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September 15, 2019
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Updates » Console/PC
Game-focused social video platform Medal.tv raises $9 million  
by Alissa McAloon [09.06.19]
Medal.tv has secured a $9 million dollar investment to boost its service as both a video platform and a social network built around sharing short-form video game footage.
Console/PC, Social/Online

Don't Miss: GDC has launched a new podcast! 2
by Kris Graft [09.06.19]
Game Developers Conference has a new monthly podcast! Don't miss the August episode, featuring Kris Graft and Alissa McAloon, along with game production expert Grant Shonkwiler as the first guest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast

The role of Double Fine's publishing biz is still up in the air after joining Microsoft 2
by Alissa McAloon [09.06.19]
Double Fine founder Tim Schafer says that exactly what will happen to Presents in the wake of that acquisition is still uncertain, even to those involved with the business.
Console/PC, Business/Marketing

Video: Designing levels for a video game mixtape  
by Staff [09.06.19]
In this 2017 GDC talk, Alejandro Quan-Madrid discusses the creation of mobile game FRKN WKND, a kind of video game mixtape that's made up of a collection of autobiographical vignette games.
Console/PC, Indie, Design, Video, Vault

A platter of experimental discovery features are heading to Steam  
by Chris Kerr [09.06.19]
Steam has rolled out a number of new and updated experimental discovery features though its Steam Labs initiative.
Console/PC, Business/Marketing

How Steam users see your game: An analysis of what players are looking for 37
by Gamasutra Community [09.06.19]
"If you have wondered what you should put on your Steam store page, I have completed a research project to identify exactly what the average Steam user is looking for."
Console/PC, Indie, Business/Marketing

Get a job: Ghost of Tsushima dev Sucker Punch is hiring a QA Manager  
by Staff [09.05.19]
You’ll be responsible for the entire Quality Assurance process, from the strategic planning to final verification, in order to help Sucker Punch ship a best-in-class AAA game for the PlayStation console.
Console/PC, Production, Recruitment

Don't Miss: From concept to doubt to reevaluation: Designing Creature in the Well  
by Staff [09.05.19]
Like many developers, Flight School Studio wasn't sure if its game, Creature in the Well, would have the legs to be a full-fledged product.
Console/PC, Design

Unionized Nexon staff rally for job security amid company-wide reorganization  
by Alissa McAloon [09.05.19]
Over 600 unionized Nexon employees in South Korea demonstrated this week following project cancellations and studio closures made by the company over the last several months.
Console/PC, Smartphone/Tablet

Video: Understanding Halo 5's geometry caching optimizations  
by Staff [09.05.19]
In this 2017 GDC session, Zabir Hoque and Ben Laidlaw walk you through the optimizations made to the vertex caching pipeline of Halo 5: Guardians to make the game's destruction come alive.
Console/PC, Programming, Production, Video, Vault

Watch John Pearl discuss the procedural design of Remnant: From the Ashes  
by Bryant Francis [09.05.19]
Take a look at the procedural game design that drives Remnant: From the Ashes.
Console/PC, Video

Call of Duty developer Sledgehammer Games opens new studio in Australia  
by Chris Kerr [09.05.19]
Call of Duty: WWII developer Sledgehammer Games has opened a new studio in Melbourne, Australia.
Console/PC, Production

Nintendo Direct shows off surprise sequels, new ports in aggressive year-end pitch  
by Bryant Francis [09.04.19]
Today's Nintendo Direct revealed a slew of ports, sequels, and new content that bolsters the Nintendo Switch's lineup.
Console/PC, Business/Marketing

Watch Rex Crowle discuss the design choices behind Knights And Bikes  
by Bryant Francis [09.04.19]
Watch Knights And Bikes co-designer Rex Crowle discuss the visual and gameplay style behind Foam Sword's debut game.
Console/PC, Design, Video

Video: How indies and small studios can succeed with licensed games  
by Staff [09.04.19]
In this 2019 GDC talk Devolver Digital's Nigel Lowrie, Nerial's Francois Alliot, and HBO's Jeff Peters explore how smaller devs can succeed with licensed games like Reigns: Game of Thrones
Console/PC, Indie, Business/Marketing, Video, Vault

Luminous Productions' Back Stage tech demo shows off Square Enix's ray tracing tech  
by Alissa McAloon [09.04.19]
Square Enix's Luminous Productions studio, the team assembled from FFXV developers last year, has released a short video to show off the work the studio has been doing with advanced rendering tech.
Console/PC, Programming, Video

Steam Library redesign ushers in new features for devs alongside spruced up game pages 1
by Diego Arguello [09.04.19]
Valve has unveiled a number of new updates coming to Steam, including several developers have been asking about for quite some time.
Console/PC, Social/Online, Business/Marketing

Chat with the Knights And Bikes and Remnant: From the Ashes devs today!  
by Bryant Francis [09.04.19]
A rare double feature on the GDC Twitch channel today will let you chat with the developers of Knights And Bikes and Remnant: From the Ashes.
Console/PC, Design, Video

How Remedy harnessed the ethereal beauty of brutalism to shape Control 1
by Chris Kerr [09.04.19]
"The mundanity of the space is important, because 10 seconds later everything's going to be trashed, and there's going to be chaos."
Console/PC, Design

This fall's MacOS update ends support for all 32-bit apps 1
by Alissa McAloon [09.03.19]
Back at WWDC 2019, Apple announced that its next big MacOS update would spell the end for 32-bit apps. That update is now nearly upon us.
Console/PC