Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 26, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Sega joins the mini-console revolution with Genesis Mini 1
by Chris Kerr [04.01.19]
The Genesis Mini will cost $79.99 when it launches on September 19, and will come pre-loaded with 40 "legendary" titles.
Console/PC, Business/Marketing

Sony will switch off the DriveClub servers in March 2020  
by Chris Kerr [04.01.19]
All online and social features will cease to work following the shutdown, barring players from enjoying a significant portion of the Driveclub experience.
Console/PC

What Astroneer's devs learned while leaving Early Access  
by Bryant Francis [04.01.19]
One of the lead developers on Astroneer breaks down what his company has learned since completing the journey through Early Access.
Console/PC, Indie, Design, Production

Video Game Deep Cuts: A is for Apple Arcade, B is for rolling bones? 1
by Gamasutra staff [03.29.19]
This week's roundup includes a look at the Apple Arcade announcement, an intriguing video on how the Mongolian steppes do gaming, plus pieces on Sekiro, clicker games, AR, video game folklorists.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How devs can maintain their sanity for crunch and beyond  
by Staff [03.29.19]
In this 2018 GDC session, The Deep End Games' Amanda Gardner explains how developers can deal with difficult emotional states on the job.
Console/PC, Production, Video

Security researcher pleads guilty to hacking into Nintendo and Microsoft  
by Emma Kidwell [03.29.19]
24 year old security researcher Zammis Clark avoided jail time by pleading guilty to hacking into Microsoft and Nintendo servers and stealing confidential information.
Console/PC, Social/Online, Business/Marketing

The Elder Scrolls Online: Summerset takes home GLAAD award for outstanding video game  
by Emma Kidwell [03.29.19]
LGBTQ media advocacy organization GLAAD appointed its inaugural award for Outstanding Video Game to The Elder Scrolls Online: Summerset during the 30th annual GLAAD Media Awards last night. 
Console/PC, Business/Marketing

FoxNext VP on turning Marvel: Strike Force into the Starbucks of mobile games  
by Chris Kerr [03.29.19]
"If you think about it, say Starbucks; a lot of people spend $15 or $20 a week on Starbucks on coffee and snacks and stuff and that’s a great value for them and they’ll do that forever."
Console/PC, Business/Marketing

Designing for deck-building in video games  
by Diego Arguello [03.29.19]
Gamasutra speaks with designers behind SteamWorld Quest, Hand of Fate, Slay the Spire, and Cultist Simulator to find out tips and methods for card-based design in video games.
Console/PC, Indie, Design

Twitch Prime users are being gifted a free year of Nintendo Switch Online  
by Chris Kerr [03.29.19]
It's interesting to see Nintendo and Twitch join forces for the promotion, and shows the Japanese console maker is searching for ways to maintain and stoke interest in its fledgling online service.
Console/PC, Business/Marketing

Into the Pixel exhibit calls for submissions of game art  
by Emma Kidwell [03.28.19]
The AIAS and ESA announced that the annual "Into the Pixel" video game art exhibit is now accepting submissions for its sixteenth collection.
Console/PC, Indie, Art

Hyper Light Drifter dev confirms TV series is in the works  
by Emma Kidwell [03.28.19]
Hyper Light Drifter is receiving its own animated TV show led by Heart Machine's Alx Preston and producer Adi Shankar, best known for the Netflix adaptations of Castlevania.
Console/PC, Indie, Business/Marketing

Tencent opens new cloud streaming platform 'Start' for public testing  
by Emma Kidwell [03.28.19]
Tencent has opened up its own cloud gaming platform, "Start", for public testing by users in Shanghai and Guangdong.
Console/PC, Business/Marketing

Risk of Rain 2 is running a buy-one-get-one free launch promo 1
by Alissa Mcaloon [03.28.19]
The 3D followup to the 2013 release Risk of Rain is running a limited time promotion to get more eyes on the game and encourage players to team up in its co-op mode.
Console/PC, Social/Online, Indie

Xsolla introduces new funding opportunity for indie developers  
by Staff [03.28.19]
Xsolla has announced a new funding opportunity for indie developers with the launch of their investment club, Xsolla Funding Club (XFC). 
Console/PC, Business/Marketing

Minecraft update removes mentions of creator Notch from splash screens 2
by Chris Kerr [03.28.19]
Minecraft custodians Microsoft have removed some mentions of controversial creator Markus "Notch" Persson from the game with a new snapshot update.
Console/PC, Smartphone/Tablet, Business/Marketing

Sony veteran Kaz Hirai has left the company after 35 years  
by Chris Kerr [03.28.19]
"I have decided to depart from Sony, which has been a part of my life for the past 35 years. I would like to extend my warmest gratitude to all our employees and stakeholders who have supported me."
Console/PC, Business/Marketing

Xenoblade developer Monolith Soft staffing up for Zelda project  
by Chris Kerr [03.28.19]
Xenoblade developer Monolith Soft is hiring developers to work on another entry in The Legend of Zelda series. 
Console/PC, Production, Business/Marketing

Wash your game's windows: An argument for clean mechanics 3
by Gamasutra Community [03.28.19]
Independent game dev Lars Doucet (Defender's Quest) says: "Playing a game with unclear mechanics is like peering through a dirty, smudged window. This calls for some Windex!"
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Video: Systemic AI design in Just Cause 3  
by Staff [03.27.19]
In this 2017 GDC session, Avalanche Studios' Robert Meyer discusses the technical designs, interfaces, and methods the studio used to develop a robust AI system that was flexible for level designers.
Console/PC, Programming, Design, Video