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September 17, 2019
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Updates » Console/PC
Epic Games Store rolls out more cloud save support, flashier store pages  
by Alissa McAloon [08.15.19]
Cloud save support appeared on the Epic Games Store last month, but Epic has now expanded the list of games with the feature and explained why support is only trickling out.
Console/PC, Social/Online

Great game production tips with Grant Shonkwiler - GDC Podcast ep. 1 2
by Kris Graft [08.15.19]
Grant Shonkwiler is a rising star of video game production, having worked on games including Doom, Wolfenstein: The New Order, and Fortnite. He recently joined Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon on the newly-minted GDC Podcast.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Podcast

Paradox touts positive cash flow despite record marketing and dev spend  
by Alissa McAloon [08.14.19]
Paradox Interactive CEO comments that the key to its business is keeping a balance between short-term profitability and investing in future projects, and he believes Paradox has done well with that so far.
Console/PC, Social/Online

Xbox head: Cloud gaming is inevitable but 'years and years' away from mainstream  
by Alissa McAloon [08.14.19]
"I think this is years away from being a mainstream way people play," says Xbox head Phil Spencer. "And I mean years, like years and years."
Console/PC, Social/Online

Video: Achieving high-quality, low-cost skin textures in games  
by Staff [08.14.19]
In this 2017 GDC talk, Square Enix's Adelle Bueno presents a workflow for character skin detail texturing that allows for affordable, detailed representation of a variety of unique pore types!
Console/PC, Indie, Art, Video, Vault

Don't Miss: Exploring the secret depths of Bubble Bobble's design 5
by Staff [08.14.19]
Taito's bubble-popping classic holds a number of secrets, and in this guide an expert will show you how to find one that unlocks the game's hidden language and showcases a new dimension of its design.
Console/PC, Design

Watch Age of Wonders: Planetfall's lead dev discuss updating the series for a new age  
by Bryant Francis [08.14.19]
Watch the lead developer of Age of Wonders: Planetfall break down the development process of Triumph Studios' new 4X strategy game.
Console/PC, Design, Video

Chat with Age of Wonders: Planetfall lead dev Lennart Sas at 1PM EST  
by Bryant Francis [08.14.19]
Triumph Studios cofounder Lennart Sas is taking your questions on the GDC Twitch channel starting at 1PM EST.
Console/PC, Design, Video

Tencent doubling down on season passes as mobile titles drive revenue  
by Chris Kerr [08.14.19]
Revenues and profits were up at Tencent during the last quarter, thanks in part to the performance of mobile games including Honour of Kings and PUBG Mobile.
Console/PC, Smartphone/Tablet, Business/Marketing

THQ Nordic acquires Darksiders dev Gunfire and racing studio Milestone  
by Chris Kerr [08.14.19]
THQ Nordic has closed out the first quarter of the fiscal year by announcing a flurry of acquisitions, including Darksiders developer Gunfire and racing game specialist Milestone.
VR, Console/PC, Production, Business/Marketing

Managing the evolving state of Destiny 2: 'the game cannot grow infinitely forever'  
by Alissa McAloon [08.13.19]
Destiny 2 game director Luke Smith shares a candid discussion of balance changes, encounter design, and the game's relationship with microtransactions.
Console/PC, Social/Online

Don't Miss: Training players right, so they don't hate learning to play 13
by Mike Stout [08.13.19]
In this 2015 feature, designer Mike Stout takes a look at examples of in-game training that skip the boring tutorials and teach players the rules of the game by letting them play the game.
Console/PC, Design

Multi-platform games from Xbox-owned studios must 'make sense for the franchise'  
by Alissa McAloon [08.13.19]
Xbox Game Studios head Matt Booty won't rule out multi-platform first-party launches, but says the decision needs to make sense for that specific franchise.
Console/PC, Social/Online

US tariffs on video game consoles imported from China delayed to December 4
by Alissa McAloon [08.13.19]
Video game consoles are on a list of Chinese imports that won't face tariffs until December 15, while other imports not granted an exemption will see a 10 percent tariff starting September 1.
Console/PC

Bohemia Interactive will modify all versions of DayZ to avoid Australia ban  
by Chris Kerr [08.13.19]
DayZ developer Bohemia Interactive has confirmed it plans to modify all versions of the game after it was banned by the Australian Classification Board.
Console/PC, Production, Business/Marketing

Singularity 6 secures $16.5 million to fund tech and game development  
by Chris Kerr [08.13.19]
Singularity 6, the fledgling LA studio founded by a group of former Riot staffers, has secured $16.5 million in Series A funding.
Console/PC, Production, Business/Marketing

Don't Miss: How data miners shed light on P.T.'s ghost story 1
by Staff [08.12.19]
In this excerpt of his ebook "P.T. - A Video Game Ghost Story," Gamasutra contributor Joel Couture chats with P.T. data miner luxox18 about some of the secrets he's found in the game.
Console/PC, Design

Video: Using AI to build a better future for game art production  
by Staff [08.12.19]
In this 2019 GDC session, Promethean AI founder Andrew Maximov breaks down 3 categories of potential applications for AI in art production:in content creation, at runtime and as creative partner.
Console/PC, Art, Video, Vault

Mojang cancels Minecraft's big graphics overhaul after performance struggles 1
by Alissa McAloon [08.12.19]
Announced back in 2017, the Super Duper Graphics Pack has been canceled due to the overhaul’s inescapable impact on Minecraft’s performance.
Console/PC

Blog: Delivering a closed alpha build to a store channel on Discord  
by Gamasutra Community [08.12.19]
In this post I review the current methods for closed alpha distribution and talk about why I think Discord is a great, underutilized option.
Console/PC, Production