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Updates » Console/PC
Don't Miss: What was it like developing for the Dreamcast? 2
by Brandon Sheffield [09.09.20]
For the Dreamcast's birthday, we spoke to developers of games like Shenmue, Space Channel 5, Samba de Amigo, Sonic Adventure, and more, to celebrate the short life of this innovative console.
Console/PC, Programming, Art, Design, Production, Business/Marketing

EA Play is being added to Game Pass Ultimate at no extra cost  
by Chris Kerr [09.09.20]
Microsoft has revealed that EA Play will be added to Xbox Game Pass Ultimate later this year at no extra cost.
Console/PC, Business/Marketing

Microsoft confirms next-gen pricing and launch dates, touts new financing options  
by Chris Kerr [09.09.20]
After months of speculation and leaks, Microsoft has confirmed the price and launch date of its next-generation hardware.
Console/PC, Business/Marketing

Report: Nintendo boosting Switch production to meet consumer demand  
by Chris Kerr [09.09.20]
The Japanese company is reportedly struggling to keep up with consumer demand despite raising production orders to 25 million units in August. 
Console/PC, Business/Marketing

Don't Miss: Deck13 Interactive's Lords of the Fallen postmortem 8
by Staff [09.08.20]
There were successes for the Demon's Souls-inspired game, but they didn't come easy.
Console/PC, Design, Production

Apple is now seeking damages from Epic Games over breach of contract 1
by Alissa McAloon [09.08.20]
The exact size of those damages is unknown currently, likely due to the fact that Apple is asking the court to award it a slice of the money Fortnite brought in with its unsanctioned payment method on iOS.
Console/PC

Video: Inside the physical animation of Star Wars Jedi: Fallen Order 1
by Staff [09.08.20]
In this 2020 GDC Summer session Respawn's Bartlomiej Waszak explains how Star Wars Jedi: Fallen Order blends physical simulation with authored animations to create high-fidelity character motion.
Console/PC, Programming, Art, Video, Vault

CI Games opens internal studio Hexworks to develop Lords of the Fallen 2  
by Chris Kerr [09.08.20]
Polish developer-publisher CI Games has opened a new studio called Hexworks to work on action-RPGs, starting with Lords of the Fallen 2.
Console/PC, Production, Business/Marketing

Can influencer-branded game stores work? 1
by Gamasutra Community [09.08.20]
Let's look at a new concept that’s trying to harness the most potent force in the game discoverability universe - the streamer/influencer.
Console/PC, Business/Marketing

The compact Xbox Series S launches Nov 10 with promises of 'next-gen performance' 4
by Chris Kerr [09.08.20]
A number of leaks had all but confirmed the existence of the slimline console, which promises to deliver "next-gen performance in the smallest Xbox ever."
Console/PC, Business/Marketing, Video

EA removes intrusive ads from UFC 4 following fan complaints 3
by Chris Kerr [09.07.20]
EA has removed a variety of intrusive in-game advertisements from UFC 4 after being inundated with fan complaints.
Console/PC, Design, Business/Marketing

The Witcher 3's next-gen debut promises free upgrade for current-gen owners  
by Alissa McAloon [09.04.20]
The Witcher 3 is joining the growing list of games that plan to bridge the generational gap, and notably the 5 year old title isn’t charging current gen owners a penny to upgrade to the next-gen version. 
Console/PC

Don't Miss: Deaf accessibility in video games 2
by Morgan Baker [09.04.20]
We strive for players of all backgrounds to enjoy our games, including those who are d/Deaf and hard of hearing. So how can we make our games more accessible?
Console/PC, Audio, Design, Production

Remaining Lab Zero staff laid off following dev exodus  
by Alissa McAloon [09.04.20]
Skullgirls developer Lab Zero has laid off the remainder of its staff shortly after many members of the team departed the studio over issues with its owner Mike Zaimont.
Console/PC, Indie

Game Discoverability Now: Are the 'store wars' really upon us? 1
by Simon Carless [09.04.20]
Unfortunately for everyone hoping that royalty percentages for third-party game studios will improve, I'm not sure it's going to happen soon. Theories - and plenty of other game discovery news - within.
Console/PC, Indie, Design, Production, Business/Marketing

Nintendo eShop policy change gives shoppers more time to cancel pre-orders  
by Chris Kerr [09.04.20]
Nintendo has altered its cancellation policy to let consumers opt-out of digital pre-orders up to one week before launch. 
Console/PC, Business/Marketing

Blog: Dynamic map elements in RTS games  
by Gamasutra Community [09.04.20]
There are tactics and strategy games where the map itself is able to be modified by players in a variety of ways: opening up new attack paths or closing them off, changing which areas of the map players care about and want to contest.
Console/PC, Design

Don't Miss: Mario maestro Koji Kondo on composing the classics 6
by Staff [09.03.20]
In this classic 2014 interview, the composer behind everything from Ocarina of Time to Super Mario 64 offers timeless advice to fellow video game composers.
Console/PC, Audio

With profit and revenue on the rise, CD Projekt heaps praise on The Witcher 3 4
by Alissa McAloon [09.03.20]
It's been over five years since CD Projekt Red launched The Witcher 3, and even still the game remains a key contributor to CD Projekt's earnings.
Console/PC

Microsoft Flight Simulator attracts 1 million players in just over two weeks  
by Alissa McAloon [09.03.20]
Microsoft Flight Simulator has caught the attention of over 1 million players in only a matter of weeks, and set new records for both the franchise and Xbox Game Pass for PC.
Console/PC