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July 14, 2020
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Updates » Console/PC
Road to the IGF: Flight School Studio's Creature in the Well  
by Joel Couture [02.05.20]
Creature in the Well abandons you in a deserted town filled with bizarre machines that can be awakened by bouncing energy balls off of them, adding adventure & mystery to pinball action.
Console/PC, Indie, Art, Design, Video, IGF

Sony Interactive Entertainment's VR-focused Manchester Studio to close down  
by Alissa McAloon [02.04.20]
The studio was founded in 2015, and the closure comes before the VR game it had in the works saw the light of day.
VR, Console/PC

Rockstar Games co-founder Dan Houser is leaving the studio 3
by Alissa McAloon [02.04.20]
The announcement broke by way of an SEC filing from Rockstar parent company Take Two Interactive this afternoon, with note that Houser’s final day with the company will come in March.
Console/PC, Production

GeForce Now: Nvidia implements aggressive pricing to consolidate cloud gaming position  
by Piers Harding-Rolls [02.04.20]
Industry analyst and IHS Markit Technology games research head Piers Harding-Rolls explores the potential impact and expectations of Nvidia's GeForce Now cloud-based game streaming service.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: A Classic Postmortem on how Maxis avoided sequel-itis on The Sims 2 1
by Lucy Bradshaw [02.04.20]
The Sims franchise has launched several sequels and spin-offs since getting its start 20 years ago today, so here's a look at how the team conquered challenges when making the first The Sims sequel.
Console/PC, Design, Production, Business/Marketing

Now out of beta, GeForce Now offers cloud-based streaming of owned Steam and EGS games 1
by Alissa McAloon [02.04.20]
Nvidia's Stadia competitor GeForce Now allows its users to stream their own games to other devices, completely dodging potential concerns over an unappealing launch library as it exits beta.
Console/PC, Social/Online, Smartphone/Tablet

GDC Arcade Play showcases contemporary arcade cabinets for all to try!  
by Staff [02.04.20]
GDC 2020 attendees are invited to GDC Arcade Play, a new community space dedicated to giving you the chance to check out the newest physical arcade and pinball games from Sega, Raw Thrills, and more!
Console/PC, Business/Marketing, GDC

Capcom credits jump in profit to increasing interest in digital sales  
by Alissa McAloon [02.04.20]
Monster Hunter World: Iceborne was credited as the driving force behind that increase in probability, thanks in no small part to sales skewing significantly digital.
Console/PC

Fable Fortune is being shut down two years after launch 1
by Chris Kerr [02.04.20]
Fable Fortune, the freemium digital card game set in the Fable universe, is shutting down after two years.
Console/PC, Business/Marketing

Come to GDC and see how Disco Elysium's unique style was achieved!  
by Staff [02.04.20]
ZA/UM's remarkable role-playing game Disco Elysium turned heads with its striking visual style, and at GDC 2020 next month attendees will enjoy a rare chance to learn how it was achieved!
Console/PC, Indie, Art, GDC

PS4 hardware and software sales down as next-gen looms large  
by Chris Kerr [02.04.20]
Sales and operating income in Sony's video game division are down as a result of waning PlayStation 4 hardware and software sales.
Console/PC, Business/Marketing

What 'Dragons Love Tacos' taught me about game discoverability 1
by Simon Carless [02.04.20]
Right now, my kid is a little bit obsessed with the kids book Dragons Love Tacos. I thought it might be an excellent starting point to examine why some things break out - and how you can stand out better with your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: PlatinumGames' guide to action game design 3
by Christian Nutt [02.03.20]
Atsushi Inaba, co-founder of Platinum Games (The Wonderful 101, Bayonetta, Transformers: Devastation) shares his insight on how to make world-class action games.
Console/PC, Design

PlatinumGames turns to Kickstarter to self-publish The Wonderful 101 on Switch  
by Alissa McAloon [02.03.20]
The Nintendo Switch has offered a number of previous Wii U exclusives an opportunity to rise beyond the less-than-stellar last generation platform, an opportunity now being presented to The Wonderful 101.
Console/PC

Video: Cursed problems in game design  
by Staff [02.03.20]
In this 2019 GDC session, Riot Games' Alex Jaffe presents a theory of cursed game design problems and explores the four design paradigms that have helped developers face these problems and survive.
Console/PC, Indie, Design, Video, Vault

GDC State of the Industry: Nearly half of game makers still work over 40 hours/week  
by Staff [02.03.20]
Many work more, with some GDC 2020 State of the Industry survey respondents saying they worked as much as 80+ hours in a given week -- but self-pressure was the most common reason given.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Whitepaper, GDC

38,000 Flash games will live on after Flash support dies this year thanks to Flashpoint  
by Alissa McAloon [02.03.20]
The folks at BlueMaxima are working to preserve the thousands of Flash games that defined the early days of web-based games, and have already snagged over 38,000 titles
Console/PC, Social/Online

Congratulate these GDC 2020 Narrative Summit poster session winners!  
by Staff [02.03.20]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2020 Student Narrative Analysis Competition winners, who all receive passes to the conference next month!
Console/PC, Indie, Design, GDC

Video Game Deep Cuts: Kentucky Routes, Savage Planets, Mythic Quests  
by Gamasutra Staff [02.01.20]
The latest highlights include the Kentucky Route Zero ending chapter, the debuts of Journey To The Savage Planet and SpellTower+, and the upcoming game dev-themed TV show from the 'Always Sunny' crew.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: A game artist's guide to escaping your comfort zone  
by Staff [01.31.20]
In this 2018 GDC talk Ubisoft's Liam Wong talks about going outside of your comfort zone, building confidence, and growing as an artist, both in his career in games and as a photographer.
Console/PC, Indie, Art, Video, Vault