Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 15, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Walmart tells staff to pull violent game ads and demos, but guns still for sale  
by Chris Kerr [08.09.19]
Walmart has told employees to remove advertising and displays that reference violence, including those promoting video games.
Console/PC, Business/Marketing

Activision Blizzard's Q2 net revenue falls year-over-year to $1.4 billion  
by Alissa McAloon [08.08.19]
Net revenue and net bookings were both down year-over-year at Activision Blizzard, but the company says that the quarter still outperformed its expectations.
Console/PC, Social/Online

The Final Fantasy XIV team is reworking base game content to be 'more compact'  
by Alissa McAloon [08.08.19]
One of the items on the to do list for the developers behind the MMORPG Final Fantasy XIV is reworking some of the earlier bits of the game to be “more compact.”
Console/PC, Social/Online

Video: Tips on interviewing for game design jobs  
by Staff [08.08.19]
In this 2017 GDC session, Ubisoft Toronto's Richard Carrillo reviews both sides of the game design interview process to help developers of all experience levels in their job search!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Don't Miss: Exploring the design of cat-in-a-mech Metroidvania Gato Roboto 1
by Staff [08.08.19]
In this in-depth Q&A, the dev team behind Doinksoft's remarkable cat-in-a-mech explore-'em-up Gato Roboto dig into its level design and reflect on what makes a great lo-fi Metroidvania.
Console/PC, Indie, Design

Twitch launches beta for all-in-one streaming app Twitch Studio  
by Alissa McAloon [08.08.19]
The streaming platform Twitch is looking to cut out the middleman, announcing today that it has its own program in the works to handle both setting up streams and going live on Twitch.
Console/PC, Social/Online

Now's the time to submit your best Design talk ideas for GDC 2020!  
by Staff [08.08.19]
If you have a great idea for a talk that would fit in well with the Design track at GDC 2020 in March, organizers want to hear it -- before submissions close next Thursday, August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Devs are now required to contact Valve for release date changes on Steam 5
by Alissa McAloon [08.08.19]
Update: Valve says the change was made to counteract frequent changes that were "confusing to players and frustrating for other developers"
Console/PC, Social/Online

Breaking down the rich and complex AI of Hitman  
by Gamasutra Community [08.08.19]
One of the most complex simulations in triple-A games, IO Interactive's Hitman titles are laced with AI systems that helped bring their fictional worlds to life.
Console/PC, Programming, Design

Watch Creature in the Well dev Adam Volker break down its pinball-based puzzles  
by Bryant Francis [08.07.19]
Watch a design breakdown of the pinball-based puzzles that make up Creature in the Well.
Console/PC, Design, Video

Nintendo, Microsoft, and Sony to launch platform-wide rules on loot box disclosures 2
by Alissa McAloon [08.07.19]
Both console makers and many game publishers are working with the Entertainment Software Association to mandate loot box probability disclosures by 2020.
Console/PC, Social/Online

Chat with Creature in the Well dev Adam Volker at 3PM EST  
by Bryant Francis [08.07.19]
Chat with one of the creators of pinball-meets-Zelda hack-and-slash game Creature in the Well at 3PM EST.
Console/PC, Design, Video

GDC 2020 seeks smart game industry Business & Marketing talks!  
by Staff [08.07.19]
If you have a great pitch for a talk that would fit in the Business & Marketing track at Game Developers Conference 2020, organizers want to hear it -- but fast, because submissions close August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

DayZ has been refused classification by the Australian ratings board  
by Chris Kerr [08.07.19]
DayZ has been refused classification in Australia despite having been previously approved for sale in the region.
Console/PC, Business/Marketing

DuckTales: Remastered is being pulled from digital stores on August 8  
by Chris Kerr [08.07.19]
Capcom broke the news yesterday, but neglected to explain why the revamped version of the classic NES platformer is being yanked from digital shelves. 
Console/PC, Business/Marketing

The design and iteration of tactical deck-building game Nowhere Prophet  
by Bryant Francis [08.07.19]
Nowhere Prophet designer Martin Nerurkar explains the design and aesthetic decisions that brought the card-based roguelike battler to life.
Console/PC, Design, Video

Fig to pay lump sum to Wasteland 3 investors as Microsoft buys publishing rights  
by Alissa McAloon [08.06.19]
Microsoft has purchased Fig's publishing rights for the game for nearly $2.3 million, prompting Fig to offer a payout to those that invested through the game's crowdfunding campaign.
Console/PC, Business/Marketing

Psyonix is removing paid, randomized loot boxes from Rocket League this year  
by Alissa McAloon [08.06.19]
Exactly what form that change will take is up in the air, but Psyonix explains that the system will somewhat resemble one implemented by Epic Games in Fortnite Save the World earlier this year.
Console/PC, Social/Online, Business/Marketing

Fig plans payouts for Psychonauts 2 investors after Double Fine joins Microsoft 1
by Alissa McAloon [08.06.19]
The Psychonauts 2 campaign won’t be distributing payments to investors based on how the game sells, but will instead send out a fixed payment that amounts to a 139 percent return on each $500 share.
Console/PC, Business/Marketing

Genetics-themed survival game Niche is heading to schools for free  
by Chris Kerr [08.06.19]
Stray Fawn Studio is making its genetics-themed survival game Niche free for schools who want to use it for educational purposes.
Console/PC, Business/Marketing