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Updates » Console/PC
Designing the mind-bending perspective puzzles of Superliminal 1
by Bryant Francis [01.16.20]
Superliminal lead designer Albert Shih breaks down the logic behind the game's perspective-driven scaling mechanic and its unique puzzles.
Console/PC, Design, Video

Phoenix Games acquires Promotion Software and Emergency dev Sixteen Tons  
by Alissa McAloon [01.15.20]
Promotion and Sixteen Tons CEO Ralph Stock says in a statement the decision to join up with Phoenix was "not a question of money" and instead "a question of trust."
Console/PC

Video: How Call of Duty handles automated testing and profiling  
by Staff [01.15.20]
In this 2018 GDC talk, Activision's Jan van Valburg outlines how Activision's continuous integration tooling for Call of Duty works under the hood, and how it differs from other common solutions.
Console/PC, Production, Video, Vault

RuneScape saw 1.1 million paid subscriptions in 2019, an all-time high  
by Alissa McAloon [01.15.20]
RuneScape developer Jagex says the game, or rather the duo of games that make up the modern RuneScape brand, crossed a new subscriber milestone in 2019, nearly two decades after the online world got its start.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: How Monster Hunter: World's director breathed new life into the series 1
by Alan Bradley [01.15.20]
"The most appealing aspect of...new hardware was its memory & processing power," says game director Yuyu Tokuda. "Without this, the rich, living ecosystem we envisioned...would not have been possible."
Console/PC, Social/Online, Design

Monster Hunter World: Iceborne's PC release pushes it past 4 million shipped  
by Alissa McAloon [01.15.20]
Monster Hunter World: Iceborne, the sizable expansion for Capcom’s massively popular Monster Hunter revival, has officially shipped over 4 million copies since its September 2019 debut.
Console/PC, Social/Online

GameStop stock tumbles by 16 percent following poor holiday sales  
by Chris Kerr [01.15.20]
GameStop has seen its stock tumble by 16 percent after it notified investors of a 25.7 percent drop in holiday sales.
Console/PC, Business/Marketing

Blog: Kickstarter and games in 2019  
by Thomas Bidaux [01.15.20]
A year has passed and it is time again to look at how the Kickstarter landscape for games has evolved over the past 12 months.
Console/PC, Business/Marketing

Subnautica has surpassed 5 million sales worldwide 1
by Chris Kerr [01.15.20]
Aquatic survival title Subnautica has sold 5.3 million copies worldwide according to developer Unknown Worlds.
Console/PC, Business/Marketing

Call of Duty, Beat Saber, and Apex Legends led PlayStation downloads in 2019  
by Alissa McAloon [01.14.20]
PlayStation breaks down 2019's top digitally downloaded premium, PS VR, and free-to-play games as well as the most-downloaded expansions.
VR, Console/PC, Social/Online

SIE product development VP Connie Booth to join AIAS Hall of Fame  
by Alissa McAloon [01.14.20]
Connie Booth, a longtime game developer and current VP of product development at Sony Interactive Entertainment, has been named the next inductee to the AIAS Hall of Fame.
Console/PC, Production

Parents, don't forget to register for childcare at GDC 2020!  
by Staff [01.14.20]
The KiddieCorp team charges an affordable hourly rate for their services and snacks and beverages will be provided, but meals do need to be supplied by parents each day!
Console/PC, Indie, Serious, GDC

Don't Miss: The aggressive resource management of Doom Eternal 3
by Kris Graft [01.14.20]
The upcoming Doom Eternal is including new designs meant to enhance the outstanding foundation laid down by Doom 2016. We talked to id Software's Hugo Martin and Marty Stratton.
Console/PC, Design

Xbox still plans to attend E3 2020  
by Alissa McAloon [01.14.20]
For a second year in a row, PlayStation 4 maker Sony has opted to skip E3, but the same won’t be true for Xbox.
Console/PC

Exclusives helped the Epic Games Store earn $680 million during 2019 1
by Chris Kerr [01.14.20]
The Epic Games Store has generated over $680 million in revenue during its first year.
Console/PC, Business/Marketing

Sony's skipping E3 again in 2020 1
by Alex Wawro [01.13.20]
Today a Sony representative told GamesIndustry.biz that the company won't be attending E3 because 'we do not feel the vision of E3 2020 is the right venue for what we are focused on this year.'
Console/PC, Business/Marketing

GameStop says its unexpectedly low holiday sales follow an industry-wide trend  
by Alissa McAloon [01.13.20]
GameStop CEO George Sherman chalked the slow season, a 27.5 percent yoy drop in holiday sales, up to anticipation for new hardware due out at the end of 2020.
Console/PC

Don't Miss: A Level Design Deep Dive into Dishonored 2's Clockwork Mansion 2
by Christophe Carrier [01.13.20]
"Having the walls move in an elegant and credible way is very difficult in itself, but making sure the player wouldn't be lost was one of the biggest challenges for us."
Console/PC, Programming, Design

Riot Games sets up Riot Tabletop to take another stab at board games  
by Alissa McAloon [01.13.20]
Riot set up Riot Tabletop to focus on the creation of new tabletop games, and announced the first title the team plans to release.
Console/PC

Video: Art direction advice for crafting triple-A game UI  
by Staff [01.13.20]
In this 2018 GDC talk, DICE LA's Omer Younas explains how to create consistent, engaging UI art for triple-A games using relevant theory and best practice.
Console/PC, Art, Video, Vault