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July 14, 2020
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Updates » Console/PC
Learn to design immersive game worlds the D&D way at GDC 2020! 1
by Staff [02.19.20]
The folks at Wizards of the Coast are responsible for shepherding D&D (now in its 5th edition) towards a more immersive, inclusive design, and at GDC next month you'll see how they did it!
Console/PC, Design, GDC

PlayStation backs out of PAX East due to coronavirus concerns  
by Alissa McAloon [02.19.20]
Sony Interactive Entertainment has made the call to back out of PAX East, pulling both PlayStation's own presence and SIE-owned studios like Naughty Dog from the show a week before the event’s start.
Console/PC

Chat with Baba is You developer Arvi Teikari at 3PM EST  
by Bryant Francis [02.19.20]
Join Baba is You lead developer Arvi Teikari for a chat about the game's design and development on the GDC Twitch channel at 3PM EST.
Console/PC, Video

Play these charming experimental games at the GDC 2020 Mild Rumpus!  
by Staff [02.19.20]
The much-loved Mild Rumpus is back again with a freshly-designed space open to all GDC 2020 passholders, so stop by to relax for a bit and check out some cool games while you're at the show! 
Console/PC, Indie, GDC

THQ Nordic approves Gothic remake and confirms plans to open Barcelona studio  
by Chris Kerr [02.19.20]
THQ Nordic has approved its proposed Gothic remake after receiving "unambiguous feedback" from those who played its recently released prototype.
Console/PC, Production, Business/Marketing

THQ Nordic parent Embracer Group acquires World War Z dev Saber Interactive  
by Chris Kerr [02.19.20]
THQ Nordic parent company Embracer Group has acquired World War Z developer Saber Interactive for an initial $150 million.
Console/PC, Production, Business/Marketing

Rebuilding a classic in Age of Empires II: Definitive Edition  
by Bryant Francis [02.19.20]
Age of Empires II: Definitive Edition developer Bert Beeckman talks about the process of updating the original game and adding new content inspired by new civilizations.
Console/PC, Art, Design

Video: A game dev's guide to salary negotiation  
by Staff [02.18.20]
In this 2019 GDC session Tara Brannigan, Robin Yang, and Elizabeth Sampat discuss why salary negotiation is important for your career in game development -- no matter who you are or where you start.
Console/PC, Indie, Business/Marketing, Video, Vault

The GDC 2020 schedule is now live; use it to make the most of your GDC!  
by Staff [02.18.20]
Conference organizers encourage you to take advantage of the free GDC 2020 Session Scheduler to lay out your week at the show in an intuitive, easy-to-navigate fashion.
Console/PC, Indie

Following Project Nova's 'end', CCP won't be as public with its early projects  
by Alissa McAloon [02.18.20]
The project was revealed a few years back, but the hubbub around it and now its 'cancellation' has CCP rethinking how it shares information on potential new releases with its community.
Console/PC, Social/Online

Watch GDC 2020 speakers (try to) pitch you their talks -- in 60 seconds or less!  
by Staff [02.18.20]
As you're planning out your time at GDC 2020 next month, organizers want to remind you that some speakers have taken the time to make great, brief (60 seconds-ish) pitch videos for their talks! 
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Remedy is preparing to jump into the live service arena with 'Vanguard'  
by Chris Kerr [02.18.20]
Control and Alan Wake developer Remedy Entertainment is preparing to jump into the live service arena with a new project codenamed 'Vanguard.'
Console/PC, Business/Marketing

Operating profits up at Paradox as monthly active players hits record high  
by Chris Kerr [02.18.20]
Swedish developer-publisher Paradox Interactive has published its financials for the full-year ended December 31, 2019, and both revenues and operating profits are up.
Console/PC, Production, Business/Marketing

Report: Nintendo facing global Switch shortage because of coronavirus  
by Chris Kerr [02.18.20]
Nintendo could face a global Switch shortage as a result of the coronavirus outbreak, according to a new report from Bloomberg.
Console/PC, Production, Business/Marketing

The state of Steam discoverability: February 2020 1
by Gamasutra Community [02.18.20]
Here's a new monthly rundown of digestible takeaways regarding the state of game discoverability on Steam's crowded marketplace.
Console/PC, Indie, Business/Marketing

Come to GDC and see how Mortal Kombat 11's revamped tutorial mode was built!  
by Staff [02.17.20]
Few studios know the challenge of teaching fighting games better better than Mortal Kombat maker NetherRealm, and at GDC next month you'll see how Mortal Kombat 11's revamped tutorial mode was made!
Console/PC, Social/Online, Design, GDC

Video Game Deep Cuts: You Got Politics In My Dreams  
by Gamasutra Staff [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

A peek at the risks and reworks that gave Rainbow Six Siege a chance to thrive  
by Alissa McAloon [02.14.20]
An interview on IGN traces the ups and downs of Rainbow Six Siege and explores how the once-troubled game was able to bounce back and become a Ubisoft staple.
Console/PC, Social/Online, Design, Production

Tekken 7 closed out 2019 with 5 million copies sold  
by Alissa McAloon [02.14.20]
The latest game in the decades-old fighting game series surpassed 5 million lifetime sales by the end of 2019.
Console/PC

Attend GDC to see how Call of Duty: Modern Warfare balances looks with performance!  
by Staff [02.14.20]
Infinity Ward's Rulon Raymond is coming to GDC 2020 to reveal how a well-curated toolbox of content scaling techniques work in harmony to strike a great balance between visuals and performance.
Console/PC, Programming, Design, GDC