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July 23, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Console/PC
New studio Neon Giant launched by former Wolfenstein devs  
by Emma Kidwell [05.22.18]
Former Wolfenstein, DOOM, Bulletstorm and Gears of War developers have teamed up to form the Swedish-based studio Neon Giant. 
Console/PC, Business/Marketing

Don't Miss: Tim Sweeney on the creation and legacy of the Unreal Editor 8
by Staff [05.22.18]
On the 20th anniversary of Unreal, take a look back at this chat with Epic founder Tim Sweeney about how the UnrealEd level editor emerged as one of the most popular tools of its era.
Console/PC, Programming

Microsoft partnership brings video game event to Special Olympics USA Games  
by Alissa McAloon [05.22.18]
Microsoft has teamed up with the Special Olympics to bring a video game tournament to the Special Olympics USA Games this July in Seattle, Washington.
Console/PC

Sony: PlayStation 4 is entering 'final phase' of its lifecycle  
by Chris Kerr [05.22.18]
Sony Interactive Entertainment chief exec John Kodera explained the PlayStation 4 is about to embark on the last leg of its journey, and that sales will be affected as a result. 
Console/PC, Business/Marketing

Avalanche forms Malmo studio to focus on 'flexible' projects  
by Chris Kerr [05.22.18]
The new opening will join the Just Cause developer's other offices in New York and Stockholm, and will focus on 'relatively small and flexibly projects.'
Console/PC, Business/Marketing

Video: The combat design of DOOM 1
by Staff [05.21.18]
In this GDC 2018 session, id Software's Kurt Loudy & Jake Campbell go into the philosophy behind the combat design of 2016's DOOM and its implementation.
Console/PC, Design, Video

Paradox looks at Crusader Kings 2 for improving DLC in future games 2
by Emma Kidwell [05.21.18]
In an interview with PC Gamer, CEO and VP of business development at Paradox Interactive Ebba Ljungerud and Shams Jorjani discuss the DLC model forCrusader Kings 2.
Console/PC, Business/Marketing

Capcom bringing Resident Evil 7 to Switch with experimental pricing  
by Chris Kerr [05.21.18]
Capcom will experiment with a new streaming and pricing model when it brings Resident Evil 7 to Nintendo Switch in Japan. 
Console/PC, Business/Marketing

Tencent acquires majority stake in Path of Exile dev Grinding Gear  
by Chris Kerr [05.21.18]
The move was announced in an FAQ on the Path of Exile forums, where Grinding Gear FAQ reassured fans it will remain an independent company following the deal. 
Console/PC, Business/Marketing

What makes a great idle animation? Devs share their favorites 2
by Joel Couture [05.21.18]
From Rocket Knight Adventures to Ristar to Shantae, devs celebrate their favorite idle animations in games -- and how those little glimpses of character breathe life into virtual worlds.
Console/PC, Indie, Art, Video

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Gamasutra Staff [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch Scavenger Studio discuss making Darwin Project a watchable game 1
by Bryant Francis [05.18.18]
Lead developers Simon Darveau and Keane Tan discuss the process of making 'watchable' multiplayer games while we stream Darwin Project.
Console/PC, Design, Video

Microsoft's next Halo game is an arcade cabinet  
by Emma Kidwell [05.18.18]
Microsoft announced yesterday that its next game in the Halo franchise is actually an arcade-exclusive light-gun shooter titled Halo: Fireteam Raven.
Console/PC, Design

ESRB points devs toward IARC ratings as it looks to phase out short-form option  
by Alissa McAloon [05.18.18]
The ESRB will stop offering its ‘short form’ ratings process in the future, though the organization notes that it has no “hard date” for when the option will be fully retired.
Console/PC, Social/Online

Xbox stat tracker explores how much time players invest in campaign modes 3
by Alissa McAloon [05.18.18]
In wake of the news that Call of Duty developer Treyarch isn't planning on including a campaign mode in Black Ops 4, True Achievements took a look at how many of its users typically play campaigns anyway. 
Console/PC

Valve threatens to pull games now deemed 'sexually explicit' from Steam 35
by Chris Kerr [05.18.18]
Valve is taking aim at adult content on Steam, and has threatened to delist a number of games it had already approved unless they're amended to remove sexual content.
Console/PC, Business/Marketing

Call of Duty: Black Ops 4 ditches Steam in favor of Battle.net 1
by Alex Wawro [05.17.18]
Like Destiny 2, the PC version of Treyarch's upcoming Call of Duty game will be sold exclusively through Battle.net, suggesting this will be parent company Activision's MO going forward.
Console/PC, Business/Marketing

Video: The visual development of Metal Gear Solid V: Ground Zeroes  
by Staff [05.17.18]
In this GDC 2013 sponsored session, Hideo Kojima and members of Kojima Productions discuss the workflow and development of Metal Gear Solid V: Ground Zeroes.
Console/PC, Art, Design, Video

Weekly Jobs Roundup: FoxNext, Telltale, and more are hiring now!  
by Staff [05.17.18]
From QA and community management to programming and VFX work, here are just some of the jobs currently taking accepting applications on the Gamasutra Job Board
VR, Console/PC, Indie, Programming, Art, Production, Business/Marketing

'We can launch games whenever we're ready and whenever we want,' says Guillemot 4
by Alissa McAloon [05.17.18]
During a recent investor Q&A, Ubisoft CEO Yves Guillemot explained that the industry has changed in a way that allows Ubisoft to prioritize quality over quantity or even timing.
Console/PC