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September 15, 2019
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Updates » Console/PC
Capcom wins patent infringement lawsuit against Koei Tecmo 1
by Alissa McAloon [09.11.19]
A ruling has come back on a 2014 patent infringement case filed against Koei Tecmo by Capcom, alleging that the former infringed on a patents filed by Capcom as early as 2002.
Console/PC

Tales from discoverability land: vol. 1 1
by Simon Carless [09.11.19]
This roundup around game discoverability includes looks at Steam users and how they look at your game, mobile discoverability and Steam wishlists to sales.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Q&A: How a part-time team turned Hamlet into the time-looping Elsinore  
by Bryant Francis [09.11.19]
Elsinore developers Connor Fallon and Eric Butler discuss the underlying simulation theory behind their Shakespeare-themed game, and how Golden Glitch Studios handled part-time development.
Console/PC, Design, Video

Up to 200 more GameStop stores set to close, with more to follow  
by Alex Wawro [09.10.19]
In a conference call with investors today the team at game and knick-knack retailer GameStop confirmed plans to close 180-200 "underperforming" stores this year, with more to come in the years ahead. 
Console/PC, Business/Marketing

Get a job: Join PlayStation as a Senior Sound Designer  
by Staff [09.10.19]
We are looking for a Senior Sound Designer to join our award-winning team to craft high quality audio content for 1st party product development projects.
Console/PC, Audio, Recruitment

Sales continue to slide downhill as GameStop continues its reboot  
by Alissa McAloon [09.10.19]
For the quarter ending August 3, GameStop saw a 21.2 percent increase in collectibles year over year, but nearly every other source of income saw a year-over-year decrease in sales.
Console/PC

Don't Miss: How Maxis avoided sequel-itis on The Sims 2 1
by Staff [09.10.19]
In this classic postmortem from Game Developer magazine, Lucy Bradshaw and the Maxis team recount what went right and what went wrong during development.
Console/PC, Art, Design, Production, Business/Marketing

BAFTA shuffles categories for 2020 Games Awards as submissions open  
by Alissa McAloon [09.10.19]
BAFTA has removed the mobile game category from the running for the 2020 award show, and added several technical categories to the next iteration of the long-running event.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production

Video: How to get a job writing for games  
by Staff [09.10.19]
In this 2019 GDC talk, Zak Garriss and Tracey John demystify the application process and provide some understanding of how to break into the field for aspiring game writers and narrative designers.
Console/PC, Indie, Video, Vault

Nintendo wins UK court case over Nintendo Switch piracy and modification  
by Alissa McAloon [09.10.19]
A UK court has ruled that five of the country’s major ISPs are now required to "block or at least impede access" to certain websites that facilitate Switch piracy.
Console/PC, Social/Online

Pitch your great game writing talk for the GDC 2020 Game Narrative Summit!  
by Staff [09.10.19]
Are you an experienced game narrative expert with something to share? Pitch a talk to the GDC 2020 Game Narrative Summit, which aims to showcase game narrative innovation in all its forms!
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

Designing the satisfying space combat of Rebel Galaxy Outlaw 1
by Nic Reuben [09.10.19]
Travis Baldree, co-founder at Double Damage, digs into the design that makes Rebel Galaxy Outlaw's combat some of the must fun, accessible space encounters in recent memory.
Console/PC, Design

Camera hack reveals PT's ghost is legitimately always just offscreen 1
by Alissa McAloon [09.09.19]
The ghost stalking players in PT is actually trailing behind them all the way through the short game, unbeknownst to players until now.
Console/PC

RetroArch brings real-time translation to emulated games 1
by Alissa McAloon [09.09.19]
The team behind the emulator frontend RetroArch has rolled out a feature that translates emulated games on the fly.
Console/PC, Video

Don't Miss: 7 great examples of foreshadowing in games that devs should study 1
by Staff [09.09.19]
Foreshadowing is a valuable tool that every game maker should have in their arsenal, so we reached out to some devs who know their stuff for tips and examples of games that do it well.
Console/PC, Indie, Design

Blizzard's World of Warcraft Classic hit with weekend DDoS attacks 2
by Alissa McAloon [09.09.19]
Blizzard’s recently released MMORPG revival World of Warcraft Classic was taken offline over the weekend by a series of DDoS attacks against the game’s servers.
Console/PC, Social/Online

Dreamcast 20th anniversary interview extravaganza 2
by Gamasutra Community [09.09.19]
As the Dreamcast turns 20, we got comments from developers of games like Shenmue, Space Channel 5, Samba de Amigo, Sonic Adventure, and more, to celebrate the short life of this innovative console.
Console/PC, Design, Business/Marketing, History

Practical game writing insight from No Man's Sky: Atlas Rises' Greg Buchanan  
by Jason Coles [09.09.19]
Greg Buchanan, writer of the No Man's Sky campaign Atlas Rises and other games including his own American Election, shares his thoughts on writing for open world and linear games.
Console/PC, Design

Video Game Deep Cuts: Underpricing The Gears Of Steam  
by Gamasutra Staff [09.07.19]
This week's highlights include why you might be underpricing your video game, a look at the debuts of Gears Of War 5 and Wilmot's Warehouse, & how Steam users see your game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The Coalition's Gears 5 includes an expansive list of accessibility options  
by Alissa McAloon [09.06.19]
Gears 5, the latest Coalition-developed game in the long-running Gears of War series, launched this week with a refreshing number of accessibility features baked directly into the game on day one.
Console/PC