Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 12, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Video: The math behind predictable projectiles in games 1
by Staff [10.11.19]
In this 2017 GDC talk, Robot Entertainment's Chris Stark explains the math and code behind predictive linear and ballistic projectile aiming in game design.
Console/PC, Indie, Programming, Video, Vault

Mixer co-founder Matt Salsamendi departs Microsoft  
by Alissa McAloon [10.11.19]
Matt Salsamendi, who co-founded the streaming platform that would eventually become Microsoft’s Mixer, has left both Mixer and Microsoft in favor of a career change.
Console/PC, Social/Online

Watch Mike Z and Mariel Cartwright break down the making of Indivisible  
by Bryant Francis [10.10.19]
Watch two of the lead developers at Lab Zero Games share stories about the development of Indivisible.
Console/PC, Design, Video

Ubisoft is making animated shows based on Rayman, Watch Dogs, and more 1
by Alissa McAloon [10.10.19]
Ubisoft has unveiled plans to bring more of its franchises to TV through a new run of animated shows based on a handful of the studio's games.
Console/PC, Business/Marketing

Don't Miss: An in-depth look at the physics of trains in Assassin's Creed Syndicate 11
by Staff [10.10.19]
In this article, Ubisoft Quebec gameplay engineer Bartlomiej Waszak presents details of the simulator for the physics of trains in Assassin's Creed Syndicate.
Console/PC, Programming

Chat with the creators of Indivisible at 3PM ET  
by Bryant Francis [10.10.19]
Chat with gamemakers Mike Z and Mariel Cartwright today on the GDC Twitch channel about their new game Indivisible.
Console/PC, Design, Video

Hitman dev IO Interactive partners with Warner Bros. on 'new game experience'  
by Chris Kerr [10.10.19]
Hitman developer IO Interactive has signed a worldwide publishing and distribution deal with Warner Bros. Interactive Entertainment for a new PC and console title.
Console/PC, Business/Marketing

Steam will soon let users play local-multiplayer games over the internet 1
by Chris Kerr [10.10.19]
Steam is close to rolling out a new feature called 'Remote Play Together' that will let friends play local-multiplayer games together over the internet.
Console/PC, Programming

The Nintendo Switch has crossed 10 million sales in Europe  
by Chris Kerr [10.10.19]
That total includes the original Switch and the recently launched Switch Lite, a more affordable, handheld-only version of the console.
Console/PC, Business/Marketing

Devs can now use the rollback networking SDK GGPO for free in their own projects 2
by Alissa McAloon [10.09.19]
The creator of GGPO, or Good Game Peace Out in full, has released the GGPO SDK under an MIT License, essentially giving devs the go-ahead to use the netcode for both commercial or non-commercial purposes.
Console/PC, Social/Online

Don't Miss: Building game mechanics to elevate narrative in Oxenfree  
by Staff [10.09.19]
Night School co-founder Sean Krankel delves deep into the design decisions the Oxenfree team made in the course of making a supernatural teen thriller about exploration and communication.
Console/PC, Indie, Design

Xbox Live and Game Pass CVP Mike Ybarra departs Microsoft after 20 years  
by Alissa McAloon [10.09.19]
Mike Ybarra, corporate vice president of Xbox Live, Game Pass, and Mixer, has announced his departure from both Xbox and Microsoft as a whole.
Console/PC, Social/Online

Report: Sony Interactive Entertainment lays off dozens in UK and US 1
by Alissa McAloon [10.09.19]
Sony Interactive Entertainment quietly executed a round of layoffs the same day as its PlayStation 5 announcement, affecting staff in both the US and the UK.
Console/PC, Business/Marketing

Catalina brings Apple Arcade to MacOS but kills support for 32-bit games 1
by Alissa McAloon [10.09.19]
This week saw the launch of MacOS Catalina, the OS update that brings a handful of video game-centric changes to the platform, some welcome additions and some less so.
Console/PC

An untitled Untitled Goose Game analysis 1
by Katherine Cross [10.09.19]
Columnist Katherine Cross examines the ingredients that made House House's fantastic Untitled Goose Game a runaway hit as opposed to a mere cult classic.
Console/PC, Indie, Art, Design, Video

Amid Blizzard's Hong Kong controversy, Epic says it wouldn't censor players 3
by Chris Kerr [10.09.19]
Fortnite maker Epic Games claims it will always "support the rights of players and creators to speak about politics and human rights."
Console/PC, Business/Marketing

Google Stadia could sidestep latency issues by predicting button presses 8
by Chris Kerr [10.09.19]
Google Stadia will eventually have traditonal consoles beat when it comes to responsiveness, according to the platform's VP of engineering Madj Bakar.
Console/PC, Programming, Business/Marketing

Utopos raises $1 million to gamify machine learning with debut title Raivo  
by Chris Kerr [10.09.19]
Utopos Games has raised $1 million to develop a new robot-battler called Raivo that it claims will be the first video game to gamify machine learning.
Console/PC, Production, Business/Marketing

Oxenfree has been downloaded 3 million times through Xbox Game Pass  
by Chris Kerr [10.09.19]
Oxenfree developer Night School Studios has given us a rare glimpse at the game's performance on Xbox Game Pass.
Console/PC, Business/Marketing

Former CEO of Bungie founds new multi-studio AAA game company 2
by Kris Graft [10.09.19]
The person who for years led Halo and Destiny developer Bungie has re-emerged with a new multi-studio game company that plans to create triple-A games within a non-traditional business structure.
Console/PC, Business/Marketing