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June 23, 2021
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Updates » Console/PC
Sony details how it redesigned its PS5 packaging to help save the planet 1
by Chris Kerr [04.15.21]
Sony has explained how it's championing sustainability with its new PlayStation 5 packaging.
Console/PC, Business/Marketing

Apex Legends has amassed 100 million players in two years  
by Chris Kerr [04.15.21]
Apex Legends has amassed 100 million players worldwide, according to developer Respawn.
Console/PC, Business/Marketing

Xbox continues gradual removal of Xbox Live Gold from free-to-play games 1
by Alissa McAloon [04.14.21]
Microsoft announced earlier this year that it would stop requiring its paid online play subscription service Xbox Live Gold for free-to-play games, and the console maker is slowly making progress toward that promise.
Console/PC, Social/Online

Activision and indie dev clash over Warzone trademark  
by Alissa McAloon [04.14.21]
The indie dev behind the webgame Warzone sent a cease and desist to Activision last year over the AAA studio's attempt to trademark its own use of Warzone. Now Activision has fired back with its own legal complaint.

Why TikTok matters for game discovery 2
by Gamasutra Staff [04.14.21]
TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production

Don't Miss: Creating the inviting mini-world of Animal Crossing 4
by Staff [04.14.21]
In this classic 2013 interview, Gamasutra sits down with Nintendo producer Katsuya Eguchi -- also the producer of the Wii Sports series -- to ask him some questions about the design of Animal Crossing.
Console/PC, Social/Online, Design

Over 475,000 players have been permanently banned from Call of Duty: Warzone 1
by Chris Kerr [04.14.21]
Over 475,000 permanent bans have been handed out in Call of Duty: Warzone since it launched.
Console/PC, Business/Marketing

CD Projekt CEO: Cyberpunk 2077 will successfully sell 'for years to come' once fixed 2
by Alissa McAloon [04.13.21]
CD Projekt joint CEO Adam Kicinski is optimistic for the infamously buggy game's future, telling Reuters that abandoning the revitalization project simply isn't in the cards.

Don't Miss: The writing of BioWare's Dragon Age II 24
by Staff [04.13.21]
In this classic post-Dragon Age II feature, Gamasutra chats with (then) lead writer David Gaider about the writing process, and how the team wanted to focus on the 'dark' part of 'dark heroic'.
Console/PC, Design

Dive into the dialogue of Hades at GDC 2021  
by Staff [04.13.21]
Supergiant Games' Darren Korb and Greg Kasavin will be discussing the development of Hades' dialogue at the all-digital GDC 2021!
Console/PC, Audio, Design

The Outriders approach to looter-shooter design  
by Bryant Francis [04.13.21]
Even though loot was a "day one" part of Outriders its creators explain why creating a loot system that worked closely with the players' skill tree took a long, long time.
Console/PC, Design

Epic nets $1 billion in funding, including $200 million investment from Sony 1
by Chris Kerr [04.13.21]
Epic Games has secured $1 billion in funding to support its "long-term vision for the metaverse."
Console/PC, Production, Business/Marketing

Total War developer Creative Assembly opens third UK studio  
by Chris Kerr [04.13.21]
Total War maker Creative Assembly has opened its third studio in the UK as it continues to scale up.
Console/PC, Production, Business/Marketing

GLAAD Awards honor both Tell Me Why and The Last of Us Part II for LGBTQ rep  
by Alissa McAloon [04.12.21]
This year's video game category in the GLAAD Media Awards ended in a tie between two of the ten nominated games.

Analysis: Apple vs. Epic - the key monopoly takeaways  
by Gamasutra Staff [04.12.21]
We read all 700 pages of the 'Apple vs. Epic' lawsuit, so you didn't have to - here's some of the key takeaways for Epic's pitch against App Store monopoly.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Video: Creating fan-ready fiction in Monster Prom  
by Staff [04.12.21]
In this 2021 GDC Showcase session, Beautiful Glitch's Julián Quijano discusses how fandoms and fan consumption work based on his experience making Monster Prom.
Console/PC, Design, Video

Report: PlayStation 3 patches are vanishing for some users ahead of store closure  
by Chris Kerr [04.12.21]
The patches for a number of PlayStation 3 titles have seemingly vanished ahead of the closure of the PlayStation 3 marketplace.
Console/PC, Business/Marketing

The Epic Games Store is hemorrhaging cash to deliver exclusives and free games  
by Chris Kerr [04.12.21]
Epic's bid to disrupt the digital distribution status quo with the Epic Games Store is costing the company hundreds of million of dollars each year.
Console/PC, Production, Business/Marketing

Outriders devs offer an inside look at launch server issues, and the eventual fix  
by Alissa McAloon [04.09.21]
Outriders' launch was plagued by a significant amount of server woes but according to developers People Can Fly the actual source of those issues was a bit more complex.
Console/PC, Social/Online

Don't Miss: Designing the Elusive Target system in IO Interactive's Hitman 6
by Staff [04.09.21]
"They would be tough because players would have one chance to get them right, and the whole dynamic around how you play the game should change."
Console/PC, Design