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April 9, 2020
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Updates » Console/PC
Thatgamecompany opening new San Francisco office to support Sky  
by Chris Kerr [03.19.20]
Journey and Flower developer thatgamecompany is preparing to expand with the opening of a new office in the San Francisco Bay Area.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Untitled Goose Game nabs Game of the Year at the 2020 Game Developers Choice Awards!  
by Staff [03.18.20]
The goose is loose, and it took home top prize for developer House House at this year's prestigious Game Developers Choice Awards! Other big winners include Control, Disco Elysium, and Baba Is You!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Nexon to close down MapleStory 2 global servers this spring  
by Alissa McAloon [03.18.20]
MapleStory 2, the 2015 sequel to the original 2D MMO game MapleStory, is going offline for good on May 27, 2020.
Console/PC, Social/Online

Video: Making better games by understanding human error  
by Staff [03.18.20]
To err is human, and in this 2018 GDC talk Epic Games' Ben Lewis-Evans discusses the science of human error and how error can be prevented or encouraged to help create your intended game experience.
Console/PC, Indie, Design, Video, Vault

5 highlights from PlayStation's big PS5 system architecture deep dive 2
by Alissa McAloon [03.18.20]
PlayStation 5 lead architect ​Mark Cerny offered an incredibly in-depth look at what'll be powering the next generation of PlayStation hardware when the console debuts later this year.
Console/PC, Audio, Design, Video

Sony details PlayStation 5 tech specs in extensive 'deep dive' 1
by Chris Kerr [03.18.20]
Sony has unveiled what sort of tech will be powering the PlayStation 5 in a 'deep dive' reveal hosted by system architect Mark Cerny.
Console/PC, Business/Marketing, Video

PlayStation's switch to a SSD for the PS5 aims to 'give the game designer freedom' 1
by Alissa McAloon [03.18.20]
Going into the next generation of PlayStation, PlayStation 5 lead architect Mark Cerny says that the plan this time around is to build a console that puts the need of game developers first.
Console/PC, Design, Video

Don't Miss: Evolving the combat design of id Software's Doom Eternal  
by Bryant Francis [03.17.20]
id Software game director Hugo Martin explains the design principles that have guided the evolution of Doom Eternal's design and combat.
Console/PC, Design

Ubisoft, EA, Bethesda, and more enact remote working policies due to COVID-19 1
by Alissa McAloon [03.17.20]
UPDATE: More and more sizable studios have now put policies in place to allow developers to continue their usual day-to-day office activities from the comfort and safety of their own homes.
Console/PC, Social/Online, Production, Business/Marketing

Video: How a game changes based on the music you compose for it  
by Staff [03.17.20]
At GDC 2018 composers Becky Allen, Jason Graves, Arnold Nesis and Inon Zur discuss differences in their approaches to composition, and the effect that different music can have on the same game.
Console/PC, Indie, Audio, Video, Vault

Nintendo's latest Indie World welcomes more (timed) exclusives to the Switch  
by Alissa McAloon [03.17.20]
Nintendo's newest Indie World showcase maintains the company's recent focus on bringing indie games to the Switch through timed exclusivity deals.
Console/PC, Indie, Video

Streaming startup Genvid secures $6 million in funding  
by Chris Kerr [03.17.20]
Streaming startup Genvid Technologies has raised another $6 million in Series B funding, adding to the $27 million it raised back in November 2019.
Console/PC, Business/Marketing

Don't Miss: A 2012 look at CDPR's Cyberpunk plans, and lessons learned from The Witcher 14
by Staff [03.17.20]
In this classic interview, key staffers from CD Projekt RED reflect upon the Witcher series, noting what went right, wrong, and how the games have affected the studio's plans for the years ahead.
Console/PC, Design

Get a job: Airship Syndicate is hiring a Senior VFX Artist  
by Staff [03.16.20]
Airship is currently seeking a Senior VFX artist to help drive the creation and quality of VFX across the Austin-based studio on multiple projects.
Console/PC, Art, Recruitment

Samsung is discontinuing its PC-to-phone game streaming app PlayGalaxy Link  
by Alissa McAloon [03.16.20]
Samsung has made the call to discontinue its in-beta PC to phone game streaming app PlayGalaxy Link, a decision made only months after the service was fist revealed.
Console/PC, Smartphone/Tablet

The new Xbox Wireless Controller will reduce latency and allow instant sharing 1
by Chris Kerr [03.16.20]
Along with sharing the full list of tech specs for the Xbox Series X, Microsoft has also given us a detailed look at the new Xbox Wireless Controller. 
Console/PC, Design, Business/Marketing

Call of Duty: Warzone crosses 15 million players in four days  
by Chris Kerr [03.16.20]
Call of Duty: Warzone has amassed over 15 million players in just four days, according to publisher Activision.
Console/PC, Business/Marketing

Microsoft drops full Xbox Series X tech specs, reveals 'storage expansion cards' 1
by Chris Kerr [03.16.20]
After months of drip feeding information, Microsoft has finally shared the complete list of tech specs for the Xbox Series X.
Console/PC, Business/Marketing

Video: Refactoring Assassin's Creed Origins' NPC mission system  
by Staff [03.16.20]
In this 2018 GDC talk, Ubisoft's Jean-Marie Santoni-Costantini explains how the mission system in Assassin's Creed Origins was changed from a scripted approach to a goal-oriented one.
Console/PC, Programming, Design, Video, Vault

GDC 2020 virtual talks, awards streaming for free all week! Here's the lineup 1
by Staff [03.15.20]
Just a quick reminder that while GDC is no longer happening this week in San Francisco, organizers invite you to watch scheduled livestreams of the awards and some of the talks planned for GDC 2020!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC