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August 20, 2019
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Updates » Console/PC
This War of Mine has topped 4.5 million sales and raised over $500k for charity  
by Chris Kerr [04.03.19]
The acclaimed survival game launched back in November 2014 on Windows PC, Mac, and Linux, but has since been brought to a variety of other platforms.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: An open world analysis of Breath of the Wild  
by Gamasutra Community [04.03.19]
Analyzing the open world design in The Legend of Zelda: Breath of the Wild to break down Nintendo's level design and use of topography to guide where the player goes.
Console/PC, Design

'Roguelike' from another planet: The big ToeJam & Earl: Back in the Groove interview 2
by John Harris [04.03.19]
We speak with Greg Johnson, developer behind the original ToeJam & Earl games and the recently-released ToeJam & Earl: Back in the Groove about laid-back, funky games and roguelike design.
Console/PC, Indie, Design, Video

GameStop's fortunes fall amid declining sales of games and consoles  
by Alex Wawro [04.02.19]
Today GameStop reported a $673 million loss on $8.3 billion in global sales in its full-year earnings results, as sales of both new and pre-owned games and consoles declined year-over-year.
Console/PC, Business/Marketing

Humble Bundle cofounders step down because 'we're more startup kinda guys'  
by Alex Wawro [04.02.19]
This week Humble Bundle cofounders Jeffrey Rosen and John Graham confirmed they're giving up their leadership roles at the company (CEO and COO, respectively) as former Kixeye exec Alan Patmore takes the reins.
Console/PC, Indie, Business/Marketing

Video: Laralyn McWilliams on staying optimistic and creative in game dev  
by Staff [04.02.19]
At GDC 2019 veteran game dev Laralyn McWilliams gives a stirring, concise talk about practical ways to stay upbeat and fulfilled during a career in the ever-changing game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Video, Vault

Devs recall moments of instability, indecision, and crunch on Anthem 4
by Alissa McAloon [04.02.19]
Some of the anecdotes shared by the anonymous Anthem developers offer a look at how issues encountered in different parts of development can wear on a team and affect the work they set out to do
Console/PC, Social/Online, Production

These are Gamasutra's favorite slides from GDC 2019 1
by Bryant Francis [04.02.19]
The Gamasutra editorial team shares their favorite photos of slides from different GDC 2019 talks.
Console/PC, Programming, Art, Design, Production, Business/Marketing, GDC

Don't Miss: Building and balancing Battletech's procedural missions 3
by Staff [04.02.19]
Lead designer Kiva Maginn digs into the details of how Harebrained Schemes' new giant robot strategy game reliably dishes up procedurally-generated side missions that are believable and challenging.
Console/PC, Indie, Design

Romero Games partners with Paradox Interactive for upcoming project  
by Alissa McAloon [04.02.19]
Studio co-founder Brenda Romero announced the team-up on Twitter this morning, and notes in a press release that the project itself is set to be a strategy game based on a new IP.
Console/PC

Blog: A short analysis of monetization in Apex Legends  
by Gamasutra Community [04.02.19]
A short analysis of Apex Legends monetization using framework of desire creation and desire fulfilment. TL;DR: Apex sells customizations by shoving it in your face constantly and they are good at it.
Console/PC, Design, Business/Marketing

UK video game spending rose to record $7.43 billion in 2018  
by Chris Kerr [04.02.19]
Both software and hardware spending increased in 2018, although the VR and pre-owned games market witnessed some notable declines.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Blog: A different take on Sekiro Shadows Die Twice 8
by Gamasutra Community [04.02.19]
Despite the overwhelming praise Sekiro Shadows Die Twice is getting, this Soulsborne and action game vet finds himself alone in thinking this game is broken at the design level.
Console/PC, Design

Cloud streaming startup Polystream nets $12 million in funding  
by Chris Kerr [04.02.19]
Polystream is a "deep tech" startup that wants to change how demanding interactive 3D applications -- such as video games -- are streamed from the cloud. 
Console/PC, Business/Marketing

Deep Silver deactivates stolen Metro Exodus Steam keys  
by Emma Kidwell [04.01.19]
Deep Silver is warning players of unauthorized 3rd parties selling Steam keys for Metro Exodus after some were obtained illegally from the factory where physical key printing had taken place. 
Console/PC, Business/Marketing

Konami rebrands New York office as Konami Cross Media NY Inc.  
by Emma Kidwell [04.01.19]
Konami has announced the rebranding of its New York office from 4K Media Inc. to Konami Cross Media NY Inc. 
Console/PC, Business/Marketing

Valve walks through the dev-focused features headed to Steam in 2019 8
by Alissa McAloon [04.01.19]
A video of Valve's Steam Business Update from GDC gives developers a way to hear more details about updates and improvements announced for the platform last month.
Console/PC, Social/Online, Video, GDC

Sony tweaks PlayStation Store refund and cancelation policy in the U.S. 1
by Chris Kerr [04.01.19]
The changes mean users can now seek a refund for games, DLC, and add-ons within 14 days of purchase, and also cancel pre-orders with relative ease.
Console/PC, Business/Marketing

Sega joins the mini-console revolution with Genesis Mini 1
by Chris Kerr [04.01.19]
The Genesis Mini will cost $79.99 when it launches on September 19, and will come pre-loaded with 40 "legendary" titles.
Console/PC, Business/Marketing

Sony will switch off the DriveClub servers in March 2020  
by Chris Kerr [04.01.19]
All online and social features will cease to work following the shutdown, barring players from enjoying a significant portion of the Driveclub experience.
Console/PC