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Updates » Console/PC
Outriders devs will punish cheaters with HUD watermarks and tepid matchmaking  
by Chris Kerr [03.26.21]
Outriders developer People Can Fly will use some rather novel methods to combat cheating when the online multiplayer shooter launches in April this year.
Console/PC, Business/Marketing

Q&A: Hand-painting the unfamiliar and unforgettable world of Voyage  
by Chris Kerr [03.26.21]
"It's always hard to guess how people will react to an unfamiliar art style. We leave it up to our audience to interpret a lot in the game which can be a double-edged sword depending on expectations."
Console/PC, Art, Design, Video

Hades dominates BAFTA Games Awards with five wins including Best Game 1
by Chris Kerr [03.26.21]
Supergiant Games' acclaimed roguelike Hades stole the show at the BAFTA Games Awards last night, taking home five awards including the Best Game prize.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Improving player behavior at Blizzard Entertainment  
by Staff [03.25.21]
In this 2019 GDC talk, Blizzard Entertainment's Jarrod Doherty explains how the Player Behavior Insights team at Blizzard fights disruptive behaviors.
Console/PC, Design, Video

Get a job: Deep Silver Volition needs a Senior Technical Designer  
by Staff [03.25.21]
Volition is searching for a Senior Technical Designer with expertise in creating tools, improving pipelines and workflows, visual scripting, and prototyping.
Console/PC, Programming, Design, Recruitment

Asian-American devs discuss longtime struggles after a year of rising racism  
by Bryant Francis [03.25.21]
IGN news editor Matt Kim shares stories from Asian-American game developers examining Asian representation in games and how anti-Asian racism manifests in the video game industry.
Console/PC, Business/Marketing

Using Data for Good: A free talk, Q&A with Exploding Kitten's lead game designer  
by Kris Graft [03.25.21]
In the next Gamasutra Editorial Forum we welcome veteran mobile game designer Evan Losi to talk about how data-driven design can go beyond tracking product metrics, and also help make your games more engaging and fun.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Webinar

Sony is developing a Ghost of Tsushima film with the director of John Wick  
by Bryant Francis [03.25.21]
The director of the John Wick movies is working to bring Sucker Punch's Ghost of Tsushima to the big screen.
Console/PC, Business/Marketing

Blizzard vets at Frost Giant Studios raise $5 million to create new RTS  
by Chris Kerr [03.25.21]
Fledgling developer Frost Giant Studios has raised $5 million in funding to create a brand new real-time strategy title.
Console/PC, Business/Marketing

One-off narrative games & Steam/console success  
by Gamasutra Staff [03.24.21]
Perhaps you want to make narrative-led games that are designed to be played once - not systemic, Games As a Service-y things? We talk about examples that have sold, and why.
Console/PC, Indie, Art, Design

MTG acquires Bloons dev Ninja Kiwi for $141.8 million  
by Alissa McAloon [03.24.21]
The studio, first founded back in 2006, is of course best known for its yet-ongoing Bloons series, the first of which released as a Flash game back in 2007.
Console/PC, Smartphone/Tablet

Video: Great design lessons and bugs from the making of Loop Hero  
by Staff [03.24.21]
Watch two of the developers of Loop Hero discuss the development of their hit new roguelike game.
Console/PC, Design, Video

Sponsored: A practical guide to game dev success in gaming and esports  
by Telstra [03.24.21]
Developers and publishers must weigh several key network infrastructure and connectivity considerations, which can often make a huge difference in the success and profitability of a title.
Console/PC, Social/Online, Smartphone/Tablet, Whitepaper

Video: Narrative nuances in mobile game design  
by Staff [03.24.21]
In this 2019 GDC session, Jam City's Ryan Kaufman explains how game writers can come up with compelling narratives that take advantage of mobile devices and resonate with players.
Console/PC, Design, Video

Rec Room raises $100 million in funding at $1.25 billion valuation  
by Chris Kerr [03.24.21]
The investment values the free-to-play social experience at $1.25 billion and will be used to continue expanding the game beyond its VR roots.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

GameStop closes FY2020 with a net sales decline (despite a 191% surge in e-commerce)  
by Alissa McAloon [03.23.21]
A powerful pivot to online business slowed the fall, but wasn't enough to completely offset what can only be described as a complicated year for GameStop.
Console/PC

Amazon sets up new game development studio in Montreal 3
by Alissa McAloon [03.23.21]
Amazon Games joins the growing list of game studios set up in Montreal with the creation of its fourth development studio.
Console/PC, Social/Online

Report: Upgraded Switch arriving this year with new Nvidia SoC and DLSS support  
by Chris Kerr [03.23.21]
The next iteration of the Nintendo Switch will pack more memory and an upgraded CPU thanks to a new Nvidia system-on-chip.
Console/PC, Production, Business/Marketing

Report: Microsoft in talks to acquire Discord for over $10 billion 5
by Chris Kerr [03.23.21]
Microsoft is interested in acquiring Discord in a deal that could be worth more than $10 billion, according to a report from Bloomberg.
Console/PC, Business/Marketing

How players use the Switch eShop in 2021  
by Gamasutra Staff [03.22.21]
A new survey asks 11,000 Nintendo Switch players a bunch of questions, and we wanted to highlight the eShop section & talk about takeaways for devs and publishers.
Console/PC, Indie, Design, Production, Business/Marketing