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March 4, 2021
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Updates » Console/PC
Reports of Watch Dogs Legion source code leak prompts Ubisoft investigation  
by Chris Kerr [11.04.20]
Ubisoft has launched an investigation into a potential Watch Dogs Legion source code leak. 
Console/PC, Business/Marketing

Blog: What is the Unity Asset Store and how to make money on it?  
by Gamasutra Community [11.04.20]
I have been a publisher of the Asset Store for four years and would like to share my experience. I’ll tell you all you need to know to create an asset from the point of view of a programmer.
Console/PC, Design, Business/Marketing

Friday the 13th: The Game winds down with final patch, end of dedicated servers  
by Alissa McAloon [11.03.20]
Friday the 13th: The Game will see both its final update and the discontinuation of its dedicated servers this month, a light wind-down that follows a complicated legal dispute over the Friday the 13th copyright.
Console/PC, Social/Online

Xbox Party Chat security is being improved to protect IP addresses  
by Chris Kerr [11.03.20]
Xbox has been quietly working to improve the security of Xbox Party Chat after and eliminate the risk of denial-of-service attacks. 
Console/PC, Business/Marketing

Blog: What I learned after making an Among Us-like game in 10 days  
by Gamasutra Community [11.03.20]
We joined a game jam by Devolver Digital and made a multiplayer social deduction game in 10 days.
Console/PC, Design

A Children of Morta development and post-launch postmortem  
by Gamasutra Community [11.03.20]
This article will describe the main lessons we learned during the development of Children of Morta and the year post-launch.
Console/PC, Design, Production

Guild Wars 2 pauses Steam plans to focus on expansion development  
by Alissa McAloon [11.02.20]
ArenaNet's Guild Wars 2 was due for a Steam release this year, but the developer has paused those plans to instead better focus its efforts on its next expansion.
Console/PC, Social/Online

Video: Building a writer's room for Life is Strange: Before the Storm  
by Staff [11.02.20]
In this 2018 GDC session, Deck Nine Games' Zak Garriss explains how he adapted a TV writers' room structure for the production of the 1500+ page script for Life is Strange: Before the Storm.
Console/PC, Design, Video

Don't Miss: Building the PvE features in World of Warcraft: Battle for Azeroth 6
by Bryant Francis [11.02.20]
Take a look back at this 2017 chat about how the expansion aims to help World of Warcraft create new co-operative experiences.
Console/PC, Design

The PlayStation 5 only supports PlayStation VR for PS4 games right now  
by Alissa McAloon [11.02.20]
PlayStation notes that it has "not announced PS5 titles for PSVR," meaning only the PlayStation 4 versions of cross-generational games will support PSVR when played on a PS5 console.
VR, Console/PC

Acclaim Entertainment co-founder forms new publisher Accelerate Games  
by Chris Kerr [11.02.20]
Acclaim Entertainment co-founder and former CEO, Greg Fischbach, has established Accelerate Games, a new publisher with a focus on cultivating brands and building lasting franchises. 
Console/PC, Production, Business/Marketing

Curve Digital acquires For the King developer IronOak Games  
by Chris Kerr [11.02.20]
UK publisher Curve Digital has purchased For the King developer IronOak Games for an undisclosed fee. 
Console/PC, Business/Marketing

Old School Runescape breaks concurrent player record during Leagues II event  
by Chris Kerr [11.02.20]
Old School Runescape has set a new record for concurrent players after over 157,000 people logged on simultaneously during the ongoing Leagues II: TrailBlazer event. 
Console/PC, Smartphone/Tablet, Business/Marketing

Tencent-owned Honor of Kings is recording 100 million average daily active users  
by Chris Kerr [11.02.20]
Tencent's flagship mobile game Honor of Kings has recorded 100 million average daily active users over the past year.
Console/PC, Business/Marketing

Video: Character control with neural networks in Assassin's Creed  
by Staff [10.30.20]
In this 2018 GDC talk, Ubisoft's Daniel Holden shows how data-driven systems can vastly reduce the complexity and manpower involved in building an animation system for character control.
Console/PC, Programming, Video

Some current-gen Ubisoft games are forward compatible on Xbox but not PlayStation  
by Alissa McAloon [10.30.20]
A handful of Ubisoft games have highlighted that there might be some hidden complications in the backwards compatibility process.
Console/PC

Don't Miss: Game dev advice for creating terrifying and memorable 2D monsters  
by Staff [10.30.20]
Devs who've worked on Battle Chef Brigade, Darkest Dungeon, Guacamelee and more share their favorite tips and techniques for designing fantastic 2D monsters.
Console/PC, Smartphone/Tablet, Indie, Art

Everwild creative director steps down and departs developer Rare  
by Chris Kerr [10.30.20]
Everwild creative director Simon Woodroffe has departed the project and left developer Rare.
Console/PC, Business/Marketing

Lab Zero founder Mike Zaimont suspended from work on Guilty Gear update  
by Bryant Francis [10.30.20]
Arc System Works has suspended Lab Zero Games founder Mike Zaimont from work on a fan-driven GGPO rollback netcode update for Guilty Gear XX Accent Core Plus.
Console/PC, Business/Marketing

PlayStation boss suggests the 'meaningful' future of VR is still years away  
by Chris Kerr [10.30.20]
PlayStation chief Jim Ryan is bullish about the mainstream potential of VR technology, including the company's own PlayStation VR headset.
VR, Console/PC, Business/Marketing