Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 14, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Report: Apple will argue it faces competition from other platforms during Epic trial  
by Chris Kerr [04.08.21]
Apple intends to argue that it has plenty of competition when it comes to video game transactions when it's legal battle against Epic Games heads to trial in May.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Making serious indie games - A first-year business postmortem 3
by Gamasutra Community [04.08.21]
An honest report about our first year as an independent studio looking at how we resurrected an old title, diversified our portfolio, tackled long-tail, and more!
Console/PC, Design, Business/Marketing

Blog: Narrative subtlety and atmospheric world-building in Cyberpunk 2077 3
by Gamasutra Community [04.08.21]
How Cyberpunk 2077's narrative subtlety and atmospheric world-building drives one of the best game experiences I've ever had.
Console/PC, Design

Don't Miss: Exploring the world-driven game design of Control 1
by Staff [04.07.21]
Remedy's Control was one of the most interesting games of last year because of its mysterious world where the mundane collided with the strange. Mikael Kasurinen and Brooke Maggs tell us the thinking behind the world-building.
Console/PC, Design

Steam's marketing tracking, Epic's exclusivity data & more  
by Gamasutra Staff [04.07.21]
The latest game discovery round-up looks at Steam's new UTM tracking solution, an Epic Game Store exclusivity database, and lots more besides.
Console/PC, Indie, Design, Business/Marketing

Steamworks expands marketing tools with open beta for UTM traffic analytics  
by Chris Kerr [04.07.21]
Valve is adding Urchin Tracking Module analytics to Steamworks to help developers better measure the effectiveness of marketing efforts that direct players towards their games. 
Console/PC, Business/Marketing

Threes creator forms new studio Vodeo Games to create 'cozy-crunchy' experiences  
by Chris Kerr [04.07.21]
Threes creator Asher Vollmer has founded a new studio called Vodeo Games with the aim of delivering annual releases that offer a "cozy-crunchy experience."
Console/PC, Business/Marketing

Opinion: Six Days in Fallujah tramples over the human cost of the Iraq War 4
by Bryant Francis [04.07.21]
The surprise revival of Six Days in Fallujah risks justifying the violence against the Iraqi people in the name of entertainment, writes Bryant Francis.
Console/PC, Design

Resident Evil Village director shares the process behind creating its imposing antagonist  
by Alissa McAloon [04.06.21]
In a larger interview with IGN, Resident Evil Village director Morimasa Sato notes that the setting of the upcoming horror game was built around the character concepts that emerged, similar, he says, to Resident Evil 4.
Console/PC, Art, Design

Five lessons from a year of online GDC events  
by Katie Stern [04.06.21]
GDC General Manager Katie Stern shares lessons learned from a year of adapting the conference to an online format.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

Esports Integrity Commission working with FBI to probe Counter-Strike esports cheats  
by Chris Kerr [04.06.21]
The Esports Integrity Commission is working with the FBI to investigate match fixing and illegal betting in Counter-Strike competitions. 
Console/PC, Business/Marketing

E3 returning virtually in June with backing from Microsoft, Nintendo, and more  
by Chris Kerr [04.06.21]
E3 will be making a virtual return in 2021 after taking a year out due to the COVID-19 pandemic.
Console/PC, Business/Marketing

Ubisoft acquires anti-cheat software developer GameBlocks 1
by Chris Kerr [04.06.21]
Ubisoft has acquired anti-cheat and performance monitoring software developer GameBlocks for an undisclosed fee.
Console/PC, Business/Marketing

Extensive UK loot box study digs into why players are drawn to random chance IAPs 1
by Alissa McAloon [04.05.21]
A recently published study likens loot box mechanics to gambling while also exploring the complicated reasons why players are attracted to those purchases.
Console/PC, Social/Online, Business/Marketing

Apple's Arcade shifts, Steam's cookies & more  
by Gamasutra Staff [04.05.21]
We look at an interesting widening of Apple Arcade’s subscription service, Steam's new European cookie rules, and lots more.
Console/PC, Indie, Design, Production, Business/Marketing

Blog: Out of Weakness, Strength - The Three Ds of Narrative Design  
by Gamasutra Community [04.05.21]
An analysis of what makes for compelling storytelling in games, and a proposed set of guidelines for maximizing the intrinsic advantages of video game narration.
Console/PC, Art, Design

Here are your juries for the IGF 2021 Audio, Narrative, and Nuovo Awards  
by Staff [04.05.21]
Meet the fine folks who will be voting on the nominees for the IGF Audio, Narrative, and Nuovo Awards!
Console/PC, Design

Sponsored: A practical guide to game dev success in gaming and esports  
by Telstra [04.05.21]
Developers and publishers must weigh several key network infrastructure and connectivity considerations, which can often make a huge difference in the success and profitability of a title.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Production

Devs have until July 20 to release games on Vita before its digital store goes dark  
by Alissa McAloon [04.02.21]
IGN's larger report about how the store closure news blindsided some developers with Vita games in the works also sheds light on the short deadlines devs have to get their Vita games out the door.
Console/PC

Don't Miss: A Classic Postmortem of The Sims 2 and how Maxis avoided sequel-itis 1
by Staff [04.02.21]
In this classic postmortem from Game Developer magazine, Lucy Bradshaw and the Maxis team recount what went right and what went wrong during development.
Console/PC, Programming, Art, Design, Production