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June 24, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Console/PC
Don't Miss: Game design and mind control in Superhot 1
by Staff [04.19.18]
At GDC 2016, game director Piotr Iwanicki detailed Superhot's design process and how its developers ultimately leaned into the "mind control" elements of the game's narrative to build a better game.
Console/PC, Indie, Design

Loot boxes with real-world value deemed unlawful in The Netherlands 6
by Chris Kerr [04.19.18]
The Netherlands Gaming Authority (NGA) had been investigating loot box usage in 10 unnamed titles after concerns were raised by players, parents, and those working in addiction care.
Console/PC, Business/Marketing

Crossfire developer Smilegate closes Berlin studio  
by Chris Kerr [04.19.18]
The South Korean company began branching out into Europe back in December 2016, and opened its Berlin office in February 2017.
Console/PC, Business/Marketing

Q&A: Being OK with being lost in Capy's Below  
by Kris Graft [04.19.18]
We speak with Kris Piotrowski, game director on Capy's Below, to talk about the joy of exploration, having faith in players' brains, and, of course, beautiful 4K grass.
Console/PC, Indie, Design

Into the Breach's designers explain how to follow up from a hit game  
by Bryant Francis [04.18.18]
The makers of FTL and Into the Breach dropped by to discuss their design process and their thoughts about following up on a smash hit game.
Console/PC, Design, Video

How psychological experiments influenced the design of Vault 11 in Fallout: New Vegas  
by Emma Kidwell [04.18.18]
Former Obsidian Entertainment designer Eric Fenstermaker discusses how Vault 11 was designed in Fallout: New Vegas.
Console/PC, Design

Twitch reportedly affected by IP address bans in Russia 1
by Emma Kidwell [04.18.18]
IP addresses owned by Amazon and Google have reportedly been blocked in Russia, with Twitch being one of the web sites affected.
Console/PC, Business/Marketing

Chat with the developers behind Into the Breach at 3PM EDT  
by Bryant Francis [04.18.18]
We're chatting with the minds who brought you Into the Breach at 3PM EDT. Come by and ask questions!
Console/PC, Design, Video

Blog: Analyzing Dead by Daylight's emblem system  
by Gamasutra Community [04.18.18]
I wanted to analyze Dead by Daylight's emblem system, a recently released scoring system which aims to redefine how players succeed in the game.
Console/PC, Design

Video: How the classic arcade game NBA Jam was designed  
by Staff [04.17.18]
Learn about the development of NBA Jam in this 2018 GDC session postmortem.
Console/PC, Design, Video

Devs can now pitch crowdfunded games based on D&D co-creator's unpublished work 3
by Emma Kidwell [04.17.18]
Fig partners with the Gygax Trust to develop co-creator of Dungeons & Dragons Gary Gygax's unreleased work into video games by putting a call out for interested devs.
Console/PC, Design, Business/Marketing

Report: Call of Duty: Black Ops 4 will not feature a single-player story 2
by Emma Kidwell [04.17.18]
Activision's upcoming Call of Duty: Black Ops 4 will not feature a traditional single-player campaign, with the company reportedly focusing on multiplayer and Zombies mode instead.
Console/PC, Design, Business/Marketing

Don't Miss: A game dev postmortem of Sony Santa Monica's God of War: Ascension 8
by Staff [04.17.18]
Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Console/PC, Programming, Art, Design, Production

Exploring the rise and eventual fall of Xbox's early teenage hackers  
by Alissa McAloon [04.17.18]
“As much as I consciously made the decisions I did, I never meant for it to get as bad as it did,” one hacker, David Pokora, told Wired for an in-depth story about his group's actions.
Console/PC, Social/Online

Game design portfolio-building tips from a Creative Assembly vet Exclusive 2
by Simon Mann [04.17.18]
In this helpful article, Creative Assembly senior designer Simon Mann describes ways to think like a designer and help build a strong game design portfolio to get yourself noticed.
Console/PC, Design, Exclusive

Sponsored: Join this free live webinar on cross-platform multiplayer game dev!  
by Amazon GameLift [04.17.18]
In this free webinar, join AWS and Amazon GameLift and learn how to support cross-platform play for your multiplayer game. Register now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Reversing the sunk cost fallacy: Devs recount what shouldn't have been cut 2
by Richard Moss [04.17.18]
"We should abandon that feature, even though we've sunk so much time and efort into it!" Sometimes this is the right call, but other times, maybe not -- as these dev stories suggest.
Console/PC, Indie, Design, Production

Ex-Crystal Dynamics chief joins Microsoft Studios exec team  
by Alex Wawro [04.16.18]
Microsoft Studios chief Matt Booty announced this morning (via Twitter) that the division will soon have a new face at its executive leadership table: game industry vet Darrell Gallagher.
Console/PC, Business/Marketing

Video: Building a community around PlayerUnknown's Battlegrounds  
by Staff [04.16.18]
In this 2018 GDC session, PUBG Corp's Sammie Kang explains how PlayerUnknown's Battlegrounds communicated with a small player base since its pre-alpha test phase.
Console/PC, Business/Marketing, Video

Dwarf Fortress is giving its dwarves the ability to form (and dwell on) memories 1
by Alissa McAloon [04.16.18]
An upcoming update diminishes the 'overbearing' effect of alcohol in-game and gives each little dwarf memories, and the ability to be traumatized by them.
Console/PC, Indie