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December 4, 2021
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Updates » Design
Overwatch's McCree to have name changed after namesake fired from Blizzard  
by Bryant Francis [08.27.21]
McCree, the Overwatch cowboy hero named after a former Blizzard employee, will soon have his name changed. His namesake, level designer Jesse McCree, was fired from Blizzard Entertainment.
Console/PC, Design, Business/Marketing

Apple to let App Store devs email customers about alternative payment options  
by Chris Kerr [08.27.21]
App Store developers will soon be able nudge customers over email to make them aware of alternative payment options and perhaps avoid platform fees.
Smartphone/Tablet, Design

We're now at GameDeveloper.com!  
by Kris Graft [08.26.21]
Gamasutra.com will soon automatically redirect to the brand new GameDeveloper.com. For now, click here to go to the new site!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

NES and SNES hardware designer has retired from Nintendo after almost 40 years  
by Chris Kerr [08.26.21]
Nintendo design and brand director Lance Barr is departing the company after almost four decades.
Design, Business/Marketing

Revisiting Mohawk Games' diversity overhaul - GDC Podcast ep. 23  
by Kris Graft [08.25.21]
In this episode of GDC Podcast, recorded earlier this year live at GDC Showcase, Kris Graft and Alissa McAloon talk to Leyla and Soren Johnson, CEO and design director at Offworld Trading Company and Old World developer Mohawk Games.
Console/PC, Design, Business/Marketing, Podcast

Niantic will keep some pandemic-era protocols in Pokemon Go after all  
by Bryant Francis [08.25.21]
After outcry from players, Niantic has announced it's keeping its pandemic-era design shifts for Pokemon Go.
Smartphone/Tablet, Design, Business/Marketing

From the Editors: Reflections on Gamasutra  
by Bryant Francis [08.25.21]
The Gamasutra editorial team has instead opted to present a selection of must-read articles from our collective history.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: The increase of the crease - Mobile gaming on a foldable phone 2
by Gamasutra Community [08.25.21]
After trying out the Samsung Galaxy Z Fold 3, I share my experience of playing five popular games, as well as my thoughts on challenges and opportunities this form factor brings to mobile gaming.
Smartphone/Tablet, Design

Get a job: Arkane Studios is hiring an Open World Level Designer  
by Staff [08.24.21]
Arkane Studios is hiring an Open World Level Designer to help make games like Deathloop and Prey.
Console/PC, Design, Recruitment

Deadline approaches for GDC 2022 Core Concepts talk submissions  
by Staff [08.24.21]
Prospective speakers have until August 31, 2021 at 11:59pm PT to send in their submissions for GDC 2022.
Console/PC, Art, Design, GDC

Blog: About narration in games 2
by Gamasutra Community [08.24.21]
A sneak peak into narratology applied to games.
Design

How do you discover when people find your game?  
by Gamasutra Staff [08.23.21]
When it comes to planning and monitoring social media, your Steam page, and websites for discovery success, what tools should you use? We look at some potential lenses.
Console/PC, Indie, Art, Design, Production

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Seismic Squirrel is hiring a Tactical Systems Designer (Remote)  
by Bryant Francis [08.20.21]
The team at Seismic Squirrel is looking to hire a Tactical Systems Designer for a remote position.
Console/PC, Design, Recruitment

Don't Miss: A taxonomy of fishing mini-games 11
by Davide Aversa [08.19.21]
Davide Aversa breaks down different methods for designing fishing mini-games in this 2018 blog.
Console/PC, Design

Don't Miss: A postmortem of Mini Metro 9
by Peter Curry [08.18.21]
If you've played Mini Motorways, you'll enjoy this postmortem of Dinosaur Polo Club's first transit title Mini Metro.
Smartphone/Tablet, Design

Deep dive: Shapez.io - from web game to $1 million Steam hit 2
by Gamasutra Staff [08.18.21]
How did web game Shapez.io end up grossing $1 million on Steam? We look at its route to success in this data heavy deep-dive.
Console/PC, Indie, Design

Mini Motorways and the delicate art of marrying complexity and minimalism  
by John Harris [08.18.21]
"Both [Mini Metro and Mini Motorways] are based on seemingly-simple systems that are complex in unintuitive ways, so there's a lot of depth waiting to be discovered."
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design

Don't Miss: How emotional psychology and The Goonies inspired Sea of Thieves 6
by Kris Graft [08.17.21]
Here's a look at how the lead designers of Sea of Thieves conceived the social pirate game.
Console/PC, Design

Fortnite's new game mode curiously resembles Among Us 1
by Bryant Francis [08.17.21]
Epic Games has announced a new game mode for Fortnite that seems to resemble Innersloth's hit indie game Among Us.
Console/PC, Design, Business/Marketing