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March 4, 2021
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Updates » Console/PC
Hitman franchise crosses 70 million players in 20 years  
by Alissa McAloon [11.11.20]
IO Interactive's series of strategic stealth games have collectively captured the attention of 70 million lifetime players since the first Hitman game launched back in November 2000.

Don't Miss: What was it like programming Skyrim? 1
by Staff [11.11.20]
Programming's not always just about trying to keep the frame rate from chugging. As lead Skyrim systems programmer Brett Douville explains, it's about relationships and self-care too.
Console/PC, Programming

Video: Designing 'multiple middles' for Mutazione  
by Staff [11.11.20]
Die Gute Fabrik's Hannah Nicklin talks about the narrative design choices for her 'multiple middles' as opposed to 'multiple endings' approach to player agency in Mutazione.
Console/PC, Design, Video

Here's a short lesson from Susan O'Connor's GDC Masterclass  
by Staff [11.11.20]
Game writer and UT Austin instructor Susan O'Connor offers a quick lesson in good narrative design from her upcoming GDC Masterclass.
Console/PC, Design, GDC

Star Wars: Battlefront creative director Dennis Brannvall is leaving DICE  
by Chris Kerr [11.11.20]
Star Wars: Battlefront creative director Dennis Brannvall is leaving developer DICE after eight years. 
Console/PC, Design, Business/Marketing

Grounded tops 5 million players in under six months  
by Chris Kerr [11.11.20]
Grounded, the early access survival game developed by Obsidian, has amassed 5 million players in under six months.
Console/PC, Business/Marketing

Which publishers are the game subscription believers? 1
by Gamasutra Staff [11.11.20]
So, with the announcement that Ubisoft+ is now available on Amazon Luna, the premium game sub wars continue to stride forward, Terminator-style. But which big publishers dig the idea, and which don't?
Console/PC, Indie, Production, Business/Marketing

Don't Miss: Translating the humor & tone of the Yakuza games for the West 2
by Alex Wawro [11.10.20]
"The humor of a Yakuza game is a fine line to walk," says localization producer Scott Strichart in this in-depth chat about localization, the Yakuza games, and the ins and outs of Japanese humor.
Console/PC, Design

PlayStation exec: Dual support for PS4 and PS5 planned for 3 years  
by Alissa McAloon [11.10.20]
SIE VP Hideaki Nishino reiterates that PlayStation's support for the PS4 won't immediately end with the launch of the PlayStation 5 this month, or for a couple years at least either.

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [11.10.20]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Analyst: The next-gen console race is Sony's to lose 1
by Chris Kerr [11.10.20]
Media and technology analyst firm Omdia believes the next-gen console race is Sony's to lose, despite Microsoft putting itself in a much stronger position this time around. 
Console/PC, Business/Marketing

Blog: Combining 2D and 3D effects in Blightbound  
by Gamasutra Community [11.10.20]
Analysing the tricks used to make Blightbound's VFX work in a 3D world while maintainig a 2D aesthetic.
Console/PC, Design

Take-Two confirms $994 million purchase of Dirt developer Codemasters  
by Chris Kerr [11.10.20]
Take-Two Interactive has confirmed it will acquire Dirt developer Codemasters in a deal worth approximately $994 million.
Console/PC, Production, Business/Marketing

Epic is gauging interest in a Fortnite monthly subscription plan  
by Chris Kerr [11.10.20]
Epic Games is seemingly mulling over the possibility of introducing a monthly subscription plan for Fortnite.
Console/PC, Business/Marketing

Dev-friendliness, scalability at top of mind for Xbox development chief  
by Kris Graft [11.10.20]
Jason Ronald is the director of program management for the Xbox Platform Team, leading development of the Xbox Series X and S. In an interview with Gamasutra he gives an inside look at the years-long creation of the consoles.
Console/PC, Production, Business/Marketing

The PlayStation 5 was even larger in initial design concepts  
by Alissa McAloon [11.09.20]
An insightful Washington Post interview with Yujin Morisawa reveals that the behemoth PlayStation 5 has actually shrunk from its first concepts.

Don't Miss: A 2013 snapshot of game developers' motion control tips, lessons, and dreams 1
by Staff [11.09.20]
A variety of developers with plenty of experience in the field of motion controls give Gamasutra insight into how studios should go about tackling the space.

Sony launches PS5 remote play app for the PS4 with next-gen looming  
by Chris Kerr [11.09.20]
Sony has quietly launched a PlayStation 5 remote play app for the PlayStation 4 ahead of the next-gen console's United States launch on November 12.
Console/PC, Business/Marketing

Why do some games just... keep selling?  
by Gamasutra Staff [11.09.20]
Sometimes games just keep selling. You can compare games that have 250 Steam reviews in their first week and come back a year later, and some have 500 and a few have 2-4,000. Why?
Console/PC, Indie, Art, Design, Production, Business/Marketing