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November 12, 2019
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Updates » Console/PC
Google sets up first Stadia game studio in Montreal  
by Alissa McAloon [10.24.19]
Google has picked Montreal as the home of its inaugural first-party Stadia game development studio.
Console/PC, Social/Online

Video: Inside the graphics tech of Remedy's Northlight engine 1
by Staff [10.24.19]
In this 2018 GDC talk Remedy's Taatu Aalto discusses the in-engine implementation and results of some recent rendering tech advances in the Northlight engine, which powers Quantum Break and Control.
Console/PC, Programming, Art, Video, Vault

Ubisoft severely cuts 2019-20 targets in wake of delays and underperforming games 3
by Alissa McAloon [10.24.19]
Ubisoft has sharply lowered its 2019-20 financial targets, due to a number of recent delays announced for its coming releases and the underperformance of its September release Ghost Recon Breakpoint
Console/PC, Social/Online

Designing interesting and informative conversations in Heaven's Vault 2
by Jon Ingold [10.24.19]
Conversations should be dramatic, but maybe the player wants to just get some answers. How do you design a scene to balance both character and gameplay?
Console/PC, Indie, Design

Xbox software and services revenue remains flat as hardware continues to slow 3
by Alissa McAloon [10.23.19]
Microsoft's Q1 earnings report sheds some light on how the company's video game business is faring as a new console generation looms on the horizon.
Console/PC, Social/Online

Don't Miss: 20 years of Fallout: Lessons learned shipping games in the wasteland 3
by Alex Wawro [10.23.19]
In this classic feature, Gamasutra checks in with developers who worked on multiple Fallout games to learn how things have changed in the 20+ years since the series got its start.
Console/PC, Design, Production

Fallout 76 is offering premium features through a paid monthly membership 1
by Alissa McAloon [10.23.19]
Bethesda has announced an optional premium membership for its online game Fallout 76, offering the player-requested private server feature and a handful of other perks behind a $12.99 membership.
Console/PC, Social/Online

Hop on down to GDC 2020 for a Classic Game Postmortem of Q*bert!  
by Staff [10.23.19]
GDC organizers are excited to announce that one of the creators of the iconic Q*Bert is coming to GDC 2020 in March to give you the inside story on the making of this arcade classic! 
Console/PC, Programming, Art, Design

Game Design Deep Dive: The creative camaraderie behind Wilmot's Warehouse 1
by Richard Hogg [10.23.19]
In this deep dive, Wilmot's Warehouse designer and artist Richard Hogg serves up a meandering and delightfully insightful look at how the emergent puzzler came to be. 
Console/PC, Design, Production

Video: How to lead a healthier, more effective game dev team  
by Staff [10.22.19]
In this 2019 GDC session, CheckPoint's Jennifer Hazel discusses different models of workplace psychology and how understanding them can help game devs build healthier, more effective working habits.
VR, Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

GDC YouTube Top 5: No More Robots' Mike Rose  
by Kris Graft [10.22.19]
In this monthly series we invite brilliant people from the game industry to curate their top 5 videos from the GDC YouTube archive. This month: Mike Rose of Hypnospace Outlaw publisher No More Robots.
Console/PC, Indie, Design, Business/Marketing, GDC

Children's Commissioner for England wants urgent action to combat loot boxes  
by Chris Kerr [10.22.19]
The Children's Commissioner for England has said urgent action needs to be taken to better regulate online games, and claims some aspects of game design are starting to "look more like gambling."
Console/PC, Business/Marketing

Youtubers Life has brought in more than $12 million in revenue  
by Alissa McAloon [10.22.19]
U-Play Online says its management sim Youtubers Life has brought in over $12 million in revenue since the game first launched into early access back in 2016.
Console/PC, Smartphone/Tablet

Blog: Pursuing playability - Part 1 1
by Gamasutra Community [10.22.19]
For this multi-part piece, we're going to be talking about how to improve playability in games, starting with quality of life features and improvements.
Console/PC, Design

Syberia publisher Anuman Interactive has rebranded as Microids  
by Chris Kerr [10.22.19]
Syberia publisher Anuman Interactive is changing its name to Microids, and has opened a new office in Japan.
Console/PC, Production, Business/Marketing

Paring down the elegant control scheme of Sayonara Wild Hearts  
by Diego Arguello [10.22.19]
Simon Flesser of Simogo outlines how his team kept controls simple, and resisted the temptation of over-complication, when designing the controls of the gorgeous action game Sayonara Wild Hearts.
Console/PC, Smartphone/Tablet, Indie, Design

Oxford researchers say clinical 'gaming disorder' lacks sufficient evidence 4
by Alissa McAloon [10.21.19]
Based on the findings of a recent study, Oxford researchers say they "do not believe sufficient evidence exists to warrant thinking about gaming as a clinical disorder in its own right."
Console/PC, Social/Online, Smartphone/Tablet

Video: How changing Halo 3's sniper rifle fire rate by 0.2 seconds changed the game  
by Staff [10.21.19]
In this classic 2010 GDC talk, Bungie's Jaime Griesemer discusses the decision to change the reload of Halo 3's sniper rifle from .5 to .7 seconds -- and its surprising ramifications.
Console/PC, Design, Video, Vault

Don't Miss: 7 influential immersive sims that all devs should play 5
by Richard Moss [10.21.19]
Gamasutra checks in with some devs from around the industry to highlight some key games in the genre that all developers should study, in an effort to understand the strengths of the immersive sim.
Console/PC, Indie, Art, Audio, Design

Steam launches beta for Remote Play Together, taking couch co-op online  
by Alissa McAloon [10.21.19]
Valve has launched its Steam Remote Play Together feature into beta, a program that aims to make local multiplayer games playable through an online connection.
Console/PC, Social/Online