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January 18, 2018
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Updates » Console/PC
CCP closes 2 studios as it backs away from VR development 1
by Alissa McAloon [10.30.17]
The EVE: Valkyrie dev has closed its Atlanta office and made plans to sell its Newcastle studio as it ends VR development, a decision affecting roughly 100 employees.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

GameStop to offer in-store game rentals with new PowerPass subscription 3
by Alissa McAloon [10.30.17]
GameStop is officially launching an in-store rental service that turns its stagnant stock of used games into a rental library and a potential new source of income.
Console/PC, Business/Marketing

Olympic Committee agrees eSports 'could be considered' legitimate sport  
by Chris Kerr [10.30.17]
"Competitive 'eSports' could be considered as a sporting activity, and the players involved prepare and train with an intensity which may be comparable to athletes in traditional sports."
Console/PC

Nintendo Switch closing in on 8M sales worldwide  
by Chris Kerr [10.30.17]
According to the latest figures from Nintendo, Switch sales totalled 7.63 million units as of September 30, 2017, but it's likely even more have flown off shelves in the month since. 
Console/PC, Business/Marketing

Sales and profits up at Nintendo as the Switch continues to shine  
by Chris Kerr [10.30.17]
Nintendo has released its financials for the six months ended September 30, 2017, and the Switch was once again the star of the show.
Console/PC, Smartphone/Tablet, Business/Marketing

Classic Postmortem: Ensemble Studio's classic RTS Age of Mythology GDMag Exclusive  
by Ian Fischer and Greg Street [10.30.17]
15 years ago today, Ensemble Studios released acclaimed RTS Age of Mythology. In this postmortem from Game Developer magazine, they discuss what went right (and wrong) during the making of the game.
Console/PC, Art, Design, Production, History, Video, GD Mag Exclusive

Video Game Deep Cuts: Mario's Half Million Daily Runs  
by Gamasutra Staff [10.29.17]
Some of this week's article/video highlights include a tech breakdown of Super Mario Odyssey, a very solo Steam dev who's sold half a million copies, and the culture of 'daily runs' for games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra plays Super Mario Odyssey  
by Bryant Francis [10.27.17]
We checked out Mario's latest adventure to see how Nintendo has upgraded its design sensibilities and made a mission statement for the Switch.
Console/PC, Design, Video

Itch.io adds support for distributing games to Patreon backers  
by Alex Wawro [10.27.17]
Notably, this should streamline the work of providing games, game dev tools, or other creations to Patreon supporters, and give devs who use Patreon a more centralized way to track that distribution.
Console/PC, Indie, Business/Marketing

Blog: Data, graphs, and takeaways from a survey of 200+ Steam devs 8
by Staff [10.27.17]
Game developer Lars Doucet shares the results (replete with oodles of useful charts and graphs) of a recent survey of 200+ registered Steam devs about their thoughts on the platform.
Console/PC, Indie, Business/Marketing

Does Wolfenstein II's brutal opening have design value? 4
by Bryant Francis [10.27.17]
The opening hour of Wolfenstein II contains graphic imagery and intense themes. We examine how these depictions add to the game, and what goal they serve beyond exploitative catharsis.
Console/PC, Design, Video

Video: Applying entrepreneurial skills to be a better game dev  
by Staff [10.27.17]
At GDC 2017, game industry vet Jason Della Rocca offers advice on everything from leading a team to securing funding to marketing your game and keeping your head straight throughout the whole process.
Console/PC, Indie, Business/Marketing, Video, Vault

EA shuts down community-led classic Battlefield revival project 3
by Alissa McAloon [10.27.17]
Electronic Arts has directed its legal team toward the community project Revive Network, resulting in a request that the project both stop distributing and using its intellectual property.
Console/PC, Social/Online

Visceral devs share the story of the studio's closure 1
by Alissa McAloon [10.27.17]
Kotaku spoke with former employees to track demise Visceral and of its untitled Star Wars game, creating a must-read cautionary tale for other game developers in the process.
Console/PC, Business/Marketing

How watching people play Dead Cells 'incorrectly' influenced its designers  
by Alissa McAloon [10.27.17]
Game designers create with elegance in mind, while players are more likely to opt for efficiency. Here's how Motion Twin tweaked Dead Cells after players ignored some of that design elegance.
Console/PC, Indie, Design

Don't Miss: Building Wolfenstein II atop a million small decisions  
by Alex Wawro [10.27.17]
Wolfenstein II is out today, so now's a great time to revisit Gamasutra's chat with MachineGames creative director Jens Matthies about the process of making it, and the importance of gardening.
Console/PC, Design

We're streaming Wolfenstein II: The New Colossus at 3PM EDT  
by Bryant Francis [10.27.17]
We're playing the first hour of Wolfenstein II at 3PM EDT. Come share your thoughts about the game!
Console/PC, Design, Video

Learn to do first-person parkour the Dying Light way at GDC 2018!  
by Staff [10.27.17]
Heads up, devs: Techland's Bartosz Kulon is coming to GDC next year to talk about everything he learned about creating games with great 3D movement while working on Dying Light!
Console/PC, Design, GDC

Dev Q&A: A Mortician's Tale challenges how games depict death 2
by John Harris [10.27.17]
"It's really important for us to find the correct amount of accuracy versus comfort. It's very different to read about a thing, and imagine it, and directly interact with a dead body."
Console/PC, Indie, Design, Business/Marketing, Video

Resident Evil 7 doubled PlayStation VR session time, says Sony  
by Alissa McAloon [10.26.17]
"We've found that certain genres work very well with VR, and horror is one example."
VR, Console/PC, Business/Marketing