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June 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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    Libby Kruse






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Updates » Console/PC
Valve's new policy on Steam games splits opinions among devs 15
by Emma Kidwell [06.07.18]
Game developers express their mixed opinions over Valve's new policy over what is and isn't allowed on the Steam Marketplace.
Console/PC, Business/Marketing

Mail.Ru and Unity partner up to fund devs creating games with Unity  
by Alissa McAloon [06.07.18]
The European tech company Mail.Ru has partnered with Unity Technologies with the specific goal of investing in developers working on projects made with the Unity game development engine. 
Console/PC, Business/Marketing

Print ain't dead: UK retailer Game to launch free in-store magazine  
by Chris Kerr [06.07.18]
There's a new mag hitting the printing presses in 2018, an age where digital media reigns supreme, and print is supposedly on life-support. 
Console/PC, Business/Marketing

Itch.io founder brands Valve's open-door Steam policy 'ridiculous' 9
by Chris Kerr [06.07.18]
Itch.io founder Leaf Corcoran has branded Valve's lackadaisical open-door Steam content policy "out of touch" and "ridiculous." 
Console/PC, Business/Marketing

Evolve dev: 4v1 gameplay caused 'more problems that we ever imagined' 4
by Chris Kerr [06.07.18]
"We never really solved 4v1, it causes more problems that we ever imagined, and we didn't really have a team to make a competitive shooter. We had a team to build a world."
Console/PC, Design

Building Pillars of Eternity II without losing that Infinity Engine charm  
by Carli Velocci [06.07.18]
Obsidian's Josh Sawyer chats with Gamasutra about how the studio tried to update and refine its new seafaring Pillars of Eternity game without sacrificing what's special about party-based RPGs.
Console/PC, Indie, Design

Ubisoft CEO: 'There will be one more console generation ... after that, we will be streaming' 19
by Alex Wawro [06.06.18]
"There will be one more console generation & then after that, we will be streaming, all of us," Ubisoft chief Yves Guillemot told Variety. "It is going to help the AAA game industry grow much faster."
Console/PC, Business/Marketing

Video: Crafting a linear narrative around the open-world sandbox of The Long Dark  
by Staff [06.06.18]
In this GDC 2018 session, Hinterland Games' Raphael van Lierop shares hard-won lessons about the community-informed development of The Long Dark.
Console/PC, Design, Production, Video

Weather Factory's co-founders explain the making of Cultist Simulator  
by Bryant Francis [06.06.18]
We spoke with the lead developers of Cultist Simulator to learn about everything that went into making this occult single-player card game.
Console/PC, Design, Video

Indiegogo working with debt collectors to refund Sinclair ZX Vega+ backers  
by Emma Kidwell [06.06.18]
Indiegogo is working with debt collectors to refund those who backed Retro Computers' Sinclair ZX Vega+ project, a console based on the ZX Spectrum personal computer.
Console/PC, Business/Marketing

Don't Miss: 7 memorable boss fights that every developer should study 5
by Staff [06.06.18]
We reached out to developers to ask for their favorite examples of great boss fights that are worthy of close study. They tended to favor the classics.
Console/PC, Design

Valve: We shouldn't be choosing what you're allowed to create or play 48
by Alissa McAloon [06.06.18]
In a post shared to the Steam Blog today, Valve details why its official stance is to offer devs systems and tools while leaving the content-policing to players and devs.
Console/PC, Social/Online, Business/Marketing

As The Binding of Isaac winds down, Edmund McMillen looks back on how it all began  
by Alissa McAloon [06.06.18]
The Binding of Isaac creator Edmund McMillen reflects on seven years of The Binding of Isaac and how the game became an early indie darling.
Console/PC, Indie

56% of Bloodstained: Curse of the Moon's 100k week-one sales were on Switch 1
by Alissa McAloon [06.06.18]
Inti Creates' spinoff of the spiritual Castlevania successor Bloodstained: Ritual of the Night has surpassed 100,000 sales just one week after its release.
Console/PC, Business/Marketing

Chat with Cultist Simulator devs Alexis Kennedy & Lottie Bevan at 4PM EDT  
by Bryant Francis [06.06.18]
We're talking to two of the developers behind Cultist Simulator starting at 4PM EDT.
Console/PC, Design, Video

Rare Japanese games rediscovered after 67GB folder leaks online  
by Chris Kerr [06.06.18]
Around 70 rare Japanese video games have surfaced online after being leaked from a private file-sharing directory. 
Console/PC

Nier: Automata has shipped 3M copies worldwide  
by Chris Kerr [06.06.18]
Nier: Automata has reached 3 million in worldwide shipments and digital downloads since launching back in February 2017.
Console/PC, Business/Marketing

Noclip doc charts a path from Bethesda's Terminator game to Fallout & beyond  
by Bryant Francis [06.05.18]
Sit back, grab a Nuka-Cola, and watch Bethesda's veteran game-makers discuss their experiences making some of the company's most successful role-playing games.
Console/PC, Design, Video, E3

Square Enix now has a dev group devoted to making Switch games  
by Alex Wawro [06.05.18]
Square Enix vet Tomoya Asano tells Game Informer the company effectively now has a division working on games for the Switch, starting with its upcoming Nintendo-published Switch RPG Octopath Traveler.
Console/PC, Business/Marketing

Video: How Media Molecule squashed its open bug counts  
by Staff [06.05.18]
As part of GDC 2018's Tools Tutorial Day, Media Molecule's Amy Phillips showcased how the Tearaway and Dreams dev has built and iterated on a range of tools and tech that optimize its bug flow.
Console/PC, Production, Video, Vault