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October 23, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Console/PC
Even a decade in, GOG doesn't want to try and be the Steam-slayer 1
by Alissa McAloon [10.01.18]
GOG's managing director and global communications head reflect on the platform’s growth and its differences from Steam in an interview with Eurogamer.
Console/PC, Social/Online, Business/Marketing

Don't Miss: Crafting the visuals of 20XX for maximum comprehensibility  
by Staff [10.01.18]
"The game's second visual iteration took on a very colorful, Saturday-morning-cartoon kind of vibe, which ended up working really well with the game's quick pace and need for instant player reactions."
Console/PC, Indie, Art, Design

Google is testing an in-Chrome game streaming service with Assassin's Creed Odyssey  
by Alissa McAloon [10.01.18]
Google has unveiled Project Stream, a Chrome-based streaming service that aims to let players dive into triple-A caliber games while armed with only a web browser and powerful internet connection.
Console/PC, Social/Online, Video

FIFA 19 discloses loot box odds in-game  
by Alissa McAloon [10.01.18]
The latest installment in the yearly FIFA series gives its players a rough estimate of what they’ll get by purchasing in-game card packs.
Console/PC

Friends reunited: Sony admits enabling cross-play took too long 1
by Chris Kerr [10.01.18]
"It's taken us longer certainly than even I would have wanted, but it took as long as it was going to take to get it ready and get it done."
Console/PC, Business/Marketing

Blog: A design analysis of the Arkham series - Part 1 2
by Gamasutra Community [10.01.18]
Ubisoft senior game designer Stanislav Costiuc looks to understand the design choices that drive the Arkham franchise.
Console/PC, Design

Video Game Deep Cuts: Uncle Buddy's Wattam Is Strange  
by Gamasutra Staff [10.01.18]
This week's highlights include an overview of a very odd old Mac game, Keita Takahashi on making games in tough times, and a close look at Life Is Strange 2.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Why do publishers leave Steam? 7
by Gamasutra Community [10.01.18]
Why do publishers leave Steam? Let's discuss the current problems and trends in the PC game market, and try to find some answers together.
Console/PC, Business/Marketing

Video: Creating the music of Assassin's Creed Syndicate  
by Staff [09.28.18]
At GDC 2016, composer Austin Wintory and Ubisoft's Christian Pacaud explain how they crafted an intricate, adaptive score steeped in the 19th century sensibilities of Assassin's Creed Syndicate!
Console/PC, Audio, Video, Vault

Don't Miss: How Playground imports real skies into Forza Horizon 3
by Bryant Francis [09.28.18]
In this classic feature, Forza Horizon 3 art director Benjamin Penrose explains how Playground Games went all the way down under to get real skies to put into their wide-ranging racing game.
Console/PC, Art, Design

Watch Wandersong's creator break down its musical motives 1
by Bryant Francis [09.28.18]
We talked to the lead developer of Wandersong about making a unique musical adventure.
Console/PC, Design, Video

50 million Facebook accounts hit by account hijacking security exploit  
by Alissa McAloon [09.28.18]
Facebook has learned of a security vulnerability that has opened up millions of its users to account theft over the past year, though the company notes it is still investigating any impact the exploit has had to date.
Console/PC, Social/Online

Chat with the developer of Wandersong today at 3PM EDT!  
by Bryant Francis [09.28.18]
We're talking to the creator of Wandersong starting at 3PM EDT.
Console/PC, Design, Video

Blog: Building the boss fights of X-Morph: Defense - Part 5  
by Gamasutra Community [09.28.18]
EXOR Studios are back with their series on boss designs for X-Morph: Defense - both the successful and unsuccessful ones. This time we take a look at one of the bosses which made it to the final game.
Console/PC, Design

Using interior mapping to render rooms without geometry 10
by Gamasutra Community [09.28.18]
Modelling interiors behind every window in a city often takes too much performance, so some games use "interior mapping," a shader trick to render geometry that isn't actually there.
Console/PC, Programming, Design

Vivendi lays plan to relinquish the last of its Ubisoft stock by 2019 1
by Alex Wawro [09.27.18]
After years of threatening takeover, Vivendi issued a press release this week confirming plans to finish divesting itself of all Ubisoft stock over the next 6 months, for an estimated price of $581M.
Console/PC, Business/Marketing

Video: Sid Meier explores 'interesting decisions' in gameplay  
by Bryant Francis [09.27.18]
The creator of Civilization and other strategy games takes the stage to discuss the nature of "interesting decisions" in game design.
Console/PC, Design, Video

Disney shuts down Club Penguin Island, lays off developers  
by Bryant Francis [09.27.18]
Disney Canada is laying off "dozens" of developers in the process of shutting down the mobile game Club Penguin Island.
Console/PC, Business/Marketing

The Strong adds hundreds of Skylanders prototypes and dev files to museum  
by Alissa McAloon [09.27.18]
Activision-owned Toys for Bob has donated a sizable selection of Skylanders paraphernalia to The Strong museum, including hundreds of pre-production figures and nearly one thousand pages of internal records.
Console/PC, History

Nintendo awarded $88,000 in lawsuit against Mario Kart-themed go-kart business 1
by Alissa McAloon [09.27.18]
Nintendo has walked away victorious in a lawsuit against MariCar, a go-kart centric tourist trap that borrowed much of its image from Nintendo’s long-running Mario Kart series.
Console/PC