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March 23, 2019
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Updates » Design
Video: How to encourage cooperative behavior during co-op play  
by Staff [01.07.19]
In GDC 2011 session, Ubisoft Toronto's Patrick Redding explores game mechanics that help encourage cooperative play for the benefit of other game developers.
Console/PC, Social/Online, Design, Video

Cory Barlog on rebooting God of War: 'We don't just want to erase the past'  
by Emma Kidwell [01.07.19]
God of War's Cory Barlog discusses how leaving Sony Santa Monica to help reboot Tomb Raider gave him the perspective he needed to reboot his own franchise.
Console/PC, Design

Alt.Ctrl.GDC Showcase: The Book Ritual  
by Joel Couture [01.07.19]
The Book Ritual has players exploring loss and grief through taking a book, defacing it, and then destroying it with a shredder.
Indie, Design, Video, alt ctrl gdc

Unity opens $25k contest for in-dev games with meaningful impact  
by Emma Kidwell [01.07.19]
Unity has announced its first annual Unity for Humanity contest, where one developer will be awarded $25,000 in funding to help bring their project to fruition. 
Console/PC, Serious, Design

God of War, Marvel's Spider-Man among Writers Guild award nominees  
by Emma Kidwell [01.07.19]
The Writers Guild of America has announced the nominees for its annual video game writing award, with the winners to be announced February 17th.
Console/PC, Design

Don't Miss: Design lessons learned from a decade at Nintendo's EAD 2
by Staff [01.07.19]
Motoi Okamoto was a member of Shigeru Miyamoto's Entertainment Analysis and Development department for a decade. He recounts the making of many of Nintendo's best-loved (and biggest-selling) titles.
Console/PC, Design, Production, Business/Marketing

Get a job: Join the Crystal Dynamics team as a Camera Designer  
by Staff [01.07.19]
Crystal Dynamics is looking for a dev to design, implement, and fine-tune game design cameras to create rich narrative in levels and cinematics.
Design

GDC 2019 to host a Classic Game Postmortem of Lemmings!  
by Staff [01.07.19]
One of the creators of the original Lemmings is coming to GDC 2019 in March to present a unique look at the making of this classic game! 
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Breaking down the metagame design in a mobile RPG 10
by Pol Vilaseca, Pietro Guardascione [01.07.19]
The senior economy designer and senior director of envelope design at King go in-depth on the metagame design of their cancelled mobile RPG, Hero.
Smartphone/Tablet, Design

Video Game Deep Cuts: Welcome To 2019, Already  
by Gamasutra Staff [01.06.19]
This week's highlights include a detailed look at what 2019 may bring in terms of business trends & games - as well as a whole host of other leftover 2018 highlights, daily 'meditations' on games, a Chinese indie megahit, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Making games better with psychology, the Uncharted way  
by Staff [01.04.19]
In this GDC 2012 session, Richard Lemarchand (formerly of Naughty Dog) tries to dispel some of the confusion about how video games keep players engaged.
Console/PC, Design, Video

Red Dead Redemption 2 leads list of GDC 2019 Choice Awards nominees!  
by Staff [01.04.19]
Other games receiving multiple nominations include Sony Santa Monica's God of War, Insomniac's Marvel's Spider-Man, and Lucas Pope's innovative puzzle whodunnit game Return of the Obra Dinn!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: 7 great stealth encounters in games that are worth studying 4
by Staff [01.04.19]
From The Last Of Us to Deus Ex to Hitman: Blood Money, devs share some of their favorite stealth encounters in games and explain why they're so memorable -- and so worth studying.
Console/PC, Design

Attend GDC and see how a real escape room became an Alexa audio adventure  
by Staff [01.04.19]
At GDC 2019 veteran game dev Dave Grossman will give you a rare look at the unique game dev challenges presented by voice-controlled narrative for voice assistants and, by extension, AR/VR!
Social/Online, Audio, Design, GDC

Half-Life 2 and Portal writer Erik Wolpaw has rejoined Valve 1
by Chris Kerr [01.04.19]
Half-Life 2 and Portal writer Erik Wolpaw has rejoined Valve nearly two years after leaving the studio. 
Console/PC, Design, Business/Marketing

Video: How composers can evoke powerful emotions through user research  
by Staff [01.03.19]
In this GDC 2012 session, Bungie composers Brandi House and Marty O'Donnell discuss insights uncovered through user research about how people feel in response to music in games.
Audio, Design, Video

Black Mirror's 'Bandersnatch' was loosely inspired by a cancelled game 2
by Emma Kidwell [01.03.19]
Chris Scullion of Tired Old Hack wrote up the rise and fall behind Bandersnatch, beginning by introducing the Liverpool-based development studio behind the endeavor, Imagine Software.
Console/PC, Design

Get a job: Crystal Dynamics is looking for an experienced Camera Designer  
by Staff [01.03.19]
Crystal Dynamics is looking for a dev to ensure a smooth and seamless player experience through a rich and epic narrative experience.
Design, Recruitment

Don't Miss: How Everything connects the arts of animation and game design  
by Staff [01.03.19]
There's a subtle link between Everything's playable characters and the early history of animation. Watch developer David OReilly explain it in this live-streamed interview.
Console/PC, Design

2019 Independent Games Festival reveals this year's finalists!  
by Staff [01.03.19]
From Return of the Obra Dinn to Speed Dating for Ghosts to Noita, IGF organizers are excited to announce the finalists for the 21st annual IGF Awards!
Indie, Design, GDC, IGF