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October 22, 2019
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Updates » Console/PC
Cuphead has sold 4 million copies and has a Netflix adaptation on the way  
by Alissa McAloon [07.09.19]
Studio MDHR’s cartoonish platformer Cuphead has officially sold over 4 million copies since its 2017 release.
Console/PC, Indie

Opinion: Less is more - Why Observation's ending fell flat 2
by Katherine Cross [07.09.19]
No Code's voyeuristic space mystery Observation is an excellent game, but the final seconds of storytelling fall flat. Gamasutra columnist Katherine Cross explains.
Console/PC, Indie, Design

Chat with the developers behind Children of Morta starting at 3PM EST  
by Bryant Francis [07.09.19]
The developers behind Children of Morta are taking your questions starting at 3PM EST.
Console/PC, Design, Video

Nintendo will move parts of Switch production from China to Vietnam  
by Chris Kerr [07.09.19]
Nintendo will move some aspects of Switch production from China to Vietnam, a company spokesperson has confirmed.
Console/PC, Production, Business/Marketing

Get a job: Digital Extremes is hiring a Senior Project Manager  
by Staff [07.08.19]
Digital Extremes' External Projects Group partners with developers across the globe to create original games for PC and console. We are seeking a Senior Project Manager to supervise this external development.
Console/PC, Production

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [07.08.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: 50 common game camera mistakes -- and how to fix them 5
by Staff [07.08.19]
"Cameras are most noticeable when they fail." Thatgamecompany's John Nesky speaks about the importance of good camera design in games, and what he learned on the subject while working on Journey.
Console/PC, Social/Online, Indie, Programming

League of Legends leads Fortnite as Twitch's most viewed game of 2019  
by Alissa McAloon [07.08.19]
In terms of hours viewed, League of Legends is the most popular game on Twitch so far this year, beating out Fortnite by nearly 50 million hours.
Console/PC, Social/Online

Report: Sony, Microsoft, and Nintendo consider moving manufacturing out of China 1
by Alissa McAloon [07.08.19]
Update: Microsoft has denied rumors that it has plans to move production from China, while Nintendo has confirmed that some Switch production is being moved to Vietnam.
Console/PC

Video Game Deep Cuts: Speedrunning The Sea Of Solitude  
by Gamasutra Staff [07.05.19]
This week's roundup includes some amazing highlights from the Summer Games Done Quick speedrun series, a look at intriguing new title Sea Of Solitude, and lots more still.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Game design tools beyond spreadsheets and flowcharts  
by Staff [07.05.19]
In this 2017 GDC session, game designer Katharine Neil gives an overview of some of the game design tools available that might help game designers improve their work.
Console/PC, Design, Video, Vault

Nintendo is 'investigating' 5G and streaming tech, but refuses to 'chase trends' 2
by Chris Kerr [07.05.19]
Nintendo is "investigating" how technologies such as cloud streaming and 5G will affect the video game landscape, but has rejected the notion that following those trends is absolutely critical.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Q&A: Exploring the design of cat-in-a-mech Metroidvania Gato Roboto 1
by John Harris [07.05.19]
In this in-depth Q&A, the dev team behind Doinksoft's remarkable cat-in-a-mech explore-'em-up Gato Roboto dig into its level design and reflect on what makes a great lo-fi Metroidvania.
Console/PC, Indie, Design

Research lessons from the making (and near-breaking) of Halo 2  
by Chris Kerr [07.04.19]
"I'd argue that, just like for the players in our games, there is an ideal level of failure for researchers. If every study is equally successful, it just means that we aren’t innovating enough."
Console/PC, Production, Business/Marketing

Shovel Knight has surpassed 2.5 million sales  
by Chris Kerr [07.04.19]
Shovel Knight has sold over 2.5 million copies in just over five years, according to developer Yacht Club Games. 
Console/PC, Business/Marketing

Video: Designing Uncharted: The Lost Legacy's remarkable elephant ride  
by Staff [07.03.19]
In this 2019 GDC talk, Naughty Dog story animator Marianne Hayden covers the story and design evolution of the remarkable elephant ride in Uncharted: The Lost Legacy.
Console/PC, Design, Video, Vault

Don't Miss: Breaking down the art of web-slinging in Marvel's Spider-Man 1
by Staff [07.03.19]
Insomniac Games' Marvel's Spider-Man is the fastest and most fluid open-world game in recent memory. So we had to catch up with game director Ryan Smith to dive deeper into the philosophy of the swing.
Console/PC, Design

Artifact's pricing and value didn't quite line up, says consulting designer 4
by Alissa McAloon [07.03.19]
"Obviously, when the customer's complaining about it, there's something wrong," says veteran MtG designer Skaff Elias
Console/PC, Social/Online

Blog: How game developers can get the most out of Discord 1
by Jared Neal [07.03.19]
A Former Discord QA engineer explains how to build your superfan base with some simple tips from Modus Indie Access.
Console/PC, Social/Online

Don't Miss: The undying allure of the Metroidvania 19
by Christian Nutt [07.02.19]
This 2015 chat sees Gamasutra speaking to a swath of developers about the "Metroidvania" genre -- what drew them to it, and its potential.
Console/PC, Design