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August 24, 2019
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Updates » Console/PC
Knocking down design pillars was key to making Destiny 2's Gambit mode really shine  
by Alissa McAloon [03.25.19]
"We realized that the answer to our problem had been hidden in the game all along and we just hadn’t played with it enough."
Console/PC, Design, GDC

Dead Cells has passed 1 million sales, and Switch leads the way on consoles  
by Chris Kerr [03.25.19]
Acclaimed roguelike-metroidvania Dead Cells has surpassed 1 million sales, according to developer Motion Twin.
Console/PC, Business/Marketing, GDC

Report: Nintendo to release two new Switch models in 2019  
by Chris Kerr [03.25.19]
Rumors of an updated Nintendo Switch are circulating again, but this time The Wall Street Journal claims Nintendo is working on not one, but two, new Switch consoles.
Console/PC, Business/Marketing

Deep Dive: Flexiscope, the play-time aware dungeon generator in Book of Demons 1
by Maciej Biedrzycki [03.25.19]
The basic idea behind 'Flexiscope' is very simple -- it lets players divide the game into sessions of any size to fit their playing schedule. Here's how we developed that idea in Book of Demons.
Console/PC, Design

Video Game Deep Cuts: The Game Developers Conference Aftermath  
by Gamasutra Staff [03.24.19]
The weekly update rounding up the best longread & standout articles & videos about games tackles GDC 2019, from Google announcements to session highlights & beyond.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Game source code is a teaching tool, not a trade secret, argues VGHF founder  
by Alex Wawro [03.22.19]
“The industry sees source material as a trade secret,” Video Game History Foundation founder Frank Cifaldi said at GDC today. “We think it’s an educational tool."
Console/PC, Indie, History, GDC

Sweeney commits to human moderators & quality filters for Epic's Games Store 24
by Alex Wawro [03.22.19]
"So we're not going to see asset flips," the Epic founder told Gamasutra at GDC this week. "And we're going to explicitly say no to porn games or other intentionally controversial games."
Console/PC, Art, Design, GDC

Microsoft unveils new indie game showcase called [email protected] Game Pass  
by Chris Kerr [03.22.19]
Microsoft has announced a new games showcase called [email protected] Game Pass hours after Sony lifted the lid on its fledgling PlayStation showcase, State of Play.
Console/PC, Business/Marketing

Sony's new State of Play series will bring PlayStation reveals all year round  
by Chris Kerr [03.22.19]
Sony has unveiled a new video series called State of Play that will keep fans in the loop with "updates and announcements from the world of PlayStation."
Console/PC, Business/Marketing

Devil May Cry 5 has sold 2 million copies in first two weeks  
by Chris Kerr [03.22.19]
Capcom's stylish action effort Devil May Cry 5 has sold 2 million copies in two weeks, according to game director Hideaki Itsuno.
Console/PC, Business/Marketing, GDC

Boyfriend Dungeon dev examines why game fashion sucks, and what to do about it 2
by Alex Wawro [03.21.19]
“I’m not here to talk about what good fashion is,” said Kitfox Games' Victoria Tran at GDC today. “I want to talk more about how we’ve ignored it as a serious mechanic."
Console/PC, Indie, Design, GDC

Overwatch saw 40% less disruptive behavior with the endorsement system 1
by Emma Kidwell [03.21.19]
Research developer at Blizzard Natasha Miller shared how the studio implemented social features into Overwatch to promote positive behavior among players.  
Console/PC, Design, GDC

Opinion: After Christchurch - What we owe our game communities
by Katherine Cross [03.21.19]
Katherine Cross takes a look at the recent white supremacist terrorist attack in New Zealand, and unpacks what game developers must do to keep extremist views from taking hold in their games' communities.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Valve is pushing new social features for Steam later this year 2
by Emma Kidwell [03.21.19]
Valve's Tom Giardino outlined a handful of new and upgraded features coming to Steam in the future during GDC 2019 this afternoon.
Console/PC, Production, Business/Marketing, GDC

Report: Microsoft's disc-less Xbox One S gets name and launch date  
by Chris Kerr [03.21.19]
Microsoft's long-rumored disc-less Xbox One S now has a name and launch date, according to fresh leaks from Windows Central.
Console/PC, Business/Marketing

God of War wins Game of the Year at the 2019 Game Developers Choice Awards
by Staff [03.20.19]
Game dev veterans Amy Hennig and Rieko Kodama were also honored with the Lifetime Achievement Award and Pioneer Award (respectively) during the Game Developers Choice Awards tonight at GDC 2019!
Console/PC, Smartphone/Tablet, Indie, GDC

How Arkane built a roguelike atop an immersive sim with Prey's Mooncrash DLC  
by Alex Wawro [03.20.19]
Today at GDC, lead level designer Richard Wilson took the stage to explain how (and why) Arkane took a roguelike approach when developing its innovative Prey DLC Mooncrash.
Console/PC, Design, GDC

Google Stadia supports the Xbox Adaptive Controller  
by Alissa McAloon [03.20.19]
Google unveiled a controller alongside its cloud-based game streaming service Stadia this week, but players aren't locked into using Google-made hardware to play games on the service.
Console/PC, Social/Online, GDC

Cuphead is heading to the Nintendo Switch with Xbox Live support  
by Emma Kidwell [03.20.19]
StudioMDHR announced this morning during the Nintendo Indie Showcase that Cuphead will be heading to the Nintendo Switch on April 18th.
Console/PC, Business/Marketing, GDC

The next Crypt of the Necrodancer game is set in The Legend of Zelda's Hyrule  
by Alissa McAloon [03.20.19]
The indie developer behind Crypt of the Necrodancer is taking a crack at making its own Legend of Zelda game—with Nintendo’s blessing.
Console/PC, Indie, Video