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March 4, 2021
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Updates » Console/PC
Hitman franchise crosses 70 million players in 20 years  
by Alissa McAloon [11.11.20]
IO Interactive's series of strategic stealth games have collectively captured the attention of 70 million lifetime players since the first Hitman game launched back in November 2000.
Console/PC

Don't Miss: What was it like programming Skyrim? 1
by Staff [11.11.20]
Programming's not always just about trying to keep the frame rate from chugging. As lead Skyrim systems programmer Brett Douville explains, it's about relationships and self-care too.
Console/PC, Programming

Video: Designing 'multiple middles' for Mutazione  
by Staff [11.11.20]
Die Gute Fabrik's Hannah Nicklin talks about the narrative design choices for her 'multiple middles' as opposed to 'multiple endings' approach to player agency in Mutazione.
Console/PC, Design, Video

Here's a short lesson from Susan O'Connor's GDC Masterclass  
by Staff [11.11.20]
Game writer and UT Austin instructor Susan O'Connor offers a quick lesson in good narrative design from her upcoming GDC Masterclass.
Console/PC, Design, GDC

Star Wars: Battlefront creative director Dennis Brannvall is leaving DICE  
by Chris Kerr [11.11.20]
Star Wars: Battlefront creative director Dennis Brannvall is leaving developer DICE after eight years. 
Console/PC, Design, Business/Marketing

Grounded tops 5 million players in under six months  
by Chris Kerr [11.11.20]
Grounded, the early access survival game developed by Obsidian, has amassed 5 million players in under six months.
Console/PC, Business/Marketing

Which publishers are the game subscription believers? 1
by Gamasutra Staff [11.11.20]
So, with the announcement that Ubisoft+ is now available on Amazon Luna, the premium game sub wars continue to stride forward, Terminator-style. But which big publishers dig the idea, and which don't?
Console/PC, Indie, Production, Business/Marketing

Don't Miss: Translating the humor & tone of the Yakuza games for the West 2
by Alex Wawro [11.10.20]
"The humor of a Yakuza game is a fine line to walk," says localization producer Scott Strichart in this in-depth chat about localization, the Yakuza games, and the ins and outs of Japanese humor.
Console/PC, Design

PlayStation exec: Dual support for PS4 and PS5 planned for 3 years  
by Alissa McAloon [11.10.20]
SIE VP Hideaki Nishino reiterates that PlayStation's support for the PS4 won't immediately end with the launch of the PlayStation 5 this month, or for a couple years at least either.
Console/PC

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [11.10.20]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Analyst: The next-gen console race is Sony's to lose 1
by Chris Kerr [11.10.20]
Media and technology analyst firm Omdia believes the next-gen console race is Sony's to lose, despite Microsoft putting itself in a much stronger position this time around. 
Console/PC, Business/Marketing

Blog: Combining 2D and 3D effects in Blightbound  
by Gamasutra Community [11.10.20]
Analysing the tricks used to make Blightbound's VFX work in a 3D world while maintainig a 2D aesthetic.
Console/PC, Design

Take-Two confirms $994 million purchase of Dirt developer Codemasters  
by Chris Kerr [11.10.20]
Take-Two Interactive has confirmed it will acquire Dirt developer Codemasters in a deal worth approximately $994 million.
Console/PC, Production, Business/Marketing

Epic is gauging interest in a Fortnite monthly subscription plan  
by Chris Kerr [11.10.20]
Epic Games is seemingly mulling over the possibility of introducing a monthly subscription plan for Fortnite.
Console/PC, Business/Marketing

Dev-friendliness, scalability at top of mind for Xbox development chief  
by Kris Graft [11.10.20]
Jason Ronald is the director of program management for the Xbox Platform Team, leading development of the Xbox Series X and S. In an interview with Gamasutra he gives an inside look at the years-long creation of the consoles.
Console/PC, Production, Business/Marketing

The PlayStation 5 was even larger in initial design concepts  
by Alissa McAloon [11.09.20]
An insightful Washington Post interview with Yujin Morisawa reveals that the behemoth PlayStation 5 has actually shrunk from its first concepts.
Console/PC

Don't Miss: A 2013 snapshot of game developers' motion control tips, lessons, and dreams 1
by Staff [11.09.20]
A variety of developers with plenty of experience in the field of motion controls give Gamasutra insight into how studios should go about tackling the space.
Console/PC


Sony launches PS5 remote play app for the PS4 with next-gen looming  
by Chris Kerr [11.09.20]
Sony has quietly launched a PlayStation 5 remote play app for the PlayStation 4 ahead of the next-gen console's United States launch on November 12.
Console/PC, Business/Marketing

Why do some games just... keep selling?  
by Gamasutra Staff [11.09.20]
Sometimes games just keep selling. You can compare games that have 250 Steam reviews in their first week and come back a year later, and some have 500 and a few have 2-4,000. Why?
Console/PC, Indie, Art, Design, Production, Business/Marketing