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August 15, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Gamasutra Staff [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Salt and Sanctuary devs explain how XNA shaped their game-making ways  
by Bryant Francis [08.10.18]
We talked to the makers of Salt and Sanctuary about how XNA game development has shaped their game dev careers.
Console/PC, Design, Video

Video: How different mediums influence storytelling  
by Staff [08.10.18]
In this GDC 2013 session, Schell Games' Jesse Schell examines the history of how different mediums have shaped and re-shaped storytelling.
Console/PC, Design, Video

Cuphead sells over 3M copies nearly a year after launch  
by Emma Kidwell [08.10.18]
Cuphead has sold over 3 million copies since launching last year.
Console/PC, Business/Marketing

Proposed Fortnite changes aim to group mouse-and-keyboard players together 2
by Alissa McAloon [08.10.18]
Fortnite dev Epic Games has a matchmaking tweak in the works that will pair players up according to the peripherals they use to play.
Console/PC, Social/Online, Smartphone/Tablet

Nintendo narrows down Switch Online launch to the 'second half of September'  
by Alissa McAloon [08.10.18]
The service was given a tentative launch window of September 2018 months after being delayed from its original late 2017 release.
Console/PC, Social/Online

Don't Miss: 'Make me think, make me move': Doom's deceptively simple design 11
by Staff [08.10.18]
Doom's apparent simplicity belies a core design that is difficult to achieve. Gamasutra caught up with Id Software's Marty Stratton and Hugo Martin to talk demon-slaying game design.
Console/PC, Design

ZeniMax-owned Escalation Studios is now Bethesda Game Studios Dallas  
by Alissa McAloon [08.10.18]
The team at Escalation Studios has officially been absorbed into Bethesda itself after being acquired by ZeniMax early last year.
Console/PC, Smartphone/Tablet

We're talking to the duo behind Salt and Sanctuary at 3PM EDT  
by Bryant Francis [08.10.18]
We're talking to the two-person dev team behind Salt and Sanctuary at 3PM EDT!
Console/PC, Design, Video

Video: How audio and movement were synced in Sunset Overdrive  
by Staff [08.09.18]
Kristen Quebe and Bryan Higa discuss the customizable movement system created for Sunset Overdrive, and how an audio system was developed to match the many different kinds of movement in the game.
Console/PC, Art, Design, Video

GameMaker Studio 2 now offers Switch support in open beta 1
by Alissa McAloon [08.09.18]
Game devs working with YoYo Games’ 2D engine GameMaker Studio 2 can now create and export games for the Switch through the open beta, with a full launch due this year.
Console/PC, Indie

Monster Hunter: World debuts on PC, becomes Steam's biggest new launch of 2018 1
by Emma Kidwell [08.09.18]
After several months of waiting, Monster Hunter: World was released on Steam today and has already become the platform's biggest launch of 2018. 
Console/PC, Business/Marketing

Ubisoft quietly ends development on planned Steep Switch release  
by Alissa McAloon [08.09.18]
Ubisoft no longer plans to bring its snowboarding game Steep to Nintendo’s platform, as revealed via Twitter today.
Console/PC

Don't Miss: The making of the original Harvest Moon for SNES 5
by Staff [08.09.18]
Take a look back at this 2012 talk from Yasuhiro Wada where he discusses the development of the original Harvest Moon for the Super Nintendo, which released on this day in 1996.
Console/PC, Design, Production

Perfect World-owned Echtra Games is behind the next Torchlight game  
by Alissa McAloon [08.09.18]
That game is Torchlight Frontiers and will take place in a "shared, persistent, and dynamically generated" world, a new addition to the series that had previously only offered co-op multiplayer play.
Console/PC, Social/Online

Sony has sold over 525 million PlayStation systems since 1994  
by Alissa McAloon [08.09.18]
Sony has announced that it has sold over 525 million PlayStation systems since the line debuted 20+ years ago with the original boxy gray PlayStation console.
Console/PC

Shadow of the Tomb Raider will let players mix and match difficulty options 1
by Chris Kerr [08.09.18]
Shadow of the Tomb Raider is taking a unique approach to accessibility and difficulty by giving players the power to independently adjust the difficultly of puzzles, traversal, and combat. 
Console/PC, Design

Germany relaxes regulations on Nazi imagery in video games 1
by Chris Kerr [08.09.18]
In a landmark move, Germany has made video games featuring "unconstitutional" symbols and themes -- including Nazi imagery -- eligible for release in the region.
Console/PC, Business/Marketing

Discord turns retailer with beta launch of game storefront 6
by Chris Kerr [08.09.18]
Discord has likened its new storefront to a 'cozy book shop,' explaining it wants to keep the marketplace uncluttered so consumers can easily find what they're after.
Console/PC, Business/Marketing

Video: Psychonauts artist shares how to design amazing characters  
by Staff [08.08.18]
In this GDC 2013 talk, Psychonauts artist Scott Campbell shares his creative process for creating amazing and inspiring characters.
Console/PC, Art, Video