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March 6, 2021
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Updates » Console/PC
Halo Infinite delayed to Fall of 2021 1
by Bryant Francis [12.08.20]
343 Interactive's Joseph Staten has confirmed that Halo Infinite will launch in Fall of 2021.
Console/PC, Art, Business/Marketing

Destiny 2 will open up cross-platform play in 2021  
by Alissa McAloon [12.08.20]
Bungie announced that it plans to launch crossplay for Destiny 2 in 2021, though exact details on what that'll look like are light.
Console/PC, Social/Online

Next-gen consoles helped raise GameStop's November store sales by 16.5%  
by Alissa McAloon [12.08.20]
While the quarter detailed in its latest financial report doesn't cover the new console launches, GameStop says the uptick signals the coming of a positive fourth quarter.

World of Warcraft: Shadowlands sells 3.7 million copies in 24 hours 1
by Chris Kerr [12.08.20]
World of Warcraft: Shadowlands sold through 3.7 million units in 24 hours to become the fastest-selling PC game of all time.
Console/PC, Business/Marketing

Manticore bolsters Core platform with 'creator-friendly' Perks monetization  
by Chris Kerr [12.08.20]
Manticore Games has bolstered its Core user generated content (UGC) platform with the launch of a new flexible monetization system called 'Perks.'
Console/PC, Production, Business/Marketing

Blog: Building a mono profiler for Unity  
by Gamasutra Community [12.08.20]
Presenting a new real-time external memory profiler for Mono heap in Unity engine. The tool is open source and free for everyone to use, and here I detail the story of its creation.
Console/PC, Programming, Production, Business/Marketing

Consumer rights groups launch joint investigation into Nintendo Switch Joy-Con drift  
by Alissa McAloon [12.07.20]
The joint investigation aims to open a dialogue with Nintendo that'll encourage the console maker to address an issue that has been present in its Joy-Con controllers for some time now.

Stadia expands to 8 more European countries  
by Alissa McAloon [12.07.20]
Google Stadia has officially launched in eight more European countries, bringing the total number of countries where the cloud-based game streaming service is up and running to 22.
Console/PC, Social/Online

Best of 2020: Leveraging physical animation to sell Force powers in Jedi: Fallen Order 1
by Staff [12.07.20]
What is it about becoming a monk-like guardian of peace and justice that's so damn appealing? It's force powers. The answer is always force powers.
Console/PC, Programming, Production

The 2021 Independent Games Festival submissions are now open  
by Staff [12.07.20]
Submissions are now open for the 2021 IGF Awards.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Analyst: Research reveals 4 in 5 consumers don't know what cloud gaming can offer  
by George Jijiashvili [12.07.20]
Omdia polled over 5,000 consumers to gain insight into consumers' awareness and uptake of cloud gaming services in the US, UK, Germany, Japan and China.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

A look back at the storied history of action RPG Torchlight  
by Bryant Francis [12.07.20]
Max Schaefer and Matt Uelmen, veterans of the Diablo and Diablo II, look back at the history of how Torchlight went toe to toe with Blizzard's dominant ARPG series.
Console/PC, Design

Epic Games is ditching in-person Fortnite events in 2021  
by Chris Kerr [12.07.20]
Epic Games won't hold in-person Fortnite tournaments in 2021 due to the coronavirus pandemic.
Console/PC, Smartphone/Tablet, Business/Marketing

Do betas & demos right, the Monster Train way!  
by Gamasutra Staff [12.06.20]
Are you using demos solely as a marketing tool, or are you actually engaging your community, iterating, and improving the game using demos or betas, like Monster Train?
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Neil Druckmann is now co-president of Naughty Dog  
by Bryant Francis [12.04.20]
Naughty Dog vice president and creative director Neil Druckmann is now a co-director at the company.
Console/PC, Business/Marketing

SIE head pushes back against claims that PlayStation is deprioritizing Japan  
by Alissa McAloon [12.04.20]
"The Sony stance is that the Japanese market remains incredibly important to us."

Video: The efficient art direction of Tooth and Tail  
by Staff [12.04.20]
In this 2017 GDC session, Chickadee Games' Adam DeGrandis breaks down the visual design process for Tooth and Tail, the follow-up to Monaco: What's Yours Is Mine.
Console/PC, Art, Video

Call of Duty made $3 billion for Activision in 12 months  
by Chris Kerr [12.04.20]
Activision has made over $3 billion in net bookings from the Call of Duty franchise alone over the past 12 months.
Console/PC, Business/Marketing

Enrollment opens for Apple's fee-reducing Small Business Program  
by Chris Kerr [12.04.20]
Developers can now enroll for the App Store Small Business Program, which will halve iOS platform fees to 15 percent from 30 percent for smaller creators.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Understanding pain points in game design  
by Gamasutra Community [12.04.20]
Pain points are often the understated killer of many games, and we're going to discuss how to spot them and some common mistakes for developers to avoid.
Console/PC, Design, Business/Marketing