Blog: Turning a fun concept into a hit2 by
Our game C.A.T.S. has more than 100 million installs. We want to share how we landed on the idea for the game, and how we removed some design risks early on in development.
Blog: Designing countermoves in PvP games1 by
As game designers, how do we encourage players to play better and longer in our games? One effective way is to design countermoves -- emergent solution to specific problems.