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March 20, 2018
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Updates » Console/PC
Chat with the Crossing Souls developers at 1PM EST!  
by Bryant Francis [02.23.18]
The folks from Fourattic are joining us for a stream of Crossing Souls at 1PM EST.
Console/PC, Design, Video

GDC 2018 Level Design Workshop: An expert roundtable Q&A 3
by Staff [02.23.18]
To prepare for the big GDC 2018 Level Design Workshop on Tuesday, March 20th, a handful of the speakers wanted to warm up by chatting (via email) about some of the finer points of level design. 
Console/PC, Indie, Design

The Legend of Zelda: Breath of the Wild big winner at DICE Awards 3
by Kris Graft [02.23.18]
At the 21st DICE Awards in Las Vegas on Thursday night, Nintendo’s The Legend of Zelda: Breath of the Wild won game of the year, in addition to three other awards.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Star Control devs file counterclaim against Stardock over IP ownership 6
by Alissa McAloon [02.22.18]
Both complaints seemingly stem from one core disagreement about the ownership of the Star Control IP and serve as a painful reminder of exactly how messy game development IP rights can get.
Console/PC, Business/Marketing

These are your GDC 2018 Narrative Summit poster session winners!  
by Staff [02.22.18]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2018 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
Console/PC, Indie, Design, GDC

Don't Miss: 7 combat systems that every game designer should study 30
by Staff [02.22.18]
We reached out to several designers for their take on the games that introduced truly memorable innovations to hand-to-hand combat systems.
Console/PC, Design

GDC 2018's Session Scheduler is live -- use it to make the most of your trip!  
by Staff [02.22.18]
Conference organizers encourage you to take advantage of the free GDC 2018 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

NPD Group: U.S. video game hardware sales topped 1M in January  
by Alissa McAloon [02.22.18]
According to data gathered by the NPD Group, U.S. consumer spend on hardware in January 2018 more than doubled the numbers reported during the same month last year. 
Console/PC, Business/Marketing

Rhode Island might tax violent games to fund mental health programs 3
by Chris Kerr [02.22.18]
Representative Robert Nardolilo hopes to introduce new legislation that would place an additional 10 percent sales tax on video games sold in Rhode Island with a "Mature" rating our higher. 
Console/PC, Business/Marketing

Warcraft III receives major patch ahead of first ever Invitational 1
by Chris Kerr [02.22.18]
Blizzard has released a new major patch for Warcraft III more than 15 years after the popular strategy title first hit shelves. 
Console/PC, Production

Work hard, save money, stay true to vision, says Cuphead dev  
by Kris Graft [02.21.18]
Maja Moldenhauer, executive producer at Cuphead developer StudioMDHR, gave a high-level talk about making a run-and-gun shooter with no experience, barely any budget, and a whole lot of effort.
Console/PC, Indie, Art, Business/Marketing

Video: How color defined the visual rules of Shangri-La in Far Cry 4  
by Emma Kidwell [02.21.18]
In this 2015 GDC talk, Ubisoft Toronto's Joshua Cook explains the development process in regards to defining the look of a unique world within a world for Far Cry 4.
Console/PC, Art, Production, Video

The CEO of esports team Splyce explains the human side of professional play  
by Bryant Francis [02.21.18]
The CEO of Splyce dropped by the Gamasutra Twitch channel to discuss the business end of running an esports team.
Console/PC, Business/Marketing, Video, GDC

Don't Miss: How Night in the Woods taps into a real sense of community 1
by Staff [02.21.18]
Now one year out from release, take a look back at this early interview with devs Alec Holowka and Scott Benson on the Kickstarted game's visual style and contemporary tone.
Console/PC, Indie, Design

Rovio partners with GSN Games for cash-wagering Angry Birds game 2
by Alissa McAloon [02.21.18]
Angry Birds Champions requires players to pay a fee per play and potentially rewards them with a cash payout if they score well enough.
Console/PC, Social/Online, Smartphone/Tablet

For Xbox boss Spencer, inclusivity is key for successful company culture 2
by Kris Graft [02.21.18]
Speaking at DICE 2018 in Las Vegas this morning, Xbox boss Phil Spencer drew parallels between the best virtual worlds and a successful and inclusive company culture.
Console/PC, Business/Marketing

European regulator: Nintendo's strict eShop refund policy is unlawful  
by Alissa McAloon [02.21.18]
Thanks to Nintendo's strict no refund policy on eShop preorders and digital purchases, the NCC has accused the game company of practices that violate European law.
Console/PC, Social/Online, Business/Marketing

Discuss what esports can learn from traditional sports organizations at 3PM EST  
by Bryant Francis [02.21.18]
The owner of CS:GO professional team Splyce will be joining us at 3PM EST to talk about the future of professional esports!
Console/PC, Business/Marketing, Video

Attend the Audio Bootcamp at GDC 2018 and learn from game audio wizards  
by Staff [02.21.18]
GDC 2018 organizers are offering an early look at the informative and intriguing sessions taking place during the Audio Bootcamp that helps open the March conference.
Console/PC, Indie, Audio, GDC

Nvidia, Unity, Microsoft and more sponsor innovative talks at GDC 2018  
by Staff [02.21.18]
Don't skip the great sponsored sessions at GDC 2018; industry leaders like Unity, Nvidia, & Microsoft are backing expert talks on everything from deep learning in game dev to running great live games!
VR, Console/PC, Smartphone/Tablet, Programming, Design, Business/Marketing, GDC