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January 20, 2018
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Updates » Console/PC
Super Mario Odyssey has surpassed 1M physical sales in Japan  
by Chris Kerr [12.20.17]
Super Mario Odyssey has surpassed 1 million physical sales in Japan since launching on October 27.
Console/PC, Business/Marketing

Blog: Fixing slow load times using elevators 4
by Gamasutra Community [12.20.17]
When people complained about slow elevators, adding mirrors solved the problem. This article explains how to apply this same wisdom to minimizing the inconvenience of slow load times in video games.
Console/PC, Business/Marketing

Gamasutra's Best of 2017: The top 10 game developers of the year 4
by Staff [12.20.17]
The year is nearly over, which means it's time once again for us to highlight Gamasutra's top 10 developers of the year. As always, it wasn't an easy list to make!
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: A level designer's guide to the art of making great puzzles  
by Staff [12.19.17]
At GDC 2017 Ubisoft's Jolie Menzel shares some tips and techniques you can use create and refine puzzles that will elevate the player's experience in your levels.
Console/PC, Indie, Design, Video, Vault

Gamasutra's Best of 2017: Phill Cameron's top 10 games  
by Phill Cameron [12.19.17]
Gamasutra UK editor Phill Cameron breaks down his top 10 games of 2017.
VR, Console/PC, Indie, Design

GDC Q&A: Astroneer's Veronica Peshterianu on success as a team's first producer  
by Staff [12.19.17]
Veronica Peshterianu is a producer at System Era Softworks and will be speaking about her work at GDC 2018. Here, she shares a bit about herself, her work, and why producers are so important.
Console/PC, Indie, Production

Best of 2017: How Sonic Mania's devs made the old new (and good) again 2
by Jon Irwin [12.19.17]
“I've been researching for this project for the last 26 years. The wealth of knowledge amongst our team is so vast that between us, we have the entire tapestry of Sonic on the back of our hands.”
Console/PC, Design

A new dawn: How Guerrilla transitioned from Killzone to Horizon 1
by Chris Kerr [12.19.17]
"With Horizon, when we started we created small playable experiences that allowed us to create these moments, these encounters with the machines."
Console/PC, Video

China blocks Steam Community, but Store remains open 3
by Chris Kerr [12.19.17]
The block includes the Steam Community page and everything it encompasses -- such as forums, guides, achievements, badges, game hubs, and groups.
Console/PC, Business/Marketing

Gamasutra's Best of 2017: Chris Kerr's top 6 games 2
by Chris Kerr [12.19.17]
Gamasutra's resident UK news writer Chris Kerr runs through his top picks for 2017, and it's looking like a very merry Switchmas indeed.

Call for blogs: We want to know your top games of 2017  
by Staff [12.19.17]
We want to know which games left an impression on you this year and excelled in terms of art, design, and technical achievement.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

5 events that shaped the game industry in 2017 4
by Alex Wawro [12.19.17]
From the launch of the Switch to the death of Visceral Games, Gamasutra reflects on how some of the most memorable events of 2017 may shape our industry for years to come.
Console/PC, Indie, Business/Marketing

Don't Miss: 6 ways Final Fantasy continues to influence devs 5
by Jon Irwin [12.18.17]
Today Final Fantasy turns 30, so why not mark the occasion by taking a look back at some of the many ways the enduring franchise has influenced modern game dev?
Console/PC, Design, History

Video: A practical game dev guide for doing ethical playtesting  
by Staff [12.18.17]
At GDC 2017 Concrdia University's Mia Consalvo delivers a fascinating talk about the need for (and demands of) ethical playtesting standards in game development.
VR, Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

Rising Thunder dev set to release shuttered fighting game and server source code 1
by Alissa McAloon [12.18.17]
The game itself was canceled after Radiant Entertainment was acquired by Riot Games in 2016.
Console/PC, Indie

Gamasutra's Best of 2017: Kris Graft's top 10 games 2
by Kris Graft [12.18.17]
A common thread running through a lot of my picks, now that I’ve had time to reflect, is that the best games teach me how to speak with them.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2017: Environment art isn't about 'making pretty things', what's it about? 7
by Jason Hickey [12.18.17]
Jason Hickey, lead environment artist on Insomniac Games' upcoming Spider-Man offers practical tips about what it takes to be a great environment artist -- and no, it's not all about making pretty things.
Console/PC, Indie, Art, Production

Gamasutra's Best of 2017: Alissa McAloon's top 6 games 2
by Alissa McAloon [12.18.17]
From shockingly dark visual novels to infinitely cheerful golf adventures, I managed to play a healthy variety of wonderful games in 2017 despite nearly doubling my backlog at the same time.
Console/PC, Social/Online, Indie

Gamasutra's Best of 2017: Bryant Francis' top 10 games  
by Bryant Francis [12.18.17]
Gamasutra contributing editor Bryant Francis runs down his top 10 games of 2017.
Console/PC, Design

10 smart devs will deliver incisive, rapid-fire microtalks at GDC 2018!  
by Staff [12.18.17]
For the tenth year running, the perennially popular Microtalks session is happening at GDC 2018! Come get a rapid-fire rundown of some of the most interesting and pressing matters in the game industry.
Console/PC, Indie, GDC