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April 20, 2018
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Updates » Console/PC
Blog: How Breath of the Wild brings maturity to Nintendo's game design 1
by Gamasutra Community [03.30.18]
The Legend of Zelda Breath of the Wild is an amazing game, but it's easy to overlook how Nintendo has designed their most mature game yet.
Console/PC, Design

More than 'Orcs in Space': Devs measure the enduring influence of StarCraft  
by Alan Bradley [03.30.18]
Game makers from Blizzard, Riot, Gas Powered Games, and more cast themselves back to the strange, hazy days of the late '90s to talk about how StarCraft changed the way they thought about game design.
Console/PC, Design, Business/Marketing, History

Video: Retaining player retention in Runescape  
by Staff [03.29.18]
In this 2015 GDC session, Jagex Game Studios' Phil Mansell discusses how designers can improve retention rates of returning players in online games by examining Runescape.
Console/PC, Social/Online, Design, Video

Big Fish Casino constitutes illegal gambling under Washington law 5
by Emma Kidwell [03.29.18]
A Washington court has ruled that Big Fish Casino constitutes illegal online gambling.
Console/PC, Business/Marketing

Don't Miss: How Red Faction: Guerrilla uses player freedom to drive open-world design 17
by Staff [03.29.18]
With a "re-mars-ter" on the way, take a look back at this in-depth 2010 breakdown from Red Faction: Guerrilla's design director on how devs learned to channel player freedom through design.
Console/PC, Design

The Nintendo Switch has surpassed 4M sales in Japan  
by Chris Kerr [03.29.18]
Those numbers mean the console is keeping pace with the uber-popular Wii, which crossed the 4 million sales mark in Japan in roughly the same amount of time. 
Console/PC, Business/Marketing

Don't Miss: 'Make me think, make me move': New Doom's deceptively simple design 10
by Staff [03.28.18]
For Doom 2016, reaching design goals and staying true to what makes Doom, Doom, was all about establishing clear development goals and maintaining a sharp focus.
Console/PC, Design

Microsoft says Sea of Thieves sold well, even without counting Game Pass copies  
by Alissa McAloon [03.28.18]
With over 2M players, Microsoft has hailed the game as its “fastest-selling first-party new IP of this generation” and notes that that praise is without counting copies given away through Game Pass. 
Console/PC, Social/Online, Business/Marketing

GDC celebrates record-breaking attendance and confirms 2019 dates!  
by Staff [03.28.18]
The 32nd edition of GDC is over, and in its wake organizers confirm it hosted over 28,000 attendees (a new record!) and will return next year the week of Monday, March 18 to Friday, March 22!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Sony cuts price of PlayStation VR Camera bundle by $100  
by Chris Kerr [03.28.18]
Sony has cut the price of its PlayStation VR Camera Bundle by $100, meaning would-be virtual reality explorers can now get their hands on the bundle for $299.99. 
VR, Console/PC, Business/Marketing

Video: How the world of Far Cry 4 was rendered  
by Staff [03.27.18]
In this 2015 GDC session, Ubisoft Montreal's Stephen McAuley explains how the team rendered Kyrat, the world of Far Cry 4.
Console/PC, Programming, Video

Universal opens 5 properties for use in game dev contest  
by Emma Kidwell [03.27.18]
Unity collaborates with Universal for the GameDevChallenge, opening up five IP for developers to pitch a game around.
Console/PC, Design

Get a job: Slime Rancher dev Monomi Park is hiring a Producer  
by Staff [03.27.18]
San Mateo-based Monomi Park is looking for applicants well-versed in scheduling, task management, interdisciplinary communication and with an unquenchable, burning desire to make and play games.
Console/PC, Production, Recruitment

Valve to open source networking tool for devs, Steam not required 1
by Emma Kidwell [03.27.18]
Valve has announced plans to open source 'GameNetworkingSockets' for developers without requiring Steam.
Console/PC, Design

Microsoft tweaks Code of Conduct for Xbox and other platforms  
by Alissa McAloon [03.27.18]
Microsoft is updating the code of conduct section of its terms of services to list 'offensive activity' as a bannable offense on its wide array of online platforms including Xbox and Skype. 
Console/PC, Social/Online

Don't Miss: A look back at how Nintendo created the 3DS and its innovative hardware 2
by Staff [03.27.18]
On the 7th anniversary of its North American release, take a look back at this 2011 Q&A with 3DS project head Hideki Konno about the road to releasing the iconic handheld device.
Console/PC, Business/Marketing

DDR, Half-Life, and Minecraft among 2018 World Video Game Hall of Fame nominees 1
by Alissa McAloon [03.27.18]
The Strong Museum of Play has revealed its fourth annual list of potential inductees into the museum’s World Video Game Hall of Fame.
Console/PC, Smartphone/Tablet, History

Here's how Nintendo chooses its indie partners on Switch 1
by Chris Kerr [03.27.18]
"I think the best way to explain it is, over the last year we have been evolving past what was initially more of a curated content position to now a curated partnership position."
Console/PC, Production, Business/Marketing

Final Fantasy XV director to lead new Square Enix studio  
by Chris Kerr [03.27.18]
The new opening will focus on creating new triple-A titles and properties, alongside other "innovative game and entertainment content."
Console/PC, Business/Marketing

Video: How Watch Dogs 2 created a reactive crowd of NPCs  
by Staff [03.26.18]
In this 2017 GDC talk, Ubisoft's Roxanne Blouin-Payer shows how the team approached emergent AI in order to populate Watch Dogs 2 with reactive characters.
Console/PC, Programming, Design, Video