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January 23, 2018
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Updates » Console/PC
Art Design Deep Dive: Getting official South Park art into The Fractured But Whole  
by Darryl Kay [12.14.17]
Ubisoft's Darryl Kay explains how the team created an art pipeline that could seamlessly ingest the assets received from the South Park TV show and integrate them directly into the Snowdrop engine. 
Console/PC, Art, Production

Crytek sues Star Citizen devs for breach of contract 10
by Alissa McAloon [12.13.17]
UPDATE The complaint stems from a number of incidents surrounding the development of Star Citizen, the devs' online space exploration game which used CryEngine for the bulk of its development.
Console/PC, Social/Online, Serious, Production

Best of 2017: The physics of trains in Assassin's Creed: Syndicate 9
by Gamasutra Community [12.13.17]
Ubisoft gameplay engineer Bartlomiej Waszak goes in-depth on the custom simulator that the studio created to model the physics of trains in Assassin's Creed Syndicate.
Console/PC, Programming, Design, Production

Indie publisher Raw Fury closes $600k seed funding round  
by Alissa McAloon [12.13.17]
The investment will allow Raw Fury to bring more games onto its publishing label than originally planned during 2018 and will fund the hiring of additional personnel to work with devs.
Console/PC, Indie, Business/Marketing

Blog: Porting Tanzia to the Nintendo Switch - Part 2  
by Gamasutra Community [12.13.17]
A look at how I ported my PC game to the Switch, and why having a good manual is incredibly important on a console.
Console/PC, Programming

Why BioWare decided to create Mass Effect instead of Star Wars: KotOR 2  
by Alissa McAloon [12.12.17]
Longtime BioWare team member James Ohlen explores the development of Knights of the Old Republic and explains how its influence can still be felt in later BioWare games.
Console/PC, Production

Best of 2017: No industry for old men (or women) 50
by Staff [12.12.17]
Ageism, fatigue, frustration and hope: what is it like to grow old in the video game industry?
Console/PC, Business/Marketing

Bungie tweaks expansion-locked Destiny 2 modes in wake of player criticism 4
by Alissa McAloon [12.12.17]
The dev says that it planned to lock certain end-game activities behind each new expansion in an effort to keep those modes competitive, but that the decision was poorly received.
Console/PC, Social/Online, Production

Q&A: Bethesda opens up about Fallout 4 VR and the plunge into VR game dev  
by Alex Wawro [12.12.17]
Fallout 4 VR is out today, and here lead producer Andrew Scharf chats with Gamasutra about the ups and downs of making Bethesda's big, sprawling games accessible to players in VR. 
VR, Console/PC, Design, Production, Video

Nintendo Switch worldwide sales top 10M units  
by Chris Kerr [12.12.17]
The Nintendo Switch has now sold-through more than 10 million units since launching on March 3, 2017. 
Console/PC, Business/Marketing

Ubisoft Milan on the pitching process of Mario + Rabbids Kingdom Battle  
by Emma Kidwell [12.11.17]
Ubisoft Milan's Dario Migliavacca and Davide Soliani discuss their experience working with Nintendo on Mario + Rabbids Kingdom Battle and the challenges of working with an established IP.
Console/PC, Production

You Must be 18 or Older to Enter cut from Steam over pornography concerns 3
by Alissa McAloon [12.11.17]
Valve quietly pulled SeeminglyPointless' offbeat horror game from the Steam Store, later telling the developer that it had been classified as porn.
Console/PC, Indie

Apple's evolving rules make iOS a hard platform for small devs, says Year Walk dev  
by Alissa McAloon [12.11.17]
Keeping a game from being phased out of Apple's App Store means devs have to keep it supporting it perpetually, something some devs are finding hard to justify.
Console/PC, Smartphone/Tablet, Production

Ubisoft delays projects after Assassin's Creed: Origins finds success 3
by Chris Kerr [12.11.17]
Ubisoft has delayed Far Cry 5, The Crew 2, and another unannounced project to give its development teams more time to add polish. 
Console/PC, Business/Marketing

GDC partners with Unity to present the Unity 3D Game Art Challenge! 1
by Staff [12.11.17]
Organizers of the Unity 3D Game Art Challenge are looking for the most beautiful and skillfully-created 3D games made in Unity. Submit by December 31st to show your game at GDC!
Console/PC, Art, GDC

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Gamasutra Staff [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The Uncharted franchise has surpassed 41M sales  
by Chris Kerr [12.11.17]
The Uncharted series has surpassed 41 million sales worldwide since Naughty Dog launched the franchise with Drake's Fortune in November 2007.
Console/PC, Business/Marketing

Reigns: Her Majesty's Francois Alliot on making a more complex swipe-em-up  
by Bryant Francis [12.08.17]
We talked to the lead developer of Reigns: Her Majesty about the art and business about making weird games about being royalty.
Console/PC, Design, Production, Business/Marketing, Video

Video: Why real time-destruction is the core of Rainbow Six: Siege  
by Emma Kidwell [12.08.17]
In this 2016 GDC session Ubisoft's Julien L'Heureux discusses the process of developing and implementing the destruction engine Realblast into Rainbow Six: Siege.
Console/PC, Design, Video, Vault

Best of 2017: Breaking down Rainbow Six: Siege's dynamic audio in destructible levels 5
by Louis Philippe Dion [12.08.17]
"By using a series of strategically placed points in the map, called Propagation Nodes, we are able to calculate the lower cost paths of a sound between the listener and the source."
Console/PC, Programming, Design