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August 15, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
No Man's Sky hit almost 100,000 concurrent players on Steam this past weekend  
by Emma Kidwell [07.30.18]
No Man's Sky hit a peak concurrent playercount of around 97,000 users this past weekend, following the release of Next, an update which added online multiplayer to the game. 
Console/PC, Indie, Business/Marketing

Steam game accused of covertly mining for cryptocurrency 4
by Alissa McAloon [07.30.18]
UPDATE The game Abstractism has now vanished from Steam following numerous reports that the game was secretly using the PCs of players to mine cryptocurrency.
Console/PC

Spectrum ISP kicked out of NY for allegedly throttling online games and streams 2
by Emma Kidwell [07.30.18]
After failing to deliver on promises made to its customers, cable and internet provider Spectrum is essentially being booted from New York following a letter issued by the New York Public Commission.
Console/PC, Business/Marketing

Don't Miss: Building truly cooperative play in Overcooked 6
by Staff [07.30.18]
"With Overcooked, we wanted to make a game which was much more focused on how a team works together rather than simply adding more players to a single player experience."
Console/PC, Social/Online, Indie, Design

GDC 2019 is looking for great Programming talks -- pitch yours today!  
by Staff [07.30.18]
Hey devs! GDC officials seek great submissions of interesting, cutting-edge Programming talks for the GDC 2018 Main Conference, from now through August 17th!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, GDC

Monster Hunter: World helps Capcom to record-breaking first quarter  
by Chris Kerr [07.30.18]
Capcom has experienced its most profitable first quarter in history thanks in part to the performance of Monster Hunter: World.
Console/PC, Business/Marketing

A reading list for game designers looking to expand their conversations 1
by Eron Rauch [07.30.18]
Designer and writer Eron Rauch compiles a wide-ranging list of articles, essays, and other useful resources that game devs can use and share with each other to improve their game design discussions.
Console/PC, Indie, Design

Video Game Deep Cuts: Slay The Totally Accurate Spire  
by Gamasutra Staff [07.29.18]
This week's highlights include juicy math(s) in Slay The Spire, the creation of Totally Accurate Battlegrounds, and loads more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch the CEO of Rival Games explain Thief of Thieves' unique episodic structure  
by Bryant Francis [07.27.18]
We talked to the CEO of Thief of Thieves developer Rival Games to learn more about making (and releasing) the stylish comic book adaptation.
Console/PC, Design, Production, Video

Disney's purchase of Fox moves FoxNext into the House of Mouse  
by Bryant Francis [07.27.18]
Disney once again finds itself in the world of game publishing thanks to the acquisition of FoxNext as part of its purchase of Fox's entertainment assets.
VR, Console/PC, Business/Marketing

Don't Miss: What No Man's Sky's code says about procedural generation 3
by Staff [07.27.18]
A programmer dissected the code of No Man's Sky to find out exactly how it procedurally generates planets full of unique content.
Console/PC, Design

Fortnite cosmetics possibly taking revenue from top console games 1
by Emma Kidwell [07.27.18]
An analysis published by Superdata reports that Fortnite cosmetics are taking the competition away from other console games.
Console/PC, Business/Marketing

FIFA Mobile's debut in China brings EA its highest grossing day for a mobile game  
by Alissa McAloon [07.27.18]
Though net bookings declined for mobile titles year-over-year, EA says that fall was offset by a strong debut from FIFA Mobile.
Console/PC, Social/Online, Smartphone/Tablet

Chat with the developers behind Thief of Thieves at 3PM EDT!  
by Bryant Francis [07.27.18]
We're talking to the developers who've adapted the comic Thief of Thieves into a video game.
Console/PC, Design, Video

Now's the time to pitch your great Visual Arts talks for GDC 2019!  
by Staff [07.27.18]
Hey game makers, GDC officials seek great submissions of intriguing, cutting-edge Visual Arts talks for the GDC 2018 Main Conference, from now through August 16th!
Console/PC, Indie, Art

Video: Valve showcases how devs can prevent denial-of-service attacks  
by Staff [07.26.18]
In this GDC 2018 session, Valve's Fletcher Dunn presents a quick overview of denial-of-service attacks, standard solutions, and the unique challenges game developers face in preventing them.
Console/PC, Programming, Video

CCP Games now developing future projects exclusively with Unreal Engine 4  
by Emma Kidwell [07.26.18]
CCP Games, the studio behind the MMO game EVE Online, announced earlier today that its currently unannounced projects will be developed exclusively with Unreal Engine 4. 
Console/PC, Business/Marketing

Forza Motorsport 7 will not feature loot boxes  
by Emma Kidwell [07.26.18]
Turn 10 announces that loot boxes will be removed from Forza Motorsport 7 this winter.
Console/PC, Business/Marketing

An overlooked line of code led to slow performance for Warhammer Online 1
by Emma Kidwell [07.26.18]
Former game designer at Mythic Entertainment Leah Miller discusses how an unnoticed typo in the MMO Warhammer Online: Age of Reckoning was discovered years after the game had shuttered. 
Console/PC, Design

Detroit dev Quantic Dream loses in court case brought by ex-employee 1
by Alissa McAloon [07.26.18]
Quantic Dream has lost a court case filed against it by a former employee, essentially ruling that the employee's departure can be called a wrongful termination by way of a toxic work environment.
Console/PC