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January 23, 2018
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Updates » Console/PC
Unreleased Destiny album Music of the Spheres appears online  
by Alissa McAloon [12.27.17]
Plans to release the album previously evaporated following the professional and legal fallout between Bungie and composer Marty ODonnell.
Console/PC, Audio

Make like a tree and leave time at GDC 2018 for this talk on UE4 foliage rendering  
by Staff [12.27.17]
Branch out and try something yew at GDC 2018 by sitting in on a talk from Epic's Ryan Brucks that's all about "Realistic Foliage Imposter and Forest Rendering in UE4."
Console/PC, Art, GDC

Report: Nintendo won't be rolling out 64GB Switch cartridges until 2019  
by Chris Kerr [12.27.17]
Nintendo won't be handing out larger 64GB Switch cartridges to external developers until at least 2019.
Console/PC, Production

Star Wars: Battlefront 2 writer Mitch Dyer talks narrative design  
by John Harris [12.27.17]
No, we're not apologizing for that pun.
Console/PC, Design, Video

Learn to better critique game projects at GDC 2018!  
by Staff [12.26.17]
As part of the GDC 2018 Educators Summit,Carnegie Mellon's Jessica Hammer and Broken Rules'Martin Pichlmair willexplainhow you can more effectively critique games and game projects.
Console/PC, Indie, GDC

Video Game Deep Cuts: That HQ Donut County Trivia  
by Gamasutra Staff [12.24.17]
This installment of Video Game Deep Cuts includes a look at indie standout Donut County, the potential dystopia behind HQ Trivia, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Q&A: Resurrecting the past with Outcast: Second Contact's Franck Sauer  
by John Harris [12.22.17]
Here's a few key quotes from our recent conversation with Outcast: Second Contact lead developer Franck Sauer.
Console/PC, Video

Come to GDC 2018 and learn how Bungie tells stories in Destiny 2 1
by Staff [12.22.17]
At GDC 2018, Bungiesenior tools engineer Evan Moran will goin-depth into a new visual scripting tool called the Scene Editor that builds Destiny 2 stories by coordinating AI movement and behavior.
Console/PC, Design, GDC

One of the first ever LGBTQ video games has been restored 1
by Chris Kerr [12.22.17]
Caper in the Castro, one of the first ever (if not the first) LGBTQ-themed video games, has been restored and is now playable over on the Internet Archive.
Console/PC, Programming, Production

Best of 2017: Gamasutra's top games, devs, events and trends  
by Staff [12.22.17]
We bid farewell to the year that was with this celebration of the top game developers, trends, events, and games that defined 2017 and stand poised to shape the industry for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Designing narrative experiences which suspend the player's disbelief  
by Emma Kidwell [12.21.17]
In this GDC 2014 session, Campo Santo's Sean Vanamandiscusses the challenges ofcreating a narrative experience with the goal ofsuspending a player's disbelief through gameplay.
Console/PC, Design, Video

Watch Gamasutra discuss the top 10 games of 2017  
by Bryant Francis [12.21.17]
The American branch of the Gamasutra editorial team groups up to discuss their top games of the year and invites you to explain why they're wrong in this year-end broadcast.
Console/PC, Design, Video

Best of 2017: Devs share their most memorable dirty coding tricks 8
by Brandon Sheffield [12.21.17]
In which we gathered unusual solutions to unusual problems from resourceful coders across the industry. Delight at their ingenuity, marvel at their audaciousness, and learn from their mistakes!
Console/PC, Indie, Programming, Design, Production

Ubisoft releases open-source code for World in Conflict servers 1
by Alissa McAloon [12.21.17]
Ubisoft has released the source code Massgate, the server that powers the online multiplayer of World in Conflict, which itself lost official support in 2015.
Console/PC, Social/Online

Gamasutra's Best of 2017: Katherine Cross' top 10 games  
by Katherine Cross [12.21.17]
Gamasutra contributor Katherine Cross shares ten of her favorite games from 2017, and speaks to why each one meant something special.
Console/PC, Indie

Now out of Early Access, Battlegrounds crosses 30M players  
by Alissa McAloon [12.21.17]
Bluehole subsidiary PUBG Corp. has kept true to the company's earlier promise that PlayerUnknown's Battlegrounds would exit Early Access before the end of 2017.
Console/PC, Social/Online

Gamasutra's Best of 2017: Brandon Sheffield's top 5 new games released for old consoles  
by Brandon Sheffield [12.21.17]
"SURPRISE everyone, Ive got a few tricks up my sleeve. Yes, Ill be talking about my top 5 new games of 2017! That were released for old/retired game consoles!!!"
Console/PC, Design

Cuphead crosses 2M sales to go double platinum  
by Chris Kerr [12.21.17]
Animated extravaganza Cuphead has sold over 2 million copies since launching September 29.
Console/PC, Business/Marketing

Gamasutra's Best of 2017: The top 10 games of the year 7
by Staff [12.21.17]
'Tis the season for us to share with you our list of the games from this year that stuck with us thanks to their technical sophistication, storytelling, innovation, and ineffable emotional value.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

Life is Strange prequel co-director talks telling a tale without time travel  
by Bryant Francis [12.20.17]
The co-director of Life is Strange: Before the Storm sits down with us to talk about teenage drama and the importance of giving important themes their due consideration.
Console/PC, Design, Production