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August 15, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Console/PC
Don't Miss: A deep dive into Forza Horizon 3's online co-op multiplayer 2
by Staff [07.26.18]
Playground Games designer Grant Orban describes the challenges in designing Forza Horizon 3's smooth-as-silk online co-op multiplayer campaign.
Console/PC, Social/Online, Design

Hellblade's performance was boosted by optimizations made for the VR version  
by Alissa McAloon [07.26.18]
Members of the Ninja Theory dev team explore how tasking a small team with creating a VR version of Hellblade during development improved the graphics and performance of the original game.
VR, Console/PC, Indie, Video

Blog: The art of the dark in Sunless Skies  
by Gamasutra Community [07.26.18]
Sunless Skies (the sequel to Sunless Sea) just released its newest region: Eleutheria. Take a look at some of the approaches and processes the art team employed in its creation.
Console/PC, Art

Prominent Denuvo hacker arrested for breaching anti-piracy tech 5
by Chris Kerr [07.26.18]
Prominent Denuvo hacker Voksi, who compromised the anti-piracy tech in 2016 with a breakthrough workaround, has been arrested by Bulgarian authorities.
Console/PC, Business/Marketing

Video: The Game Outcomes Project: How teamwork, leadership and culture drive results  
by Staff [07.25.18]
In this GDC 2016 session, Mothership Entertainment's Paul Tozour discusses the Games Outcome Project, highlighting important data about the nature of game development workplaces.
Console/PC, Business/Marketing, Video

How Failbetter's artists process prose and make sumptuous nightmares  
by Bryant Francis [07.25.18]
One of the artists behind Sunless Skies discusses what he's learned translating fearful prose into a nightmarish aesthetic.
Console/PC, Art, Video

Designing accessible packaging for the Xbox One Adaptive Controller 2
by Emma Kidwell [07.25.18]
Microsoft explains how its packaging design team developed accessible packaging for the Xbox One Adaptive Controller.
Console/PC, Design

Don't Miss: The fragility and pain of friendship in We Know the Devil  
by Staff [07.25.18]
Friendship is a major theme of this visual novel about three teens stuck in a religious summer camp. It explores the difficulties and pain surrounding this precious aspect of our lives.
Console/PC, Indie, Design

No Man's Sky Next update attracts over 40,000 players on Steam 1
by Alissa McAloon [07.25.18]
No Man’s Sky Next, a sizable overhaul of the once infamous 2016 space sim, launched this week and brought a fair number of players back to the game on its 2-year anniversary.
Console/PC, Social/Online

Dota 2 loot boxes now reveal contents ahead of purchase for Dutch players 2
by Alissa McAloon [07.25.18]
The change is likely a response to complaints from regulatory boards in the Netherlands that previously caused Valve to disable certain features from both Dota 2 and Counter-Strike: Global Offensive.
Console/PC, Social/Online

Chat with one of Sunless Skies' artists today at 3PM EDT  
by Bryant Francis [07.25.18]
We're talking to one of the artists who has helped bring Failbetter's spooky sensation Sunless Skies to life at 3PM EDT.
Console/PC, Design, Video

GDC 2019 welcomes five new members to the Advisory Board!  
by Staff [07.25.18]
As preparations begin for GDC 2019, organizers are proud to welcome game dev luminaries Caryl Shaw, Nick Popovich, Carolin Krenzer, Andreas Fredriksson, and Jamie Cheng to the GDC Advisory Board!
Console/PC, Indie, GDC

Report: Epic's net worth could rise to $8B thanks to Fortnite  
by Chris Kerr [07.25.18]
The success of popular battle royale effort Fortnite means developer Epic Games could soon be worth as much as $8 billion.
Console/PC, Business/Marketing

Video: The unconventional launch of Fortnite  
by Staff [07.24.18]
In this GDC 2018 session, Epic Games' Ed Zobrist discusses the unique challenges of launching Fortnite and goes into the strategy and impact of adding the successful Battle Royalde mode.
Console/PC, Business/Marketing, Video

Former BioWare dev James Ohlen discusses creative freedom and burnout  
by Emma Kidwell [07.24.18]
In a recent interview with Game Informer, former creative director at BioWare James Ohlen discusses his retirement from games and how liberating it feels to work on new projects.
Console/PC, Business/Marketing

Writers discuss the evolving role narrative has in game development  
by Alissa McAloon [07.24.18]
A recent USGamer piece explores how Dragon Quest pioneered character-driven storytelling and how League of Legends then brought a similar but opposite spin on narrative to the world of online games. 
Console/PC, Social/Online

Mini Metro surpasses 1 million sold  
by Alissa McAloon [07.24.18]
The public transportation themed puzzle strategy game first launched on PC in 2015, then mobile in 2016, and, just this year, on the Nintendo Switch.
Console/PC, Smartphone/Tablet, Indie

Get a job: Roblox is hiring a C++ Engineer  
by Staff [07.24.18]
Roblox is looking for a C++ Engineer to join its Game Engine Team in San Mateo, CA.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Recruitment

Don't Miss: Learning to love procedural art while making No Man's Sky 2
by Staff [07.24.18]
As the big 'Next' update for No Man's Sky makes its debut, take a look back at this GDC 2015 talk from Hello Games' Grant Duncan on how creating procedurally generated worlds affected the dev process.
Console/PC, Indie, Art, Production

Blind Mind Studios releases source code for Star Ruler 2  
by Chris Kerr [07.24.18]
With the studio having been inactive for the past few years, Blind Mind decided to open source the title to allow anyone interest to see how its engine works and start tinkering.
Console/PC, Programming, Production, Business/Marketing