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September 18, 2019
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Updates » Console/PC
Nintendo is 'investigating' 5G and streaming tech, but refuses to 'chase trends' 2
by Chris Kerr [07.05.19]
Nintendo is "investigating" how technologies such as cloud streaming and 5G will affect the video game landscape, but has rejected the notion that following those trends is absolutely critical.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Q&A: Exploring the design of cat-in-a-mech Metroidvania Gato Roboto 1
by John Harris [07.05.19]
In this in-depth Q&A, the dev team behind Doinksoft's remarkable cat-in-a-mech explore-'em-up Gato Roboto dig into its level design and reflect on what makes a great lo-fi Metroidvania.
Console/PC, Indie, Design

Research lessons from the making (and near-breaking) of Halo 2  
by Chris Kerr [07.04.19]
"I'd argue that, just like for the players in our games, there is an ideal level of failure for researchers. If every study is equally successful, it just means that we aren’t innovating enough."
Console/PC, Production, Business/Marketing

Shovel Knight has surpassed 2.5 million sales  
by Chris Kerr [07.04.19]
Shovel Knight has sold over 2.5 million copies in just over five years, according to developer Yacht Club Games. 
Console/PC, Business/Marketing

Video: Designing Uncharted: The Lost Legacy's remarkable elephant ride  
by Staff [07.03.19]
In this 2019 GDC talk, Naughty Dog story animator Marianne Hayden covers the story and design evolution of the remarkable elephant ride in Uncharted: The Lost Legacy.
Console/PC, Design, Video, Vault

Don't Miss: Breaking down the art of web-slinging in Marvel's Spider-Man 1
by Staff [07.03.19]
Insomniac Games' Marvel's Spider-Man is the fastest and most fluid open-world game in recent memory. So we had to catch up with game director Ryan Smith to dive deeper into the philosophy of the swing.
Console/PC, Design

Artifact's pricing and value didn't quite line up, says consulting designer 4
by Alissa McAloon [07.03.19]
"Obviously, when the customer's complaining about it, there's something wrong," says veteran MtG designer Skaff Elias
Console/PC, Social/Online

Blog: How game developers can get the most out of Discord 1
by Jared Neal [07.03.19]
A Former Discord QA engineer explains how to build your superfan base with some simple tips from Modus Indie Access.
Console/PC, Social/Online

Don't Miss: The undying allure of the Metroidvania 19
by Christian Nutt [07.02.19]
This 2015 chat sees Gamasutra speaking to a swath of developers about the "Metroidvania" genre -- what drew them to it, and its potential.
Console/PC, Design

Epic pledges to cover refund costs for crowdfunded Epic Games Store exclusives  
by Alissa McAloon [07.02.19]
Epic Games CEO Tim Sweeney says the company will foot the bill for any future Kickstarters that partner with Epic on an exclusivity deal and have backers ask for refunds as a result.
Console/PC, Social/Online

Summer Games Done Quick closes 2019 event with $3 million raised for MSF  
by Alissa McAloon [07.02.19]
Games Done Quick's summer speedrunning marathon SGDQ raised over $3 million for Doctors Without Borders (MSF) this year, a new record for the organization.
Console/PC

Shenmue 3 dev to offer backer refunds over Epic Games Store exclusivity 4
by Alissa McAloon [07.02.19]
Ys Net is offering multiple solutions for backers upset by the game's timed PC exclusivity, but reiterates that both Epic and publisher Deep Silver have provided vital support to the project so far.
Console/PC, Business/Marketing

Free-to-play studio Redhill Games secures $11.4 million investment  
by Chris Kerr [07.02.19]
Redhill Games, the studio opened by former Remedy CEO and Wargaming development exec Matias Myllyrinne last year, has secured $11.4 million in funding. 
Console/PC, Production, Business/Marketing

Miyamoto: Costs and dwindling appeal make new adventure games a hard sell 1
by Alissa McAloon [07.01.19]
"Regarding adventure games, I have also helped develop many of them beginning with Shin Onigashima, but it’s very hard to make one in the current environment."
Console/PC

Don't Miss: The secrets of cloth simulation in Alan Wake 11
by Henrik Enqvist [07.01.19]
Remedy animation programmer Henrik Enqvist takes a look at how the team created a believable tweed cloth simulation on the title character's jacket in horror-thriller Alan Wake.
Console/PC, Programming, Art

Focus Home reports record year as Farming Simulator 19 passes 2 million sold  
by Alissa McAloon [07.01.19]
Focus Home Interactive closed its 2018-2019 financial year with record revenue, a milestone it hit with no small amount of help from strong sales of both Vampyr and Farming Simulator.
Console/PC, Business/Marketing

Chinese government revokes business license of Devotion publisher Indievent 3
by Alissa McAloon [07.01.19]
The Chinese government has revoked the business license of one of the companies behind the Taiwanese horror game Devotion.
Console/PC, Business/Marketing

Sony considers turning to studio acquisitions as competition rises 2
by Alissa McAloon [07.01.19]
SIE CEO Jim Ryan says that "content is becoming more important than ever before" now that major players like Google are making moves in the game industry.
Console/PC, Business/Marketing

Editor Roundtable: What's up with game subscription services? 4
by Staff [07.01.19]
The Gamasutra editorial team takes a moment to discuss what game subscription services mean for the video game business.
Console/PC, Business/Marketing

Age of Empires series brings in over 1 million players each month 1
by Chris Kerr [07.01.19]
There hasn't been a new mainline Age of Empires release in close to 15 years, but the real-time strategy franchise still has a fair bit of pulling power.
Console/PC, Business/Marketing