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June 5, 2020
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Updates » Console/PC
Video: Indexing and iterating design space permutations in game dev  
by Staff [02.07.20]
In this 2016 GDC session, programmer Nathan Sturtevant covers the mathematics of counting with combinations and permutations, and how game devs can employ it in their own projects.
Console/PC, Indie, Design, Video, Vault

With 2 million sold, Take-Two is unsure how Game Pass affected The Outer Worlds  
by Alissa McAloon [02.07.20]
Take-Two CEO Strauss Zelnick offered some guarded commentary on how Game Pass affected the launch of The Outer Worlds and what role subscriptions services play in Take-Two's future.
Console/PC, Social/Online

Don't Miss: Sonic the Hedgehog co-creator's philosophy of game design 20
by Staff [02.07.20]
Unsung game designer Hirokazu Yasuhara, one of the 'original three' behind Sonic The Hedgehog, shares a fascinating lecture on game design and fun.
Console/PC, Design

Stadia's free tier to launch at some point in 'the next few months'  
by Alissa McAloon [02.07.20]
Stadia launched to paying Founders and Premier Edition purchasers back in November, and the free tier billed as Stadia Base will open the service up to the general public in a matter of months.
Console/PC, Social/Online

30% of Switch Lite owners already owned a Nintendo Switch  
by Alissa McAloon [02.07.20]
That figure has decreased slightly over the holidays, meaning the gift-giving season saw the Switch Lite land in the hands of more first-time Switch owners.
Console/PC

Coronavirus concerns lead to delay of The Outer Worlds Switch port  
by Alissa McAloon [02.06.20]
A delay that comes as many China-based or adjacent companies, including partner developer Virtuos, remain closed for fear of the coronavirus epidemic.
Console/PC

Recurrent consumer spending made up 37% of Take-Two's $930 million Q3 revenue  
by Alissa McAloon [02.06.20]
Grand Theft Auto, Red Dead Redemption, and NBA 2K games continue to reap rewards for Take Two Interactive.
Console/PC, Social/Online

Activision Blizzard saw $6.49 billion in revenue during 2019 1
by Alissa McAloon [02.06.20]
Activision Blizzard as a whole generated $6.49 billion in net revenue during 2019, with $4.93 billion of that revenue coming directly from digital sources.
Console/PC, Social/Online

Video: How Guerrilla crafted the lush vegetation of Horizon Zero Dawn  
by Staff [02.06.20]
In this 2018 GDC session, Guerrilla Games' Gilbert Sanders discusses what the studio learned in order to bring the lush and vibrant vegetation of Horizon Zero Dawn to the PlayStation 4.
Console/PC, Art, Video, Vault

Survey: Game devs, what are you doing about your studio's carbon emissions?  
by Alissa McAloon [02.06.20]
Weigh in on your studio's energy use and carbon footprint-reducing workplace policies for this carbon emissions survey.
Console/PC, Production

Ubisoft's net bookings beat expectations, though still down from last year  
by Alissa McAloon [02.06.20]
Ubisoft reported €455.5 million in net bookings for the quarter ending December 31, 2019, a figure that’s down 24.8 percent year-over-year but about €45.5 million higher than Ubisoft was expecting.
Console/PC, Social/Online

From Amazon to Unity, take advantage of great sponsored content at GDC!  
by Staff [02.06.20]
Amazon, Google, Unity, and other industry leaders are presenting interesting sponsored talks during GDC 2020, touching on everything from AI Dungeon to porting Destiny 2 to Stadia!
Console/PC, Indie, Business/Marketing, GDC

Profits flat at Bandai Namco as video game sales dip slightly  
by Chris Kerr [02.06.20]
Bandai Namco has posted its financials for the nine months ended December 31, 2019, and both net sales and profits remained fairly flat.
Console/PC, Smartphone/Tablet, Business/Marketing

Steam brought in 95 million monthly active users in 2019  
by Chris Kerr [02.06.20]
Steam attracted close to 95 million monthly active users (MAUs) during 2019, which is a notable increase on the 90 million MAUs it clocked in 2018.
Console/PC, Business/Marketing

Switch production delayed in China due to coronavirus outbreak  
by Chris Kerr [02.06.20]
Nintendo has told consumers in Japan to expect Switch production and shipping delays as a result of the coronavirus outbreak.
Console/PC, Production, Business/Marketing

5 important realizations about game balance 10
by Gamasutra Community [02.06.20]
Here are some of the most interesting things we've learned about balance during development and live operations of our competitive multiplayer games Awesomenauts and Swords & Soldiers.
Console/PC, Indie, Design

Rod Fergusson is jumping from Gears of War to Diablo  
by Bryant Francis [02.05.20]
Rod Fergusson is saying "goodbye" to Gears of War and "hello" to the hellfire of Diablo.
Console/PC, Business/Marketing

Watch Casey Yano break down the design decisions behind Slay the Spire  
by Bryant Francis [02.05.20]
Check out this conversation with Casey Yano, one of the two lead designers behind the IGF-nominated Slay the Spire.
Console/PC, Video, IGF

Get a job: Join Tenacious Entertainment as a UI Artist/Designer!  
by Staff [02.05.20]
Tenacious Entertainment is seeking a talented and enthusiastic UI Artist / Designer to join the team working in their Bellevue, Washington office!
Console/PC, Art, Design, Recruitment

Will Wright returns to GDC this year with a talk you won't want to miss!  
by Staff [02.05.20]
Legendary game designer Will Wright (SimCity, The Sims) will be at GDC 2020 next month to tell you all about what he's working on now, what he's learned, and how it all ties into game design!
Console/PC, Social/Online, Smartphone/Tablet, Design, GDC