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June 25, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

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Updates » Console/PC
MacOS has an updated App Store on the way, complete with a new review API  
by Alissa McAloon [06.04.18]
Apple is bringing an updated App Store to MacOS, similar in many ways to the one they launched for iOS devices last year.

Microsoft Studios head: 'It's really important to think about the longevity of a game'  
by Alissa McAloon [06.04.18]
MCV’s latest issue captures a chat with new Microsoft Studios head Matt Booty ahead of his E3 debut in the role.
Console/PC, Social/Online, Business/Marketing

Blog: The unexpectedly long tail of a shmup called Aqua Kitty  
by Gamasutra Community [06.04.18]
In game development things don't always go to plan, and sometimes that's a good thing. In this blog post we track the long tail of a small shmup, featuring cats in submarines.
Console/PC, Design, Production

Evolve's dedicated servers are being switched off in September  
by Chris Kerr [06.04.18]
Although not quite the final nail in Evolve's coffin, the move will have a huge impact on the multiplayer-only title.
Console/PC, Business/Marketing

Fear the reaper: Activision sunsetting Guitar Hero TV later this year  
by Chris Kerr [06.04.18]
The online game mode attempted to keep the title fresh by granting access to a rolling setlist of tracks, with the aim of keeping players engaged in the long-term.
Console/PC, Smartphone/Tablet, Business/Marketing

How Subset Games made the jump from FTL to Into the Breach 1
by John Harris [06.04.18]
Justin Ma and Matt Davis of Subset Games drop by to discuss how the success of FTL influenced their work on Into the Breach.
Console/PC, Design, Business/Marketing

Video Game Deep Cuts: The Dog In The Darkness  
by Gamasutra Staff [06.03.18]
This week's highlights include a very special mocap video game dog, the making of the creepy The Church In The Darkness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Ex-Microsoft exec J Allard speaks to the game industry's inherent burnout problem  
by Alex Wawro [06.01.18]
"Staff will often sacrifice much more than should be required of them," ex-Xbox exec J Allard told Gamasutra. "If the work/life balance isn’t healthy, they will naturally grow to resent the dynamic."
Console/PC, Indie, Serious

How Floor Kids translates breakdancing into game design  
by Bryant Francis [06.01.18]
Two of the creative minds behind Floor Kids sat down with Gamasutra to talk about how they got into game development.
Console/PC, Design, Video

Bungie nets $100M+ from China's NetEase, aims to create 'new worlds'  
by Alex Wawro [06.01.18]
This is a big deal because it seems likely to fundamentally shift the way Bungie makes and operates games, both at home and abroad, as the studio aims to use the funds to spin up multiple dev teams.
Console/PC, Business/Marketing

Video: Refining the game systems of Diablo III 1
by Staff [06.01.18]
At GDC 2013 Blizzard's Wyatt Cheng described different game systems that were attempted, explored, and then ultimately removed from the original release of Diablo III.
Console/PC, Design, Video, Vault

Free-to-play Pokemon Quest passes 1M downloads on Switch  
by Alissa McAloon [06.01.18]
Game Freak’s free-to-play Pokemon title has already grabbed 1 million downloads on the Nintendo Switch, just two days after its near-simultaneous reveal and release.
Console/PC, Smartphone/Tablet

Streaming BlazBlue's campaign is strictly off-limits, warns Arc System Works 2
by Alissa McAloon [06.01.18]
The developer has detailed its "non-negotiable" rules for how BlazBlue: Cross Tag Battle and most other Arc System Works games can be streamed or otherwise shared in online videos.
Console/PC, Social/Online

Get down with the makers of Floor Kids at 3PM EDT  
by Bryant Francis [06.01.18]
We're talking to some of the minds behind Floor Kids starting at 3PM EDT about making their break dancing rhythm game.
Console/PC, Art, Audio, Design, Video

Blog: Turning a Windows PC into a permanent arcade installation 2
by Gamasutra Community [06.01.18]
A quick guide to setting up a Windows 10 computer to act as a permanent installation. Turning the computer on and off on a timer and preventing interruptions to your app.
Console/PC, Programming, Design

How a server explosion gave the original Guild Wars a new lease on life  
by Chris Kerr [06.01.18]
"I was just getting ready to dig into moving one service at a time into AWS when the data center Uninterruptible Power Supply failed to live up to its name and blew up."
Console/PC, Production

The Elder Scrolls: Legends is swapping devs one year after launch  
by Chris Kerr [06.01.18]
Sparkypants Studios has replaced Dire Wolf Digital as the developer on Bethesda's free-to-play card-battler The Elder Scrolls: Legends.
Console/PC, Business/Marketing

The story behind Remedy's viral dog mocap star  
by Vida Starcevic [06.01.18]
Some folks from Max Payne dev Remedy write about how they began experimenting with mocapping a studio dog, what they learned about putting pups in mocap suits, and how they might use the results.
Console/PC, Production, Video

GameStop's Q1 earnings can't match last year's Switch-driven highs  
by Alex Wawro [05.31.18]
Word is out today about how GameStop's finances fared in its most recent quarter, and the word seems to be "not as good as last year" as the retail chain reports a dip in sales and profits.
Console/PC, Business/Marketing

GameStop's new interim CEO is former Microsoft VP Shane Kim  
by Alex Wawro [05.31.18]
This is significant because Kim is now the second person to step into the role since the departure of longtime GameStop Julian Paul Raines, who died earlier this year after suffering a cancer relapse.
Console/PC, Business/Marketing