Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 20, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
British MPs want console scalping made illegal, call for more consumer protection 1
by Chris Kerr [12.16.20]
A number of British MPs have tabled an Early Day Motion that calls for a ban on the resale of gaming consoles and computer components purchased using automated bots.
Console/PC, Business/Marketing

How beautiful voxels laid the way for Teardown's heist-y framework  
by Bryant Francis [12.16.20]
Teardown co-creator Dennis Gustafsson discusses the making of 2020's biggest (and only?) heist-themed voxel game.
Console/PC, Programming, Design

Microsoft delays launch of EA Play on Game Pass Ultimate for PC until 2021  
by Chris Kerr [12.16.20]
The launch of EA Play on Xbox Game Pass Ultimate for PC has been delayed until 2021 to give Microsoft more time to deliver a "great experience."
Console/PC, Production, Business/Marketing

Fortnite focuses in on boosting playability on lower-powered PCs  
by Alissa McAloon [12.15.20]
Fortnite is widening its reach by making the already-massive battle royale more appealing to players with lower-end tech and higher-end consoles.
Console/PC, Social/Online

The Strong Museum now includes decades of files from the LGBTQ Game Archive  
by Alissa McAloon [12.15.20]
The Strong has added another treasure trove of game development artifacts to its museum, this time through a partnership with the LGBTQ Game Archive.
Console/PC, Social/Online

Keywords acquires High Voltage Software for $50 million 1
by Chris Kerr [12.15.20]
Irish game service provider Keywords Studios has acquired High Voltage Software for up to $50 million. 
Console/PC, Production, Business/Marketing

CD Projekt: Polarizing Cyberpunk 2077 launch 'the wrong approach' 1
by Chris Kerr [12.15.20]
"We ignored the signals about the need for additional time to refine the game on the base last-gen consoles. It was the wrong approach and against our business philosophy."
Console/PC, Production, Business/Marketing

Blog: Zen and the art of retro level design in Kudzu  
by Gamasutra Community [12.15.20]
In this article, I discuss the patterns, process, and spatial design principles that I am using for my non-linear retro dungeon crawler, Kudzu.
Console/PC, Design, Production

Subscription library Ubisoft+ is now on Google Stadia  
by Alissa McAloon [12.14.20]
Ubisoft has officially launched its pay-for-access subscription library Ubisoft Plus on Google Stadia, essentially rolling all the benefits of cloud-based game services into its $14.99 per month service.
Console/PC, Social/Online

Valve upgrades News Hub from experiment to full-fledged Steam feature  
by Alissa McAloon [12.14.20]
Another Steam Labs' experiment has graduated from the program and made its way to the regular Steam client.
Console/PC, Social/Online

Reminder: Submissions for 2021 GDC Core Concepts talks close Wednesday night  
by Bryant Francis [12.14.20]
The deadline for GDC 2021 talk submissions is December 16th at 11:59PM PST. Submit your talk before time runs out!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Inside 'Browsing Steam': the biggest change to Steam Discovery in recent history 3
by Lars Doucet [12.14.20]
Steam Labs Experiment 010: Browsing Steam amounts to nothing less than the biggest potential change to Steam Discovery we've seen since the launch of Steam Direct.
Console/PC, Indie, Production, Business/Marketing

Microsoft, Nintendo, and Sony unite to create safer online spaces 1
by Chris Kerr [12.14.20]
Microsoft, Nintendo, and Sony have agreed to work together to create safer online spaces for their players. 
Console/PC, Business/Marketing

CD Projekt offering refunds to Cyberpunk players on consoles after shaky launch  
by Chris Kerr [12.14.20]
CD Projekt Red is offering refunds to Cyberpunk 2077 players on consoles who feel let down by the state of the game at launch. 
Console/PC, Production, Business/Marketing

EA to acquire Dirt developer Codemasters, scuppering Take-Two deal 2
by Chris Kerr [12.14.20]
UPDATE: EA has agreed to purchase Dirt developer Codemasters in a deal that values the UK studio at roughly $1.2 billion.
Console/PC, Production, Business/Marketing

Steam gets 'experimental' with discovery  
by Gamasutra Staff [12.14.20]
Valve's latest Steam Labs experimental feature "aims to increase the surface area of the store by introducing a broader set of ways to browse Steam’s catalog of games from the outset." Does it work?
Console/PC, Indie, Design, Production, Business/Marketing

CDPR estimates Cyberpunk 2077 has recouped development, marketing costs  
by Alissa McAloon [12.11.20]
According to a brief report shared by CD Projekt, Cyberpunk 2077 has likely already made enough money to cover both its development and marketing costs.
Console/PC, Business/Marketing

Blog: Softening polygon intersections in Blightbound  
by Gamasutra Community [12.11.20]
Where geometry and foggy effects intersect, ugly seams appear. Depth Fade is a technique that can be used to fix those seams and create an effect that emulates volumetric fog.
Console/PC, Design

UK games industry made record $3.84 billion economic contribution in 2019  
by Chris Kerr [12.11.20]
The UK games industry made a record £2.91 billion ($3.84 billion) contribution to the country's national economy in 2019.
VR, Console/PC, Smartphone/Tablet, Production, Business/Marketing

The Last of Us Part II dominates The Game Awards 2020  
by Chris Kerr [12.11.20]
The Last of Us Part II took home the top prize at The Game Awards 2020, which returned last night to celebrate the games industry's best and brightest.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing