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August 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Console/PC
Get a job: Roblox is hiring a C++ Engineer  
by Staff [07.24.18]
Roblox is looking for a C++ Engineer to join its Game Engine Team in San Mateo, CA.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Recruitment

Don't Miss: Learning to love procedural art while making No Man's Sky 2
by Staff [07.24.18]
As the big 'Next' update for No Man's Sky makes its debut, take a look back at this GDC 2015 talk from Hello Games' Grant Duncan on how creating procedurally generated worlds affected the dev process.
Console/PC, Indie, Art, Production

Blind Mind Studios releases source code for Star Ruler 2  
by Chris Kerr [07.24.18]
With the studio having been inactive for the past few years, Blind Mind decided to open source the title to allow anyone interest to see how its engine works and start tinkering.
Console/PC, Programming, Production, Business/Marketing

How piracy led to GOG encouraging DRM-free releases 2
by Emma Kidwell [07.23.18]
Noclip recently published a video interviewing people behind the digital distribution service GOG, starting off by discussing how piracy in early Poland lead to an anti-DRM mentality for the company.
Console/PC, Design, Video

The evolution of water rendering in video games 1
by Emma Kidwell [07.23.18]
A new video by Digital Foundry dives into the evolution of video game water rendering beginning with 8-bit and 16-bit waves.
Console/PC, Design

Don't Miss: Prioritizing accessibility made Way of the Passive Fist much better 2
by Joel Couture [07.23.18]
What the developers of Way of the Passive Fist learned from collaborating with Clint "Halfcoordinated" Lexa, a speedrunner who plays many games one-handed, helped to ensure maximum accessibility.
Console/PC, Indie, Design

Roblox on track to pay in-game devs $70M in 2018, more than double 2017's payout  
by Alissa McAloon [07.23.18]
Roblox Corporation says that, if everything stays its course, it could pay out as much as $70 million at the end of 2018 alone to developers that create games and content for the social platform Roblox. 
Console/PC, Social/Online

Psyonix shares Rocket League loot box drop rates ahead of progression overhaul  
by Alissa McAloon [07.23.18]
The disclosure comes just before Psyonix retools the game’s progression system with the introduction of limited-time Rocket Passes.
Console/PC, Social/Online

MercurySteam rebuilds and rebrands episodic shooter as free-to-play title 1
by Chris Kerr [07.23.18]
Spanish developer MercurySteam has rebuilt and rebranded its episodic online shooter Raiders of the Broken Planet as a free-to-play title called Spacelords.
Console/PC, Business/Marketing

Nintendo files lawsuit against two popular ROM websites 2
by Chris Kerr [07.23.18]
The Japanese outfit has suggested both sites "are built almost entirely on the brazen and mass-scale infringement of Nintendo’s intellectual property rights."
Console/PC, Business/Marketing

Layoffs at OnRush developer after racer fails to gain traction  
by Chris Kerr [07.23.18]
Anonymous sources say the studio has been "decapitated" following the latest redundancies, and claim that a number of senior and lead staff members have been asked to re-interview for positions. 
Console/PC, Business/Marketing

Video Game Deep Cuts: Go, Go, No Man's Pokemon  
by Gamasutra Staff [07.22.18]
This week's longform game writing/video highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra plays Sleep Tight with lead dev Maxx Burman  
by Bryant Francis [07.20.18]
We talked to one of the co-creators of Sleep Tight, an upcoming twin-stick shooter that builds complexity out of some surprising variables.
Console/PC, Design, Video

Video: How to solve collision problems in game programming  
by Staff [07.20.18]
In this GDC 2016 session, Blizzard Entertainment's Erin Catto explores how to solve collision problems in game programming.
Console/PC, Programming, Video

PUBG Corp apologizes, removes offensive Japanese mask from game 1
by Emma Kidwell [07.20.18]
PlayerUnknown's Battlegrounds developer PUBG Corp. has apologized for an in-game helmet design Korean and Chinese players deemed the design to be offensive.
Console/PC, Design

Don't Miss: Crafting the sound of No Man's Sky 1
by Staff [07.20.18]
No Man's Sky sound designer Paul Weir breaks down how the game makes use of an innovative vocal modeling synthesizer plugin and a custom-built generative music system to create the soundtrack.
Console/PC, Audio

The challenge of designing Overwatch maps when players can get 'literally everywhere'  
by Alissa McAloon [07.20.18]
In an interview with VG 24/7, Overwatch lead designer Geoff Goodman looks back to early conversations he had with the team about designing future-proof levels.
Console/PC, Social/Online, Design

Chat with the lead developer of Sleep Tight at 3PM EDT  
by Bryant Francis [07.20.18]
We're talking to the lead developer of Sleep Tight starting at 3PM EDT.
Console/PC, Design, Video

Defiance 2050 developer Trion Worlds lays off 15 staff  
by Alissa McAloon [07.20.18]
Trion Worlds, known for multiplayer online games like Rift and ArcheAge, has laid off 15 developers, seemingly across multiple disciplines.
Console/PC, Social/Online, Business/Marketing

Valve bans over 90,000 Steam accounts in one week 2
by Chris Kerr [07.20.18]
Valve has its sights firmly set on cheating Steam players, with the Valve Anti-Cheat (VAC) system banning over 90,000 accounts this week.
Console/PC, Business/Marketing