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March 5, 2021
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Updates » Design
Blog: The not-so-secrets to success in the games industry  
by Gamasutra Community [12.10.20]
The game market continues to change and grow, and for today, I want to slow things down and talk about the three things that any developer needs to have to give their game the best chance at success.
Design, Production, Business/Marketing

Best of 2020: How deeply personal RPG The Wagadu Chronicles explores new realms of Afrofantasy  
by Staff [12.09.20]
Creator Allan Cudicio opens up about his personal journey making The Wagadu Chronicles, an upcoming online and tabletop RPG that aims to foster community while exploring new realms of Afrofantasy.
Indie, Design

Platform share, platform share, platform share!  
by Gamasutra Staff [12.09.20]
What's the revenue split for first week sales across PC and console? Some more anecdotal data and comments within - also solely for PC games, including Epic Game Store!
Console/PC, Indie, Design, Production, Business/Marketing

How Young Horses leveraged PS5's unique features in Bugsnax  
by Bryant Francis [12.09.20]
Are the new features on the PlayStation 5 useful for developers? Bugsnax developers Kevin Geisler and John Murphy break down the value of the haptic controller, activity cards, and more.
Console/PC, Programming, Design

A deep dive into the making of King of Cards' Joustus mini-game  
by Gamasutra Community [12.08.20]
In this part, we'll talk about how the initial design of Joustus was implemented and how we extended it to accommodate the expanding scope of the platforming game.
Indie, Programming, Design, Production

Get a job: Airship Syndicate is hiring a Mid to Senior Worldbuilder  
by Staff [12.07.20]
If you love building levels and bringing worlds to life for players, read on!
Design, Recruitment

The 2021 Independent Games Festival submissions are now open  
by Staff [12.07.20]
Submissions are now open for the 2021 IGF Awards.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

A look back at the storied history of action RPG Torchlight  
by Bryant Francis [12.07.20]
Max Schaefer and Matt Uelmen, veterans of the Diablo and Diablo II, look back at the history of how Torchlight went toe to toe with Blizzard's dominant ARPG series.
Console/PC, Design

Do betas & demos right, the Monster Train way!  
by Gamasutra Staff [12.06.20]
Are you using demos solely as a marketing tool, or are you actually engaging your community, iterating, and improving the game using demos or betas, like Monster Train?
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Blog: Understanding pain points in game design  
by Gamasutra Community [12.04.20]
Pain points are often the understated killer of many games, and we're going to discuss how to spot them and some common mistakes for developers to avoid.
Console/PC, Design, Business/Marketing

Get a job: Join Gameforge as a Lead Game Designer  
by Staff [12.03.20]
The Game Design department is responsible for providing our users with the best game experience and further optimizing our games.
Design, Recruitment

Best of 2020: How a new wave of developers are using voxels to create jaw-dropping worlds 1
by Staff [12.03.20]
Developers behind Touryst, Fugl, and Skies of the Past talk about techniques, problems, and solutions related to making their stunningly beautiful voxel-based games.
Indie, Art, Design

Blog: Six mistakes that'll drain the 'Juice' out of your game 2
by Mike Salyh [12.03.20]
Players love "juicy" games. Unfortunately, we game-devs occasionally build the opposite: "dry", clunky and awkward games. Here's how to avoid 6 common mistakes that'll drain the juice out of any game.
Programming, Art, Design

Case study: making Core Defense a solo dev success 1
by Gamasutra Staff [12.03.20]
A few months ago, Mario Kaiser released Core Defense on Steam and grossed $20,186 in the first week. Good enough for a solo indie developer – and here's how he did it.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Get a job: Join InnoGames as a Game Designer  
by Staff [12.02.20]
We are looking for a Game Designer designing game features and balancing a complex in-game economy.
Design, Recruitment

Best of 2020: Behind the dizzying ride to the top for Among Us  
by Simon Carless [12.02.20]
The amazing 'out of the blue' success of multiplayer party game Among Us on Steam is, uh, amazing. But what happened? I delve into it with the help of one of its co-creators.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Video: Lessons from Sony Interactive Entertainment's localization process  
by Staff [12.02.20]
In this 2017 GDC session, Sony Interactive Entertainment's Nadège Josa showcases LAMS, Sony's in-house software for enabling effective localization for globally released games.
Console/PC, Design, Business/Marketing, Video

What's your first week revenue per game platform?  
by Gamasutra Staff [12.02.20]
You see relatively little discussion of multi-platform revenue - so it was great when The First Tree dev David Wehle went public with the following week 1 revenue percentages for his game.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Get a job: Join Gameloft as a Lead Game Designer  
by Staff [12.01.20]
Gameloft Australia in Brisbane is seeking a passionate Lead Game Designer to join our professional team and deliver fresh experiences for players.
Design, Recruitment

Blog: Key ingredients for compelling video game characters  
by Gamasutra Community [12.01.20]
A checklist for building stronger characters, including tips and ideas on how to strengthen the player-protagonist connection in non-linear and less narrative-driven games.
Design, Production