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May 20, 2019
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Updates » Console/PC
Street Fighter II designer walks through the creation of the game's stranger fighters  
by Alissa McAloon [04.19.19]
Akira Yasuda talks about how some of the more unusual Street Fighter characters were born out of an unspoken rule that encouraged them to push the boundaries of their designs.
Console/PC, Design

The imperfect science of Falcon Age's baby bird-based social media marketing  
by Bryant Francis [04.19.19]
Outerloop Games co-founder Chandana "Eka" Ekanayake talks about the baby bird that won Twitter's heart, and also a bit about Disneyland-like level design in Falcon Age.
VR, Console/PC, Design

Video: Procedurally creating Manhattan for Marvel's Spider-Man  
by Staff [04.18.19]
At GDC 2019 Insomniac's David Santiago shares a behind-the-scenes look at the open world pipeline of Marvel's Spider-Man and how it was architected to procedurally author an open-world Manhattan.
Console/PC, Programming, Production, Video, Vault

Nintendo's past VR research laid the foundation for Labo VR  
by Alissa McAloon [04.18.19]
Existing virtual reality research made the craftable cardboard Labo kits a natural solution to bring VR to the Nintendo Switch.
VR, Console/PC

Gearbox CEO: Both devs and players benefit from Epic and Steam competition 32
by Alissa McAloon [04.18.19]
"At the end of the day when we look back at this moment, we’ll realize that this was the moment where the digital stores on PC became unmonopolized."
Console/PC

Don't Miss: Devs reflect on the impact and legacy of Burnout Paradise 2
by Staff [04.18.19]
Devs who worked on or were influenced by Criterion Games' 2008 release Burnout Parasise reflect on what made the game so special and how it changed the racing genre.
Console/PC, Indie, Design

Iraq parliament votes to ban Fortnite and Battlegrounds 2
by Chris Kerr [04.18.19]
The Iraq parliament has voted to ban a number of notable online games including Fortnite and PlayerUnknown's Battlegrounds as a result of their "negative" influence. 
Console/PC, Business/Marketing

Report: Cheaper Switch model will focus on portability  
by Chris Kerr [04.18.19]
A new report from Nikkei claims Nintendo's rumored cut-price Switch will be geared towards portability, but will still be compatible with the console's television dock
Console/PC, Business/Marketing

Nintendo and Tencent gain approval to bring the Switch to China  
by Chris Kerr [04.18.19]
Nintendo and Tencent have joined forces in an attempt to bring the Switch to China, and the pair are making significant headway.
Console/PC, Business/Marketing

Lights in the dark: How Ashen's design sets it apart from other 'Soulslikes'  
by Cian Maher [04.18.19]
Creative director Derek Bradley opens up about the design of A44's remarkable Soulslike Ashen, and discusses how subtle art and design choices set it apart from the bleak worlds of From Software.
Console/PC, Social/Online, Indie, Design, Video

AbleGamers opens Accessible.Games, a dev portal for accessibility info  
by Alissa McAloon [04.17.19]
AbleGamers has launched a new website in the interest of giving game developers access to more information on how to make their games more accessible through community collaboration.
Console/PC, Design

Trion Worlds is shutting down Atlas Reactor this summer  
by Alissa McAloon [04.17.19]
The developer has already shut down in-game purchases and servers are set to go offline for good this June.
Console/PC, Social/Online

Amy Hennig thinks game streaming could spark a creative revolution  
by Chris Kerr [04.17.19]
Veteran writer and director Amy Hennig hopes the advent of game streaming services like Google Stadia will spark a creative revolution within the games industry.
Console/PC, Production, Business/Marketing

Watch the lead devs of Inkle crack open Heaven's Vault  
by Bryant Francis [04.16.19]
Developers Jon Ingold and Joe Humfrey stop by to discuss the making of Heaven's Vault.
Console/PC, Design, Video

Video: A classic game postmortem of Panzer Dragoon  
by Staff [04.16.19]
The developers behind that classic Sega Saturn title believe that the lessons they learned working and struggling with the then-cutting-edge system can still be put to use by developers today.
Console/PC, Programming, Art, Design, Production, Video, Vault

Xbox merges Live Gold and Game Pass under Xbox Game Pass Ultimate 2
by Alissa McAloon [04.16.19]
The 2-for-1 subscription offers access to Xbox Game Pass' library of games and an Xbox Live Gold membership for one monthly fee.
Console/PC, Social/Online

Aiming for affordability, Xbox announces the Xbox One S All Digital Edition 2
by Alissa McAloon [04.16.19]
Microsoft has officially unveiled the Xbox One S All Digital, a disc-less version of the company’s current generation console priced at $50 less than the regular Xbox One S.
Console/PC

Rocket League halts loot box use in Belgium and the Netherlands  
by Alissa McAloon [04.16.19]
Rocket League dev Psyonix has removed the ability for players in Belgium and the Netherlands to unlock the loot box-esque crates that show up in-game, citing government regulations for the decision.
Console/PC, Business/Marketing

Sony has internal policies in place to reduce sexual content in PS4 games  
by Alissa McAloon [04.16.19]
Sony has its own rules in place for what content makes it onto the PlayStation 4, rules that are sometimes stricter than those of regional rating systems like the ESRB.
Console/PC

The Sims 4 is getting mouse and keyboard support on consoles  
by Alissa McAloon [04.16.19]
The PlayStation 4 and Xbox One versions of The Sims 4 now support mouse and keyboard input.
Console/PC