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August 12, 2020
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Updates » Console/PC
Don't Miss: The creative camaraderie behind Wilmot's Warehouse 1
by Staff [07.30.20]
In this deep dive, Wilmot's Warehouse designer and artist Richard Hogg serves up a meandering and delightfully insightful look at how the emergent puzzler came to be. 
Console/PC, Indie, Design

Engagement hits unexpected highs at EA as Q1 live services revenue crosses $1.1bn  
by Alissa McAloon [07.30.20]
EA is reporting better than forecasted player engagement for its most recent quarter due in no small part to the current global pandemic and its own 'Stay Home, Play Together' initiatives.
Console/PC, Social/Online, Smartphone/Tablet

Blog: Has your game got 'juice'? (& more!)  
by Simon Carless [07.30.20]
A lot of this good feeling in game trailers and gameplay is related to polish, juice and game feel - so let's explore how it works for discoverability! (And more besides!)
Console/PC, Indie, Design, Production

GDC Summer's Sponsor Showcase offers access to industry leaders like Tencent  
by Staff [07.30.20]
Ready for GDC Summer next week? Industry leaders like Microsoft, Google, Unity, and Tencent are all available for scheduling meetings in the GDC Summer Sponsor Showcase!
Console/PC, Business/Marketing, GDC

Riot quickly drops controversial LEC sponsor after outrage from devs, community 3
by Alissa McAloon [07.29.20]
Updated: Riot has announced it is dumping its partnership with Saudi Arabia's NEOM project after devs, players, protest Saudi Arabian anti-LGBT connections.
Console/PC, Social/Online

Video: Crafting multiplayer maps for casual and competitive play  
by Staff [07.29.20]
In this GDC 2018 talk Hi-Rez Studios' Andrew Yoder describes key differences between designing multiplayer levels for casual vs. competitive (i.e. eSports) play, referencing his own work on Paladins.
Console/PC, Social/Online, Design, Video, Vault

Watch speedrunners break games in front of the devs who made them at GDC Summer!  
by Staff [07.29.20]
Sometimes, the best way to learn about your game is to watch someone else play it in a way you never intended; at GDC Summer 3 notable games will be speedrun live, as a dev offers commentary!
Console/PC, Design, GDC

Popular game pitch-off GDC Pitch returns for GDC Summer next week  
by Staff [07.29.20]
Game Developers Conference are excited to confirm that the popular GDC Pitch event will return in a special online-only format for next week's all-digital GDC Summer!
Console/PC, Indie, Business/Marketing, GDC

Epic Games' Sweeney calls out Apple, Google for 'exploitative' platform fees 4
by Chris Kerr [07.29.20]
Epic Games founder Tim Sweeney has branded Apple and Google "exploitative" for imposing a 30 percent store fee on their respective mobile marketplaces.
Console/PC, Business/Marketing

Blog: Using emergent systems to improve interactive storytelling 8
by Gamasutra Community [07.29.20]
In this post I point out narratological limitations within games and suggest possible solutions, based on my research and my experimental project Fabula Persona.
Console/PC, Design, Production

Moss developer Polyarc raises $9 million to explore AR development  
by Chris Kerr [07.29.20]
Moss developer Polyarc has secured $9 million in Series B funding to create augmented reality experiences. 
VR, Console/PC, Business/Marketing

Don't Miss: Composing the music of Red Dead Redemption  
by Staff [07.28.20]
In this 2010 interview, Red Dead Redemption composers Bill Elm and Woody Jackson discuss developing the Western game's sound, comparing the experience to working on film score.
Console/PC

Video: A game dev's guide to going beyond the hype of deep learning  
by Staff [07.28.20]
In this 2018 GDC talk EA's Magnus Nordin gives an overview of the potential of neural nets in game development, and how they can be combined with reinforcement learning to create new forms of AI.
Console/PC, Programming, Video, Vault

Get expert analysis of the State of the Industry game dev survey at GDC Summer  
by Staff [07.28.20]
Trained industry analysts at Omdia have had time to unpack the data, and at GDC Summer next month attendees will have access to their in-depth breakdown of how the coronavirus has impacted game devs.
Console/PC, Business/Marketing, GDC

DIY game platform Roblox tops 150 million monthly active users  
by Chris Kerr [07.28.20]
Online free-to-play game platform Roblox now has over 150 million monthly active users, according to developer Roblox Corporation.
Console/PC, Business/Marketing

Op-Ed: Game development in a time of upheaval  
by Michael Chu [07.28.20]
"To create inclusive characters is not to surrender the creative vision, and to say that embracing diversity means losing that agency or that it is a creative burden is simply untrue and must be rejected," writes Michael Chu, newly-hired narrative director at 2K's 31st Union studio.
Console/PC, Business/Marketing

A scrapped Luigi, unused Pokemon sprites & more dug up in retro Nintendo leak  
by Alissa McAloon [07.27.20]
Code, assets, and other files for a number of famous Nintendo games like Mario Kart, Star Fox, and The Legend of Zelda has leaked online in what’s being called the 'Gigaleak.'
Console/PC, Programming, Art

Analysis: Xbox Demo Fest blasts off 1
by Simon Carless [07.27.20]
So the Xbox One’s pre-release demo event is currently running, and hopefully some of you have checked it out - here's a run-down and analysis (alongside other game discovery news.)
VR, Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: StarCraft II and the art of single-player storytelling 17
by Staff [07.27.20]
Writer Tom Cross parses out the complex blend of narrative and gameplay elements in StarCraft II for Gamasutra -- how are the characters and conversation related to the gameplay, and does it work well?
Console/PC, Production

How To GDC Summer: Some quick tips to get the most out of your virtual GDC  
by Staff [07.27.20]
We're exactly one week away from the start of GDC Summer, the first-ever entirely online Game Developers Conference, and there's a few things you can do to get the most out of your time at the event.
Console/PC, GDC