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September 16, 2019
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Updates » Design
Blog: The difference of accessibility vs. playability in game design 1
by Gamasutra Community [09.16.19]
Today's post looks at the growing conversations around accessibility when discussing game design, and how there's another aspect of making titles that can be enjoyed by a wider audience.
Design

Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit  
by Gamasutra Staff [09.14.19]
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sucker Punch Productions, Wizards of the Coast, and more are hiring now!  
by Staff [09.13.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Console/PC, Programming, Art, Design, Production, Recruitment

Don't Miss: Designing for horror and hope in A Plague Tale: Innocence 1
by Staff [09.13.19]
The developers behind A Plague Tale: Innocence share some insight on developing horrifying rat swarms and meaningful narrative moments.
Console/PC, Design

Video: Deterministic vs. replicated AI: Building For Honor's battlefield  
by Staff [09.13.19]
In this 2017 GDC talk For Honor devs Frederic Doll and Xavier Guilbeault explain how Ubisoft created a big, active battlefield on the backbone of a distributed peer-to-peer deterministic simulation.
Console/PC, Social/Online, Design, Video, Vault

IGF 2020 Inspiration: Grand Prize winner Return of the Obra Dinn  
by Staff [09.13.19]
Get inspired, and then get moving: GDC organizers still accepting submissions for the 2020 Independent Games Festival, but you've gotta get your game in before September 30th!
Indie, Design, IGF

Submit your quirky, offbeat controller games for Alt.Ctrl.GDC 2020!  
by Staff [09.13.19]
Got a cool game that's played with a unique, offbeat controller? Submit it now for Alt.Ctrl.GDC 2020, the seventh annual showcase of games with one-of-a-kind peripherals, contraptions, and novelties!
Indie, Design, alt ctrl gdc

The GDC 2020 UX Summit needs your smart, insightful UX talks!  
by Staff [09.13.19]
Just a quick reminder that GDC organizers are still accepting UX Summit talk submissions -- but only until Monday, September 30th at 11:59 PM Pacific!
VR, Console/PC, Smartphone/Tablet, Indie, Design

Plumbing the depths of open-world space survival sim Empyrion's design 1
by John Harris [09.13.19]
Eleon Game Studios' Christoph Edelmann discusses some of the design and inspiration behind the studio's open-world space survival sim Empyrion, which has built a notable following on Steam.
Indie, Design

UK committee argues loot boxes should be covered by gambling regulations 5
by Alissa McAloon [09.12.19]
The findings of a series of hearings, and the committee’s reflection on them, have since been compiled into a report released today alongside the committee’s recommendation that regulation is needed.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Don't Miss: Gwent and 6 other minigames that developers should study 21
by Staff [09.12.19]
An engaging minigame can deepen a players engagement in the overarching game. We look at 7 instructive examples that game developers should examine closely.
Console/PC, Design

Blog: Creating hit games in Dreams  
by Gamasutra Community [09.12.19]
How do you make hit games in Dreams? I interviewed some of the top "dreamers" to learn from their perspectives. Here's everything I learned.
Design

Want to speak at the GDC 2020 Indie Games Summit? Pitch a talk today!  
by Staff [09.12.19]
Just a quick reminder today that the 2020 Game Developers Conference is still accepting Independent Games Summit talk submissions -- but only through 11:59 PM Pacific on Monday, September 30th!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Chris Bateman's journey from Discworld Noir lead to making Lords of Midnight tribute Silk  
by Jack Yarwood [09.12.19]
"Silk isn’t a commercially-motivated project," says veteran game dev Chris Bateman. "Silk is a debt of honor to Mike Singleton, one of a handful of absolutely brilliant British bedroom coders."
Console/PC, Design

Don't Miss: Making Oxenfree's narrative unfold like a free-flowing conversation  
by Bryant Francis [09.11.19]
Night School Studio's Oxenfree is an interactive ghost story in which a player's contributions to the constant flow of conversation can shape the direction of the story.
Console/PC, Smartphone/Tablet, Indie, Design

Choice design with Zachtronics' Matthew Burns - GDC Podcast ep. 2 2
by Kris Graft [09.11.19]
Matthew Burns of Zachtronics joins the new GDC Podcast to talk about his arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. How does a game with so little choice say so much about player agency?
Console/PC, Indie, Design, Podcast

The GDC 2020 Free to Play Summit needs your best talk pitches!  
by Staff [09.11.19]
Got a great idea for a talk that'd fit in well as part of the Free to Play Summit at next year's Game Developers Conference? Now's the time to pitch it!
Social/Online, Design, Business/Marketing

Tales from discoverability land: vol. 1 1
by Simon Carless [09.11.19]
This roundup around game discoverability includes looks at Steam users and how they look at your game, mobile discoverability and Steam wishlists to sales.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Blog: Methods of creating invisible tutorials 7
by Gamasutra Community [09.11.19]
This is an explanation of 5 different easily applicable methods for creating your own seamless and engaging invisible tutorials.
Design

Q&A: How a part-time team turned Hamlet into the time-looping Elsinore  
by Bryant Francis [09.11.19]
Elsinore developers Connor Fallon and Eric Butler discuss the underlying simulation theory behind their Shakespeare-themed game, and how Golden Glitch Studios handled part-time development.
Console/PC, Design, Video