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May 21, 2019
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Updates » Console/PC
Understanding Inkle's approach to making unique game settings 2
by Bryant Francis [05.01.19]
Inkle cofounders Jon Ingold and Joe Humfrey share their ideas for making unique game settings that will draw your players in.
Console/PC, Design

Blizzard will skip Gamescom this year to 'focus on development' 1
by Alex Wawro [05.01.19]
Today Blizzard Entertainment announced it won't have a booth on the show floor at Germany's massive Gamescom event this summer "as part of a renewed effort this year to maintain our focus on development."
Console/PC, Business/Marketing

A brief history of 3D texturing in video games  
by Chris Kerr [05.01.19]
Insomniac Games senior environment artist, Ryan Benno, has put together a super informative Twitter thread that looks at the history of 3D texturing in video games, and it's a doozy.
Console/PC, Art, Design

Denmark creates 'national esports strategy' to nurture competitive gaming  
by Chris Kerr [05.01.19]
The Danish government is backing esports in a big way, and has devised a national 'esports strategy' to help grow and legitimize the sport in the country.
Console/PC, Business/Marketing

Microsoft is using the Xbox Adaptive Controller to support U.S. veterans  
by Chris Kerr [05.01.19]
Microsoft has partnered with the U.S. Department of Veterans Affairs to provide Xbox Adaptive Controllers to 22 initial VA rehab centers across the United States.
Console/PC, Design

Knockin' on Heaven's Vault: How Inkle designed its first 3D game  
by Bryant Francis [05.01.19]
Inkle co-founders Jon Ingold and Joe Humfrey break down the design decisions that brought Heaven's Vault to life.
Console/PC, Design

Valve has a 'flagship' game headed to SteamVR headsets  
by Alissa McAloon [04.30.19]
Valve has a "flagship" title on the way to Steam-compatible VR platforms, an announcement that quietly followed the company’s full reveal of its own Valve Index VR headset.
VR, Console/PC

Don't Miss: A postmortem of the original Sonic the Hedgehog  
by Staff [04.30.19]
Naoto Ohshimaand Hirokazu Yasuhara discuss their perspectives on the creation of Sonic the Hedgehog in this classic game postmortem.
Console/PC, Design, Production

Coming Facebook Gaming features focus on discovery and engagement  
by Alissa McAloon [04.30.19]
Facebook has detailed some features it has in the works that aim to build "discovery and re-engagement" features into the Facebook Gaming tab that houses Instant Games.
Console/PC, Social/Online, Smartphone/Tablet

Oculus Rift S and Oculus Quest launch May 21 for $399 each  
by Alissa McAloon [04.30.19]
Oculus has opened up pre-orders for both of its 2019 VR headset launches, announcing that both will start shipping on May 21.
VR, Console/PC

Publishers see Stadia as an 'opportunity for a shift,' says Google CEO 2
by Alissa McAloon [04.30.19]
"They see the opportunity for a shift, a point of inflection, but they realized the technical challenge of pulling something like this off," says Google CEO Sundar Pichai.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Steam crosses 1 billion registered accounts 1
by Alissa McAloon [04.30.19]
Over 1 billion accounts have now been made for Valve's digital games storefront, though the number of accounts on the platform isn't indicative of unique users.
Console/PC, Social/Online

Sega keen to improve profitability of digital titles after disappointing year 3
by Chris Kerr [04.30.19]
Sega has released its financials for the full-year ended March 31, 2019, and the company has lamented the performance of its digital games.
Console/PC, Smartphone/Tablet, Business/Marketing

Nintendo pulls A Dark Room from eShop over secret code editor 1
by Alissa McAloon [04.29.19]
Nintendo has pulled A Dark Room from the Switch’s digital store after its developer revealed he had snuck a code editor into the game right before it shipped.
Console/PC, Programming

Report: Talks of developer walkouts prompt conversation inside Riot Games  
by Alissa McAloon [04.29.19]
Internal messages received and published by Waypoint show that, following threats of an employee walkout, Riot Games' diversity head calls for small group sessions to discuss concerns.
Console/PC, Social/Online

Don't Miss: How the developer of Dig Dog learned to make games without using his hands 1
by Staff [04.29.19]
Longtime game dev Rusty Moyher chats with Gamasutra about exactly how (and why) he created his new game Dig Dog almost entirely without using his hands due to severe RSI.
Console/PC, Indie, Programming

Microsoft distances itself from Minecraft creator Notch ahead of anniversary event 6
by Alissa McAloon [04.29.19]
A Microsoft spokesperson tells Variety that Persson’s “comments and opinions do not reflect those of Microsoft or Mojang and are not representative of Minecraft.”

Video Game Deep Cuts: Gone for Days, Leaked ROMs for Fortnites  
by Gamasutra Staff [04.29.19]
This week's roundup includes a look at Days Gone, a unique story of an Atari arcade game 'leaked', Fortnite's unpalatable dev crunch, parallax in games, Mortal Kombat 11's grindy glories, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Ex-NetherRealm devs: crunch and exploiting contractors was the studio norm 3
by Alissa McAloon [04.29.19]
Developers discuss crunch and on how contracted employees can be exploited by game development studios.
Console/PC, Production

Project Cars dev fails to secure 'Mad Box' trademark for new console  
by Chris Kerr [04.29.19]
Project Cars developer Slightly Mad Studios has failed to secure the 'Mad Box' trademark for its recently announced VR-friendly game console.
Console/PC, Business/Marketing