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July 14, 2020
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Updates » Console/PC
Two of Riot Games' next few projects are being developed with Unity 1
by Alissa McAloon [02.25.20]
Riot Games built the engine powering its flagship game League of Legends from scratch, but is turning to Unity for its next few titles.
Console/PC, Smartphone/Tablet

Activision subpoenas Reddit in hopes of tracking down Call of Duty leaker  
by Alissa McAloon [02.24.20]
Activision is taking legal aim at the online leakers circulating images and details of a rumored battle royale mode headed to Call of Duty: Modern Warfare.
Console/PC

Don't Miss: A water interaction model for great video game boat physics 19
by Staff [02.24.20]
Boat physics! In this timeless, meaty programming feature, Avalanche Studios' Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat."
Console/PC, Programming

Red Candle Games' delisted game Devotion added to Harvard Library collection  
by Alissa McAloon [02.24.20]
Both the now-infamous horror game Devotion and Red Candle’s previous horror entry Detention have been added to the Harvard-Yenching Library.
Console/PC

Come to GDC and learn Pixar's secrets for creating awe-inspiring visuals!  
by Staff [02.24.20]
This opportunity comes courtesy of Pixar Animation Studios' Michael Frederickson, who will be giving an hour-long talk on the art and science of awe-some visuals as part of the GDC 2020 Vision Track!
Console/PC, Art, GDC

Microsoft confirms Xbox Series X will pack 12 teraflop GPU, shares more tech specs 1
by Chris Kerr [02.24.20]
In something of a bolt from the blue, Microsoft has just shared a pretty extensive rundown of the tech powering the next-gen Xbox Series X. 
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Your World Of Horror's Clockwork God  
by Gamasutra Staff [02.22.20]
Highlights include a raft of new games, from World Of Horror through Lair Of The Clockwork God to Hunt: Showdown and beyond, as well as voxels and Apple Arcade, and an investigative piece on GameStop.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GeForce Now passes 1 million signups during free trial period  
by Alissa McAloon [02.21.20]
Nvidia's take on a cloud streaming service has crossed 1 million signups across both GeForce Now's free option and the 90-day free trial of its paid tier.
Console/PC, Social/Online

Pokemon-inspired MMO Temtem passes 500,000 copies sold  
by Alissa McAloon [02.21.20]
Temtem, developer CremaGames’ take on the monster collecting genre, has officially surpassed 500,000 worldwide sales.
Console/PC, Social/Online

Crytek's lawsuit against Star Citizen devs ends in settlement 1
by Alissa McAloon [02.21.20]
Crytek and Star Citizen developers Cloud Imperium Games and Roberts Space Industries have agreed to settle the years-long legal dispute, though terms of that arrangement remain unknown.
Console/PC

Google wants to bring HTML5 titles to low-end devices with GameSnacks  
by Chris Kerr [02.21.20]
Google has announced a new HTML5 platform called GameSnacks that's designed to help devs bring quick, casual games to any device.
Console/PC, Smartphone/Tablet, Business/Marketing

The Witcher 3 earns $50 million on Steam in 18 months to hop revenue tiers  
by Chris Kerr [02.21.20]
The Witcher 3 has pulled in revenues of $50 million on Steam since October 1, 2018, pushing the popular RPG into the top tier of the store's revenue sharing system. 
Console/PC, Business/Marketing

PUBG, Black Desert add new PS4 and Xbox One cross-play features  
by Alissa McAloon [02.20.20]
Two major online games announced new features for cross-console play this week, continuing console games’ slow march toward a more cross compatible future.
Console/PC, Social/Online

Video: Inside the AI systems of Final Fantasy XV  
by Staff [02.20.20]
In this 2018 GDC talk, Square Enix's Youichiro Miyake offers up a behind-the-scenes look at the design and development of Final Fantasy XV's three primary AI systems!
Console/PC, Programming, Design, Video, Vault

The Outer Worlds, Outer Wilds, and more named Nebula Award finalists  
by Alissa McAloon [02.20.20]
This year's nominees include a handful of recent video game releases alongside nominations for novels, tabletop systems, and short stories.
Console/PC, Indie, Production

Go behind the scenes of the new Animal Crossing with Nintendo at GDC 2020!  
by Staff [02.20.20]
Game Developers Conference organizers are excited to announce that GDC 2020 attendees will have the opportunity to learn, firsthand, how Nintendo designed Animal Crossing: New Horizons for the Switch!
Console/PC, Design, GDC

Inside the design challenges of Children of Morta  
by Hamid R. Saeedy [02.20.20]
In this article, I will try to describe the design process and the various challenges we faced along the way of making Children of Morta.
Console/PC, Indie, Art, Design, Production

GTA IV to return to Steam after cutting Games for Windows Live support  
by Alissa McAloon [02.19.20]
Grand Theft Auto IV’s exit from Steam wasn’t a permanent one; the game is headed back to the platform, but must sacrifice its multiplayer to do so.
Console/PC, Social/Online

Don't Miss: Designing mobility in Shovel Knight: Specter of Torment 6
by Staff [02.19.20]
A review of the design iteration and process that led to Specter Knight's unique mobility in Shovel Knight: Specter of Torment.
Console/PC, Indie, Design

Video: Valve's Portal postmortem  
by Staff [02.19.20]
In this 2008 GDC talk, Valve's Kim Swift and Erik Wolpaw expound upon the topic of integrating narrative into the game design of 2007's smash hit Portal.
Console/PC, Art, Audio, Design, Production, Video, Vault