Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 19, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Blog: Marketing an upcoming Steam game 9
by Gamasutra Community [06.05.19]
This is a collection of guidelines for building a marketing plan of upcoming Steam games. I am not an expert on this area, but I gathered some resources to guide myself and others about the topic.
Console/PC, Business/Marketing

Sony could use 'cross-generational play' to soften next-gen transition 1
by Chris Kerr [06.05.19]
Sony Interactive Entertainment boss Jim Ryan has explained the company wants cross-generational unity between PlayStation 4 and PlayStation 5 owners when its next-gen console finally hits shelves.
Console/PC, Business/Marketing

BlueStacks Inside aims to give mobile devs a painless way to launch on Steam 6
by Alissa McAloon [06.04.19]
BlueStacks says its upcoming SDK allows mobile developers to bring their mobile games to Steam in a single step.
Console/PC, Smartphone/Tablet

Video: How Blizzard brought Orphea to Heroes of the Storm  
by Staff [06.04.19]
In this GDC 2019 talk Blizzard's Lana Bachynski covers the company's art and animation process, from first concept to final pass, through the lens of Orphea's development for Heroes of the Storm.
Console/PC, Art, Design, History

PSA: Tomorrow's your last day to save by registering early for XRDC!  
by Staff [06.04.19]
Heads up: The deadline to register for premier AR/VR/MR dev event XRDC at a discount is tomorrow, Wednesday June 5th, at 11:59 PM PT!
VR, Console/PC, Social/Online, Indie, Business/Marketing, XRDC

Hardware and software sales on the decline at GameStop  
by Alissa McAloon [06.04.19]
GameStop has wrapped up the first quarter of its 2019 fiscal year, reporting a 13.3 percent decrease in sales as demand for new and pre-owned hardware and software falters.
Console/PC

Don't Miss: Why are so many devs employing a retro '90s aesthetic? 27
by Alissa McAloon [06.04.19]
In this 2016 story, Gamasutra speaks with the developers of games that are designed to look as if they were made for the PS1 or the Sega Saturn.
Console/PC, Indie, Art

Microsoft rebrands Windows 10 Xbox app as the Xbox Console Companion 1
by Alissa McAloon [06.04.19]
Microsoft has renamed the Windows 10 Xbox app the "Xbox Console Companion," a move that comes as the company is working on bridging the gap between its console and PC-based game offerings.
Console/PC

Starbreeze is laying off a quarter of its entire workforce 1
by Chris Kerr [06.04.19]
Struggling Payday 2 developer Starbreeze intends to lay off 60 members of staff, which is around a quarter of its entire workforce.
Console/PC, Production, Business/Marketing

Stillfront acquires War Commander dev Kixeye for $90 million  
by Alissa McAloon [06.03.19]
Stillfront Group has penned a deal to fully acquire the strategy game developer Kixeye for $90 million, or up to $120 million depending on the results of the current financial year.
Console/PC, Smartphone/Tablet

tvOS 13 and iOS 13 will support PlayStation 4 and Xbox One controllers  
by Alissa McAloon [06.03.19]
A coming Apple TV update will bring support for Xbox One and PlayStation 4 controllers to the company’s tvOS, a move announced early on in the company’s WWDC 2019 keynote.
Console/PC, Smartphone/Tablet

Cloud platform Coherence wants to 'democratize' online game development 2
by Chris Kerr [06.03.19]
Former Playdead co-founder Dino Patti and Unity co-founder David Helgason have unveiled a new online game development platform called Coherence.
Console/PC, Smartphone/Tablet, Production

Q&A: Dissecting the development of Dwarf Fortress with creator Tarn Adams 1
by John Harris [06.03.19]
Dwarf Fortress creator Tarn Adams agreed to answer some of our questions about the development of what is still, despite the presence of a number of imitators, an entirely unique game.
Console/PC, Programming, Design, Production

Video Game Deep Cuts: The Outer Wilds Of A Void City  
by Gamasutra Staff [05.31.19]
This week's roundup includes a look at the intriguing triple-I (sorry!) titles Outer Wilds & Void Bastards, as well as the role of the city in games, bringing back Bubsy, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Researchers pit DeepMind AI against human Quake III players 4
by Alissa McAloon [05.31.19]
AI researchers at Google’s DeepMind have trained an artificial intelligence agent on Quake III and published a paper on how it performed in matches with and against humans.
Console/PC, Programming, Video

GameBender console merges video games with kid-friendly programming  
by Alissa McAloon [05.31.19]
The next project from Makey Makey co-creator Jay Silver is the GameBender, a plug-n-play game console that lets its players create and edit games on the fly.
Console/PC, Programming

Video: The things I wish I knew before becoming an art director  
by Staff [05.31.19]
In this 2017 GDC talk, veteran dev Denis Rogic presents nine major lessons drawn from the missteps he made as an art director so that you can learn from them (and hopefully avoid the same mistakes!)
Console/PC, Indie, Art, Production, Video, Vault

Nintendo brings Labo VR support to Super Smash Bros. Ultimate  
by Alissa McAloon [05.31.19]
Nintendo has brought support for its Labo VR goggles to another flagship Switch game.
VR, Console/PC, Video

Indie publisher Raw Fury has acquired the rights to the Kingdom franchise  
by Chris Kerr [05.31.19]
Indie publisher Raw Fury has purchased the rights to the Kingdom franchise from creator Thomas van den Berg for an undisclosed fee.
Console/PC, Business/Marketing

Game Design Deep Dive: Frenetic local multiplayer in Emergency Water Landing 2
by Johnathon Moss and Timothy Neville [05.31.19]
Emergency Water Landing is a local multiplayer game where players control high powered rescue rafts and fight to save the most passengers, and this is how we designed it.
Console/PC, Programming, Design