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Updates » Design
Can paid ads for PC/console games give you positive ROI?  
by Gamasutra Staff [06.07.21]
Let's take a look into how paying big social media platform companies to promote your game could (or might not!) pay off - and other notable game discovery news.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Hades wins the Nebula Award for Best Game Writing 2
by Chris Kerr [06.07.21]
Supergiant's roguelike action dungeon crawler Hades has been honored with the 2020 Nebula Award for Best Game Writing.
Design, Production, Business/Marketing

Take a look back at the making of Star Wars Galaxies at GDC 2021  
by Staff [06.04.21]
Raph Koster and Richard Vogel are presenting a postmortem of Star Wars Galaxies at the all-digital GDC 2021.
Console/PC, Programming, Design, GDC

Blog: The two sides of Doom Eternal  
by Gamasutra Community [06.04.21]
I recently went through the entirety of Doom Eternal and I wanted to share my thoughts on specifically how the two DLCs offer two sides of the same experience.

Video game charts: a series of lenses  
by Gamasutra Staff [06.03.21]
Sure, you're looking at the top games on the Steam charts, but are those really the 'top games'? This and lots more discoverability takes in this latest round-up.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Congratulations to the 2021 Game Narrative Review winners!  
by Staff [06.03.21]
Here are the winners of the 2021 Game Narrative Review competition.
Console/PC, Design

Get a job: Join Gameloft Australia as a Lead Game Designer  
by Staff [06.02.21]
Gameloft Australia in Brisbane is seeking a passionate Lead Game Designer to join its professional team and deliver fresh experiences for players.
Design, Recruitment

Don't Miss: How Baldur's Gate 3 first approached the RNG of D&D-inspired dice rolls 2
by Alissa McAloon [06.02.21]
At launch, dice rolls in Baldur's Gate 3 were played straight with pure RNG and no additional smoke and mirrors. Here's Larian Studios first lessons from developing a D&D game with honest-to-goodness random rolls.
Console/PC, Design

Blog: A 6 step guide to starting your own game studio 2
by Gamasutra Community [06.02.21]
Yvora is a video games startup created by an IT industry veteran. We have big plans, and wanted to share our experiences with other game developers.
Design, Business/Marketing

How does the 'Drivatar' system in Forza actually work? 1
by Tommy Thompson [06.02.21]
The 'Drivatar' system is designed to reproduce how people race in the Forza series. But how does it actually work?
Console/PC, Programming, Design, Production

Blog: Building the AI features for Wolcen: Bloodtrail  
by Gamasutra Community [06.02.21]
A behind-the-scenes look at how Kythera AI worked with Wolcen Studio to develop AI features for the Bloodtrail update to their gothic fantasy ARPG.
Console/PC, Programming, Design

Analysis: Sony's PlayStation strategy - exposed!  
by Gamasutra Staff [06.01.21]
Let's take a deeper look into Sony’s platform and content strategy, as the company orients itself even more singlemindedly around its video game IP and subscriptions.
Console/PC, Indie, Design, Production, Business/Marketing

Blog: 7 questions to ask (and answer) before creating your game trailer  
by Gamasutra Community [06.01.21]
So, you've got a great game ready for launch and now you need a promotional video for it? After all that creative brainstorming and dashing out of ideas running the gamut, it's now decision time.
Design, Business/Marketing

Blog: Dig shallow graves - Some thoughts on API design 1
by Gamasutra Community [06.01.21]
"Recently I’ve been trying to help our interns with API design and I figured I should write something about it."
Programming, Design, Production

Inside Assassin's Creed Valhalla: Wrath of the Druids' new in-game economy  
by Bryant Francis [06.01.21]
Ubisoft's Stephane Boudon discusses the trade economy system fueling Assassin's Creed Valhalla: Wrath of the Druids.
Console/PC, Design

Get a job: Join Sucker Punch Productions as a Senior Games Writer  
by Staff [05.28.21]
Sucker Punch is looking for a Senior Writer to join its writing team and help craft engaging narrative content for its next project.
Design, Recruitment

Blog: 8 tips For animating active ragdolls  
by Gamasutra Community [05.28.21]
I've been working with and experimenting with Active Ragdolls for over a year now, and have taken the time to note down some of the tips and techniques I have discovered while trying to animate them.
Indie, Programming, Design, Production

Don't Miss: Creating a natural movement system for Dying Light 5
by Staff [05.27.21]
"So many of the established smoke and mirrors techniques you use in level design just didn't work for us. We actually had to put full environments behind the curtain, so to speak."
Console/PC, Programming, Art, Design, Production

Video: A classic postmortem of the original Sonic the Hedgehog  
by Staff [05.27.21]
In this 2018 GDC session, Naoto Ohshima & Hirokazu Yasuhara, two of the minds behind the original Sonic the Hedgehog, discuss their perspectives on the creation of the seminal game franchise.
Console/PC, Design, Video

Blog: How to retain players after your tutorial  
by Gamasutra Community [05.27.21]
When doing tutorial playtesting, we focused more on usability problems and detecting potential obstacles, but a game should also make players feel stunned by its special features and unique design.
Design, Production