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June 24, 2019
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Updates » Console/PC
Don't Miss: Incorporating level design in melee combat systems 3
by Staff [03.07.19]
Combat developers on games including Heavenly Sword, God of War III, DmC: Devil May Cry, The Last of Us, Aztez, Dead Island 2, Killzone and Watchdogs offer analysis and tips.
Console/PC, Design

Valve laid off 13 staff and terminated 'a portion' of contracted devs last month  
by Alissa McAloon [03.07.19]
In a statement, Valve called the decision "an unfortunate part of business" but said that the cut does not "represent any major changes at the company."

PS4 Remote Play is now possible on iPhones and iPads  
by Alissa McAloon [03.07.19]
PlayStation 4 owners can now access their console through an iOS app, similar to how Remote Play functions on Vita, MacOS, And PC.
Console/PC, Smartphone/Tablet

Bungie shares tips on designing levels for different player types at GDC 2019!  
by Staff [03.07.19]
This is the talk to see if you want to learn practical ways to tailor levels to player motivations, replete w/ concrete examples from series like Mass Effect, Dragon Age, and Bungie's own Destiny! 
Console/PC, Design, GDC

See how Ubisoft made Starlink ships handle like real toys at GDC 2019  
by Staff [03.07.19]
Come out to GDC in San Francisco this month for a rare look at how Ubisoft Toronto designed and coded Starlink: Battle for Atlas so that it feels like playing with toy spaceships!
Console/PC, Programming, GDC

Paradox brings in former EA exec Rod Humble to lead new California studio  
by Chris Kerr [03.07.19]
Swedish developer-publisher Paradox Interactive has opened a new internal development studio in California, and appointed former EA executive vice president Rod Humble as studio head.
Console/PC, Business/Marketing

Brand new Nintendo Labo kits will turn your Switch into a VR headset  
by Chris Kerr [03.07.19]
As you'd expect from a DIY cardboard set, Nintendo isn't trying to rewrite the virtual reality rulebook, but rather hopes to create "a simple and shareable virtual reality experience."
VR, Console/PC

Crunching the launch numbers behind cyberpunk management sim Spinnortality 4
by Gamasutra Community [03.07.19]
Is it still possible to break into the games industry as an unknown indie in 2019? James Patton shares the sales numbers for his indie success Spinnortality in the hopes of finding an answer.
Console/PC, Production, Business/Marketing

Video: Building strong player attachment through narrative
by Staff [03.06.19]
In this 2017 GDC talk, game designer Harrison Pink dives deep into the lessons learned creating fully realized characters in Telltale's The Walking Dead, Tales from the Borderlands, and Mafia III
Console/PC, Design, Video

King's Tracey John brings the power of mobile storytelling to GDC 2019  
by Staff [03.06.19]
Read how King lead narrative design lead Tracey John will be helping developers tell better stories at GDC 2019.
Console/PC, Design

Watch a breakdown of the game design behind The Occupation  
by Bryant Francis [03.06.19]
The lead game designer of The Occupation breaks down some of the processes behind making an investigation game that takes place in a real-time four hour simulation.
Console/PC, Design, Video

Dev shares real talk about the personal costs of living in fear of layoffs  
by Emma Kidwell [03.06.19]
Game developer Katie Chironis discusses the personal costs of living in fear of layoffs.
Console/PC, Social/Online, Business/Marketing

Crowdfunding platform BrightLocker shuts down  
by Emma Kidwell [03.06.19]
BrightLocker, a crowdfunding platform similar to Patreon and Kickstarter, is closing down amid claims that some developers hadn't been paid money owed.
Console/PC, Business/Marketing

Sponsored Content
Tips on porting your indie game (and how we can help!)  
by Matthew Tighe, CTO and Founder; Steve Longhurst​, Technical Director, DO games [03.06.19]
Indies can handle porting by themselves, but there's significant investment required - likely several months per platform. DO games' tech leads offer tips on porting, and explore whether a dev partner is right for your game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Nintendo announces Tetris 99 Maximus Cup tournament  
by Emma Kidwell [03.06.19]
Nintendo is hosting the Tetris 99 Maximus Cup, an online tournament challenging players to come in first place as many times as they can for the chance to win 999 My Nintendo Gold Points.
Console/PC, Business/Marketing

Take advantage of all this cool sponsored content at GDC 2019!  
by Staff [03.06.19]
From Google's keynote to the toxicity-fighting Fair Play Alliance Summit, don't overlook all the great GDC 2019 sponsored content available to you as you're planning out your time at the show!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

Valve bans sexual violence game from Steam, but stops short of condemning it 14
by Alissa McAloon [03.06.19]
Valve has ruled that an adult game about committing sexual assault against women will not launch on Steam due to the fact that it “poses unknown costs and risks”.
Console/PC, Social/Online

Epic Games is now being sued over loot boxes in Fortnite: Save the World 1
by Alissa McAloon [03.06.19]
A lawsuit filed by a Californian father takes issue with the game that was eventually spun off into Epic Games’ mega-popular Fortnite Battle Royale.
Console/PC, Business/Marketing

Come to GDC 2019's Game Producer Bootcamp and level up your game dev process!  
by Staff [03.06.19]
Facebook's Ruth Tomandl will give you a thorough look at game production processes as part of the GDC 2019 Game Producer Bootcamp, a full day of talks focused on the art & science of game production!
Console/PC, Smartphone/Tablet, Indie, GDC

Kartridge is the latest PC storefront using exclusive games to entice players  
by Alissa McAloon [03.06.19]
Kongregate's digital video game storefront Kartridge has announced four games that’ll be hitting its platform as timed exclusives this year.
Console/PC, Indie