Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 13, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Design
Don't Miss: Inside the deveptively simple design of Doom (2016) 10
by Staff [05.13.21]
Doom's apparent simplicity belies a core design that is difficult to achieve. On the 5 year anniversary of its release, find out how Id Software tackled its demon-slaying game design.
Console/PC, Design

Go behind the making of Marvel’s Spider-Man: Miles Morales at GDC 2021  
by Staff [05.13.21]
Insomniac Games creative director Brian Horton is giving a talk on the making of Marvel’s Spider-Man: Miles Morales at GDC 2021.
Console/PC, Design, Production, GDC

The one game rating problem you really don't want to have  
by Gamasutra Staff [05.12.21]
There's one big gotcha around game ratings when releasing your game via IARC - and in the latest game discovery round-up, we look at what it is, and how to avoid it.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: The creative challenges BioWare faced designing Mass Effect 3 17
by Staff [05.12.21]
Take a look back at this 2012 interview with Casey Hudson on the creative challenges his team faced while closing out the original Mass Effect trilogy.
Console/PC, Design

Weapon balance in Call of Duty: Mobile: A data-based, player-centric approach 1
by Matt Lewis [05.12.21]
Matt Lewis, VP of mobile at Activision, writes about the weapon balancing process on the tremendously popular Call of Duty: Mobile, and reconciling data with qualitative player feedback.
Smartphone/Tablet, Design, Production

At GDC 2021, you can learn about the making of Resident Evil Village  
by Staff [05.12.21]
The makers of Resident Evil Village will be breaking down the game’s creation at the all-digital GDC 2021!
Console/PC, Programming, Art, Design, GDC

Blog: Optimizing Human: Fall Flat for mobile devices  
by Gamasutra Community [05.12.21]
For over a year Codeglue has been working for 505 Games on the mobile adaptations of Human: Fall Flat. In this blog post we will explain how we optimized the game to run on mobile devices.
Smartphone/Tablet, Design, Production

Don't Miss: How Subnautica plunges deeper into rendering realistic water 2
by Staff [05.11.21]
"In the real world, it's actually pretty hard to see underwater,'" says Max McGuire of Unknown Worlds Entertainment. "There's a strong blue cast, and the sunlight doesn't penetrate very deeply."
Console/PC, Indie, Art, Design, Production

John Romero is giving a Quake postmortem at GDC 2021  
by Staff [05.11.21]
id Software co-founder John Romero will take you through the rollercoaster of Quake’s creation at the all-digital GDC 2021.
Console/PC, Programming, Design, Production

Blog: Implementing bounty hunting in Mafia III  
by Gamasutra Community [05.11.21]
Hangar 13 gameplay programmer Ravi Teja explains the intricacies of the 'Bounty Hunting: Bodies in Trunks' feature in Mafia III.
Console/PC, Design, Production

Steam tag trends, Epic & Valve lawsuit drama, & more  
by Gamasutra Staff [05.10.21]
We look at Steam tag trends, the latest in the Apple/Epic and Valve antitrust lawsuits, and, well, lots more about game platforms and discovery.
Console/PC, Indie, Design, Production, Business/Marketing

Don't Miss: Balancing storytelling and player choice in Prey 1
by Staff [05.10.21]
Lead designer Ricardo Bare gives a detailed (and spoiler-heavy) breakdown of the narrative design of Arkane Studio's emergent sim Prey.
Console/PC, Design

Devs take to Twitter to encourage pay transparency across the game industry  
by Alissa McAloon [05.10.21]
Game developers revived the #GameDevPaidMe hashtag on Twitter over the weekend, reigniting important conversations in the process.
Programming, Art, Audio, Design, Production, Business/Marketing

New to GDC? Let's get you caught up  
by Staff [05.10.21]
If you're new to Game Developers Conference, no worries! Get caught up on the history of the event before this year's all-digital show.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: The making of Resident Evil 4 8
by Staff [05.07.21]
Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Console/PC, Art, Design

Check out the many incredible Roundtables at GDC 2021  
by Staff [05.07.21]
At the all-digital GDC 2021 (running July 19th – 23rd) you can take part in a number of excellent Roundtables hosted by industry experts.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Genesis Noir leads IGF finalists with four nominations  
by Staff [05.07.21]
Check out the 2021 Independent Games Festival finalists, who will be honored at a virtual ceremony held at Game Developers Conference, running July 19th - 23rd.
Console/PC, Indie, Programming, Art, Design, Production, GDC

Video: Designing Overwatch's social systems  
by Staff [05.06.21]
In this 2019 GDC talk, Blizzard Entertainment's Natasha Miller shares why Blizzard chose to prioritize social systems in Overwatch.
Console/PC, Design, Video

Blog: Why a community and retention strategy matters post-IDFA  
by Gamasutra Community [05.06.21]
Amidst the turmoil of Mega-MAU M&As, privacy changes and the uncertainty on re-targeting, studios may benefit from well-planned and executed community and retention strategies.
Design, Business/Marketing

Video: Obsidian's tools for authoring branching dialogue  
by Staff [05.05.21]
In this 2019 GDC session, Obsidian Entertainment's Carrie Patel & David Szymczyk discuss how narrative designers and game writers can get the most use out of conversation editors.
Console/PC, Programming, Design, Video