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April 27, 2018
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Updates » Console/PC
Don't Miss: Designing Hitman's time-restricted Elusive Targets system 6
by Staff [02.23.18]
"Playing an Elusive Target in a level you have fully mastered gives you the experience of being the apex predator. No matter what might be in store, you have the tools and experience to handle it."
Console/PC, Design

Riot reveals the odds and rules that power League of Legends loot boxes  
by Alissa McAloon [02.23.18]
Riot Games has published an interesting breakdown of how in-game items drop from the loot box-styled 'hextech chests' it recently added to its long-running free-to-play MOBA League of Legends.
Console/PC, Social/Online, Business/Marketing

Chat with the Crossing Souls developers at 1PM EST!  
by Bryant Francis [02.23.18]
The folks from Fourattic are joining us for a stream of Crossing Souls at 1PM EST.
Console/PC, Design, Video

GDC 2018 Level Design Workshop: An expert roundtable Q&A 3
by Staff [02.23.18]
To prepare for the big GDC 2018 Level Design Workshop on Tuesday, March 20th, a handful of the speakers wanted to warm up by chatting (via email) about some of the finer points of level design. 
Console/PC, Indie, Design

The Legend of Zelda: Breath of the Wild big winner at DICE Awards 3
by Kris Graft [02.23.18]
At the 21st DICE Awards in Las Vegas on Thursday night, Nintendo’s The Legend of Zelda: Breath of the Wild won game of the year, in addition to three other awards.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Star Control devs file counterclaim against Stardock over IP ownership 6
by Alissa McAloon [02.22.18]
Both complaints seemingly stem from one core disagreement about the ownership of the Star Control IP and serve as a painful reminder of exactly how messy game development IP rights can get.
Console/PC, Business/Marketing

These are your GDC 2018 Narrative Summit poster session winners!  
by Staff [02.22.18]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2018 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
Console/PC, Indie, Design, GDC

Don't Miss: 7 combat systems that every game designer should study 30
by Staff [02.22.18]
We reached out to several designers for their take on the games that introduced truly memorable innovations to hand-to-hand combat systems.
Console/PC, Design

GDC 2018's Session Scheduler is live -- use it to make the most of your trip!  
by Staff [02.22.18]
Conference organizers encourage you to take advantage of the free GDC 2018 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

NPD Group: U.S. video game hardware sales topped 1M in January  
by Alissa McAloon [02.22.18]
According to data gathered by the NPD Group, U.S. consumer spend on hardware in January 2018 more than doubled the numbers reported during the same month last year. 
Console/PC, Business/Marketing

Rhode Island might tax violent games to fund mental health programs 3
by Chris Kerr [02.22.18]
Representative Robert Nardolilo hopes to introduce new legislation that would place an additional 10 percent sales tax on video games sold in Rhode Island with a "Mature" rating our higher. 
Console/PC, Business/Marketing

Warcraft III receives major patch ahead of first ever Invitational 1
by Chris Kerr [02.22.18]
Blizzard has released a new major patch for Warcraft III more than 15 years after the popular strategy title first hit shelves. 
Console/PC, Production

Work hard, save money, stay true to vision, says Cuphead dev  
by Kris Graft [02.21.18]
Maja Moldenhauer, executive producer at Cuphead developer StudioMDHR, gave a high-level talk about making a run-and-gun shooter with no experience, barely any budget, and a whole lot of effort.
Console/PC, Indie, Art, Business/Marketing

Video: How color defined the visual rules of Shangri-La in Far Cry 4  
by Emma Kidwell [02.21.18]
In this 2015 GDC talk, Ubisoft Toronto's Joshua Cook explains the development process in regards to defining the look of a unique world within a world for Far Cry 4.
Console/PC, Art, Production, Video

The CEO of esports team Splyce explains the human side of professional play  
by Bryant Francis [02.21.18]
The CEO of Splyce dropped by the Gamasutra Twitch channel to discuss the business end of running an esports team.
Console/PC, Business/Marketing, Video, GDC

Don't Miss: How Night in the Woods taps into a real sense of community 1
by Staff [02.21.18]
Now one year out from release, take a look back at this early interview with devs Alec Holowka and Scott Benson on the Kickstarted game's visual style and contemporary tone.
Console/PC, Indie, Design

Rovio partners with GSN Games for cash-wagering Angry Birds game 2
by Alissa McAloon [02.21.18]
Angry Birds Champions requires players to pay a fee per play and potentially rewards them with a cash payout if they score well enough.
Console/PC, Social/Online, Smartphone/Tablet

For Xbox boss Spencer, inclusivity is key for successful company culture 2
by Kris Graft [02.21.18]
Speaking at DICE 2018 in Las Vegas this morning, Xbox boss Phil Spencer drew parallels between the best virtual worlds and a successful and inclusive company culture.
Console/PC, Business/Marketing

European regulator: Nintendo's strict eShop refund policy is unlawful  
by Alissa McAloon [02.21.18]
Thanks to Nintendo's strict no refund policy on eShop preorders and digital purchases, the NCC has accused the game company of practices that violate European law.
Console/PC, Social/Online, Business/Marketing

Discuss what esports can learn from traditional sports organizations at 3PM EST  
by Bryant Francis [02.21.18]
The owner of CS:GO professional team Splyce will be joining us at 3PM EST to talk about the future of professional esports!
Console/PC, Business/Marketing, Video