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September 23, 2017
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'You can feel their pulse fading': How Reaping Rewards tells an emotional story in VR  
by Alex Wawro [09.22.17]
Today at VRDC Fall 2017, Limitless founder Tom Sanocki explains what he’s learned about the art of making immersive, affecting VR experiences -- and how fellow VR devs could do the same.
VR, Design, VRDC

VR is an effective tool for exposure therapy & phobia treatment  
by emma kidwell [09.22.17]
During VRDC 2017 in San Francisco today, executive director of Checkpoints Organisation Jennifer Hazel lead a discussion that covered what makes a VR experience effective for phobia treatment.
VR, Design, VRDC

Raw Data devs share their missteps so you won't make them too
by Alex Wawro [09.22.17]
“Today we’re going to tell you everything that went wrong with Raw Data,” said Survios design director Mike McTyre, alongside Survios CT Alex Silkin at VRDC Fall 2017 today.
VR, Production, Business/Marketing, VRDC

Video: Creating the striking underwater seascapes of Abzu  
by Staff [09.22.17]
At GDC 2017, Giant Squid's Matt Nava gives a behind-the-scenes look at the processes he and the rest of the team developed to create the vibrant, teeming underwater world of Abzu.
Indie, Art, Video, Vault

How presence in VR is beneficial for human research  
by emma kidwell [09.22.17]
During VRDC 2017 in San Francisco today, head of virtual reality and game design at IBM Research Aldis Sipolins lead a discussion about what VR means for human research.
VR, Design, VRDC

Campo Santo's Nels Anderson opens new game dev studio: Caledonia  
by Alissa McAloon [09.22.17]
"I've started a cool team of people to make a sweet video game," Anderson, who previously made games at Campo Santo and Klei Entertainment, announced on Twitter.

Get a job: Mindshow is hiring a VR Software Engineer  
by Staff [09.22.17]
Mindshow is looking for a VR Software Engineer with real-world experience developing AAA games, solid knowledge in the fundamentals of engineering and computer science, and a passion for VR.
VR, Programming

Nintendo Accounts now support two-step verification via Google Authenticator  
by Alissa McAloon [09.22.17]
Nintendo has now joined the ranks of game companies that allow players to add an additional layer of security to their online accounts.

Alt.Ctrl.GDC needs your unique alternative controller games!  
by Staff [09.22.17]
The 2018 Game Developers Conference has opened a call for submissions to ALT.CTRL.GDC, that popular on-site special exhibit which highlights unique control methods for playing games!
Console/PC, Indie, Design, GDC

The world is the genre: How devs can make more meaningful VR/MR games 1
by Alex Wawro [09.22.17]
At VRDC Fall 2017, XEODesign chief and game designer Nicole Lazzaro outlines possible futures for VR/AR/MR games -- and walks devs through what they can expect to do to get there.
VR, Design, VRDC

Hackers hijack Final Fantasy Brave Exivus dev Gumi's website with ransom demand  
by Alissa McAloon [09.22.17]
The group briefly replaced Gumi’s website with a ransom demand and distributed roughly $40 worth of in-game currency to Final Fantasy Brave Exivus players.
Serious, Business/Marketing

Did the unique indie business model of Honey Rose work?  
by Thomas Faust [09.22.17]
"I can't count Honey's business model as a success, as to this day, the game has sold an incredibly low amount of copies relative to its number of players."
Indie, Design, Business/Marketing

Bluehole hits out at Epic for 'replicating' Battlegrounds in Fortnite 12
by Chris Kerr [09.22.17]
Epic Games has managed to rile up PlayerUnknown's Battlegrounds developer Bluehole by announcing a new battle royale mode for its own game, Fortnite.
Console/PC, Design, Business/Marketing, Video

Blizzard will start dishing out permanent Overwatch bans next week 2
by Chris Kerr [09.22.17]
Starting on September 27, the developer will begin dishing out permanent Competitive Play bans to any player who accumulates three or more seasonal bans. 

Viveport gifting devs 100% of revenue made over the holidays  
by Chris Kerr [09.22.17]
HTC plans to mark the one-year anniversary of its Viveport virtual reality platform by letting developers keep 100 percent of revenue made from sales during the holidays.
VR, Business/Marketing

Game Design Deep Dive: Maintaining tension in Nex Machina  
by Henri Mustonen [09.22.17]
"We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the "knife's edge"." - Henri Mustonen, Senior Level Designer at Housemarque.
Console/PC, Indie, Programming, Design, Production, Video, Deep Dive

How medical care benefits from VR/AR and virtual humans 1
by Emma Kidwell [09.21.17]
During VRDC 2017 in San Francisco today, Director of Research and Development Integration at USC Institute for Creative Technologies Arno Hartholt lead a discussion about immersive medical care.
VR, Design, VRDC

What Cyan learned in taking FMV-rich Obduction from 2D into VR  
by Alex Wawro [09.21.17]
Today at VRDC Fall 2017, Cyan software engineer Hannah Gamiel gave an interesting talk about what the team learned in the process -- and how other devs can make use of those learnings.
VR, Console/PC, Design, Production, VRDC

Video: Applying game design principles to be a better leader  
by Staff [09.21.17]
At GDC 2017, Happy Brain Science's Scott Crabtree took the stage to share his perspective on how you can apply game design lessons to your work as a game dev leader.
Serious, Design, Video, Vault

Don't miss your chance to pitch a talk for the GDC 2018 Indie Games Summit!  
by Staff [09.21.17]
Just a quick reminder that organizers of the 2018 Game Developers Conference are still accepting Independent Games Summit talk submissions through Friday, September 29th at 11:59 pm Pacific!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC