Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Design
Video Game Deep Cuts: It's VGDC Issue #100!  
by Gamasutra Staff [08.06.18]
This week's longform article & video highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch the Narcosis devs explain how they sold their unusual game  
by Bryant Francis [08.03.18]
We talked to the developers of Narcosis about their experience making and selling a niche horror game.
Console/PC, Design, Video

Video: How Ubisoft reinvented Rayman  
by Staff [08.03.18]
In this GDC 2013 talk Anais Dusautois and Christophe Villez (animators on Rayman Origins and Rayman Legends) walk through the process of reinventing a classic franchise for modern audiences.
Console/PC, Art, Design, Video, Vault

Don't Miss: What can game designers learn from watching Evo matches? 5
by Patrick Miller [08.03.18]
Patrick Miller takes a look at matches from Evo 2015 to give designers examples of what they can learn from watching competitive fighting game events.
Console/PC, Social/Online, Design

We're talking to the devs behind Narcosis at 3PM EDT  
by Bryant Francis [08.03.18]
We're going live with the developers of Narcosis at 3PM EDT. Come chat with us!
Console/PC, Design, Video

Blog: What men and women consider hardcore gaming are not the same 1
by Gamasutra Community [08.03.18]
Motivation differences between men and women who identify as "hardcore gamers". This is based on our dataset from over 350,000 players.
Design

Obituary: Game programmer, designer, and interactive fiction author Stu Galley 1
by Chris Kerr [08.03.18]
Galley was perhaps best known for creating some notable works of interactive fiction during his time as a senior game designer at Infocom. 
Design

Blog: My love-hate relationship with the conception phase  
by Gamasutra Community [08.03.18]
As any production phases can be very, very demanding and stressful, but the most creative and painful period for me is the conception phase. For me, it's a dream and a nightmare.
Design, Production

RPG Maker and the value of the video game construction set  
by John Harris [08.03.18]
Looking for a new game-making tool? Writer John Harris celebrates the value and history of video game construction sets, and offers a guide to using one like RPG Maker FES to prototype your own ideas.
Console/PC, Indie, Design, Production

EA says mistake led to censorship of Colin Kaepernick's name in Madden 19's soundtrack 2
by Bryant Francis [08.02.18]
Update: An EA representative says the omission was a mistake, and Kaepernick's name will be re-added to Madden NFL 19.
Console/PC, Audio, Design

Lightfield Hyper Edition Q&A: A look back at development  
by Thomas Faust [08.02.18]
Lost in the Garden cofounder Simon Wallner chats about how things have gone for the Aussie indie team after they launched a special Hyper Edition of their trippy sci-fi racer Lightfield.
Indie, Design, Production, Video

Video: Watch top designers dissect a single system from their games  
by Staff [08.02.18]
In this GDC 2015 talk game designers Bennett Foddy, Tanya X. Short, and Dan Cassar each took the stage to dive into a system from each of their games!
Console/PC, Indie, Design, Video, Vault

Don't Miss: A postmortem of Ska Studios' Salt & Sanctuary  
by Staff [08.02.18]
Ska Studios' Michelle and James Silva speak at GDC 2017 about their journey to releasing Salt & Sanctuary, a 2.5D Souls-like that was self-published across multiple platforms.
Console/PC, Indie, Art, Design, Production

Get a behind-the-scenes look at Moss' design at XRDC!  
by Staff [08.02.18]
Organizers are pleased to confirm that Polyarc's Brendan Walker will be speaking at the October event about the interaction design of the studio's charming PSVR action puzzle game Moss!
VR, Design

Video: Indies fire off 5-minute microtalks about the state of games in 2018  
by Staff [08.01.18]
Indie developers discuss what's on their minds in the world of independent game development through a series of 5-minute microtalks.
Indie, Design, Video

Watch Dan Adelman's tips on marketing games like Chasm  
by Bryant Francis [08.01.18]
We talked with the former Nindie biz whiz about what he's learned helping indie games get out the door, with tips you can use marketing your own games.
Console/PC, Design, Video

Weekly Jobs Roundup: Capcom, FoxNext, and more are hiring now!  
by Staff [08.01.18]
Developers like FoxNext, Roblox, Capcom, Deck Nine, and more are looking to fill multiple positions across several different disciplines.
Programming, Art, Design, Production, Recruitment

This month's Humble Book Bundle includes tabletop and board game design 1
by Emma Kidwell [08.01.18]
Humble Bundle's Book Bundle for this month, titled Game Design & Puzzlecraft, includes eBooks and PDFs covering video game, tabletop, and board game design.
Console/PC, Design

Don't Miss: A postmortem of Failbetter Games' Sunless Sea 7
by Alexis Kennedy [08.01.18]
Failbetter Games co-founder Alexis Kennedy offers a look behind the scenes at what went right (and wrong) during development of the studio's darkly comedic roguelike game Sunless Sea.
Console/PC, Art, Audio, Design, Production

We're talking to Chasm's Dan Adelman at 3PM EDT  
by Bryant Francis [08.01.18]
We're talking to Chasm's Dan Adelman starting at 3PM EDT.
Console/PC, Design, Video