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May 20, 2019
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Updates » Console/PC
Riot Games employees organize walkout over forced arbitration  
by Alissa McAloon [05.06.19]
Riot Games employees plan to stage a walkout this afternoon to protest the studio's response to lawsuits filed against it by current and former staff members across the last year.
Console/PC

China remains a massive PC game market despite regulation hiccups  
by Alissa McAloon [05.06.19]
A report from Niko Partners finds that PC game revenue in China hit $15.21 billion in 2018 and could reach $16 billion by 2023.
Console/PC, Social/Online, Business/Marketing

Blog: Transitioning from desktop to mobile game development 2
by Gamasutra Community [05.06.19]
This is the blog post that I wish I had read when I first transitioned to mobile games: an overview of the top challenges and solutions I faced developing mobile games having focused solely on PC games prior.
Console/PC, Smartphone/Tablet, Programming, Production

Video Game Deep Cuts: Type Dreams, Death Punch Nightmares  
by Gamasutra Staff [05.05.19]
This week's roundup includes a look at the Cart Life creator's Victorian typing follow-up, the primal rage of One Finger Death Punch 2, developer pets in video games & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Inside Prismata's hierarchical portfolio search AI
by Staff [05.03.19]
At GDC 2017 Lunarch Studios' David Churchill describes the Hierarchical Portfolio Search AI system created for Prismata, and how it can be adapted to fit almost any genre of game!
Console/PC, Production, Video, Vault

Don't Miss: How a ragtag band of modders restored Star Wars KOTOR II 9
by Staff [05.03.19]
How a ragtag band of rebel modders fleshed out crucial missing sequences in Obsidian's Knights of the Old Republic II, and how that material came to be incorporated into the official Steam version of the game.
Console/PC, Programming, Design

The Call of Duty series has sold over 300 million games 1
by Alissa McAloon [05.03.19]
Activision Blizzard says that the Call of Duty series has now sold over 300 million games since its start in 2003.
Console/PC

Blog: The design pillars of Eco 1
by Gamasutra Community [05.03.19]
This week I’d like to dive into the core of Eco's design a bit, and talk about the principles that guide the design and development of the game.
Console/PC, Design

Risk of Rain 2 crosses 1 million sales in first month 1
by Chris Kerr [05.03.19]
Risk of Rain 2 has sold over 1 million units during its first month on Steam Early Access, according to developer Hopoo Games.
Console/PC, Business/Marketing

Microsoft announces HoloLens 2 Development Edition  
by Alissa McAloon [05.02.19]
Microsoft has announced a game developer-focused HoloLens 2 bundle that comes with additional payment options and some digital extras.
VR, Console/PC

Ubisoft and Genba aim to thwart key resellers with silent key activation 3
by Alissa McAloon [05.02.19]
Ubisoft and Genba Digital have partnered on silent key activation, a more secure method of selling games through third-party stores that aims to prevent keys from popping up on unauthorized resellers.
Console/PC, Social/Online

Video: Legal experts discuss the law's impact on game dev in 2019 1
by Staff [05.02.19]
In this GDC 2019 talk a panel of legal experts discusses how legal developments in emulation, privacy, and more impact your work as a game maker.
Console/PC, Indie, Design, Video, Vault

Mortal Kombat, Microsoft Solitaire, and more join World Video Game Hall of Fame  
by Alissa McAloon [05.02.19]
Four new games have joined the ranks of The Strong museum’s Video Game Hall of Fame, joining the likes of Pong and Sonic the Hedgehog.
Console/PC

Don't Miss: Designing the people-programming puzzler Human Resource Machine 1
by Staff [05.02.19]
Why is assembly language so appealing to puzzle game makers? Gamasutra speaks to World Of Goo dev Kyle Gabler about designing Tomorrow Corp.'s thinly-veiled programming puzzler Human Resource Machine.
Console/PC, Design

CEO and co-founder Emily Greer departs Kongregate
by Alissa McAloon [05.02.19]
Kongregate CEO and co-founder Emily Greer is leaving the company after 13 years to start work on a “new gaming venture.”
Console/PC, Smartphone/Tablet

Former temps claim NetherRealm has long history of exploitation and abuse 3
by Chris Kerr [05.02.19]
Update "[Temps] were called nicknames behind their backs and they were very inappropriate, especially for women. A lot of the nicknames for women were really perverted and disgusting."
Console/PC, Production, Business/Marketing

World War Z has topped 320,000 sales on the Epic Games Store  
by Chris Kerr [05.02.19]
The PC version of World War Z has sold over 320,000 units on the Epic Games Store since launching on April 16, with 250,000 of those sales coming in the first week. 
Console/PC, Business/Marketing

Q&A: Producing a bigger Borderlands  
by Bryant Francis [05.02.19]
Borderlands 3 producer Chris Brock explains to Gamasutra some of the guiding principles that have helped a larger-than-ever Gearbox create the largest Borderlands game yet.
Console/PC, Production

Video: The Paperboy Classic Game Postmortem  
by Staff [05.01.19]
At GDC 2019 veteran game maker John Salwitz (Paperboy, Rampart, Klax) delivers a fantastic postmortem of Atari's 1985 arcade classic Paperboy!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Understanding Inkle's approach to making unique game settings 2
by Bryant Francis [05.01.19]
Inkle cofounders Jon Ingold and Joe Humfrey share their ideas for making unique game settings that will draw your players in.
Console/PC, Design