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July 21, 2019
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Updates » Console/PC
Don't Miss: How devs deal with making enemies that feel 'okay' to kill 2
by Carli Velocci [04.05.19]
Gamasutra chats with devs from around the industry about good enemy design, and what's involved with creating enemies that feel 'okay' to kill -- without making killing feel okay.
Console/PC, Indie, Art, Design

PlayStation, Xbox, and Switch online services face UK investigation  
by Alissa McAloon [04.05.19]
The United Kingdom's Competitions and Markets Authority has opened an investigation into the fairness of refund policies and auto-renewals for PlayStation, Xbox, and Nintendo online services.
Console/PC, Social/Online

Valve argues it should be excluded from EU geo-blocking accusations 5
by Alissa McAloon [04.05.19]
Valve has fired back at today’s geo-blocking accusations from the European Commission, saying that, in short, Steam as a platform can’t be held responsible for the actions of the named publishers.
Console/PC, Social/Online

God of War wins big at BAFTA Game Awards 2019  
by Chris Kerr [04.05.19]
Sony Santa Monica's acclaimed adventure game took home five awards including the coveted Best Game prize.
VR, Console/PC, Smartphone/Tablet, Art, Design, Production

A deep dive into Steam's discovery queue 6
by Kris Graft [04.05.19]
Game developer Erik Johnson looked at nearly 700 games over the course of three months in his Steam discovery queue. What he learned could help you understand how players are finding -- or not finding -- your game.
Console/PC, Indie, Business/Marketing

Microsoft's new Windows 10 Game Bar update takes cues from Nvidia, Discord  
by Alex Wawro [04.04.19]
Microsoft is beta-testing a bunch of new features for its Game Bar overlay on Windows 10, including video capture/sharing, cross-platform chat, and new volume and performance controls.
Console/PC

Microsoft responds to sexual harassment allegations within company  
by Bryant Francis [04.04.19]
Microsoft has responded to our queries about the company's plans for acting on reports of sexual harassment being ignored by human resources.
Console/PC, Business/Marketing

How Fallout almost didn't ship with its key SPECIAL system  
by Emma Kidwell [04.04.19]
In an interview with PC Gamer published last year developers across the various Fallout games discussed the early days of development, and how the game evolved into what it is today. 
Console/PC, Design

BioWare GM (internally) addresses complaints from Anthem devs 3
by Alissa McAloon [04.04.19]
BioWare general manager Casey Hudson has (internally) addressed Kotaku's story on Anthem developer grievances, telling his team that “these problems are real and it’s our top priority to […] solve them.”
Console/PC, Production

Steam users review bomb Borderlands in response to Epic exclusivity deal 17
by Chris Kerr [04.04.19]
Yesterday publisher 2K announced Borderlands 3 would only be heading to Steam in April 2020, six months after it launches exclusively on the Epic Games Store, and some fans aren't happy.
Console/PC, Business/Marketing

Buy-one-get-one-free sale helps Risk of Rain 2 attract 650,000 players in first week  
by Chris Kerr [04.04.19]
The offer gifted players who purchased the $19.99 Early Access title within 48 hours a second copy of the game that could be shared with a friend.
Console/PC, Business/Marketing

Breach developer QC Games has shut down  
by Chris Kerr [04.04.19]
"Thank you for all the kind words of support and constructive feedback over the months, and thank you for believing in QC Games and Breach."
Console/PC, Production, Business/Marketing

Ubisoft ends production of Starlink toys following poor sales 2
by Chris Kerr [04.04.19]
"Despite the immense and continuous support from our players, the sales for Starlink: Battle for Atlas fell below expectations."
Console/PC, Production, Business/Marketing

Video: How Media Molecule took Dreams from jam idea to playable game engine  
by Staff [04.03.19]
On the GDC 2019 Main Stage, Media Molecule cofounder Siobhan Reddy shares the story of how the studio's upcoming game Dreams evolved from game jam idea to full-blown playable game-making engine.
Console/PC, Design, Production, Video, Vault

China's frozen game approval process continues long thaw  
by Kris Graft [04.03.19]
China's long slog through foreign and domestic game approvals continues, as the number of games approved for release in the country since its content crackdown nears 1,000.
Console/PC, Social/Online, Business/Marketing

Minecraft: Java Edition surpasses 30 million lifetime sales  
by Alissa McAloon [04.03.19]
While Minecraft has since split off into a couple of versions across multiple platforms, the original PC version of the game has now officially crossed 30 million lifetime sales.
Console/PC

Epic wants to leave the Epic Games Store exclusivity decision up to devs 6
by Alissa McAloon [04.03.19]
There had been some mention of not pursuing games that are already up on Steam to avoid controversy, but Epic says it still plans to offers devs on Steam the option to go Epic Games Store exclusive.
Console/PC, Social/Online

Civilization VI update brings cross-platform cloud saves to Steam and Switch  
by Alissa McAloon [04.03.19]
It’s a neat feature, but one that comes with a few caveats since the PC version of the game offers content not yet available on Switch.
Console/PC, Social/Online

Borderlands 3 will be a six-month Epic Games Store exclusive on PC  
by Chris Kerr [04.03.19]
The deal means Steam users will have to wait until April 2020 to get their hands on the game, which likely won't go down well in certain circles.
Console/PC, Business/Marketing

This War of Mine has topped 4.5 million sales and raised over $500k for charity  
by Chris Kerr [04.03.19]
The acclaimed survival game launched back in November 2014 on Windows PC, Mac, and Linux, but has since been brought to a variety of other platforms.
Console/PC, Smartphone/Tablet, Business/Marketing