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November 22, 2019
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Updates » Console/PC
PUBG Corp says it has buried the hatchet with Fortnite dev Epic Games  
by Alissa McAloon [07.26.19]
Despite past animosity, PlayerUnknown’s Battlegrounds developer PUBG Corp says there’s no bad blood between it and Fortnite developer Epic Games.
Console/PC, Social/Online

The Epic Games Store has started rolling out cloud saves 1
by Chris Kerr [07.26.19]
The Epic Games Store has finally starting rolling out cloud save support for a select number of titles.
Console/PC, Business/Marketing

Q&A: Behind the new open-ended design of Wolfenstein: Youngblood 1
by Bryant Francis [07.26.19]
Wolfenstein: Youngblood executive producer Jerk Gustafsson explains how MachineGames teamed up with Arkane Studios to create a co-op Wolfenstein experience.
Console/PC, Design, Video

Don't Miss: How devs deal with making enemies that feel 'okay' to kill 5
by Staff [07.25.19]
Gamasutra chats with devs from around the industry about good enemy design, and what's involved with creating enemies that feel 'okay' to kill -- without making killing feel okay.
Console/PC, Indie, Art, Design

Amazon is ending Prime Video support on the Wii U  
by Alissa McAloon [07.25.19]
The decision to end Amazon Prime Video support for the last-generation system accompanied news that the video service will soon launch for select VR headsets.
Console/PC

Microsoft details content-first Xbox One dashboard redesign  
by Chris Kerr [07.25.19]
Microsoft is tweaking the design of the Xbox One dashboard to deliver a more "seamless" user experience.
Console/PC, Business/Marketing

Bigben Interactive acquires French development studio Spiders  
by Chris Kerr [07.25.19]
Bigben Interactive has acquired French game studio Spiders with a view to expanding its internal development capabilities.
Console/PC, Production, Business/Marketing

Watch a design breakdown of digital card game adventure Nowhere Prophet  
by Bryant Francis [07.24.19]
Nowhere Prophet designer Martin Nerurkar discusses the design and programming decisions that drove the making of his new deckbuilding adventure.
Console/PC, Design, Video

Don't Miss: The art of the tutorial 15
by Staff [07.24.19]
Experienced devs from across the industry share their perspective on the best way to make people feel comfortable the first time they play your game.
Console/PC, Social/Online, Indie, Design

Blog: The one metric you SHOULD care about when launching your game 2
by Simon Carless [07.24.19]
I have good news for you. There’s already a way to work out if your premium, non-F2P game launching on Steam is going to be a success or not. And I really feel like many people don’t understand this.
Console/PC, Design, Production, Business/Marketing

Report: Nintendo offering free Joy-Con repairs after drifting controversy  
by Chris Kerr [07.24.19]
Nintendo has reportedly told its customer service representatives to repair Joy-Con controllers for free following the recent 'Joy-Con Drift' controversy.
Console/PC, Business/Marketing

Chat with the lead developer of Nowhere Prophet at 12PM EST  
by Bryant Francis [07.24.19]
Nowhere Prophet lead developer Martin Nerurkar is taking your questions on the GDC Twitch channel starting at 12PM EST.
Console/PC, Design, Video

Nintendo, Tencent set a date to discuss Switch launch in China  
by Chris Kerr [07.24.19]
Nintendo and Tencent have set a date for a press conference in Shanghai to discuss their launch plans for the Switch in China.
Console/PC, Business/Marketing

Don't Miss: The challenges and rewards of designing local multiplayer games 12
by Staff [07.23.19]
We talk to the developers of Super Pole Riders, Overcooked and Spaceteam about the appeal of developing a local multiplayer game, and the benefits over taking your game online.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production

FIFA's loot boxes don't count as gambling, says UK Gambling Commission 2
by Alissa McAloon [07.23.19]
The UK Gambling Commission maintains that a lack of rewards with real-world value keeps loot boxes from tipping over into gambling.
Console/PC, Social/Online, Smartphone/Tablet, Design

Video: Tips for programmers in the game industry 1
by Staff [07.23.19]
In this 2019 GDC talk Unity's Mike Acton presents some broad, sweeping, and perhaps unfair generalizations about coding in the game industry, and what it takes to be among the best.
Console/PC, Programming, Video, Vault

Miyamoto remembers the late Nintendo president Satoru Iwata in new book 2
by Chris Kerr [07.23.19]
Mario and Zelda creator Shigeru Miyamoto has opened up about his relationship with late Nintendo president Satoru Iwata in a new book called 'Iwata-san,' and it makes for emotional reading.
Console/PC, Production

A Bloodstained Q&A with Koji 'Iga' Igarashi  
by Kris Graft [07.23.19]
Legendary game developer Koji "Iga" Igarashi of Castlevania: Symphony of the Night fame answers our questions about the making of his latest game, Bloodstained: Ritual of the Night.
Console/PC, Indie, Design, Business/Marketing

Don't Miss: Deconstructing the success of The Witcher 3's open world 6
by Staff [07.22.19]
An analysis of The Witcher 3: Wild Hunt's open world, and why it is so successful at creating a convincing and consistent setting.
Console/PC, Design

Video: An actor's advice on getting great mocap performances in games  
by Staff [07.22.19]
In this 2017 GDC talk, actor Andrew Ray shares techniques developed over time to improve motion capture performances for video games.
Console/PC, Indie, Production, Video, Vault