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August 6, 2020
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Updates » Console/PC
After some high-profile opt outs, Nvidia GeForce Now swaps to an opt-in library  
by Alissa McAloon [05.27.20]
Game makers and publishers will now have to opt into having their game playable through Nvidia’s game streaming service GeForce Now, and already has 200 publishers representing 2000 games on board.
Console/PC, Social/Online

Q&A: Designing the low-key, but highly engaging Wintermoor Tactics Club  
by Bryant Francis [05.27.20]
EVC founder Ben Walker discusses the design decisions behind Wintermoor Tactics Club.
Console/PC, Design

Blog: Creating stronger bonds between players and NPCs through group conflict  
by Gamasutra Community [05.27.20]
This article explores how we can use psychology to strengthen players’ emotional bonds with NPCs in order to give them a more fulfilling experience and keep them playing for longer.
Console/PC, Design

As traffic hits all-time high, Jackbox adjusting to dev'ing from home  
by Kris Graft [05.27.20]
Jackbox Games CEO Mike Bilder joined us on the GDC Podcast to explain how his company is dealing with dramatic increases in traffic amid continuing stay at home orders in the time of COVID-19.
Console/PC, Design, Production, Business/Marketing, Podcast

Sponsored: Tap into a massive audience by learning to grow your game in Brazil  
by Xsolla [05.27.20]
Brazil's massive video game audience offers a huge growth opportunity—if you know the best way to approach the market.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Whitepaper

Xbox Family Settings app will help parents manage their kids' gaming habits  
by Chris Kerr [05.27.20]
Xbox has soft launched a new Family Settings app to make it easier for parents to ensure their children are playing in a safe and healthy environment.
Console/PC, Business/Marketing

Blog: Why new players matter to indie developers 2
by Gamasutra Community [05.27.20]
A follow up to my piece about the new player's experience. We're now talking indie teams, and why no matter how niche or small the genre, everyone should always be thinking about their new players.
Console/PC, Design

Little Nightmares has sold over 2 million copies worldwide  
by Chris Kerr [05.27.20]
Tarsier Studios' puzzle-platformer horror title Little Nightmares has sold over 2 million copies worldwide.
Console/PC, Business/Marketing

Game Tech Deep Dive: Gears Tactics - When art meets scalability  
by Raouf Bejaoui and Cam McRae. [05.27.20]
Splash Damage technical art director Raouf Bejaoui and The Coalition technical director Cam McRae explain how they optimized Gears Tactics for a variety of PC hardware to remove the barrier for entry.
Console/PC, Programming, Art, Design

Gamestream raises $3.8 million to grow its B2B-focused cloud gaming platform  
by Alissa McAloon [05.26.20]
Gamestream partners with businesses like hotels and cruise ships to provide a readily-deployable streaming game platform then offered to those businesses' customers as an amenity.
Console/PC, Social/Online, Smartphone/Tablet

Attend GDC Summer for an inside look at the physical animation of Star Wars Jedi: Fallen Order  
by Staff [05.26.20]
GDC Summer attendees will have a chance this August to (remotely) learn how Star Wars Jedi: Fallen Order blends authored animations with physical simulation to create high-fidelity character motion.
Console/PC, Programming, Art, GDC

Tencent acquires 20% stake in Story of Seasons dev Marvelous for $65 million  
by Chris Kerr [05.26.20]
Tencent has purchased a 20 percent stake in Japanese game studio Marvelous for $65 million.
Console/PC, Business/Marketing

Dreaming Spires: Dynamic narrative, layer by layer 2
by Kris Graft [05.25.20]
Jon Ingold of Inkle goes in-depth on the studio's upcoming game Pendragon, which ties a dynamic narrative engine to a chess-like strategy game.
Console/PC, Indie, Design

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Gamasutra Staff [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: A new strategy for narrative desigers  
by Staff [05.22.20]
Learn a new way to develop your game's narrative design in this 2020 GDC Virtual Talk.
Console/PC, Design, Video, YouTube

Get a job: Visual Concepts is looking for a Senior Systems Designer  
by Staff [05.22.20]
The folks at Visual Concepts are looking for a Systems Designer to work on a brand new game.
Console/PC, Design, Recruitment

Don't Miss: Designing the Elusive Targets system in 2016's Hitman 6
by Bryant Francis [05.22.20]
"Playing an Elusive Target in a level you have fully mastered gives you the experience of being the apex predator. No matter what might be in store, you have the tools and experience to handle it."
Console/PC, Design

Italy announces fund to support country's game studios during COVID-19 crisis 1
by Bryant Francis [05.22.20]
The Italian government will now provide for financial support for the country's game development studios in the wake of the COVID-19 crisis, which has struck the country with exceptional ferocity.
Console/PC, Business/Marketing

The IGDA debuts standards, reporting system to curb bad industry behavior 6
by Bryant Francis [05.22.20]
Game developers can now submit reports about bad behavior from companies and events to the IGDA.
Console/PC, Business/Marketing

Amazon Games and Bandai Namco are bringing a free Pac-Man game to Twitch  
by Chris Kerr [05.22.20]
Amazon Games and Bandai Namco have partnered on a brand new Pac-Man experience called Pac-Man Live Studio that will be playable directly through Twitch.
Console/PC, Business/Marketing