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June 12, 2021
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Updates » Design
Little Orpheus, Genshin Impact and more celebrated at 2021 Apple Design Awards  
by Chris Kerr [06.11.21]
A number of video games have been celebrated at the 2021 Apple Design Awards, which honor excellence in innovation, ingenuity, and technical achievement in app and game design.
Smartphone/Tablet, Design, Business/Marketing

Don't Miss: Making the colorful music wheel of Wandersong 1
by Staff [06.10.21]
Wandersong's Greg Lobanov digs into the game's intriguing color wheel of song, why he crafted an aesthetic around a 'rainbow of sound', and how he designed puzzles solvable by singing.
Console/PC, Design

Data dive: anatomy of a Steam game launch  
by Gamasutra Staff [06.10.21]
We're looking at the launch of winemaking sim Hundred Days, with real Steam numbers, alongside a whole bunch of other trends in and around game discovery.
Console/PC, Smartphone/Tablet, Indie, Design

Microsoft CEO says the company is 'all-in on gaming' and wants to democratize play  
by Chris Kerr [06.10.21]
Microsoft CEO Satya Nadella has explained the company as a whole is "all-in on gaming" during an interview with Xbox chief Phil Spencer.
Console/PC, Programming, Design, Production, Business/Marketing

Blog: Why the science of game design matters 3
by Gamasutra Community [06.10.21]
Today's post is a wake-up call for the industry when it comes to understanding the basic rules and structure of game design, and what can happen if you choose to ignore the "science."
Console/PC, Design

Don't Miss: Evaluating game mechanics for depth 33
by Gamasutra Community [06.09.21]
Ratchet and Skylanders designer Mike Stout writes on depth: "To me, it describes a sweet spot -- that point during a game where the player can repeatedly display his mastery of a game mechanic."

Come on down for the Tools Summit Live Game Show at GDC 2021!  
by Staff [06.09.21]
Win prizes, make friends, and show off your toolmaking trivia at the first-ever Tools Summit Live Game Show.
Console/PC, Programming, Design, GDC

Blog: The methodology of keeping cross-hair design on track  
by Gamasutra Community [06.09.21]
After the FPS became a popular game genre, the crosshair became a reliable partner for players to control shooting in game.
Console/PC, Design

Q&A: Designing the photogenic vignettes and camera play in snap-happy adventure TOEM  
by Chris Kerr [06.09.21]
"We started to look at things more from a focus on how you take photos with a real camera. Placement, for instance, is important when taking a photo. So how can we make it important in TOEM?"
Console/PC, Design, Production

Here's how closed captioning will work at GDC 2021  
by Staff [06.08.21]
Find out how closed captioning will work at the all-digital GDC 2021.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, GDC

Don't Miss: Insomniac Games' Ratchet & Clank (2016) postmortem 3
by Staff [06.08.21]
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
Console/PC, Programming, Art, Design, Production

Blog: How we created an space ork dating game Orkward using ink  
by Gamasutra Community [06.08.21]
In third devlog from Orkward, the space ork dating game, I'll be discussing the use of ink -- Inkle's scripting language and engine for interactive fiction
Console/PC, Design

Using ink and Unity's Timeline to make Wayward Strand 1
by Gamasutra Community [06.08.21]
Detailing the technology behind Wayward Strand -- specifically, how we've integrated the ink scripting language and Unity's Timeline.
Programming, Design, Production

Get a job: Insomniac Games is hiring a Design Manager  
by Staff [06.07.21]
Insomniac Games is searching for a Design Manager, responsible for leading of a team of designers to execute on a single project or area of focus.
Design, Recruitment

Can paid ads for PC/console games give you positive ROI?  
by Gamasutra Staff [06.07.21]
Let's take a look into how paying big social media platform companies to promote your game could (or might not!) pay off - and other notable game discovery news.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Hades wins the Nebula Award for Best Game Writing 2
by Chris Kerr [06.07.21]
Supergiant's roguelike action dungeon crawler Hades has been honored with the 2020 Nebula Award for Best Game Writing.
Design, Production, Business/Marketing

Take a look back at the making of Star Wars Galaxies at GDC 2021  
by Staff [06.04.21]
Raph Koster and Richard Vogel are presenting a postmortem of Star Wars Galaxies at the all-digital GDC 2021.
Console/PC, Programming, Design, GDC

Blog: The two sides of Doom Eternal  
by Gamasutra Community [06.04.21]
I recently went through the entirety of Doom Eternal and I wanted to share my thoughts on specifically how the two DLCs offer two sides of the same experience.

Video game charts: a series of lenses  
by Gamasutra Staff [06.03.21]
Sure, you're looking at the top games on the Steam charts, but are those really the 'top games'? This and lots more discoverability takes in this latest round-up.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Congratulations to the 2021 Game Narrative Review winners!  
by Staff [06.03.21]
Here are the winners of the 2021 Game Narrative Review competition.
Console/PC, Design