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June 2, 2020
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Updates » Console/PC
Blog: Analyzing the storytelling of Kingdom Hearts III  
by Gamasutra Community [01.23.20]
This essay analyses KH III's approach to storytelling, and the lessons that we as developers can learn from it. This critique is written from a developer's perspective, but with the insights of a fan.
Console/PC

Rocket League ending MacOS and Linux support in March 2
by Alissa McAloon [01.23.20]
Rocket League developer Psyonix is backing away from the MacOS and Linux versions of the game, announcing today that both will lose online functionality in early March.
Console/PC, Social/Online

Video: Tips for developing forward-facing rigs, tools and pipelines  
by Staff [01.23.20]
In this 2018 GDC session, Creative Assembly's Michael Malinowski presents the company's approach to building and utilizing a version-centric plugin architecture during production.
Console/PC, Production, Video, Vault

Digital Bros moves to acquire all Starbreeze assets from Smilegate  
by Chris Kerr [01.23.20]
Italian publisher Digital Bros has moved to acquire all of the Starbreeze assets held by South Korean developer Smilegate Holdings for $21.2 million.
Console/PC, Business/Marketing

Doom Eternal dev team were 'crunching pretty hard' during 2019 2
by Chris Kerr [01.23.20]
"We were crunching pretty hard most of last year. It goes in phases. We'll have one group of people crunching so the next group of people are teed up properly"
Console/PC, Production, Business/Marketing

Paradox has been quietly testing a DLC subscription service  
by Chris Kerr [01.23.20]
Paradox is quietly trialling a subscription service for expansions that could be used to alleviate its DLC woes.
Console/PC, Business/Marketing

Rebuilding the mech experience with MechWarrior 5: Mercenaries  
by Bryant Francis [01.23.20]
Piranha Games CEO Russ Bullock discusses the design decisions that helped resurrect the MechWarrior franchise with MechWarrior 5: Mercenaries.
Console/PC, Design

No plans for a full Source 2 SDK, and other tidbits from Valve's Half-Life: Alyx AMA  
by Alissa McAloon [01.22.20]
A handful of Valve devs working on the upcoming VR game Half-Life: Alyx took to Reddit today to field community questions, offering some information fellow developers may find interesting in the process.
VR, Console/PC, Design

Don't Miss: Deconstructing the success of The Witcher 3's open world 6
by Staff [01.22.20]
An analysis of The Witcher 3: Wild Hunt's open world, and why it is so successful at creating a convincing and consistent setting.
Console/PC, Design

Significant layoffs at Super Lucky's Tale developer Playful Studios  
by Alissa McAloon [01.22.20]
Playful Studios has laid off a sizable portion of its full-time staff, a decision studio founders say is the result of a changing marketplace and a needed pivot to a "more streamlined production model."
Console/PC

GDC Main Stage returns for 2020 with marquee talks on game dev's social impact!  
by Staff [01.22.20]
This multi-part presentation about the impact of games and game dev will be delivered at GDC 2020 in March by three esteemed game creators: Osama Dorias, Ziba Scott, and Lyndsay Pearson!
Console/PC, Indie, Serious, GDC

Current Prison Architect developer Double Eleven opens Malaysian office  
by Chris Kerr [01.22.20]
British developer-publisher Double Eleven has opened its first overseas office in Kuala Lumpur, Malaysia.
Console/PC, Production, Business/Marketing

Tencent wants to fully acquire Conan Exiles developer Funcom  
by Chris Kerr [01.22.20]
Tencent has tabled a voluntary cash offer to fully acquire Conan Exiles developer Funcom, months after picking up a 29 percent stake in the studio.
Console/PC, Production, Business/Marketing

Don't Miss: Inside the narrative design and 'multiple middles' of Mutazione 1
by Hannah Nicklin [01.21.20]
In this nuanced look at game storytelling Die Gute Fabrik's Hannah Nicklin walks you through how she joined up with the Mutazione crew to flesh out and build the narratives of this mutant soap opera.
Console/PC, Smartphone/Tablet, Indie, Design

YouTube TV comes to PS4, replacing PlayStation's own doomed TV service PS Vue  
by Alissa McAloon [01.21.20]
Sony affirms the end of its live TV streaming ambitions as it welcomes YouTube TV to PlayStation 4 ahead of PS Vue’s shutdown net week.
Console/PC, Social/Online

Xbox continues to expand Project xCloud's preview library as testing continues  
by Alissa McAloon [01.21.20]
Xbox has once again bolstered Project xCloud's testing library, adding over a dozen new games to the streaming service's offerings as Xbox continues to stress test its tech ahead of a full launch.
Console/PC, Social/Online

Video: A performance and memory postmortem of Middle-earth: Shadow of War  
by Staff [01.21.20]
In this 2018 GDC session, Monolith Productions' Piotr Mintus shares the engineering strategies used at Monolith to achieve 30fps and fit everything in memory on Middle-earth: Shadow of War.
Console/PC, Art, Production, Video, Vault

Attend GDC for an inside look at the art design of Total War: Three Kingdoms  
by Staff [01.21.20]
The latest Total War game pushed developer Creative Assembly to completely reimagine the series' look and UI, and at GDC 2020 in Mach you'll have the opportunity to learn how the team pulled it off!
Console/PC, Art, GDC

Court overturns $10.1 million verdict against Nintendo in Wii Remote lawsuit  
by Chris Kerr [01.21.20]
A federal court in Dallas has overturned a jury verdict against Nintendo that ordered the company to pay $10.1 million to iLife Technology for allegedly violating its motion tracking patents.
Console/PC, Design, Business/Marketing

Q&A: Evolving the combat design of id Software's Doom Eternal  
by Bryant Francis [01.21.20]
id Software game director Hugo Martin explains the design principles that have guided the evolution of Doom Eternal's design and combat.
Console/PC, Design