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October 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
XRDC speaker Q&A: Charles Yust on the potential of interactive AR exhibits  
by Bryant Francis [09.24.18]
Charles Yust, principal design technologist at frog, gives a preview of his upcoming XRDC talk about the power of interactive AR exhibits in museums.
VR, Console/PC, Design

Report: Guild Wars 2 in-game currency no longer available in Belgium  
by Chris Kerr [09.24.18]
The issue appears to be unique to Belgium, as some players in the country have succeeded in buying gems by using a VPN to make it seem like they're connecting to the store from another region.
Console/PC, Business/Marketing

Video Game Deep Cuts: The Unavowed Ninja's Red (Dead) Redemption  
by Gamasutra Staff [09.24.18]
This week's highlights include analysis of adventure title Unavowed, a cover story on Fortnite streamer Ninja, & detailed impressions of Rockstar's Red Dead Redemption 2.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Designing Titans, the 'moving' levels in God of War III
by Staff [09.21.18]
In this classic GDC 2012 talk, Sony Santa Monica's Chris O'Neill and Bruno Velazquez share the development story of making God of War III's Titans from elevator pitch to completion.
Console/PC, Design, Video

Stillfront acquires Imperia Online developer for $11M  
by Emma Kidwell [09.21.18]
The Swedish firm Stillfront Group announced today that it has acquired developer Imperia Online, known for the medieval-themed MMO strategy game of the same name $11.7 million. 
Console/PC, Smartphone/Tablet, Business/Marketing

Telltale Games initiates 'majority studio closure' 11
by Staff [09.21.18]
Update Telltale Games, the studio behind games like The Walking Dead and The Wolf Among Us, is all but closing its doors, the company confirmed Friday.
Console/PC

Blizzard's Diablo series tapped for possible Netflix show 2
by Alissa McAloon [09.21.18]
Activision and Netflix look to be pulling together a team to develop an animated series based on Diablo, at least according to a now-deleted tweet from a possible writer on the project.
Console/PC

Jagex fires RuneScape moderator for stealing player gold 2
by Chris Kerr [09.21.18]
Update "During our rigorous routine system checks, irregular activity was identified on small number of accounts, including the movement of wealth and items back into the live game."
Console/PC, Business/Marketing

Inside the Awesomenauts matchmaking algorithm 10
by Gamasutra Community [09.21.18]
Joost van Dongen, lead programmer and co-founder at Ronimo Games, addresses the question at the core of online matchmaking: who should play with whom?
Console/PC, Indie, Programming, Design

Record 78.3 million people played Fortnite in August  
by Chris Kerr [09.21.18]
It's a tidbit that highlights the enduring popularity of Epic Games' last-person-standing shooter, which launched in July 2017.
Console/PC, Business/Marketing

Video: Game design lessons worth learning from collectible card games  
by Staff [09.20.18]
At GDC 2011 game designer Skaff Elias (who worked on a number of Magic card sets) offers insight on how you might apply the best practices of CCG design to your own games, be they physical or digital.
Console/PC, Indie, Design, Video

Blizzard cracks down on third-party data-tracking apps in Overwatch 1
by Bryant Francis [09.20.18]
Blizzard has warned users that further use of third-party data tracking applications for Overwatch will lead to bans on their accounts.
Console/PC, Programming

Don't Miss: 7 combat systems that every game designer should study 32
by Staff [09.20.18]
We reached out to several designers for their take on the games that introduced truly memorable innovations to hand-to-hand combat systems.
Console/PC, Design

Monster Hunter: World grabs top prize at Japan Game Awards 2018  
by Alissa McAloon [09.20.18]
Japan’s Consumer Entertainment Supplier’s Association has shared the winners of its 2018 Japan Game Awards, held this year at the Tokyo Game Show.
Console/PC

Sony officially ending Vita production in Japan in 2019  
by Alissa McAloon [09.20.18]
After winding down support for the Vita for some time, Sony has officially announced plans to discontinue production of the handheld in Japan next year.
Console/PC

PlayStation Now begins offering downloadable PS2 & PS4 games  
by Alissa McAloon [09.20.18]
PlayStation is expanding its pay-for-access streaming game library PlayStation Now to allow subscribers to download PlayStation 4 and PlayStation 2 games directly to their consoles.
Console/PC, Social/Online

Political extremism and gunplay meet in The Church in the Darkness 2
by Katherine Cross [09.20.18]
Columnist Katherine Cross examines the upcoming The Church in the Darkness, a game that confronts the complicated themes surrounding political extremism.
Console/PC, Indie, Design

Valve will start helping developers moderate their Steam communities 1
by Chris Kerr [09.20.18]
It's a change that will hopefully take some pressure off game developers, who've until now had to moderate individual game discussions themselves.
Console/PC, Business/Marketing

Marvel's Spider-Man sold over 3.3 million units in first three days 1
by Chris Kerr [09.20.18]
The PlayStation 4 exclusive was developed by Ratchet & Clank and Sunset Overdrive creator Insomniac Games, and launched just under two weeks ago on September 7. 
Console/PC, Business/Marketing

Video: Lessons learned from trying to gamify death  
by Staff [09.19.18]
At GDC 2012, game dev Margaret Robertson explains how UK studio Hide&Seek was asked to make a documentary game about the discovery of a corpse in a busy London block of flats -- and what they learned.
Console/PC, Indie, Serious, Design, Video, Vault