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January 20, 2021
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Updates » Console/PC
The Game Awards' Future Class highlights 50 people shaping the future of the game industry  
by Alissa McAloon [12.10.20]
A new initiative from The Game Awards aims to highlight those making waves in the game industry and are helping to shape its "bright, bold and inclusive" future.
Console/PC, Indie, Design, Production

Best of 2020: Nintendo Switch Game Sales - The Three Biggest Misconceptions 1
by Simon Carless [12.10.20]
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it?
Console/PC, Social/Online, Indie, Business/Marketing

Revived Telltale isn't developing its next episodic game episode-by-episode  
by Alissa McAloon [12.10.20]
Telltale--that is, the group that revived the studio and some properties after its sudden closure a few years back--has shared a small update on the state of some of its products.
Console/PC, Production

Blog: Integrating Joustus in Shovel Knight: King of Cards - Part 3  
by Gamasutra Community [12.10.20]
It’s time for the final entry in our Joustus deep dive. In this lesson, we’ll describe the vast metagame that we needed to develop while integrating Joustus in King of Cards.
Console/PC, Production, Business/Marketing

Don't Miss: From The Witcher 3 to Cyberpunk - The evolution of CD Projekt's quest design 3
by Bryant Francis [12.10.20]
We caught up with the quest director of Cyberpunk 2077 to learn more about how his team has adapted to making content for a nonlinear RPG.
Console/PC, Design

CD Projekt Red boasts 8 million preorders for Cyberpunk 2077  
by Alissa McAloon [12.10.20]
However we won't know exactly what sales look like for CD Projekt Red's latest until the Polish company's next financial report (or maybe a future celebratory tweet).

Zynga-owned Rollic acquires Onnect from dev Chef Game Studio for $6 million  
by Alissa McAloon [12.10.20]
Zynga subsidiary Rollic is now the owner of the matching game Onnect, following a $6 million deal with the casual game's developer Chef Game Studio.
Console/PC, Smartphone/Tablet

Video: How embedded QA can improve games accessibility  
by Staff [12.10.20]
In this 2017 GDC session, the BBC's Hannah Bunce discusses the issues raised in training a QA team to effectively test games accessibility in children's games.
Console/PC, Programming, Video

Bad Robot Games' first in-house dev studio will create 'cross-medium' franchises  
by Chris Kerr [12.10.20]
Bad Robot Games has established a new in-house development studio to create original properties for all platforms.
Console/PC, Production, Business/Marketing

Control has surpassed 2 million sales 15 months after launch 1
by Chris Kerr [12.10.20]
Control has surpassed 2 million sales after 15 months on sale, according to the latest figures from developer Remedy Entertainment. 
Console/PC, Business/Marketing

How Watch Dogs: Legion's 'play as anyone' simulation works 1
by Tommy Thompson [12.10.20]
In an exclusive interview with developers at Ubisoft Toronto, we discuss the challenges of making the Legion's 'Play as Anyone' simulation come to life.
Console/PC, Design

Valve's latest Steam Labs experiment is an expansive discoverability overhaul  
by Chris Kerr [12.10.20]
Valve is introducing new ways to browse Steam though a new experimental update that pledges to "increase the surface area" of the digital marketplace.
Console/PC, Business/Marketing

Video: Simple and powerful animation compression  
by Staff [12.09.20]
In this 2017 GDC talk, Eidos-Montreal's Nicholas Frechette explains how animation compression systems can evolve to match improving animation quality.
Console/PC, Programming, Video

Xbox to expand cloud gaming beta to iOS and PC in 2021  
by Alissa McAloon [12.09.20]
Xbox is widening the reach of its in-beta cloud gaming service by bringing it to more platforms and baking it right into the Game Pass Ultimate subscription.
Console/PC, Social/Online

The Game Awards adds Nvidia GeForce Now for demo debuts  
by Bryant Francis [12.09.20]
The Game Awards is debuting its 2020 nominee demos on Nvidia GeForce Now, an interesting push for the cloud-based gaming service.
Console/PC, Business/Marketing

Platform share, platform share, platform share!  
by Gamasutra Staff [12.09.20]
What's the revenue split for first week sales across PC and console? Some more anecdotal data and comments within - also solely for PC games, including Epic Game Store!
Console/PC, Indie, Design, Production, Business/Marketing

How Young Horses leveraged PS5's unique features in Bugsnax  
by Bryant Francis [12.09.20]
Are the new features on the PlayStation 5 useful for developers? Bugsnax developers Kevin Geisler and John Murphy break down the value of the haptic controller, activity cards, and more.
Console/PC, Programming, Design

CD Projekt adding seizure warning to Cyberpunk after reporter finds multiple triggers  
by Chris Kerr [12.09.20]
Cyberpunk 2077 developer CD Projekt Red is adding an in-game warning to help players avoid epileptic triggers.
Console/PC, Business/Marketing

Ubisoft names VP of global diversity and inclusion to improve workplace culture  
by Chris Kerr [12.09.20]
Sikka has pledged to "carefully listen to all voices that want to participate in improving Ubisoft's values and culture."
Console/PC, Business/Marketing

Halo Infinite delayed to Fall of 2021 1
by Bryant Francis [12.08.20]
343 Interactive's Joseph Staten has confirmed that Halo Infinite will launch in Fall of 2021.
Console/PC, Art, Business/Marketing