Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 16, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Improbable launches GDK to expand SpatialOS Unity integration 1
by Alissa McAloon [10.10.18]
Improbable has launched a GDK that expands the features offered by SpatialOS for developers working in Unity.
Console/PC, Social/Online

Get a job: Ghosts of Tsushima dev Sucker Punch seeks an Outsource Artist  
by Staff [10.10.18]
Seattle-based Sucker Punch is hiring a driven, self-directed Outsource Artist to use their artistic eye and technical skills to help create the world of Ghost of Tsushima for PlayStation 4.
Console/PC, Art, Recruitment

PlayStation users will be able to change PSN ID starting 2019  
by Emma Kidwell [10.10.18]
Starting in early 2019, PlayStation users will be able to change their PSN ID.
Console/PC, Production, Business/Marketing

Don't Miss: The aesthetics of frustration in Getting Over It 2
by Staff [10.10.18]
"This is one of the things I'm most interested in," says Foddy. "As a game designer, the most fundamental problem you're up against is that games don't matter, they're fake."
Console/PC, Smartphone/Tablet, Design

Video: Will Wright's classic postmortem of SimCity predecessor Raid on Bungeling Bay 2
by Staff [10.10.18]
In this GDC 2011 postmortem, Will Wright revisits the development of the classic game Raid on Bungeling Bay.
Console/PC, Design, Video

Ninja Theory funds Senua's Scholarship for #WorldMentalHealthDay  
by Emma Kidwell [10.10.18]
Ninja Theory, the studio behind Hellblade: Senua's Sacrifice, announced the establishment of Senua's Scholarship earlier today, which aims to support the training of mental health tutors.
Console/PC, Business/Marketing, Video

Nintendo hacks The Legend of Zelda to make it more accessible 1
by Chris Kerr [10.10.18]
The new version of the 1987 classic gifts players a ton of rupees and items from the start, making it more accessible for those keen to wander through Hyrule with minimal fuss.
Console/PC, Design, Business/Marketing

Skybound vague on future of Telltale partnership  
by Chris Kerr [10.10.18]
Skybound Interactive has offered some more (admittedly vague) details as to how its proposed deal with Telltale Games might shape up.
Console/PC, Business/Marketing

Don't Miss: Composing the soundtrack for a Fallout wasteland 5
by Staff [10.09.18]
In this classic 2010 feature, Obsidian audio director Scott Lawlor talks about composing the soundtrack of Fallout: New Vegas by merging elements of the previous games' scores with a new aesthetic.
Console/PC, Audio

Tweaking the original Borderlands 2 to make a VR-friendly game 1
by Alissa McAloon [10.09.18]
In the words of Gearbox’s Brian Burleson, bringing Borderlands 2 to PlayStation VR required more than a matter of just "[cramming] Borderlands into a headset and [calling] it a day."
VR, Console/PC

Report: Microsoft is in talks to acquire Obsidian Entertainment 3
by Alissa McAloon [10.09.18]
According to sources speaking to Kotaku, Microsoft's acquisition of the Pillars of Eternity developer is essentially a done deal.
Console/PC

The Making of GDC 2019: How conference content comes together  
by Staff [10.09.18]
In this "Making of GDC" blog post, Game Developers Conference GM Katie Stern discusses how the submissions process works for all the talks you see at the show every year.
Console/PC, Indie, GDC

Epic is bringing a physical Fortnite bundle to store shelves for the holidays  
by Alissa McAloon [10.09.18]
Epic’s free-to-play battle royale game Fortnite is the centerpiece of the $30 bundle it and Warner Bros Interactive Entertainment plan to release both digitally and physically next month.
Console/PC, Social/Online

CD Projekt Red partners with multiplayer studio Digital Scapes  
by Chris Kerr [10.09.18]
Digital Scapes specializes in triple-A multiplayer console and PC game development, and is made up of industry veterans from BioWare, Radical Entertainment, and Relic. 
Console/PC, Programming, Production

Sony CEO claims next-gen hardware is 'necessary' 1
by Chris Kerr [10.09.18]
The chief exec claimed it's absolutely "necessary to have a next-generation hardware," though stopped short of christening that device the PlayStation 5.
Console/PC, Business/Marketing

Building a multiplayer real-time strategy game in Unreal Engine 14
by Gamasutra Community [10.09.18]
A detailed, but practical take on transferring bits and networking architecture for a real-time strategy game.
Console/PC, Indie, Programming

Epic Games acquires game security and player service outfit Kamu 4
by Chris Kerr [10.08.18]
Kamu offers a suite of services focusing on game security, game telemetry, and game management, while its Easy Anti-Cheat system is used by over 100 million PC players around the world.
Console/PC, Production

Making Insomniac's Spider-Man do what a spider can 2
by Bryant Francis [10.08.18]
Insomniac Games' Ryan Smith talks to Gamasutra about the game design foundations of Marvel's Spider-Man (and how far back in Insomniac Games history they go).
Console/PC, Design

Video Game Deep Cuts: Uri Geller's Pessimistic Starlink  
by Gamasutra Staff [10.07.18]
This week's highlights include Uri Geller vs. Pokemon, why we need pessimistic games, a look at Ubisoft's Starlink, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch us play The Light Keeps Us Safe with lead developer Jim Rossignol  
by Bryant Francis [10.05.18]
We talked to the lead developer of The Light Keeps Us Safe over on the Gamasutra Twitch channel about making successful Early Access games.
Console/PC, Design, Video