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May 27, 2019
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Updates » Console/PC
Epic Games is facing yet another lawsuit over a Fortnite emote  
by Alissa McAloon [04.25.19]
Epic has been hit with another lawsuit over one of the many, many emotes in its free-to-play battle royale game Fortnite, but this case is taking a different approach toward the alleged infringement.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: The making of the N64 classic, GoldenEye 007 1
by Staff [04.25.19]
GoldenEye 007's director Martin Hollis shares the story behind one of the Nintendo 64's best-selling games, one which many say set the standard for single and multiplayer first-person shooters on consoles.
Console/PC

Snapchat is launching an SDK to let devs use Bitmoji avatars in their own games  
by Alissa McAloon [04.25.19]
Snapchat is rolling out a Bitmoji for Games SDK that lets select game developers use the social platform’s customizable Bitmoji avatars within their own games on any platform.
Console/PC, Social/Online, Smartphone/Tablet

Epic would back away from exclusives if Steam changed rev share, says CEO 14
by Alissa McAloon [04.25.19]
Epic Games' Tim Sweeney says that Valve cutting its share down to match Epic’s 88/12 split would "have a sweeping impact on other platforms for generations to come."
Console/PC, Social/Online, Business/Marketing

The Switch is closing in on 35 million lifetime sales  
by Chris Kerr [04.25.19]
The Nintendo Switch has sold 34.74 million units worldwide since launching on March 3, 2017, according to the latest figures from Nintendo. 
Console/PC, Business/Marketing

Software driving growth at Nintendo as Switch falls just short of sales goal  
by Chris Kerr [04.25.19]
Nintendo has reported an upturn in profits and sales for the fiscal year ended March 2019, despite the Switch just missing out on its revised full-year sales target of 17 million units.
Console/PC, Business/Marketing

Insomniac CEO Ted Price reflects on 25 years of leadership lessons 2
by Bryant Francis [04.25.19]
Insomniac Games CEO Ted Price talks to Gamasutra about what lessons he's still learning after 25 years of running a large independent games studio.
Console/PC, Business/Marketing

Overwatch lets players create custom modes with in-game scripting tools  
by Alissa McAloon [04.24.19]
Blizzard is launching what it calls the Overwatch Workshop, a way to make custom game modes for Overwatch by messing with some of the scripting tools the dev team uses to create the game itself.
Console/PC, Social/Online, Programming, Video

Xbox revenue held up by software and services as hardware sales fall  
by Alissa McAloon [04.24.19]
Microsoft’s latest financial report shows that its game business is still in the rise in terms of revenue, but that income generated by hardware has taken a significant year-over-year hit.
Console/PC, Business/Marketing

Don't Miss: How working on gross, violent games can mess with developers 20
by Staff [04.24.19]
In this 2015 feature, a number of developers share their experiences working on some of the gorier aspects of game development and reflect on how that work affected them.
Console/PC, Indie, Art

Respawn CEO: Sticking to seasonal updates better for Apex Legends devs 5
by Alissa McAloon [04.24.19]
Despite temptations to ramp up content production or hiring after that initial boom, Respawn CEO Vince Zampella says it was best for the team to stick to its original pacing plans for new content
Console/PC, Social/Online, Production

Nepal lifts short-lived ban on PlayerUnknown’s Battlegrounds  
by Alissa McAloon [04.24.19]
Nepal's Supreme Court has lifted the government’s ban on PlayerUnknown's Battlegrounds, ruling that the ban imposed unjustified limits on the freedom of expression guaranteed under its constitution.
Console/PC, Social/Online

Persona 5 has sold over 2.7 million copies worldwide  
by Chris Kerr [04.24.19]
Persona 5, the stylish role-playing game from Japanese developer Atlus, has sold over 2.7 million units worldwide. 
Console/PC, Business/Marketing

Supercell partners with Internet Matters to improve child safety online  
by Chris Kerr [04.24.19]
Clash of Clans maker Supercell has joined forces with non-profit organization Internet Matters on a mission to help keep children safe in the digital world. 
Console/PC, Smartphone/Tablet, Business/Marketing

Frostpunk has surpassed 1.4 million sales in first year  
by Chris Kerr [04.24.19]
City-building survival game Frostpunk has sold over 1.4 million copies worldwide on PC since launching a year ago.
Console/PC, Business/Marketing

Switch continues to dominate hardware sales in the U.S.  
by Chris Kerr [04.24.19]
The Nintendo Switch was the best-selling console in the U.S. throughout March in terms of unit and dollar sales, and has been throughout the past quarter.
Console/PC, Business/Marketing

Blog: Evolving difficulty modes in survival horror - Resident Evil 2 8
by Gamasutra Community [04.24.19]
What can Hardcore Mode in Resident Evil 2 offer beyond tougher enemies and scarcer bullets? A look at how content-based difficulty rewards survival horror fans.
Console/PC, Design

Video: Building God of War's Atreus to fit with both gameplay and narrative  
by Staff [04.23.19]
Working Kratos' son Atreus into God of War complicated many aspects of development but, in the end, including him as a fully realized companion AI paid off.
Console/PC, Programming, Design, Video, Vault

Google coy with new Stadia details, pushes the promise of discoverability 5
by Alissa McAloon [04.23.19]
Google has lofty ambitions for its coming cloud-based game platform Stadia, many of which include giving game developers and players alike the ability to approach video games in a different way.
Console/PC, Social/Online, Smartphone/Tablet

Super Mario Bros. Commodore 64 fan port hit with DMCA takedowns 3
by Alissa McAloon [04.23.19]
Nintendo has taken action against a fan project to port Super Mario Bros. to the Commodore 64. After 7 years, the project released its finished game this month.
Console/PC, Social/Online