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August 26, 2019
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Updates » Console/PC
Nintendo is working on a direct Breath of the Wild sequel  
by Alissa McAloon [06.11.19]
Nintendo's E3 live stream this year was light on big announcements, save for a teaser of a follow up to The Legend of Zelda: Breath of the Wild at the end of the show.
Console/PC, Video, E3

Ooblets to self-publish after Double Fine joins Microsoft  
by Alissa McAloon [06.11.19]
Ooblets was previously one of the games being published under the Double Fine Presents label, but the game's developers have announced they'll be self-publishing the game.
Console/PC, Indie, E3

Microsoft revamping Xbox Live gamertags so users can share the same name  
by Chris Kerr [06.11.19]
Microsoft is changing how Xbox Live gamertags work so multiple users can (sort of) claim the same name.
Console/PC, Business/Marketing, E3

Novaquark secures $11.2 million in funding to continue Dual Universe development  
by Chris Kerr [06.11.19]
French developer Novaquark has netted $11.2 million to continue the development of its massively multiplier online game, Dual Universe.
Console/PC, Production, Business/Marketing

Microsoft ending Xbox One backwards compatibility efforts to focus on next-gen 3
by Chris Kerr [06.11.19]
Microsoft is winding down its Xbox One backwards compatibility efforts so it can focus on bringing "thousands of games from all four console generations" to Project Scarlett.
Console/PC, Business/Marketing, E3

Three interesting insights from the making of Void Bastards 3
by Bryant Francis [06.11.19]
Void Bastards game designer and programmer Farbs takes us through some of the design decisions that brought Blue Manchu's latest game to life.
Console/PC, Art, Design, Video

New Ubisoft tool lets Assassin's Creed Odyssey players create custom quests  
by Alissa McAloon [06.10.19]
Ubisoft's freshly announced Story Creator Mode lets Assassin’s Creed Odyssey players create and share their own quests for the game.
Console/PC, Social/Online, Video, E3

Ubisoft's new Uplay+ subscription launches for PC this year, Stadia in 2020 1
by Alissa McAloon [06.10.19]
Ubisoft is getting into the pay-for-access game library business with Uplay+ later this year, and bringing that service to Google’s cloud-based game streaming platform in 2020.
Console/PC, Social/Online, E3

Shenmue 3 is an Epic Games Store exclusive on PC  
by Alissa McAloon [06.10.19]
Ys Net and publisher Deep Silver decided “that the Epic Games Store would be the best distribution platform option.”
Console/PC, Social/Online, E3

Video: Why fashion in (most) games sucks, and why you should care 1
by Staff [06.10.19]
In this 2019 GDC talk, Kitfox Games' Victoria Tran explores the recent history of fashion in games and provides multiple tips for making your own character designs runway-worthy. 
Console/PC, Smartphone/Tablet, Indie, Art, Design, Video, Vault

Microsoft's next-gen Project Scarlett console will still have a disc drive 1
by Alissa McAloon [06.10.19]
The coming Xbox successor won't usher in an all-digital generation. Microsoft's Matt Booty says Project Scarlett will still offer an optical disc drive.
Console/PC, E3

Star Control creators no longer opposing Stardock's Star Control trademark  
by Alissa McAloon [06.10.19]
Stardock and Star Control creators Fred Ford and Paul Reiche III have reached a settlement that sees Ford and Reiche (as Frungy Games) withdraw their opposition of Stardock's trademark.
Console/PC

Google Stadia will let publishers offer their own subscription plans  
by Chris Kerr [06.10.19]
Google Stadia chief Phil Harrison has revealed that publishers will be able to use the streaming service to tout their own individual subscription plans.
Console/PC, Business/Marketing, E3

Epic Games Store exclusive Satisfactory has topped 500,000 sales  
by Chris Kerr [06.10.19]
Coffee Stain Studios open-world factory building simulation Satisfactory has sold exactly 507,374 units since launching on March 19.
Console/PC, Business/Marketing

Microsoft has quietly established a new Age of Empires studio  
by Chris Kerr [06.10.19]
Microsoft's acquisition of Double Fine might've stolen the spotlight at the company's E3 press conference, but the U.S. console maker has also formed another new studio on the quiet.
Console/PC, Production, Business/Marketing, E3

Microsoft picks up Psychonauts 2 publishing rights from Starbreeze  
by Alissa McAloon [06.09.19]
Now-former Psychonauts 2 publisher Starbreeze has announced that it sold the game's publishing rights to Microsoft for $13.2 million.
Console/PC, Business/Marketing, E3

Xbox One successor Project Scarlett slated for Holiday 2020 2
by Alissa McAloon [06.09.19]
Microsoft has finally detailed its next-generation console Project Scarlett, a system Microsoft CEO Phil Spencer says is both the “foundation of our future on in console and the formation of our future in cloud.”
Console/PC, Social/Online, E3

Microsoft xCloud console streaming service goes live in October  
by Bryant Francis [06.09.19]
Phil Spencer announced on the Xbox Stage today that Project xCloud, the company's console-streaming service, would go live this October.
Console/PC, Business/Marketing, E3

Microsoft announces PC Game Pass pricing, adds to Ultimate bundle  
by Bryant Francis [06.09.19]
Microsoft is pricing its standalone PC Game Pass at $10 per month, and adding it to the Xbox Game Pass Ultimate bundle for free.
Console/PC, Business/Marketing, E3

Microsoft acquires Double Fine Productions 5
by Kris Graft [06.09.19]
Microsoft has acquired Double Fine Productions, the San Francisco-based studio known for games including Psychonauts, Brutal Legend, and Broken Age, among others.
Console/PC, E3