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January 22, 2018
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Updates » Console/PC
Ubisoft's 'player recurring investment' revenues outpace digital game sales 1
by Alissa McAloon [11.07.17]
Player recurring investment made up roughly 51 percent of digital revenue for the first time thanks to a 69 percent jump year-over-year.
Console/PC, Business/Marketing

At GDC 2018, see how PlayerUnknown's Battlegrounds became a Twitch sensation  
by Staff [11.07.17]
Attendees of GDC in San Francisco next March will learn from Bluehole's Sammie Kang about the ups and downs of maintaining one of the breakout hits of 2017--PlayerUnknown's Battlegrounds.
Console/PC, Social/Online, Programming, GDC

We're talking with the designer of Elex at 3PM EST  
by Bryant Francis [11.07.17]
We're talking to Bjorn Pankratz, game designer on Elex today at 3PM EST.
Console/PC, Design, Video

Analyst almost doubles Xbox One X sales estimate  
by Chris Kerr [11.07.17]
While it might be some time until we get any official Xbox One X sales figures, industry analyst IHS Markit believes the console might exceed expectations, and has doubled its own sales estimates.
Console/PC, Business/Marketing

Bandai surprised by Switch's popularity, wants more titles on console  
by Chris Kerr [11.07.17]
"We have put 3 games on the Switch and all of them are doing well," he said. "It's a shame, but we didn't think the Switch [would] be accepted this fast."
Console/PC, Business/Marketing

Kan Gao on the benefits and drawbacks of designing in RPG Maker 2
by Joel Couture [11.07.17]
I compare RPG Maker to a pencil. With a pencil there are techniques to learn, but compared to the other writing tools, its the most simplistic one. But you can still create elaborate works with it.
Console/PC, Indie, Design, Production, Video

Video: 30 things to avoid when pitching your game to a publisher  
by Staff [11.06.17]
At GDC 2017, experienced dev (and PlayStation expat) Brian Upton runs down a list of common mistakes devs make when they meet with publishers and shares perspective on what publishers are thinking.
Console/PC, Indie, Business/Marketing, Video, Vault

Xbox plans to ramp up in-house development efforts
by Alissa McAloon [11.06.17]
Xbox head Phil Spencer says that the company is looking at breathing some life back into its game development business, either through new studios or acquisitions.
Console/PC

Blog: Why Hellblade can't serve as a role model for developers 12
by Gamasutra Community [11.06.17]
Hellblade was released to widespread acclaim. As an indie game made and published with high production standards it has since been heralded as a role model, but I want to challenge that idea.
Console/PC, Production, Business/Marketing

Q&A: Alejandro Gonzlez of the prolific Milkstone Studios 3
by Thomas Faust [11.06.17]
Spanish dev Milkstone Studios has released 30 games on different platforms in the last 8 years. IndieGames.com chatted with CEO/programmer/designer Alejandro Gonzlez about what they're up to now.
Console/PC, Indie, Design

Unraveling the mystery behind Phalanx's delightfully weird box art  
by Chris Kerr [11.06.17]
"If we couldn't do anything else, we'd try and get the potential purchaser to stare at the package and try and figure out what just happened."
Console/PC, Design

Microsoft could bring first-party titles to rival platforms  
by Chris Kerr [11.06.17]
Xbox chief Phil Spencer has refused to rule out bringing Microsoft's first-party titles to rival platforms in the future.
Console/PC, Smartphone/Tablet, Business/Marketing

Sales up at Capcom thanks to 'stalwart' Monster Hunter franchise  
by Chris Kerr [11.06.17]
Capcom has posted its financials for the six months ended September 30, and the Japanese outfit seems pleased with its performance.
Console/PC, Business/Marketing

Audio Design Deep Dive: Scoring Wolfenstein II with the Baschet sonic sculptures 1
by Martin Stig Andersen [11.06.17]
A composer & sound designer on Wolfenstein II: The New Colossus takes us on a deep dive into how he used the sound sculptures at the Baschet workshop to create a unique, oppressive soundscape.
Console/PC, Audio

Video Game Deep Cuts: Donkey Crossing? Let's Observer!  
by Gamasutra Staff [11.05.17]
Some of this week's longform article & video highlights include a look at the new F2P Animal Crossing, Donkey Kong 64's speedrun history, and the cyberpunk horror of Observer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blizzard is making StarCraft II: Wings of Liberty free-to-play  
by Alex Wawro [11.03.17]
This has the potential to rejuvenate theStarCraft IIcommunity, especially those who still play the game's multiplayer component, and it may also help juice sales of other StarCraft II DLC.
Console/PC, Business/Marketing

Video: A game dev's guide to staying satisfied and mentally healthy  
by Staff [11.03.17]
At GDC 2017, psychiatric care professional Dr. Jennifer Hazel andFramedgame dev Joshua Boggs explored the issue and offered some tips on how to remain well while working in games.
Console/PC, Indie, Serious, Video, Vault

Get a job: Infinity Ward is hiring an experienced AI Engineer  
by Staff [11.03.17]
The team at Infinity Ward are looking to bring on a senior AI engineer to work on cutting-edge AI in "the world's premiere FPS franchise" at the studio's office in Woodland Hills, CA.
Console/PC, Programming, Recruitment

Don't Miss: How Overwatch conveys character through first-person animations  
by Staff [11.03.17]
At GDC 2017 Blizzard's Matthew Boehm breaks down how to convey a sense of character in a first-person game. It comes down to answering tricky questions like: How would McCree reload a revolver?
Console/PC, Art, Design

Blizzard has its own classic World of Warcraft server in the works  
by Alissa McAloon [11.03.17]
Blizzard has not announced when the server will go live, saying only that it is currently in development.
Console/PC, Social/Online