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May 9, 2021
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Updates » Console/PC
Video: Improving the AI of Mafia III  
by Staff [02.18.21]
In this 2018 GDC talk, Hangar 13 Games' Sergio Ocio Barriales and Kate Johnson explain the methods crafted at Hangar 13 to improve the AI of Mafia III.
Console/PC, Design, Video

Bungie scaling up to expand Destiny 'into additional media' and create new IPs  
by Chris Kerr [02.18.21]
Destiny developer Bungie has detailed some major expansion plans designed to prepare the company for "expected and rapid future growth."
Console/PC, Production, Business/Marketing

Saudi investment fund acquires shares in Activision Blizzard, Take-Two, and EA 1
by Chris Kerr [02.18.21]
Saudi Arabia's Public Investment Fund has acquired $3 billion worth of stock in U.S. game companies Activision Blizzard, EA, and Take-Two Interactive. 
Console/PC, Business/Marketing

EA completes $1.2 billion acquisition of Dirt developer Codemasters  
by Chris Kerr [02.18.21]
"With the greatest minds in racing entertainment all under one roof, you’re going to see even more innovation and we’re going to bring all new ideas to life."
Console/PC, Production, Business/Marketing

Blog: A market status and design analysis of Autochess 2
by Gamasutra Community [02.18.21]
Autochess was the hottest gaming trend in 2019, but not anymore. We explore its history, market status and audience, and the design flaws that stopped it from becoming "the new MOBA."
Console/PC, Design, Business/Marketing

Nintendo ends pandemic-driven Nintendo Direct hiatus with a remaster-filled showcase 1
by Alissa McAloon [02.17.21]
Today's broadcast marked the first true-to-rights Nintendo Direct since September 2019 and brought with it news about both fresh franchises and established Nintendo IP.
Console/PC, Indie, Video

The 'GaaS or subscription service' squeeze in games  
by Gamasutra Staff [02.17.21]
With the rise of subscription game services like Apple Arcade or Game Pass, do game devs have to choose between crafting games as a service (GaaS) titles or games made specifically for sub services?
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Thanks to Payday 2-driven stability, Starbreeze pushes ahead on Payday 3  
by Alissa McAloon [02.17.21]
Living Payday to Payday: Starbreeze says its Payday 2-driven stability has strengthened its financial position and is allowing it to forge ahead on Payday 3 development during 2021.

Introducing GDC Showcase’s Platinum Sponsors: Intel arrives with excellent content  
by Staff [02.17.21]
GDC Platinum Sponsor Intel is hosting off several free sessions during GDC Showcase!
Console/PC, Programming, GDC

Microsoft updates Xbox Accessibility Guidelines to help devs make games for everyone 1
by Chris Kerr [02.17.21]
Microsoft has updated its Xbox Accessibility Guidelines (XAGs) based on feedback from its Gaming & Disability community and developers.
Console/PC, Business/Marketing

Get a job: Join Guerrilla Games as a Technical Animator  
by Staff [02.16.21]
You will work closely with the Animation, Code, and Design teams to help define goals and implement them accordingly.

IGDA Foundation launches $300,000 Diverse Game Developers Fund  
by Alissa McAloon [02.16.21]
The IGDA Foundation has teamed up with Grant for the Web to launch a $300,000 fund that aims to empower marginalized developers and students.
Console/PC, Indie

Broaden your grasp of level design in Chris Totten’s GDC Masterclass  
by Staff [02.16.21]
Christopher Totten wants to help you expand your level design skills in his upcoming GDC Masterclass course.
Console/PC, Design, GDC

Report: Microsoft testing web-based xCloud streaming ahead of public preview  
by Chris Kerr [02.16.21]
Microsoft has reportedly begun testing the browser-based version of its xCloud streaming service.
Console/PC, Business/Marketing

Valheim has topped 2 million sales in under two weeks 2
by Chris Kerr [02.16.21]
Valheim has surpassed 2 million sales in under two weeks, according to developer Iron Gate Studio. 
Console/PC, Business/Marketing

What are your game's pre-release 'story beats'?  
by Gamasutra Staff [02.15.21]
For your in-development game, story beats are the 3 or 4 ‘big pre-release announcements’ that you actually expect to get wider press and notice. What should you pick, and why?
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Remedy had a record financial year despite lack of new releases  
by Chris Kerr [02.15.21]
Remedy delivered a record breaking financial year during 2020, despite the lack of a major new game launch.
Console/PC, Business/Marketing

Valheim has crossed 367,000 concurrent players on Steam  
by Chris Kerr [02.15.21]
The fledgling survival title managed to attract more users than heavy hitters like Apex Legends, Grand Theft Auto V, and Rust.
Console/PC, Business/Marketing

Implementing raytraced ambient occlusion in The Riftbreaker  
by Gamasutra Community [02.12.21]
In this article we describe the process of implemention raytraced ambient occlusion into The Riftbreaker.
Console/PC, Programming, Design, Production

Trials of Mana remake tops 1 million digital sales and shipments  
by Chris Kerr [02.12.21]
Trials of Mana has passed 1 million shipments and digital sales worldwide, according to publisher Square Enix.