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November 26, 2020
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Updates » Console/PC
Don't Miss: Game dev advice for creating terrifying and memorable 2D monsters  
by Staff [10.30.20]
Devs who've worked on Battle Chef Brigade, Darkest Dungeon, Guacamelee and more share their favorite tips and techniques for designing fantastic 2D monsters.
Console/PC, Smartphone/Tablet, Indie, Art

Everwild creative director steps down and departs developer Rare  
by Chris Kerr [10.30.20]
Everwild creative director Simon Woodroffe has departed the project and left developer Rare.
Console/PC, Business/Marketing

Lab Zero founder Mike Zaimont suspended from work on Guilty Gear update  
by Bryant Francis [10.30.20]
Arc System Works has suspended Lab Zero Games founder Mike Zaimont from work on a fan-driven GGPO rollback netcode update for Guilty Gear XX Accent Core Plus.
Console/PC, Business/Marketing

PlayStation boss suggests the 'meaningful' future of VR is still years away  
by Chris Kerr [10.30.20]
PlayStation chief Jim Ryan is bullish about the mainstream potential of VR technology, including the company's own PlayStation VR headset.
VR, Console/PC, Business/Marketing

Gears Pop! to shut down as long-term support becomes unfeasible  
by Chris Kerr [10.30.20]
Gears Pop!, a mobile RTS developed by Mediatonic that leverages the Gears of War and Funko Pop! brands, is being shut down. 
Console/PC, Business/Marketing

Don't Miss: The six year journey to Donut County  
by Staff [10.29.20]
Ben Esposito spent six years of his life making a wonderful game about a hole that eats up a California county -- and he learned a lot along the way.
Console/PC, Indie, Art, Design, Business/Marketing

Activision Blizzard beats forecasts with $1.95 billion in Q3 net revenue  
by Alissa McAloon [10.29.20]
Activision Blizzard closed out Q3 with $1.95 billion in revenue for the three month period ending September 30, beating its revenue target for the quarter by $154 million.
Console/PC, Smartphone/Tablet

The big boost - PlayStation Plus & Fall Guys' success?  
by Gamasutra Staff [10.29.20]
Was launching Fall Guys on PlayStation Plus a smart discoverability insurance policy, or a big waste of money? This and a whole bunch of other game discovery thoughts within...
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Ubisoft 'undertook profound actions' to address studio culture concerns, says CEO  
by Alissa McAloon [10.29.20]
Ubisoft CEO Yves Guillemot says that the company is making progress on addressing the concerns but notes that the company still has a ways to go.
Console/PC

Live games keep cash flow steady as Ubisoft readies for big launches  
by Alissa McAloon [10.29.20]
While Ubisoft’s next quarter is on track to reap the benefits of both a new Watch Dogs and new Assassin's Creed game, the French game company’s Q2 was quieter on the game release front.
Console/PC, Social/Online

Video: Designing the robot dinosaurs of Horizon Zero Dawn  
by Staff [10.29.20]
In this 2018 GDC session, Guerrilla Games' Jan-Bart Van Beek breaks down the process for creating the visual style that defines the robotic dinosaur enemies of Horizon Zero Dawn.
Console/PC, Art, Video

CD Projekt: Cyberpunk crunch 'not that bad', 'mostly' hits QA, engineers, programmers  
by Alissa McAloon [10.29.20]
Concerns over extended crunch for developers working on Cyberpunk 2077 were met with CEO Adam Kiciński's assurances that crunch isn't as widespread as everything would indicate.
Console/PC, Programming

PlayStation boss prefers organic studio growth over 'frenzied' spending  
by Chris Kerr [10.29.20]
"Very quietly, in a very PlayStation way, we've been building something quite special with these studios. You can do it with frenzied acquisition, or measured acquisition, or you can do it organically."
Console/PC, Business/Marketing

Digital and catalog sales continue to drive growth at Capcom  
by Chris Kerr [10.29.20]
Digital game sales are driving net sales and profits at Capcom, which just released its fiscal report for the six months ended September 30, 2020.
Console/PC, Business/Marketing

Blog: Breaking down the level design of Die Young: Prologue  
by Gamasutra Community [10.29.20]
The article describes the process that guided me in designing the levels of DY: Prologue, and my attempt to translate a three-act story structure into level design.
Console/PC, Design

Stillfront acquires collectible card game developer Everguild for $1.37 million  
by Chris Kerr [10.29.20]
Swedish game company Stillfront Group has purchased indie studio Everguild Limited to expand into the collectible card game genre.
Console/PC, Business/Marketing

CD Projekt Red devs speak out after Cyberpunk 2077 delay met with death threats 1
by Alissa McAloon [10.28.20]
Developers working on the game say they've received threatening messages online over the studio's decision to delay the game an additional 21 days.
Console/PC, Social/Online

Video: Bridging community divides in cross-platform online games  
by Staff [10.28.20]
In this 2018 GDC talk, Eric Cleaver, EM Stock, Linda Carlson, John Bergman and Troy Hewitt discuss the nuances of managing communities for games that are available on multiple platforms.
Console/PC, Business/Marketing

Longtime Hearthstone, World of Warcraft designer Dave Kosak departs Blizzard  
by Alissa McAloon [10.28.20]
Dave Kosak has left Blizzard after a decade of design leadership on games like World of Warcraft and Hearthstone.
Console/PC, Smartphone/Tablet

Another top Halo Infinite dev has stepped away from the project  
by Alissa McAloon [10.28.20]
The development team for Halo Infinite has seen its fair share of high profile departures, with the latest being project director Chris Lee.
Console/PC