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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
LawBreakers shutting down in September following Boss Key closure  
by Chris Kerr [06.12.18]
The news comes shortly after Boss Key founder Cliff Bleszinskiannounced the studio would be closing its doors.
Console/PC, Business/Marketing

The sales & design thinking that gave SpyParty a strong launch  
by Bryant Francis [06.12.18]
We chatted with Chris Hecker, lead developer on SpyParty to explore what other developers can learn from the game's launch on Steam Early Access.
Console/PC, Design, Business/Marketing

Obituary: Bomberman dev and Hudson Soft vet Shoji Mizuno  
by Alex Wawro [06.11.18]
Word is spreading today thatShoji Mizuno, a longtime game dev and Hudson Soft staffer best known for his work on theBombermanfranchise, has passed away.
Console/PC

Valve partners with Perfect World to bring Steam to China 2
by Emma Kidwell [06.11.18]
Steam China is in development thanks to a partnership between Perfect World and Valve.
Console/PC, Business/Marketing, E3

Video: How environment artists can learn from modern interior design  
by Staff [06.11.18]
In this GDC 2014session, Ubisoft Toronto's Dan Cox discusses the parallels between interior design techniques and how they intersect with level art and design.
Console/PC, Design, Video

Ubisoft works with HitRECord to crowdsource assets for Beyond Good & Evil 2  
by Emma Kidwell [06.11.18]
Ubisoft is collaborating with the creative platform HitRECord to let developers contribute assets for Beyond: Good and Evil 2.
Console/PC, Business/Marketing, E3

Don't Miss: Using Assassin's Creed III to trace the dos and don'ts of open world design 2
by Staff [06.11.18]
Ubisoft game designer Stanislav Costiuc on the dos and don'ts of open-world game design.
Console/PC, Design

'This is not okay': EA minces no words on backlash against women in Battlefield 12
by Kris Graft [06.11.18]
"These are people who are uneducatedthey don't understand that this is a plausible scenario," EA's Patrick Soderlund tells Gamasutra. "And today gaming is gender-diverse, like it hasn't been before."
Console/PC, E3

Devs say no Friday the 13th DLC due to copyright dispute  
by Emma Kidwell [06.11.18]
Future DLC for Friday the 13th: The Game is put on indefinite hold due to a long-running copyright dispute.
Console/PC, Business/Marketing

Two weeks in, Detroit: Become Human surpasses 1M sold  
by Staff [06.11.18]
Quantic Dreams latest PlayStation exclusive narrative-based adventure has surpassed 1 million copies sold worldwide.
Console/PC, Business/Marketing

EA adds new releases to Origin Access via $100 Premier membership tier  
by Alissa McAloon [06.11.18]
EA is expanding its existing Origin Access program with a new $100-per-year membership tier that grants subscribers full access to new releases in addition to the companys Access catalog.
Console/PC, Business/Marketing, E3

Xbox using machine learning to load Game Pass titles 'twice as fast' 1
by Chris Kerr [06.11.18]
The new feature uses machine learning to understand how people play, allowing it to identify which files are essential when starting a new game.
Console/PC, Business/Marketing, E3

Ninja Theory joined Microsoft to 'fly without the threat of falling down' 3
by Chris Kerr [06.11.18]
The Hellblade developer believes the move will allow it to "aim higher than we've ever dared, to really fly,without the threat of falling down."
Console/PC, Production, Business/Marketing, Video, E3

Bethesda working on new sci-fi property, Starfield 4
by Kris Graft [06.11.18]
At E3 in Los Angeles Sunday evening, Bethesda unveiled the upcoming game Starfield, its first new property in 25 years.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Video, E3

Video Game Deep Cuts: Diggin' In Bethesda's Carts  
by Gamasutra Staff [06.10.18]
This week's highlights include a retrospective of the Diggin' In The Carts game music album, a unique video on the history of Bethesda, and many more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

RPG design and writing veteran Chris Avellone working on Dying Light 2 1
by Kris Graft [06.10.18]
Chris Avellone, veteran RPG writer and designer known for his work on Fallout 2, Fallout: New Vegas, Prey (2017) and many other games, is now working on Techlands Dying Light 2 as narrative designer.
Console/PC, Design, Video, E3

Microsoft adds five game studios to first-party stable 2
by Kris Graft [06.10.18]
At Microsoft's E3 press conference in Los Angeles today, Xbox head Phil Spencer announced the addition of five first-party studios, including the makers of State of Decay, We Happy Few, and Hellblade.
Console/PC, Business/Marketing, E3

Video: How to create realistic motion for animal companions  
by Staff [06.08.18]
In this GDC 2016 talk, Microsoft's Tobias Karlssondiscusses a solution to animating four-legged creatures with simple, understandable techniques that other animators can rely on.
Console/PC, Programming, Video

New Jersey bans esports betting with new, unclear legislation  
by Emma Kidwell [06.08.18]
New Jersey quietly banned esports betting earlier this week with a new bill containing unclear language over what is considered sports betting, and if esports falls under that umbrella.
Console/PC, Business/Marketing

Don't Miss: Tackling real-world problems through game design in Life is Strange  
by Staff [06.08.18]
When is it appropriate to tackle real-world issues in games? How can game designers do so effectively, and respectfully?
Console/PC, Social/Online, Indie, Design