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January 21, 2018
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Updates » Console/PC
Here are the top grossing Steam games of 2017  
by Chris Kerr [01.02.18]
Valve has named the best selling Steam titles of 2017, giving us a glimpse at the spending habits of its enormous user base and revealing which games brought home the most bacon.
Console/PC, Business/Marketing

Where next for the video game power fantasy? 14
by Simon Parkin [01.02.18]
With VR tech becoming common, game devs can immerse & embody players in fantasy worlds like never before. What does that intimacy mean for that most common of game design tropes, the power fantasy?
VR, Console/PC, Design

Video Game Deep Cuts: The Best Wolpaw Of The Year  
by Gamasutra Staff [01.01.18]
This week's Video Game Deep Cuts highlights include innumerable 'best of the year' countdowns - from VR games to mobile titles to, uh, Eric Wolpaw's vegan juice cuts, and loads more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious

Level Design Deep Dive: Making an I Expect You To Die VR puzzle level on a budget  
by Shawn Patton [01.01.18]
"The expensive part of creating levels was iteration time. Finding the puzzle difficulty balance while keeping things interesting requires lots of tweaking. Could we do it with a smaller team on a tighter timeline?"
VR, Console/PC, Indie, Design, Production, Business/Marketing, Video, Deep Dive

Best of 2017: Game Design Deep Dive: Creating believable crowds in Planet Coaster 3
by Staff [12.29.17]
"10,000 guests was what we targeted, and simulating each seemed like a challenge. This was where using flow/potential fields became very appealing." - Owen McCarthy, principal programmer at Frontier.
Console/PC, Programming, Art, Audio, Design

Battlegrounds surpasses 3M concurrent players on Steam  
by Alissa McAloon [12.29.17]
Fresh out of Early Access, PlayerUnknown’s Battlegrounds has surpassed 3 million concurrent players on Steam.

Gamasutra's Best of 2017: Brandon Sheffield's all-time top 10 games hidden in other games 3
by Brandon Sheffield [12.29.17]
"I’m talking about games tucked away within published games. Specifically I’m interested in games that have little to nothing to do with the games they’re hidden in."
Console/PC, Indie, Design

Report: Nintendo expects to sell 20M Switch consoles in the next fiscal year  
by Chris Kerr [12.29.17]
Nintendo president Tatsumi Kimishima believes the company can sell over 20 million Switch consoles during the next financial year.
Console/PC, Business/Marketing

Game devs around the world share their New Year's resolutions 1
by Staff [12.29.17]
2018 is nearly upon us, so what are game devs planning for the year ahead? To make games, of course, but also lots of other interesting things -- read on to find out what!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

PlatinumGames to self-publish original titles in the future  
by Emma Kidwell [12.28.17]
PlatinumGames' Atsushi Inaba discusses the desire to work on self-publishing original IPs.
Console/PC, Business/Marketing

PSA: Unity Student Scholarship for GDC 2018 submissions close this Sunday  
by Staff [12.28.17]
Don't forget that the deadline to submit your Unity project and potentially win a pass to GDC 2018 is this Sunday, December 31, 2017. There is no application cost!
Console/PC, Indie, Business/Marketing, GDC

Come and level up your VFX coding skills at GDC 2018!  
by Staff [12.28.17]
At GDC 2018 veteran dev Christina Coffin will show you how particle emitting surfaces and shaders can transfer material attributes and other properties to various spawned particle types!
Console/PC, Indie, Programming

Obituary: Left 4 Dead and Dota 2 voice actor Jim French 1
by Alissa McAloon [12.28.17]
The voice actor known for voicing the character Bill in the Left 4 Dead games has passed away.

Reminder: Submit your game to the Unity 3D Game Art Challenge at GDC 2018  
by Staff [12.27.17]
GDC and Unity have partnered to curate/host a 3D art contest for games using Unity, and the 12 winners will be showcased at GDC 2018! The deadline to enter is this Sunday, December 31st!
VR, Console/PC, Smartphone/Tablet, Indie, Art, GDC

Unreleased Destiny album Music of the Spheres appears online  
by Alissa McAloon [12.27.17]
Plans to release the album previously evaporated following the professional and legal fallout between Bungie and composer Marty O’Donnell.
Console/PC, Audio

Make like a tree and leave time at GDC 2018 for this talk on UE4 foliage rendering  
by Staff [12.27.17]
Branch out and try something yew at GDC 2018 by sitting in on a talk from Epic's Ryan Brucks that's all about "Realistic Foliage Imposter and Forest Rendering in UE4."
Console/PC, Art, GDC

Report: Nintendo won't be rolling out 64GB Switch cartridges until 2019  
by Chris Kerr [12.27.17]
Nintendo won't be handing out larger 64GB Switch cartridges to external developers until at least 2019. 
Console/PC, Production

Star Wars: Battlefront 2 writer Mitch Dyer talks narrative design  
by John Harris [12.27.17]
No, we're not apologizing for that pun.
Console/PC, Design, Video

Learn to better critique game projects at GDC 2018!  
by Staff [12.26.17]
As part of the GDC 2018 Educators Summit, Carnegie Mellon's Jessica Hammer and Broken Rules' Martin Pichlmair will explain how you can more effectively critique games and game projects. 
Console/PC, Indie, GDC

Video Game Deep Cuts: That HQ Donut County Trivia  
by Gamasutra Staff [12.24.17]
This installment of Video Game Deep Cuts includes a look at indie standout Donut County, the potential dystopia behind HQ Trivia, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing