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September 22, 2021
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Updates » Console/PC
Designing Highfleet, a strategy game with heavy machinery and twirling knobs  
by Bryant Francis [08.12.21]
Konstantin Koshutin, creator of Highfleet discusses some of the design decisions that went into this new take on the simulation strategy genre.
Console/PC, Design, Video

Industry vets respond to pushback after announcing mostly-white, male studio  
by Bryant Francis [08.11.21]
Industry vets Alex Hutchinson and Reid Schneider, co-founders of the new studio Raccoon Logic, respond after a photo of the mostly-white, mostly-male team at their studio received pushback on Twitter.
Console/PC, Business/Marketing

Diablo 4 director among three employees ousted at Blizzard  
by Bryant Francis [08.11.21]
Update: Activision Blizzard has confirmed earlier reports that Diablo 4 game director Luis Barriga has departed from Blizzard, along with two other high-level employees.
Console/PC, Business/Marketing

Get a job: Question is hiring a Senior Gameplay Engineer  
by Staff [08.11.21]
Question, the team behind The Magic Circle and The Blackout Club, is hiring a Senior Gameplay Engineer.
Console/PC

Estimating Steam and console sales: two hot methods!  
by Gamasutra Staff [08.11.21]
Do you want two essential spreadsheets for estimating Steam & console game sales? Because that's what you've got, alongside lots more game discovery news.
VR, Console/PC, Indie, Design, Production, Business/Marketing

Diablo II: Resurrected won't feature TCP/IP multiplayer after all  
by Bryant Francis [08.11.21]
The development team behind Diablo II: Resurrected have announced that the game won't feature the TCP/IP networking that helped defined the original game’s multiplayer experience.
Console/PC, Programming, Business/Marketing

Don't Miss: Behind the solo dev effort that birthed Stardew Valley 49
by Chris Baker [08.10.21]
Eric Barone talked to Gamasutra about the long and difficult solo process that ended up giving birth to Stardew Valley.
Console/PC, Production

Chinese state media's comments tank PUBG maker's stock market debut  
by Bryant Francis [08.10.21]
Krafton, the developer behind PUBG: Battlegrounds, faced a dismal stock market launch after Chinese authorities pushed more online gaming restrictions on its major partner Tencent.
Console/PC, Business/Marketing

Revenue and loss from operations beat expectations as Unity closes out Q2  
by Alissa McAloon [08.10.21]
Unity has closed out Q2 of its 2021 financial year with gains in both revenue and profit compared to the year prior.
Console/PC

Congress turns its eye toward loot box regulation in letter to developers 1
by Bryant Francis [08.10.21]
Several Congresspersons led by Senator Ed Markey (D-MA) are urging large game companies to adopt improved standards for loot box design.
Console/PC, Business/Marketing

Unity to acquire remote desktop tool maker Parsec for $320 million  
by Alissa McAloon [08.10.21]
Unity has entered into an agreement to acquire Parsec, the company behind the game-centric remote desktop app of the same name, for a grand total of $320 million in cash.
Console/PC, Social/Online

Get a job: PlayQ is hiring a Senior QA Tester  
by Staff [08.10.21]
PlayQ is looking for a motivated, highly technical Senior QA Tester to contribute to the development of world-class mobile games targeting a mass market.
Console/PC, Programming, Recruitment

Xsolla lays off 150 after an algorithm ruled staff 'unengaged and unproductive' 2
by Alissa McAloon [08.10.21]
Xsolla laid off roughly one-third of its workforce after an algorithm employed by the company decided those 150 individuals were "unengaged and unproductive employees".
Console/PC, Smartphone/Tablet, Business/Marketing

Mayhem Brawler dev Hero Concept nets $3 million to expand team  
by Chris Kerr [08.10.21]
Turkish game studio Hero Concept has secured $3 million in funding from WePlay Ventures to continue expanding its team.
Console/PC, Production, Business/Marketing

Don't Miss: How continuous world generation works in No Man's Sky  
by Staff [08.09.21]
Take a look at Innes McKendrick's 2017 GDC talk, where he explains how continuous world generation works in No Man's Sky.
Console/PC

Blizzard employees weigh costs and benefits of advocating boycott  
by Bryant Francis [08.09.21]
A number of Activision Blizzard employees have explained to Axios why they're reluctant to advocate for a player boycott of the company’s games.
Console/PC, Business/Marketing

Get a job: Pocketwatch Games is hiring an Art Director  
by Staff [08.09.21]
Pocketwatch Games is looking for an Art Director that can imbue their wild and weird games with a unique visual style.
Console/PC, Art, Recruitment

Steam demo showcases: officially good for sales!  
by Gamasutra Staff [08.09.21]
We can now see official Valve data that shows that Steam Next Fest is 'good for you'. So what does that mean? And how about all those antitrust suits? This, and much, much more...
VR, Console/PC, Indie, Design, Production, Business/Marketing

Select Xbox Insiders can now play Xbox games on PC via Xbox Cloud Gaming  
by Alissa McAloon [08.09.21]
Those enrolled in both the Xbox Insiders beta program and Game Pass Ultimate will be able to check out what Xbox Cloud Gaming has to offer on PC.
Console/PC, Social/Online

Blog: An introduction to caching shading information in world space  
by Gamasutra Community [08.09.21]
A hands-on article briefly discussing the research presented in the thesis/publication 'Caching Shading Information in World Space using Implicit Progressive Low Discrepancy Point Sets/'
Console/PC, Programming, Design