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January 19, 2019
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Updates » Console/PC
Gamasutra's Best of 2018: Bryant Francis' top 10 games  
by Bryant Francis [12.19.18]
Contributing editor Bryant Francis picks the top 10 games he experienced in 2018.
Console/PC, Design

Blog: 20 tips when applying for a junior artist position 6
by Gamasutra Community [12.19.18]
Some pieces of advice I would have liked to receive when I was fresh out of school and applying for junior artist positions.
Console/PC, Design

Q&A: Directing the birth of a new BioWare world in Anthem  
by Bryant Francis [12.19.18]
BioWare game director walks us through the thought process behind leading a massive team to create Anthem.
Console/PC, Design

Video: Micro postmortems: The process of developing vastly different games  
by Staff [12.18.18]
In this GDC 2018 session, game developers Brandon Sheffield, Audrey Moon and Dan Boutros chronicle the ups and downs of the development of their vastly different games.
Console/PC, Indie, Design, Video

Gamasutra's Best of 2018: Alissa McAloon's top 10 games 1
by Alissa McAloon [12.18.18]
Here is the final roundup of my top 10 games for 2018, revised and finalized several times, legitimately right up until the absolute second before my deadline.
Console/PC, Indie

Escape From Tarkov devs file DMCA takedown over false accusations 2
by Emma Kidwell [12.18.18]
Escape From Tarkov developer Battlestate Games has issued 47 DMCA claims against YouTuber "Eroktic" over spreading incorrect information and expressing overall negativity about their game.
Console/PC, Business/Marketing

Industry experts worry some esports orgs are overvalued and headed for trouble 2
by Emma Kidwell [12.18.18]
Esports team owners and professionals are reportedly convinced that many organizations are overvalued, and because of that, a market correction is looming on the horizon. 
Console/PC, Social/Online, Business/Marketing

Battlefield 5 is having trouble balancing for both new and experienced players 1
by Alissa McAloon [12.18.18]
Battlefield 5 developer EA Dice has rolled back a recent change to the game’s “time to kill” (TTK) after the earlier alteration skewed the game's multiplayer difficulty in favor of newer players a little too much.
Console/PC, Social/Online

Attend GDC for an inside look at the making of Uncharted: The Lost Legacy's best moment  
by Staff [12.18.18]
Come out to GDC next year and see Naughty Dog story animator Marianne Hayden pull back the curtain on the design of Uncharted: The Lost Legacy's charming, cinematic elephant ride!
Console/PC, Design

Get a technical look inside the Shadow of the Colossus remake at GDC 2019! 1
by Staff [12.18.18]
Veteran port house Bluepoint Games will be at GDC 2018 to show you how it built a technical pipeline capable of remaking classic games like God of War and Shadow of the Colossus!
Console/PC, Programming, GDC

Fresh Prince star Alfonso Ribeiro suing Epic over Fortnite dance  
by Chris Kerr [12.18.18]
Ribeiro claims Epic knowingly misappropriated his dance by replicating and selling it in Fortnite as the 'Fresh' emote, with the name itself being an obvious reference to television show. 
Console/PC, Business/Marketing

With an eye on mobile, Devolver brings in former App Store games manager  
by Emma Kidwell [12.18.18]
Devolver Digital announced that former Apple App Store Games business manager Mark Hickey is joining the team as VP of mobile publishing.
Console/PC, Business/Marketing

Smash Bros. Ultimate has sold over 3M copies in the U.S.  
by Chris Kerr [12.18.18]
That makes Ultimate the fastest-selling Switch game of all time in the States, and also the fastest-selling title in the Super Smash Bros. franchise.
Console/PC, Business/Marketing

5 events that rocked the game industry in 2018 6
by Alex Wawro [12.18.18]
From the launch of the Epic Games Store to Britain's first-ever game workers union, each of these events seem likely to shake up the way people make, sell, and buy games for years to come.
Console/PC, Indie, Business/Marketing

Video: Weaving 13 prototypes into 1 game for What Remains of Edith Finch  
by Staff [12.17.18]
In this GDC 2018 session, Giant Sparrow's Ian Dallas talks about how he and his team approached prototyping What Remains of Edith Finch. 
Console/PC, Indie, Design, Video

Sony accidentally revealed playercounts for nearly every PS4 game 3
by Emma Kidwell [12.17.18]
Sony's personalized videos showcasing games played and trophies earned by PlayStation users have inadvertently revealed how many people have played each game.
Console/PC, Business/Marketing

Keeping The Outer Worlds rewarding, no matter someone's play style  
by Alissa McAloon [12.17.18]
"If you're trying to do something and it's too hard there's always another way to do it."
Console/PC, Design

Gamasutra's Best of 2018: Alex Wawro's top 8 games 2
by Alex Wawro [12.17.18]
Look, I'll just come out and say it: a lot of great games launched in December this year, and I haven't played any of them.
Console/PC, Smartphone/Tablet, Indie, Design

Steam's 'Top Wishlists' filter ranks recent wishlist numbers for unreleased games 1
by Alissa McAloon [12.17.18]
A little-known page on Steam ranks unreleased games according to the number of Wishlists they’ve garnered so far, though the exact metrics being tracked are still somewhat unclear. 
Console/PC, Social/Online, Indie, Business/Marketing

5 trends that defined the game industry in 2018 1
by Kris Graft [12.17.18]
The year 2018 lasted approximately 30 normal years. From studio closures to the Fortnite phenomenon, here are the trends that defined the game industry in the longest year in the history of humankind.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing