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August 12, 2020
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Updates » Console/PC
Don't Miss: The collision of collaboration, curation in Sunset Overdrive  
by Kris Graft [07.22.20]
Insomniac Games' stylish Xbox One shooter Sunset Overdrive changed significantly between conception and realization. Game director Drew Murray explains.
Console/PC, Design

Video: An overview of knowledge representation in game AI  
by Staff [07.22.20]
In this GDC 2018 talk Daniel Brewer and Rez Graham explain best practices for helping video game AI make decisions that will feel impactful to the player.
Console/PC, Programming, Video, Vault

Today's the last day to get your GDC Summer advance registration discount  
by Staff [07.22.20]
The advance registration discount period for August's all-digital GDC Summer event ends today (July 22nd) at 11:59 PM PT, so register now to secure your seat at a cheaper rate!
Console/PC, Business/Marketing, GDC

A record quarter at Ubisoft can't distract from its troubled studio culture  
by Alissa McAloon [07.22.20]
Ubisoft ended Q1 with record engagement and record net bookings, but issues with its studio culture that led to several recently unearthed abuse allegations aren't going to be swept under the rug.
Console/PC, Business/Marketing

Please welcome Spawn On Me's Kahlief Adams as the official MC of GDC Summer!  
by Staff [07.22.20]
Organizers of the Game Developers Conference are excited to announce that next month's all-digital GDC Summer will benefit from the MC talents of Kahlief Adams from the Spawn On Me podcast!
Console/PC, GDC

Ubisoft has a five pronged plan to address the studio's culture of misconduct 7
by Alissa McAloon [07.22.20]
Ubisoft says that it is still working on a number of internal changes to address other accusations as well as the claim that the structure of the company enables and protects abusers.
Console/PC

Don't Miss: How moving from 2D to 3D shaped the design of Risk of Rain 2 1
by John Harris [07.21.20]
Risk of Rain 2 developer Hopoo Games opens up about the process of taking its acclaimed 2D roguelike into 3D, and what it takes to build a great roguelike with a small team.
Console/PC, Indie, Design

Rocket League will tone down its Steam presence following free-to-play shift  
by Alissa McAloon [07.21.20]
Rocket League is going free-to-play later this summer and while the game is set to remain on Steam for current owners, new players will have to pick up the game through the Epic Games Store. 
Console/PC, Social/Online

A complete 'game discovery' primer: 12 links to increase your discoverability factor  
by Simon Carless [07.21.20]
I’ve picked out around ten of the most ‘universal’ articles around how people find your game - thosethat will stand out in a few months (or maybe years!), and themed them for your pleasure.
Console/PC, Indie, Design, Production, Business/Marketing

Get practical tips on jumpstarting your creativity & career at GDC Summer  
by Staff [07.21.20]
Staying motivated and finishing projects is key to being successful, and at GDC Summer next month you'll get practical advice to help you do just that!
Console/PC, Indie, Production, GDC

Unwind at GDC Summer with guided yoga, tai chi, or a Monterey Bay Aquarium live feed  
by Staff [07.21.20]
GDC organizers are pleased to partner with the Monterey Bay Aquarium to provide a special Relaxation Live Feed to every GDC Summer attendee!
Console/PC, GDC

Deaf accessibility in video games  
by Gamasutra Community [07.21.20]
We strive for players of all backgrounds to enjoy our games, including those who are d/Deaf and hard of hearing. So how can we make our games more accessible?
Console/PC, Audio, Design, Production

Riot Games creative director Jason Killingsworth has departed the studio  
by Chris Kerr [07.21.20]
Riot Games creative director Jason Killingsworth has departed the League of Legends developer to expand his publishing company Tune & Fairweather.
Console/PC, Business/Marketing

Don't Miss: Frog Fractions 2 and the art of surprising players expecting to be surprised 4
by Staff [07.20.20]
When people familiar with your work are expecting you to make surprising, fourth wall-breaking game, how do you catch them off-guard? That was the challenge Jim Crawford faced.
Console/PC, Indie, Design

Roblox now has a social Party Space for online hangouts  
by Alissa McAloon [07.20.20]
Roblox, a quiet behemoth as far as online game platforms go, has launched a free digital Party Place for players looking to sit back and socialize during COVID-19.
Console/PC, Social/Online

Metacritic counters review bombs by eliminating launch-day user reviews 4
by Alissa McAloon [07.20.20]
Metacritic will no longer allow users to publish reviews for new releases immediately after their launch, a move that aims to protect games on its platform from negative ‘review bombs’ that unjustly tank score averages.
Console/PC, Social/Online, Smartphone/Tablet

Take advantage of all the cool sponsored talks available at GDC Summer  
by Staff [07.20.20]
GDC Summer sponsors like Google, Unity, and more will present sponsored sessions that often offer attendees direct access to company experts who can answer questions and help you achieve your goals!
Console/PC, Business/Marketing, GDC

Help needed: what's the real Steam reviews/sales ratio? 2
by Simon Carless [07.20.20]
So, following a successful survey for ‘Steam wishlists to first week sales’, it’s time for a (much needed) re-evaluation of the lifetime review/sales ratio on Steam. And we need your help in giving us stats! But why the re-eval, and what’s it for?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC Summer's online platform is live; log in now to get started planning your GDC  
by Staff [07.20.20]
Today's the day: Game Developers Conference organizers are pleased to confirm the GDC Summer online platform is now live and ready for attendees and speakers to log in and start planning their event!
Console/PC, Business/Marketing

Sponsored Content
Sponsored: How to get a job in games during a pandemic  
by CG Spectrum [07.20.20]
AI Programmer Firas Hosn and Career Specialist Maxine Schnepf discuss what's changed in the game industry and how to stand out in today's job market.
Console/PC, Programming, Design, Sponsored Article