Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 19, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Crystal Dynamics announces new Austin-based Studio  
by Bryant Francis [05.26.21]
The studio behind Tomb Raider and Marvel's Avengers is setting up shop in BBQ haven Austin, TX.
Console/PC, Business/Marketing

PlayStation Plus gained over 5 million subscribers in the last year  
by Alissa McAloon [05.26.21]
PlayStation Plus is approaching 50 million subscribers and Sony leadership is proud to say PS+ growth has been organic.
Console/PC, Social/Online

With Farlight 84, mobile hitmaker Lilith Games makes a play for PC market  
by Staff [05.26.21]
AFK Arena creator Lilith Games is going cross-platform with Farlight 84, a battle royale game that may be a sign of shifting trends among traditionally mobile game developers.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Early registration for GDC 2021 ends tonight  
by Staff [05.26.21]
Today’s the last day to get the best price on your pass for the all-digital GDC 2021. Early registration will end at 11:59PM PST
Console/PC, Indie, Business/Marketing, GDC

PlayStation is looking at bringing some first-party franchises to mobile  
by Chris Kerr [05.26.21]
PlayStation is keen to explore the mobile market with some of its first-party franchises, according to company boss Jim Ryan.
Console/PC, Smartphone/Tablet, Business/Marketing

Epic letting devs take Unreal Engine 5 for a spin with early access launch 2
by Chris Kerr [05.26.21]
Epic Games has launched an early access version of Unreal Engine 5 to let developers begin testing features and start prototyping upcoming projects.
Console/PC, Programming, Design, Production, Business/Marketing

Report: Valve eyes a return to 'console' hardware with leaked handheld SteamPal  
by Alissa McAloon [05.25.21]
Valve is reportedly looking to squeeze back into that space between PCs and consoles with its own line of video game hardware. This time around however, Valve has portability in mind.
Console/PC

Don't Miss: From way back in 2014, 'Valve gives up-close look at third-party Steam Machines' 26
by Staff [05.25.21]
In 2014 Valve's Gabe Newell was on-hand at CES in Las Vegas to introduce a wide line of third-party Steam Machines. Here's what that hands-on debut looked like.
Console/PC, Business/Marketing

Investor class action lawsuit against CD Projekt will be submitted in June  
by Alissa McAloon [05.25.21]
CD Projekt CEO Piotr Nielubowicz noted during a general meeting of shareholders that the "value of the potential claim" will become clear once the lawsuit is submitted to the court next month.
Console/PC

We've prepped a bevy of developer Q&As for your benefit at GDC 2021  
by Staff [05.25.21]
See tons of great interviews with talented game developers at the all-digital GDC 2021
Console/PC, Programming, Design, Business/Marketing, GDC

Tencent has acquired a 3.8 percent stake in Control developer Remedy  
by Chris Kerr [05.25.21]
Tencent has acquired a 3.8 percent stake in Control and Alan Wake developer Remedy Entertainment for an undisclosed fee.
Console/PC, Production, Business/Marketing

Don't Miss: A 2011, pre-relaunch look at Naoki Yoshida's plans for fixing Final Fantasy XIV 10
by Alissa McAloon [05.24.21]
This candid 2011 interview sees producer Naoki Yoshida setting out on his journey to redevelop Final Fantasy XIV into A Realm Reborn: A Quixotic quest, ultimately successful.
Console/PC, Social/Online, Design, Business/Marketing

The 'combo' era: how GaaS, subscriptions, and IAP mesh  
by Gamasutra Staff [05.24.21]
What do you get when Games As A Service, in-game purchases/DLC, and Game Pass-like subscriptions combine? A disruptive situation for the premium PC & console game market.
Console/PC, Indie, Design, Production, Business/Marketing


GDC 2021 early registration rates end Wednesday night  
by Staff [05.24.21]
Early registration rates for the all-digital 2021 Game Developers Conference will be going away after Wednesday May 26th at 11:59PM PT.
Console/PC, Business/Marketing, GDC

1047 Games nets $6.5 million to support and grow multiplayer shooter Splitgate  
by Chris Kerr [05.24.21]
1047 Games has secured a $6.5 million investment to expand development on its multiplayer shooter, Splitgate: Arena Warfare.
Console/PC, Production, Business/Marketing

Q&A: Leslee Sullivant, TikTok's game development truth-teller  
by Bryant Francis [05.24.21]
Design producer and TikTok-er Leslee Sullivant explains her success in the bite-sized video platform, and discusses why so many developers relate to her videos.
Console/PC, Design, Production, Business/Marketing

Burnout, release drought have Blizzard facing down dev departures  
by Alissa McAloon [05.21.21]
A lengthy read from IGN digs into why longtime Blizzard devs are leaving the company for greener (and often indie-r) pastures.
Console/PC, Social/Online

Designing the 'Fortune System' in Unexplored 2 to replace virtual dice rolling 2
by Gamasutra Community [05.21.21]
An in-depth look at how we designed the 'Fortune System' for Unexplored 2. This mechanic is our equivalent of dice rolls in table-top RPGs.
Console/PC, Design

Video: Transitioning into narrative design from other roles  
by Staff [05.21.21]
In this 2019 GDC talk, Splash Damage's Ayesha Khan gives concrete tips for tailoring applications, portfolios, and interviews for narrative design rather than for game writing or game design roles.
Console/PC, Design, Video