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May 20, 2019
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Updates » Console/PC
EA in 'advanced negotiations' to bring Apex Legends to China and mobile  
by Alissa McAloon [05.08.19]
Electronic Arts is in the process of trying to expand Apex Legends beyond just console, PC, and its current markets.
Console/PC, Social/Online, Smartphone/Tablet

Anthem fell short of EA's sales expectations 3
by Alissa McAloon [05.08.19]
At the close of its fourth quarter, Electronic Arts says that BioWare’s Anthem failed to sell as well as hoped.
Console/PC, Social/Online

Watch Close To The Sun's developers talk launching on the Epic Game Store  
by Bryant Francis [05.08.19]
Storm in a Teacup, the developer behind Close To The Sun, discusses launching on the Epic Game Store and making polished horror games on an indie budget.
Console/PC, Design, Video

Nintendo says 3DS demand 'stable' despite notable declines  
by Alissa McAloon [05.08.19]
Despite the decline in 3DS hardware and software sales (and scaling back sales forecasts for the coming fiscal year), Nintendo president Shuntaro Furukawa tells investors in a recent Q&A that demand is steady.
Console/PC

Chat with the developers behind Close To The Sun at 12PM EST  
by Bryant Francis [05.08.19]
You can chat with the Italy-based developers of the Epic Games Store exclusive Close To The Sun starting at 12PM EST.
Console/PC, Design, Business/Marketing, Video

Bandai Namco's long-running Tales series has crossed 20 million lifetime sales  
by Brandon Sheffield [05.08.19]
The RPG franchise was launched back in 1995, when Tales of Phantasia debuted on the Super Famicom in Japan.
Console/PC, Business/Marketing

Don't Miss: Pay-To-Flay: Examining microtransactions in Mortal Kombat X 41
by Alex Wawro [05.07.19]
In this 2015 feature, we examine how F2P monetization mechanics are seeping into premium game design by looking at Mortal Kombat X and asking: how do you monetize without compromising game design?
Console/PC, Design, Business/Marketing

Echo developer Ultra Ultra closes down 1
by Alissa McAloon [05.07.19]
The Copenhagen-based developer Ultra Ultra has closed its doors less two years after releasing its atmospheric sci-fi game Echo.
Console/PC

Revenue drops at Electronic Arts despite strong digital bookings  
by Alissa McAloon [05.07.19]
Revenue for the full year ending March 31, 2019 came in at $4.95 billion for Electronic Arts, a decrease from last year’s numbers but a figure that still beat the company’s estimates for the quarter.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Creating music and SFX for games 2
by Gamasutra Community [05.07.19]
How the team at Knockback Games designs and produces the audio for its games.
Console/PC, Audio

Google's current VR plan is more about services than new hardware  
by Alissa McAloon [05.07.19]
Google has no plans to release VR hardware this year, telling CNET that the company is instead working through an R&D phase to "build the critical Lego bricks" that will power future experiences.
VR, Console/PC

Mordhau sells 500,000 copies in one week  
by Alissa McAloon [05.07.19]
Mordhau, a hack-n-slash game from developer Triternion, has sold roughly 500,000 copies in its first week out in the world.
Console/PC

EA Access is launching on PlayStation 4  
by Alissa McAloon [05.07.19]
Electronic Arts has announced plans to bring its subscription game library EA Access to PlayStation 4, though signing up won’t grant players access to the same service on other platforms.
Console/PC, Social/Online

Blog: Exploring familiarity in level design  
by Gamasutra Community [05.07.19]
Artist and designer Mateusz Piaskiewicz discuss how developers can harness positive memories and experiences by injecting the level design concept of familiarity into their design.
Console/PC, Indie, Design

Key franchises help Capcom to record profits for second consecutive year  
by Chris Kerr [05.07.19]
Capcom said its Digital Contents division was bolstered by the performance of Resident Evil 2, which "exceeded expectations," and the "consistent demand" for the recently launched Devil May Cry 5
Console/PC, Business/Marketing

Former Fortnite UX lead digs into ethical game design 1
by Bryant Francis [05.07.19]
Former Fortnite UX lead Celia Hodent talks to Gamasutra about building a more ethical games industry, and what it would take for lead developers to shift the way they monetize their games.
Console/PC, Social/Online, Design

Get a job: Join Sucker Punch Productions as a Narrative Writer  
by Staff [05.06.19]
Sucker Punch is looking for a Narrative Writer to help create engaging narrative content for our upcoming project, Ghost of Tsushima.
Console/PC, Production, Recruitment

Take a look at some of the earliest designs for Plants vs. Zombies  
by Staff [05.06.19]
The original Plants vs. Zombies has turned 10 years old and the game's creator has shared some of his early design doodles to celebrate.
Console/PC, Design

Video: Designing Spider-Man 2's classic web-swinging mechanic  
by Staff [05.06.19]
In this GDC 2019 classic game mechanic postmortem, dev Jamie Fristrom breaks down how the acclaimed web-swinging mechanics in Treyarch's 2004 game Spider-Man 2 were designed and implemented.
Console/PC, Design, Video, Vault

Don't Miss: A Plants vs. Zombies dev's guide to teaching mechanics to players  
by Staff [05.06.19]
In this GDC 2012 session, PopCap's George Fan walks through how he managed to get his mom to play video games through the development of Plants Vs Zombies.
Console/PC, Smartphone/Tablet, Design