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March 8, 2021
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Updates » Console/PC
Sakuna: Of Rice and Ruin tops 500,000 digital sales and shipments  
by Chris Kerr [11.25.20]
Sakuna: Of Rice and Ruin has surpassed 500,000 shipments and digital sales, according to publisher Marvelous.
Console/PC, Business/Marketing

Square Enix to implement permanent work-from-home program in December  
by Chris Kerr [11.25.20]
Final Fantasy developer Square Enix will be implementing a permanent work-from-home program as of December 1, 2020.
Console/PC, Production, Business/Marketing

Blog: The Impact of video game criticism  
by Gamasutra Community [11.25.20]
Game design and video game criticism is still not as important as one would think, but today's post looks at the role of looking critically at a game and why developers should embrace it.

Video: Breaking down the making of Teardown 1
by Staff [11.24.20]
Watch Tuxedo Labs' Dennis Gustafsson drop by the GDC Twitch channel to talk about the making of Teardown.
Console/PC, Video

Don't Miss: Mapping out the subtle social cues throughout Hitman's level design 1
by Alissa McAloon [11.24.20]
“Apart from mocking everything up one of the most important things that we do in a game like Hitman is making life, making drama situations as we call them. We borrow a little bit from the world of theater.”
Console/PC, Design

What agreements land games on Game Pass? Xbox head says they're 'all over the place'  
by Alissa McAloon [11.24.20]
"We’re open [to] experimenting with many different partners, because we don't think we have it figured out."
Console/PC, Social/Online, Business/Marketing

Join the first-ever live Gamasutra Webcast feat. Innersloth's Victoria Tran!  
by Kris Graft [11.24.20]
Victoria Tran, community director at Among Us developer Innersloth, will be presenting a talk live with Gamasutra next month on how to convey your game's value in today's noisy marketplace.
Console/PC, Indie, Business/Marketing

Only six days left to register for GDC Masterclass!  
by Staff [11.24.20]
You only have six days left to sign up for the first-ever GDC Masterclass program. Register now before time runs out!
Console/PC, Design, Production, Business/Marketing, GDC

The forgotten Flash Website movement (when websites were 'the new emerging artform') 3
by Nathalie Lawhead [11.24.20]
Net artist and game designer Nathalie Lawhead shares a short history of Flash, its decline, and what they (as someone intimately familiar with Flash's heyday) believe led to its eventual demise.
Console/PC, Social/Online

Rockstar is turning Red Dead Online into a standalone game  
by Chris Kerr [11.24.20]
Rockstar is launching Red Dead Online, the online multiplayer portion of Red Dead Redemption 2, as a standalone game on December 1, 2020. 
Console/PC, Social/Online

Epic Games launches 'Fortnite Crew' monthly subscription plan  
by Chris Kerr [11.24.20]
Epic Games is launching a Fortnite subscription that will cost $11.99 per month and include "can't-miss" game content.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Join Treyarch as a Senior Gameplay Engineer  
by Staff [11.23.20]
Treyarch is looking for a talented engineer with a passion for gameplay and a critical eye for game design.
Console/PC, Programming, Recruitment

Controller use on Steam has 'more than doubled' since 2018  
by Alissa McAloon [11.23.20]
A recent update on Steam's DualSense controller support offers a couple of interesting tidbits on how more and more Steam users are using good ol' fashioned gamepads when playing games through Steam.

Steam beefs up DualSense support with LED, rumble, and more  
by Alissa McAloon [11.23.20]
On the developer side of things, the Steam team says that devs already using the Steam Input API won't need to do a thing to add support for the DualSense controller into their games.

Don't Miss: The story behind Remedy's viral dog mocap star 1
by Staff [11.23.20]
In this classic piece, Some folks from Control dev Remedy recap how they began experimenting with mocapping a dog, what they learned about putting pups in mocap suits, and how to use the results!
Console/PC, Production

Aiming to curb DMCAs, CDPR builds copyrighted music toggle into Cyberpunk 2077 1
by Alissa McAloon [11.23.20]
Its soundtrack features a good amount of licensed music which unfortunately leads to complications once the game starts showing up on streaming platforms.
Console/PC, Audio

Blog: The art of compelling quest design in Ghost of Tsushima  
by Gamasutra Community [11.23.20]
This article explores how Ghost of Tsushima's side quests are structured and what designers can learn from them.
Console/PC, Design

Former Ubisoft, EA, and BioWare devs set up shop as indie dev Yellow Brick Games  
by Alissa McAloon [11.23.20]
Four devs from the likes of Ubisoft, Electronic Arts, and BioWare have teamed up to form Yellow Brick Games and take aim at developing indie games with a "craftsmanship approach".
Console/PC, Indie

Does Apple's 15% platform cut change the game? 4
by Gamasutra Staff [11.22.20]
Apple has announced the App Store Small Business Program, a major change to the flat 30% platform cut for apps and games on iOS App Store. What does it mean for Apple & other game platforms?
VR, Console/PC, Indie, Design, Production, Business/Marketing

Nintendo lawsuit takes aim at yet another Nintendo Switch hack seller  
by Alissa McAloon [11.20.20]
Nintendo has filed a lawsuit against another person selling hack hardware for its Nintendo Switch, this time against a seller on Amazon it had previously tried to stop via a DMCA.