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Updates » Console/PC
People Can Fly acquires Phosphor Games, rebranded as PCF Chicago  
by Alissa McAloon [04.23.21]
This makes the new Chicago branch the seventh location People Can Fly operates, including its HQ in Warsaw, Poland.
Console/PC

Humble Bundle redesign axes sliders, limits charity donations to 15% 3
by Alissa McAloon [04.23.21]
Once the change rolls out, Humble Bundle purchasers will only be able to designate either 5 or 15 percent for charity versus the previous ability to fully customize how funds were divvied up.
Console/PC, Social/Online, Business/Marketing

Video: Crafting key art for The Elder Scrolls Online  
by Staff [04.23.21]
In this 2019 GDC session, ZeniMax Online Studios' Lucas Slominski discusses compositional strategies for crafting key art in The Elder Scrolls Online.
Console/PC, Art, Video

Don't Miss: Crafting the unsettling sounds of Resident Evil 7: Biohazard  
by Staff [04.23.21]
Capcom's Kenji Kojima, Akiyuki Morimoto and Ken Usami discuss their methods to create realistic high-quality sound during the production of Resident Evil 7.
Console/PC, Audio

CDPR refunded 30,000 copies of Cyberpunk 2077 in $2.2m refund campaign  
by Alissa McAloon [04.23.21]
CD Projekt posted a record year thanks in no small part to its December debut of Cyberpunk 2077 but that record year follows a complicated launch.
Console/PC, Business/Marketing

Co-op puzzle game It Takes Two surpasses 1 million sold  
by Alissa McAloon [04.23.21]
It Takes Two, the puppet puzzle platformer from A Way Out dev Hazelight Studios, has officially surpassed 1 million sold.
Console/PC

How indies add flavor to monster combat 25 years after Pokemon  
by Dan Colonna [04.23.21]
We speak with developers behind monster-battling games Temtem, Coromon, and Monster Sanctuary about Pokemon's enduring influence and how their games approach monster combat design.
Console/PC, Indie, Design

Don't Miss: Examining the 'pay-to-flay' monetization of 2015's Mortal Kombat X 40
by Staff [04.22.21]
F2P monetization mechanics are seeping into premium game design, and with Mortal Kombat X selling "Easy Fatality" consumables, Gamasutra asks: how do you monetize without compromising game design?
Console/PC, Design, Business/Marketing

Gearbox pushes back against discriminatory Texas bills 1
by Alissa McAloon [04.22.21]
"We bring a lot of money into this state. We’re headquartered here. Don’t drive us to where we have to start expanding outside of Texas and outside of the country."
Console/PC

Supergiant's Hades named Game of the Year at 24th DICE Awards 1
by Alissa McAloon [04.22.21]
Supergiant Games' narrative roguelike Hades has walked away with top honors at the 24th Annual DICE Awards this year, while also leading the pack as the most awarded game of the 2021 event.
VR, Console/PC, Smartphone/Tablet, Indie

Video: An AMA session with Obsidian's Carrie Patel  
by Staff [04.22.21]
In this 2021 GDC Showcase AMA, Obsidian Entertainment's Carrie Patel answering questions about her experience working on both The Outer Worlds and Pillars of Eternity franchises.
Console/PC, Design, Video

Explore the world of Black Games at GDC 2021  
by Staff [04.22.21]
University of Miami Knight Chair Lindsay Grace will be giving an overview on the history of games by Black developers at GDC 2021.
Console/PC, Design, GDC

With over $303M in profit, CD Projekt boasts best-ever year following Cyberpunk 2077 2
by Alissa McAloon [04.22.21]
CD Projekt says that it sold over 13.7 million copies of Cyberpunk 2077 between the game's December 10 launch and the end of both the calendar year and its fiscal year weeks later.
Console/PC, Social/Online, Business/Marketing

Firewalk Studios signs publishing deal with PlayStation for debut title  
by Chris Kerr [04.22.21]
Firewalk Studios has signed a publishing partnership with PlayStation for its debut multiplayer title.
Console/PC, Business/Marketing

Indie marketplace Itch has been added to the Epic Games Store  
by Chris Kerr [04.22.21]
Epic has added a number of new PC apps to the Epic Games Store, including the indie-centric game marketplace Itch.io.
Console/PC, Business/Marketing

Sony says its cloud gaming experience will 'be unique and only on PlayStation'  
by Chris Kerr [04.22.21]
Sony Interactive Entertainment boss Jim Ryan says the company is working on a cloud gaming experience that will "be unique and only on PlayStation."
Console/PC, Business/Marketing

Steam Labs' new navigation options are now a bona fide Steam feature  
by Alissa McAloon [04.21.21]
A feature trialed in Steam's experimental Steam Labs program has now been upgraded to appear on Steam proper.
Console/PC, Social/Online, Business/Marketing

The perfect Steam trailer, overlooked tools, & more  
by Gamasutra Staff [04.21.21]
What do you really need in your Steam trailer? What video game data tools are you not aware of, but should be? This and more game platform round-ups within...
VR, Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Video: The art of FAITH: horror at 192x160 pixels  
by Staff [04.21.21]
In this 2019 GDC session, Airdorf Games' Mason Smith explains the decisions and principles that contributed to the art style of FAITH.
Console/PC, Design, Video

Steam's built-in Playtest feature is now live for all devs  
by Alissa McAloon [04.21.21]
Valve first announced a limited rollout of Steam Playtest last November but has now opened the tool up to all devs with games on Steam.
Console/PC, Social/Online