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June 19, 2021
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Updates » Console/PC
Finnish studio Quicksave Interactive nets $1.3 million to create HTML-5 chat games  
by Chris Kerr [06.04.21]
Helsinki-based game studio Quicksave Interactive has raised $1.3 million to create HTML-5 social games that can be played on messaging platforms.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Report: Balan Wonderworld game director Yuji Naka departs Square Enix 1
by Chris Kerr [06.04.21]
UPDATE: Sonic the Hedgehog co-creator and Balan Wonderworld game director Yuji Naka has seemingly left Square Enix.
Console/PC, Business/Marketing

Tencent opens new L.A. office to consolidate workforce and enable further expansion  
by Chris Kerr [06.04.21]
Chinese tech and game company Tencent has opened a new office in Los Angeles that could house up to 300 employees.
Console/PC, Business/Marketing

Video game charts: a series of lenses  
by Gamasutra Staff [06.03.21]
Sure, you're looking at the top games on the Steam charts, but are those really the 'top games'? This and lots more discoverability takes in this latest round-up.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Steam now lets devs join forces and create their own bundles  
by Alissa McAloon [06.03.21]
DIY Collaborative Bundles are a new way for devs to team up and sell their games as part of a package deal without needed to work directly with Steam's staff to do so.
Console/PC, Social/Online

Don't Miss: Water interaction model for boats in video games 20
by Staff [06.03.21]
Avalanche Studios senior software engineer Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat" in this meaty programming article.
Console/PC, Programming

Congratulations to the 2021 Game Narrative Review winners!  
by Staff [06.03.21]
Here are the winners of the 2021 Game Narrative Review competition.
Console/PC, Design

Mobile esports platform Skillz buys marketing company Aarki for $150 million  
by Chris Kerr [06.03.21]
Mobile esports platform Skillz has acquired machine learning marketing company Aarki for $150 million in cash and shares.
Console/PC, Business/Marketing

Astro's Playroom dev Team Asobi is the newest internal PlayStation Studio  
by Chris Kerr [06.03.21]
Sony has officially inducted Astro's Playroom developer Team Asobi into its family of internal PlayStation Studios.
Console/PC, Production, Business/Marketing

BlitWorks devs join Larian Studios at new Barcelona office  
by Alissa McAloon [06.02.21]
The game development staff from prolific port studio BlitWorks have now joined up with Baldur's Gate 3 developer Larian Studios to staff its freshly founded game development studio in Barcelona.

Here’s a bunch of useful talks for programmers at GDC 2021  
by Staff [06.02.21]
Programmers shouldn’t miss out on these upcoming incredible GDC sessions.
Console/PC, Programming, GDC

Don't Miss: How Baldur's Gate 3 first approached the RNG of D&D-inspired dice rolls 2
by Alissa McAloon [06.02.21]
At launch, dice rolls in Baldur's Gate 3 were played straight with pure RNG and no additional smoke and mirrors. Here's Larian Studios first lessons from developing a D&D game with honest-to-goodness random rolls.
Console/PC, Design

Nintendo teases software news for E3 2021 (with no mention of rumored new hardware)  
by Alissa McAloon [06.02.21]
Mario maker Nintendo has blocked off a portion of E3 week for its own Nintendo Direct showcase, joining other members of the industry in timing announcements around the annual game expo.
Console/PC, E3

Dark Horse Comics opens video game division, wants to work with 'top' studios  
by Chris Kerr [06.02.21]
"I think most triple-A devs that I’ve talked to prefer their game dev team to build core gameplay and then fit an IP to it, versus shoving an IP down their throats. We're sensitive to that."
Console/PC, Production, Business/Marketing

How does the 'Drivatar' system in Forza actually work? 1
by Tommy Thompson [06.02.21]
The 'Drivatar' system is designed to reproduce how people race in the Forza series. But how does it actually work?
Console/PC, Programming, Design, Production

Blog: Building the AI features for Wolcen: Bloodtrail  
by Gamasutra Community [06.02.21]
A behind-the-scenes look at how Kythera AI worked with Wolcen Studio to develop AI features for the Bloodtrail update to their gothic fantasy ARPG.
Console/PC, Programming, Design

Analysis: Sony's PlayStation strategy - exposed!  
by Gamasutra Staff [06.01.21]
Let's take a deeper look into Sony’s platform and content strategy, as the company orients itself even more singlemindedly around its video game IP and subscriptions.
Console/PC, Indie, Design, Production, Business/Marketing

CD Projekt profits take a hit as Cyberpunk 2077 remains delisted on PlayStation 2
by Alissa McAloon [06.01.21]
Q1 2021 marks the first full quarter with Cyberpunk 2077 available for purchase, but it appears that impact of the game's launch is still being dampened its absence from the PlayStation Store.
Console/PC, Social/Online

At GDC 2021, you can dive into the moody art of Sea of Solitude  
by Staff [06.01.21]
Check out the process for creating Sea of Solitude’s moody art at GDC 2021.
Console/PC, Art, GDC

Video: Simulating the wind of God of War  
by Staff [06.01.21]
In this 2019 GDC talk, Santa Monica Studios' Rupert Renard discusses the full 3D GPU fluid simulation behind God of War's wind and explains why it's useful.
Console/PC, Programming, Video