Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 15, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Design
Don't Miss: An oral ('Sporal'?) history on the development of Maxis' Spore  
by Staff [02.11.19]
Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Apex Of Legends, Observing The Sunless Skies  
by Gamasutra Staff [02.10.19]
This week's highlights include interviews on the much-vaunted Apex Legends, info on AI thriller Observation & the loneliness of Sunless Skies, as well as Russian Doll, Art Sqool, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Overwatch's gameplay architecture creates variety  
by Staff [02.08.19]
In this GDC 2017 session, Blizzard's Timothy Ford explains how Overwatch uses the Entity Component System (ECS) architecture to create a rich variety of layered gameplay.
Console/PC, Design, Video

Don't Miss: How devs design the Lego games to appeal to all ages 4
by Staff [02.08.19]
In this timeless feature, TT Games head of design Arthur Parsons opens up about how the studio designs and focus-tests its popular Lego games so that they're enjoyable (and accessible) for all ages!
Console/PC, Design

Weekly Jobs Roundup: PlayStation, FoxNext Games, and more are hiring now!  
by Staff [02.08.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

American Sign Language emotes added to Star Citizen 1
by Emma Kidwell [02.08.19]
In collaboration with its community, Cloud Imperium Games has added American Sign Language support to Star Citizen for its deaf and hard of hearing players.
Console/PC, Design

Here are your GDC 2019 Narrative Summit poster session winners!  
by Staff [02.08.19]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2019 Student Narrative Analysis Competition winners, who all receive passes to the conference next month!
Console/PC, Indie, Design, GDC

What makes Hitman 2 levels tick? Find out at GDC 2019!  
by Staff [02.08.19]
If crafting believable, authentic levels where it feels like real people live and work is important to you, check out this GDC 2019 talk on the anthropologically-influenced level design of Hitman 2!
Console/PC, Design, GDC

Former Wargaming execs establish new studio GanyMede Games  
by Chris Kerr [02.08.19]
The new opening is based in New Mexico, and will use the state's Refundable Film Production Tax Credit to reclaim around 25 percent of its production expenses. 
Design, Production, Business/Marketing

Video: Designing games to better support player expression  
by Staff [02.07.19]
Tiger Style's Randy Smith speaks at GDC 2011 about a key game dev issue: how do you design a great game that gives players room to express themselves creatively?
Console/PC, Indie, Design, Video, Vault

Respawn played with muted mics to get Apex Legends' smart comms system just right  
by Alissa McAloon [02.07.19]
Apex Legends' smart comms ping system allows rapid and precise communication without the use of a microphone or text chat. Here's how playtesting helped make that system possible.
Social/Online, Design

Don't miss these illuminating interviews with the IGF 2019 finalists!  
by Staff [02.07.19]
Gamasutra has published short, interesting interviews with about half of this year's IGF award finalists, so now's a great time to jump in and get caught up on what these innovative devs are up to!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, IGF

Master the nuances that make a mobile F2P game story great at GDC 2019  
by Staff [02.07.19]
Come to GDC 2019 and enjoy an earnest look at the little tricks and narrative nuances that make stories sing -- even if players only engage with your game for a few minutes at a time!
Console/PC, Smartphone/Tablet, Indie, Design, GDC

Behind the AI of Horizon Zero Dawn - part 2 2
by Gamasutra Community [02.07.19]
In the final entry in his two-part series on Guerrilla Games' Horizon: Zero Dawn, AI researcher Tommy Thompson takes a closer look at the systems that dictate the behavior of individual enemy machines.
Console/PC, Programming, Design

Watch Jon Shafer discuss the highs and lows of making At The Gates  
by Bryant Francis [02.06.19]
The lead designer of Civilization V discusses the design decisions behind his newly released game At The Gates.
Console/PC, Design, Video

Video: Evolving and creating a style for Mirror's Edge Catalyst  
by Staff [02.06.19]
In this 2016 GDC Europe talk, DICE's Jhony Ljungstedt shares insight into how DICE developed and created the visual style for Mirror's Edge Catalyst.
Console/PC, Design, Video

Exapunks dev creates 400-page behind-the-scenes design book 2
by Emma Kidwell [02.06.19]
Zach Barth announced the creation of a Kickstarter campaign earlier today to help fund a book filled with design documents from all of Zachtronic's games (as well as unreleased titles). 
Indie, Design

AI are learning common sense through Pictionary  
by Emma Kidwell [02.06.19]
Researchers over at Allen Institute for Artificial Intelligence have developed an AI program that can play both sides of Pictionary.
Social/Online, Design, Business/Marketing

Don't Miss: Building truly cooperative play in Overcooked 7
by Staff [02.06.19]
"With Overcooked, we wanted to make a game which was much more focused on how a team works together rather than simply adding more players to a single player experience."
Console/PC, Indie, Design

Chat with At The Gates designer Jon Shafer at 3PM ET  
by Bryant Francis [02.06.19]
Chat with one of the developers behind Civilization V about the making of At the Gates at 3PM ET.
Console/PC, Design, Video