Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 20, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
BossKey backing away from active LawBreakers development 5
by Alissa McAloon [04.05.18]
"We will continue to support the game in its current state, but we also need to focus on other projects with fresh creative leaders."
Console/PC, Social/Online

Don't Miss: Exploring color theory and production design in the classic Spyro the Dragon 1
by Gamasutra Community [04.05.18]
John Fiorito and Craig Stitt share some of the ways they used color to focus player emotion and create a vibrant 3D world during the PS1 era for original Spyro the Dragon.
Console/PC, Art, Design

Ubisoft to prioritize 'toxicity management' in Rainbow Six: Siege  
by Chris Kerr [04.05.18]
Ubisoft wants to stamp out toxicity from its popular online shooter Rainbow Six: Siege, and will be tackling the issue head on over the coming years.  
Console/PC, Design, Business/Marketing

Far Cry 5 has more than doubled Far Cry 4's first week sales 1
by Chris Kerr [04.05.18]
Far Cry 5 has more than doubled the first week sell-through of Far Cry 4, making it the fastest selling title in the franchise's history. 
Console/PC, Business/Marketing

Helping players relate to the heroine of Night in the Woods 1
by John Harris [04.05.18]
In the wake of an IGF Award win, read Night in the Woods co-creator Scott Benson's thoughts about why its feline heroine Mae feels real and relatable to an audience that has latched on to the game.
Console/PC, Indie, Design, Video

SteamSpy: $20 and $60 were the top-earning Steam game prices last year 2
by Alex Wawro [04.04.18]
"Surprise: cheap games do not make a lot of money," wrote SteamSpy operator Sergey Galyonkin. "People are still mostly buying relatively expensive and quality titles."
Console/PC, Indie, Business/Marketing

Weekly Jobs Roundup: Insomniac Games, Magic Leap, and more are hiring now!  
by Staff [04.04.18]
Companies like Cold Iron Studios and Infinity Ward are a looking for everything from Associate Producers to QA Testers on the Gamasutra Job Board.
Console/PC, Programming, Design, Production, Recruitment

Don't Miss: How Slime Rancher succeeds through emergent storytelling  
by Staff [04.04.18]
Monomi Park chief Nick Popovich speaks at length about the "secret sauce" that helped Slime Rancher's slimes capture so many players' hearts: the stories they helped the player tell.
Console/PC, Indie, Design

Skybound branches into indie game publishing with Skybound Games  
by Alissa McAloon [04.04.18]
The publishing venture aims to partner with indie developers to both bring their games to new platforms and help them expand into other forms of media.
Console/PC, Indie, Business/Marketing

Warner Bros. steps up as Hitman publisher 1
by Chris Kerr [04.04.18]
The deal follows IO Interactive's split from previous owner Square Enix, which published every entry in the franchise from 2012 to 2016.
Console/PC, Business/Marketing

Blog: Thinking about social interaction systems  
by Gamasutra Community [04.04.18]
After playing Middle-earth and Animal Crossing I noticed they used systems in a social context, and started thinking about what social interaction systems are, and how they stand out.
Console/PC, Design

Valve: 'Steam Machines aren't exactly flying off shelves' 2
by Chris Kerr [04.04.18]
"While it's true Steam Machines aren't exactly flying off the shelves, our reasons for striving towards a competitive and open gaming platform haven't significantly changed."
Console/PC, Business/Marketing

Obituary: Writer and game designer Hidenori Shibao 1
by Alex Wawro [04.03.18]
Word is spreading today that Hidenori Shibao, a veteran writer and game designer best known for Paladin's Quest and Legend of Legaia, has passed away.
Console/PC

Video: Yoko Taro and Platinum Games' postmortem of Nier: Automata  
by Staff [04.03.18]
At GDC 2018, Nier: Automata director Yoko Taro and Platinum Games' Takahisa Taura took to the stage to talk a bit about how (and why) they worked together to design the game.
Console/PC, Design, Production, Video, Vault

Don't Miss: 7 lessons learned while designing This War of Mine 15
by Gamasutra Community [04.03.18]
"I let myself look on the game from a distance. I'’ll do my best to analyze those key design features that I think did the most benefit. These are the things that I will remember for my future projects."
Console/PC, Indie, Design

Why West of Loathing's devs priced their $20 game at just $10 3
by Alissa McAloon [04.03.18]
“I think it’s in line with other games that cost 20 bucks, but there was no way to convince someone of that if they hadn’t played it yet.”
Console/PC, Business/Marketing

Ni No Kuni developer Level-5 bringing all future main titles to Switch  
by Chris Kerr [04.03.18]
Professor Layton and Ni No Kuni developer Level-5 intends to release all of its upcoming main titles on Switch. 
Console/PC, Business/Marketing

Shadow of War is being completely stripped of microtransactions 7
by Chris Kerr [04.03.18]
"Microtransactions allow you to miss out on the awesome player stories you would have otherwise created, and they compromise those same stories even if you don’t buy anything."
Console/PC, Design, Business/Marketing

Art Design Deep Dive: Giving back colors to cryptic worlds in Dead Cells 5
by Gwenaël Massé [04.03.18]
"Despite featuring zombies and developing a game where the foreboding sense of danger never leaves you, we choose not to mimic the artistic direction of similar titles." - Gwenaël Massé, artist on Dead Cells.
Console/PC, Indie, Art, Production, Deep Dive

Don't Miss: SpyParty, Sub Rosa, and manifesting deception through game design 5
by Staff [04.02.18]
Look back on this chat with SpyParty developer Chris Hecker, and Sub Rosa's Alex Austin about deception as a game mechanic, and why it lends itself so well to multiplayer.
Console/PC, Indie, Design