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July 30, 2021
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Updates » Console/PC
Here’s a bunch of useful talks for programmers at GDC 2021  
by Staff [06.02.21]
Programmers shouldn’t miss out on these upcoming incredible GDC sessions.
Console/PC, Programming, GDC

Don't Miss: How Baldur's Gate 3 first approached the RNG of D&D-inspired dice rolls 2
by Alissa McAloon [06.02.21]
At launch, dice rolls in Baldur's Gate 3 were played straight with pure RNG and no additional smoke and mirrors. Here's Larian Studios first lessons from developing a D&D game with honest-to-goodness random rolls.
Console/PC, Design

Nintendo teases software news for E3 2021 (with no mention of rumored new hardware)  
by Alissa McAloon [06.02.21]
Mario maker Nintendo has blocked off a portion of E3 week for its own Nintendo Direct showcase, joining other members of the industry in timing announcements around the annual game expo.
Console/PC, E3

Dark Horse Comics opens video game division, wants to work with 'top' studios  
by Chris Kerr [06.02.21]
"I think most triple-A devs that I’ve talked to prefer their game dev team to build core gameplay and then fit an IP to it, versus shoving an IP down their throats. We're sensitive to that."
Console/PC, Production, Business/Marketing

How does the 'Drivatar' system in Forza actually work? 1
by Tommy Thompson [06.02.21]
The 'Drivatar' system is designed to reproduce how people race in the Forza series. But how does it actually work?
Console/PC, Programming, Design, Production

Blog: Building the AI features for Wolcen: Bloodtrail  
by Gamasutra Community [06.02.21]
A behind-the-scenes look at how Kythera AI worked with Wolcen Studio to develop AI features for the Bloodtrail update to their gothic fantasy ARPG.
Console/PC, Programming, Design

Analysis: Sony's PlayStation strategy - exposed!  
by Gamasutra Staff [06.01.21]
Let's take a deeper look into Sony’s platform and content strategy, as the company orients itself even more singlemindedly around its video game IP and subscriptions.
Console/PC, Indie, Design, Production, Business/Marketing

CD Projekt profits take a hit as Cyberpunk 2077 remains delisted on PlayStation 2
by Alissa McAloon [06.01.21]
Q1 2021 marks the first full quarter with Cyberpunk 2077 available for purchase, but it appears that impact of the game's launch is still being dampened its absence from the PlayStation Store.
Console/PC, Social/Online

At GDC 2021, you can dive into the moody art of Sea of Solitude  
by Staff [06.01.21]
Check out the process for creating Sea of Solitude’s moody art at GDC 2021.
Console/PC, Art, GDC

Video: Simulating the wind of God of War  
by Staff [06.01.21]
In this 2019 GDC talk, Santa Monica Studios' Rupert Renard discusses the full 3D GPU fluid simulation behind God of War's wind and explains why it's useful.
Console/PC, Programming, Video

Sponsored Content
Focus on the magic: How we found the freedom to create Scavengers  
by Josh Holmes [06.01.21]
Sponsored: "One of our guiding philosophies was to find technologies to help accelerate our development. Tools that could let us focus on the magic of creating gameplay," writes Midwinter Entertainment co-founder Josh Holmes.
Console/PC, Social/Online, Programming, Sponsored Article

ROM pirate takes on Nintendo sans lawyer, gets told to pay $2.1M in damages 2
by Chris Kerr [06.01.21]
Nintendo has been awarded a $2.1 million summary judgement against the owner and operator of now-shuttered pirate site RomUniverse.
Console/PC, Business/Marketing

Inside Assassin's Creed Valhalla: Wrath of the Druids' new in-game economy  
by Bryant Francis [06.01.21]
Ubisoft's Stephane Boudon discusses the trade economy system fueling Assassin's Creed Valhalla: Wrath of the Druids.
Console/PC, Design

EA is sunsetting five older Need for Speed titles and pulling them from sale  
by Chris Kerr [06.01.21]
All five games will be removed from digital marketplaces starting this week, while the in-game storefronts have also been turned off.
Console/PC, Business/Marketing

Blog: The AI of Aquanox: Deep Descent  
by Gamasutra Community [06.01.21]
A behind-the-scenes deep dive into the AI powering the post-apocalyptic underwater FPS, Aquanox: Deep Descent.
Console/PC, Programming, Production

Far Cry 6 continues Ubisoft's complicated relationship with political themes  
by Alissa McAloon [05.28.21]
Ubisoft seems always keen to include political context in their games but, as Far Cry 6 shows, the company still draws the line at real-world political statements.
Console/PC

Video: Using animated gifs to sell your game  
by Staff [05.28.21]
In this 2019 GDC session, Future Friends Games' Thomas Reisenegger provides tips on how to market your game through animated .gifs, as well as platform-specific gif advice for Steam, Twitter, etc.
Console/PC, Business/Marketing, Video

Don't Miss: Analyzing the systemic AI of Far Cry 1
by Gamasutra Community [05.28.21]
Far Cry is a triple-A video game franchise built on the principles of systemic gameplay and behaviour. We take a look at how this is managed by AI systems in both Far Cry 3 and its sequel.
Console/PC, Programming

At GDC 2021 you can learn from the incredible art direction of IKEA  
by Staff [05.28.21]
See how furniture seller IKEA manages its 3D processes in this upcoming GDC 2021 session.
Console/PC, Art, GDC

CD Projekt has appointed a new Cyberpunk 2077 game director  
by Chris Kerr [05.28.21]
The news comes after Cyberpunk's former game director Adam Badowski stepped down to focus on other leadership duties at the Polish company.
Console/PC, Production, Business/Marketing