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Updates » Console/PC
Square Enix eyes potential of XR, blockchain, and cloud gaming in 2020  
by Alissa McAloon [01.06.20]
Square Enix president Yosuke Matsuda outlines the trends the company expects to play a part in 2020, noting some particular developments it is keeping a watchful eye in the new year.
VR, Console/PC, Social/Online, Smartphone/Tablet

Crytek wants to dismiss its own lawsuit against Star Citizen developers 4
by Chris Kerr [01.06.20]
Crytek is attempting to temporarily dismiss its own lawsuit against Star Citizen creator Cloud Imperium Games and Roberts Space Industries until spin-off Squadron 42 has launched.
Console/PC, Production, Business/Marketing

Video blog: Historians discuss Assassin's Creed II  
by Bob Whitaker [01.06.20]
Topics include Renaissance Florence, the Medici family, Leonardo da Vinci, popular historical fiction, and the Teenage Mutant Ninja Turtles.
Console/PC

Gamasutra's Best of 2019: The top 10 game developers of the year 1
by Staff [01.06.20]
2019 was a total blur of a year because of a relentless firehose of great games. Behind those games of 2019 were developers who we want to recognize here.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Doom, Final Doom, Doom 2020  
by Gamasutra Staff [01.04.20]
The latest highlights include two standout articles about id Software's classic Doom, plus the top upcoming games of 2020, some final 'best of 2019' charts, some great retro game articles, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Analyst: Free-to-play games pushed digital game spend over $109 billion in 2019  
by Alissa McAloon [01.03.20]
Superdata released the first few snippets of data from its annual year in review report, tracing the financial gains and trends throughout the mobile, PC, and console arms of the game industry for 2019 as a whole.
VR, Console/PC, Smartphone/Tablet

Don't Miss: Indie game marketing tips with Failbetter's Hannah Flynn  
by Staff [01.03.20]
Hannah Flynn has overseen the marketing of successful games like Fallen London, Sunless Sea, and Sunless Skies as communications director at London-based Failbetter Games. She shares her marketing tips on the latest GDC Podcast.
Console/PC, Indie, Business/Marketing

Blog: How Disco Elysium's interjections turn information into gameplay 3
by Artur Ganszyniec [01.03.20]
A look at how Disco Elysium's interjection mechanic reflects the Kuleshov effect.
Console/PC, Indie, Design

GDC welcomes new talk on how side projects help with game dev burnout  
by Staff [01.03.20]
Veteran game developer Laralyn McWilliams returns to GDC 2020 in March to deliver an important talk about how you can battle burnout by cultivating healthy, creative rituals around a side project!
Console/PC, Indie, GDC

These are the highest grossing Steam games of 2019  
by Chris Kerr [01.03.20]
Valve has revealed which games made the most bank on Steam in 2019, and there are more than a few familiar names at the top of the list.
Console/PC, Business/Marketing

Gamasutra's Best of 2019: The top 10 games of the year  
by Staff [01.03.20]
2019 was an incredible year for games--a year so flush with work worth celebrating that it will surely be remembered for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Respawn co-founder Vince Zampella steps in to head DICE LA  
by Alissa McAloon [01.02.20]
Current plans see Zampella remaining at Respawn while also heading up, and later rebranding, Respawn’s sister company DICE LA.
Console/PC

The Witcher 3 hits new peak player record on Steam in wake of Netflix show 1
by Alissa McAloon [01.02.20]
The Witcher 3 continues to see a rise in interest following the debut of a Netflix series based on the same source material.
Console/PC

Come to GDC and learn the secrets of Manifold Garden's impossible geometry  
by Staff [01.02.20]
It's a remarkable feat of level design, and GDC organizers are excited to confirm that Manifold Garden creator William Chyr will be at GDC 2020 in March to show you exactly how he pulled it off!
Console/PC, Design, GDC

Superhot VR grossed over $2 million in the final weeks of 2019  
by Alissa McAloon [01.02.20]
The VR version of the studio’s stylized shooter, Superhot VR, grossed over $2 million between December 22 or so and December 29, 2019.
VR, Console/PC

Untitled Goose Game has topped 1 million sales in three months  
by Chris Kerr [01.02.20]
Internet-breaking puzzler Untitled Goose Game has amassed over 1 million sales in its first three months on shelves.
Console/PC, Business/Marketing

Gamasutra's Best of 2019: Kris Graft's top 10 games  
by Kris Graft [01.02.20]
2019 was a really good year for games. Exceptional. Maybe the best ever. I've said similar things about previous years, but now (I promise) I mean it.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2019: How Steam users see your game 42
by Chris Zukowski [12.31.19]
If you have wondered what you should put on your Steam store page, I have completed a research project to identify exactly what the average Steam user is looking for.
Console/PC, Social/Online

Gamasutra's Best of 2019: Alissa McAloon's top 5 games (from 2018's backlog)  
by Alissa McAloon [12.30.19]
Rather than add to my backlog, I took some time to circle back and spend some time with games from 2018 that I might've overlooked during yet another year packed with wonderful releases.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Video Game Deep Cuts: Anchors, Glitches & Unknown Pleasures  
by Gamasutra Staff [12.28.19]
The latest link round-up includes pieces on your game's 'anchor' (as opposed to hook), the best game glitches of the year, and the original Wolfenstein's creator, as well as more year/decade round-ups.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing