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October 23, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
Don't Miss: Bringing Camouflaj's République to PlayStation 4  
by Paul Alexander [10.11.18]
The curious story of how Camouflaj's episodic game République made its way from iOS in 2013 to Steam and then onto PS4 involves an engine overhaul, a port house, and a tricky overseas deal.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Digging into the creation of one pick-ticular WarioWare minigame 1
by Alissa McAloon [10.11.18]
Kotaku has shared an interesting conversation with longtime Nintendo game developer Goro Abe that explores the origins of one particularly memorable 3 second long WarioWare minigame: Gold Digger.
Console/PC, Design

Snap, Crackle, Pop: Crunch & self-mutilation in Swery's new puzzler The Missing  
by Alex Wawro [10.11.18]
Hidetaka "Swery" Suehiro talks Gamasutra through the design of his new studio's first game, The Missing, and how he hopes it will prove him a good game designer -- not just an interesting storyteller.
Console/PC, Indie, Design, Video

Tracking the evolution of Path of Exile’s troublesome Delve mode  
by Alissa McAloon [10.10.18]
Rock Paper Shotgun has shared an insightful interview that digs into the design and post-launch balancing struggles of the Delve game mode introduced to Path of Exile a few months back.
Console/PC, Social/Online, Design

Mojang is making some Minecraft libraries open source 1
by Alissa McAloon [10.10.18]
Minecraft developer Mojang plans to release a handful of libraries from the game for developers to explore or use for their own projects. Two such libraries have already hit Github.
Console/PC, Programming

Improbable launches GDK to expand SpatialOS Unity integration 1
by Alissa McAloon [10.10.18]
Improbable has launched a GDK that expands the features offered by SpatialOS for developers working in Unity.
Console/PC, Social/Online

Get a job: Ghosts of Tsushima dev Sucker Punch seeks an Outsource Artist  
by Staff [10.10.18]
Seattle-based Sucker Punch is hiring a driven, self-directed Outsource Artist to use their artistic eye and technical skills to help create the world of Ghost of Tsushima for PlayStation 4.
Console/PC, Art, Recruitment

PlayStation users will be able to change PSN ID starting 2019  
by Emma Kidwell [10.10.18]
Starting in early 2019, PlayStation users will be able to change their PSN ID.
Console/PC, Production, Business/Marketing

Don't Miss: The aesthetics of frustration in Getting Over It 2
by Staff [10.10.18]
"This is one of the things I'm most interested in," says Foddy. "As a game designer, the most fundamental problem you're up against is that games don't matter, they're fake."
Console/PC, Smartphone/Tablet, Design

Video: Will Wright's classic postmortem of SimCity predecessor Raid on Bungeling Bay 2
by Staff [10.10.18]
In this GDC 2011 postmortem, Will Wright revisits the development of the classic game Raid on Bungeling Bay.
Console/PC, Design, Video

Ninja Theory funds Senua's Scholarship for #WorldMentalHealthDay  
by Emma Kidwell [10.10.18]
Ninja Theory, the studio behind Hellblade: Senua's Sacrifice, announced the establishment of Senua's Scholarship earlier today, which aims to support the training of mental health tutors.
Console/PC, Business/Marketing, Video

Nintendo hacks The Legend of Zelda to make it more accessible 1
by Chris Kerr [10.10.18]
The new version of the 1987 classic gifts players a ton of rupees and items from the start, making it more accessible for those keen to wander through Hyrule with minimal fuss.
Console/PC, Design, Business/Marketing

Skybound vague on future of Telltale partnership  
by Chris Kerr [10.10.18]
Skybound Interactive has offered some more (admittedly vague) details as to how its proposed deal with Telltale Games might shape up.
Console/PC, Business/Marketing

Don't Miss: Composing the soundtrack for a Fallout wasteland 5
by Staff [10.09.18]
In this classic 2010 feature, Obsidian audio director Scott Lawlor talks about composing the soundtrack of Fallout: New Vegas by merging elements of the previous games' scores with a new aesthetic.
Console/PC, Audio

Tweaking the original Borderlands 2 to make a VR-friendly game 1
by Alissa McAloon [10.09.18]
In the words of Gearbox’s Brian Burleson, bringing Borderlands 2 to PlayStation VR required more than a matter of just "[cramming] Borderlands into a headset and [calling] it a day."
VR, Console/PC

Report: Microsoft is in talks to acquire Obsidian Entertainment 3
by Alissa McAloon [10.09.18]
According to sources speaking to Kotaku, Microsoft's acquisition of the Pillars of Eternity developer is essentially a done deal.
Console/PC

The Making of GDC 2019: How conference content comes together  
by Staff [10.09.18]
In this "Making of GDC" blog post, Game Developers Conference GM Katie Stern discusses how the submissions process works for all the talks you see at the show every year.
Console/PC, Indie, GDC

Epic is bringing a physical Fortnite bundle to store shelves for the holidays  
by Alissa McAloon [10.09.18]
Epic’s free-to-play battle royale game Fortnite is the centerpiece of the $30 bundle it and Warner Bros Interactive Entertainment plan to release both digitally and physically next month.
Console/PC, Social/Online

CD Projekt Red partners with multiplayer studio Digital Scapes  
by Chris Kerr [10.09.18]
Digital Scapes specializes in triple-A multiplayer console and PC game development, and is made up of industry veterans from BioWare, Radical Entertainment, and Relic. 
Console/PC, Programming, Production

Sony CEO claims next-gen hardware is 'necessary' 1
by Chris Kerr [10.09.18]
The chief exec claimed it's absolutely "necessary to have a next-generation hardware," though stopped short of christening that device the PlayStation 5.
Console/PC, Business/Marketing