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July 14, 2020
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Updates » Console/PC
Blog: Designing the perfect video game tutorial  
by Gamasutra Community [03.02.20]
Tutorials shouldn't be boring bureaucratic procedures or massive chunks of text, they must be as exciting as the final boss. Here I try to show how accomplish that, and help you do the same.
Console/PC, Design, Production

EA is working with FIFA 20 players to test and fix connectivity issues 1
by Alissa McAloon [03.02.20]
The EA Sports team behind FIFA 20 is launching a live testing initiative to gather real-world data on elements of the game that are in need of improvement.
Console/PC, Social/Online

Smaller devs say they won't back Stadia due to a lack of incentives 3
by Chris Kerr [03.02.20]
Google is struggling to attract smaller developers to its platform due to a lack of incentives, according to a report from Business Insider.
Console/PC, Production, Business/Marketing

Hinterland Studio pulls The Long Dark from Nvidia GeForce Now  
by Chris Kerr [03.02.20]
Hinterland Studio has pulled its survival title The Long Dark from Nvidia's cloud streaming service GeForce Now.
Console/PC, Business/Marketing

Video Game Deep Cuts: Speedrunning Cyberpunk 2077's Shadow Dust  
by Gamasutra Staff [03.01.20]
The latest link highlights include a crazy Dark Souls speedrunning exploit, Cyberpunk 2077 from a couple of different angles, the lovely looking new title Luna The Shadow Dust & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Important GDC 2020 Update 1
by Staff [02.28.20]
After close consultation with partners in the game development industry & community around the world, organizers have made the difficult decision to postpone the Game Developers Conference this March.
Console/PC, Business/Marketing, GDC

Longtime Call of Duty dev and co-studio head Jason Blundell departs Treyarch  
by Alissa McAloon [02.28.20]
Jason Blundell, a longtime force behind Call of Duty’s various Zombies modes, has announced his departure from Treyarch.
Console/PC

Don't Miss: Using the language of film & theater to entice new players in FMV game Erica 1
by Staff [02.28.20]
"With Erica, I wanted to use the familiar language of film to basically bring people in, to ease the phobia of games,” says Flavourworks' Jack Attridge in this design chat about his new FMV game Erica.
Console/PC, Design

Netflix argues 'Choose Your Own Adventure' has become a generic term 1
by Alissa McAloon [02.28.20]
After being hit with a lawsuit over a Black Mirror episode's relationship to the "Choose Your Own Adventure" brand, Netflix is asking a court to revoke Chooseco's trademark on what it says is a generic term.
Console/PC

Video: Understanding the illusion of choice in game design  
by Staff [02.28.20]
In this 2016 GDC talk, Epic Games' Jim Brown examines the psychological and biological underpinnings of how people make choices, examining examples of how devs use these 'rules' to impact players,
Console/PC, Design, Video, Vault

Modus Games' narrative puzzler Lost Words becomes 'First on Stadia' exclusive  
by Chris Kerr [02.28.20]
Google Stadia has managed a small win today after publisher Modus Games revealed its upcoming release Lost Words: Beyond the Page will launch exclusively on the streaming platform.
Console/PC, Business/Marketing

Video: Procedural level design in XCOM 2  
by Staff [02.27.20]
In this 2018 GDC talk, Firaxis Games' Brian Hess explains how the development team of XCOM 2 survived the transition from hand-crafted to procedural level design.
Console/PC, Design, Video, Vault

Metal Gear creator Hideo Kojima to receive BAFTA Fellowship award  
by Chris Kerr [02.27.20]
Hideo Kojima will be honored with the prestigious BAFTA Fellowship award at the British Academy Games Awards in April.
Console/PC, Design, Business/Marketing

GOG will now refund games within 30 days, even if they've been played 4
by Chris Kerr [02.27.20]
Digital game storefront GOG has updated its refund policy to let users fully refund a game within 30 days of purchase, even if it has been downloaded, launched, and played.
Console/PC, Business/Marketing

Roblox raises $150 million for game-making, game-playing platform  
by Bryant Francis [02.26.20]
Investment firm Andreessen Horowitz has announced its decision to invest $150 million in the company behind Roblox.
Console/PC, Business/Marketing

The Wonderful 101 dev PlatinumGames to open 100-person studio in Tokyo  
by Alissa McAloon [02.26.20]
Platinum Games is opening up a new studio in Tokyo, an announcement coupled with news that the company plans to launch a new game to close out its trilogy of hero-themed works.
Console/PC

Don't Miss: A look back at the history of Konami's Gradius 12
by Staff [02.26.20]
Remember Gradius? Konami's stand-out 2D shooter franchise was released over 30 years ago, and Hardcore Gaming 101's Kurt Kalata takes us on a stroll through its releases.
Console/PC, Design, Business/Marketing

Steam's latest search features are straight from Steam Labs experiments  
by Alissa McAloon [02.26.20]
Steam Labs is to thank for a handful of new features and options now headed to Steam's search tool.
Console/PC

Adventure game trailblazer Roberta Williams to receive Pioneer Award at GDC 2020 1
by Staff [02.26.20]
Organizers of the 20th Annual Game Developers Choice Awards will be honoring the trailblazing storyteller and game creator Roberta Williams with this year's Pioneer Award.
Console/PC, Indie, Business/Marketing, GDC

Chat with Zachtronics' Matthew Burns about the making of Eliza at 4PM EST  
by Bryant Francis [02.26.20]
Chat with the lead developer of Eliza starting at 4PM EST on the GDC Twitch channel!
Console/PC, Design, Video