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February 21, 2020
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Updates » Design
Blog: How AlphaStar became a StarCraft grandmaster  
by Gamasutra Community [02.14.20]
Google Deepmind's AlphaStar is now a grandmaster StarCraft player, but how does it work? Let's find out.
Console/PC, Programming, Design

Untitled Goose Game comes out on top at DICE Awards 3
by Kris Graft [02.14.20]
House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Insomniac Games is hiring an Audio Designer  
by Staff [02.13.20]
Insomniac Games is looking for an audio designer with strong technical skills and Wwise proficiency to create, edit, and implement game-ready audio of the highest quality for AAA projects.
Audio, Design, Recruitment

How Supergiant weaves narrative rewards into Hades' cycle of perpetual death  
by Alissa McAloon [02.13.20]
Supergiant Games’ Greg Kasavin digs into the narrative structure in a recent interview with Rock Paper Shotgun, shedding light on how the studio’s foray into Early Access has fared so far.
Console/PC, Design, Production

Don't Miss: How Neopets has influenced a generation of game developers  
by Emma Kidwell [02.13.20]
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
Console/PC, Indie, Art, Design

Kine dev Gwen Frey hopes flexible scopes help devs avoid bad funding deals  
by Staff [02.13.20]
'Being able to walk away from any funding deal and still make a game you are proud of is important,' Frey says. 'I honestly think that is the key to crafting a game with a unique and personal vision.'
Indie, Design, Business/Marketing, GDC

Blog: My experience as a game creator in an artist residency 2
by Gamasutra Community [02.13.20]
This article is about the great experience I got the chance to live in 2019: becaming the first game creator to be selected at Villa Kujoyama, a French Artist Residency program in Kyoto, Japan.
Design

Come to GDC for an inside look at a secret game that helped win WWII  
by Staff [02.12.20]
The story of how young women designed a game to help the Allies win WWII is remarkably well-told in Simon Parkin's new book, and now he's coming to GDC to share rare insights into the game's design!
Serious, Design, History, GDC

Chat with the developers behind Outer Wilds at 3PM EST  
by Bryant Francis [02.12.20]
Learn more about the making of The Outer Wilds in this interview with Loan Verneau and Wesley Martin starting at 3PM EST.
Console/PC, Design, Video

Chat with Control's Mikael Kasurinen and Brooke Maggs at 12PM EST  
by Bryant Francis [02.12.20]
Control game director Mikael Kasurinen and narrative designer Brooke Maggs are taking your questions on the GDC Twitch channel starting at 12PM EST.
Console/PC, Design, Video

Video: Monetization design and overcoming the dark side of gacha  
by Staff [02.11.20]
In this 2019 GDC talk, Pixonic's Vladimir Krasilnikov discusses how a drastic change to the in-game economy of War Robots brought amazing financial results but ultimately upset the community too much.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing, Video, Vault

Attend GDC to see how Disney designed the immersive stories of Star Wars: Galaxy's Edge!  
by Staff [02.11.20]
The Walt Disney Imagineers designed one of the most remarkable immersive entertainment experiences in the world with Star Wars: Galaxy's Edge, and at GDC you'll have a chance to see how they did it!
Console/PC, Social/Online, Design, GDC

And Yet it Hurt: How I made a game played in Notepad
by Gamasutra Community [02.11.20]
And yet it hurt is a game that is played entirely in Notepad. Ludum Dare-winning indie game developer Daniel Haazen explains how he made this unique game.
Console/PC, Indie, Programming, Design, Production

Don't Miss: Devs look back at the influential BioShock 2  
by Bryant Francis [02.10.20]
We caught up with some of the developers from BioShock 2 for lessons and memories from the game's development.
Console/PC, Programming, Design, Production

Collaborate with friends and meet new ones at these GDC 2020 Community Spaces!  
by Staff [02.10.20]
This year GDC will host four community spaces (Narrative, Design, Audio, and Art), each appointed comfortably with creative aids to help you communicate and collaborate with fellow GDC attendees!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, GDC

Video Game Deep Cuts: A Pedestrian Mario Paint Pagan  
by Gamasutra Staff [02.08.20]
Latest links include a look at The Pedestrian, the people composing music in Mario Paint, the odd 'dead MMO' setting of PAGAN: Autogeny, streaming legality & Valentine's Day gaming for couples.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Vicarious Visions, Amazon Game Studios, and more are hiring now!  
by Staff [02.07.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Design, Recruitment

Check out PlatinumGames' design doc for the original The Wonderful 101  
by Alissa McAloon [02.07.20]
The uploaded pages explore some of the motivations behind the game's power-in-numbers mechanics, and include modern reflections from PlatinumGames' Hideki Kamiya.
Console/PC, Design

Video: Indexing and iterating design space permutations in game dev  
by Staff [02.07.20]
In this 2016 GDC session, programmer Nathan Sturtevant covers the mathematics of counting with combinations and permutations, and how game devs can employ it in their own projects.
Console/PC, Indie, Design, Video, Vault

Don't Miss: Sonic the Hedgehog co-creator's philosophy of game design 20
by Staff [02.07.20]
Unsung game designer Hirokazu Yasuhara, one of the 'original three' behind Sonic The Hedgehog, shares a fascinating lecture on game design and fun.
Console/PC, Design