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January 20, 2018
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Updates » Console/PC
Q&A: Depicting administrative evil in The Shrouded Isle  
by Joel Couture [11.03.17]

The Shrouded Isle places players in the role of a high priest, it's up to them to choose sacrifices, suss out sinners, and keep a vicious god contented, doing so through merciless, cold choices.
Console/PC, Indie, Video


Activision Blizzard beats expectations to post record Q3 revenues 1
by Chris Kerr [11.03.17]
Activision Blizzard is the latest company to post its Q3 financials, and the video game juggernaut has exceeded expectations. 
Console/PC, Smartphone/Tablet, Business/Marketing

Games revenue slows to a crawl at Microsoft  
by Chris Kerr [11.03.17]
Although Microsoft's overall revenue reached $24.5 billion, a year-over-year rise of 12 percent, gaming revenue only saw a 1 percent increase. 
Console/PC, Business/Marketing

Postmortem: Building The Turing Test around a secret mechanic 2
by David Jones [11.03.17]
"Our most unique central mechanic could not be shown in marketing, reviews or previews because the mechanic is tightly integrated with the story." - David Jones, design director of The Turing Test.
Console/PC, Indie, Design, Production, Business/Marketing, Video

Xbox One X: A hands-on analysis of Microsoft's powerful new console  
by Kris Graft [11.03.17]
Xbox One X, formerly known as the more astrologically-inclined Project Scorpio, is arriving on November 7 for $499, and Gamasutra got to spend some up-close time with the console.
Console/PC, Business/Marketing

As ESA enthusiastically backs GOP tax reform plan, some devs dismay 6
by Bryant Francis [11.02.17]
As Congress prepares to wage war over a new tax reform bill, the Entertainment Software Association has made a full-throated endorsement of the bill's contents, to the dismay of some developers.
Console/PC, Business/Marketing

Don't Miss: Forging the creative vision behind For Honor  
by Staff [11.02.17]
Ubisoft's Jason VandenBerghe delivers a passionate presentation about the creative processes that propelled For Honor into production and guided everyone on the team.
Console/PC, Design, Production

EA not convinced by the Switch, will gauge demand after 12 months 2
by Chris Kerr [11.02.17]
EA is biding its time when it comes to the Switch, and wants to wait until the system has been on shelves for a year before deciding whether to develop more titles.
Console/PC, Business/Marketing

Arc System Works establishes North American branch  
by Chris Kerr [11.02.17]
Guilty Gear and BlazBlue developer-publisher Arc System Works has opened a new office in North America.
Console/PC, Business/Marketing

Dev Q&A: How Bloober Team created 'hidden horror' in Observer  
by John Harris [11.02.17]
Observer is a cyberpunk horror game from Polish studio Bloober Team. They stress that it isn't a survival horror experience--they prefer to call it "hidden horror" or "catharsis 2.0."
Console/PC, Indie, Design, Video

Nintendo: The least popular way to play Switch games is primarily on a TV 3
by Alex Wawro [11.01.17]
Devs may appreciate the bit of perspective Nintendo recently shared on how people (or at least, Nintendo Account holders) prefer to play games on the company's new hybrid console.
Console/PC, Business/Marketing

How Zachtronics makes personality-filled puzzlers like Opus Magnum  
by Bryant Francis [11.01.17]
We chatted with two of the developers behind Zachtronics' newest game Opus Magnum.
Console/PC, Design, Video

Video: How game developers define 'success' for themselves  
by Staff [11.01.17]
At GDC 2017 researcher Dana Ruggiero gives a talk (based on interviews with over 50 notable game makers, from Brenda Romero to Davey Wreden) on how game developers define success for themselves.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, Vault

Opinion: When Big Oil attacks your game 7
by Katherine Cross [11.01.17]
In Thunderbird Strike, which draws on Anishinaabe and Métis imagery, you play a thunderbird who gathers lightning to destroy pipeline building equipment. One Big Oil exec labeled it "eco-terrorism."
Console/PC, Indie, Design, Business/Marketing, Video

Chat with the developers of Opus Magnum at 3PM EDT  
by Bryant Francis [11.01.17]
We're talking to Zach Barth and Matthew Burns and playing their new game Opus Magnum at 3PM EDT.
Console/PC, Design, Video

GDC 2018 to host a special 20th anniversary Ultima Online Classic Postmortem!  
by Staff [11.01.17]
To mark its 20th anniversary, Raph Koster, Starr Long, and Richard Garriott de Cayeux will be presenting a Classic Game Postmortem on their trailblazing game Ultima Online at GDC 2018!
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Odyssey breaks 3D Mario week one sales record in Japan  
by Chris Kerr [11.01.17]
Super Mario Odyssey sold 510,000 units in Japan during its first week on shelves, according to the latest numbers from Famitsu. 
Console/PC, Business/Marketing

Nex Machina dev Housemarque is done with arcade titles  
by Chris Kerr [11.01.17]
After 20 years carrying the torch for arcade enthusiasts, Nex Machina developer Housemarque is leaving the genre behind due to lackluster sales.
Console/PC, Business/Marketing

How Cuphead nailed the look and feel of classic 1930s cartoons 2
by Willie Clark [11.01.17]
Cuphead's uncanny recreation of classic 1930s toons isn't just about art style. The game captures every element of the source material, from fonts and technical imperfections to scratches on the film.
Console/PC, Indie, Art, Video

EA takes a loss in Q2 as digital sales continue to outshine physical  
by Alex Wawro [10.31.17]
The big story here is that EA (like many game ventures) is accelerating its transition into a business that makes the vast majority of its money from sales of digital goods, rather than physical ones.
Console/PC