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August 3, 2020
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Updates » Console/PC
Former Xbox exec J Allard is now Intellivision's global managing director  
by Alissa McAloon [05.14.20]
J Allard, one of the key figures behind the early days of Xbox, has joined up with Intellivision Entertainment ahead of the company’s big Intellivision Amico launch later this year.
Console/PC, Business/Marketing

Ubisoft beats Q4 forecasts, thanks in no small part to player recurring investment  
by Alissa McAloon [05.14.20]
Player recurring investment, or the sort of player spend that comes from in-game purchases, DLC sales, season passes, and subscriptions, helped Ubisoft beat its expectations for the 3 month period ending March 31, 2020.
Console/PC, Social/Online, Business/Marketing

Net sales down at Square Enix due to lack of major HD game releases  
by Chris Kerr [05.14.20]
A lack of major new releases have attributed to a sales dip at Square Enix, which just released its financials for the full year ended March 31, 2020.
Console/PC, Business/Marketing

Q&A: Surviving failed Kickstarters and publishing woes to launch Song of Horror 2
by Chris Kerr [05.14.20]
Protocol Games co-founder Carlos Grupeli explains how the studio overcame two failed Kickstarters and an ill-fated publishing deal to eventually launch Song of Horror.
Console/PC, Production, Business/Marketing, Video

Scavengers Studio ends active development on Darwin Project  
by Alissa McAloon [05.13.20]
It's an unfortunate end to any online game, and one the team at Scavengers says they tried to stave off with new platforms, content, and features to no avail.
Console/PC, Social/Online

Don't Miss: Paradox Development Studio's postmortem of Stellaris 4
by Staff [05.13.20]
Game director Henrik Fåhraeus and project lead Rikard Åslund take us through the making of Paradox Development Studio's epic 4X space strategy game Stellaris.
Console/PC, Programming, Design, Production

Video: Understanding different specialties & approaches in game production  
by Staf [05.13.20]
In this 2017 GDC talk veteran prodcer Caryl Shaw reviews different producer-adjacent roles that exist today, deconstructs different approaches to game production, and offers practical production tips.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Devs using Unreal Engine won't owe Epic royalties on a game's first $1 million 4
by Alissa McAloon [05.13.20]
Epic Games started the day with a slew of good news for game developers, including a change to its royalties scheme.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Epic debuts free Online Services to help devs build cross-platform, cross-play games 2
by Alex Wawro [05.13.20]
Epic today launched its Online Services SDK, a free toolkit devs can use to create cross-platform multiplayer backend services like matchmaking & friends lists spanning consoles, PC & (soon) mobile.
Console/PC, Programming, Business/Marketing

Digital revenue and packaged game sales driving growth at Sega Sammy  
by Chris Kerr [05.13.20]
Digital games are helping to drive growth at Sega Sammy, which saw both sales and profits increase during the fiscal year ended March 31, 2020.
Console/PC, Production, Business/Marketing

Epic reveals next-gen Unreal Engine 5 tech running on PlayStation 5 2
by Alex Wawro [05.13.20]
Epic's Tim Sweeney and others chat about today's reveal of UE5 running on PS5, a new free Online Services SDK, and a new exemption from Unreal Engine royalties until a game passes $1M gross revenue.
Console/PC, Social/Online, Production, Business/Marketing, Video

PS4 sales down at Sony, but network services revenue gets 'significant' boost  
by Chris Kerr [05.13.20]
Both sales and operating income are down in Sony's video game division due to a drop off in PlayStation 4 hardware and software sales.
Console/PC, Production, Business/Marketing

Blog: Should STL containers be used in game engines? 1
by Gamasutra Community [05.13.20]
A deep dive into STL containers' performance for a small number of elements.
Console/PC, Programming, Design

The Culling is coming back, this time swapping free-to-play for one-free-play-per-day  
by Alissa McAloon [05.12.20]
Developer Xaviant is taking another stab at reviving its battle royale game The Culling: Origins, this time dropping the game’s free-to-play structure in favor of a one-free-play-per-day model.
Console/PC, Social/Online, Business/Marketing

First-party PlayStation games to be collected under new PlayStation Studios brand  
by Alissa McAloon [05.12.20]
This bit of additional branding aims to help players better understand which games are developed by teams at SIE moving into the next console generation, info that hasn't always been easily apparent.
Console/PC, Business/Marketing, Video

Starbreeze cuts losses by $7.2 million, calls Payday 3 publishing talks 'positive'  
by Chris Kerr [05.12.20]
Net sales are down at Payday 2 developer Starbreeze, although profits have risen significantly despite the company still recording a loss.
Console/PC, Production, Business/Marketing

Grand strategy title Stellaris has sold over 3 million copies in four years  
by Chris Kerr [05.12.20]
Paradox Interactive's sweeping sci-fi strategy title Stellaris has sold over 3 million copies in four years.
Console/PC, Production, Business/Marketing

Gaining fans for your game? A marathon, not a sprint 2
by Simon Carless [05.12.20]
There is no silver bullet in having people find your game. If you’re relying on one thing to change your fortunes radically - you’re using the wrong strategy to develop & market your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Ex-Respawn devs set up new studio Gravity Well as anti-crunch and pro-remote work  
by Alissa McAloon [05.11.20]
While many game development studios have had to suddenly adapt to life as a work-from-home workplace, two former Respawn devs are setting up a new studio with remote work at its core.
Console/PC

David Brevik and Bill Wang team up to launch Skystone Games  
by Alissa McAloon [05.11.20]
The duo sees the new business as a development studio and global publisher alike, and hope to leverage their experience to support other studios that sign on with Skystone.
Console/PC, Smartphone/Tablet, Business/Marketing