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November 12, 2019
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Updates » Console/PC
Multi-platform games from Xbox-owned studios must 'make sense for the franchise'  
by Alissa McAloon [08.13.19]
Xbox Game Studios head Matt Booty won't rule out multi-platform first-party launches, but says the decision needs to make sense for that specific franchise.
Console/PC, Social/Online

US tariffs on video game consoles imported from China delayed to December 4
by Alissa McAloon [08.13.19]
Video game consoles are on a list of Chinese imports that won't face tariffs until December 15, while other imports not granted an exemption will see a 10 percent tariff starting September 1.
Console/PC

Bohemia Interactive will modify all versions of DayZ to avoid Australia ban  
by Chris Kerr [08.13.19]
DayZ developer Bohemia Interactive has confirmed it plans to modify all versions of the game after it was banned by the Australian Classification Board.
Console/PC, Production, Business/Marketing

Singularity 6 secures $16.5 million to fund tech and game development  
by Chris Kerr [08.13.19]
Singularity 6, the fledgling LA studio founded by a group of former Riot staffers, has secured $16.5 million in Series A funding.
Console/PC, Production, Business/Marketing

Don't Miss: How data miners shed light on P.T.'s ghost story 1
by Staff [08.12.19]
In this excerpt of his ebook "P.T. - A Video Game Ghost Story," Gamasutra contributor Joel Couture chats with P.T. data miner luxox18 about some of the secrets he's found in the game.
Console/PC, Design

Video: Using AI to build a better future for game art production  
by Staff [08.12.19]
In this 2019 GDC session, Promethean AI founder Andrew Maximov breaks down 3 categories of potential applications for AI in art production:in content creation, at runtime and as creative partner.
Console/PC, Art, Video, Vault

Mojang cancels Minecraft's big graphics overhaul after performance struggles 1
by Alissa McAloon [08.12.19]
Announced back in 2017, the Super Duper Graphics Pack has been canceled due to the overhaul’s inescapable impact on Minecraft’s performance.
Console/PC

Blog: Delivering a closed alpha build to a store channel on Discord  
by Gamasutra Community [08.12.19]
In this post I review the current methods for closed alpha distribution and talk about why I think Discord is a great, underutilized option.
Console/PC, Production

Valve turns to hands-on moderation to solve Steam Workshop woes  
by Alissa McAloon [08.12.19]
Valve has tweaked the approval process for Steam Workshop submissions, adding a human element to the second step of the process for "certain Workshops."
Console/PC, Social/Online

Spilt Milk Studios cancels upcoming sci-fi MMO, Lazarus  
by Chris Kerr [08.12.19]
Spilt Milk Studios has canceled its upcoming sci-fi MMO Lazarus after deeming the project too much of a financial risk.
Console/PC, Production, Business/Marketing

PSA: Thursday is your last day to pitch Core Concepts talks for GDC 2020!  
by Staff [08.12.19]
GDC 2020 is still accepting pitches to present lectures, roundtables, and panels for the Core Concepts part of the event -- but submissions close this Thursday, August 15th at 11:59 PM PT! 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Epic is being sued over a security issue that left Fortnite player data exposed 1
by Chris Kerr [08.12.19]
Epic Games is being sued over its handling of a security breach that could've exposed the accounts and personal information of millions of Fortnite players.
Console/PC, Business/Marketing

Video Game Deep Cuts: Eliza's Moral Panic Over Wii Sports  
by Gamasutra Staff [08.11.19]
This week's roundup includes a look at new Zachtronics title Eliza, the moral panic about Fortnite and 'good play', and the incredible Wii Sports speedrunners, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: A decade of improving the approachability of fighting games  
by Staff [08.09.19]
In this 2019 GDC talk, Iron Galaxy Studios' Noah Sasso surveys the ways devs have attempted to broaden the audience for one of the oldest and most exciting genres in the industry: fighting games.
Console/PC, Indie, Design, Business/Marketing, Video, Vault

Don't Miss: Behind the scenes of Guilty Gear Xrd's striking 2D/3D art 1
by Staff [08.09.19]
Guilty Gear Xrd artist Junya C. Motomura explains how the team rebuilt a classic 2D fighting game in a full-3D graphical framework, while maintaining all of its old-school 2D charms.
Console/PC, Art

ESPN, ABC delay Apex Legends tournament broadcast in wake of shootings 2
by Alissa McAloon [08.09.19]
ESPN and ABC have delayed the broadcast of an Apex Legends tournament that was set to air this weekend, a decision ABC says was made out of respect to those impacted by recent mass shootings in the US.
Console/PC, Social/Online

Discord is launching in-server streaming later this month with new 'Go Live' feature  
by Chris Kerr [08.09.19]
Discord is rolling out a new feature called 'Go Live' that's designed to replicate the feeling of playing games on the couch with your best pals.
Console/PC, Business/Marketing

Australian ratings board working to completely ban DayZ for promoting cannabis 2
by Chris Kerr [08.09.19]
The Australian Classification Board is working to have all versions of DayZ banned in the country for incentivising cannabis use.
Console/PC, Business/Marketing

Walmart tells staff to pull violent game ads and demos, but guns still for sale  
by Chris Kerr [08.09.19]
Walmart has told employees to remove advertising and displays that reference violence, including those promoting video games.
Console/PC, Business/Marketing

Activision Blizzard's Q2 net revenue falls year-over-year to $1.4 billion  
by Alissa McAloon [08.08.19]
Net revenue and net bookings were both down year-over-year at Activision Blizzard, but the company says that the quarter still outperformed its expectations.
Console/PC, Social/Online