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April 9, 2020
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Updates » Console/PC
Op-ed: The upsides, downsides, and future of AAA game development 3
by Harold Ryan [03.05.20]
ProbablyMonsters founder Harold Ryan, who led Destiny and Halo creator Bungie as president and CEO for 15 years, offers extensive thoughts on how to make the AAA process better for game developers.
Console/PC, Production, Business/Marketing

Writing, directing, and designing FMV censorship simulator Not for Broadcast 1
by John Harris [03.05.20]
Gamasutra speaks with Alex Paterson, creator, director, writer, and artist on Not for Broadcast about the dev team's non-traditional background, making FMV games in 2020, and his approach to writing game scripts.
Console/PC, Indie, Design, Video

The ESA is 'actively assessing' new COVID-19 info, but says E3 is still on  
by Alissa McAloon [03.04.20]
The Entertainment Software Association has posted an updated statement on June’s E3 plans as concerns about the ongoing COVID-19 coronavirus outbreak continue to rise.
Console/PC, Business/Marketing

Longtime PlayStation dev Yumi Yang named head of Santa Monica Studio  
by Alissa McAloon [03.04.20]
Yumi Yang is stepping up to fill the position of studio head at Sony's Santa Monica Studio after former studio head Shannon Studstill left to lead a new studio for Google Stadia.
Console/PC

Don't Miss: Defining direction, writing, art and music on Yakuza 4  
by Staff [03.04.20]
In this 2011 interview, the developers behind Yakuza 4's art, music, and story talk with Gamasutra about crafting the acclaimed game's ensemble cast, dangerous but exciting environments, and more.
Console/PC, Art, Audio, Design

Half-Life's mechanics are a 'surprisingly natural fit for VR' says Valve 1
by Alissa McAloon [03.04.20]
Valve shared a brief look at how the concept for a VR Half-Life game like the upcoming Half-Life Alyx came to be in a recent interview with Game Informer.
VR, Console/PC

Google picks California as the home for its second Stadia studio  
by Alex Wawro [03.04.20]
Google's Stadia Games & Entertainment branch today unveiled a new studio in California which aims to develop "exclusive games" for the company's nascent streaming game platform.
Console/PC, Social/Online, Business/Marketing

Bringing Washington D.C. to life: The AI of The Division 2 1
by Tommy Thompson [03.04.20]
Part two of this interview with Massive's lead AI programmer Philip Dunstan discusses the weird problems that arose when balancing systemic game design in the new Washington D.C. map.
Console/PC, Programming, Design

TinyBuild and Guts & Glory dev HakJak open new studio in Idaho  
by Alissa McAloon [03.03.20]
Publisher TinyBuild has teamed up with HakJak to set up a new studio for the Guts & Glory developer in Boise, Idaho and is looking to staff up the new office.
Console/PC

Zynga faces class action lawsuit over 2019 data breach  
by Alissa McAloon [03.03.20]
Zynga is the target of a recently filed class action lawsuit that accuses the company of failing “to reasonably safeguard” the data of the millions that play its games.
Console/PC, Smartphone/Tablet

The Division 2 is headed to Stadia this month with PC cross-play 1
by Alissa McAloon [03.03.20]
Breaking down the digital barrier between platforms could help The Division 2's Stadia launch dodge the issues other online games have had on the platform.
Console/PC, Social/Online

Don't Miss: Why multiplayer almost didn't make it into Halo: Combat Evolved 3
by Staff [03.03.20]
Halo: Combat Evolved's multiplayer mode was almost axed in the interest of expediency and cost-saving -- a move that may have altered Microsoft's early status in the hardware race.
Console/PC

Why Destiny 2 is leaving cosmetic loot boxes behind and working to balance 'FOMO'  
by Alissa McAloon [03.03.20]
Bungie has slowly been adapting its action MMO game Destiny 2 to better fit its resources now that the game is a self-published title.
Console/PC, Social/Online

Erica dev Flavourworks nets $650,000 to further develop tactile FMV tech  
by Chris Kerr [03.03.20]
Erica developer Flavourworks has raised an additional $650,000 to continue developing its cross-platform Touch Video technology.
Console/PC, Production, Business/Marketing

Control and Death Stranding lead BAFTA Games Awards 2020 nominations  
by Chris Kerr [03.03.20]
BAFTA has announced the nominees for this year's British Academy Games Awards, and both Control and Death Stranding are leading the charge with a record-breaking 11 nominations each.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Behind the Jackie Chan-inspired combat of Bloodroots  
by Aron Garst [03.03.20]
"In [Chan's] movies, he uses everything around him. He'll put his foot in a pot and smash it on someone's head and then grab a ladder and spin it. We wanted to capture that feeling of going from enemy to enemy."
Console/PC, Indie, Design, Video

Get a job: Industrial Toys is hiring a Senior Software Engineer  
by Staff [03.02.20]
If you're interested in working with veteran mobile, console, and PC developers in creating new AAA experiences that will reach billions of mobile players around the world we would like to hear from you!
Console/PC, Smartphone/Tablet, Programming, Recruitment

Free-to-play PS4 and PC game Let it Die surpasses 6 million downloads  
by Alissa McAloon [03.02.20]
Let it Die, the tower-climbing hack-and-slash from Grasshopper Manufacture and GungHo Online Entertainment, has officially surpassed 6 million downloads across all platforms.
Console/PC, Social/Online

Don't Miss: Reflections on the afterimage of Final Fantasy VII 17
by Staff [03.02.20]
"There's a reason [Final Fantasy VII] struck a chord and it goes beyond the fact that it brought cinematic melodrama to video games on a grand scale for the first time."
Console/PC, Design

Blog: Designing the perfect video game tutorial  
by Gamasutra Community [03.02.20]
Tutorials shouldn't be boring bureaucratic procedures or massive chunks of text, they must be as exciting as the final boss. Here I try to show how accomplish that, and help you do the same.
Console/PC, Design, Production