIA
The Road to Canterbury --
Enter the world of...
Puzzle Platformer
“Inked” available now
on...
Big Blue Bubble Gives
Jungle Guardians a New
Look
En Masse Entertainment
Prepares a Month of
Amazing...
View All
RSS
About
Editor-In-Chief:
Kris Graft
Editor:
Alex Wawro
Assignment Editor:
Chris Baker
Contributors:
Chris Kerr
Alissa McAloon
Emma Kidwell
Bryant Francis
Katherine Cross
Advertising:
Libby Kruse
Contact Gamasutra
Report a Problem
Submit News
Comment Guidelines
Blogging Guidelines
How We Work
Gama Network
If you enjoy reading this site, you might also want to check out these UBM Tech sites:
Game Career Guide
Indie Games
Updates
Updates
» Console/PC
Don't Miss: Designing
Hitman
's time-restricted Elusive Targets system
6
by Staff
[02.23.18]
"Playing an Elusive Target in a level you have fully mastered gives you the experience of being the apex predator. No matter what might be in store, you have the tools and experience to handle it."
Console/PC
,
Design
Riot reveals the odds and rules that power
League of Legends
loot boxes
 
by
Alissa McAloon
[02.23.18]
Riot Games has published an interesting breakdown of how in-game items drop from the loot box-styled 'hextech chests' it recently added to its long-running free-to-play MOBA
League of Legends
.
Console/PC
,
Social/Online
,
Business/Marketing
Chat with the
Crossing Souls
developers at 1PM EST!
 
by Bryant Francis
[02.23.18]
The folks from Fourattic are joining us for a stream of
Crossing Souls
at 1PM EST.
Console/PC
,
Design
,
Video
GDC 2018 Level Design Workshop: An expert roundtable Q&A
3
by Staff
[02.23.18]
To prepare for the big GDC 2018 Level Design Workshop on Tuesday, March 20th, a handful of the speakers wanted to warm up by chatting (via email) about some of the finer points of level design.
Console/PC
,
Indie
,
Design
The Legend of Zelda: Breath of the Wild
big winner at DICE Awards
3
by Kris Graft
[02.23.18]
At the 21st DICE Awards in Las Vegas on Thursday night, Nintendo’s
The Legend of Zelda: Breath of the Wild
won game of the year, in addition to three other awards.
VR
,
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Star Control
devs file counterclaim against Stardock over IP ownership
6
by Alissa McAloon
[02.22.18]
Both complaints seemingly stem from one core disagreement about the ownership of the
Star Control
IP and serve as a painful reminder of exactly how messy game development IP rights can get.
Console/PC
,
Business/Marketing
These are your GDC 2018 Narrative Summit poster session winners!
 
by Staff
[02.22.18]
Organizers of
GDC
and the Game Narrative Summit are happy to announce the 2018 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
Console/PC
,
Indie
,
Design
,
GDC
Don't Miss: 7 combat systems that every game designer should study
30
by Staff
[02.22.18]
We reached out to several designers for their take on the games that introduced truly memorable innovations to hand-to-hand combat systems.
Console/PC
,
Design
GDC 2018's Session Scheduler is live -- use it to make the most of your trip!
 
by Staff
[02.22.18]
Conference organizers encourage you to take advantage of the free GDC 2018 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion!
VR
,
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
GDC
NPD Group: U.S. video game hardware sales topped 1M in January
 
by Alissa McAloon
[02.22.18]
According to data gathered by the NPD Group, U.S. consumer spend on hardware in January 2018 more than doubled the numbers reported during the same month last year.
Console/PC
,
Business/Marketing
Rhode Island might tax violent games to fund mental health programs
3
by Chris Kerr
[02.22.18]
Representative Robert Nardolilo hopes to introduce new legislation that would place an additional 10 percent sales tax on video games sold in Rhode Island with a "Mature" rating our higher.
Console/PC
,
Business/Marketing
Warcraft III
receives major patch ahead of first ever Invitational
1
by Chris Kerr
[02.22.18]
Blizzard has released a new major patch for
Warcraft III
more than 15 years after the popular strategy title first hit shelves.
Console/PC
,
Production
Work hard, save money, stay true to vision, says
Cuphead
dev
 
by Kris Graft
[02.21.18]
Maja Moldenhauer, executive producer at
Cuphead
developer StudioMDHR, gave a high-level talk about making a run-and-gun shooter with no experience, barely any budget, and a whole lot of effort.
Console/PC
,
Indie
,
Art
,
Business/Marketing
Video: How color defined the visual rules of Shangri-La in
Far Cry 4
 
by Emma Kidwell
[02.21.18]
In this 2015 GDC talk, Ubisoft Toronto's Joshua Cook explains the development process in regards to defining the look of a unique world within a world for
Far Cry 4
.
Console/PC
,
Art
,
Production
,
Video
The CEO of esports team Splyce explains the human side of professional play
 
by Bryant Francis
[02.21.18]
The CEO of Splyce dropped by the Gamasutra Twitch channel to discuss the business end of running an esports team.
Console/PC
,
Business/Marketing
,
Video
,
GDC
Don't Miss: How
Night in the Woods
taps into a real sense of community
1
by Staff
[02.21.18]
Now one year out from release, take a look back at this early interview with devs Alec Holowka and Scott Benson on the Kickstarted game's visual style and contemporary tone.
Console/PC
,
Indie
,
Design
Rovio partners with GSN Games for cash-wagering
Angry Birds
game
2
by
Alissa McAloon
[02.21.18]
Angry Birds Champions requires players to pay a fee per play and potentially rewards them with a cash payout if they score well enough.
Console/PC
,
Social/Online
,
Smartphone/Tablet
For Xbox boss Spencer, inclusivity is key for successful company culture
2
by Kris Graft
[02.21.18]
Speaking at DICE 2018 in Las Vegas this morning, Xbox boss Phil Spencer drew parallels between the best virtual worlds and a successful and inclusive company culture.
Console/PC
,
Business/Marketing
European regulator: Nintendo's strict eShop refund policy is unlawful
 
by
Alissa McAloon
[02.21.18]
Thanks to Nintendo's strict no refund policy on eShop preorders and digital purchases, the NCC has accused the game company of practices that violate European law.
Console/PC
,
Social/Online
,
Business/Marketing
Discuss what esports can learn from traditional sports organizations at 3PM EST
 
by Bryant Francis
[02.21.18]
The owner of
CS:GO
professional team Splyce will be joining us at 3PM EST to talk about the future of professional esports!
Console/PC
,
Business/Marketing
,
Video
[
< < Prior 10
]
11
12
13
14
15
16
17
18
19
20
[
Next 10 > >
]