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January 16, 2018
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Updates » Console/PC
Nintendo Switch worldwide sales top 10M units  
by Chris Kerr [12.12.17]
The Nintendo Switch has now sold-through more than 10 million units since launching on March 3, 2017. 
Console/PC, Business/Marketing

Ubisoft Milan on the pitching process of Mario + Rabbids Kingdom Battle  
by Emma Kidwell [12.11.17]
Ubisoft Milan's Dario Migliavacca and Davide Soliani discuss their experience working with Nintendo on Mario + Rabbids Kingdom Battle and the challenges of working with an established IP.
Console/PC, Production

You Must be 18 or Older to Enter cut from Steam over pornography concerns 3
by Alissa McAloon [12.11.17]
Valve quietly pulled SeeminglyPointless' offbeat horror game from the Steam Store, later telling the developer that it had been classified as porn.
Console/PC, Indie

Apple's evolving rules make iOS a hard platform for small devs, says Year Walk dev  
by Alissa McAloon [12.11.17]
Keeping a game from being phased out of Apple's App Store means devs have to keep it supporting it perpetually, something some devs are finding hard to justify.
Console/PC, Smartphone/Tablet, Production

Ubisoft delays projects after Assassin's Creed: Origins finds success 3
by Chris Kerr [12.11.17]
Ubisoft has delayed Far Cry 5, The Crew 2, and another unannounced project to give its development teams more time to add polish. 
Console/PC, Business/Marketing

GDC partners with Unity to present the Unity 3D Game Art Challenge! 1
by Staff [12.11.17]
Organizers of the Unity 3D Game Art Challenge are looking for the most beautiful and skillfully-created 3D games made in Unity. Submit by December 31st to show your game at GDC!
Console/PC, Art, GDC

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Gamasutra Staff [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The Uncharted franchise has surpassed 41M sales  
by Chris Kerr [12.11.17]
The Uncharted series has surpassed 41 million sales worldwide since Naughty Dog launched the franchise with Drake's Fortune in November 2007.
Console/PC, Business/Marketing

Reigns: Her Majesty's Francois Alliot on making a more complex swipe-em-up  
by Bryant Francis [12.08.17]
We talked to the lead developer of Reigns: Her Majesty about the art and business about making weird games about being royalty.
Console/PC, Design, Production, Business/Marketing, Video

Video: Why real time-destruction is the core of Rainbow Six: Siege  
by Emma Kidwell [12.08.17]
In this 2016 GDC session Ubisoft's Julien L'Heureux discusses the process of developing and implementing the destruction engine Realblast into Rainbow Six: Siege.
Console/PC, Design, Video, Vault

Best of 2017: Breaking down Rainbow Six: Siege's dynamic audio in destructible levels 5
by Louis Philippe Dion [12.08.17]
"By using a series of strategically placed points in the map, called Propagation Nodes, we are able to calculate the lower cost paths of a sound between the listener and the source."
Console/PC, Programming, Design

Finding the right beats in Cosmo D's surreal The Norwood Suite 1
by Joel Couture [12.08.17]
Game designer and musician Greg Heffernan walks Gamasutra through the process of blending inspirations as diverse as jazz and immersive sims to build his first-person thriller The Norwood Suite.
Console/PC, Indie, Design

Report: Steam's 'Curator Connect' overhaul is now live for devs and curators  
by Alissa McAloon [12.08.17]
Without much pomp and circumstance, Valve has quietly flipped its 'Curator Connect' system live for both developers and curators using the digital distribution platform.
Console/PC, Business/Marketing

Attend GDC 2018 and learn how XCOM 2's procedural level design works  
by Staff [12.08.17]
At GDC 2018 next March Firaxis' Brian Hess will walk you through the trials and tribulations of designing and implementing such a system, as well as the benefits it offers and problems to avoid.
Console/PC, Design, GDC

Chat with the lead developer of Reigns: Her Majesty at 1PM EST  
by Bryant Francis [12.08.17]
We're talking to the narrative-minded man behind Reigns: Her Majesty today at 1PM EST. So be sure to join us live on the Gamasutra Twitch channel for some behind the scenes action.
Console/PC, Design, Video

Video: Ride along as HBO looks back at the development of a Westworld VR installation  
by Emma Kidwell [12.07.17]
HBO's Colin Foran discusses the development of WestWorld: A Delos Experience, a room scale VR installation.
Console/PC, Design, Video, Vault

Steam now lets devs know what platform users are wishlisting on  
by Alissa McAloon [12.07.17]
Steam now tracks which platform interested parties have marked when wishlisting a game and feeds that information back to developers.
Console/PC, Business/Marketing

Old Man's Journey, Splitter Critters, and Hidden Folks among Apple's Best of 2017  
by Alissa McAloon [12.07.17]
Apple has named seven games and over fifty game developers in its annual 'Best of' app store breakdown.
VR, Console/PC, Smartphone/Tablet

Opinion: This is the game industry's last chance for lootbox self-regulation 30
by Katherine Cross [12.07.17]
Gamasutra contributor Katherine Cross interrogates the notion of regulating gambling-esque "lootbox" mechanics and calls on the game industry to get its house in order -- before higher powers step in.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

PlayStation 4 surpasses 70M sales as PSVR gains traction  
by Chris Kerr [12.07.17]
The PlayStation 4 has hit another major sales milestone, with Sony confirming its flagship console has sold over 70.6 million units worldwide as of December 3. 
VR, Console/PC, Business/Marketing