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July 28, 2021
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Updates » Crowdfunding
Planetary Annihilation: The journey of a Kickstarter 1
by Gamasutra Community [12.28.15]
"The Planetary Annihilation Kickstarter was one heck of a roller coaster. It has given me the highest high and the lowest low of my career. It taught us a lot and gave the scars to prove it."
Console/PC, Indie, Business/Marketing, Crowdfunding

Fundraising after failure  
by Gamasutra Community [10.08.15]
"I’m here to talk to developers who might have failed in the crowdfunding world and want to work their way up to deliver on the promise of projects many others believe in."
Indie, Business/Marketing, Crowdfunding

Red Ash Kickstarter loses thousands in a day as publisher steps up  
by Christian Nutt [07.31.15]
Mega Man creator Keiji Inafune set the world on fire with Mighty No. 9, but his latest crowdfunding venture is problem-plagued.
Console/PC, Business/Marketing, Crowdfunding

Working with Square Enix Collective before Kickstarter: Was it worth it? 6
by Gamasutra Community [07.23.15]
"We decided to go for it; we all felt like it was a great opportunity to see how potential backers felt about the game, and were anxious to get as much feedback as possible before going into Kickstarter."
Console/PC, Indie, Business/Marketing, Crowdfunding

Red Ash's struggles highlight the new trouble with crowdfunding 9
by Christian Nutt [07.16.15]
Keiji Inafune's latest project will probably get funded -- but in the end, what are the backers going to get: A game, or a demo?
Console/PC, Indie, Business/Marketing, Crowdfunding

Crystal Quest Kickstarter funding fail postmortem 16
by Gamasutra Community [03.11.15]
"I really feel bad about all the things I did not do. The great opportunities offered that I didn’t take advantage of. The whole thing happened so fast."
Console/PC, Indie, Business/Marketing, Crowdfunding

The key to crowdfunding success: Think about your backers 1
by Gamasutra Community [11.17.14]
How a tiny team made $60,000: "Run a good and fun campaign. Do your very best, communicate constantly, and be honest. People notice this, and it's important."
Console/PC, Indie, Business/Marketing, Crowdfunding

3 vital game dev lessons from the Yogventures Kickstarter 2
by Gamasutra Community [08.20.14]
Attorney Zachary Strebeck pulls apart the ill-fated Kickstarter to share lessons all developers should keep in mind when crowdfunding.
Console/PC, Indie, Business/Marketing, Crowdfunding

Keeping a Kickstarter campaign alive and growing 13
by Gamasutra Community [08.08.14]
With a day left in a campaign that has more than met its goal, Ben Tristem shares how he tweaked his campaign, kept his backers engaged, and will cross the finish line knowing what they really want.
Indie, Business/Marketing, Crowdfunding

Kenji Eno's last project to come via crowdfunding, posthumously  
by Christian Nutt [02.19.14]
The idiosyncratic creator of D and Enemy Zero's last game concept, Kakexun, is set to be crowdfunded and developed by developer Kazutoshi Iida.
Console/PC, Indie, Business/Marketing, Video, Crowdfunding

Now we own you: Another caution for crowdfunded content Exclusive 6
by Leigh Alexander [01.15.14]
Crowdfunding doesn't just change the way money is raised for games -- it also changes the terms of a game's release, writes Gamasutra's Leigh Alexander.
Console/PC, Indie, Programming, Design, Business/Marketing, Exclusive, Crowdfunding, Alternative Funding

Art and tech come full-circle in Sentris Exclusive 1
by Leigh Alexander [01.08.14]
Samantha Kalman is working on Sentris, a unique music game whose funding campaign attracted significant talent -- here, she shares her cross-disciplinary approach to music, art and technology.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Crowdfunding

Q&A: Inside the social futurism of MidBoss's Read Only Memories Exclusive 1
by Kris Ligman [11.29.13]
GaymerX founder Matt Conn reveals why he went from starting tech companies to penning a queer-inclusive adventure game in this exclusive interview with Gamasutra's Kris Ligman.
Indie, Design, Exclusive, Video, Crowdfunding, Alternative Funding

A new project from the makers of Myst and Riven 4
by Kris Ligman [10.17.13]
Cyan, Inc., developer of the celebrated puzzle game Myst and its sequel Riven, has announced a new game in the style of those lauded titles: Obduction.
Console/PC, Business/Marketing, Crowdfunding

Kickstarter is one month from opening in Australia, New Zealand 1
by Kris Ligman [10.16.13]
After a much-hyped launch into Canada earlier this year, Kickstarter intends to keep the ball rolling by officially launching in Australia and New Zealand by November 13th.
Indie, Business/Marketing, Crowdfunding

New augmented, virtual reality tech goes from Valve to Kickstarter 11
by Kris Graft [10.14.13]
Former Valve Software hardware guru Jeri Ellsworth and programmer Rick Johnson are taking the next step in bringing a new kind of augmented and virtual reality to the market.
Video, Crowdfunding, Advanced Input and Output

Square Enix adopts crowdfunding model for new program Exclusive 25
by Mike Rose [10.08.13]
Square Enix today unveiled plans for a curated publishing platform, through which it hopes to bring together creators and players to make more game concepts become reality.
Console/PC, Business/Marketing, Exclusive, Crowdfunding

Some of the most candid advice you will ever hear about crowdfunding 20
by Kris Ligman [10.04.13]
Chris Avellone, Brenda Romero and other developers weighed in at today's IndieCade crowdfunding panel, imparting a healthy dose of practical advice in addition to some cautious optimism.
Indie, Business/Marketing, Crowdfunding

How digital publishing is shaping the future of the game industry Exclusive 2
by Christian Nutt [09.30.13]
The era of digital publishing is here -- but do you have a handle on everything you should consider when deciding whether or not to work with a publisher to release your game?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive, Digital Publishing, Crowdfunding

Call for Blogs: Share your experiences in digital publishing  
by Christian Nutt [09.26.13]
Next week, Gamasutra will launch a special week of content focused on the role of publishers in today's industry -- and we want to hear about your experiences.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Digital Publishing, Alternative Funding, Crowdfunding