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Updates » Console/PC
Video: Towards a filmic quality at 30 FPS  
by Staff [04.30.21]
In this 2019 GDC talk, Unity's Natasha Tatarchuk share the lessons, tips and tricks from the integration of real-time ray tracing into a modern unified PBR rendering pipeline.
Console/PC, Programming, Video

Epic Games now owns ArtStation 2
by Bryant Francis [04.30.21]
Epic Games has announced that it's acquiring ArtStation, one of the major portfolio platforms for visual artists across different fields.
Console/PC, Smartphone/Tablet, Indie, Art, Business/Marketing

Here are the different session formats for GDC 2021  
by Staff [04.30.21]
Take a look at the different session formats for the all-digital GDC 2021.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Overgrowth dev Wolfire Games files antitrust lawsuit against Valve over Steam fees  
by Chris Kerr [04.30.21]
"Valve abuses its market power to ensure game publishers have no choice but to sell most of their games through the Steam Store, where they are subject to Valve's 30 percent toll."
Console/PC, Production, Business/Marketing

Activision turns Crash 4 dev into Warzone support studio, denies layoff rumors 2
by Chris Kerr [04.30.21]
Update: Crash Bandicoot 4 developer Toys for Bob has confirmed it is supporting development on Call of Duty: Warzone, but Activision denies layoff rumors.
Console/PC, Production, Business/Marketing

Best of both worlds: How AI helps achieve 'tactical clarity' in Gears Tactics 1
by Gamasutra Community [04.30.21]
Ensuring players can follow the action is critical to turn-based strategy, and in Gears Tactics AI helps make that happen.
Console/PC, Programming, Design

One-quarter of developers say their studio is not working on D&I initiatives  
by Staff [04.29.21]
One quarter of GDC State of the Industry respondents indicated their companies are not currently investing in D&I initiatives.
Console/PC, Business/Marketing, Whitepaper, GDC

Don't Miss: Insomniac Games' Ratchet & Clank (2016) postmortem 3
by Staff [04.29.21]
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
Console/PC, Art, Design, Production

Activision Blizzard CEO Bobby Kotick reduces salary by 50% to $875K 5
by Alissa McAloon [04.29.21]
Activision Blizzard CEO Bobby Kotick has taken a voluntary salary reduction, lowering his base salary by 50 percent for 2021 and 2022, which also trims a couple million from his bonuses for those years.
Console/PC

Video: Using photogrammetry to scan faces for State of Decay 2  
by Staff [04.29.21]
In this 2019 GDC session, Undead Labs' Matt Heiniger shares lessons learned from 2 years and over 200 faces scanned in implementing photogrammetry in State of Decay 2.
Console/PC, Art, Video

Improve your community strategies at Victoria Tran's GDC 2021 talk  
by Staff [04.29.21]
Don't miss Victoria's GDC 2021 talk, where she'll be giving tips on how to improve your community management strategy.
Console/PC, Business/Marketing, GDC

Open Saves is a new cloud-native game storage system from Google Cloud and 2K  
by Chris Kerr [04.29.21]
Google Cloud and 2K Games have launched a new open-source cloud-native storage interface called Open Saves.
Console/PC, Smartphone/Tablet, Programming, Production

PC devs will soon be offered an 88 percent revenue share on the Microsoft Store  
by Chris Kerr [04.29.21]
Microsoft plans to offer Microsoft Store developers on PC an 88 percent revenue share moving forward, up on the 70 percent share it currently offers.
Console/PC, Business/Marketing

Blog: Announcing your upcoming Steam indie game for maximum exposure 2
by Gamasutra Community [04.29.21]
So, you're about ready to announce your indie game to the world and direct fans towards that all-important Steam page. But have you thought about how to get the most out of your announcement?
Console/PC, Business/Marketing

Epic won't let Microsoft add streaming support for Fortnite on 'competitor' xCloud  
by Chris Kerr [04.29.21]
Epic Games isn't keen on letting Microsoft bring Fortnite to its xCloud game streaming service.
Console/PC, Business/Marketing

Stadia announces & launches its next big feature: A search bar 1
by Alissa McAloon [04.28.21]
Stadia is rolling out a handful of changes to its interface, including an updated library IO, sorting options, and a search bar on Stadia for Web.
Console/PC, Social/Online

Don't Miss: Double Fine's 2005 Psychonauts postmortem  
by Alissa McAloon [04.28.21]
Take a look behind the scenes of Double Fine Production's Psychonauts in this 2005 postmortem covering what went right (and what went wrong!) during the iconic platformer's development.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Xbox Series X|S supply issues expected to continue into the summer  
by Alissa McAloon [04.28.21]
Microsoft execs noted that shortages are ongoing in forward-looking comments from its quarterly investor call.
Console/PC

Modders have made $350 million through Minecraft's official mod marketplace  
by Alissa McAloon [04.28.21]
Minecraft modders peddling wares through the game's official mod marketplace have made a combined $350 million off of their creations since the Mojang-sanctioned portal went live in 2017.
Console/PC, Social/Online

Deep dive: can new Steam browsing options help your game?  
by Gamasutra Staff [04.28.21]
We examine a new taxonomical Steam announcement, showing continued leadership from the platform in 'ways to discover new games' - and lots more discovery goodness.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing