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July 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
Jagex shutting down RuneScape Classic after 17 years 2
by Alissa McAloon [05.23.18]
RuneScape developer Jagex has announced that it will shut down RuneScape Classic on August 6, 2018, ending support for the early online game 17 years after its first launch.
Console/PC, Social/Online

Nintendo is selling a dock-free 'Second Set' Switch bundle in Japan  
by Alissa McAloon [05.23.18]
Nintendo is selling a slightly cheaper Switch bundle that doesn’t include a dock or an AC Adapter to help the Switch become a multiple-units-per-home device.
Console/PC, Business/Marketing

Chat with Pillars of Eternity II: Deadfire director Josh Sawyer at 3PM EDT  
by Bryant Francis [05.23.18]
We're streaming Pillars of Eternity II: Deadfire and chatting with the game's director at 3PM EDT.
Console/PC, Design, Video

Minecraft surpasses 100M users in China on PC and mobile  
by Chris Kerr [05.23.18]
The Chinese version of Mojang's blocky builder is a free-to-play release, and is operated by internet technology outfit NetEase. 
Console/PC, Smartphone/Tablet, Business/Marketing

Sony: The next PlayStation is another three years away 3
by Chris Kerr [05.23.18]
Speaking to The Wall Street Journal, the Japanese console maker revealed the next PlayStation won't surface for at least another three years.
Console/PC, Business/Marketing

Video: How For Honor addressed its post-launch problems  
by Staff [05.22.18]
In this GDC 2018 session, Ubisoft's Damien Kieken and Roman Campos Oriola discuss the story behind For Honor as it traveled from beta, through its launch, to its first post-launch year.
Console/PC, Production, Video

We Happy Few refused classification by Australian ratings board 9
by Alissa McAloon [05.22.18]
Australia’s regulatory board that doles out ratings for games seeking release in the country has refused classification to Compulsion Games’ We Happy Few, effectively banning the sale of the game in Australia.
Console/PC, Business/Marketing

New studio Neon Giant launched by former Wolfenstein devs  
by Emma Kidwell [05.22.18]
Former Wolfenstein, DOOM, Bulletstorm and Gears of War developers have teamed up to form the Swedish-based studio Neon Giant. 
Console/PC, Business/Marketing

Don't Miss: Tim Sweeney on the creation and legacy of the Unreal Editor 8
by Staff [05.22.18]
On the 20th anniversary of Unreal, take a look back at this chat with Epic founder Tim Sweeney about how the UnrealEd level editor emerged as one of the most popular tools of its era.
Console/PC, Programming

Microsoft partnership brings video game event to Special Olympics USA Games  
by Alissa McAloon [05.22.18]
Microsoft has teamed up with the Special Olympics to bring a video game tournament to the Special Olympics USA Games this July in Seattle, Washington.
Console/PC

Sony: PlayStation 4 is entering 'final phase' of its lifecycle  
by Chris Kerr [05.22.18]
Sony Interactive Entertainment chief exec John Kodera explained the PlayStation 4 is about to embark on the last leg of its journey, and that sales will be affected as a result. 
Console/PC, Business/Marketing

Avalanche forms Malmo studio to focus on 'flexible' projects  
by Chris Kerr [05.22.18]
The new opening will join the Just Cause developer's other offices in New York and Stockholm, and will focus on 'relatively small and flexibly projects.'
Console/PC, Business/Marketing

Video: The combat design of DOOM 1
by Staff [05.21.18]
In this GDC 2018 session, id Software's Kurt Loudy & Jake Campbell go into the philosophy behind the combat design of 2016's DOOM and its implementation.
Console/PC, Design, Video

Paradox looks at Crusader Kings 2 for improving DLC in future games 2
by Emma Kidwell [05.21.18]
In an interview with PC Gamer, CEO and VP of business development at Paradox Interactive Ebba Ljungerud and Shams Jorjani discuss the DLC model forCrusader Kings 2.
Console/PC, Business/Marketing

Capcom bringing Resident Evil 7 to Switch with experimental pricing  
by Chris Kerr [05.21.18]
Capcom will experiment with a new streaming and pricing model when it brings Resident Evil 7 to Nintendo Switch in Japan. 
Console/PC, Business/Marketing

Tencent acquires majority stake in Path of Exile dev Grinding Gear  
by Chris Kerr [05.21.18]
The move was announced in an FAQ on the Path of Exile forums, where Grinding Gear FAQ reassured fans it will remain an independent company following the deal. 
Console/PC, Business/Marketing

What makes a great idle animation? Devs share their favorites 2
by Joel Couture [05.21.18]
From Rocket Knight Adventures to Ristar to Shantae, devs celebrate their favorite idle animations in games -- and how those little glimpses of character breathe life into virtual worlds.
Console/PC, Indie, Art, Video

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Gamasutra Staff [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch Scavenger Studio discuss making Darwin Project a watchable game 1
by Bryant Francis [05.18.18]
Lead developers Simon Darveau and Keane Tan discuss the process of making 'watchable' multiplayer games while we stream Darwin Project.
Console/PC, Design, Video

Microsoft's next Halo game is an arcade cabinet  
by Emma Kidwell [05.18.18]
Microsoft announced yesterday that its next game in the Halo franchise is actually an arcade-exclusive light-gun shooter titled Halo: Fireteam Raven.
Console/PC, Design