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August 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Updates » Console/PC
Current and former Riot employees discuss the toxic feedback culture of the studio 6
by Emma Kidwell [08.07.18]
Update In an interview with Kotaku, several current and former Riot employees discuss the toxic workplace environment which ultimately drives women out of the studio. 
Console/PC, Social/Online

Former 2K Games president joins Amazon Game Studios  
by Emma Kidwell [08.07.18]
Update Former 2K Games president Christoph Hartmann has joined Amazon Games as vice president of Game Studios.
Console/PC, Business/Marketing

Mobile revenue failed to meet Square Enix's expectations this quarter  
by Alissa McAloon [08.07.18]
The first quarter of Square Enix's 2018-2019 fiscal year passed rather quietly this time around, thanks to both a lack of new releases and lackluster mobile performance.
Console/PC, Smartphone/Tablet

Don't Miss: The challenges and rewards of designing local multiplayer games 12
by Staff [08.07.18]
We talk to the developers of Super Pole Riders, Overcooked and Spaceteam about the appeal of developing a local multiplayer game, and the benefits over taking your game online.
Console/PC, Social/Online, Indie, Design

Get a job: Rec Room dev Against Gravity is looking for a Server Engineer  
by Staff [08.07.18]
The team is looking for someone to be responsible for the design and development of the cloud services powering its VR game, Rec Room.
VR, Console/PC, Programming, Recruitment

The battle royale boom helped Turtle Beach achieve a record quarter  
by Alissa McAloon [08.07.18]
The noted headset maker Turtle Beach has reported a 218 percent increase in its net revenue year over year, something the company says was made possible by the ongoing rise of battle royale games.
Console/PC, Business/Marketing

Fallout 76 won't be launching on Steam 8
by Chris Kerr [08.07.18]
The PC version of the post-apocalyptic multiplayer effort will only be available for purchase through the Bethesda.net website.
Console/PC, Business/Marketing

How Doom 2016's AI reinforces its 'push forward' combat design 2
by Gamasutra Community [08.07.18]
AI expert Dr. Tommy Thompson examines the AI toolchain adopted in id's 2016 revamp of Doom, where it comes from and the secrets that reinforce the game's 'Push Forward Combat' philosophy.
Console/PC, Programming

Video: Developing the stylized art of Fortnite  
by Staff [08.06.18]
In this GDC 2018 session, Epic Games' Peter Ellis covers the evolution of art style used in Fortnite and best practices used to create a triple-A free-to-play game with a small art team.
Console/PC, Art, Video

SNK artist discusses discrimination in the Japanese games industry 3
by Emma Kidwell [08.06.18]
Japanese game developer Hiroko Yokoyama discusses how the climate of the games industry in the '90s pushed women away from being able to learn new technology to advance their careers.
Console/PC, Business/Marketing

Don't Miss: Giving back colors to cryptic worlds in Dead Cells 5
by Staff [08.06.18]
"Despite featuring zombies and developing a game where the foreboding sense of danger never leaves you, we choose not to mimic the artistic direction of similar titles." - Gwenaël Massé, artist on Dead Cells.
Console/PC, Indie, Art, Production

Looking beyond League: Riot discusses the ideal qualities of its second game  
by Alissa McAloon [08.06.18]
Riot Games co-founder Marc Merrill details how the company is approaching a potential second game in an interview with Variety.
Console/PC, Social/Online, Production

Opinion: Battle for Azeroth and the death of nuance 6
by Katherine Cross [08.06.18]
Gamasutra contributor Katherine Cross examines World of Warcraft's latest expansion, Battle for Azeroth, and how it may have been too quick to set fire to one of its few truly unique ideas.
Console/PC, Social/Online, Design

GDC 2019 organizers are looking for smart Business & Marketing talks!  
by Staff [08.06.18]
If you have a great talk that would fit in the Business & Marketing track at Game Developers Conference 2019, organizers want to hear it, and they're taking submissions - but only through August 16th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Video Game Deep Cuts: It's VGDC Issue #100!  
by Gamasutra Staff [08.06.18]
This week's longform article & video highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch the Narcosis devs explain how they sold their unusual game  
by Bryant Francis [08.03.18]
We talked to the developers of Narcosis about their experience making and selling a niche horror game.
Console/PC, Design, Video

Video: How Ubisoft reinvented Rayman  
by Staff [08.03.18]
In this GDC 2013 talk Anais Dusautois and Christophe Villez (animators on Rayman Origins and Rayman Legends) walk through the process of reinventing a classic franchise for modern audiences.
Console/PC, Art, Design, Video, Vault

Don't Miss: What can game designers learn from watching Evo matches? 5
by Patrick Miller [08.03.18]
Patrick Miller takes a look at matches from Evo 2015 to give designers examples of what they can learn from watching competitive fighting game events.
Console/PC, Social/Online, Design

We're talking to the devs behind Narcosis at 3PM EDT  
by Bryant Francis [08.03.18]
We're going live with the developers of Narcosis at 3PM EDT. Come chat with us!
Console/PC, Design, Video

GDC 2019 wants your best Production & Team Management talks!  
by Staff [08.03.18]
GDC 2019 organizers seek experienced producers who have shipped games or managed live games to share their best techniques or experiences which helps them produce better games or build better teams!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production