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October 27, 2020
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Updates » Console/PC
Sega takes flak for releasing Golden Axe prototype made 'under crunch conditions'  
by Chris Kerr [10.15.20]
Sega has been called out for releasing a canceled Golden Axe prototype that was created under crunch conditions.
Console/PC, Production, Business/Marketing

How to get on the good side of media & streamers  
by Gamasutra Staff [10.14.20]
Analyzing a Twitter thread asking ‘content creators’ & media folks about the game promo-related practices that devs and publishers should stop doing. Plus lots more game discovery goodness!
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: How Brawlhalla built a fighting game community from the ground up  
by Staff [10.14.20]
"We just try to be active everywhere we can, we try to take every opportunity we can with our partners, & that's how we've driven it," Brawlhalla dev Zeke Sparkes says about the F2P brawler's success.
Console/PC, Design

Video: An accessibility Q&A with EA's Karen Stevens  
by Staff [10.14.20]
In this 2020 GDC Summer AMA, EA Sports' Karen Stevens discusses game development best practices, workplace best practices, and how supporting those with disabilities leads to better products for all.
Console/PC, Design, Video

10mg: invading Steam with microgames to make a point 1
by Gamasutra Staff [10.14.20]
As games flood onto Steam, some devs are trying to make their games even more complex. Not so the 10mg (Ten Minute Games) project, a series of 10 microgames which each take 10 minutes to complete.
Console/PC, Indie, Design, Business/Marketing

Register now for the first-ever GDC Masterclass program  
by Staff [10.14.20]
Explore new opportunities to sharpen your skills with GDC's new Masterclass program.
Console/PC, Programming, Design, Production, Business/Marketing, GDC

Tencent-owned Sharkmob opens triple-A studio in London  
by Chris Kerr [10.14.20]
Tencent-owned developer Sharkmob has cut the ribbon on a new triple-A development studio in London.
Console/PC, Production, Business/Marketing

Don't Miss: How Playground imports real skies into Forza Horizon 3
by Staff [10.13.20]
In this classic feature, Forza Horizon 3 art director Benjamin Penrose explains how Playground Games went all the way down under to get real skies to put into their wide-ranging racing game.
Console/PC, Art

Video: Bridging the gap between UX and game design  
by Staff [10.13.20]
In this 2018 GDC session, Epic Games' Jim Brown discusses the intersection between game design and UX on games like Fortnite.
Console/PC, Video

Here's how backwards compatible titles will look on the Xbox Series S and X  
by Chris Kerr [10.13.20]
In a new blog post, Microsoft has finally shown has its backwards compatibility upgrades will look on screen.
Console/PC, Production, Business/Marketing

Roblox quietly submits draft registration for proposed public offering  
by Chris Kerr [10.13.20]
Roblox has submitted a draft registration statement for a proposed public offering, effectively confirming it intends to go public.
Console/PC, Business/Marketing

The weirdest Steam refund messages (& lessons for game devs!)  
by Simon Carless [10.13.20]
Many Steam refund comments are legitimate, and definitely worth reading to give you an idea of sentiments around the game or technical issues. But others.. oi. Here's a survey of them!
Console/PC, Design, Business/Marketing

Report: Ni No Kuni dev Level-5 winds down North American presence  
by Alissa McAloon [10.12.20]
According to a report from GamesIndustry, layoffs scattered over the last year or so have left Ni No Kuni developer Level-5 with only a "skeleton crew" at its NA studios.
Console/PC

UK regulator bans misleading Homescapes, Gardenscapes pin puzzle ads 1
by Alissa McAloon [10.12.20]
The UK ad authority has put the kibosh on a certain format of ads used by Playrix, arguing that the ads for each wildly misrepresent the gameplay of each title.
Console/PC, Smartphone/Tablet, Business/Marketing

Crackdown 2 dev Ruffian Games is now a Rockstar Games studio  
by Alissa McAloon [10.12.20]
After a year-long courtship, Rockstar Games has full-on acquired Crackdown 2 developer Ruffian Games and rebranded the new subsidiary as Rockstar Dundee.
Console/PC

Don't Miss: The making of Crackdown 2 3
by Staff [10.12.20]
Mission designer Martin Livingston of Crackdown 2 inheritor Ruffian Games talks developing the sequel within a tight cycle, the studio's mindset about the game, how players influenced the design and more.
Console/PC, Design

Blog: Steam Game Festival kicks into high gear  
by Simon Carless [10.12.20]
OK, so with the Steam Game Festival - Autumn Edition now running (until October 13th), I thought it was worth peeking into changes for this edition and how it’s being received on ‘the Internet’ so far. Plus more news!
Console/PC, Indie, Design, Production, Business/Marketing

Video: Tips for building diverse teams  
by Staff [10.12.20]
In this 2020 GDC Summer AMA, Revelation Interactive's Carl Varnado leads a discussion on representation in games and discusses how developers can create safe spaces for people who make games.
Console/PC, Production, Video

Epic vs. Apple judge warns of 'serious ramifications' for console makers 2
by Chris Kerr [10.12.20]
The legal battle between Apple and Epic Games over the former's decision to remove Fortnite from the App Store could have "serious ramifications for Sony, Nintendo and Microsoft."
Console/PC, Smartphone/Tablet, Business/Marketing

Amazon cancels free-to-play shooter Crucible 1
by Kris Graft [10.09.20]
The development team behind Crucible, Amazon Game Studios’ effort to break into the free-to-play multiplayer shooter genre, announced Friday even it would halt development of the game.
Console/PC, Social/Online, Business/Marketing