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Updates » Console/PC
Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Gamasutra Staff [06.14.19]
This week's roundup is E3-packed, including discussion of best games, Nintendo, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Ghost of Tsushima dev Sucker Punch seeks a Lighting Artist  
by Staff [06.14.19]
The team at Ghost of Tsushima dev Sucker Punch Productions are looking for a lighting artist to join them at the company's HQ in Bellevue, Washington!
Console/PC, Art, Recruitment

Blog: Creating the the AI of Sea of Thieves - Part 2 2
by Gamasutra Community [06.14.19]
In the second of this four part series I look at skeletons and sharks, two distinct AI systems in Sea of Thieves with their own interesting design secrets.
Console/PC, Programming

Amazon Game Studios lays off 'dozens' of staff  
by Alissa McAloon [06.14.19]
Amazon Game Studios has laid off an undisclosed number of developers, though a source speaking to Kotaku says that dozens of employees have been affected by the cut.
Console/PC

Video: 9 takeaways of Duelyst's journey from tabletop to digital game  
by Staff [06.14.19]
In this 2017 GDC talk, Counterplay Games' Eric Lang & Keith Lee reflect on the development of Duelyst, share lessons learned and explain how it went from a boardgame prototype to a digital card game.
Console/PC, Indie, Design, Video, Vault

Brenda and John Romero's Empire of Sin is an emergent narrative gangster flick  
by Bryant Francis [06.14.19]
Empire of Sin, Romero Games' take on 1920s turn-based tactics, has some interesting emergent narrative and gameplay elements not typical to the strategy genre.
Console/PC, Design, E3

Steam Remote Play now supports game streaming across different networks  
by Alissa McAloon [06.14.19]
Valve has added out-of-home streaming support to Steam In-Home Streaming, and renamed the feature Steam Remote play following the new addition.
Console/PC, Social/Online

Nintendo is 'evaluating' game streaming technology 1
by Chris Kerr [06.14.19]
If you mentioned game streaming right now, people would likely tell you about Microsoft xCloud and Google Stadia. One name that probably wouldn't crop up, however, is Nintendo.
Console/PC, Business/Marketing, E3

Q&A: Writing new characters, new worlds in Obsidian's The Outer Worlds 2
by Kris Graft [06.14.19]
Megan Sparks, senior narrative designer at Obsidian, gives us a rundown of how she creates the characters and worlds of The Outer Worlds.
Console/PC, Design, E3

Cyberpunk designer says CDPR is working on transgender character options
by Bryant Francis [06.13.19]
CD Projekt Red lead quest designer Mateusz Tomaszkiewicz says that the team hopes the still-in-progress character creator will allow for a broader range of gender expression for Cyberpunk.
Console/PC, Design, E3

Opinion: Cloud gaming for both Microsoft and Google remains a horseless carriage 10
by Joost Van Dongen [06.13.19]
SuperData Research founder Joost van Dreunen takes a look at the state of cloud-based game services in the wake of E3 2019.
Console/PC, Social/Online

Video: 5 more game design techniques from rather clever devs  
by Staff [06.13.19]
In this 2018 GDC talk game designers Richard Rouse III, Erin Hoffman-John, Soren Johnson, Raph Koster, Josh Sawyer, and Stone Librande share unique game design rules they've used in their work.
Console/PC, Indie, Design, Video, Vault

Square Enix is considering its own subscription service  
by Alissa McAloon [06.13.19]
Square Enix is considering launching its own subscription service, a move that follows in the footsteps of other major game companies like EA and Ubisoft.
Console/PC, Social/Online

Blog: So you want to have a kick-ass Steam page? 17
by Gamasutra Community [06.13.19]
A detailed dive into everything your Steam page should feature in order to be as efficient as possible.
Console/PC, Business/Marketing

Xbox head: xCloud aims to complement video game hardware, not replace it  
by Alissa McAloon [06.12.19]
Xbox head Phil Spencer says that the company views xCloud as a long-term solution, but one that isn't out to render in-home console and PC setups obsolete.
Console/PC, Social/Online, E3

Don't Miss: Designing Zelda: Breath of the Wild's unconventional mechanics  
by Staff [06.12.19]
At GDC 2017, some of the lead developers on Nintendo's The Legend of Zelda: Breath of the Wild talk earnestly about how (and why) they designed the game's convention-breaking systems and mechanics.
Console/PC, Design

Report: Tariffs prompt Nintendo to move some Switch production out of China  
by Alissa McAloon [06.12.19]
The Wall Street Journal says the shift includes some production of the current Switch as well as production of the two rumored new versions of the console.
Console/PC

Steam developers can start uploading assets for new library layout  
by Chris Kerr [06.12.19]
Steam might be a few weeks away from trialing its new Steam Library layout, but eager developers can start uploading and previewing new assets today. 
Console/PC, Business/Marketing

Breath of the Wild sequel partially inspired by Red Dead Redemption 2 1
by Chris Kerr [06.12.19]
Zelda producer Eiji Aonuma revealed the team working on the follow-up to Breath of the Wild have been playing a lot of Red Dead Redemption 2.
Console/PC, Design, Production, E3

What Massive has learned making live content for The Division 2  
by Bryant Francis [06.12.19]
Massive Entertainment live content manager Yannick Banchereau shares lessons the company's picked up from making live content for The Division and The Division 2.
Console/PC, Production, E3