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April 21, 2018
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Updates » Console/PC
A Way Out has sold over 1 million copies in two weeks  
by Chris Kerr [04.13.18]
A Way Out has garnered attention for its use of co-op, with its split-screen only design forcing players to share a screen whether they're playing locally or online.
Console/PC, Business/Marketing

Rainbow Six Siege has pulled in 30 million players  
by Chris Kerr [04.13.18]
Ubisoft's tactical team shooter Rainbow Six Siege has surpassed 30 million players over two years after it launched in December 2015.
Console/PC, Business/Marketing

How Xbox got its start -- and its name 1
by Rusel DeMaria [04.13.18]
In this excerpt from Rusel deMaria's new Xbox history tome, "Game of X - Vol 1: The Untold History of Xbox", original team members recount how the Xbox project started -- and how it got its name.
Console/PC, Business/Marketing, History

How Rainbow Six Siege was rendered  
by Staff [04.12.18]
In this 2016 GDC session, Ubisoft Montreal's Jalal Eddine El Mansouri goes into the work accomplished by the graphics team in order to ship Rainbow Six Siege.
Console/PC, Programming, Video

Apple plans to kill 32-bit app support on MacOS in the near future  
by Alissa McAloon [04.12.18]
Apple is starting to warn devs and users alike that support for 32-bit apps in MacOS is almost at an end.
Console/PC

FTC warns that, yes, those warranty-voiding stickers on consoles are illegal  
by Alissa McAloon [04.12.18]
The FTC has sent warning letters to six major companies, likely including Nintendo and Sony, about illegal language and practices in their warranty policies.
Console/PC

Opinion: Elegance and colonialism in Civ VI's Rise and Fall  
by Katherine Cross [04.12.18]
Gamasutra contributor Katherine Cross examines the design of Civilization VI and its latest DLC, as well as how they touch on the issues of representation and the exaltation of war.
Console/PC, Design

Nintendo soliciting pitches from startups for innovative Switch tools and tech 1
by Alissa McAloon [04.12.18]
Nintendo has partnered with Scrum Ventures to host a program that encourages startups, companies, and university researchers seek out new, non-software offerings for the Switch.
Console/PC

Sponsored: Designing architecture to support cross-platform play  
by Bruce Brown, Peter Chapman [04.12.18]
Experts from the Amazon GameLift team take an informative deep-dive into the architecture of cross-platform multiplayer games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Sponsored Article

Microsoft & other game companies win out in camera patent lawsuit 1
by Alex Wawro [04.11.18]
A Federal court has denied inventor Richard J. Baker's appeal of the 'nah' ruling made in a patent infringement lawsuit he filed last year against Microsoft, Nintendo, and other game companies.
Console/PC, Business/Marketing

Video: From concept to console: A Horizon Zero Dawn postmortem  
by Staff [04.11.18]
In this GDC 2018 session, Guerrilla Games' Eric Boltjes discusses the development of Horizon Zero Dawn.
Console/PC, Design, Video

With 2 million units sold, Shovel Knight generated the most income from Switch sales  
by Emma Kidwell [04.11.18]
The Nintendo Switch became Shovel Knight's third best selling platform, selling 370,000 units in just a year and generating the most revenue.
Console/PC, Indie, Business/Marketing

Making life better for QA, according to Failbetter's QA lead 1
by Bryant Francis [04.11.18]
Failbetter QA tester Lesleyann White shares some thoughts about making life better for your QA testers while we check out Sunless Skies.
Console/PC, Production, Video

SSX 3, Morrowind, and more headed to Xbox One backward compatibility  
by Alissa McAloon [04.11.18]
Microsoft has named the second batch of classic Xbox games headed to Xbox One via backward compatibility.
Console/PC

Don't Miss: Ken Rolston's development secrets of The Elder Scrolls IV: Oblivion 4
by Staff [04.11.18]
"The virtue of having been a paper and pencil role-playing game designer meant that I [...] had to, out of nothing, create a world, make it coherent, and publish it immediately."
Console/PC, Design

Peer into the development of Failbetter's Sunless Skies at 1PM EDT  
by Bryant Francis [04.11.18]
We're checking in with Failbetter on the state of Sunless Skies today at 1PM EDT!
Console/PC, Programming, Production, Video

Steam privacy tweaks spell the end for services like Steam Spy 11
by Chris Kerr [04.11.18]
As questions about online privacy and data protection dominate the headlines, Valve has made some notable changes to the privacy policy of its popular Steam digital game marketplace.
Console/PC, Business/Marketing

How game writers craft meaningful romances in games 1
by Gamasutra Community [04.11.18]
A roundtable interview on writing romance, featuring Samantha Wallschlaeger (Guild Wars 2, ME: Andromeda), Ben Gelinas (Dragon Age, Mass Effect), Ed Sibley (Love Island) & Jared Rosen (Dream Daddy).
Console/PC, Indie, Design

'It should seep in by osmosis': Devs discuss what makes great flavor text  
by Alex Wawro [04.10.18]
"It should seep in by osmosis, minimize the amount you take the player away from the gameplay," says game designer Brian Reynolds in a PCGamer feature about how devs write good flavor text in games.
Console/PC, Indie, Design

Take a gander at how the very first arcade video games were advertised 2
by Alex Wawro [04.10.18]
A new post from the Video Game History Foundations offers an interesting look at how coin-op video games were advertised nearly 50 years ago, when most people had no idea what a video game was.
Console/PC, Business/Marketing, History