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Updates » Console/PC
Xbox is dropping the Xbox Live services branding in favor of the 'Xbox network'  
by Alissa McAloon [03.22.21]
Xbox is abandoning the Xbox Live moniker its online spaces have used for ages, and will instead refer to those spaces as the Xbox network moving forward.
Console/PC, Social/Online

Report: Discord is looking for a buyer, price tag could exceed $10 billion 1
by Alissa McAloon [03.22.21]
Discord has reportedly put pen to paper on an exclusive acquisition discussion and is in a serious conversation about selling itself to another company.
Console/PC, Social/Online

Rainbow Six Siege is still hitting new concurrent player peaks on Steam  
by Alissa McAloon [03.22.21]
New seasonal content timed alongside a free week scheduled makes for an appealing time for the masses to flock toward Ubisoft's team-versus-team tactical showdown.
Console/PC, Social/Online

Don't Miss: Creating dynamic audio in the destructible levels of Rainbow Six: Siege 5
by Staff [03.22.21]
In this deep dive, audio director Louis Philippe Dion explores how the Siege dev team used strategically placed nodes to calculate the flow of sound in ever-changing, destructible battlegrounds.
Console/PC, Social/Online, Audio, Design

Report: Sony to shutter PSP, PS3, and PS Vita storefronts this summer 4
by Chris Kerr [03.22.21]
Sony is preparing to shut down the PlayStation 3, PS Vita, and PlayStation Portable marketplaces later this year.
Console/PC, Business/Marketing

Media Molecule studio director Siobhan Reddy to receive BAFTA Fellowship  
by Chris Kerr [03.22.21]
Media Molecule studio director Siobhan Reddy will receive the prestigious BAFTA Fellowship award at the British Academy Games Awards later this week.
Console/PC, Production, Business/Marketing

Layoffs to hit Activision-Blizzard's European offices later this year  
by Bryant Francis [03.19.21]
Activision-Blizzard is apparently planning to shutter and reoganize some European offices, with layoffs expected to be part of the closure process.
Console/PC, Business/Marketing

Three key lessons from the history of tools programming 1
by Bryant Francis [03.19.21]
Tools programmer David Lightbown shares useful lessons from the history of game-making tools.
Console/PC, Programming, Design

Dawn of the final day (of GDC Showcase)  
by Staff [03.19.21]
It's the final day of GDC Showcase. Swing by and check out some great talks before it's over!
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: As it nears 10 million users, why has Nvidia altered the price of GeForce Now?  
by Gamasutra Community [03.19.21]
Omdia's senior analyst George Jijiashvili assesses Nvidia's recent decision to double the monthly subscription price of its GeForce Now game streaming service.
Console/PC, Business/Marketing

Disco Elysium: The Final Cut has been refused classification in Australia  
by Chris Kerr [03.19.21]
Disco Elysium: The Final Cut has been refused classification in Australia ahead of its planned release on March 30.
Console/PC, Business/Marketing

Starbreeze signs co-publishing agreement with Koch Media for Payday 3  
by Chris Kerr [03.19.21]
"In addition to securing the continued development, this deal secures global publishing of Payday 3 as well as the marketing efforts through the entire game life cycle."
Console/PC, Production, Business/Marketing

PlayStation acquires fighting game tournament behemoth Evo  
by Alissa McAloon [03.18.21]
PlayStation positions the move as an "exciting step" in its plans to expand its own fighting game and esports reach.
Console/PC, Social/Online

The differences between writing Pillars of Eternity and The Outer Worlds 1
by Bryant Francis [03.18.21]
Obsidian narrative designer and game director Carrie Patel breaks down the differences between writing The Outer Worlds and Pillars of Eternity.
Console/PC, Design, GDC

Nvidia is doubling the price of GeForce Now's paid subscription for new members  
by Chris Kerr [03.18.21]
Nvidia is doubling the price of its GeForce Now cloud streaming service for new members.
Console/PC, Business/Marketing

Don't miss the fourth day of GDC Showcase  
by Staff [03.18.21]
GDC Showcase is almost over! Don't miss all of today's great talks.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Sony unveils next-generation VR controller for PlayStation 5  
by Chris Kerr [03.18.21]
Sony has revealed the new controller that will come with its recently teased 'next-generation VR system' for the PlayStation 5.
VR, Console/PC, Business/Marketing

Game studios speak out against escalating violence toward Asian communities  
by Alissa McAloon [03.17.21]
Sony, Ubisoft, Bethesda, and others have spoken out against anti-Asian hate crimes and hate speech this week following shootings targeting and several Asian American-staffed businesses.
Console/PC, Social/Online

How XCOM 2's environmental storytelling overlapped its combat system  
by Bryant Francis [03.17.21]
XCOM 2 senior environment artist Justin Rodriguez took to GDC Showcase to offer additional lessons from Firaxis Games' turn-based strategy game.
Console/PC, Art, Design, GDC

How to differentiate your game for success in 2021  
by Gamasutra Staff [03.17.21]
Switch and Xbox aren't the same: what does it take to get somewhere - revenue and success-wise - on various game platforms in the hot, hot video game market of 2021?
Console/PC, Indie, Design, Production, Business/Marketing