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January 20, 2021
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Updates » Console/PC
GM Casey Hudson, Dragon Age executive producer Mark Darrah depart BioWare  
by Alissa McAloon [12.03.20]
For Hudson, this marks his second departure from the studio where he has helped shape games like the Mass Effect trilogy and Star Wars: Knights of the Old Republic.
Console/PC

Modio raises $4 million to grow its cross-platform modding service  
by Alissa McAloon [12.03.20]
It's the second sizable sum the company has raked in this year, following $1 million in seed funding raised back in March.
Console/PC, Social/Online, Smartphone/Tablet

Case study: making Core Defense a solo dev success 1
by Gamasutra Staff [12.03.20]
A few months ago, Mario Kaiser released Core Defense on Steam and grossed $20,186 in the first week. Good enough for a solo indie developer – and here's how he did it.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

The A.I. behind unique 'interactive reality TV' game Rival Peak 1
by Sol Sliwinski [12.03.20]
Rival Peak lead software engineer Sol Sliwinski explains why developing artificial intelligence for an artificial, interactive reality TV show involved an unusual amount of cannibalism.
Console/PC, Programming

Avalanche founder Christofer Sundberg forms new studio Liquid Swords 1
by Chris Kerr [12.03.20]
Avalanche Studios founder and former chief creative officer Christofer Sundberg has established a new studio called Liquid Swords.
Console/PC, Production, Business/Marketing

Esports platform Smashgg acquired by Microsoft  
by Alissa McAloon [12.02.20]
Microsoft has officially acquired the online esports organization platform Smash.gg, an acquisition that has been made official after news broke via a small website update earlier today.
Console/PC, Social/Online

Best of 2020: Behind the dizzying ride to the top for Among Us  
by Simon Carless [12.02.20]
The amazing 'out of the blue' success of multiplayer party game Among Us on Steam is, uh, amazing. But what happened? I delve into it with the help of one of its co-creators.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

CDPR will take down Cyberpunk 2077 streams & let's plays aired before launch  
by Alissa McAloon [12.02.20]
Cyberpunk 2077 developer CD Projekt Red knows that some copies of the game might reach players before official launch, but warns it won't tolerate early streams or lets's play content.
Console/PC, Social/Online

Dead Cells surpasses 3.5 million sold ahead of second DLC announce  
by Alissa McAloon [12.02.20]
All in all, this makes for around 1 million total sales in the last year or so given that the Dead Cells crossed the 2.4 million sales mark back in September 2019.
Console/PC, Smartphone/Tablet, Indie

Video: Lessons from Sony Interactive Entertainment's localization process  
by Staff [12.02.20]
In this 2017 GDC session, Sony Interactive Entertainment's Nadège Josa showcases LAMS, Sony's in-house software for enabling effective localization for globally released games.
Console/PC, Design, Business/Marketing, Video

What's your first week revenue per game platform?  
by Gamasutra Staff [12.02.20]
You see relatively little discussion of multi-platform revenue - so it was great when The First Tree dev David Wehle went public with the following week 1 revenue percentages for his game.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Dauntless dev Phoenix Labs opens two new studios to support growth  
by Chris Kerr [12.02.20]
Dauntless developer Phoenix Labs has established two new studios in Montreal and Los Angeles to help facilitate growth.
Console/PC, Production, Business/Marketing

Fortnite's Season 4 finale attracted a record 15.3 million concurrent players  
by Chris Kerr [12.02.20]
Fortnite's latest season ending event pulled in a record 15.3 million concurrent players, according to developer Epic.
Console/PC, Smartphone/Tablet, Business/Marketing

Implementing the Intel View in Mafia III 2
by Gamasutra Community [12.02.20]
In the game Mafia III, the player has an ability called Intel View. It highlights characters and objects in the scene, thus making it easier to see them. Here we will describe how it was implemented.
Console/PC, Programming

'Interactive reality TV' project Rival Peak launches on Facebook  
by Bryant Francis [12.01.20]
Pipeworks Software and Genvid Technologies are debuting a new Facebook Instant Game that looks to capture on the chaos of procedurally generated narrative in a reality TV format.
Console/PC, Business/Marketing

Best of 2020: Rebuilding a classic in Age of Empires II: Definitive Edition  
by Staff [12.01.20]
Age of Empires II: Definitive Edition developer Bert Beeckman talks about the process of updating the original game and adding new content inspired by new civilizations.
Console/PC, Art, Design

EG7 pens deal to acquire EverQuest and H1Z1 dev Daybreak for $300 million  
by Alissa McAloon [12.01.20]
Daybreak Games Company is set to become a EG7 subsidiary, following yesterday's news that EG7 has also acquired MechWarrior dev Piranha Games.
Console/PC, Social/Online

Supercell shutting down Hay Day Pop after less than a year  
by Chris Kerr [12.01.20]
Supercell is ending development on its match puzzler Hay Day Pop less than a year after it launched.
Console/PC, Smartphone/Tablet, Business/Marketing

The PlayStation 5's 'Activities' quick-select is Sony's answer to common single player woes  
by Alissa McAloon [11.30.20]
According to top secret pitch documents obtained by the folks at Vice Games, PlayStation built PS5 features like 'Activities' to address common concerns with single player experiences.
Console/PC

Don't Miss: Using procedural destruction to unleash chaos in Control  
by Staff [11.30.20]
Explaining how Control's procedural destruction system was developed during a GDC Summer talk, Remedy's principle VFX artist Johannes Richter said the process began with understanding 'granularity.'
Console/PC, Art