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January 20, 2021
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Updates » Console/PC
Video: Building better AI sensory systems  
by Staff [12.22.20]
In this 2017 GDC talk, Ubisoft's Eric Martel describes how to construct advanced sensory systems to allow AI to better respond to player inputs.
Console/PC, Programming, Video

Gamasutra's Best of 2020: Chris Kerr's top 5 games 1
by Chris Kerr [12.22.20]
Here are the five video games that stood out during the armpit stain of a year that was 2020, as chosen by Gamasutra reporter Chris Kerr.
Console/PC, Design, Production, Business/Marketing

A rare look at the compassionate game design of Shigeru Miyamoto  
by Alissa McAloon [12.21.20]
The New Yorker's candid conversation with Nintendo's Shigeru Miyamoto offers a rare look at the legendary game maker's outlook on life and game design.
Console/PC, Design

Best of 2020: Level Design Analysis - Oxenfurt level in The Witcher 3: Wild Hunt 4
by Eduardo Tassi [12.21.20]
Level Design breakdown of one of the most iconic levels of The Witcher 3: Wild Hunt, Oxenfurt. Methods and production processes for recreating a level inside UE4.
Console/PC, Design

Gamasutra's Best of 2020: Bryant Francis' top 10 games 1
by Bryant Francis [12.21.20]
Here are contributing editor Bryant Francis' top 10 games of 2020.
Console/PC, Design

Best of 2020: The trends and events that defined the year for game devs  
by Bryant Francis, Alissa McAloon [12.21.20]
2020 was a lot. We recapped the events and trends that shaped the game industry in this definitely-no-good-very-bad-year.
Console/PC, Social/Online, Indie, Business/Marketing

The IGF 2021 call for judges is now open!  
by Staff [12.21.20]
Developers, journalists, academics, now is the time to join the 2021 IGF Awards as an official Judge! Submit your application today.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sponsored: How adding an in-game store gives games a competitive advantage  
by Xsolla [12.21.20]
To help give your team an edge in this competitive landscape, Xsolla has gathered valuable trends and insights about the benefits of integrating an in-game economy into your project.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Whitepaper

Best of 2020: How System Era overcame creative paralysis to fix Astroneer's crafting system  
by Staff [12.18.20]
System Era designer Aaron Biddlecom and gameplay programmer Elijah O'Rear explain how they mined their own game design to invigorate Astroneer's "flat" crafting system.
Console/PC, Design

CD Projekt now pledges to help refund retail copies of Cyberpunk 2077 1
by Alissa McAloon [12.18.20]
CD Projekt Red now says that it intends for "every owner of a physical copy, or a digital copy bought at retail" to receive a refund for their purchase of Cyberpunk 2077.
Console/PC, Business/Marketing

Xbox offering full refunds for Cyberpunk 2077 but isn't removing it from sale  
by Alissa McAloon [12.18.20]
Microsoft is offering full refunds to those that bought Cyberpunk 2077 digitally but doesn't currently plan to delist the infamously buggy console game.
Console/PC, Business/Marketing

Microsoft Flight Simulator has amassed over 2 million players in four months  
by Chris Kerr [12.18.20]
Microsoft Flight Simulator has become the fastest growing entry in the series after attracting over 2 million players in four months. 
Console/PC, Business/Marketing

CD Projekt hasn't discussed removing Cyberpunk from Xbox platforms  
by Chris Kerr [12.18.20]
Cyberpunk 2077 likely won't be removed from the Microsoft Store, according to CD Projekt chief executive Adam Kicinski. 
Console/PC, Business/Marketing

Sony removes Cyberpunk 2077 from PlayStation Store, promises refunds 3
by Bryant Francis [12.17.20]
UPDATE: Sony has taken the unprecedented step of not only allowing players to get refunds for Cyberpunk 2077, but de-listing the game from the PlayStation Store.
Console/PC, Business/Marketing

Opinion: Game company acquisitions & the 'growth stock bubble' 2
by Gamasutra Staff [12.17.20]
Why are some companies in the game biz - from Embracer Group to Keywords - going on studio buying sprees right now? Should we be worried about it, and what are the larger financial underpinnings?
Console/PC, Indie, Art, Design, Production, Business/Marketing

Best of 2020: Breaking linear character progression with Outer Worlds' flaw system 5
by Staff [12.17.20]
The Outer Worlds co-director Tim Cain tells Gamasutra about the thinking behind the game's unique "flaw" system, and how its design entices players to develop their characters in an organic, non-linear manner.
Console/PC, Design

Deadline for GDC Core Concepts talk submissions extended to Jan. 11th  
by Staff [12.17.20]
Good news game developers! The deadline for submitting a GDC 2021 Core Concepts talk has been extended to January 11th.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Switch cracks down (further) on extreme discounting  
by Gamasutra Staff [12.16.20]
Switch can still be quite a discount-centric platform - especially for games that cost $20-$25 on launch. But Nintendo has made some changes to shut down more egregious discounts - here's how.
Console/PC, Indie, Design, Production, Business/Marketing

Best of 2020: How Blizzard, Ubisoft, and other studios went remote in the time of COVID-19  
by Bryant Francis [12.16.20]
Blizzard, Ubisoft, and other game development studios and publishers explain how their companies transitioned to remote work to slow the spread of COVID-19.
Console/PC, Production

GOG backtracks on Devotion re-launch hours after it was announced  
by Chris Kerr [12.16.20]
Update: Red Candle says it will respect GOG's decision, but described the u-turn as "regretful" in a brief statement.
Console/PC, Business/Marketing