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June 23, 2021
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Updates » Console/PC
Burnout, release drought have Blizzard facing down dev departures  
by Alissa McAloon [05.21.21]
A lengthy read from IGN digs into why longtime Blizzard devs are leaving the company for greener (and often indie-r) pastures.
Console/PC, Social/Online

Designing the 'Fortune System' in Unexplored 2 to replace virtual dice rolling 2
by Gamasutra Community [05.21.21]
An in-depth look at how we designed the 'Fortune System' for Unexplored 2. This mechanic is our equivalent of dice rolls in table-top RPGs.
Console/PC, Design

Video: Transitioning into narrative design from other roles  
by Staff [05.21.21]
In this 2019 GDC talk, Splash Damage's Ayesha Khan gives concrete tips for tailoring applications, portfolios, and interviews for narrative design rather than for game writing or game design roles.
Console/PC, Design, Video

Jam out with some great sessions about video game music at GDC 2021  
by Staff [05.21.21]
There's a bunch of great talks about game music in the Audio Track at the all-digital GDC 2021.
Console/PC, Audio, GDC

Report: Netflix wants to hire game exec to create Apple Arcade-style service 1
by Chris Kerr [05.21.21]
Netflix is apparently mulling over the idea of creating a bundle of games that would be similar to Apple's online game subscription, Apple Arcade. It also wants its video game offerings to be ad-free.
Console/PC, Business/Marketing

Don't Miss: A dev's guide to sustainably supporting live games without crunching  
by Staff [05.20.21]
Producers, leaders, and devs from across the game industry share their experiences and lessons learned about how to avoid crunching and overworking when you're working on a living, evolving game.
Console/PC, Smartphone/Tablet, Indie, Production

Video: The physics powering Just Cause 4's many vehicles  
by Staff [05.20.21]
In this 2019 GDC session, Avalanche Studios' Hamish Young explains the physics system powering Just Cause 4's vehicles.
Console/PC, Programming, Video

Learn about the making of Genshin Impact's open world at GDC 2021  
by Staff [05.20.21]
miHoYo CEO Haoyu Cai will discuss the origins of Genshin Impact in his talk at the all-digital GDC 2021.
Console/PC, Design, GDC

ByteDance CEO Zhang Yiming to step down later this year  
by Chris Kerr [05.20.21]
ByteDance is best known as the owner and operator of social media platform TikTok, but has recently been making inroads into the video game industry with a number of acquisitions.
Console/PC, Smartphone/Tablet, Business/Marketing

Valheim has sold 6.8 million copies since Feb to become a 'franchise'  
by Chris Kerr [05.20.21]
Viking-themed survival sim Valheim has sold 6.8 million copies since launching in early access on February 2, 2021.
Console/PC, Business/Marketing

Deep Silver reforms TimeSplitters dev Free Radical with original founders  
by Chris Kerr [05.20.21]
Deep Silver has reformed Free Radical Design with "key members" of the original team, including studio founders Steve Ellis and David Doak, to bring the TimeSplitters franchise back from the dead.
Console/PC, Production, Business/Marketing

Focus Home Interactive raises €70 million to 'accelerate development'  
by Alissa McAloon [05.19.21]
Focus Home Interactive has raised an additional €70.35 million with the goal of using the funds to finance future acquisitions and further invest in development.
Console/PC

Should we take Roblox seriously as a game discovery platform?  
by Gamasutra Staff [05.19.21]
You probably know at least a little about Roblox, since it’s kind of a big deal right now. But what's it like for developers wanting to make their own games for it? We take a look alongside other game discovery news.
Console/PC, Indie, Design

Don't Miss: Breaking down the success of The Witcher 3's open world 6
by Staff [05.19.21]
Now 6 years out from release, take a look back at this analysis of The Witcher 3: Wild Hunt's open world, and why it is so successful at creating a convincing and consistent setting.
Console/PC, Design

EA sets up new Seattle-based studio to take aim at an open-world action game 1
by Alissa McAloon [05.19.21]
Electronic Arts has set up a mysterious new studio in Seattle, Washington to develop an equally mysterious open-world action-adventure game.
Console/PC

Outriders surpasses 3.5 million players within one month  
by Alissa McAloon [05.19.21]
A whopping 3.5 million people have given Outriders a go since the game first launched back on April 1, prompting publisher Square Enix to anoint the series "the company's next big franchise".
Console/PC, Social/Online

Video: Go behind the gameplay programming of Frostpunk  
by Staff [05.19.21]
In this 2019 GDC talk, 11 bit studios' Aleksander Kauch discusses the data driven gameplay architecture of 11 bit studios'in-house technology and how it affected the gameplay code of Frostpunk.
Console/PC, Programming, Video, GDC

Don’t miss all the great Advocacy talks at GDC 2021  
by Staff [05.19.21]
There's so many great talks in the Advocacy track at the all-digital GDC 2021, here's a few you shouldn't miss.
Console/PC, Design, Business/Marketing, GDC

Take-Two sales deluge reveals Grand Theft Auto V has sold over 145 million copies  
by Chris Kerr [05.19.21]
Take-Two Interactive unleashed a torrent of sales figures during its recent earnings call for some of its biggest titles and new releases.
Console/PC, Business/Marketing

To support two players, Arkane made Deathloop's levels more open than ever  
by Bryant Francis [05.19.21]
Deathloop game director Dinga Bakaba break down some of the challenges of putting a second player into the open-ended levels Arkane Studios has become known for.
Console/PC, Design