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Updates » Console/PC
505 Games acquires Ghostrunner franchise and tech licenses for $5.8 million  
by Chris Kerr [03.31.21]
505 Games has acquired the Ghostrunner IP from Polish publisher All In Games for €5 million.
Console/PC, Production, Business/Marketing

Core developer Manticore raises $100M ahead of Epic Games Store debut  
by Chris Kerr [03.31.21]
Manticore Games, the company behind the user-generated content driven world of Core, has raised an additional $100 million in funding.
Console/PC, Social/Online, Business/Marketing

Video: Creating the Headquarters feature in Call of Duty: WWII  
by Staff [03.30.21]
In this 2019 GDC talk, Sledgehammer Games' Riley Pietsch discusses the creation of a brand new Call of Duty feature called Headquarters.
Console/PC, Design, Video

Activision Blizzard hires former Trump administration 'bully' Brian Bulatao 4
by Chris Kerr [03.30.21]
Activision Blizzard has quietly hired a former member of the Trump administration to be its new chief administrative officer. 
Console/PC, Business/Marketing

Activision Blizzard will appoint Armin Zerza as its new CFO  
by Chris Kerr [03.30.21]
Call of Duty publisher Activision Blizzard will name Armin Zerza as its new chief financial officer following the retirement of Dennis Durkin.
Console/PC, Business/Marketing

Subverting player expectation in The Last of Us Part II 2
by Gamasutra Community [03.30.21]
The second part of a discussion on 'subverting player expectation,' focusing on the creation of a unique workbench event in The Last of Us Part II.
Console/PC, Design, Production

Get a job: Brass Lion Entertainment is looking for a Senior Combat Designer  
by Staff [03.29.21]
Brass Lion Entertainment is looking for a Senior Combat Designer. Is it you?
Console/PC, Design, Recruitment

Devs say pandemic has increased security risks, playtesting challenges  
by Bryant Francis [03.29.21]
Fanbyte's Imran Khan shares insights from multiple developers about how the COVID-19 pandemic has impacted their professional lives.
Console/PC, Design, Production, Business/Marketing

5 ways to boost Steam wishlists: The Wandering Village edition  
by Gamasutra Staff [03.29.21]
Stray Fawn Studio was kind enough to provide us with an annotated version of The Wandering Village's impressive daily Steam wishlist numbers to date - let's analyze.
Console/PC, Indie, Design, Business/Marketing

Sony confirms it's sunsetting PlayStation 3, Vita, PSP stores 1
by Bryant Francis [03.29.21]
The clock is now ticking for any players or developers who want to purchase games from Sony's digital stores for the PlayStation 3, PlayStation Vita, or PSP.
Console/PC, Programming, Business/Marketing

Here are your juries for the IGF 2021 Design, Student, and Visual Art Awards  
by Staff [03.29.21]
Meet the first batch of your IGF 2021 Jurors!
Console/PC, Indie, Art, Design, GDC

Monster Hunter Rise has shipped over four million copies  
by Bryant Francis [03.29.21]
Capcom has announced that Monster Hunter Rise has shipped over four million copies. The game launched just last week.
Console/PC, Business/Marketing

Video: World design for different player types  
by Staff [03.29.21]
In this 2019 GDC session, Bungie's Raylene Deck digs into practical ways to build game worlds that your players will love.
Console/PC, Design, Video

Nordisk Games grabs minority stake in Until Dawn developer Supermassive Games  
by Chris Kerr [03.29.21]
Nordisk Games has grabbed a 30.7 percent stake in Until Dawn and The Dark Pictures Anthology developer Supermassive Games for an undisclosed fee.
Console/PC, Business/Marketing

Anthem game director Jonathan Warner departs Bioware after a decade  
by Chris Kerr [03.29.21]
Warner joined Bioware in February 2012 and initially worked on Mass Effect 3 as a senior producer.
Console/PC, Production, Business/Marketing

Sponsored Content
Streamline your pipeline with procedural workflows & automation  
by Paul Ambrosiussen [03.29.21]
Sponsored: Learn how to streamline common game-development pipelines using procedural systems to significantly reduce the time spent on time-consuming tasks such as: asset validation, generating worlds from real world data and LODs.
Console/PC, Programming, Sponsored Article

Q&A: Designing for empathy in wholesome life-sim Cozy Grove  
by Chris Kerr [03.29.21]
"I think there’s a strong temptation right now to describe the current demonstrable interest in 'wholesome' games as a recent phenomenon, but I’d argue that it has much less to do with demand, and much more to do with supply."
Console/PC, Design, Video

[email protected] has paid game devs $2 billion in royalties  
by Kris Graft [03.26.21]
During [email protected]'s games showcase today, Chris Charla, senior director of [email protected] said the program has paid out over $2 billion in royalties to independent game developers since its introduction in August 2013.
Console/PC, Indie, Business/Marketing

Microsoft wants to diversify Xbox Game Pass with string of indie releases 1
by Chris Kerr [03.26.21]
Microsoft is bringing over 20 indie titles to Xbox Game Pass at launch through its [email protected] program.
Console/PC, Business/Marketing

Video: The interlocking aesthetic and design of Pode  
by Staff [03.26.21]
In this 2019 GDC session, Henchmen & Goon's Yngvill Hopen discusses the philosophy and inspiration behind the visual design goals of Pode and how they interacted with the game's design and mechanics.
Console/PC, Design, Video