Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 10, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Epic's Sweeney: Game companies should be platform agnostic, 'divorce' from politics 10
by Kris Graft [02.12.20]
Epic Games head Tim Sweeney offers a blunt but candid discussion on the current state of the video game business, and what the game industry needs to do see real growth in the decade ahead.
Console/PC, Social/Online, Business/Marketing

An inside look at how Bungie found and fixed Destiny 2's currency-deleting bug 1
by Alissa McAloon [02.12.20]
The post makes for a refreshingly candid breakdown of the live game management process, and how bugs can be misdiagnosed or overlooked despite a developer's best efforts.
Console/PC, Social/Online

Chat with the developers behind Outer Wilds at 3PM EST  
by Bryant Francis [02.12.20]
Learn more about the making of The Outer Wilds in this interview with Loan Verneau and Wesley Martin starting at 3PM EST.
Console/PC, Design, Video

Chat with Control's Mikael Kasurinen and Brooke Maggs at 12PM EST  
by Bryant Francis [02.12.20]
Control game director Mikael Kasurinen and narrative designer Brooke Maggs are taking your questions on the GDC Twitch channel starting at 12PM EST.
Console/PC, Design, Video

Humble Bundle rolls out regional pricing for a handful of currencies  
by Alissa McAloon [02.11.20]
The folks over at Humble Bundle now support regional pricing for goods sold through the storefront, including the Humble Store, Humble Choice subscription, and the titular Humble Bundles.
Console/PC, Social/Online

Bigben Interactive is now Nacon as publishing and accessories businesses merge  
by Alissa McAloon [02.11.20]
The Bigben Group is merging two of its dealings, its video game accessory business Nacon and its video game publishing business Bigben Interactive, into a single entity.
Console/PC

Don't Miss: Translating the humor & tone of Yakuza games for the West 2
by Alex Wawro [02.11.20]
"The humor of a Yakuza game is a fine line to walk," says localization producer Scott Strichart in this in-depth chat about localization, the Yakuza games, and the ins and outs of Japanese humor.
Console/PC, Production

Video: Monetization design and overcoming the dark side of gacha  
by Staff [02.11.20]
In this 2019 GDC talk, Pixonic's Vladimir Krasilnikov discusses how a drastic change to the in-game economy of War Robots brought amazing financial results but ultimately upset the community too much.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing, Video, Vault

GDC 101 is the place to be if you want to learn to make the most of GDC  
by Staff [02.11.20]
Whether you're a first-time attendee or you've been coming for years, GDC is a big event, and sometimes it's nice to get a crash course in what to see and do while you're at the show! 
Console/PC, Indie, Business/Marketing, GDC

Payday 'front and center' as Starbreeze closes out its reconstruction-filled 2019  
by Alissa McAloon [02.11.20]
Starbreeze has detailed the results of the 2019 financial year, a pivotal period for the once nearly-defunct company.
Console/PC, Social/Online

Atari acquires Wonder assets to expand capabilities of VCS console  
by Chris Kerr [02.11.20]
Atari has acquired all an exclusive license for all the assets of gaming company Wonder for an undisclosed fee.
Console/PC, Production, Business/Marketing

And Yet it Hurt: How I made a game played in Notepad
by Gamasutra Community [02.11.20]
And yet it hurt is a game that is played entirely in Notepad. Ludum Dare-winning indie game developer Daniel Haazen explains how he made this unique game.
Console/PC, Indie, Programming, Design, Production

'Games need to find players': Phil Spencer talks Game Pass, Series X as next gen looms  
by Alissa McAloon [02.10.20]
“Our job as a platform is to create the broadest platform for gamers so they can find the broadest set of games that they can go play," Xbox chief Phil Spencer says in a recent chat.
Console/PC, Social/Online, Business/Marketing

Sony's 2019 acquisition of Insomniac Games priced at $229 million  
by Alissa McAloon [02.10.20]
A recent SEC filing has put a pricetag on the transaction that came to light in August 2019.
Console/PC

Don't Miss: Devs look back at the influential BioShock 2  
by Bryant Francis [02.10.20]
We caught up with some of the developers from BioShock 2 for lessons and memories from the game's development.
Console/PC, Programming, Design, Production

Team Ninja's Nioh surpasses 3 million sold  
by Alissa McAloon [02.10.20]
Nioh has officially sold over 3 million copies during its lifetime, a milestone revealed just after the three-year anniversary of the game’s launch.
Console/PC

BioWare hits pause on seasonal content to work on full Anthem overhaul 1
by Alissa McAloon [02.10.20]
BioWare’s future plans for Anthem include a sizable redesign to overhaul the game’s core loop and progression.
Console/PC, Social/Online

Collaborate with friends and meet new ones at these GDC 2020 Community Spaces!  
by Staff [02.10.20]
This year GDC will host four community spaces (Narrative, Design, Audio, and Art), each appointed comfortably with creative aids to help you communicate and collaborate with fellow GDC attendees!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, GDC

Video Game Deep Cuts: A Pedestrian Mario Paint Pagan  
by Gamasutra Staff [02.08.20]
Latest links include a look at The Pedestrian, the people composing music in Mario Paint, the odd 'dead MMO' setting of PAGAN: Autogeny, streaming legality & Valentine's Day gaming for couples.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Check out PlatinumGames' design doc for the original The Wonderful 101  
by Alissa McAloon [02.07.20]
The uploaded pages explore some of the motivations behind the game's power-in-numbers mechanics, and include modern reflections from PlatinumGames' Hideki Kamiya.
Console/PC, Design