Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 26, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Microsoft announces HoloLens 2 Development Edition  
by Alissa McAloon [05.02.19]
Microsoft has announced a game developer-focused HoloLens 2 bundle that comes with additional payment options and some digital extras.
VR, Console/PC

Ubisoft and Genba aim to thwart key resellers with silent key activation 3
by Alissa McAloon [05.02.19]
Ubisoft and Genba Digital have partnered on silent key activation, a more secure method of selling games through third-party stores that aims to prevent keys from popping up on unauthorized resellers.
Console/PC, Social/Online

Video: Legal experts discuss the law's impact on game dev in 2019 1
by Staff [05.02.19]
In this GDC 2019 talk a panel of legal experts discusses how legal developments in emulation, privacy, and more impact your work as a game maker.
Console/PC, Indie, Design, Video, Vault

Mortal Kombat, Microsoft Solitaire, and more join World Video Game Hall of Fame  
by Alissa McAloon [05.02.19]
Four new games have joined the ranks of The Strong museum’s Video Game Hall of Fame, joining the likes of Pong and Sonic the Hedgehog.
Console/PC

Don't Miss: Designing the people-programming puzzler Human Resource Machine 1
by Staff [05.02.19]
Why is assembly language so appealing to puzzle game makers? Gamasutra speaks to World Of Goo dev Kyle Gabler about designing Tomorrow Corp.'s thinly-veiled programming puzzler Human Resource Machine.
Console/PC, Design

CEO and co-founder Emily Greer departs Kongregate
by Alissa McAloon [05.02.19]
Kongregate CEO and co-founder Emily Greer is leaving the company after 13 years to start work on a “new gaming venture.”
Console/PC, Smartphone/Tablet

Former temps claim NetherRealm has long history of exploitation and abuse 3
by Chris Kerr [05.02.19]
Update "[Temps] were called nicknames behind their backs and they were very inappropriate, especially for women. A lot of the nicknames for women were really perverted and disgusting."
Console/PC, Production, Business/Marketing

World War Z has topped 320,000 sales on the Epic Games Store  
by Chris Kerr [05.02.19]
The PC version of World War Z has sold over 320,000 units on the Epic Games Store since launching on April 16, with 250,000 of those sales coming in the first week. 
Console/PC, Business/Marketing

Q&A: Producing a bigger Borderlands  
by Bryant Francis [05.02.19]
Borderlands 3 producer Chris Brock explains to Gamasutra some of the guiding principles that have helped a larger-than-ever Gearbox create the largest Borderlands game yet.
Console/PC, Production

Video: The Paperboy Classic Game Postmortem  
by Staff [05.01.19]
At GDC 2019 veteran game maker John Salwitz (Paperboy, Rampart, Klax) delivers a fantastic postmortem of Atari's 1985 arcade classic Paperboy!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Understanding Inkle's approach to making unique game settings 2
by Bryant Francis [05.01.19]
Inkle cofounders Jon Ingold and Joe Humfrey share their ideas for making unique game settings that will draw your players in.
Console/PC, Design

Blizzard will skip Gamescom this year to 'focus on development' 1
by Alex Wawro [05.01.19]
Today Blizzard Entertainment announced it won't have a booth on the show floor at Germany's massive Gamescom event this summer "as part of a renewed effort this year to maintain our focus on development."
Console/PC, Business/Marketing

A brief history of 3D texturing in video games  
by Chris Kerr [05.01.19]
Insomniac Games senior environment artist, Ryan Benno, has put together a super informative Twitter thread that looks at the history of 3D texturing in video games, and it's a doozy.
Console/PC, Art, Design

Denmark creates 'national esports strategy' to nurture competitive gaming  
by Chris Kerr [05.01.19]
The Danish government is backing esports in a big way, and has devised a national 'esports strategy' to help grow and legitimize the sport in the country.
Console/PC, Business/Marketing

Microsoft is using the Xbox Adaptive Controller to support U.S. veterans  
by Chris Kerr [05.01.19]
Microsoft has partnered with the U.S. Department of Veterans Affairs to provide Xbox Adaptive Controllers to 22 initial VA rehab centers across the United States.
Console/PC, Design

Knockin' on Heaven's Vault: How Inkle designed its first 3D game  
by Bryant Francis [05.01.19]
Inkle co-founders Jon Ingold and Joe Humfrey break down the design decisions that brought Heaven's Vault to life.
Console/PC, Design

Valve has a 'flagship' game headed to SteamVR headsets  
by Alissa McAloon [04.30.19]
Valve has a "flagship" title on the way to Steam-compatible VR platforms, an announcement that quietly followed the company’s full reveal of its own Valve Index VR headset.
VR, Console/PC

Don't Miss: A postmortem of the original Sonic the Hedgehog  
by Staff [04.30.19]
Naoto Ohshimaand Hirokazu Yasuhara discuss their perspectives on the creation of Sonic the Hedgehog in this classic game postmortem.
Console/PC, Design, Production

Coming Facebook Gaming features focus on discovery and engagement  
by Alissa McAloon [04.30.19]
Facebook has detailed some features it has in the works that aim to build "discovery and re-engagement" features into the Facebook Gaming tab that houses Instant Games.
Console/PC, Social/Online, Smartphone/Tablet

Oculus Rift S and Oculus Quest launch May 21 for $399 each  
by Alissa McAloon [04.30.19]
Oculus has opened up pre-orders for both of its 2019 VR headset launches, announcing that both will start shipping on May 21.
VR, Console/PC