Blog: Gutters and gaps in video game design2 by
The space between the panels is key to comic books. Asking readers to interpolate between images to get the full story is an integral part of the medium, but we can also apply that technique in games.
Don't Miss: Designing morality in games23 by
In this 2010 interview, Gamasutra sits down with Bethesda's Emil Pagliarulo and 2K Marin's Jordan Thomas to discuss the importance of building challenging, satisfying ethical gameplay.