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Updates » Console/PC
Revisit two essential Classic Game Postmortems at GDC Showcase  
by Staff [03.12.21]
Join Steve Golson and Warren Spector as they revisit their GDC Classic Game Postmortems for Ms. Pac-Man and Deus Ex at GDC Showcase.
Console/PC, Programming, Design, GDC

Suspected DDoS attack takes LittleBigPlanet servers offline  
by Alissa McAloon [03.12.21]
The servers for the cutesy customizable platformer LittleBigPlanet have been temporarily taken offline, and players believe a DDoS attack is to blame.
Console/PC, Social/Online

Phil Spencer: Bethesda deal is 'about delivering great exclusive games'  
by Chris Kerr [03.12.21]
Xbox boss Phil Spencer has clarified what Microsoft's freshly minted $7.5 billion Bethesda acquisition means in terms of software exclusivity.
Console/PC, Production, Business/Marketing

Loop Hero surpassed 500,000 sales during its launch week  
by Chris Kerr [03.12.21]
Loop Hero has sold over 500,000 copies during its first week on shelves, according to developer Four Quarters.
Console/PC, Business/Marketing

Analyst: Video game consoles surpassed $50 billion in spending in 2020  
by Alissa McAloon [03.11.21]
The video game console market covering hardware, game content, and services saw $53.9 billion in player spending last year, marking a 19 percent increase compared to 2019 before it.
Console/PC, Business/Marketing

Don't Miss: 'The Door Problem' of Game Design 35
by Staff [03.11.21]
"I find myself explaining what game design means to a lot of people from different backgrounds, some of whom don't know anything about games. I like to describe my job in terms of 'The Door Problem.'"
Console/PC, Design

How GDC aims to have a positive social and environmental impact at GDC Showcase  
by Staff [03.11.21]
Learn how the GDC organizers are working to make sure GDC Showcase has a positive social and environmental impact on the world of game development.
Console/PC, Business/Marketing, GDC

Join a free talk + Q&A on data-driven game design with Evan Losi  
by Staff [03.11.21]
In the next Gamasutra Editorial Forum we welcome veteran mobile game designer Evan Losi to talk about how data-driven design can go beyond tracking product metrics, and also help make your games more engaging and fun.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Webinar

THQ Nordic forms Barcelona studio Alkimia to create Gothic Remake  
by Chris Kerr [03.11.21]
THQ Nordic has formally unveiled its new Spanish development studio, Alkimia Interactive.
Console/PC, Production, Business/Marketing

EA investigating claims that staff members have been selling rare FIFA 21 items  
by Chris Kerr [03.11.21]
EA is investigating allegations that some of its own employees have been selling rareĀ FIFA 21 items to FIFA Ultimate Team players.
Console/PC, Business/Marketing

Devs can now use Denuvo anti-cheat for their PlayStation 5 games 1
by Alissa McAloon [03.10.21]
PlayStation has brought Denuvo into its PlayStation 5 Tools and Middleware program, allowing devs to use the anti-cheat tech in their games on PS5.
Console/PC

Deep Dive: Inside King Of Crabs' Steam F2P success 3
by Gamasutra Staff [03.10.21]
We check out King Of Crabs' Steam download, user & wishlist data, in a rare look behind the scenes of a free-to-play game on Steam.
Console/PC, Indie, Design, Production, Business/Marketing

Don't Miss: How the developers of New Vegas took back Fallout 17
by Staff [03.10.21]
In this 2010 chat, Obsidian chief (and key team member on the original Fallout games) Feargus Urquhart discusses his team's approach to crafting Fallout: New Vegas and returning to their roots.
Console/PC, Design

Roblox goes public and kicks off its long-awaited direct listing  
by Alissa McAloon [03.10.21]
Roblox officially listed on the New York Stock exchange this morning, though notably no additional stock will be issued as trading opens due to the fact that it did so under a direct listing.
Console/PC, Social/Online

Watch live recordings of the GDC Podcast at GDC Showcase!  
by Staff [03.10.21]
Check out five days of live podcast recordings for the GDC Podcast at GDC Showcase!
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

HTC launches Vive Facial Tracker and third-generation Vive Tracker 1
by Chris Kerr [03.10.21]
HTC has launched an upgraded Vive Tracker and brand new Vive Facial Tracker to expand its range of VR tech.
VR, Console/PC, Programming, Design

Data center blaze wipes out Rust player data across 25 EU servers 1
by Chris Kerr [03.10.21]
A large amount of Rust player data has been lost after a fire broke out at the OVH data center in Strasbourg.
Console/PC, Business/Marketing

Rogue Games raises $2.5 million to expand multi-platform publishing business  
by Chris Kerr [03.10.21]
Rogue Games has raised $2.5 million in funding to expand its indie publishing efforts on PC, mobile, and consoles.
Console/PC, Smartphone/Tablet, Business/Marketing

Video: Building the soundtrack for Life is Strange  
by Staff [03.09.21]
In this 2019 GDC session, Dontnod Entertainment's Raoul Barbet & Sebastien Gaillard explain how they approach the use of music in narrative-driven games like Life is Strange.
Console/PC, Audio, Video

Ask Shovel Knight programmer David D'Angelo Anything at GDC Showcase  
by Staff [03.09.21]
Join Yacht Club Games' David D'Angelo for an Ask Me Anything session at GDC Showcase!
Console/PC, Programming, GDC