Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 12, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Microsoft halts sale of 12 month Xbox Live Gold subscriptions 1
by Chris Kerr [07.20.20]
Microsoft has halted the sale of 12 month Xbox Live Gold subscriptions, meaning it'll now only be possible to purchase the yearly subscription from third party retailers.
Console/PC, Business/Marketing

No Man's Sky has added 1 million new players since Xbox Game Pass launch  
by Chris Kerr [07.20.20]
No Man's Sky has added over 1 million new players since launching on Xbox Game Pass in June.
Console/PC, Business/Marketing

Don't Miss: Talking evocative games with thatgamecompany's Jenova Chen  
by Staff [07.17.20]
Indie game dev original Jenova Chen of Journey developer thatgamecompany explains why he's drawn to designing evocative games like Flower, Journey, and the studio's latest game Sky: Children of the Light.
Console/PC, Indie

GDC Summer's Sponsor Showcase offers access to industry heavyweights like Unity  
by Staff [07.17.20]
Don't overlook the opportunities you'll have to learn from the industry leaders sponsoring GDC Summer, as they'll be offering services and tutorials to help you take your career to the next level.
Console/PC, Business/Marketing, GDC

As the PS5 draws near, PlayStation promises there's 'still a ton of life in' the PS4 2
by Alissa McAloon [07.17.20]
While PlayStation isn't as big on cross-gen launches as Xbox is, support of the PlayStation 4 won't end when the PlayStation 5 finally makes its debut.
Console/PC

'We believe in generations:' PlayStation argues cross-gen games risk stifling innovation 8
by Alissa McAloon [07.17.20]
"In many cases, we can't take everybody with us from previous consoles into [a next-generation experience]. You need new hardware, you need new devices to experience what these developers want you to experience."
Console/PC, Design, Business/Marketing

GDC Summer State of the Industry: 33% of devs had a game delayed due to COVID-19  
by Staff [07.17.20]
Dive deeper into the results of the free State of the Industry: Work From Home Edition Survey to see how COVID-19 quarantine measures have affected game developers' ability to ship games on schedule!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

Paradox acquires Surviving the Aftermath developer Iceflake Studios  
by Chris Kerr [07.17.20]
Iceflake is currently developing Surviving the Aftermath with Paradox, which had already agreed to publish the post-apocalyptic survival title.
Console/PC, Business/Marketing

Crossfire dev Smilegate opens Barcelona studio to develop triple-A projects  
by Chris Kerr [07.17.20]
South Korean developer Smilegate has opened a new studio in Barcelona that will focus on triple-A game development.
Console/PC, Production, Business/Marketing

Blog: How modern roguelikes are becoming more accessible  
by Gamasutra Community [07.17.20]
Roguelike design has come a long way over the last 20 years, and we're going to talk about a recent change that has afforded modern roguelikes to be more approachable to newcomers of the genre.
Console/PC, Design

Stadia's 'Click To Play' - the future?  
by Simon Carless [07.16.20]
Does Stadia's 'click to play' functionality change the game for the cloud gaming platform? And all kinds of other game discovery news besides...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: Designing a domestic hunter-killer thriller the Hello Neighbor way  
by Alissa McAloon [07.16.20]
Dynamic Pixels lead designer Nikita Kolesnikov tells Gamasutra a tale of how the small mobile studio scaled up to build a stealth horror game with a terrifying AI -- and what went awry along the way.
Console/PC, Design

Video: Uses and abuses of analytics in games  
by Staff [07.16.20]
In this GDC 2018 session Kongregate's Emily Greer exposes common pitfalls in data analysis to provide practical guidance on how to improve the rigorousness of your tests and the quality of your data.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault

Microsoft ending production of Xbox One X and Xbox One S All-Digital Edition  
by Alissa McAloon [07.16.20]
The Xbox One S is the only console Microsoft looks to be keeping in production as attention shifts toward the next-generation of video game consoles.
Console/PC

GDC State of the Industry: WFH Edition survey reveals COVID-19's impact on devs 1
by Staff [07.16.20]
GDC today released the results of a special State of the Industry: Work From Home Edition Survey which reveal how the ongoing COVID-19 pandemic has impacted game developers across the industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

TinyBuild nabs Hello Neighbor dev team, plans to invest $15M into the franchise  
by Chris Kerr [07.16.20]
TinyBuild has acquired the development team behind Hello Neighbor from Dynamic Beasts and announced plans to invest $15 million into the franchise.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Blog: Looking at the response to accessibility in The Last of Us Part II  
by Gamasutra Community [07.16.20]
The Last Of Us Part II is a landmark moment for game accessibility, resulting in an outpouring of emotion from all across the community. I've pulled together a few examples.
Console/PC, Design

Microsoft is adding xCloud to Xbox Game Pass Ultimate in September  
by Chris Kerr [07.16.20]
As rumored earlier this year, Microsoft is bringing Xbox Game Pass and Project xCloud together under the Xbox Game Pass Ultimate membership.
Console/PC, Business/Marketing

A new skull has been added to Halo 3 after 13 years  
by Chris Kerr [07.16.20]
The revamped PC version of Halo 3 features some notable technical improvements, but what's really got fans talking is the inclusion of a new skull. 
Console/PC, Design, Business/Marketing

Designing the real-time stealth and combat of Desperados III 1
by John Harris [07.16.20]
Mimimi Games creative director Dominik Abé sits down with Gamasutra to share the secrets of Desperados III's real-time stealth, and explore how predictability and randomness interact in its level design.
Console/PC, Design