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Updates » Design
GameMaker Studio 2 pivots to subscription model and expands free version  
by Chris Kerr [08.10.21]
YoYo Games is making GameMaker Studio 2 free to all developers looking to learn the ropes, meaning creators will only need to pay when they want to share and publish their project.
Programming, Design, Production, Business/Marketing

Blog: Using better interface layouts to alleviate your UX design burdens  
by Gamasutra Community [08.10.21]
This blog post talks about the role of hierarchical unfolding thinking in game UX design.
Design, Production

Steam demo showcases: officially good for sales!  
by Gamasutra Staff [08.09.21]
We can now see official Valve data that shows that Steam Next Fest is 'good for you'. So what does that mean? And how about all those antitrust suits? This, and much, much more...
VR, Console/PC, Indie, Design, Production, Business/Marketing

Blog: An introduction to caching shading information in world space  
by Gamasutra Community [08.09.21]
A hands-on article briefly discussing the research presented in the thesis/publication 'Caching Shading Information in World Space using Implicit Progressive Low Discrepancy Point Sets/'
Console/PC, Programming, Design

Don't Miss: What game designers should know about game physics 1
by Fred Marcus [08.06.21]
Midtown Madness designer Fred Marcus breaks down what game designers need to know about game physics in this 2003 Gamasutra feature.
Console/PC, Programming, Design

Get a job: Antler Interactive is hiring a Senior Game Designer  
by Staff [08.06.21]
Antler Interactive is looking for an experienced game designer to work on their current project My Neighbor Alice.
Console/PC, Design, Recruitment

Opinion: Devs, please don't encourage 'teabagging' 6
by Bryant Francis [08.06.21]
Updated: Right as the game industry is finally having a reckoning over toxic cultures of sexual harassment, a decade-old in-game display of dominance that mimics sexual harassment is having a comeback moment.
Console/PC, Design

Opinion: Ass Effect - What's really behind the Miranda Lawson freakout? 4
by Katherine Cross [08.06.21]
I agree: the butt should be free! But Mass Effect's strange Miranda-cam is not "freedom" in any meaningful sense, and this debate about sexuality in games illustrates how narrow the horizons of sexuality remain in gaming.
Console/PC, Design

Don't Miss: Developing the visually striking Death Trash  
by John Harris [08.05.21]
"There’s depth in the Death Trash world," says creator Stephan Hövelbrinks. "It's just consumed in a different way."
Console/PC, Art, Design

Steve Gaynor 'steps back' from Fullbright following toxic work environment allegations 2
by Bryant Francis [08.04.21]
UPDATE: Studio tweets cryptic statement about status of Fullbright co-founder Steve Gaynor’s employment, says move is to "foster a work environment that is healthy and collaborative."
Console/PC, Design, Business/Marketing

Don't Miss: The rewarding deaths of What Remains of Edith Finch 1
by Jessica Famularo [08.04.21]
In most games, death is associated with failure, or a narrative break that forces you to reattempt a challenge. What Remains of Edith Finch turns death into a key feature of story progression.
Console/PC, Design

Analysis: Epic advances, Steam reviews and discovery  
by Gamasutra Staff [08.04.21]
We lok at Epic court documents to analyze EGS advances, take another look at Steam 'reviews to sales' ratios, and lots more besides.
VR, Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Sponsored Content
How experimenting with scale and simulation helped Midwinter find the fun with Scavengers  
by Improbable [08.04.21]
Sponsored: For game designers, 'finding the fun' is a serious undertaking. The question is: how do you create a retentive, rewarding experience that gamers connect with and come back to, over and over again?
Console/PC, Social/Online, Programming, Design, Sponsored Article

Don't Miss: Obsidian's five hard lessons of RPG design 42
by Christian Nutt [08.03.21]
In a 2011 GDC Europe talk, Josh Sawyer, project director for Obsidian Entertainment, discussed the 'challenges that the RPG industry has faced in adapting from its pen and paper roots.'
Console/PC, Design

GDC 2022 Core Concepts talk submissions are now open  
by Staff [08.03.21]
It's time to submit your ideas for talks, panels, and and roundtables that will take place during GDC 2022's Core Concepts section, running Wednesday - Friday during the week of the conference.
Console/PC, Design, GDC

Tencent to impose new restrictions after online gaming branded 'spiritual opium' in China  
by Chris Kerr [08.03.21]
Tencent will further restrict how young children engage with its games after Chinese state media described online gaming as 'spiritual opium.'
Smartphone/Tablet, Design, Production, Business/Marketing

Don't Miss: The challenges of being a mom in game development 28
by Leigh Alexander [08.02.21]
Take a look back at former Gamasutra Editor-At-Large Leigh Alexander's chat with several working moms making it in the video game business.
Console/PC, Design

Blog: In defense of 'hard counters' in RTS games 4
by Gamasutra Community [08.02.21]
The conversation around 'soft counters' and 'hard counters' in RTS games often focuses on best case scenarios for soft counters and worst case scenarios for hard counters, but that only scratches the surface.
Console/PC, Design

Get a job: Bytro Labs GmbH needs a Lead Game Designer  
by Staff [07.30.21]
German developer Bytro Labs GmbH is looking for a Lead Game Designer.
Console/PC, Design, Recruitment

Don't Miss: Opinion: Civilization VI's (Green) New Deal  
by Katherine Cross [07.29.21]
In Civilization VI's latest expansion Gathering Storm, the world fights back and your actions have far-reaching, unintended consequences down the ages and across the whole of the map.
Console/PC, Design