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June 2, 2020
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Updates » Console/PC
Don't Miss: Why multiplayer almost didn't make it into Halo: Combat Evolved 3
by Staff [03.03.20]
Halo: Combat Evolved's multiplayer mode was almost axed in the interest of expediency and cost-saving -- a move that may have altered Microsoft's early status in the hardware race.
Console/PC

Why Destiny 2 is leaving cosmetic loot boxes behind and working to balance 'FOMO'  
by Alissa McAloon [03.03.20]
Bungie has slowly been adapting its action MMO game Destiny 2 to better fit its resources now that the game is a self-published title.
Console/PC, Social/Online

Erica dev Flavourworks nets $650,000 to further develop tactile FMV tech  
by Chris Kerr [03.03.20]
Erica developer Flavourworks has raised an additional $650,000 to continue developing its cross-platform Touch Video technology.
Console/PC, Production, Business/Marketing

Control and Death Stranding lead BAFTA Games Awards 2020 nominations  
by Chris Kerr [03.03.20]
BAFTA has announced the nominees for this year's British Academy Games Awards, and both Control and Death Stranding are leading the charge with a record-breaking 11 nominations each.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Behind the Jackie Chan-inspired combat of Bloodroots  
by Aron Garst [03.03.20]
"In [Chan's] movies, he uses everything around him. He'll put his foot in a pot and smash it on someone's head and then grab a ladder and spin it. We wanted to capture that feeling of going from enemy to enemy."
Console/PC, Indie, Design, Video

Get a job: Industrial Toys is hiring a Senior Software Engineer  
by Staff [03.02.20]
If you're interested in working with veteran mobile, console, and PC developers in creating new AAA experiences that will reach billions of mobile players around the world we would like to hear from you!
Console/PC, Smartphone/Tablet, Programming, Recruitment

Free-to-play PS4 and PC game Let it Die surpasses 6 million downloads  
by Alissa McAloon [03.02.20]
Let it Die, the tower-climbing hack-and-slash from Grasshopper Manufacture and GungHo Online Entertainment, has officially surpassed 6 million downloads across all platforms.
Console/PC, Social/Online

Don't Miss: Reflections on the afterimage of Final Fantasy VII 17
by Staff [03.02.20]
"There's a reason [Final Fantasy VII] struck a chord and it goes beyond the fact that it brought cinematic melodrama to video games on a grand scale for the first time."
Console/PC, Design

Blog: Designing the perfect video game tutorial  
by Gamasutra Community [03.02.20]
Tutorials shouldn't be boring bureaucratic procedures or massive chunks of text, they must be as exciting as the final boss. Here I try to show how accomplish that, and help you do the same.
Console/PC, Design, Production

EA is working with FIFA 20 players to test and fix connectivity issues 1
by Alissa McAloon [03.02.20]
The EA Sports team behind FIFA 20 is launching a live testing initiative to gather real-world data on elements of the game that are in need of improvement.
Console/PC, Social/Online

Smaller devs say they won't back Stadia due to a lack of incentives 3
by Chris Kerr [03.02.20]
Google is struggling to attract smaller developers to its platform due to a lack of incentives, according to a report from Business Insider.
Console/PC, Production, Business/Marketing

Hinterland Studio pulls The Long Dark from Nvidia GeForce Now  
by Chris Kerr [03.02.20]
Hinterland Studio has pulled its survival title The Long Dark from Nvidia's cloud streaming service GeForce Now.
Console/PC, Business/Marketing

Video Game Deep Cuts: Speedrunning Cyberpunk 2077's Shadow Dust  
by Gamasutra Staff [03.01.20]
The latest link highlights include a crazy Dark Souls speedrunning exploit, Cyberpunk 2077 from a couple of different angles, the lovely looking new title Luna The Shadow Dust & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Important GDC 2020 Update 1
by Staff [02.28.20]
After close consultation with partners in the game development industry & community around the world, organizers have made the difficult decision to postpone the Game Developers Conference this March.
Console/PC, Business/Marketing, GDC

Longtime Call of Duty dev and co-studio head Jason Blundell departs Treyarch  
by Alissa McAloon [02.28.20]
Jason Blundell, a longtime force behind Call of Duty’s various Zombies modes, has announced his departure from Treyarch.
Console/PC

Don't Miss: Using the language of film & theater to entice new players in FMV game Erica 1
by Staff [02.28.20]
"With Erica, I wanted to use the familiar language of film to basically bring people in, to ease the phobia of games,” says Flavourworks' Jack Attridge in this design chat about his new FMV game Erica.
Console/PC, Design

Netflix argues 'Choose Your Own Adventure' has become a generic term 1
by Alissa McAloon [02.28.20]
After being hit with a lawsuit over a Black Mirror episode's relationship to the "Choose Your Own Adventure" brand, Netflix is asking a court to revoke Chooseco's trademark on what it says is a generic term.
Console/PC

Video: Understanding the illusion of choice in game design  
by Staff [02.28.20]
In this 2016 GDC talk, Epic Games' Jim Brown examines the psychological and biological underpinnings of how people make choices, examining examples of how devs use these 'rules' to impact players,
Console/PC, Design, Video, Vault

Modus Games' narrative puzzler Lost Words becomes 'First on Stadia' exclusive  
by Chris Kerr [02.28.20]
Google Stadia has managed a small win today after publisher Modus Games revealed its upcoming release Lost Words: Beyond the Page will launch exclusively on the streaming platform.
Console/PC, Business/Marketing

Video: Procedural level design in XCOM 2  
by Staff [02.27.20]
In this 2018 GDC talk, Firaxis Games' Brian Hess explains how the development team of XCOM 2 survived the transition from hand-crafted to procedural level design.
Console/PC, Design, Video, Vault