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March 24, 2018
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Updates » Console/PC
Paradox grabs 33% stake in Blacklight Retributon dev Hardsuit Labs 1
by Chris Kerr [01.11.18]
Swedish publisher Paradox Interactive has snapped up a 33 percent stake in Blacklight Retribution developer Hardsuit Labs for $2 million. 
Console/PC, Business/Marketing

How Trinket found the right recipe while designing Battle Chef Brigade  
by John Harris [01.11.18]
Trinket Studios' Tom Eastman talks to Gamasutra about the ins and outs of game design and making a Match-3 cooking game work (wok?) well as the heart of Battle Chef Brigade.
Console/PC, Design, Video

Japanese console game market experiences growth for the first time in 11 years  
by Emma Kidwell [01.10.18]
The Japanese video game console market has grown for the first time in 11 years, experiencing a spike in sales during 2017.
Console/PC, Business/Marketing

Writer Justin Bortnick discusses the secrets of the Frog Fractions 2 ARG  
by Bryant Francis [01.10.18]
One of the minds behind Frog Fractions 2's mind-bending alternate reality game discusses his craft and his upcoming GDC session.
Console/PC, Design, Business/Marketing, Video

7,672 games hit Steam in 2017 alone, says Steam Spy 3
by Alissa McAloon [01.10.18]
According to the unofficial Steam analytics platform Steam Spy, Steam saw over 2000 more game releases in 2017 than it did in the preceding year.
Console/PC, Business/Marketing

Don't Miss: How the Witcher devs turn ideas into actual game features  
by Staff [01.10.18]
If you're working well, you winnow out bad ideas and build great game elements out of your good ideas. But how, exactly, do you do that?
Console/PC, Design

Game submissions are now open for Day of the Devs at GDC 2018!  
by Staff [01.10.18]
Day of the Devs, that popular indie video game showcase from Double Fine and iam8bit, is coming back to GDC 2018 -- and organizers are now accepting submissions from devs who want to take part!
Console/PC, Indie, Business/Marketing, GDC

Chat with the man behind Frog Fractions 2's alternate reality game at 3PM EST  
by Bryant Francis [01.10.18]
We're streaming Glittermitten Grove, a complete normal fairy game that has nothing to do with Frog Fractions 2, at 3PM EST with the man who built the game's complicated ARG.
Console/PC, Design, Video

At GDC 2018's new Tools Tutorial Day, study the tools top devs use to ship games  
by Staff [01.10.18]
Featuring talks from devs like Bungie, Infinity Ward, and Blizzard, the Tools Tutorial Day at GDC 2018 is designed to offer you a deep dive on building tools that enable teams to ship awesome games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Microsoft is working on a new Xbox career system 2
by Emma Kidwell [01.09.18]
Microsoft is working on a new "career" system for Xbox achievements, which will feature levels, prestige ranks, and rewards such as loot crates with cosmetic items for avatars.
Console/PC, Design

Steam sets new concurrent user record at 18.5M  
by Alissa McAloon [01.09.18]
Steam has shattered last January's numbers by reaching as many as 18.5 million simultaneously logged in users this past Saturday.
Console/PC, Business/Marketing

Don't Miss: Deconstructing Heavy Rain and its billing as an interactive film 21
by Gamasutra Community [01.09.18]
Ian Bogost looks at Quantic Dream's Heavy Rain in the context of film and cinematography's history to explain why he feels the game, billed as an "interactive film," is not quite that.
Console/PC, Design

Improve your storytelling chops at the GDC 2018 Narrative Summit!  
by Staff [01.09.18]
With GDC 2018 months away, organizers highlight great Game Narrative Summit talks on everything from writing sex in games to what Mike Laidlaw learned about storytelling 14 years at BioWare.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Prey devs explore the tenets of immersive sim design  
by Chris Kerr [01.09.18]
Video game documentary maker NoClip has uploaded an interview with Prey designer Ricardo Bare and game director Raphael Colantonio that explores what goes into creating immersive sims. 
Console/PC, Design, Video

Come on and slam at the GDC 2018 NBA Jam Classic Game Postmortem!  
by Staff [01.09.18]
Mark Turmell, a longtime game designer and programmer who's been making games since the '80s, will be at GDC 2018 in March to present a fascinating Classic Game Postmortem of NBA Jam
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Classic Tools Retrospective: Tim Sweeney on the first version of UnrealEd 8
by Gamasutra Community [01.09.18]
Epic founder Tim Sweeney talks to David Lightbown about UnrealEd, one of the most popular level editors in the game industry, used to build levels for Unreal, Deus Ex, Gears of War, BioShock and more.
Console/PC, Indie, Programming, Design, Production, History

With ~3M units sold last month, PS4 surpasses 73M sales worldwide  
by Alex Wawro [01.08.18]
Devs may appreciate that sizable install base for the console, which also celebrated its fourth birthday during the 2017 holiday season.
Console/PC, Business/Marketing

Video: Shenmue director Yu Suzuki's classic GDC 2000 interview  
by Staff [01.08.18]
In this classic video, Shenmue director and designer Yu Suzuki appears onstage at GDC 2000 to talk frankly (with the help of an interpreter) about his unique approach to game design.
Console/PC, Design, Production, Video, Vault

Nintendo Switch surpasses Wii U lifetime sales in Japan  
by Chris Kerr [01.08.18]
The Nintendo Switch has surpassed the Wii U's lifetime sales total in Japan, despite only having being on shelves for 10 months.
Console/PC, Business/Marketing

How do you do 'loot boxes' right? F2P MMO game devs weigh in 8
by Alan Bradley [01.08.18]
As much as recent high-profile stumbles have been monopolizing coverage, tons of smaller devs have been doing loot boxes for a while now; here, they speak to Gamasutra about what they've learned.
Console/PC, Social/Online, Business/Marketing