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October 22, 2019
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Updates » Console/PC
Detroit: Become Human, Nintendo Labo among Games for Change Awards finalists  
by Alissa McAloon [05.30.19]
Games for Change has listed the games up for honors in its 2019 Games for Change Awards and introduced a pair of new awards coming to this year’s show.
Console/PC, Social/Online, Indie

Microsoft is bringing Xbox Game Pass to Windows PC  
by Chris Kerr [05.30.19]
Microsoft is bringing Xbox Game Pass to PC, but plans to tweak the subscription service to meet the specific needs of PC players and game developers.
Console/PC, Business/Marketing

Iron Maiden is suing Ion Maiden dev 3D Realms for trademark infringement 7
by Chris Kerr [05.30.19]
The band claims the studio's first-person shooter Ion Maiden is an "incredibly blatant" infringement on their Iron Maiden trademark, and are demanding $2 million in damages. 
Console/PC, Business/Marketing

Bossa shutting down Worlds Adrift, says game is 'no longer commercially viable' 4
by Chris Kerr [05.29.19]
Bossa Studios is shutting down its Early Access massively multiplayer sandbox title Worlds Adrift in July, and explained the game is no longer a 'commercially viable' prospect.
Console/PC, Design, Business/Marketing

Four new Pokemon projects have been unveiled, including cross-platform trading hub  
by Chris Kerr [05.29.19]
The Pokemon Company has unveiled four new Pokemon projects including a new Detective Pikachu game for the Nintendo Switch, two new mobile apps, and a cloud-based Pokemon storage and trading service.
Console/PC, Smartphone/Tablet, Business/Marketing

Overwatch League commissioner Nate Nanzer leaving Blizzard for Epic Games  
by Alissa McAloon [05.28.19]
Nate Nanzer is leaving his position as commissioner of the Overwatch League to work on the competitive side of Epic Games' Fortnite.
Console/PC, Social/Online

Unity announces support for Labo VR goggles  
by Alissa McAloon [05.28.19]
Unity’s Japanese office has announced that the engine now supports projects developed with Nintendo’s Switch-powered Labo VR goggles in mind.
VR, Console/PC

Report: Tencent backs away from Arena of Valor after it fails to take off in the West  
by Alissa McAloon [05.28.19]
Tencent’s Arena of Valor missed the mark in the West, so much so that the company is reportedly shifting resources away from the Honour of Kings spinoff.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Don't Miss: 7 classic arcade games that can still teach developers lessons today 2
by Staff [05.28.19]
These classic arcade games have tight controls, layered mechanics that are easy to grasp but difficult to master, inspired uses of music, creative powerups, and efficient storytelling.
Console/PC, Art, Design

Blending Zelda with pinball mechanics in Creature in the Well  
by Steven T. Wright [05.28.19]
Creature in the Well hearkens back to the simple joy of controlling a ball as it caroms around a room, layering a top-down Zelda-like hack-and-slash schema onto one of the medium's most fundamental forms of play.
Console/PC, Indie, Design

Using 'sensitive triggers' to make great jump scares in Close to the Sun 1
by Bryant Francis [05.27.19]
Close to the Sun's lead designer explains how the studio implemented a smarter version of jump scares that are more conducive to open-ended 3D games.
Console/PC, Design

Video Game Deep Cuts: Observing A Playdate With Some Cool Ghosts  
by Gamasutra Staff [05.24.19]
This week's roundup includes a look at AI thriller Observation, the unique new Panic handheld Playdate, and subjects including eSport shadiness, Oculus Quest, and Pathologic 2.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

The Epic Games Store exceeded THQ Nordic's expectations, says CEO 4
by Alissa McAloon [05.24.19]
Metro Exodus was a huge launch for publisher Deep Silver's parent company THQ Nordic, and CEO Lars Wingefors now says that the Epic Games Store played a bigger part in that success than he may have previously suggested.
Console/PC

Don't Miss: The making of Call of Duty 4: Modern Warfare 4
by Staff [05.24.19]
"We tried several different directions, many of which were failures, but the ultimate result was the best game any of us have ever worked on."
Console/PC, Social/Online

13 data centers in key game dev areas now support xCloud, testing open for some devs 1
by Alissa McAloon [05.24.19]
Microsoft has published a post that offers developers new information on its Project xCloud streaming service, detailing the steps its currently taking to make the service as accessible as possible for game developers.
Console/PC, Social/Online

Dauntless saw 500,000 new players within 24 hours of its cross-platform launch  
by Alissa McAloon [05.24.19]
That influx of new faces brings the free-to-play RPG’s lifetime player count over 4 million.
Console/PC, Social/Online

These were the best-selling new releases on Steam in April  
by Chris Kerr [05.24.19]
Physics-based tactics game Totally Accurate Battle Simulator and minimalist city builder Islanders were two of Steam's best-selling new releases in April, according to data from Valve. 
Console/PC, Business/Marketing

Designing for horror and hope in A Plague Tale: Innocence 1
by Bryant Francis [05.24.19]
The developers behind A Plague Tale: Innocence share some insight on developing horrifying rat swarms and meaningful narrative moments.
Console/PC, Design

Telltale Games titles are being delisted from GOG 5
by Alissa McAloon [05.23.19]
PC games storefront GOG has announced that Telltale Games' entire library will be delisted on May 27 as a result of the studio’s closure last year.
Console/PC, Social/Online

Video: Cultivating and caring for great AI behavior trees  
by Staff [05.23.19]
In this 2017 GDC talk, Bobby Anguelov, Mika Vehkala, and Ben Weber outline core principles to get the most out of your behavior trees while avoiding common issues!
Console/PC, Indie, Programming, Design, Video, Vault