Blog: Core, focus, and power - A game design methodology  by
Gamasutra Community
[02.14.19]
This is how I came upon a methodology I nowadays call "Core, Focus and Power", which can be applied to most any development and delivers solid experiences and an enjoyable development.
Design
Amy Hennig sees a social future for storytelling games3 by
Bryant Francis
[02.12.19]
In a chat with Double Fine boss Tim Schafer at DICE 2019, Amy Hennig talked about a more frictionless game experience and why storytelling games can be better when played together.
Console/PC, Design