Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 22, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Insomniac CEO Ted Price reflects on 25 years of leadership lessons 2
by Bryant Francis [04.25.19]
Insomniac Games CEO Ted Price talks to Gamasutra about what lessons he's still learning after 25 years of running a large independent games studio.
Console/PC, Business/Marketing

Overwatch lets players create custom modes with in-game scripting tools  
by Alissa McAloon [04.24.19]
Blizzard is launching what it calls the Overwatch Workshop, a way to make custom game modes for Overwatch by messing with some of the scripting tools the dev team uses to create the game itself.
Console/PC, Social/Online, Programming, Video

Xbox revenue held up by software and services as hardware sales fall  
by Alissa McAloon [04.24.19]
Microsoft’s latest financial report shows that its game business is still in the rise in terms of revenue, but that income generated by hardware has taken a significant year-over-year hit.
Console/PC, Business/Marketing

Don't Miss: How working on gross, violent games can mess with developers 20
by Staff [04.24.19]
In this 2015 feature, a number of developers share their experiences working on some of the gorier aspects of game development and reflect on how that work affected them.
Console/PC, Indie, Art

Respawn CEO: Sticking to seasonal updates better for Apex Legends devs 5
by Alissa McAloon [04.24.19]
Despite temptations to ramp up content production or hiring after that initial boom, Respawn CEO Vince Zampella says it was best for the team to stick to its original pacing plans for new content
Console/PC, Social/Online, Production

Nepal lifts short-lived ban on PlayerUnknown’s Battlegrounds  
by Alissa McAloon [04.24.19]
Nepal's Supreme Court has lifted the government’s ban on PlayerUnknown's Battlegrounds, ruling that the ban imposed unjustified limits on the freedom of expression guaranteed under its constitution.
Console/PC, Social/Online

Persona 5 has sold over 2.7 million copies worldwide  
by Chris Kerr [04.24.19]
Persona 5, the stylish role-playing game from Japanese developer Atlus, has sold over 2.7 million units worldwide. 
Console/PC, Business/Marketing

Supercell partners with Internet Matters to improve child safety online  
by Chris Kerr [04.24.19]
Clash of Clans maker Supercell has joined forces with non-profit organization Internet Matters on a mission to help keep children safe in the digital world. 
Console/PC, Smartphone/Tablet, Business/Marketing

Frostpunk has surpassed 1.4 million sales in first year  
by Chris Kerr [04.24.19]
City-building survival game Frostpunk has sold over 1.4 million copies worldwide on PC since launching a year ago.
Console/PC, Business/Marketing

Switch continues to dominate hardware sales in the U.S.  
by Chris Kerr [04.24.19]
The Nintendo Switch was the best-selling console in the U.S. throughout March in terms of unit and dollar sales, and has been throughout the past quarter.
Console/PC, Business/Marketing

Blog: Evolving difficulty modes in survival horror - Resident Evil 2 8
by Gamasutra Community [04.24.19]
What can Hardcore Mode in Resident Evil 2 offer beyond tougher enemies and scarcer bullets? A look at how content-based difficulty rewards survival horror fans.
Console/PC, Design

Video: Building God of War's Atreus to fit with both gameplay and narrative  
by Staff [04.23.19]
Working Kratos' son Atreus into God of War complicated many aspects of development but, in the end, including him as a fully realized companion AI paid off.
Console/PC, Programming, Design, Video, Vault

Google coy with new Stadia details, pushes the promise of discoverability 5
by Alissa McAloon [04.23.19]
Google has lofty ambitions for its coming cloud-based game platform Stadia, many of which include giving game developers and players alike the ability to approach video games in a different way.
Console/PC, Social/Online, Smartphone/Tablet

Super Mario Bros. Commodore 64 fan port hit with DMCA takedowns 3
by Alissa McAloon [04.23.19]
Nintendo has taken action against a fan project to port Super Mario Bros. to the Commodore 64. After 7 years, the project released its finished game this month.
Console/PC, Social/Online

Constant development means a perpetual push to crunch at Epic, say Fortnite devs 14
by Alissa McAloon [04.23.19]
"If I take time off, the workload falls on other people, and no one wants to be that guy," one dev tells Polygon how crunch has become an unofficial requirement for QA at Epic Games.
Console/PC, Social/Online, Production

Assassin's Creed Unity hit by review bombers intent on spreading positivity 2
by Chris Kerr [04.23.19]
Assassin's Creed Unity is the latest game to be review bombed by Steam users, but perhaps not in the way you'd expect.
Console/PC, Business/Marketing

Here's why the Epic Games Store takes a 12 percent revenue cut from devs 10
by Chris Kerr [04.23.19]
Tim Sweeney has explained exactly why the fledgling Epic Game Store only takes a 12 percent revenue cut from devs, as opposed to the once standard 30 percent taken by rival Steam.
Console/PC, Business/Marketing

World War Z has surpassed 1 million sales in first week  
by Chris Kerr [04.23.19]
The co-op title launched on April 16 for PlayStation 4, Xbox One, and Windows PC, and notably skipped Steam in favor of the Epic Games Store.
Console/PC, Business/Marketing

Video: The making of the Xbox Adaptive Controller  
by Staff [04.22.19]
This GDC 2019 talk covers the process of designing the Xbox Adaptive Controller and how it required the Microsoft Devices team to rethink how they engineered controllers altogether.
Console/PC, Design, Video, Vault

GB Studio offers a free Game Boy-inspired way to create 2D games  
by Alissa McAloon [04.22.19]
30 years out from the release of Nintendo’s iconic handheld, GB Studio offers a way to create Game Boy-esque games that can be played in browsers or emulators.
Console/PC, Social/Online