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Updates » Console/PC
Video: Verbal interactions with artificially intelligent NPCs  
by Staff [04.28.21]
In this 2019 GDC talk, Square Enix's Gautier Boed introduces a method that leads to more aware, expressive, and lively AI characters that can answer their own needs and interact with the player.
Console/PC, Programming, Design, Video

Blog: An approach to understanding art styles  
by Gamasutra Community [04.28.21]
Let's try to figure out what style is and how we can draw in different styles.
Console/PC, Design

GDC State of the Industry: Devs irked by 30 percent storefront revenue cuts  
by Staff [04.28.21]
The ninth annual survey of more than 3,000 game industry professionals reflects improved work-life balance and creativity after more than a full year of remote work.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

Habbo owner Azerion raises $242 million to finance more game acquisitions  
by Chris Kerr [04.28.21]
Online social gaming and entertainment platform Azerion has raised €200 million ($242 million) to realize its growth plans.
Console/PC, Business/Marketing

Sony to invest another $183 million into first-party development and partnerships  
by Chris Kerr [04.28.21]
Sony CFO Hiroki Totoki said the PlayStation maker intends to strengthen its first-party portfolio by "increasing development personnel and other in-house costs by approximately $183 million."
Console/PC, Production, Business/Marketing

Sony's video game division delivers record results as PS5 sells 7.8 million units 2
by Chris Kerr [04.28.21]
Sony's video game division delivered its best ever financial results as PlayStation 5 sales reached 7.8 million units. 
Console/PC, Production, Business/Marketing

Xbox hardware revenue up 232% after first full quarter of Xbox Series X|S sales  
by Alissa McAloon [04.27.21]
Microsoft has closed out the third quarter of its 2021 financial year, offering a somewhat vague look at how its next generation of video game hardware is faring the wild.

Sega partners with Double Jump Tokyo to sell NFTs of classic game assets  
by Alissa McAloon [04.27.21]
SEGA is now, with the help of Double Jump.Tokyo, looking to give the assets for both classic and new IP the NFT treatment.
Console/PC, Social/Online

Video: A legal analysis of loot box mechanics  
by Staff [04.27.21]
In this 2019 GDC talk, Debevoise & Plimpton's Will Bucher offers advice to help navigate the legal ramifications of loot box mechanics.
Console/PC, Business/Marketing, Video

See how Ghost of Tsushima’s Guiding Wind came to life at GDC 2021  
by Staff [04.27.21]
Find out how Sucker Punch created Ghost of Tsushima's Guiding Wind mechanic at GDC 2021.
Console/PC, Programming, Audio, Design, GDC

Q&A: Realizing the diegetic narrative and poetic horror of Imagined Leviathans  
by Chris Kerr [04.27.21]
"When we design a game we often start imagining a single image we can capture in 3 to 6 seconds via a gif on Twitter. In this case it began with the words on trees."
Console/PC, Design, Production, Business/Marketing

Multiverse raises $17.5 million for video game-inspired digital tabletop platform  
by Alissa McAloon [04.26.21]
One More Multiverse, a digital tabletop platform inspired heavily by 2D RPGs, has raised $17.5 million at the close of a Series A funding round.
Console/PC, Social/Online

Don't Miss: Uncovering the secrets of Alien: Isolation's AI 1
by Staff [04.26.21]
Even years since its release, there are still secrets to uncover in the AI of Alien: Isolation. So in this blog I revisit my most popular topic.
Console/PC, Programming, Design

Video: Redesigning combat for the new God of War  
by Staff [04.26.21]
In this 2019 GDC talk, Sony Santa Monica Studio's Jason McDonald shares his experiences leading the gameplay design for the new God of War.
Console/PC, Design, Video

Sponsored Content
Learn to protect against criminal attacks on games in this free webinar  
by Akamai Technologies [04.26.21]
How much do you really know about how the criminal economy works when it comes to the video game industry?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Sponsored Article, Webinar

Report: Leaked EA file shows how FIFA players are herded towards Ultimate Team 2
by Chris Kerr [04.26.21]
UPDATE: EA is encouraging its FIFA team to "drive" players towards its loot box heavy FIFA Ultimate Team game mode, according to a leaked 54-page document obtained by CBC. 
Console/PC, Production, Business/Marketing

Frostpunk has sold 3 million copies in three years  
by Chris Kerr [04.26.21]
Relentless city-building survival sim Frostpunk has sold 3 million copies, according to developer 11 Bit Studios.
Console/PC, Production, Business/Marketing

What PlayWay should - and shouldn't - teach us about game publishing 12
by Gamasutra Staff [04.26.21]
How is Polish game publisher PlayWay & associated studios getting so many top wishlists for unreleased Steam games? And what can we learn from it - both positive and negative?
Console/PC, Indie, Design, Production, Business/Marketing

Video: The student success story behind Ashwalkers  
by Staff [04.23.21]
Watch the developers behind Ashwalkers discuss how the game went from student project to indie product.
Console/PC, Design, Production, Video

People Can Fly acquires Phosphor Games, rebranded as PCF Chicago  
by Alissa McAloon [04.23.21]
This makes the new Chicago branch the seventh location People Can Fly operates, including its HQ in Warsaw, Poland.