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October 27, 2020
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Updates » Console/PC
Report: Microsoft will deploy browser workaround to bring Game Pass to iOS  
by Chris Kerr [10.09.20]
Microsoft will bring Xbox Game Pass to iOS devices by implementing a "direct browser-based solution," according to leaked comments from Xbox chief Phil Spencer.
Console/PC, Business/Marketing

How Arthurian tragedy drives the design of Pendragon  
by Bryant Francis [10.09.20]
Inkle's Jon Ingold and Tom Kail discuss the influence of Arthurian legend on the studio's new strategy narrative game Pendragon.
Console/PC, Design, Video

Early Among Us character concepts depict the birth of the bean  
by Chris Kerr [10.08.20]
Innersloth co-founder Marchs Bromander (a.k.a. Puffballs United) has shared an early look at the character designs for Among Us, and it looks like the studio hit a home run on the very first attempt.
Console/PC, Art

Video: Best practices for accessible in-game communication  
by Staff [10.07.20]
EA Sports accessibility lead Karen Stevens uses concrete examples from games like Madden NFL and Apex Legends to demonstrate some accessibility best practices in this important area of in-game communication.
Console/PC, Audio, Design, Production, Video, Vault

Chat Filtering exits Steam Labs testing, is now a bonafide Steam feature 1
by Alissa McAloon [10.07.20]
After a brief stint in the experimental Steam Labs program, the Steam team at Valve has launched the Chat Filtering feature in full and brought the customizable filters it provides to the masses.
Console/PC, Social/Online

Don't Miss: Double Fine's in-depth postmortem of Costume Quest 2 2
by Staff [10.07.20]
"I still can't believe what we were able to do in the short amount of time we had. Despite our limitations, we were able to fill this game with oodles of incredible art, animation, music, ideas, and personality."
Console/PC, Indie, Programming, Art, Design, Production

Download-free demos via xCloud is (somewhere) on Xbox's to-do list  
by Alissa McAloon [10.07.20]
While Spencer notes that it is indeed on the "long list of cool things the xCloud is working on," that reveal comes with the admission that it's still a ways down on the list.
Console/PC, Social/Online

Blog: Should game devs become YouTubers to get (more) successful?  
by Simon Carless [10.07.20]
Instead of pitching all those photogenic, influential YouTubers - why don’t you just become a slick, photogenic YouTuber? Some thoughts for game discoveryland, including the above!
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Epic Games and Apple will head to trial in May 2021 1
by Chris Kerr [10.07.20]
The legal dispute between Epic Games and Apple will go to trial in May 2021, which is a little earlier than the July 2021 date that was previously being touted.
Console/PC, Smartphone/Tablet, Business/Marketing

PlayStation 5 teardown offers an up-close look at the next-gen console 3
by Chris Kerr [10.07.20]
Sony has uploaded a PlayStation 5 teardown video to showcase the shiny innards of its next-gen console.
Console/PC, Design, Business/Marketing, Video

Riot Games shuts Sydney office and scraps OPL esports league  
by Chris Kerr [10.07.20]
League of Legends maker Riot has closed its office its Sydney, Australia, after its esports efforts in the region struggled to take flight.
Console/PC, Business/Marketing

The player-focused design and development of battle royale breakout Spellbreak  
by Bryant Francis [10.07.20]
Proletariat CEO Seth Sivak discusses the decisions that are helping Spellbreak thrive in a competitive market.
Console/PC, Design, Production, Business/Marketing

Astro's Playroom devs played a key part in the creation of the PS5's DualSense  
by Alissa McAloon [10.06.20]
"The hardware team considered the mechanics, we considered the gameplay, and we exchanged many opinions with each other."
Console/PC

Video: Working in games with chronic illness  
by Staff [10.06.20]
In this GDC Summer Talk, Victoria Dorn discusses how folks dealing with chronic illness can lead a relatively normal work life in the games industry, and how other members of the industry can help.
Console/PC, Video, Vault

Blog: Estimating platform revenues - a discovery conundrum!  
by Simon Carless [10.06.20]
How do developers and publishers try to predict their revenue per platform? A look at The Gardens Between's results, and some hints as to possibilities - plus lots more game discovery news.
Console/PC, Indie, Design, Production, Business/Marketing

Mortal Kombat 11 has topped 8 million sales in under two years  
by Chris Kerr [10.06.20]
Mortal Kombat 11 has sold more than 8 million copies since launching in March 2019, according to developer NetherRealm.
Console/PC, Business/Marketing

Blog: Notes from the Q&A sessions with Steam  
by Gamasutra Community [10.06.20]
I recently attended the Steam Q&A hosted by GamePlay Space, and I took a bunch of notes for myself. A few friends asked about the event, so I figured I'd just upload my notes somewhere I can share.
Console/PC, Design

The strange flexibility of boundaries in strategy games 1
by Gamasutra Community [10.06.20]
Tightly defined game experiences can produce larger sets of options for players than less tightly defined ones. Here's how.
Console/PC, Design

Video: The data-driven game design of Rainbow Six Siege  
by Staff [10.05.20]
Ubisoft's Leroy Athanassoff and Geoffroy Mouret walk through how the Rainbow Six Siege team uses data analysis and community feedback to shape the design of the popular team-based shooter.
Console/PC, Social/Online, Design, Video, Vault

Get a job: Phoenix Labs is hiring an Art Director  
by Staff [10.05.20]
As the first Art Director for this studio, this person will build an art team from the ground up, and own the art style and quality of an original game IP.
Console/PC, Art, Recruitment