Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Video Game Deep Cuts: You Got Politics In My Dreams  
by Gamasutra Staff [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

A peek at the risks and reworks that gave Rainbow Six Siege a chance to thrive  
by Alissa McAloon [02.14.20]
An interview on IGN traces the ups and downs of Rainbow Six Siege and explores how the once-troubled game was able to bounce back and become a Ubisoft staple.
Console/PC, Social/Online, Design, Production

Tekken 7 closed out 2019 with 5 million copies sold  
by Alissa McAloon [02.14.20]
The latest game in the decades-old fighting game series surpassed 5 million lifetime sales by the end of 2019.
Console/PC

Attend GDC to see how Call of Duty: Modern Warfare balances looks with performance!  
by Staff [02.14.20]
Infinity Ward's Rulon Raymond is coming to GDC 2020 to reveal how a well-curated toolbox of content scaling techniques work in harmony to strike a great balance between visuals and performance.
Console/PC, Programming, Design, GDC

The latest Steam Labs experiment will tell you what game to play next  
by Chris Kerr [02.14.20]
Valve's latest Steam Labs experiment is called 'Play Next,' and it's designed to help users choose what to (you guessed it) play next.
Console/PC, Business/Marketing

Razor Edge Games offered tax incentives to establish studio in Arizona  
by Chris Kerr [02.14.20]
Razor Edge Games has struck a deal with the Arizona Commerce Authority to secure tax credits and incentives to set up shop in the town of Gilbert, AZ.
Console/PC, Production, Business/Marketing

Report: Sony facing PS5 pricing quandary as manufacturing cost rises  
by Chris Kerr [02.14.20]
The manufacturing cost of Sony's next-gen PlayStation 5 has risen to around $450 per unit due to a parts shortage.
Console/PC, Business/Marketing

Blog: How AlphaStar became a StarCraft grandmaster  
by Gamasutra Community [02.14.20]
Google Deepmind's AlphaStar is now a grandmaster StarCraft player, but how does it work? Let's find out.
Console/PC, Programming, Design

Untitled Goose Game comes out on top at DICE Awards 3
by Kris Graft [02.14.20]
House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

How Supergiant weaves narrative rewards into Hades' cycle of perpetual death  
by Alissa McAloon [02.13.20]
Supergiant Games’ Greg Kasavin digs into the narrative structure in a recent interview with Rock Paper Shotgun, shedding light on how the studio’s foray into Early Access has fared so far.
Console/PC, Design, Production

Releasing an update archive benefits both devs and players, says Dead Cells dev  
by Alissa McAloon [02.13.20]
"There’s a creative freedom that comes from knowing any change we make can be easily reverted by naysayers."
Console/PC, Social/Online, Production

Don't Miss: How Neopets has influenced a generation of game developers  
by Emma Kidwell [02.13.20]
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
Console/PC, Indie, Art, Design

Catch these insightful video game films at the 2020 GDC Film Festival!  
by Staff [02.13.20]
Across 3 days at GDC 2020 a wide range of documentaries and other filmed material based around the video game medium will be screened, and the Festival will include onstage Q&As with film-makers!
Console/PC, Indie, GDC

Former Nike and Zynga exec Adam Sussman named president of Epic Games  
by Chris Kerr [02.13.20]
Nike's former chief digital officer and head of global strategy Adam Sussman has been named president of Fortnite developer Epic Games.
Console/PC, Business/Marketing

Don't Miss: How composer Petri Alanko created the otherworldly score for Control 1
by Chris Kerr [02.12.20]
We recently caught up with BAFTA nominated composer, musician, and producer Petri Alanko to learn more about his anomalous approach to audio on Control.
Console/PC, Audio, Production

Video: Monitoring and validating world design data in Assassin's Creed Origins  
by Staff [02.12.20]
In this 2018 GDC talk Ubisoft's Nicholas Routhier reveals how the Assassin's Creed Origins team used daily automated tests/reports to monitor, validate & visually convey the state of world game data.
Console/PC, Production, Video, Vault

Xbox extends Project xCloud preview to iOS devices  
by Alissa McAloon [02.12.20]
The ongoing Project xCloud preview can now be trialed on iOS devices, though the platform's somewhat restrictive nature means it won't be identical to what's currently offered on Android.
Console/PC, Social/Online, Smartphone/Tablet

Epic's Sweeney: Game companies should be platform agnostic, 'divorce' from politics 10
by Kris Graft [02.12.20]
Epic Games head Tim Sweeney offers a blunt but candid discussion on the current state of the video game business, and what the game industry needs to do see real growth in the decade ahead.
Console/PC, Social/Online, Business/Marketing

An inside look at how Bungie found and fixed Destiny 2's currency-deleting bug 1
by Alissa McAloon [02.12.20]
The post makes for a refreshingly candid breakdown of the live game management process, and how bugs can be misdiagnosed or overlooked despite a developer's best efforts.
Console/PC, Social/Online

Chat with the developers behind Outer Wilds at 3PM EST  
by Bryant Francis [02.12.20]
Learn more about the making of The Outer Wilds in this interview with Loan Verneau and Wesley Martin starting at 3PM EST.
Console/PC, Design, Video