Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 20, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Console/PC
Humble-hosted Jingle Jam raises $5.2 million for charity  
by Alissa McAloon [01.05.18]
Game developers pitched in to donate titles to the 60 plus game bundle, allowing the total proceeds to be distributed to charity.
Console/PC, Indie, Business/Marketing

How devs design the Lego games to appeal to all ages 3
by Jack Yarwood [01.05.18]
TT Games head of design Arthur Parsons opens up about how the studio designs and focus-tests its popular Lego games so that they're enjoyable (and accessible) for all ages.
Console/PC, Design

Uncharted: The Lost Legacy creative director Shaun Escayg departs Naughty Dog  
by Alissa McAloon [01.05.18]
After seven years at Naughty Dog, Uncharted: The Lost Legacy writer and creative director Shaun Escayg has announced that he is departing the studio.

At GDC 2018 you'll get a postmortem look at the design of Horizon Zero Dawn  
by Staff [01.05.18]
At GDC 2018 Guerrilla Games' Eric Boltjes will run you through through early prototypes and delving into design decisions and processes that shaped development of the 2017 game.
Console/PC, Design, GDC

Breath of the Wild & Horizon Zero Dawn lead GDC 2018 Choice Awards nominees! 3
by Staff [01.05.18]
The 18th annual Game Developers Choice Awards nominees also include Cuphead, Nier: Automata and Hellblade: Senua's Sacrifice - with the winners to be revealed at GDC 2018 in March!
Console/PC, Indie, GDC

How imbalance in the Endless series led to a new take on the 4X genre 3
by Emma Kidwell [01.04.18]
Co-founder of Amplitude Studios Romain de Waubert and narrative director on the Endless series Jeff Spock discuss how creating imbalance among factions led to a new take on the on 4X strategy genre.
Console/PC, Design

Don't Miss: Devs recount their first game design experiences 4
by Joel Couture [01.04.18]
When were you first bitten by the game design bug? Was it a mod level? A playground game? A cool Mario level scribbled in crayon? We asked 19 developers to share their origin stories with us.
Console/PC, Indie, Art, Design saw 100k projects created and 68k completed in 2017 2
by Alissa McAloon [01.04.18]'s year-end breakdown offers a look at how the many projects and game jams hosted on the platform fared in 2017.
Console/PC, Indie

Paladins is stepping into the Battle Royale ring with Battlegrounds mode 1
by Alissa McAloon [01.04.18]
Hi-Rez Studios is bringing a 100-player Battle Royale mode to its free-to-play, Early Access hero shooter.
Console/PC, Social/Online

Supercell CEO, NYU Game Center director to speak at GDC 2018 Vision Track!  
by Staff [01.04.18]
GDC 2018 welcomes Supercell CEO Ilkka Paananen and NYU Game Center Director Frank Lantz to speak as part of the Vision Track, a series of mini-keynotes designed to provoke and inspire GDC attendees!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Epic planning audit to combat copyright infringement on Unreal Marketplace  
by Chris Kerr [01.04.18]
"While we have always rejected content that is found to infringe on copyright or trademark, over the past few months the Marketplace has been armed with more resources for content review."
Console/PC, Production, Business/Marketing

Blog: Building a recommender system for Destiny players
by Gamasutra Community [01.04.18]
Analytical systems designed to help players learn and improve can have a huge impact on games, not the least in eSports. Here we explore the process behind building a recommender system for Destiny.
Console/PC, Design

Switch becomes fastest-selling home console of all time in the U.S. 6
by Chris Kerr [01.04.18]
The Nintendo Switch has become the fastest-selling home console in U.S. history after selling over 4.8 million units in 10 months. 
Console/PC, Business/Marketing

Game Design Deep Dive: Bringing Arizona Sunshine to the PSVR Aim 1
by Trevor Blom [01.04.18]
Trevor Blom, technical lead at Vertigo Games details the development challenges of introducing an entire campaign mode focused around the PlayStation VR Aim controller for Arizona Sunshine.
VR, Console/PC, Indie, Programming, Design, Video, Deep Dive

LawBreakers publisher blames Battlegrounds for poor reception 21
by Emma Kidwell [01.03.18]
LawBreakers publisher Nexon blames PlayerUnknown's Battlegrounds for the poor reception of their first person multiplayer game.
Console/PC, Business/Marketing

Microsoft has ended production of the Xbox One Kinect adapter 2
by Alissa McAloon [01.03.18]
The decision looks to be the final nail in the Kinect coffin after the motion tracking peripheral itself was discontinued in late 2017.

Q&A: Applying cubism and minimalism to game design in AER: Memories of Old  
by John Harris [01.03.18]
Gamasutra discusses unexpected sources of inspiration and the challenges of indie marketing with the director of the striking indie game AER: Memories of Old.
Console/PC, Indie, Art, Design, Video

How Warframe built a collaborative free to play economy 4
by Emma Kidwell [01.02.18]
Warframe developers discuss how the relationship with their community helped to build a collaborative free to play economy.
Console/PC, Design

1979 Revolution: Black Friday named Facebook Game of the Year  
by Alissa McAloon [01.02.18]
Facebook has named its picks for the best games of 2017 to appear on its social video game platforms.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Enter the Gungeon sales have 'surpassed all expectations' on Switch 1
by Chris Kerr [01.02.18]
Bullet-happy roguelike Enter the Gungeon has sold 75,000 units on the Nintendo Switch in just two weeks. 
Console/PC, Business/Marketing