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May 26, 2019
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Updates » Console/PC
The Ouya's game store will close for good in June 2
by Alissa McAloon [05.22.19]
Razer is ending support the game stores for Ouya, Forge TV, and MadCatz Mojo on June 25.
Console/PC

Sega to resume sales of Judgment in Japan following drugs scandal  
by Chris Kerr [05.22.19]
Sega intends to resume sales of Judgment in Japan on July 18, over four months after it was pulled from shelves due to a drug scandal involving voice actor Pierre Taki.
Console/PC, Business/Marketing

World War Z has sold almost 2 million copies in one month  
by Chris Kerr [05.22.19]
Saber Interactive's co-op zombie shooter World War Z has sold almost 2 million copies in its first month, according to publisher Focus Home Interactive.
Console/PC, Business/Marketing

THQ Nordic acquires Gothic and Risen developer Piranha Bytes 1
by Chris Kerr [05.22.19]
The deal includes the development studio and all intellectual property rights, which means Gothic, Risen, and new franchise ELEX will now fall under the THQ umbrella. 
Console/PC, Production, Business/Marketing

Dauntless launches on consoles with full, day-one crossplay  
by Alissa McAloon [05.21.19]
Phoenix Labs’ free-to-play game Dauntless has launched on PlayStation 4 and Xbox One, a launch that includes cross-platform play and progression across both consoles and PC.
Console/PC, Social/Online

God of War has sold 10 million copies  
by Alissa McAloon [05.21.19]
Sony Santa Monica's God of War has sold over 10 million copies in a little over a year’s time.
Console/PC

Don't Miss: Designing clever single player 'co-op' play in Brothers: A Tale of Two Sons 12
by Staff [05.21.19]
The film director turned game director behind Brothers: A Tale of Two Sons has some rather different and exciting ideas about how games should be made.
Console/PC

Valve wasn't 'really sure what to do' following Assassin's Creed Unity review surge 5
by Alissa McAloon [05.21.19]
A post from Valve addresses some of the complexities surrounding 'review bombs' and its previous rulings about the practice in the wake of a wave of positive Assassin's Creed Unity reviews.
Console/PC, Social/Online, Business/Marketing

Backwards compatibility and streaming key to Sony's next-gen strategy 4
by Chris Kerr [05.21.19]
Sony has detailed its next-gen platform strategy, and it looks like backwards compatibility and cloud streaming tech will be integral to the company's plans.
Console/PC, Business/Marketing

Sony hardware demo showcases speedy next-gen load times and rendering  
by Chris Kerr [05.21.19]
An official video showcasing the performance of Sony's next-gen console compared to the PlayStation 4 Pro has been posted online.
Console/PC, Programming, Production

Some publishers pay streamers as much as $50k an hour to play new games 2
by Alissa McAloon [05.20.19]
Companies like Activision Blizzard, Electronic Arts, Take-Two, and Ubisoft are willing to pay a $50,000 hourly rate for streamers to play up their new releases, reports the Wall Street Journal.
Console/PC, Social/Online, Business/Marketing

2K cuts off Borderlands 3 pre-orders on PC during Epic Mega Sale 8
by Alissa McAloon [05.20.19]
Publisher 2K has suddenly ended pre-orders for the PC version Gearbox’s upcoming game (and Epic Games Store exclusive) Borderlands 3.
Console/PC, Social/Online

Get a job: Ghost of Tsushima dev Sucker Punch is hiring a QA Manager  
by Staff [05.20.19]
Sucker Punch is looking for an experienced manager for its QA team to be responsible for the entire Quality Assurance process, from the strategic planning to final verification.
Console/PC, Production, Recruitment

Xbox head commits to building a safe and inclusive game community 1
by Alissa McAloon [05.20.19]
Xbox head Phil Spencer discusses his 'two fundamental truths' for video games and explores how Microsoft aims to promote inclusion and safety in its communities.
Console/PC, Social/Online

Don't Miss: Looking back at the development of the original Rage 21
by Staff [05.20.19]
John Carmack talks to Gamasutra about finishing up work on Rage in this 2011 interview.
Console/PC, Programming, Production

Access to Red Dead Online's poker restricted by regional gambling laws 2
by Alissa McAloon [05.20.19]
Rockstar Games added poker to Red Dead Online when it brought the game out of beta last week, but the feature now looks to be restricted in certain regions due to varying gambling laws.
Console/PC, Social/Online

Marvel, The Pokemon Company partner with NetEase to launch games in China  
by Chris Kerr [05.20.19]
NetEase has formed strategic partnerships with Marvel and The Pokemon Company to help the pair launch new games in China.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Sony launches PlayStation Productions to turn games into movies and TV shows  
by Chris Kerr [05.20.19]
Sony Interactive Entertainment has launched a new production studio called PlayStation Productions that will develop film and television projects based on the company's extensive video game catalog.
Console/PC, Production, Business/Marketing

Defiant Studios axed as Lords of the Fallen 2 developer  
by Chris Kerr [05.20.19]
CI Games claims it was forced to end its development partnership with Defiant after the studio failed to meet key milestones and delivered work of subpar quality; Defiant disagrees with the assessment.
Console/PC, Production

Game Design Deep Dive: Environmental storytelling in Generation Zero  
by Emil Kraftling [05.20.19]
Here at Avalanche Studios we often refer to our game worlds as the "main character," and seeing as there were almost no other characters in Generation Zero, that felt more relevant than ever.
Console/PC, Design, Production