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July 19, 2019
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Updates » Console/PC
Shenmue 3 dev to offer backer refunds over Epic Games Store exclusivity 4
by Alissa McAloon [07.02.19]
Ys Net is offering multiple solutions for backers upset by the game's timed PC exclusivity, but reiterates that both Epic and publisher Deep Silver have provided vital support to the project so far.
Console/PC, Business/Marketing

Free-to-play studio Redhill Games secures $11.4 million investment  
by Chris Kerr [07.02.19]
Redhill Games, the studio opened by former Remedy CEO and Wargaming development exec Matias Myllyrinne last year, has secured $11.4 million in funding. 
Console/PC, Production, Business/Marketing

Miyamoto: Costs and dwindling appeal make new adventure games a hard sell 1
by Alissa McAloon [07.01.19]
"Regarding adventure games, I have also helped develop many of them beginning with Shin Onigashima, but it’s very hard to make one in the current environment."
Console/PC

Don't Miss: The secrets of cloth simulation in Alan Wake 11
by Henrik Enqvist [07.01.19]
Remedy animation programmer Henrik Enqvist takes a look at how the team created a believable tweed cloth simulation on the title character's jacket in horror-thriller Alan Wake.
Console/PC, Programming, Art

Focus Home reports record year as Farming Simulator 19 passes 2 million sold  
by Alissa McAloon [07.01.19]
Focus Home Interactive closed its 2018-2019 financial year with record revenue, a milestone it hit with no small amount of help from strong sales of both Vampyr and Farming Simulator.
Console/PC, Business/Marketing

Chinese government revokes business license of Devotion publisher Indievent 3
by Alissa McAloon [07.01.19]
The Chinese government has revoked the business license of one of the companies behind the Taiwanese horror game Devotion.
Console/PC, Business/Marketing

Sony considers turning to studio acquisitions as competition rises 2
by Alissa McAloon [07.01.19]
SIE CEO Jim Ryan says that "content is becoming more important than ever before" now that major players like Google are making moves in the game industry.
Console/PC, Business/Marketing

Editor Roundtable: What's up with game subscription services? 4
by Staff [07.01.19]
The Gamasutra editorial team takes a moment to discuss what game subscription services mean for the video game business.
Console/PC, Business/Marketing

Age of Empires series brings in over 1 million players each month 1
by Chris Kerr [07.01.19]
There hasn't been a new mainline Age of Empires release in close to 15 years, but the real-time strategy franchise still has a fair bit of pulling power.
Console/PC, Business/Marketing

Remedy has acquired the publishing rights to Alan Wake from Microsoft  
by Chris Kerr [07.01.19]
Finnish developer Remedy Entertainment has acquired the publishing rights to Alan Wake from Microsoft.
Console/PC, Business/Marketing

Video Game Deep Cuts: Valve's Index Vs. Super Mario's Bloodstained Invasion  
by Gamasutra Staff [06.28.19]
This week's roundup includes a look at Nintendo's spritely Super Mario Maker 2, more impressions of IGA's much-awaited & Castlevania-ish Bloodstained, and a surprising new invasion in EVE Online.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Understanding the successful relaunch of Final Fantasy XIV  
by Staff [06.28.19]
Final Fantasy XIV: A Realm Reborn director Naoki Yoshida offers a behind the scenes look at the creation, struggle, and eventual relaunch of the second major Final Fantasy MMORPG.
Console/PC, Social/Online

Stadia head: Devs, publishers, and players aren't ready for a subscription-only platform 2
by Alissa McAloon [06.28.19]
Stadia head Phil Harrison says that the decision to sell full price games alongside support for subscription services aims to give players and devs more choice.
Console/PC, Social/Online, Smartphone/Tablet

My Friend Pedro has sold 250,000 copies in one week 1
by Chris Kerr [06.28.19]
DeadToast Entertainment's absolutely bananas shooter My Friend Pedro has sold 250,000 units during its first week. 
Console/PC, Business/Marketing

Stadia purchases and saves will remain accessible, even if a publisher pulls support  
by Chris Kerr [06.28.19]
Stadia chief has explained what will happen to purchased games and player saves if a publisher decides to pull support for the streaming-only platform.
Console/PC, Business/Marketing

The complicated process of porting Graveyard Keeper to consoles and mobile 3
by Svyatoslav Cherkasov [06.28.19]
Lazy Bear Games summarizes the team's experience of porting a PC game made in Unity to iOS, Android, Xbox One, PlayStation 4, and Nintendo Switch, all while the PC version was being patched and improved.
Console/PC, Smartphone/Tablet, Indie, Programming, Production

Don't Miss: The Game Outcomes Project: Learning how teams succeed and fail 21
by Staff [06.27.19]
Though now on hiatus, the 2014-15 study has a lot to offer developers on how to build effective teams, why teams succeed or fail, how studio culture affects outcome, and what factors contribute to the success of a team or project.
Console/PC, Production, Business/Marketing

Valve clarifies Steam Sale event after devs chart declining wishlists  
by Alissa McAloon [06.27.19]
Valve offers a much-needed clarification after developers surmised an event's unclear rules were likely behind players removing cheaper games from their Steam Wishlists en masse.
Console/PC, Social/Online, Indie

Devs hit by Steam promo confusion as games are pulled from Wishlists 10
by Chris Kerr [06.27.19]
A number of developers are seeing their games being pulled from Steam Wishlists due a confusing Summer Sale promotion.
Console/PC, Business/Marketing

Why Clint Hocking wanted every NPC in Watch Dogs: Legion to be playable 1
by Bryant Francis [06.27.19]
Veteran game designer Clint Hocking shares his thoughts about making every NPC playable in Ubisoft's new game Watch Dogs: Legion.
Console/PC, Design