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September 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
EA donates $1 million to newly established Jacksonville Tribute fund  
by Chris Kerr [08.30.18]
EA is establishing a tribute fund to help those affected by the recent shooting at its Madden esports qualifying event in Jacksonville.
Console/PC, Business/Marketing

Submissions for GDC 2019 Summits are now open!  
by Staff [08.30.18]
The wait is over: the call for submissions is now open for GDC 2019’s Virtual Reality Developers Conference (VRDC), GDC Summits, & Game Career Seminar through October 5th at 11:59 pm Pacific Time!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

European ratings board adding in-game purchase label to boxed games  
by Chris Kerr [08.30.18]
European ratings board PEGI is introducing a new label to let parents know when a retail game features in-game purchases. 
Console/PC, Business/Marketing

Square Enix and Tencent want to make triple-A games together  
by Chris Kerr [08.30.18]
The pair intend to form a 'strategic alliance,' which would see them co-develop blockbuster triple-A titles based on new and existing properties.
Console/PC, Business/Marketing

The Zachtronics devs discuss the essence of cyberpunk in Exapunks  
by Bryant Francis [08.29.18]
We talked to the lead developers of Exapunks to learn about the true essence of Cyberpunk game design.
Console/PC, Design, Video

Bethesda's Pete Hines: 'I have banned the word replayable because that's not a feature' 6
by emma kidwell [08.29.18]
Bethesda's Pete Hines discusses the company's position on single-player experiences and choosing to play Fallout 76 solo.
Console/PC, Social/Online, Design

NPD: Fortnite, PUBG help push U.S. game spending up 40%  
by Emma Kidwell [08.29.18]
Consumer spending on video games in the U.S. increased 40% compared to the same time last year, driven by sales of popular titles like PlayerUnknown's Battlegrounds and Fortnite.
Console/PC, Business/Marketing

Don't Miss: Spelunky and why it's okay for game designers to be mean 13
by Staff [08.29.18]
"Spelunky may be another example of why imminently-attainable and generous rewards aren't always the ideal recipe for design success."
Console/PC, Indie, Design

Nintendo files takedown notice against Pokemon fan game creation tool 1
by Alissa McAloon [08.29.18]
Nintendo has filed a takedown notice against Pokemon Essentials, a Pokemon-themed fan game making tool that has been up and running for more than a decade.
Console/PC

We're playing Exapunks with Zach Barth starting at 3PM EDT  
by Bryant Francis [08.29.18]
We're talking to the lead developer of hacking simulator Exapunks starting at 3PM EDT.
Console/PC, Design, Video

Riot Games 'a long way' from breaking even in esports  
by Chris Kerr [08.29.18]
League of Legends maker Riot Games has chucked a lot of cash at esports over the past few years, but despite some big investments and high-profile events, the company still hasn't broke even.
Console/PC, Business/Marketing

Video: What developers should expect from design tests  
by Staff [08.28.18]
In this GDC 2018 talk, Studio Gobo's Peter Buchardt discusses best practices when taking design tests to help young designers land careers in a field they love.
Console/PC, Design, Video

Get a job: Velan Studios is hiring an Online Programmer  
by Alissa McAloon [08.28.18]
Velan Studios is looking for an Online Programmer to aid it in building a competitive online multiplayer game with novel mechanics, a shiny new client-side engine, and backend network services.
Console/PC, Social/Online, Indie, Programming, Recruitment

Sony launches new and improved PlayStation Store search keyboard 1
by Alissa McAloon [08.28.18]
Gone is the letter-by-letter search entry that launched with the PlayStation 4; the console’s official shop now uses a more conventional keyboard for its search.
Console/PC

Don't Miss: Creating the 30 different control schemes of Edith Finch 1
by Staff [08.28.18]
How the indie game company Giant Sparrow created 30 richly varied control schemes for What Remains of Edith Finch using only the analog sticks and one trigger button.
Console/PC, Indie, Design

Nintendo rolls out indie-focused Switch news channel  
by Alissa McAloon [08.28.18]
The new channel was announced during Nintendo’s Nindies Summer Showcase today and injects announcements, Q&As, developer interviews and more into the Switch’s built-in newsfeed.
Console/PC, Indie

Onrush director Paul Rustchynsky joins Project Cars dev Slightly Mad Studios  
by Alissa McAloon [08.28.18]
Rustchynsky joins the team as game director for a yet undisclosed project.
Console/PC

EA cancels remaining Madden qualifiers in wake of shooting  
by Chris Kerr [08.28.18]
"We will work with our partners and our internal teams to establish a consistent level of security at all of our competitive gaming events."
Console/PC, Business/Marketing

New game, classic hardware: Developing Tanglewood on a Sega devkit 2
by Jack Yarwood [08.28.18]
“Making a game for Mega Drive is something I’ve wanted to do since I was a kid,” says Tanglewood dev Matt Phillips, who bought a Sega Mega CD devkit to do it. "Like an itch I couldn’t scratch.”
Console/PC, Indie, Design

Blizzard removes paid loot boxes and loot chests for players in Belgium 13
by Emma Kidwell [08.27.18]
Blizzard announced that it's removing paid lootboxes and chests from Overwatch and Heroes of the Storm players in Belgium.
Console/PC, Business/Marketing