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January 24, 2019
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Updates » Console/PC
Don't Miss: How Capcom tackled Western fantasy with Dragon's Dogma 6
by Staff [01.08.19]
In this notable 2011 interview, Dragon's Dogma director Hideaki Itsuno & producer Hiroyuki Kobayashi explain how the team that made Devil May Cry 4 ended up on a road inspired by Lord of the Rings.
Console/PC, Design

Come to GDC 2019 and learn to help more people find (and play!) your game  
by Staff [01.08.19]
Knowing how to get your game in front of the people who will enjoy it most has never been more important, and if you want to sharpen your skills, GDC 2019 in March is the place to be!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Paradox acquires Prison Architect franchise from Introversion  
by Chris Kerr [01.08.19]
Paradox will acquire all the rights and assets to the prison building and management sim, and will take ownership of the franchise on all current and future platforms. 
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Marvel's Spider-Man has sold over 9 million copies worldwide  
by Chris Kerr [01.08.19]
Insomniac's uber-polished superhero effort reached that milestone on November 25, 2018, less than three months after it launched on September 7.
Console/PC, Business/Marketing

PlayStation 4 sales have exceeded 91.6 million units worldwide  
by Chris Kerr [01.08.19]
Lifetime PlayStation 4 sales have now surpassed 90 million units, with strong holiday sales pushing the console over the line.
Console/PC, Business/Marketing

Cosmic Top Secret, and a path to autobiographical game design  
by John Harris [01.08.19]
Produced by Danish film and game studio Klassefilm, Cosmic Top Secret recounts the experience of game director Trine Laier as she discovers her parents' role in the national security of her country.
Console/PC, Design, Video

Video: How to encourage cooperative behavior during co-op play  
by Staff [01.07.19]
In GDC 2011 session, Ubisoft Toronto's Patrick Redding explores game mechanics that help encourage cooperative play for the benefit of other game developers.
Console/PC, Social/Online, Design, Video

Cory Barlog on rebooting God of War: 'We don't just want to erase the past'  
by Emma Kidwell [01.07.19]
God of War's Cory Barlog discusses how leaving Sony Santa Monica to help reboot Tomb Raider gave him the perspective he needed to reboot his own franchise.
Console/PC, Design

Unity opens $25k contest for in-dev games with meaningful impact  
by Emma Kidwell [01.07.19]
Unity has announced its first annual Unity for Humanity contest, where one developer will be awarded $25,000 in funding to help bring their project to fruition. 
Console/PC, Serious, Design

God of War, Marvel's Spider-Man among Writers Guild award nominees  
by Emma Kidwell [01.07.19]
The Writers Guild of America has announced the nominees for its annual video game writing award, with the winners to be announced February 17th.
Console/PC, Design

Don't Miss: Design lessons learned from a decade at Nintendo's EAD 2
by Staff [01.07.19]
Motoi Okamoto was a member of Shigeru Miyamoto's Entertainment Analysis and Development department for a decade. He recounts the making of many of Nintendo's best-loved (and biggest-selling) titles.
Console/PC, Design, Production, Business/Marketing

Switch and 3DS games are now up for sale on the Humble Store  
by Alissa McAloon [01.07.19]
The Humble Store has added two new platforms to its digital game storefront: Switch and 3DS.
Console/PC

GDC 2019 to host a Classic Game Postmortem of Lemmings!  
by Staff [01.07.19]
One of the creators of the original Lemmings is coming to GDC 2019 in March to present a unique look at the making of this classic game! 
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Nintendo open to moving away from home consoles, says company president  
by Chris Kerr [01.07.19]
"In the long-term, perhaps our focus as a business could shift away from home consoles -- flexibility is just as important as ingenuity."
Console/PC, Business/Marketing

Video Game Deep Cuts: Welcome To 2019, Already  
by Gamasutra Staff [01.06.19]
This week's highlights include a detailed look at what 2019 may bring in terms of business trends & games - as well as a whole host of other leftover 2018 highlights, daily 'meditations' on games, a Chinese indie megahit, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Making games better with psychology, the Uncharted way  
by Staff [01.04.19]
In this GDC 2012 session, Richard Lemarchand (formerly of Naughty Dog) tries to dispel some of the confusion about how video games keep players engaged.
Console/PC, Design, Video

Red Dead Redemption 2 leads list of GDC 2019 Choice Awards nominees!  
by Staff [01.04.19]
Other games receiving multiple nominations include Sony Santa Monica's God of War, Insomniac's Marvel's Spider-Man, and Lucas Pope's innovative puzzle whodunnit game Return of the Obra Dinn!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: 7 great stealth encounters in games that are worth studying 4
by Staff [01.04.19]
From The Last Of Us to Deus Ex to Hitman: Blood Money, devs share some of their favorite stealth encounters in games and explain why they're so memorable -- and so worth studying.
Console/PC, Design

Half-Life 2 and Portal writer Erik Wolpaw has rejoined Valve 1
by Chris Kerr [01.04.19]
Half-Life 2 and Portal writer Erik Wolpaw has rejoined Valve nearly two years after leaving the studio. 
Console/PC, Design, Business/Marketing

Black Mirror's 'Bandersnatch' was loosely inspired by a cancelled game 2
by Emma Kidwell [01.03.19]
Chris Scullion of Tired Old Hack wrote up the rise and fall behind Bandersnatch, beginning by introducing the Liverpool-based development studio behind the endeavor, Imagine Software.
Console/PC, Design