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April 25, 2018
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Updates » Console/PC
ESA argues against DMCA exemption for abandoned online games 12
by Chris Kerr [02.20.18]
The Entertainment Software Association wants to derailthe Museum of Art and Digital Entertainment's efforts to preserve defunct online multiplayergames.
Console/PC, Business/Marketing

Mail.Ru and Epic Games launch funding program for Unreal devs  
by Chris Kerr [02.20.18]
The pair will work together to help Unreal Engine developers bring their titles to market, and have pledged to offer development, marketing, analytical, and financial support.
Console/PC, Production

Frog Fractions 2 ARG co-creator reflects on what makes a good alternate reality game 1
by John Harris [02.20.18]
Hint: It's all about the narrative, not just the puzzles, as writer Justin Bortnick explains while he shares some of his thoughts on ARG design and his work on the ARG campaign for Frog Fractions 2.
Console/PC, Social/Online, Design, Business/Marketing, Video

PlayerUnknown's Battlegrounds' creator speaks about his path to game dev at GDC 2018!  
by Staff [02.19.18]
Brendan "PlayerUnknown" Greene will speak at GDC 2018 about how he went from modder to creative director on one of the biggest games in years, and the many lessons learned along the way.
Console/PC, Programming, Design, Business/Marketing, GDC

Nightdive Studios puts System Shock remake on hold 3
by Chris Kerr [02.19.18]
The crowdfunded reimagining was pitched as a faithful reboot of the 1994 classic, and pulled in $1.35 million in funding from over 21,000 backers when it landed on Kickstarter in the summer of 2016.
Console/PC, Production, Business/Marketing

Polish studio CI Games 'significantly downsizes' dev team 1
by Chris Kerr [02.19.18]
"It is never easy to let go of friends and colleagues with whom weve worked for years, however I truly believe that it was the best way to move forward."
Console/PC, Business/Marketing

Video Game Deep Cuts: Florence & The Orange Monster Box  
by Gamasutra Staff [02.18.18]
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How a team of inexperienced devs created Tokyo Jungle 1
by Emma Kidwell [02.16.18]
In this 2013 GDC session, Yohei Kataokagoes overhow a game development team with little experience was able to create Tokyo Jungle and explores the potential of the Japanese game development scene.
Console/PC, Design, Video

Don't Miss: A postmortem for the cult classic, Deadly Premonition 2
by Staff [02.16.18]
'In the end, I learned that true effort is always rewarded,' recalls the dev team. 'After pushing this project through, we found a gratifying reception waiting for us in a distant, foreign land.'
VR, Console/PC, Smartphone/Tablet, Indie, Design

Attend GDC 2018 for a behind-the-scenes look at Shadow of War's Nemesis system!  
by Staff [02.16.18]
Come to GDC 2018 to see this great talk from Monolith about the design of the Nemesis system in the Middle-earth games -- and how you can create characters that evoke strong emotions in players!
Console/PC, Design, GDC

Gree rebrands VR fund as focus shifts to mixed and augmented reality  
by Chris Kerr [02.16.18]
As it gears up for a second round of investments, Gree wants to broaden the program to include more mixed and augmented reality projects.
VR, Console/PC, Business/Marketing

7 games with interesting hacking mechanics all devs should study 3
by Richard Moss [02.16.18]
Nearly 20 years past "hack the planet!", the heroic hacker archetype still holds a certain appeal. But how to make it interesting in a game? Devs share their thoughts on 7(ish) games that do it well.
Console/PC, Indie, Design

Video: How animators approached super jumping in Saints Row IV  
by Emma Kidwell [02.15.18]
In this 2014 GDC talk, Volition's Zach Lowery discusseshow the Saints Row IV animation team took a different approach to gathering reference material for superhero-styled jumps in the game.
Console/PC, Art, Design, Video

Eugen Systems devs on strike after claiming violation of rights 1
by Emma Kidwell [02.15.18]
The French studio has confirmed that 21 out of its 44 employees have walked out in protest over labor law violations.
Console/PC, Business/Marketing

Don't Miss: How Overwatch's bleak beginnings turned into positivity and inclusiveness 7
by Staff [02.15.18]
Blizzards online shooter hit Overwatch is unlike other shooters in that its injected with a lot of whimsy, but the games fantastic and joyful nature was born out of a bleak situation.
Console/PC, Design

How Nintendo Labo is using the Switch's IR Camera and HD Rumble features  
by Alissa McAloon [02.15.18]
Nintendo has released a pair of videos that offer developers a peek at the nuts and bolts powering Nintendo Labo, the upcoming, craftable Nintendo Switch add-on kits.
Console/PC, Video

Mafia III dev Hangar 13 hit with layoffs 3
by Alissa McAloon [02.15.18]
Mafia III developer Hangar 13 has laid off a number of staff members in what its parent company describes as a move to 'ensure that the studios resources are properly aligned with its long-term development plans.'
Console/PC, Serious

New discount and price-based filters hit Steam Wishlists  
by Alissa McAloon [02.15.18]
The options let players sort their lists in new ways and give them filter to automatically hide titles based on price, discount, or release type.
Console/PC, Social/Online, Business/Marketing

Opinion: Why there's no such thing as 'the game industry' 6
by Brandon Sheffield [02.15.18]
Necrosoft Games founder and Gamasutra contributor Brandon Sheffield makes the case (complete with multiple sources of data) that there is no longer a single 'game industry', if there ever was.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Chat app-maker Kakao secures $130M investment for its game business  
by Alissa McAloon [02.15.18]
The noted Chinese tech giant Tencent led the funding round, held just ahead of the game divisions planned IPO.
Console/PC, Social/Online, Business/Marketing