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November 13, 2019
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Updates » Console/PC
Luminous Productions' Back Stage tech demo shows off Square Enix's ray tracing tech  
by Alissa McAloon [09.04.19]
Square Enix's Luminous Productions studio, the team assembled from FFXV developers last year, has released a short video to show off the work the studio has been doing with advanced rendering tech.
Console/PC, Programming, Video

Steam Library redesign ushers in new features for devs alongside spruced up game pages 1
by Diego Arguello [09.04.19]
Valve has unveiled a number of new updates coming to Steam, including several developers have been asking about for quite some time.
Console/PC, Social/Online, Business/Marketing

Chat with the Knights And Bikes and Remnant: From the Ashes devs today!  
by Bryant Francis [09.04.19]
A rare double feature on the GDC Twitch channel today will let you chat with the developers of Knights And Bikes and Remnant: From the Ashes.
Console/PC, Design, Video

How Remedy harnessed the ethereal beauty of brutalism to shape Control 1
by Chris Kerr [09.04.19]
"The mundanity of the space is important, because 10 seconds later everything's going to be trashed, and there's going to be chaos."
Console/PC, Design

This fall's MacOS update ends support for all 32-bit apps 1
by Alissa McAloon [09.03.19]
Back at WWDC 2019, Apple announced that its next big MacOS update would spell the end for 32-bit apps. That update is now nearly upon us.
Console/PC

Don't Miss: Rethinking the RPG to make it fun to be the bad guy in Tyranny 2
by Chris Priestman [09.03.19]
"You may sell the player with a 'you get to be an evil bully' promise, but for there to be a source of conflict, there needs to be a mountain of bigger bullies to climb and strive against."
Console/PC, Indie, Design

Video Game Deep Cuts: Control The Knights On Bikes With Chains  
by Simon Carless [09.03.19]
This week's roundup includes a look at a whole heap of new games, including Control, Knights On Bikes, Ancestors, and Astral Chain, as well as a retrospective interview with Seaman designer Yoot Saito.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: A data-driven deep dive into the 12 motivations for players  
by Staff [09.03.19]
In this 2019 GDC talk, Quantic Foundry's Nick Yee take a deep dive into 12 major player motivations, based on Quantic Foundry's survey of over 400,000 game players!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Gearbox launches Homeworld 3 crowdfunding campaign with $1 goal  
by Alissa McAloon [09.03.19]
Gearbox has announced that Homeworld 3 is in development at Blackbird Interactive, and the publisher is soliciting additional funds and input from the community through the crowdfunding platform Fig.
Console/PC, Production

Trine 4 publisher Modus Games acquires Brazilian studio The Balance  
by Chris Kerr [09.03.19]
Trine 4 and Cris Tales publisher Modus Games has acquired Brazillian game studio The Balance for an undisclosed fee.
Console/PC, Production, Business/Marketing

Blog: The UX of the Overwatch role queue 1
by Gamasutra Community [09.02.19]
A UX analysis of the Overwatch role queue beta considering the psychology of design and usability principles.
Console/PC, Design

Chucklefish responds to accusations it exploited Starbound volunteers 4
by Chris Kerr [09.02.19]
Developer-publisher Chucklefish has responded to a series allegations that it exploited volunteers during the development of Starbound.
Console/PC, Production, Business/Marketing

Don't Miss: Tackling network programming for Age of Empires' demanding battles - in 1996 5
by Staff [08.30.19]
When the multiplayer code for Age of Empires was started in early 1996 there were some very specific goals that had to be met to deliver the kind of game experience we had in mind.
Console/PC, Social/Online, Programming

Fate/Grand Order dev Type-Moon opens new studio  
by Alissa McAloon [08.30.19]
Type-Moon, the developer behind the fighting game series Melty Blood and the mobile gatcha Fate/Grand Order, has opened a new subsidiary studio called Type-Moon Studio BB.
Console/PC, Smartphone/Tablet

Opinion: Can World of Warcraft Classic capture the MMO's original glory? 5
by Katherine Cross [08.30.19]
Commentator Katherine Cross returns to Azeroth in World of Warcraft Classic to evaluate if it can capture the game's original magic.
Console/PC, Design

Blizzard is suing Chinese studio Sina Games for ripping off Warcraft series  
by Chris Kerr [08.30.19]
Blizzard Entertainment is suing Chinese developer Sina Games for allegedly copying its Warcraft series with free-to-play mobile title Glorious Saga.
Console/PC, Smartphone/Tablet, Business/Marketing

Lucky's Tale dev Playful secures $23 million to create viewer-friendly games  
by Chris Kerr [08.30.19]
Lucky's Tale developer Playful Studios has netted $23 million in funding to create viewer-friendly games.
Console/PC, Production, Business/Marketing

Sales revenue up at CD Projekt thanks to evergreen The Witcher series 2
by Chris Kerr [08.30.19]
The Witcher franchise is still driving revenue at Polish company CD Projekt, which is busy preparing for the launch of Cyberpunk 2077 next year.
Console/PC, Production, Business/Marketing

Video: Conquering the creative challenges in Marvel's Spider-Man  
by Staff [08.29.19]
In this GDC 2019 talk, Insomniac Games' Bryan Intihar discusses how the team overcame three major hurdles in order to hit the creative/narrative goals that were set for Marvel's Spider-Man.
Console/PC, Production, Video, Vault

Report: Valve is pushing back against accusations it violated EU trade rules 1
by Alissa McAloon [08.29.19]
Valve is one of six game companies that have been under investigation in the EU and, according to a Reuters report, it is the only of the six that is now pushing back against accusations of wrongdoing.
Console/PC, Social/Online