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Updates » Console/PC
Don't Miss: Looking back at Left 4 Dead's dynamic AI 6
by Staff [10.27.20]
Take a look back at this 2013 blog about the unique way the series' AI system fueled the procedural narrative of the classic zombie game.
Console/PC, Social/Online, Design

Report: Latest Cyberpunk 2077 delay announcement blindsides its dev team 4
by Alissa McAloon [10.27.20]
CD Projekt Red has delayed Cyberpunk 2077, but according to comments now circulating online it did so without first informing the developers currently working on the game.
Console/PC

Call for data: (Steam) game revenue over time?  
by Gamasutra Staff [10.27.20]
So your game made $50k in its first week on Steam. But at the end of Year 1, will you have $100k or $250k? Fill in the survey to find out averages! (Plus: bonus takeaways from previous surveys.)
Console/PC, Indie, Design, Production, Business/Marketing

Unity teams up with Lego to teach game development fundamentals  
by Alissa McAloon [10.27.20]
A new Unity Microgame aims to introduce fledgling game makers to the building blocks needed to make their own short games.
Console/PC, Video

Sony delays PS5 launch title Destruction AllStars until 2021  
by Chris Kerr [10.27.20]
Sony has delayed its multiplayer vehicular brawler Destruction AllStars to February 2021, meaning the PlayStation 5's launch lineup just got a little bit lighter. 
Console/PC, Business/Marketing

Video: A better way of depicting war in games  
by Staff [10.27.20]
In this 2018 GDC session Bohemia Interactive's Andrew Barron discusses his experience making game-based training simulators for military use to help developers better understand the realities of war.
Console/PC, Design, Video

Ubisoft and Netflix partner for live action Assassin's Creed series  
by Chris Kerr [10.27.20]
Ubisoft and Netflix are partnering up to create a new live action series based on the Assassin's Creed franchise. 
Console/PC, Business/Marketing

Uplay+ subscription rebrands as Ubisoft+ and adds multi-platform support  
by Chris Kerr [10.27.20]
Ubisoft is rebranding its Uplay+ subscription service as Ubisoft+ and adding multi-platform support.
Console/PC, Business/Marketing

Starbreeze CEO Mikael Nermark resigns with immediate effect  
by Chris Kerr [10.27.20]
Mikael Nermark has resigned as CEO of Payday 2 developer Starbreeze with immediate effect due to personal reasons.
Console/PC, Production, Business/Marketing

Bending the world of Blightbound to lower the horizon  
by Gamasutra Community [10.27.20]
This blog shows how in Blightbound we kept the horizon on-screen by subtly bending the world.
Console/PC, Design

Clever game dev tech is at the core of Watch Dogs Legion's London  
by Alissa McAloon [10.26.20]
A recent story from The Washington Post dives into how Ubisoft approached developing a game where the concept of a non-player character doesn't really exist.
Console/PC, Programming, Design

Don't Miss: 7 examples of game AI that every developer should study 5
by Staff [10.26.20]
These games are all notable for the interesting, clever, novel ways in which they use AI. All are worth a closer look if you're eager to let a little algorithmic thinking improve your game design.
Console/PC, Indie, Programming, Design

Analysis: Facebook gears up for ad-supported cloud gaming service  
by Staff [10.26.20]
Games industry analyst's take on Facebook launching a free cloud gaming service - Focusing on Facebook's position in cloud gaming, 'cloud playable ads' and the increasingly contentious relationship between cloud gaming companies and Apple.
Console/PC, Social/Online, Business/Marketing

Video: How Jagex has evolved to change with the times over 16 years  
by Staff [10.26.20]
In this 2018 GDC talk, Jagex's Conor Crowley discusses the adaptations Jagex has made to processes, team structures and tools that have allowed RuneScape to survive and thrive for over 16 years.
Console/PC, Production, Video

Master your grasp of player psychology in Celia Hodent's UX Masterclass  
by Staff [10.26.20]
UX expert and consultant Celia Hodent is offering a GDC Masterclass on player psychology and user experience. Register today!
Console/PC, Design

Microsoft explains how the Xbox Series S and X will shape up on day one 1
by Chris Kerr [10.26.20]
Microsoft has put together an in-depth preview revealing what owners should expect when they boot up the next-gen machines on day one.
Console/PC, Design, Video

Tencent leads $100 million investment into Chinese esports company VSPN  
by Chris Kerr [10.26.20]
Tencent has led a $100 million investment into Chinese esports company VSPN (Versus Programming Network).
Console/PC, Business/Marketing

Facebook quietly debuts cloud-streaming service for Facebook Gaming  
by Chris Kerr [10.26.20]
Facebook is launching a free-to-play cloud gaming service that will grant instant access to select titles via the Facebook app or in-browser.
Console/PC, Smartphone/Tablet, Business/Marketing

Implementing screen space reflections in Blightbound  
by Gamasutra Community [10.26.20]
SSR is a fun, useful way of creating detailed, dynamic reflections in games. This post shows how I implemented the technique in Blightbound and how it works.
Console/PC, Programming, Design

PlayStation's new (web) store, genre viability & more  
by Gamasutra Staff [10.23.20]
What's up with the new PlayStation web store? How about genre viability on Steam? This and many other questions will be answered in the latest game discovery round-up...
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing