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May 26, 2020
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Updates » Crowdfunding
Q&A: Learning from Shadowrun Returns' Kickstarter success Exclusive 18
by Kris Graft [07.29.13]
Shadowrun Returns was the highest-pressure game of Jordan Weisman's long career. Here's how he was able to pull it off successfully, and how you might be able to do the same.
Crowdfunding, Alternative Funding, Console/PC, Production, Business/Marketing, Exclusive

Opinion: Why Leisure Suit Larry should never have been remade Exclusive 41
by Leigh Alexander [07.23.13]
Leigh Alexander reflects on the subtle humor of the original Leisure Suit Larry as she levies her disappointment at the Kickstarter-funded remake.
Crowdfunding, Indie, Art, Design, Exclusive

A letter from the Kickstarter trenches 11
by Gamasutra Community [07.23.13]
Veteran developer Mike Diskett (Syndicate Wars, GTA IV) writes about building a crowdfunding campaign, and the tension to be had living on inside of a Kickstarter in progress.
Crowdfunding, Alternative Funding, Indie, Business/Marketing

GDC 2014 adds board members, calls for talk submissions  
by Staff [07.22.13]
Organizers have opened talk submissions for next March's GDC 2014 through August 29th, also adding Light & Dark Arts’ Christina Coffin and TinyCo’s Chelsea Howe to the main GDC Advisory Board.
Crowdfunding, Alternative Funding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Go really open with your development, and keep your audience interested 7
by Gamasutra Community [07.19.13]
Retro/Grade was nominated for two IGF awards -- but did anyone even remember it when it finally came out? From now on, says dev Matt Gilgenbach, he's going fully open with fans.
Crowdfunding, Indie, Production, Business/Marketing

A rare look into crowdfunding in Japan 4
by Lena LeRay [07.18.13]
In this interview reprinted from Gamasutra's sister site IndieGames, Japanese indies Team Grand Slam take readers inside their local crowdfunding scene.
Crowdfunding, Microconsole, Console/PC, Social/Online, Indie, Programming, Design, Production, Business/Marketing

Ouya wants to double your Kickstarter funds 13
by Kris Graft [07.18.13]
Kickstarter backers gave Ouya an $8.6 million crowdfunding boost about a year ago. Now Ouya is saying that it will boost game developers' successful Kickstarters.
Crowdfunding, Alternative Funding, Microconsole, Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Blog: The generosity of Kickstarter backers 6
by Gamasutra Community [07.16.13]
Project Giana developer Adrian Goersch shares some comments from Kickstarter backers who were forced to pull their funding -- putting a human face on the numbers ticking up (or down.)
Crowdfunding, Console/PC, Indie, Business/Marketing

European devs heavily favoring mobile, PC over consoles, GDC survey says 3
by Staff [07.16.13]
European game developers are jumping into the mobile and PC bandwagon more quickly than their North American counterparts, says an industry survey conducted by the Game Developers Conference.
Crowdfunding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Run a successful crowdfunding campaign? Watch out for sales tax 7
by Gamasutra Community [07.16.13]
Christian Allen shares an email he got from the Washington State Department of Revenue -- and explains how offering physical rewards for his Kickstarter put him on the hook for sales tax.
Crowdfunding, Indie, Business/Marketing

Five PR tips indies really need Exclusive 22
by Leigh Alexander [07.15.13]
If you're an indie considering taking your PR efforts into your own hands, here are five things you need to know -- including big mistakes many indies are making in our inboxes these days.
Crowdfunding, Indie, Business/Marketing, Exclusive

Frontier Developments going public with $5.9M in shares 2
by Kris Ligman [07.10.13]
David Braben's Frontier Developments, presently at work developing the title Elite: Dangerous following a successful Kickstarter this January, has announced an initial public offering on the London Stock Exchange.
Crowdfunding, Console/PC, Indie, Business/Marketing

Star Citizen crowdfunding reaches $14 million 1
by Kris Ligman [07.08.13]
Chris Roberts's crowdfunding campaign for the in-development flight sim game Star Citizen has reached a staggering $14 million in donations, the developer's website reported yesterday.
Crowdfunding, Design, Business/Marketing

Double Fine splits Broken Age in half to fund completion 43
by Kris Ligman [07.02.13]
In a letter to backers, Broken Age lead Tim Schafer announced that in order to fund completion of the game, Double Fine would be paring it in half, releasing chapters through Steam Early Access.
Crowdfunding, Alternative Funding, Indie, Production, Business/Marketing