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Updates » Console/PC
Should we take Roblox seriously as a game discovery platform?  
by Gamasutra Staff [05.19.21]
You probably know at least a little about Roblox, since it’s kind of a big deal right now. But what's it like for developers wanting to make their own games for it? We take a look alongside other game discovery news.
Console/PC, Indie, Design

Don't Miss: Breaking down the success of The Witcher 3's open world 6
by Staff [05.19.21]
Now 6 years out from release, take a look back at this analysis of The Witcher 3: Wild Hunt's open world, and why it is so successful at creating a convincing and consistent setting.
Console/PC, Design

EA sets up new Seattle-based studio to take aim at an open-world action game 1
by Alissa McAloon [05.19.21]
Electronic Arts has set up a mysterious new studio in Seattle, Washington to develop an equally mysterious open-world action-adventure game.
Console/PC

Outriders surpasses 3.5 million players within one month  
by Alissa McAloon [05.19.21]
A whopping 3.5 million people have given Outriders a go since the game first launched back on April 1, prompting publisher Square Enix to anoint the series "the company's next big franchise".
Console/PC, Social/Online

Video: Go behind the gameplay programming of Frostpunk  
by Staff [05.19.21]
In this 2019 GDC talk, 11 bit studios' Aleksander Kauch discusses the data driven gameplay architecture of 11 bit studios'in-house technology and how it affected the gameplay code of Frostpunk.
Console/PC, Programming, Video, GDC

Don’t miss all the great Advocacy talks at GDC 2021  
by Staff [05.19.21]
There's so many great talks in the Advocacy track at the all-digital GDC 2021, here's a few you shouldn't miss.
Console/PC, Design, Business/Marketing, GDC

Take-Two sales deluge reveals Grand Theft Auto V has sold over 145 million copies  
by Chris Kerr [05.19.21]
Take-Two Interactive unleashed a torrent of sales figures during its recent earnings call for some of its biggest titles and new releases.
Console/PC, Business/Marketing

To support two players, Arkane made Deathloop's levels more open than ever  
by Bryant Francis [05.19.21]
Deathloop game director Dinga Bakaba break down some of the challenges of putting a second player into the open-ended levels Arkane Studios has become known for.
Console/PC, Design

Microsoft will take charge of 'future iterations' of The Outer Worlds  
by Chris Kerr [05.19.21]
UPDATE: "I can't say that it was a complete surprise out of the gate, but it was certainly was something pleasant for us and a little bit unexpected."
Console/PC, Business/Marketing

87% of Take-Two's $3.4 billion net revenue came from just digital sources  
by Alissa McAloon [05.18.21]
Net revenue, income, and bookings are all up year over year Rockstar-parent Take-Two Interactive as the company closes out a fiscal year once again dominated by in-game spending.
Console/PC, Social/Online, Smartphone/Tablet

Video: The AI powering Spidey's foes in Marvel's Spider-Man  
by Staff [05.18.21]
In this 2019 GDC session, Insomniac Games' Adam Noonchester Insomniac's artificial intelligence techniques from the development of Marvel's Spider-Man.
Console/PC, Programming, Video

At GDC 2021, see how Sucker Punch worked to get Feudal Japan right in Ghost of Tsushima  
by Staff [05.18.21]
At the all-digital GDC 2021 Sucker Punch’s Jason Connell will discuss how an American team worked to ship a game about Feudal Japan that felt real and authentic.
Console/PC, Design, GDC

Blaseball dev The Game Band nets $3 million to expand its barmy fantasy league  
by Chris Kerr [05.18.21]
Blaseball developer The Game Band has secured $3.4 million in seed funding to continue supporting and expanding the farcical browser-based fantasy league.
Console/PC, Production, Business/Marketing

Twitch plans to introduce local subscription pricing around the world  
by Chris Kerr [05.18.21]
Twitch is introducing local subscription pricing to ensure the cost of subscribing to streamers better aligns with the cost of living in different regions.
Console/PC, Business/Marketing

How game designers handle the burden of encumbrance 3
by Jack Yarwood [05.18.21]
It's common in a lot of survival and role-playing games to pick up an item, and suddenly find yourself glued to the floor. We speak with creators on games like Fallout, Fable and more to get down to the design motivations behind encumbrance.
Console/PC, Indie, Design

Don't Miss: Understanding the successful relaunch of Final Fantasy XIV  
by Staff [05.17.21]
Final Fantasy XIV: A Realm Reborn director Naoki Yoshida speaks candidly at GDC 2014 about how Square Enix stumbled when launching their second big MMORPG -- and how it found its footing.
Console/PC, Social/Online

Steam sales for 'the other 50%' - a return! 1
by Gamasutra Staff [05.17.21]
Want to know how Steam games sell for 'the other 50%' - semi-pro and 'for fun' developers? A case study for the game Disobedient Sheep clues you in...
Console/PC, Indie, Design, Production, Business/Marketing

Game industry struggles to react to growing Palestinian death toll
by Bryant Francis [05.17.21]
As casualties have mounted with the Israeli government's assault on the Gaza Strip, the impact of the violence has had fallout in the world of game development and media.
Console/PC, Indie, Business/Marketing, Video

Epic Games sues Nreal, argues AR company name is too similar to Unreal 3
by Alissa McAloon [05.17.21]
Epic Games has filed a lawsuit against the AR glasses company Nreal, arguing that its name and branding is similar enough to Unreal Engine to warrant copyright infringement case, among other charges.
VR, Console/PC

5 talks that game designers shouldn't miss out on at GDC 2021  
by Staff [05.17.21]
Here's 5 talks that game designers should add to their schedule at the all-digital GDC 2021.
Console/PC, Indie, Design, GDC