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July 31, 2021
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Updates » Console/PC
Nintendo Switch production 'more uncertain' due to semiconductor shortage  
by Chris Kerr [05.13.21]
Nintendo president Shuntaro Furukawa has warned that Switch production may be affected by the ongoing semiconductor shortage. 
Console/PC, Business/Marketing

Monster Hunter: World has sold over 17.1 million copies worldwide  
by Chris Kerr [05.13.21]
Monster Hunter: World has topped 17.1 million sales in just over three years, according to the latest figures from developer Capcom.
Console/PC, Business/Marketing

Digital software and catalog titles are driving sales at Square Enix  
by Chris Kerr [05.13.21]
Growing digital sales and "brisk" sales of catalog titles drove profits and sales in Square Enix's game division.
Console/PC, Smartphone/Tablet, Business/Marketing

Epic, Blizzard alums gather to form all-remote studio Lightforge Games  
by Bryant Francis [05.12.21]
A band of Epic Games & Blizzard Entertainment alumni have announced the formation of Lightforge Games, a new all-remote studio dedicated to “changing how RPGs are played.”
Console/PC, Business/Marketing

The one game rating problem you really don't want to have  
by Gamasutra Staff [05.12.21]
There's one big gotcha around game ratings when releasing your game via IARC - and in the latest game discovery round-up, we look at what it is, and how to avoid it.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: The creative challenges BioWare faced designing Mass Effect 3 17
by Staff [05.12.21]
Take a look back at this 2012 interview with Casey Hudson on the creative challenges his team faced while closing out the original Mass Effect trilogy.
Console/PC, Design

Former Hitman, Halo devs form new AAA studio Twin Suns Corp.  
by Alissa McAloon [05.12.21]
A trio of longtime game developers have joined forces to create Twin Suns Corp., a new studio taking aim at triple-A game development (with an initial funding boost from Hiro Capital and 1Up Fund.)
Console/PC

At GDC 2021, you can learn about the making of Resident Evil Village  
by Staff [05.12.21]
The makers of Resident Evil Village will be breaking down the game’s creation at the all-digital GDC 2021!
Console/PC, Programming, Art, Design, GDC

Embracer Group buys four more game studios for a combined $8.5 million 1
by Chris Kerr [05.12.21]
The rapidly expanding Embracer Group has acquired four studios for a combined SEK 71 million ($8.5 million).
Console/PC, Production, Business/Marketing

Ubisoft evolving production strategy to include 'high-end' freemium releases  
by Chris Kerr [05.12.21]
Ubisoft is rethinking its production strategy to bring more free-to-play titles into the fold.
Console/PC, Production, Business/Marketing

Live services push EA to $6.19 billion in full year net bookings  
by Alissa McAloon [05.11.21]
"With tremendous engagement across our portfolio, we delivered a record year for Electronic Arts," says EA CEO Andrew Wilson.
Console/PC, Social/Online

Microsoft wants feedback on a limited lottery to help sell Xbox Series X|S consoles 1
by Alissa McAloon [05.11.21]
The focus of this new program is deliberately very narrow on Microsoft's part and aims to solicit feedback on an unusual purchasing platform.
Console/PC

Don't Miss: How Subnautica plunges deeper into rendering realistic water 2
by Staff [05.11.21]
"In the real world, it's actually pretty hard to see underwater,'" says Max McGuire of Unknown Worlds Entertainment. "There's a strong blue cast, and the sunlight doesn't penetrate very deeply."
Console/PC, Indie, Art, Design, Production

Ubisoft closes 2020-21 with $2.7 billion in net bookings as flagship franchises set records  
by Alissa McAloon [05.11.21]
Ubisoft has wrapped up the 2020-21 fiscal year with record revenue and engagement for many of its best-known properties like Just Dance, Assassin's Creed, and Rainbow Six.
Console/PC, Social/Online

John Romero is giving a Quake postmortem at GDC 2021  
by Staff [05.11.21]
id Software co-founder John Romero will take you through the rollercoaster of Quake’s creation at the all-digital GDC 2021.
Console/PC, Programming, Design, Production

Roblox developers behind Adopt Me form new studio Uplift Games  
by Chris Kerr [05.11.21]
Uplift has been created by the team behind Adopt Me, a popular Roblox title that has amassed over 22 billion visits and 60 million monthly active players.
Console/PC, Production, Business/Marketing

Paradox CEO wants publisher to 'do better' after disappointing quarter  
by Chris Kerr [05.11.21]
"Sometimes there are periods with fewer and smaller game and expansion releases - but we can do better than this and our ambitions are higher."
Console/PC, Production, Business/Marketing

Blog: Improving the 'About This Game' section on your Steam page 2
by Gamasutra Community [05.11.21]
Have you ever stumbled across a Steam Store page, scrolled down to the 'About This Game' section, and found a real mess? Here's how to avoid that with your own project.
Console/PC, Business/Marketing

Blog: Implementing bounty hunting in Mafia III  
by Gamasutra Community [05.11.21]
Hangar 13 gameplay programmer Ravi Teja explains the intricacies of the 'Bounty Hunting: Bodies in Trunks' feature in Mafia III.
Console/PC, Design, Production

Resident Evil Village tops 3 million shipments in under a week  
by Chris Kerr [05.11.21]
The latest entry in the horror franchise launched on May 7, 2021, on PlayStation 5, PlayStation 4, Xbox Series X | S, Xbox One, and PC.
Console/PC, Business/Marketing