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October 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
God of War devs share early level designs for #Blocktober  
by Emma Kidwell [10.15.18]
Developers from Sony Santa Monica share early versions of levels from God of War in celebration of #Blocktober.
Console/PC, Design

Why Paradox is bringing visual editing tools to its next engine update 1
by Alissa McAloon [10.15.18]
"We want to put as much power as we can into the hands of the people who are making content," says engine team lead John Wordsworth. "They shouldn’t have to ask a coder for help."
Console/PC, Programming, Art, Audio, Design

The Making of GDC 2019: Figuring out which pass is right for you  
by Staff [10.15.18]
GDC's audience is as diverse as the content it offers, and its numerous pass options reflect that. Here, GDC GM Katie Stern breaks down the many passes to help you understand which is right for you!
Console/PC, Indie, GDC

Sony is working on a fix for a PlayStation 4-crashing messages bug  
by Alissa McAloon [10.15.18]
Sony is in the process of fixing a bug that allows unsupported text characters sent via messages to lock up PlayStation 4 systems.
Console/PC, Social/Online

Crunch isn't required, claims Rockstar co-founder after 100-hour weeks comment 12
by Chris Kerr [10.15.18]
UPDATE Rockstar's Dan Houser says crunch is optional, and the 100-hour weeks previously mentioned were only senior writers during the last three weeks of the project.
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Smash That Magic Spiderweb  
by Gamasutra Staff [10.14.18]
This week's highlights include a neat Smash Bros interview, a review of Magic Leap's reveal party, and words of wisdom from Spiderweb Software, among many others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch our chat with CrossCode's lead developer and composer!  
by Bryant Francis [10.12.18]
We talked to some of the developers behind Steam Early Access hit CrossCode about making and selling a retro-flavored RPG in 2018.
Console/PC, Design, Video

Weekly Jobs Roundup: Outfit7, Cryptic Studios, and more are hiring now!  
by Staff [10.12.18]
Here are just some of the many, many positions being advertised right now on Gamasutra's Job Board.
VR, Console/PC, Smartphone/Tablet, Programming, Design, Recruitment

Valve under investigation by Brazilian gov't over violent political game 15
by Emma Kidwell [10.12.18]
Valve is under investigation by the Brazilian government after a violent political game was published to Steam last week.
Console/PC, Production

Report: Blizzard considering bringing cross-platform play to Diablo 3  
by Emma Kidwell [10.12.18]
Update A Blizzard rep said the company is in talks with Sony and Microsoft to enable cross-platform play across competing consoles with the arrival of Diablo 3 on the Nintendo Switch.
Console/PC, Production, Business/Marketing

Bethesda teams up with West Virginia Tourism Office for Fallout 76 promo  
by Alissa McAloon [10.12.18]
Fallout 76 developer Bethesda is partnering with the West Virginia Tourism Office to promote the upcoming game which takes place in a post-apocalyptic version of the state.
Console/PC, Business/Marketing

Bethesda Softworks opens new office to expand global operations 2
by Emma Kidwell [10.12.18]
Bethesda Softworks announced the opening of a new office in Moscow, Russia earlier today as part of its expansion of global operations. 
Console/PC, Business/Marketing

We're talking to the team behind CrossCode at 3PM EDT  
by Bryant Francis [10.12.18]
The developers of CrossCode are swinging by for a chat about making their game starting at 3PM EDT.
Console/PC, Design, Video

Blog: Designing for exploration - and terror - in Sunless Skies' Reach update 1
by Gamasutra Community [10.12.18]
Paul Arendt, CEO of Failbetter Games and creative director of Sunless Skies, talks about reconstructing the first region of the game to make exploration more meaningful and terrifying.
Console/PC, Indie, Design

Making cars and writing code: Production Line's refreshing dev approach 1
by Joel Couture [10.12.18]
Gamasutra chats with veteran indie Cliff Harris (aka Cliffski) about the work that went into turning car manufacturing into an engrossing game in his Early Access puzzler Production Line.
Console/PC, Indie, Design, Production, Business/Marketing

Video: A design-centric approach to developing characters & stories  
by Staff [10.11.18]
At GDC 2011, veteran game designer Matthias Worch delivers a great talk that examines how game makers can more effectively reconcile developer-defined and player-derived character identities.
Console/PC, Design, Video, Vault

Don't Miss: Bringing Camouflaj's République to PlayStation 4  
by Paul Alexander [10.11.18]
The curious story of how Camouflaj's episodic game République made its way from iOS in 2013 to Steam and then onto PS4 involves an engine overhaul, a port house, and a tricky overseas deal.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Digging into the creation of one pick-ticular WarioWare minigame 1
by Alissa McAloon [10.11.18]
Kotaku has shared an interesting conversation with longtime Nintendo game developer Goro Abe that explores the origins of one particularly memorable 3 second long WarioWare minigame: Gold Digger.
Console/PC, Design

Snap, Crackle, Pop: Crunch & self-mutilation in Swery's new puzzler The Missing  
by Alex Wawro [10.11.18]
Hidetaka "Swery" Suehiro talks Gamasutra through the design of his new studio's first game, The Missing, and how he hopes it will prove him a good game designer -- not just an interesting storyteller.
Console/PC, Indie, Design, Video

Tracking the evolution of Path of Exile’s troublesome Delve mode  
by Alissa McAloon [10.10.18]
Rock Paper Shotgun has shared an insightful interview that digs into the design and post-launch balancing struggles of the Delve game mode introduced to Path of Exile a few months back.
Console/PC, Social/Online, Design