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April 23, 2018
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Updates » Console/PC
Chat with the developers behind Into the Breach at 3PM EDT  
by Bryant Francis [04.18.18]
We're chatting with the minds who brought you Into the Breach at 3PM EDT. Come by and ask questions!
Console/PC, Design, Video

Blog: Analyzing Dead by Daylight's emblem system  
by Gamasutra Community [04.18.18]
I wanted to analyze Dead by Daylight's emblem system, a recently released scoring system which aims to redefine how players succeed in the game.
Console/PC, Design

Video: How the classic arcade game NBA Jam was designed  
by Staff [04.17.18]
Learn about the development of NBA Jam in this 2018 GDC session postmortem.
Console/PC, Design, Video

Devs can now pitch crowdfunded games based on D&D co-creator's unpublished work 3
by Emma Kidwell [04.17.18]
Fig partners with the Gygax Trust to develop co-creator of Dungeons & Dragons Gary Gygax's unreleased work into video games by putting a call out for interested devs.
Console/PC, Design, Business/Marketing

Report: Call of Duty: Black Ops 4 will not feature a single-player story 2
by Emma Kidwell [04.17.18]
Activision's upcoming Call of Duty: Black Ops 4 will not feature a traditional single-player campaign, with the company reportedly focusing on multiplayer and Zombies mode instead.
Console/PC, Design, Business/Marketing

Don't Miss: A game dev postmortem of Sony Santa Monica's God of War: Ascension 8
by Staff [04.17.18]
Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Console/PC, Programming, Art, Design, Production

Exploring the rise and eventual fall of Xbox's early teenage hackers  
by Alissa McAloon [04.17.18]
“As much as I consciously made the decisions I did, I never meant for it to get as bad as it did,” one hacker, David Pokora, told Wired for an in-depth story about his group's actions.
Console/PC, Social/Online

Game design portfolio-building tips from a Creative Assembly vet Exclusive 2
by Simon Mann [04.17.18]
In this helpful article, Creative Assembly senior designer Simon Mann describes ways to think like a designer and help build a strong game design portfolio to get yourself noticed.
Console/PC, Design, Exclusive

Sponsored: Join this free live webinar on cross-platform multiplayer game dev!  
by Amazon GameLift [04.17.18]
In this free webinar, join AWS and Amazon GameLift and learn how to support cross-platform play for your multiplayer game. Register now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Reversing the sunk cost fallacy: Devs recount what shouldn't have been cut 2
by Richard Moss [04.17.18]
"We should abandon that feature, even though we've sunk so much time and efort into it!" Sometimes this is the right call, but other times, maybe not -- as these dev stories suggest.
Console/PC, Indie, Design, Production

Ex-Crystal Dynamics chief joins Microsoft Studios exec team  
by Alex Wawro [04.16.18]
Microsoft Studios chief Matt Booty announced this morning (via Twitter) that the division will soon have a new face at its executive leadership table: game industry vet Darrell Gallagher.
Console/PC, Business/Marketing

Video: Building a community around PlayerUnknown's Battlegrounds  
by Staff [04.16.18]
In this 2018 GDC session, PUBG Corp's Sammie Kang explains how PlayerUnknown's Battlegrounds communicated with a small player base since its pre-alpha test phase.
Console/PC, Business/Marketing, Video

Dwarf Fortress is giving its dwarves the ability to form (and dwell on) memories 1
by Alissa McAloon [04.16.18]
An upcoming update diminishes the 'overbearing' effect of alcohol in-game and gives each little dwarf memories, and the ability to be traumatized by them.
Console/PC, Indie

Don't Miss: Making Hellblade an indie game with AAA values  
by Staff [04.16.18]
How does a team of 15 work to create a game with AAA production standards? British indie studio Ninja Theory is figuring that out, as cofounder Tameem Antoinades explains in this GDC Europe 2015 talk.
Console/PC, Indie

Terraria spin-off canned after three years in development 1
by Chris Kerr [04.16.18]
Terraria: Otherworld has been canned by developer Re-Logic after the studio realized the title wasn't going to reach its potential in "any sort of reasonable time or fashion."
Console/PC, Production, Business/Marketing

Procedurally generating enemies, places, and loot in State of Decay 2  
by Alan Bradley [04.16.18]
Undead Labs devs chat about how they distribute gear, materials, and enemies in State of Decay 2 in a way that feels interesting and intentional -- without having to do all of the grunt work by hand.
Console/PC, Design

Video Game Deep Cuts: Dancing Below The Ceiling?  
by Gamasutra Staff [04.15.18]
This week's highlights include an update on Capy's much-discussed Below, how Valve gets you to look up in their first-person shooters, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch us play Where the Water Tastes Like Wine with the lead dev  
by Bryant Francis [04.13.18]
The Gamasutra editorial team sits down to discuss the fate and fortune of Dim Bulb Games after launching Where the Water Tastes Like Wine.
Console/PC, Design, Video

Okage: Shadow King or Satan King? How tricky terms get translated in games 3
by Alex Wawro [04.13.18]
"In English we don’t have a solid, common equivalent of maō or daimaō," writes translator Clyde Mandelin. "But you can’t just ignore the words when translating, so you have to come up with something."
Console/PC, Production

Video: A postmortem of the original Sonic the Hedgehog  
by Staff [04.13.18]
In this GDC 2018 session, Naoto Ohshima and Hirokazu Yasuhara discuss their perspectives on the creation of Sonic the Hedgehog.
Console/PC, Design, Production, Video