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July 3, 2020
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Updates » Console/PC
Developing your game's community for maximum pre-release fans 1
by Simon Carless [04.28.20]
It seems important to me that devs spend a lot of time on nurturing their game community before launch. But many can't or don't. Here's advice on how you can do a better job!
Console/PC, Indie, Design, Production, Business/Marketing

Get a job: Infinity Ward is hiring an AI Engineer  
by Staff [04.27.20]
Infinity Ward is currently seeking an AI Engineer to work on Call of Duty Modern Warfare alongside the team at its Woodland Hills, CA offices.
Console/PC, Programming, Recruitment

Video: Better animation through machine learning  
by Staff [04.27.20]
In this GDC 2020 virtual talk Ubisoft's Simon Clavet shows off a new animation system that combines physical and data-driven animation methods to create a more convincing effect.
Console/PC, Programming, Art, Video, Vault

Humble's Conquer COVID-19 bundle raises $6.5 million for pandemic relief  
by Alissa McAloon [04.27.20]
Humble's latest charitable bundle has ended its run, and raised over $6.5 million for COVID-19 relief efforts in the process.
Console/PC, Indie

Ziggurat Interactive acquires catalog of 3DO titles from Prism Entertainment  
by Chris Kerr [04.27.20]
Modern and retro game publisher Ziggurat Interactive has acquired a catalog of 3DO titles from Prism Entertainment for an undisclosed fee.
Console/PC, Business/Marketing

AuthorDigital nets $5.5 million to open new studio Adept Games 1
by Chris Kerr [04.27.20]
U.S. game company AuthorDigital has secured $5.5 million in funding to open a new studio called Adept Games.
Console/PC, Business/Marketing

Q&A: Remixing Renaissance Art in The Procession to Calvary  
by Bryant Francis [04.27.20]
Developer Joe Richardson discusses the process for making The Procession to Calvary, an animated adventure game built on the back of Renaissance paintings.
Console/PC, Design

Video Game Deep Cuts: XCOM's Cloudpunk Industries Of Titan  
by Gamasutra Staff [04.25.20]
The latest piece rounding up the week's notable writing and videos in games includes pieces on new games from Cloudpunk to Industries Of Titan, plus a bunch of neat historical writing & research.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Games that cleverly incorporate texting and web browsing 2
by Staff [04.24.20]
There are just a few games have managed to accurately convey how people use texting and the internet in their everyday lives. They're intriguing examples for how we might tell stories for a digital age.
Console/PC, Indie

Obituary: Hellblade mental health consultant Jenny Esson  
by Bryant Francis [04.24.20]
Jenny Esson, one of the mental health professionals who contributed to the development of Hellblade: Senua's Sacrifice has passed away at age 45 from COVID-19.
Console/PC, Design

Fortnite's virtual Travis Scott gig attracted a record 12.3 million concurrent players 1
by Chris Kerr [04.24.20]
Fortnite's virtual Travis Scott concert attracted 12.3 million concurrent users, which according to developer Epic Games is a new all-time record.
Console/PC, Business/Marketing

How Blizzard, Ubisoft, and other studios went remote in the time of COVID-19  
by Bryant Francis [04.24.20]
Blizzard, Ubisoft, and other game development studios and publishers explain how their companies transitioned to remote work to slow the spread of COVID-19.
Console/PC, Production

160K Nintendo accounts hacked due to Nintendo Network ID security breach 1
by Chris Kerr [04.24.20]
Nintendo has confirmed that around around 160,000 Nintendo Accounts have been hacked due to a security breach relating to Nintendo Network IDs.
Console/PC, Business/Marketing

Blog: The story of AI-powered interactive drama Facade  
by Gamasutra Community [04.24.20]
Facade became an internet sensation during the Lets Play boom on YouTube, but how does it work?
Console/PC, Design, Business/Marketing

Riot Games to set up shop in Singapore with new studio addition  
by Alissa McAloon [04.23.20]
“Having multiple studios in Asia will enable us to grow our development teams while ensuring we continue to create awesome experiences for players."

The German game market grew by 6 percent in 2019 thanks to in-game spending  
by Chris Kerr [04.23.20]
The video game market in Germany grew by 6 percent to €6.2 billion in 2019 thanks to a rise in online service subscriptions and in-game spending. 
Console/PC, Business/Marketing

The latest Steam Labs experiment improves tag-based searches  
by Chris Kerr [04.23.20]
The work-in-progress feature will introduce smarter tag-based searches by adding a dollop of logic into the mix.
Console/PC, Business/Marketing

Games, psychology, and UX with Celia Hodent - GDC Podcast ep. 8  
by Kris Graft [04.22.20]
For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast

Infinity Ward updates matchmaking in Call of Duty to bring cheaters together 4
by Chris Kerr [04.22.20]
Call of Duty: Modern Warfare and Warzone developer Infinity Ward will allocate more resources to weed out online cheaters, and is also bringing in a rather novel deterrent.
Console/PC, Business/Marketing

Final Fantasy VII Remake digital sales and shipments have topped 3.5 million units  
by Chris Kerr [04.22.20]
Global digital sales and shipments of Final Fantasy VII Remake have topped 3.5 million in three days. 
Console/PC, Business/Marketing