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Updates » Console/PC
Video: Verbal interactions with artificially intelligent NPCs  
by Staff [04.28.21]
In this 2019 GDC talk, Square Enix's Gautier Boed introduces a method that leads to more aware, expressive, and lively AI characters that can answer their own needs and interact with the player.
Console/PC, Programming, Design, Video

Blog: An approach to understanding art styles  
by Gamasutra Community [04.28.21]
Let's try to figure out what style is and how we can draw in different styles.
Console/PC, Design

GDC State of the Industry: Devs irked by 30 percent storefront revenue cuts  
by Staff [04.28.21]
The ninth annual survey of more than 3,000 game industry professionals reflects improved work-life balance and creativity after more than a full year of remote work.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

Habbo owner Azerion raises $242 million to finance more game acquisitions  
by Chris Kerr [04.28.21]
Online social gaming and entertainment platform Azerion has raised €200 million ($242 million) to realize its growth plans.
Console/PC, Business/Marketing

Sony to invest another $183 million into first-party development and partnerships  
by Chris Kerr [04.28.21]
Sony CFO Hiroki Totoki said the PlayStation maker intends to strengthen its first-party portfolio by "increasing development personnel and other in-house costs by approximately $183 million."
Console/PC, Production, Business/Marketing

Sony's video game division delivers record results as PS5 sells 7.8 million units 2
by Chris Kerr [04.28.21]
Sony's video game division delivered its best ever financial results as PlayStation 5 sales reached 7.8 million units. 
Console/PC, Production, Business/Marketing

Xbox hardware revenue up 232% after first full quarter of Xbox Series X|S sales  
by Alissa McAloon [04.27.21]
Microsoft has closed out the third quarter of its 2021 financial year, offering a somewhat vague look at how its next generation of video game hardware is faring the wild.
Console/PC

Sega partners with Double Jump Tokyo to sell NFTs of classic game assets  
by Alissa McAloon [04.27.21]
SEGA is now, with the help of Double Jump.Tokyo, looking to give the assets for both classic and new IP the NFT treatment.
Console/PC, Social/Online

Video: A legal analysis of loot box mechanics  
by Staff [04.27.21]
In this 2019 GDC talk, Debevoise & Plimpton's Will Bucher offers advice to help navigate the legal ramifications of loot box mechanics.
Console/PC, Business/Marketing, Video

See how Ghost of Tsushima’s Guiding Wind came to life at GDC 2021  
by Staff [04.27.21]
Find out how Sucker Punch created Ghost of Tsushima's Guiding Wind mechanic at GDC 2021.
Console/PC, Programming, Audio, Design, GDC

Q&A: Realizing the diegetic narrative and poetic horror of Imagined Leviathans  
by Chris Kerr [04.27.21]
"When we design a game we often start imagining a single image we can capture in 3 to 6 seconds via a gif on Twitter. In this case it began with the words on trees."
Console/PC, Design, Production, Business/Marketing

Multiverse raises $17.5 million for video game-inspired digital tabletop platform  
by Alissa McAloon [04.26.21]
One More Multiverse, a digital tabletop platform inspired heavily by 2D RPGs, has raised $17.5 million at the close of a Series A funding round.
Console/PC, Social/Online

Don't Miss: Uncovering the secrets of Alien: Isolation's AI 1
by Staff [04.26.21]
Even years since its release, there are still secrets to uncover in the AI of Alien: Isolation. So in this blog I revisit my most popular topic.
Console/PC, Programming, Design

Video: Redesigning combat for the new God of War  
by Staff [04.26.21]
In this 2019 GDC talk, Sony Santa Monica Studio's Jason McDonald shares his experiences leading the gameplay design for the new God of War.
Console/PC, Design, Video

Sponsored Content
Learn to protect against criminal attacks on games in this free webinar  
by Akamai Technologies [04.26.21]
How much do you really know about how the criminal economy works when it comes to the video game industry?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Sponsored Article, Webinar

Report: Leaked EA file shows how FIFA players are herded towards Ultimate Team 2
by Chris Kerr [04.26.21]
UPDATE: EA is encouraging its FIFA team to "drive" players towards its loot box heavy FIFA Ultimate Team game mode, according to a leaked 54-page document obtained by CBC. 
Console/PC, Production, Business/Marketing

Frostpunk has sold 3 million copies in three years  
by Chris Kerr [04.26.21]
Relentless city-building survival sim Frostpunk has sold 3 million copies, according to developer 11 Bit Studios.
Console/PC, Production, Business/Marketing

What PlayWay should - and shouldn't - teach us about game publishing 12
by Gamasutra Staff [04.26.21]
How is Polish game publisher PlayWay & associated studios getting so many top wishlists for unreleased Steam games? And what can we learn from it - both positive and negative?
Console/PC, Indie, Design, Production, Business/Marketing

Video: The student success story behind Ashwalkers  
by Staff [04.23.21]
Watch the developers behind Ashwalkers discuss how the game went from student project to indie product.
Console/PC, Design, Production, Video

People Can Fly acquires Phosphor Games, rebranded as PCF Chicago  
by Alissa McAloon [04.23.21]
This makes the new Chicago branch the seventh location People Can Fly operates, including its HQ in Warsaw, Poland.
Console/PC