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November 27, 2020
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Updates » Console/PC
Electronic Arts' subscription service EA Play is live on Steam  
by Alissa McAloon [08.31.20]
EA and Valve's partnership to bring the EA-flavored subscription game library and discount program has finally come to fruition.
Console/PC, Social/Online

Don't Miss: The nuts and bolts of Fable III 4
by Staff [08.31.20]
Now's a great time to take a look back at this 2010 interview with Fable III's lead designer Josh Atkins on the road to the last major Fable release.
Console/PC, Design

Ubisoft (temporarily) suggests no PS1, PS2, or PS3 backwards compatibility for PS5 1
by Alissa McAloon [08.31.20]
A Ubisoft support article said that the PlayStation 5's promised backwards compatibility only extends to the PlayStation 4 generation, and will leave games from PS-branded legacy and retro systems out in the cold.
Console/PC

Video: How procedural environmental destruction works in Control  
by Staff [08.31.20]
In this GDC Summer session Remedy's Johannes Richter showcases the technology used and lessons learned creating the destructible world of the Oldest House in Control.
Console/PC, Design, Video, Vault

New PlayStation exclusives and first-party studios key in Sony's PlayStation strategy 1
by Alissa McAloon [08.31.20]
By leaning into (and continuing to improve) its brand strength, Sony aims to help PlayStation face off against increasing competition on PC and other platforms.
Console/PC

Get a job: Kano is hiring a QA Automation Engineer  
by Staff [08.28.20]
Kano is looking for a QA Automation Engineer. Could it be you?
Console/PC, Recruitment

Video: An inside look at the making of Hardspace: Shipbreaker  
by Staff [08.28.20]
In this 2020 GDC Summer talk Blackbird Interactive's Rory McGuire and Elliot Hudson walk through the studio's process of designing its unique derelict spaceship slice-'em-up Hardspace: Shipbreaker
Console/PC, Design, Production, Video, Vault

Don't Miss: The creative process behind Alan Wake's American Nightmare 13
by Bryant Francis [08.28.20]
Alan Wake is waking up. Take a look back at the design process for his last adventure American Nightmare.
Console/PC, Design

Planet Zoo dev Frontier has a new publishing label: Frontier Foundry  
by Alex Wawro [08.28.20]
This week British game studio Frontier Developments launched its first third-party publishing label, Frontier Foundry, with the promise of already having signed five games to the label in the past year.
Console/PC, Business/Marketing

AI analysis: How traffic works in Cities: Skylines  
by Tommy Thompson [08.28.20]
The most challenging part of development. Let's explore the inner workings of Cities: Skylines citizen and traffic systems.
Console/PC, Indie, Programming, Design

Don't Miss: Insomniac Games' Ratchet & Clank (2016) postmortem 3
by Staff [08.27.20]
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
Console/PC, Programming, Art, Design, Production

Steam Labs' latest experiment brings Chat Filtering to Steam and participating games  
by Alissa McAloon [08.27.20]
Chat filtering is an interesting feature to launch this late in Steam’s lifetime (and through its experimental Labs program), but the add includes a way for devs to use the filters in their own games.
Console/PC, Social/Online

Video: Robin Hunicke's Q&A about working together, apart, in dynamic times  
by Staff [08.27.20]
In this GDC Summer talk Funomena's Robin Hunicke discusses the ways that game dev has changed in a new world of remote work driven by a global pandemic and marked by different kinds of global unrest.
Console/PC, Social/Online, Production, Video, Vault

Game Discoverability Now: Do you want 100x your regular hourly game sales? (& more) 1
by Simon Carless [08.27.20]
How can you get to 100x hourly revenue for your Steam game? If you're West Of Loathing, a visibility round, a 'highest % off ever' sale, and then a Daily Deal will do it! Lots more inside...
Console/PC, Indie, Design, Production, Business/Marketing

Opinion: Why Ronald Reagan's appearance in Call of Duty is drawing criticism 11
by Bryant Francis [08.27.20]
Ronald Reagan's inclusion in the new Call of Duty game is raising some eyebrows. Let's discuss why.
Console/PC, Design

Deep Silver parent company Koch Media opens two publishing offices in Asia  
by Chris Kerr [08.27.20]
Embracer Group subsidiary Koch Media has established two new publishing offices in Asia to expand its global footprint.
Console/PC, Business/Marketing

343 Industries appoints Halo veterans to ensure Infinite launches in 2021  
by Chris Kerr [08.27.20]
Halo Infinite developer 343 Industries has brought in franchise veterans Joseph Staten and Pierre Hintze to help ensure the title launches in 2021.
Console/PC, Production

Accessibility in games with AbleGamers' Greg Haynes - GDC Podcast ep. 12  
by Kris Graft [08.27.20]
For Greg Haynes, lead game user researcher at the AbleGamers charity, video games provide experiences that should be available to all people—and that means making them more accessible to people with a wide range of abilities.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast, GDC

Don't Miss: Plumbing the secret depths of Bubble Bobble's design 5
by Staff [08.26.20]
Taito's bubble-popping classic holds a number of secrets, and in this guide an expert will show you how to find one that unlocks the game's hidden language and showcases a new dimension of its design.
Console/PC, Design, History

Facebook claims iOS 14 will harm developers that rely on ad-driven revenue 4
by Bryant Francis [08.26.20]
If enough users opt-out of allowing their data to be tracked on iOS 14, Facebook claims that its ad revenue network might not be functional on the platform.
Console/PC, Business/Marketing