Video: Designing UX for board games   by
Staff
[12.03.18]
In this GDC 2018 session, Foxtrot Games' Randy Hoyt explores the many details that board game publishers and producers consider when turning solid game prototypes into great product experiences.
Social/Online, Indie, Design, Video
Blog: Having a vision with thatgamecompany's Eric Koch  by
Gamasutra Community
[12.03.18]
When the folks over at thatgamecompany wanted to move on from Journey and Flower, there was only one person they trusted to help head up development: Eric Koch.
Design
Don't Miss: David Gaider on writing Dragon Age24 by
Brad Kane
[11.30.18]
In this classic post-Dragon Age II feature, Gamasutra chats with (then) lead writer David Gaider about the writing process, and how the team wanted to focus on the 'dark' part of 'dark heroic'.
Console/PC, Design
Blog: Board games and social isolation  by
Gamasutra Community
[11.29.18]
Board games are social experiences that are non-stigmatic, and in this post I discuss how that valuable and powerful combination could very well save lives.
Design, Production